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Updates Disco Elysium resolution in Settings.json to match the PRIMARY display
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#!/bin/bash | |
# disco.sh | |
# Updates Disco Elysium resolution in Settings.json to match the PRIMARY display in Linux | |
# | |
# Set LAUNCH OPTIONS in steam to: /path/of/script/disco.sh %COMMAND% | |
# Don't forget to make script executable: chmod +x disco.sh | |
# 1. Get current resolution of the primary display using xrandr | |
resolution=$(xrandr | awk '/ connected primary / {print $4}' | cut -d+ -f1) | |
if [ -z "$resolution" ]; then | |
echo "Could not determine primary display resolution with xrandr." | |
exit 1 | |
fi | |
echo "Detected primary display resolution: $resolution" | |
# 2. Split resolution into width and height | |
width=$(echo "$resolution" | cut -d'x' -f1) | |
height=$(echo "$resolution" | cut -d'x' -f2) | |
# 3. Define path to Settings.json | |
jsonFilePath="$HOME/.local/share/Steam/steamapps/compatdata/632470/pfx/drive_c/users/steamuser/AppData/LocalLow/ZAUM Studio/Disco Elysium/Settings/Settings.json" | |
backupFilePath="${jsonFilePath}.bak" | |
# 4. Backup | |
if [ ! -f "$backupFilePath" ]; then | |
cp "$jsonFilePath" "$backupFilePath" | |
echo "Backed up Settings.json to Settings.json.bak" | |
else | |
echo "Backup already exists. Skipping." | |
fi | |
# 5. Modify the JSON using jq | |
tmpFile=$(mktemp) | |
# Insert new values and keep same indent as how game saves it | |
jq --argjson w "$width" --argjson h "$height" ' | |
.GRAPHICS.resolutionWidth.intValue = $w | |
| .GRAPHICS.resolutionHeight.intValue = $h | |
| . | |
' "$jsonFilePath" | python3 -m json.tool --indent 4 > "$tmpFile" | |
# 6. Save changes back to the file | |
mv "$tmpFile" "$jsonFilePath" | |
echo "Updated resolution in Settings.json to ${width}x${height}" | |
exec "$@" |
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