Created
August 15, 2016 13:35
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No Man's Strings - \LANGUAGE\NMS_LOC1_ENGLISH.MBIN
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SCAN_NO_TECH | |
No scan technology installed | |
SCAN_BROKEN | |
Scanner is critically damaged | |
SCAN_RECHARGE | |
Scanner recharging | |
WARP_MSG | |
Discovered system in %SYSTEM% | |
DISCOVER_BEACON | |
Discovered beacon %BEACON% | |
DISCOVER_RELIC | |
Discovered %RELIC% | |
DISCOVER_CREATURE | |
Discovered %CREATURE% | |
DISCOVER_CREATURE_NEW | |
Newly discovered %CREATURE% | |
DISCOVER_PLANET | |
New planet discovered | |
DISCOVER_PLANET_BY | |
Planet discovered by %USER% | |
CTRL_NORMAL | |
CONTROL MODE: NORMAL | |
CTRL_INVERT | |
CONTROL MODE: INVERTED | |
CTRL_FLIGHT | |
CONTROL MODE: FLIGHT STICK | |
PRIMARY_SHIP_SWITCH | |
Primary Starship switched | |
BEACON_SYNC | |
Beacon sync established | |
BEACON_BUSY | |
Beacon sync busy | |
BEACON_TITLE | |
%NUMBER% records uploaded | |
BEACON_SUB1 | |
%NUMCLAIMED% claimed // %NUMREJECTED% rejected | |
BEACON_SUB2 | |
%UNITS% units have been credited to your account | |
NOOXYGEN | |
OXYGEN | |
EXTREMECOLD | |
EXTREME COLD | |
EXTREMEHEAT | |
EXTREME HEAT | |
RADIATION | |
RADIATION | |
TOXICGAS | |
TOXIC RAIN | |
HAZ_CRIT_O2 | |
DANGER: LOW OXYGEN LEVELS | |
HAZ_CRIT_HEAT | |
DANGER: HEAT LEVELS CRITICAL | |
HAZ_CRIT_COLD | |
DANGER: CRITICAL HYPOTHERMIA | |
HAZ_CRIT_TOXIC | |
DANGER: TOXIC RAIN BREACH | |
HAZ_CRIT_RAD | |
DANGER: RADIATION BREACH | |
HAZ_CRIT_SHIELD | |
DANGER: SHIELD COMPROMISED | |
EXIT_PLANET | |
Exiting atmosphere | |
BOOST_ENEMY | |
Thrusters offline - Local enemy disruption | |
BOOST_ATMOS | |
Thrusters offline - Atmospheric interference | |
BOOST_FREIGHTER | |
Thrusters offline - Large ship proximity | |
BOOST_STATION | |
Thrusters offline - Space Station proximity | |
JUMP_OBSTRUCT | |
Pulse engine offline - Planetary interference | |
JUMP_ENEMY | |
Pulse engine offline - Local enemy disruption | |
JUMP_ATMOS | |
Pulse engine offline - Atmospheric interference | |
JUMP_FREIGHTER | |
Pulse engine offline - Large ship proximity | |
JUMP_STATION | |
Pulse engine offline - Space Station proximity | |
JUMP_NOFUEL | |
Pulse engine offline - Insufficient fuel | |
WARN_HOSTILE | |
WARNING - HOSTILE SHIPS ON APPROACH | |
WARN_HOSTILE2 | |
Local distress signal issued | |
SENTINELS_INCOMING1 | |
SENTINEL DRONES ALERTED | |
SENTINELS_INCOMING2 | |
WARNING - SENTINEL REINFORCEMENTS DEPLOYED | |
SENTINELS_INCOMING3 | |
WARNING - SENTINEL COMBAT UNIT DEPLOYED | |
SENTINELS_INCOMING4 | |
WARNING - SENTINEL WALKER DETECTED | |
SENTINELS_INCOMING5 | |
WARNING - ELITE SENTINEL FORCE | |
POLICE_INCOMING | |
WARNING - SENTINEL INTERCEPTORS INCOMING | |
NEW_TECH | |
New technology discovered! | |
WPN_NOAMMO | |
WEAPON CHARGE DEPLETED | |
WPN_NOTECH | |
No active technology in Multi-tool | |
WPN_BROKEN | |
%WEAPON% is critically damaged | |
TECH_DAMAGED | |
%TECH% critically damaged | |
RELOAD | |
RELOAD | |
OVERHEAT | |
OVERHEAT | |
LEARNED_WORD | |
You have learned the %RACE% word for '%WORD%' | |
INTERACTION_COST | |
%COST% %RESOURCE% required | |
CHECK_STOCK | |
Purchase Multi-tool | |
SHOP_TRADEFROMSUIT | |
Sell inventory items on the Galactic Network | |
SHOP_DESC | |
Welcome to the Galactic Trade Network | |
SHOP_LANG | |
Accessing Atlas traveller link. | |
Remote inventory sync initialised. | |
Standing by for user request... | |
SHIP_OUT_OF_RANGE | |
Starship out of range | |
INDEFINITE | |
Indefinite | |
UNDISCOVERED | |
Undiscovered | |
ARRIVE_IN | |
Arrive in | |
DISCOVERED_BY | |
Discovered by: | |
PLANET_NAME | |
Planet name: | |
DISTANCE | |
Distance: | |
INFORMATION | |
INFORMATION | |
CONTROL_SETTINGS | |
CONTROL SETTINGS | |
CONTROL_MODE | |
Control Mode: %MODE% | |
CONTROL_NORMAL | |
Normal | |
CONTROL_FLIGHT_INV | |
Flight Stick | |
CONTROL_ALL_INV | |
Inverted | |
INTERACT | |
INTERACT | |
INTERACT_PROMPT | |
Interact | |
BEACON_RECORDS_AVAIL | |
Records Available... | |
BEACON_RECORDS_NONE | |
Trader Contact Request | |
INTERACT_EMPTY | |
Empty | |
COMMON | |
Common | |
UNCOMMON | |
Uncommon | |
RARE | |
Rare | |
EXPLORER_PREFIX | |
Entity Shell | |
STRUCTURE_OUTPOST | |
Outpost | |
STRUCTURE_RUIN | |
Ruins of | |
CONSUMABLE | |
CONSUMABLE | |
REFINED | |
Refined | |
ALLOY | |
Alloy | |
CONTRABAND | |
Contraband | |
CREATURES | |
CREATURES | |
HUD_JUMPING | |
Pulse Engine Active | |
HUD_JUMP_ENGAGE | |
Engaging Pulse Engine | |
HUD_SCANNING | |
Analysing... | |
HUD_DISCOVERED_BY | |
Discovered by: | |
HUD_RELOAD | |
RELOAD... | |
HUD_SHIELD | |
SHIELD | |
COMMODITY | |
oxide | |
TECHNOLOGY | |
silicate | |
FUEL | |
isotope | |
INTERACT_SHOOT | |
Destroy | |
TECH_REPAIRED | |
%TECH% repaired | |
WPN_CHANGE | |
%WEAPON% selected | |
BINOC_NO_TECH | |
No Analysis Visor installed | |
BINOC_BROKEN | |
Analysis Visor is critically damaged | |
WEATHER_WARN | |
WEATHER WARNING: INCOMING STORM | |
WEATHER_OVER | |
WEATHER UPDATE: STORM CLEARING | |
SUBSTANCE | |
Substance | |
PRODUCT | |
Product | |
DEATH_COLLECT | |
Restoring lost inventory | |
DEATH_MARKER | |
Grave | |
METRES | |
%DISTANCE%m | |
HUD_UNDISCOVERED | |
Undiscovered | |
DISC_HUD_PLANET_TITLE | |
%TYPE% - %PLANET% | |
DISC_HUD_PLANET_SUBTITLE | |
%INFO% Planet - %DISCOVERER% | |
NOOXYGEN_L | |
Oxygen | |
EXTREMECOLD_L | |
Extreme Cold | |
EXTREMEHEAT_L | |
Extreme Heat | |
RADIATION_L | |
Radiation | |
TOXICGAS_L | |
Toxic Rain | |
SHIP_MARKER | |
YOUR STARSHIP | |
DEATH_VOLUNTARY | |
Life became too hard | |
STAT_MESSAGES_TITLE | |
JOURNEY MILESTONE ACCOMPLISHED | |
DISC_HUD_MOON_SUBTITLE | |
%INFO% Moon - %DISCOVERER% | |
HUD_JUMP_FUEL | |
Fuel Remaining | |
NEW_PRODUCT | |
New product formula learned! | |
LOCKED_DOOR | |
Locked Door | |
DISC_TYPE_MOON | |
Moon | |
DISC_TYPE_PLANET | |
Planet | |
DISC_TYPE_SYSTEM | |
System | |
DISC_HUD_SYSTEM_TITLE | |
System - %SYSTEM% | |
NEW_GALAXY | |
New Galaxy Discovered | |
NEW_PLANET | |
New Planet Discovered | |
NEW_SOLAR | |
New Star System Discovered | |
SOLAR_SYSTEM | |
Star System | |
PLANET | |
Planet | |
MOON | |
Moon | |
GALACTIC_CENTRE | |
Galactic Centre | |
BLACK_HOLE | |
Black Hole | |
ATLAS_STATION | |
Atlas Interface | |
ATLAS_STATION_DISC | |
Atlas Interface Discovered | |
BLACK_HOLE_DISC | |
Black Hole Discovered | |
ANOMALY_DETECT | |
Anomaly Detected | |
SIGNAL_DISRUPT | |
Signal Scanners Disrupted | |
BLACK_HOLE_SUCCESS | |
Black Hole Warp Successful. Distance Travelled %DISTANCE% | |
VALUE_UNITS | |
Units | |
ENERGY | |
Energy | |
BATTLE_MARKER | |
DISTRESS SIGNAL | |
BOUNTY_MARKER | |
BOUNTY %AMOUNT% | |
BATTLE_ALERT | |
Battle detected | |
BATTLE_GAL_BLOCK | |
Hyperdrive offline - Local enemy distruption | |
PATCH1_TITLE | |
Patch Notes | |
PATCH1_NOTES | |
Update 1.03 | |
Hello Games has been hard at work to improve No Man's Sky. | |
We've had to regenerate the universe. | |
NOTE! Your in-game location may be adjusted as a result. Your overall progress will be unaffected. | |
* Terrain is more weird and varied. Destruction is more powerful. | |
* LOD generation entirely asynchronous. | |
* Scanning from space now possible. | |
* Extreme hazardous planets may now be generated. Please exercise caution upon planetfall. | |
* Low atmosphere planets may now be generated. | |
* Tuned frequency and intensity of space conflict. Ship bounties added. Expect trouble. | |
* Streamlined inventory management. | |
* Guidance and freedom are now optional. | |
* More secrets. | |
Going to sleep now. | |
NO_TARGET | |
No Target | |
BUILDING_ATLAS | |
ATLAS INTERFACE | |
BUILD_PROD | |
CRAFT PRODUCT | |
