Created
March 4, 2018 21:39
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Soldier : MonoBehaviour { | |
private GameObject mEnemy; | |
public float RightTime = 1.0f; | |
public float ShootTime = 1.0f; | |
public float LeftTime = 1.0f; | |
//control if the soldier are active or not | |
public bool mIsActive = false; | |
// Use this for initialization | |
//void Start () | |
void Awake() | |
{ | |
//Get the enemy actual gameObject | |
mEnemy = transform.GetChild(0).gameObject; | |
//Activate it once | |
//TODO: Transfer thismethod to Update() below | |
//Activate(); | |
} | |
public void Activate() | |
{ | |
mIsActive = true; | |
MoveLeftwards(); | |
//TODO: Shooting logic | |
//return to the right position after shooting and stayed there | |
Invoke("MoveRightwards", ShootTime); | |
} | |
public bool IsActive | |
{ | |
get { return mIsActive; } | |
} | |
private void MoveLeftwards() | |
{ | |
//Get enemy position and use trig function to move it | |
Vector3 enemyPos = mEnemy.transform.position; | |
enemyPos.z += Mathf.Cos(0.1f); | |
iTween.MoveTo(mEnemy, enemyPos, LeftTime); | |
} | |
private void MoveRightwards() | |
{ | |
//Move to the left | |
mEnemy = transform.GetChild(0).gameObject; | |
//Get enemy position and use trig function to move it | |
Vector3 enemyPos = mEnemy.transform.position; | |
enemyPos.z -= Mathf.Cos(-0.1f); | |
iTween.MoveTo(mEnemy, enemyPos, RightTime); | |
//mIsActive = false; | |
iTween.MoveTo(mEnemy, iTween.Hash("z", enemyPos.z, "time", LeftTime, "onComplete", "OnLeftComplete", "onCompleteTarget", gameObject)); | |
//the enemies are not shooting | |
//mIsActive = false; | |
} | |
void OnLeftComplete() | |
{ | |
mIsActive = false; | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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