Created
February 27, 2018 01:40
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using UnityEngine; | |
using System; | |
using System.IO; | |
using LitJson; | |
public class StreetUtility | |
{ | |
// Parsing 1 (Unity default parser). | |
public static string ToJson<T>(T requestObject) | |
{ | |
return JsonUtility.ToJson(requestObject); | |
} | |
public static T FromJson<T>(string responseJson) | |
{ | |
return JsonUtility.FromJson<T>(responseJson); | |
} | |
// Parsing 2 (LitJson). | |
public static string ToJson_mk2<T>(T requestObject) | |
{ | |
return LitJson.JsonMapper.ToJson(requestObject); | |
} | |
public static T FromJson_mk2<T>(string responseJson) | |
{ | |
return LitJson.JsonMapper.ToObject<T>(responseJson); | |
} | |
// SAVE 1. | |
public static void SaveJson(string json, string path) | |
{ | |
using (FileStream fs = new FileStream(path, FileMode.Create)) | |
{ | |
using (StreamWriter sw = new StreamWriter(fs)) | |
{ | |
sw.Write(json); | |
} | |
} | |
#if UNITY_EDITOR | |
UnityEditor.AssetDatabase.Refresh(); | |
#endif | |
} | |
// SAVE 2. | |
public static bool SaveJson_mk2(string json, string path) | |
{ | |
try | |
{ | |
//#if UNITY_ANDROID | |
//PK Debug 12/12/2017 - 12/14/2017 | |
//read for now | |
//WWW reader = new WWW(path); | |
//while (!reader.isDone) { } | |
//json = reader.text; | |
//Debug.Log("path : " + json); | |
//#elif UNITY_STANDALONE | |
StreamWriter writer = new StreamWriter(path, false); | |
writer.WriteLine(json); | |
writer.Close(); | |
//#endif | |
} | |
catch (Exception e) | |
{ | |
Debug.LogWarningFormat("(Failed to save) 저장 실패.\n{0}\n{1}\n{2}", e, path, json); | |
return false; | |
} | |
#if UNITY_EDITOR | |
UnityEditor.AssetDatabase.Refresh(); | |
#endif | |
return true; | |
} | |
// Resources 1. | |
public static string LoadJsonFromResources(string path_without_extention_under_resources_folder) | |
{ | |
TextAsset textAsset = Resources.Load<TextAsset>(path_without_extention_under_resources_folder); | |
return textAsset.text; | |
} | |
// Load 2 (StreamingAssets). | |
public static string LoadJsonFromStreamingAssets(string path_with_extention_under_streaming_assets_folder) | |
{ | |
string json = null; | |
try | |
{ | |
//Android Platform | |
#if UNITY_ANDROID | |
//string full_path = string.Format("{0}/{1}",Application.persistentDataPath, path_with_extention_under_streaming_assets_folder); | |
//StreamReader reader = new StreamReader(full_path); | |
//json = reader.ReadToEnd().Trim(); | |
//reader.Close(); | |
string full_path = string.Format("{0}/{1}", Application.streamingAssetsPath, path_with_extention_under_streaming_assets_folder); | |
StreamReader reader = new StreamReader(full_path); | |
json = reader.ReadToEnd().Trim(); | |
reader.Close(); | |
// PK Debug 2017.12.11 | |
//Debug.Log(json); | |
//its already a json file so you don't need to convert | |
//JsonData itemData = JsonMapper.ToObject(json); | |
/*string full_path = System.IO.Path.Combine(Application.streamingAssetsPath, path_with_extention_under_streaming_assets_folder); | |
string result; | |
if (full_path.Contains("://") || full_path.Contains(":///")) | |
{ | |
WWW www = new WWW(full_path); | |
while (!www.isDone) { } | |
result = www.text; | |
} else | |
{ | |
result = System.IO.File.ReadAllText(full_path); | |
} | |
Debug.Log("Loaded file: " + result); */ | |
#elif UNITY_IOS //IOS Platform | |
#elif UNITY_STANDALONE //PC Platform | |
string full_path = string.Format("{0}/{1}", Application.streamingAssetsPath, path_with_extention_under_streaming_assets_folder); | |
StreamReader reader = new StreamReader(full_path); | |
json = reader.ReadToEnd().Trim(); | |
reader.Close(); | |
Debug.Log(json); | |
#endif | |
} | |
catch (Exception e) | |
{ | |
Debug.LogWarningFormat("Failed to Load.\n{0}\n{1}", e, path_with_extention_under_streaming_assets_folder); | |
} | |
return json; | |
} | |
} |
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