BUILD_PROD_DESC | |
Create a useful, or valuable, material | |
BUILD_TECH | |
INSTALL TECHNOLOGY | |
BUILD_TECH_DESC | |
Create a new tech to upgrade your equipment | |
BUILD_WEAP_DESC | |
Create multi-tool upgrades and improvements | |
BUILD_SHIP_DESC | |
Create a new tech to upgrade your starship | |
TRANSFER | |
TRANSFER ITEMS | |
TRANSFER_DESCSH | |
Transfer elements between your starship and exosuit inventory | |
TRANSFER_DESC | |
Teleport elements carried in your exosuit inventory to your starship | |
TRANSFER_FAIL | |
TRANSFER ABORTED - STARSHIP PROXIMITY ERROR | |
EMPTY_SLOT | |
MODIFY | |
BLDBUT_TECH | |
Build technology using elements stored in exosuit inventory | |
BLDBUT_PROD | |
Build product using elements stored in exosuit inventory | |
BLDBUT_NO | |
Insufficient element resources | |
BUILD | |
BUILD | |
BUILD_TITLE | |
Build | |
CONSOLE_TITLE | |
raljar@stationmain “ $ pwd | |
TRADE_SUIT | |
Trade items from your exosuit inventory | |
TRADE_SHIP | |
Sell cargo and technology from your starship | |
BUY_SHIP | |
BUY THE STARSHIP | |
SHOP_DECLINE | |
DECLINE PURCHASE | |
CHARGE | |
CHARGE | |
CHARGE_DESC | |
Charge equipment with %TYPE% | |
SHIP_SUBTITLE | |
Install technology and manage your starship's cargo | |
SUIT_TITLE | |
EQUIPMENT | |
SUIT_SUBTITLE | |
Install technology and manage your exosuit inventory | |
WEAP_SUBTITLE | |
Install technology companion units and charge ammunition clips | |
DISCOVERY_SUBTITLE | |
Traveller registry of creature encounters | |
DISCOVERY_TITLE | |
Atlas Discovery Network | |
OFFERING | |
MAKE AN OFFERING | |
COMPARE | |
COMPARE | |
DLG_OFFER_ACCEPT | |
THE STRANGER SEEMS PLEASED WITH YOUR OFFER. | |
DLG_OFFER_REJECT | |
THE STRANGER IS NOT IMPRESSED. | |
OFFER | |
OFFER | |
OFFER_DESC | |
Choose something to offer the stranger | |
REQUIREMENTS | |
Requirements | |
BUILD_MORE | |
Build more using | |
DISMANTLE | |
DISMANTLE | |
DISMANTLE_DESC | |
Disassemble to increase capacity and gain resources | |
DISCARD | |
DISCARD | |
DISCARD_DESC | |
Destroy unwanted resources | |
DISC_RENAME | |
RENAME | |
DISC_RENAME_DESC | |
Name your discovery | |
DISC_RENAMEUPLOAD | |
RENAME AND UPLOAD | |
DISC_VIEW | |
VIEW | |
DISC_VIEW_DESC | |
View all information gathered on this planet | |
DISC_SET_WAYPNT | |
SET WAYPOINT | |
DISC_SET_WAYPNT_DESC | |
Set waypoint on your galactic map | |
DISC_DETAILS | |
Discovery Details | |
DISC_UPLOAD | |
UPLOAD | |
DISC_UPLOAD_DESC | |
Upload discovery to receive %REWARD% Units | |
DISC_UPLOADED | |
Discovery uploaded | |
DISC_UPLOADED_CREDIT | |
Discovery uploaded. %REWARD% Units received. | |
DISC_HEIGHT | |
Height | |
DISC_WEIGHT | |
Weight | |
DISC_SOLARSYSTEM | |
Solar System | |
DISC_ON | |
Discovered on | |
DISC_MADE_ON | |
Discovery made on %DATE% | |
DISC_PLANET_TITLE | |
Star Systems | |
DISC_INFO_TITLE | |
Records | |
DISC_DISCOVERIES_TITLE | |
Discoveries | |
DISC_LOG_TITLE | |
Star Log | |
DISC_DAY_TITLE | |
Day %DAY% | |
DISC_NO_LOCAL_PLANET | |
No Planet In Local Vicinity | |
DISC_DISC_BY | |
Discovered by: %USER% | |
DISC_WAYPOINT_TITLE | |
Waypoints Discovered | |
DISC_SYSTEM_LABEL | |
SYSTEM - %SYSTEM% | |
DISC_PLANET_LABEL | |
PLANET - %PLANET% | |
PLANET_DIST_STAT | |
Distance From Centre Of The Galaxy | |
PLANET_DISC_ON_STAT | |
First Discovered | |
PLANET_DISC_BY_STAT | |
Discovered by | |
PLANET_BIOME_STAT | |
Biome | |
BIO_UNKNOWN | |
Unknown | |
BIO_LUSH | |
Lush | |
BIO_TOXIC | |
Toxic | |
BIO_SCORCHED | |
Scorched | |
BIO_RADIOACTIVE | |
Radioactive | |
BIO_FROZEN | |
Frozen | |
BIO_BARREN | |
Barren | |
SUBSTANCE_MINERAL | |
Oxide | |
SUBSTANCE_SILICATE | |
Silicate | |
SUBSTANCE_ENERGY | |
Isotope | |
SUBSTANCE_STEEL | |
Reinforced | |
LASER | |
LASER | |
PROJECTILE | |
PROJECTILE | |
GRENADE | |
GRENADE | |
SCAN | |
SCAN | |
WEAPONS | |
WEAPONS | |
ARMOUR | |
HEALTH | |
HYPERDRIVEX | |
HYPERDRIVE | |
SUIT | |
EXOSUIT | |
WEAPON | |
MULTI-TOOL | |
SHIP | |
STARSHIP | |
DISCOVERIES | |
DISCOVERIES | |
OPTIONS | |
OPTIONS | |
RETURN | |
RETURN | |
PROTECTION | |
PROTECTION | |
STAMINA | |
STAMINA | |
UTILITIES | |
UTILITIES | |
GLXY_REGION | |
REGION | |
GLXY_PLANET_COUNT | |
%i PLANET | |
GLXY_PLANET_COUNT_PL | |
%i PLANETS | |
GLXY_IN_ORBIT | |
IN ORBIT | |
GLXY_SPECTRAL | |
SPECTRAL | |
GLXY_DIST_LIGHTYE | |
%DISTANCE% LIGHTYEARS | |
GLXY_LINEAR_DIST | |
LINEAR DISTANCE | |
GLXY_REQ_FUEL | |
FUEL REQUIRED | |
GLXY_CANT_WARP | |
WARP IMPOSSIBLE | |
GLXY_ERR_FUEL | |
HYPERDRIVE HAS NO FUEL | |
GLXY_ERR_NO_WARP | |
NO HYPERDRIVE INSTALLED | |
GLXY_ERR_AT_LOC | |
CURRENT LOCATION | |
GLXY_VALID_JUMP | |
WARP COMPUTATION VALIDATED | |
GLXY_VALID_JUMP_DESC | |
PRESS TO ACCEPT | |
GLXY_ERR_DEFAULT | |
WARP COMPUTATION | |
GLXY_ERR_DEFAULT_DESC | |
UNKNOWN ERROR | |
GLXY_DESC_DISCOV | |
DISCOVERED %USER% BY | |
GLXY_DESC_NO_REC | |
NO RECORDS FOUND | |
GLXY_DESC_UNDIS | |
Undiscovered | |
GLXY_DESC_ERR_TITLE | |
Discovery Status Unknown | |
GLXY_DESC_ERR_DESC | |
NETWORK CONNECTION UNAVAILABLE | |
YELLOW | |
Yellow | |
GREEN | |
Green | |
BLUE | |
Blue | |
RED | |
Red | |
TRADE_COST_PER | |
%COST% per piece (%VARIANCE% Galactic Avg.) | |
TRADE_SELL_TO | |
Sell item to the Trade Network | |
TRADE_SELL_FOR | |
SELL %AMOUNT% for %PRICE% UNITS | |
REPAIR | |
REPAIR | |
REPAIR_TITLE | |
Repair | |
REPAIR_DESC | |
Repair this technology | |
HEALTH | |
Health | |
UNITS | |
Get units | |
STANDING | |
Increase standing | |
HAZARD | |
Protection | |
BLUEPRINT | |
Get blueprint | |
NEXT_PAGE | |
NEXT PAGE | |
PREV_PAGE | |
PREV PAGE | |
TRADE_BUY | |
Buy items from the Galactic Trade Network | |
TRADE_SELL | |
Sell items from your inventories | |
TRADE_SUIT_INVENTORY | |
EXOSUIT INVENTORY | |
TRADE_SHIP_INVENTORY | |
STARSHIP INVENTORY | |
TRADE_BUY_FOR | |
BUY %AMOUNT% for %PRICE% UNITS | |
TRADE_BUY FROM | |
Buy item from the trade network | |
BIO_DAMAGE_TOXIC | |
TOXIC RAIN | |
BIO_DAMAGE_SCORCHED | |
INTENSE HEAT | |
BIO_DAMAGE_RADIOACTIVE | |
RADIATION | |
BIO_DAMAGE_FROZEN | |
INTENSE COLD | |
SUBSTANCE_MINERAL_U | |
OXIDE | |
SUBSTANCE_SILICATE_U | |
SILICATE | |
SUBSTANCE_ENERGY_U | |
ISOTOPE | |
CHARGE_TITLE | |
CHARGE | |
CHARGE_SUBTITLE | |
Collect %SUBSTANCE% to charge up your %TECH% | |
OPEN_INVENTORY_PROMPT | |
Press <IMG>INVENTORY<> to open Inventory | |
AMOUNT_OF_MAX | |
%AMOUNT% of %MAX% | |
INVENTORY | |
%TYPE% INVENTORY | |
PRODUCTS_ALL | |
ALL PRODUCTS | |
TECH_ALL | |
ALL TECHNOLOGY | |
SUBSTANCE_MINERAL_INTRCT | |
<COMMODITY>Oxide<> | |
SUBSTANCE_SILICATE_INTRCT | |
<TECHNOLOGY>Silicate<> | |
SUBSTANCE_ENERGY_INTRCT | |
<FUEL>Isotope<> | |
PRODUCT_REQ | |
Craft products in inventory slots | |
SUBSTANCE_REQ | |
Gather elements | |
PRODUCT_REQ_TITLE | |
Crafting requirements | |
OPTIONS_R1 | |
Melee <IMG>MELEE<> | |
OPTIONS_R2 | |
Fire <IMG>ATTACK<> | |
OPTIONS_R3 | |
Zoom Analysis Visor <IMG>ZOOM<> | |
OPTIONS_L1 | |
<IMG>ALTATTACK<> Fire Grenade | |
OPTIONS_L2 | |
<IMG>AIM<> Analysis Visor | |
OPTIONS_L3 | |
<IMG>RUN<> Sprint | |
OPTIONS_OPTIONS | |
<IMG>INVENTORY<> Open Inventory | |
OPTIONS_TOUCHPAD | |
<IMG>INVENTORY<> Galactic Map | |
OPTIONS_SQUARE | |
Interact <IMG>INTERACT<> | |
OPTIONS_CIRCLE | |
Scan <IMG>SCAN<> | |
OPTIONS_X | |
Activate Jetpack <IMG>JUMP<> | |
OPTIONS_CYCLEWEAPON | |
Switch Multi-tool mode <IMG>CYCLEWEAPON<> | |
OPTIONS_LEFTSTICK | |
<IMG>MOVE<> Move | |
OPTIONS_RIGHTSTICK | |
Look <IMG>LOOK<> | |
NAMEGEN_SUFFIX_REGION_1 | |
%NAME% Adjunct | |
NAMEGEN_SUFFIX_REGION_2 | |
%NAME% Void | |
NAMEGEN_SUFFIX_REGION_3 | |
%NAME% Expanse | |
NAMEGEN_SUFFIX_REGION_4 | |
%NAME% Terminus | |
NAMEGEN_SUFFIX_REGION_5 | |
%NAME% Boundary | |
NAMEGEN_SUFFIX_REGION_6 | |
