Created
August 11, 2011 18:59
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function hunter_mm(self) | |
-- Marksmanship Hunter by Chiffon with additions by Scribe | |
------------------------------------------ | |
local up = UnitPower | |
local r = RunMacroText; | |
local spell = nil | |
local raf_ready,raf_timeleft,_ = GetSpellCooldown("Rapid Fire"); | |
local chim_ready,chim_timeleft,_ = GetSpellCooldown("Chimera Shot"); | |
-- Interupting, Borrowed directly from feral cat | |
if jps.Interrupts and jps.should_kick("target") and cd("Silencing Shot") == 0 then | |
print("Silencing Target") | |
return "Silencing Shot" | |
end | |
-- Misdirecting to focus if jps.opening is on and focus is set | |
if jps.Opening and UnitExists("focus") and cd("Misdirection") then | |
print("Misdirecting to",GetUnitName("focus", showServerName)..".") | |
jps.Target = "focus" | |
spell = "Misdirection" | |
jps.Opening = false | |
end | |
-- Feign Death if aggro, wait 2 seconds to let it take effect | |
if UnitThreatSituation("player") == 3 and not cd("Feign Death") and not jps.check_timer("feign") then | |
print("Aggro! Feign Death cast.") | |
jps.create_timer("feign", "2") | |
spell = "Feign Death" | |
elseif jps.check_timer("feign") then | |
spell = nil | |
end | |
if not ub("pet","Mend Pet") and UnitHealth("pet")/UnitHealthMax("pet") <= 0.5 and UnitHealth("pet") then | |
spell = "Mend Pet" | |
elseif GetUnitSpeed("player") == 0 and not ub("player", "Aspect of the Hawk") then | |
spell = "Aspect of the Hawk" | |
elseif IsShiftKeyDown() and jps.MultiTarget and not ub("player", "Trap Launcher") and cd("Explosive Trap") then | |
spell = "Trap Launcher" | |
elseif IsShiftKeyDown() and jps.MultiTarget and ub("player", "Trap Launcher") and cd("Explosive Trap") then | |
CameraOrSelectOrMoveStart() | |
CameraOrSelectOrMoveStop() | |
spell = "Explosive Trap" | |
elseif jps.MultiTarget and up("player") > 40 then | |
spell = "Multi-Shot" | |
elseif UnitHealth("target")/UnitHealthMax("target") <= 0.2 and cd("Kill Shot") == 0 then | |
spell = "Kill Shot" | |
elseif not jps.MultiTarget and not UnitDebuff("target", "Serpent Sting",nil,"PLAYER") and up("player") > 25 and UnitHealth("target") > 50000 then | |
spell = "Serpent Sting" | |
elseif cd("Chimera Shot") == 0 and up("player") >= 44 then | |
spell = "Chimera Shot" | |
elseif jps.UseCDs and cd("Rapid Fire") == 0 and not ub("player","rapid fire") then | |
spell = "Rapid Fire" | |
elseif jps.UseCDs and cd("Lifeblood") == 0 and not ub("player","Lifeblood") then | |
spell = "Lifeblood" | |
elseif jps.UseCDs and cd("Rapid Fire") > 0 and jps.get_cooldown("Rapid Fire") >= 120 and not ub("player","rapid fire") and cd("readiness") == 0 then | |
spell = "Readiness" | |
elseif GetUnitSpeed("player") == 0 and UnitHealth("target")/UnitHealthMax("target") > 0.9 and up("player") > 55 and jps.get_cooldown("Chimera Shot") > 4 then | |
spell = "Aimed Shot" | |
elseif up("player") > 66 then | |
if ub("player","rapid fire") then | |
spell = "Aimed Shot" | |
else | |
spell = "Arcane Shot" | |
end | |
elseif ub("player", "Fire!") then | |
spell = "Aimed Shot" | |
elseif GetUnitSpeed("player") > 0 and not ub("player", "Aspect of the Fox") then | |
spell = "Aspect of the Fox" | |
else | |
spell = "Steady Shot" | |
end | |
return spell | |
end |
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