Created
May 21, 2012 09:43
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Unix socket
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#include <stdio.h> | |
#include <sys/socket.h> | |
#include <linux/un.h> | |
#include <unistd.h> | |
#include <string.h> | |
int main(void) | |
{ | |
struct sockaddr_un address; | |
int socket_fd, nbytes; | |
char buffer[256]; | |
socket_fd = socket(PF_UNIX, SOCK_STREAM, 0); | |
if(socket_fd < 0) | |
{ | |
printf("socket() failed\n"); | |
return 1; | |
} | |
/* start with a clean address structure */ | |
memset(&address, 0, sizeof(struct sockaddr_un)); | |
address.sun_family = AF_UNIX; | |
snprintf(address.sun_path, UNIX_PATH_MAX, "./demo_socket"); | |
if(connect(socket_fd, | |
(struct sockaddr *) &address, | |
sizeof(struct sockaddr_un)) != 0) | |
{ | |
printf("connect() failed\n"); | |
return 1; | |
} | |
nbytes = snprintf(buffer, 256, "hello from a client"); | |
write(socket_fd, buffer, nbytes); | |
nbytes = read(socket_fd, buffer, 256); | |
buffer[nbytes] = 0; | |
printf("MESSAGE FROM SERVER: %s\n", buffer); | |
close(socket_fd); | |
return 0; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <sys/socket.h> | |
#include <linux/un.h> | |
#include <sys/types.h> | |
#include <unistd.h> | |
#include <string.h> | |
int connection_handler(int connection_fd) | |
{ | |
int nbytes; | |
char buffer[256]; | |
nbytes = read(connection_fd, buffer, 256); | |
buffer[nbytes] = 0; | |
printf("MESSAGE FROM CLIENT: %s\n", buffer); | |
nbytes = snprintf(buffer, 256, "hello from the server"); | |
write(connection_fd, buffer, nbytes); | |
close(connection_fd); | |
return 0; | |
} | |
int main(void) | |
{ | |
struct sockaddr_un address; | |
int socket_fd, connection_fd; | |
socklen_t address_length; | |
pid_t child; | |
socket_fd = socket(PF_UNIX, SOCK_STREAM, 0); | |
if(socket_fd < 0) | |
{ | |
printf("socket() failed\n"); | |
return 1; | |
} | |
unlink("./demo_socket"); | |
/* start with a clean address structure */ | |
memset(&address, 0, sizeof(struct sockaddr_un)); | |
address.sun_family = AF_UNIX; | |
snprintf(address.sun_path, UNIX_PATH_MAX, "./demo_socket"); | |
if(bind(socket_fd, | |
(struct sockaddr *) &address, | |
sizeof(struct sockaddr_un)) != 0) | |
{ | |
printf("bind() failed\n"); | |
return 1; | |
} | |
if(listen(socket_fd, 5) != 0) | |
{ | |
printf("listen() failed\n"); | |
return 1; | |
} | |
while((connection_fd = accept(socket_fd, | |
(struct sockaddr *) &address, | |
&address_length)) > -1) | |
{ | |
child = fork(); | |
if(child == 0) | |
{ | |
/* now inside newly created connection handling process */ | |
return connection_handler(connection_fd); | |
} | |
/* still inside server process */ | |
close(connection_fd); | |
} | |
close(socket_fd); | |
unlink("./demo_socket"); | |
return 0; | |
} |
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