%NAME% Fringe | |
NAMEGEN_SUFFIX_REGION_7 | |
%NAME% Cluster | |
NAMEGEN_SUFFIX_REGION_8 | |
%NAME% Mass | |
NAMEGEN_SUFFIX_REGION_9 | |
%NAME% Band | |
NAMEGEN_ADORN_1 | |
%NAME% Prime | |
NAMEGEN_ADORN_2 | |
%NAME% Major | |
NAMEGEN_ADORN_3 | |
%NAME% Minor | |
NAMEGEN_ADORN_4 | |
New %NAME% | |
GLXY_ANALYSIS_RESULT | |
ANALYSIS | |
GLXY_PUSH_NAV | |
<IMG>GALAXYMOVE<> ROTATE <GAP><IMG>LOOK<> PUSH SELECT | |
GLXY_DESELECT | |
<IMG>DESELECT<> DESELECT | |
GLXY_ROUTE_CORE | |
Path towards galactic core | |
GLXY_ROUTE_WAYPOINT | |
Path towards waypoint | |
GLXY_ROUTE_FREE | |
Free exploration mode | |
GLXY_ACTION_WARP | |
ENGAGE | |
GLXY_ANALYSIS_PLANETS | |
%i Planet | |
GLXY_ANALYSIS_PLANETS_PL | |
%i Planets | |
GLXY_ANALYSIS_BLACKHOLE | |
CAUTION - Black hole detected | |
GLXY_ANALYSIS_ATLAS | |
Anomalous energy signature detected | |
GLXY_ANALYSIS_SPECTRAL | |
Class %PROCSPEC% | |
GLXY_SELECT | |
<IMG>SELECT<> SELECT <GAP><IMG>GALAXYHOME<> HOME <GAP><IMG>DESELECT<> EXIT MAP | |
GLXY_LOOK | |
<IMG>GALAXYMOVE<> FLY <GAP><IMG>ACCELERATE<> ACCELERATE <GAP><IMG>LOOK<> LOOK | |
GLXY_DISCOVERY_TITLE | |
DISCOVERED BY | |
GLXY_DISCOVERY_DATA | |
%USERNAME% on %DATE% | |
GLXY_SET_WAYPOINT | |
SET WAYPOINT | |
GLXY_CLEAR_WAYPOINT | |
CLEAR WAYPOINT | |
GLXY_DISTANCE_LY | |
%DISTANCE% Light-years | |
MOON_DESC | |
Moon of %PLANET% | |
CONTAINER_LABEL | |
Container | |
CONTAINER_LABEL_SUB | |
Reinforced | |
ASTEROID_LABEL | |
Asteroid | |
ASTEROID_LABEL_SUB | |
Elements | |
NPC_TRADER_BUY_SHIP | |
Make an offer on the lifeform's starship | |
NPC_TRADER_SELL_ITEMS | |
Sell items to the lifeform | |
NPC_TRADER_BUY_ITEMS | |
Buy items from the lifeform | |
TURRET_LABEL | |
Defence Turret | |
TURRET_LABEL_SUB | |
Reinforced | |
GLXY_WARP_NOT_POSSIBLE | |
UNABLE TO WARP | |
GLXY_ERR_DRIVE_DAMAGE | |
HYPERDRIVE IS DAMAGED | |
GLXY_WARP_UNNECESSARY | |
WARP UNNECESSARY | |
SUBSTANCE_TRADE_U | |
NEUTRAL | |
SUBSTANCE_TRADE | |
Neutral | |
SUBSTANCE_TRADE_INTRCT | |
<TRADE>Neutral<> | |
SUIT_BOOT_MSG | |
Initialise... | |
GLXY_DESELECT_OR_WARP | |
<IMG>SELECT<> WARP <GAP><IMG>DESELECT<> DESELECT | |
GLXY_WAYPOINT_TITLE | |
NAVIGATION SYSTEMS | |
GLXY_WAYPOINT_ADD | |
ADD WAYPOINT | |
GLXY_WAYPOINT_CLEAR | |
REMOVE WAYPOINT | |
GLXY_WAYPOINT_CLEAR_ALL | |
REMOVE ALL WAYPOINTS | |
GLXY_WAYPOINT_TOOMANY | |
Waypoint Limit Reached | |
MINERAL_SUFFIX | |
ite | |
BUY | |
BUY | |
TRADE_BUY_PRICE | |
Buy %AMOUNT% for %PRICE% units | |
TRADE_SELL_PRICE | |
Sell %AMOUNT% for %PRICE% units | |
TRADE_INV_FULL | |
Full | |
TRADE_INV_EMPTY | |
Inventory Empty | |
PLAYER_MONEY_TITLE | |
Units: | |
PRESENCE_DOCKED | |
Docked in %PLACE_NAME% | |
PRESENCE_EXPLORE | |
Exploring %PLACE_NAME% | |
PRESENCE_SPACE | |
Flying through %SYSTEM_NAME% | |
DISC_REPORT_DESC | |
Report this discovery as offensive or inappropriate | |
DISC_REPORT | |
REPORT | |
DISC_HIDE_DESC | |
Hide this discovery | |
DISC_HIDE | |
HIDE | |
GAME_OPTIONS | |
GAME OPTIONS | |
VOLUNTARY_DEATH_OPTION | |
Restore to last save | |
DISC_OWNER_HIDDEN_TIME | |
Discovered on %DATETIME% | |
DISC_OWNER_HIDDEN | |
Discovered | |
DISC_OWNER_NORMAL | |
Discovered by %USERNAME% | |
DISC_OWNER_NORMAL_TIME | |
Discovered by %USERNAME% on %DATETIME% | |
DISC_OWNER_NONE | |
Undiscovered | |
DISC_OWNER_IS_PLAYER | |
You already discovered this | |
DISC_OWNER_IS_PLAYER_TIME | |
You discovered this on %DATETIME% | |
DISC_OWNER_PLAYER_CM | |
You | |
DISC_OWNER_PLAYER_CM_TIME | |
You, on %DATETIME% | |
NET_OFFLINE | |
You have lost connection to online services, press <IMG>DISNETRETRY<> to reconnect | |
NET_IN_PROGRESS | |
Connecting to Online Services | |
NET_ONLINE | |
Online Services Active | |
NET_UNAVAILABLE | |
You have lost connection to online services | |
GLXY_ANALYSIS_MOON | |
%i Moon | |
GLXY_ANALYSIS_MOON_PL | |
%i Moons | |
GLXY_ANALYSIS_CENTER | |
GLXY_CENTER_NAME | |
Galaxy Centre | |
GLXY_CENTER_REGION | |
Unknown | |
CANT_SAVE_WANTED | |
You can't save | |
PIRATE_PROBE | |
Hostile sub-space scan detected | |
PIRATE_PROBE_SUCCESS | |
Hostile sub-space scan found valuable cargo | |
PIRATE_PROBE_FAIL | |
Hostile sub-space scan failed | |
PIRATES_BATTLE_JOINED | |
Engaging Attack Ships | |
TRANSFER_DESC_TRADE | |
Transfer elements between inventories | |
NET_ATTEMPTING | |
Attempting Connection... | |
NET_ATTEMPT_FAIL | |
Unable To Connect | |
TRADE_EMPTY | |
Empty | |
GLXY_REQ_TOOFAR | |
TOO FAR TO JUMP (UPGRADE DRIVE) | |
NEW_SUIT_SLOT | |
Install New Suit Slot | |
JOURNEY_TITLE | |
JOURNEY MILESTONES | |
JOUR_TOT_TITLE | |
Total Journey Milestones accomplished: | |
JOUT_NXT_MILESTONE | |
Next Milestone in: %NEXT% | |
PIN_RECIP | |
PIN | |
PIN_RECIP_DESC | |
Pin formula | |
PRODUCT_REQUIRED | |
%PRODUCT% Required | |
GLXY_CENTER_DIST | |
DISTANCE TO CENTRE | |
UNPIN_RECIP | |
Unpin formula | |
OPT_TOUCH_TXT | |
<IMG>INVENTORY<> Inventory | |
OPT_L2_TXT | |
<IMG>AIM<> Vision Enhancer | |
OPT_L1_TXT | |
<IMG>ALTATTACK<> Fire Grenade | |
OPT_DDOWN_TXT | |
<IMG>GALACTICMAP<> Galactic Map | |
OPT_L3_TXT | |
<IMG>SHOWHUD<> Show HUD | |
OPT_LS_TXT | |
<IMG>MOVE<> Move | |
OPT_OPTIONS_TXT | |
Discoveries/Options <IMG>OPTIONS<> | |
OPT_R2_TXT | |
Fire <IMG>ATTACK<> | |
OPT_R1_TXT | |
Melee <IMG>MELEE<> | |
OPT_TRIANGLE_TXT | |
Switch Weapon Mode <IMG>CYCLEWEAPON<> | |
OPT_CIRCLE_TXT | |
Scan <IMG>SCAN<> | |
OPT_CROSS_TXT | |
Activate Jetpack <IMG>JUMP<> | |
OPT_SQUARE_TXT | |
Interact <IMG>INTERACT<> | |
OPT_R3_TXT | |
Sprint <IMG>RUN<> | |
OPT_RS_TXT | |
Look <IMG>LOOK<> | |
TELEPORT | |
TELEPORT ITEMS | |
GLXY_TUT_INVALID_JUMP | |
ANOMALOUS SIGNAL BLOCKING WARP | |
SENTINELS_ARRIVED | |
Sentinels Arrived | |
SENTINELS_EVADED | |
Sentinel Force Deactivated | |
POLICE_ALERTED | |
Sentinel Starships Incoming | |
POLICE_ARRIVING | |
Sentinel Starships in Combat Range | |
CURIOSITY | |
CURIOSITY | |
COMPONENT | |
COMPONENT | |
DEVICE | |
DEVICE | |
GENERIC_ITEM | |
ITEM | |
GENERIC_OBJECT | |
OBJECT | |
SUBSTANCE_SPECIAL_U | |
EXOTIC | |
SUBSTANCE_SPECIAL | |
Exotic | |
SUBSTANCE_SPECIAL_INTRCT | |
<SPECIAL>Exotic<> | |
DISC_UPLOAD_AMOUNT | |
%AMOUNT% Units %CLASS% Discovery Uploaded | |
WARN_TECH_DAMAGED | |
This technology is critically damaged | |
TELEPORT_VERB | |
TELEPORT | |
OPTS_REVERT_TO_CURRENT | |
Reload current [ %TIMESTAMP% ] | |
OPTS_NO_CURRENT_SAVE | |
Current : No Data | |
OPTS_REVERT_TO_PREV | |
Reload previous [ %TIMESTAMP% ] | |
OPTS_NO_PREVIOUS_SAVE | |
Previous : No Data | |
OPTS_SAVEGAMES | |
SAVED GAME DATA | |
OPTS_PHOTOMODE_ON | |
Photo Mode : On | |
OPTS_PHOTOMODE_OFF | |
Photo Mode : Off | |
PROC_FLAVOUR_MONOLITH_1 | |
Ashes of the %PROCNAME% | |
PROC_FLAVOUR_MONOLITH_2 | |
Legacy of %PROCNAME% | |
PROC_FLAVOUR_MONOLITH_3 | |
%PROCNAME% Landmark | |
PROC_FLAVOUR_MONOLITH_4 | |
Memories of %PROCNAME% | |
PROC_FLAVOUR_MONOLITH_5 | |
Remnants of %PROCNAME% | |
PROC_FLAVOUR_MONOLITH_6 | |
The %PROCNAME% Fragment | |
PROC_FLAVOUR_MONOLITH_7 | |
Ruins of %PROCNAME% | |
PROC_FLAVOUR_MONOLITH_8 | |
Tribute to %PROCNAME% | |
PROC_FLAVOUR_TERMINAL_1 | |
Terminal %SERIALNUM% | |
PROC_FLAVOUR_TERMINAL_2 | |
Site %SERIALNUM% | |
PROC_FLAVOUR_TERMINAL_3 | |
Outpost %SERIALNUM% | |
PROC_FLAVOUR_TERMINAL_4 | |
%SERIALNUM% Interface | |
PROC_FLAVOUR_OBS_1 | |
%PROCNAME% Reflector | |
PROC_FLAVOUR_OBS_2 | |
%PROCNAME% Station | |
PROC_FLAVOUR_OBS_3 | |
%PROCNAME% Outlook | |
PROC_FLAVOUR_RADIO_1 | |
%PROCNAME% Tower | |
PROC_FLAVOUR_RADIO_2 | |
%PROCNAME% Relay | |
PROC_FLAVOUR_RADIO_3 | |
%PROCNAME% Antenna | |
PROC_FLAVOUR_FACTORY_1 | |
%PROCNAME% Depot | |
PROC_FLAVOUR_FACTORY_2 | |
%PROCNAME% Assembly | |
PROC_FLAVOUR_FACTORY_3 | |
%PROCNAME% Workshop | |
