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internal static class UnicodeCharacters | |
{ | |
struct CharacterInfo | |
{ | |
public char character; | |
public char lower; | |
public int characterCode; | |
public int lowerCode; | |
public override string ToString() |
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public static class MathHelper | |
{ | |
public struct MassPosition | |
{ | |
public Vector3 position; | |
public float mass; | |
} | |
public static Vector3 CenterOfMass(List<MassPosition> massPositions) | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.Collections.Generic; | |
public class FindObjectsInTheSceneHelper : EditorWindow | |
{ | |
string className = "Rigidbody"; | |
[MenuItem(MenuItemName.SceneTools + "Find Objects In Current Scene", false, MenuItemSorter.SceneToolsFind)] |
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find . -name *.mp4 | sed -e 'p;s#\./\([0-9]*\)\.[a-zA-Z_]*/#0\1_#g' | xargs -n2 mv |
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find . -name '*.unity3d' -exec head -c 26 '{}' ';' -exec echo " '{}'" ';' | cut -c 18- | sort |
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namespace My | |
{ | |
class GameObject | |
{ | |
public Transform transform; | |
} | |
class Transform | |
{ | |
public Vector3 position; |