PROC_FLAVOUR_ATLAS_1 | |
Nexus %PROCNAME% | |
PROC_FLAVOUR_ATLAS_2 | |
%PROCNAME% Convergence | |
PROC_FLAVOUR_ABANDON | |
Derelict | |
WPN_NAME_FORMAT_1 | |
%NOUN% of %PROCNAME% | |
WPN_NAME_FORMAT_2 | |
The %PROCNAME% %VERSION% | |
WPN_NAME_FORMAT_3 | |
Experiment %SERIALNUM% | |
WPN_NAME_FORMAT_4 | |
%PROCNAME% Mark %NUMERAL% | |
WPN_NAME_FORMAT_5 | |
%ADJECTIVE% %PROCNAME% | |
WPN_NAME_FORMAT_6 | |
%SERIALNUM% %ADJECTIVE% %NOUN% | |
WPN_NAME_FORMAT_7 | |
%ADJECTIVE% %NOUN% %NUMERAL% | |
WPN_NAME_FORMAT_8 | |
%ADJECTIVE% %NOUN% %VERSION% | |
PROC_ADJECTIVE_1 | |
Certain | |
PROC_ADJECTIVE_2 | |
Comforting | |
PROC_ADJECTIVE_3 | |
Complete | |
PROC_ADJECTIVE_4 | |
Defiant | |
PROC_ADJECTIVE_5 | |
Elevated | |
PROC_ADJECTIVE_6 | |
Fading | |
PROC_ADJECTIVE_7 | |
Final | |
PROC_ADJECTIVE_8 | |
Fleeting | |
PROC_ADJECTIVE_9 | |
Hidden | |
PROC_ADJECTIVE_10 | |
Imperfect | |
PROC_ADJECTIVE_11 | |
Intrepid | |
PROC_ADJECTIVE_12 | |
Lucid | |
PROC_ADJECTIVE_13 | |
Mercurial | |
PROC_ADJECTIVE_14 | |
Obedient | |
PROC_ADJECTIVE_15 | |
Obscured | |
PROC_ADJECTIVE_16 | |
Reflex | |
PROC_ADJECTIVE_17 | |
Rising | |
PROC_ADJECTIVE_18 | |
Silent | |
PROC_ADJECTIVE_19 | |
Singular | |
PROC_ADJECTIVE_20 | |
Stable | |
PROC_ADJECTIVE_21 | |
Steady | |
PROC_ADJECTIVE_22 | |
Strange | |
PROC_ADJECTIVE_23 | |
Subdued | |
PROC_ADJECTIVE_24 | |
Sublime | |
PROC_ADJECTIVE_25 | |
Unusual | |
PROC_ADJECTIVE_26 | |
Vibrant | |
PROC_ADJECTIVE_27 | |
Vigilant | |
PROC_ADJECTIVE_28 | |
Vivid | |
PROC_NOUN_1 | |
Prayer | |
PROC_NOUN_2 | |
Angle | |
PROC_NOUN_3 | |
Arc | |
PROC_NOUN_4 | |
Aspect | |
PROC_NOUN_5 | |
Casting | |
PROC_NOUN_6 | |
Clarity | |
PROC_NOUN_7 | |
Concept | |
PROC_NOUN_8 | |
Form | |
PROC_NOUN_9 | |
Gift | |
PROC_NOUN_10 | |
Gleam | |
PROC_NOUN_11 | |
Gravity | |
PROC_NOUN_12 | |
Harmony | |
PROC_NOUN_13 | |
Hunter | |
PROC_NOUN_14 | |
Impulse | |
PROC_NOUN_15 | |
Intuition | |
PROC_NOUN_16 | |
Insight | |
PROC_NOUN_17 | |
Inspiration | |
PROC_NOUN_18 | |
Inversion | |
PROC_NOUN_19 | |
Loop | |
PROC_NOUN_20 | |
Path | |
PROC_NOUN_21 | |
Recoil | |
PROC_NOUN_22 | |
Riposte | |
PROC_NOUN_23 | |
Retort | |
PROC_NOUN_24 | |
Return | |
PROC_NOUN_25 | |
Shadow | |
PROC_NOUN_26 | |
Surge | |
PROC_NOUN_27 | |
Theory | |
PROC_NOUN_28 | |
Trace | |
GLXY_SCAN_LOCAL | |
<IMG>GALAXYSCAN<> SCAN FOR DISCOVERIES | |
GLXY_SCAN_IN_PROGRESS | |
SEARCHING ... | |
GLXY_NAME_VARIANT_1 | |
%PROCNAME% Galaxy | |
GLXY_NAME_VARIANT_2 | |
%PROCNAME% Dimension | |
DISC_MISS_PERCT_COMPLETE | |
%PERCENT% Complete | |
DISC_MISS_REWARD_COMP | |
Complete to Receive %UNITS% Units | |
DISC_MISS_REWARD | |
Upload and Receive %UNITS% Units | |
DISC_OWNER_IS_PLAYER_NEW | |
New Discovery | |
VALUE_DESC | |
Total Value <STAT>%TOTAL% Units<> | |
VALUE_EACH | |
(%UNIT% Units each) | |
HAZARDBAR_EXTREME | |
EXTREME | |
HAZARDBAR_STORM | |
STORM | |
INV_PICKING | |
MOVE AND STACK | |
INV_PICKING_DESC | |
Move and Stack Inventory Items | |
GLXY_STAR_INVALID_JUMP | |
%NAME% REQUIRED | |
GLXY_SCAN_SELECT | |
<IMG>PLAYER_RIGHT<> SELECT | |
DISCS_UPLOADED_CREDIT | |
Discoveries uploaded. %REWARD% Units received. | |
SHIELD | |
Shield | |
CRITICAL_HIT | |
critical | |
GLXY_SCAN_SELECT_NR | |
<IMG>PLAYER_RIGHT<> SELECT NEAREST | |
GLXY_SCAN_ABORT | |
<IMG>GALAXYSCAN<> ABORT SEARCH | |
PROFANITY_TITLE | |
Rejected By Profanity Filter | |
PROFANITY_MSG | |
Cannot accept this name, it has been rejected by the profanity filter. | |
Please try naming your Discovery again. | |
UNREDEEMED_ITEMS_TITLE | |
Unredeemed Items | |
UNREDEEMED_ITEMS_DESC | |
You have unredeemed items, to claim them please use the options menu. | |
ITEM_NUM_SLOTS | |
(%SLOTS% SLOTS) | |
DNT_CREDITS_LINE_001 | |
<CR_TITLE>Thank you<> | |
DNT_CREDITS_LINE_002 | |
Thank you for playing No Man's Sky | |
DNT_CREDITS_LINE_003 | |
We hope you enjoy our game | |
DNT_CREDITS_LINE_004 | |
It means the world to our small team | |
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<CR_TITLE>Hello Games<> | |
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<CR_HEAD>Art<> | |
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Aaron Andrews | |
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Beau Lamb | |
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Grant Duncan | |
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Jacob Golding | |
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Levi Naess | |
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<CR_HEAD>Programming<> | |
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Charlie Tangora | |
DNT_CREDITS_LINE_023 | |
Chris Cummings | |
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Daniel Armesto | |
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David Ream | |
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Harry Denholm | |
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Iain Brown | |
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Innes McKendrick | |
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Martin Griffiths | |
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Ryan Doyle | |
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Sam Lucas | |
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Simon Carter | |
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Sean Murray | |
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<CR_HEAD>Production<> | |
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Louise Murray | |
DNT_CREDITS_LINE_037 | |
Suzy Wallace | |
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Will Braham | |
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<CR_HEAD>Audio<> | |
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Paul Weir | |
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<CR_HEAD>Quality Assurance & Design<> | |
DNT_CREDITS_LINE_045 | |
Gareth Bourn | |
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<CR_HEAD>Writing<> | |
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Will Porter | |
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<CR_HEAD>Music<> | |
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65daysofstatic | |
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<CR_HEAD>More Stars...<> | |
DNT_CREDITS_LINE_062 | |
Alec Meer | |
DNT_CREDITS_LINE_063 | |
Alex Chapman | |
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Alex Wiltshire | |
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Andrew Hutchings | |
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Antonia Dedman | |
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Chris Lee | |
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Dan Griliopoulos | |
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Jackie Redmond | |
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James Swallow | |
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Giovanna Pellegrino | |
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Martin Korda | |
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Matt Reynolds | |
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Peter Houska | |
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Sandy White | |
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<CR_HEAD>People we love...<> | |
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Susie Williams | |
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Vicky Ream | |
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Astrid Steiner | |
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Wendy Cummings | |
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Amy Philips | |
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Kim Perry | |
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Jackie Tetley | |
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Harriet Wilcox | |
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Martin and Polly Tangora | |
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Karin and Bill McKendrick | |
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Billie Gartland | |
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Caitlin Muir | |
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Nikta Farrokhi | |
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Kate and Sophie Carter | |
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Louise, Ellie, Rory and Rose Murray | |
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<CR_TITLE>Sony<> | |
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DNT_CREDITS_LINE_123 | |
<CR_HEAD>Sony Worldwide Studios Europe<> | |
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<CR_HEAD>International Software Department<> | |
DNT_CREDITS_LINE_125 | |
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DNT_CREDITS_LINE_126 | |
Ed Bushell: Producer | |
DNT_CREDITS_LINE_127 | |
Sean Kelly: Director of International Development | |
DNT_CREDITS_LINE_128 | |
Elodie Hummel: Executive Producer | |
DNT_CREDITS_LINE_129 | |
Laura Cattaneo: Project Manager Localisation | |
DNT_CREDITS_LINE_130 | |
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DNT_CREDITS_LINE_131 | |
<CR_HEAD>Sony Interactive Entertainment Europe<> | |
DNT_CREDITS_LINE_132 | |
Jim Ryan: President & CEO | |
DNT_CREDITS_LINE_133 | |
Simon Rutter: European Executive Vice President | |
DNT_CREDITS_LINE_134 | |
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DNT_CREDITS_LINE_135 | |
<CR_HEAD>Strategic Content<> | |
DNT_CREDITS_LINE_136 | |
Michael Patterson: Vice President, Third Party Relations and Strategic Content | |
DNT_CREDITS_LINE_137 | |
Shahid Ahmad: Director, Strategic Content | |
DNT_CREDITS_LINE_138 | |
Lorenzo Grimaldi: Production Manager, Strategic Content | |
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Ben Andac: Executive Producer, Strategic Content | |
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DNT_CREDITS_LINE_141 | |
<CR_HEAD>SIEE Marketing<> | |
DNT_CREDITS_LINE_142 | |
Usama Al-Qassab: European VP Product Marketing | |
DNT_CREDITS_LINE_143 | |
Toby Morrish: European Director of Software Marketing | |
DNT_CREDITS_LINE_144 | |
Penrose Tackie: European Software Marketing Manager | |
DNT_CREDITS_LINE_145 | |
Tim Hodges: European Product Manager | |
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Chris Brown: European Product Manager | |
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Simon Matthews: European PR Manager | |
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Robert Walker: European Release Manager | |
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Andy Hope: European Graphic Designer | |
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Dominic Wiggan: European Copywriter | |
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James Anderson: European Software Campaign Producer | |
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Manij Shrestha: European CRM Coordinator | |
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Yasmin Thomas: European Packaging Coordinator | |
DNT_CREDITS_LINE_154 | |
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DNT_CREDITS_LINE_155 | |
<CR_HEAD>User Research Team<> | |
DNT_CREDITS_LINE_156 | |
Steve Bromley: User Researcher | |
DNT_CREDITS_LINE_157 | |
Moh Khan: User Researcher | |
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<CR_HEAD>World Wide Studios QA-Europe<> | |
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DNT_CREDITS_LINE_163 | |
Dave Parkinson: Director, Test Services and QA Engineering, WWS QA | |
DNT_CREDITS_LINE_164 | |
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DNT_CREDITS_LINE_165 | |
Kate Murray : Department Assistant | |
DNT_CREDITS_LINE_166 | |
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<CR_HEAD>Release Management<> | |
DNT_CREDITS_LINE_168 | |
Justin Bailey: Manager, Release Management | |
DNT_CREDITS_LINE_169 | |
Steven Pajak : Associate Manager, Release Management | |
DNT_CREDITS_LINE_170 | |
Michelle Tilley: Senior Release Manager, Release Management | |
DNT_CREDITS_LINE_171 | |
Andy Godden : Release Manager, Release Management | |
DNT_CREDITS_LINE_172 | |
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DNT_CREDITS_LINE_174 | |
<CR_HEAD>Business Services<> | |
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Anthony Gill: Manager, Resource Services | |
DNT_CREDITS_LINE_176 | |
Natalia Craddock : Principal Vendor Coordinator, Resource Services | |
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Greg Tarka: Vendor Coordinator, Resource Services | |
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Matthew Adderley : Principal Talent Coordinator, Resource Services | |
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Tom Nicholson-Ihara : Asset Coordinator, Resource Services | |
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Michael Bishop: Senior Application Support Analyst, Tools Support | |
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Steven Weir : Application Support Analyst, Tools Support | |
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James Dyce : Associate Translator, Translation Services | |
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<CR_HEAD>Test Services<> | |
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Nadine Martin: Senior Manager, Test Services | |
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Fraser McLachlan : Test Manager, Test Services | |
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Giovanna Pellegrino: Onsite Test Analyst, Tools & Test Engineering | |
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Andrew Durney: Functional Test Leads, Test Services | |
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Ian McEvoy: Functional Test Leads, Test Services | |
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Pete Fell : Functional Senior Tester, Test Services | |
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Sam Hughes: Functional Senior Tester, Test Services | |
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Adam Bramhill: Functional Testers, Test Services | |
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Chris Gidwaney: Functional Testers, Test Services | |
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Craig Harrison: Functional Testers, Test Services | |
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Curtis Reekie: Functional Testers, Test Services | |
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David Blakely: Functional Testers, Test Services | |
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Iain McNulty: Functional Testers, Test Services | |
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James Bergin: Functional Testers, Test Services | |
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James Pollard: Functional Testers, Test Services | |
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Jennifer Swann: Functional Testers, Test Services | |
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Kyle Smith: Functional Testers, Test Services | |
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Lee Picton: Functional Testers, Test Services | |
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Neil Gaughan: Functional Testers, Test Services | |
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Neil Harper: Functional Testers, Test Services | |
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Paul Edwards: Functional Testers, Test Services | |
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Rebecca Moore: Functional Testers, Test Services | |
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Samuel Shutt: Functional Testers, Test Services | |
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Shaun Doyle: Functional Testers, Test Services | |
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Tyler Clark: Functional Testers, Test Services | |
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Nathan James: Test Coordinators, Test Services | |
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Seamus Blakeway: Test Coordinators, Test Services | |
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Paul Henderson: Test Coordinators, Test Services | |
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Lee Champion : TRC Test Lead, Test Services | |
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Don Shallcross: TRC Senior Tester, Test Services | |
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Stephen Quayle : TRC Testers, Test Services | |
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Chad Collinson: Localisation Test Leads, Test Services | |
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Paul Wright: Localisation Test Leads, Test Services | |
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Christine B-Marin : Localisation Coordinator, Test Services | |
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Alexander Lavrenov: Localisation Testers, Test Services | |
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Christoph Neubauer: Localisation Testers, Test Services | |
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Claudia Gibbardo: Localisation Testers, Test Services | |
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Fabio Jose Duarte Francisco: Localisation Testers, Test Services | |
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Joanna Skorupa: Localisation Testers, Test Services | |
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Lise Mortier: Localisation Testers, Test Services | |
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Manuel Tena: Localisation Testers, Test Services | |
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<CR_HEAD>QA Engineering<> | |
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Michael Davies: Manager, Tools & Test Engineering | |
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Nathan Barguss : Senior Test Engineer, Tools & Test Engineering | |
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Christian Hopley: Principal Release Engineering Operative, Release Engineering | |
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David Rigby : Release Engineering Operative, Release Engineering | |
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Simon Edwards : Data Visualisation Engineer, Tools & Test Engineering | |
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<CR_HEAD>Sony Worldwide Studios America<> | |
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Shawn Layden: Chairman, Worldwide Studios | |
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Shuhei Yoshida: President, Sony Interactive Entertainment, Worldwide Studios | |
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Scott Rohde: Senior Vice President, Worldwide Studios America | |
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David Thach: Senior Director, International Software Development & Special Operations | |
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Daimion Pinnock: Managing Producer | |
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Victoria Miller: Producer | |
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<CR_HEAD>Global Platform <> | |
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Charles Connoy: Vice President, Global Platform | |
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<CR_HEAD>Quality Assurance<> | |
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Ritchard Markelz: Senior Director | |
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<CR_HEAD>Test Services (US)<> | |
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Rob Thompson: Director | |
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Andrew Moore : Manager | |
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Chris Paden: Manager | |
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<CR_HEAD>OCT Test Services<> | |
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John Walker: Lead Quality Assurance Tester | |
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Dylan Keizur: Contingent Game Test Analysts | |
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Nathan Alschbach: Contingent Game Test Analysts | |
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Bryan Bowles: Contingent Game Test Analysts | |
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Chris Clay: Contingent Game Test Analysts | |
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Marcio Morais: Contingent Game Test Analysts | |
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Dre Overstreet: Contingent Game Test Analysts | |
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Kyle Sadler: Contingent Game Test Analysts | |
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Jeffrey Turrietta: Contingent Game Test Analysts | |
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<CR_HEAD>Network Test Services<> | |
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Paul Flannigan: Lead Network Test Engineer | |
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Robby Cheverton : Network Test Engineer | |
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Esau Garcia: Network Test Engineer | |
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<CR_HEAD>WWS QA Engineering<> | |
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Dave Parkinson: Director | |
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<CR_HEAD>Release Management<> | |
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Brent Gocke: Manager | |
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Ronald Pascucci: Senior Release Portfolio Manager | |
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Ian Jones: Compliance Manager | |
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Callista Tieu: Compliance Manager | |
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<CR_HEAD>SIEA Brand Marketing<> | |
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Eric Lempel: Senior Vice President | |
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<CR_HEAD>First Party Games<> | |
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Asad Qizilbash: Senior Director | |
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Mike Webster: Director | |
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TJ Consunji : Senior Manager | |
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Josh Sepielli: Brand Manager | |
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<CR_HEAD>Public Relations, Marketing Partnerships & Activations<> | |
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Jennifer Clark: Vice President | |
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Alyssa Casella: Director, Product Public Relations | |
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Aram Jabbari: Manager, Public Relations | |
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<CR_HEAD>Creative, Design, Video, & Events<> | |
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Joby Hirschfeld: Vice President | |
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<CR_HEAD>Video Production Department<> | |
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Michael Brynteson: Executive Producer & Director | |
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John Fletcher: Editor | |
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<CR_HEAD>SIEA Publisher Relations<> | |
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Adam Boyes: Vice President | |
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Gio Corsi: Senior Director and Account Executive | |
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Shelby Cox: Director, Partner Alliances | |
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Brian Silva: Senior Account Executive | |
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Shane Bettenhausen: Senior Account Support Manager | |
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Dan Hsu: Senior Manager Partner Alliances | |
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John Kopp: Partner Alliances Manager | |
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Andrew Wong: Partner Alliances Manager | |
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<CR_HEAD>Legal and Business Affairs <> | |
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Riley Russell: Chief Legal Officer | |
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Steve T. Madsen: Vice President, Deputy General Counsel | |
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Anthony Justman: Vice President, Deputy General Counsel | |
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Kevin G. Reilly: Senior Corporate Counsel | |
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Lindsey Möhle: Senior Corporate Counsel | |
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Christine DeNezza: Senior Manager | |
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Senior Paralegal: Jim Foulds | |
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<CR_HEAD>SPECIAL THANKS<> | |
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We would like to thank each individual at Sony Interactive Entertainment America | |
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for their contributions, support and dedication to the success of No Man's Sky | |
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with special recognition to the Executive Management team including: | |
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Andrew House, Shawn Layden, Jim Bass, Eric Lempel, Scott Rohde, | |
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Glenn Nash, Riley Russell, Phil Rosenberg, Julie Currie, Jennifer Clark, | |
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Stephen Turvey, and Shuhei Yoshida. | |
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<CR_HEAD>Sony Interactive Entertainment JAPAN STUDIO<> | |
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Kei Urano: Producer | |
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Natsumi Oda: Assistant Producer | |
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<CR_HEAD>DUBBING PRODUCTION<> | |
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HALF H-P STUDIO | |
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Yuichi Imaizumi : Dubbing Director | |
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Yohei Tanaka: Dubbing Coordinator | |
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Kentaro Suzuki: Dubbing Coordinator | |
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<CR_HEAD>JAPANESE VOICE CAST<> | |
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Mii Miki | |
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<CR_HEAD>Global Platform Japan QA<> | |
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Sachiko Nagasawa: QA Director | |
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Yuichi Imai: QA Manager | |
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Masaki Akabane: QA Manager | |
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Yuki Kofuji: Associate QA Engineer | |
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Kohei Kado: Associate QA Engineer | |
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Haruna Kano: QA Tester | |
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Yumi Mukumoto: QA Tester | |
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Susma Budhathoki: Translator | |
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Emi Ito: Translator | |
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Aya Nakajima: Translator | |
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Souichirou Masuda: Release Management | |
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Leaf Morgan: Release Management | |
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Izumi Harada: Release Management | |
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<CR_HEAD>SONY INTERACTIVE ENTERTAINMENT JAPAN ASIA<> | |
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Yasuhiro Kitao: Marketing Communication Dept. | |
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<CR_HEAD>Special Thanks<> | |
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Shuhei Yoshida, Allan Becker, Mena Sato, Rumiko Syoji, | |
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Takashi Aoki, Tatsuro Nakamura, JAPAN Studio Localisation Team | |
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DynaFont developed by DynaComware. | |
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<CR_HEAD>Sony Interactive Entertainment Japan Asia<> | |
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<CR_HEAD>(Asia)<> | |
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Katsuhiko Murase: Executive Producer | |
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Satoshi Komuro : Director | |
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Hakuki Lin: Assistant Producer | |
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Masafumi Chiba: Marketing Coordinator | |
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Naoko Iwase: Marketing Coordinator | |
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Kuroda Maiko: Marketing Coordinator | |
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<CR_HEAD>(Korea)<> | |
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Naoki Hara (SIEK): Producer | |
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Edmund Zoo (SIEK): Assistant Producer | |
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Jae-Wook Ha (SIEK): Assistant Producer | |
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Ki-Bong Kim (SIEK): Quality Assurance Manager | |
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Sung-Min Kim (SIEK): Quality Assurance Assistant Manager | |
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<CR_HEAD>First Party Quality Assurance<> | |
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Tae-Min Kim (SIEK): Testing Supervisor | |
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<CR_HEAD>Format Quality Assurance<> | |
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Byoung-Joon Kim (SIEK): Testing Supervisor | |
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Young-Hye Lee (SIEK): QA Coordinator | |
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Jae-Sang Cho (SIEK): Tester | |
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Young-Sam Cho (SIEK): Tester | |
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Kwang-Hyun Choi (SIEK): Tester | |
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<CR_TITLE>Legal<> | |
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No Man's Sky uses Havok(R). (C) Copyright 1999-2016 Havok.com, Inc. | |
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(and its Licensors). All Rights Reserved. See www.havok.com for details. | |
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HAVOK_LOGO | |
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Powered by Wwise (C) 2006 - 2016 Audiokinetic Inc. All rights reserved. | |
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Portions of this software utilize SpeedTree(R) technology ((C) 2003-2013 | |
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Interactive Data Visualisation, Inc) SpeedTree(R) is a registered trademark | |
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of Interactive Data Visualisation, Inc.). All rights reserved. | |
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<CR_HEAD>RapidJSON <> | |
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Copyright (C) 2015 THL A29 Limited, a Tencent company, | |
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and Milo Yip. All rights reserved. | |
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Licensed under the MIT License (the 'License'); you may not use this file except | |
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in compliance with the License. You may obtain a copy of the License at | |
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http://opensource.org/licenses/MIT | |
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Unless required by applicable law or agreed to in writing, software distributed | |
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under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR | |
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CONDITIONS OF ANY KIND, either express or implied. See the License for the | |
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specific language governing permissions and limitations under the License. | |
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<CR_HEAD>Eigen, a lightweight C++ template library for linear algebra.<> | |
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Copyright (C) 2009 Claire Maurice | |
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Copyright (C) 2009 Gael Guennebaud <[email protected]> | |
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Copyright (C) 2010,2012 Jitse Niesen <[email protected]> | |
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This Source Code Form is subject to the terms of the Mozilla | |
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Public License v. 2.0. If a copy of the MPL was not distributed | |
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with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
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Copyright (c) 2011 Google, Inc. | |
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<CR_HEAD>LZ4 - Fast LZ compression algorithm<> | |
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Header File | |
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Copyright (C) 2011-2015, Yann Collet. | |
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) | |
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* Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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* Redistributions in binary form must reproduce the above | |
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copyright notice, this list of conditions and the following disclaimer | |
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AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
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Copyright (c) 2012-2013 M.A. (Thijs) van den Berg, http://sitmo.com/ | |
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Use, modification and distribution are subject to the MIT Software License. | |
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The MIT License (MIT) | |
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Permission is hereby granted, free of charge, to any person obtaining a copy | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights | |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
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copies of the Software, and to permit persons to whom the Software is | |
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furnished to do so, subject to the following conditions: | |
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The above copyright notice and this permission notice shall be included in | |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
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<CR_HEAD>SHA-256 hash in C<> | |
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Copyright (c) 2014 Project Nayuki | |
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http://www.nayuki.io/page/fast-sha2-hashes-in-x86-assembly | |
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The MIT License (MIT) | |
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Permission is hereby granted, free of charge, to any person obtaining a copy | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights | |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
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copies of the Software, and to permit persons to whom the Software is | |
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furnished to do so, subject to the following conditions: | |
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<CR_HEAD>nanoflann<> | |
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Software License Agreement (BSD License) | |
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Copyright 2008-2009 Marius Muja ([email protected]). All rights reserved. | |
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Copyright 2008-2009 David G. Lowe ([email protected]). All rights reserved. | |
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Copyright 2011-2013 Jose Luis Blanco ([email protected]). | |
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All rights reserved. | |
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THE BSD LICENSE | |
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Redistribution and use in source and binary forms, with or without | |
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1. Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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2. Redistributions in binary form must reproduce the above copyright | |
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notice, this list of conditions and the following disclaimer in the | |
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documentation and/or other materials provided with the distribution. | |
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | |
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
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<CR_HEAD>pbrt source code<> | |
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Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys. | |
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Redistribution and use in source and binary forms, with or without | |
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met: | |
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Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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Redistributions in binary form must reproduce the above copyright | |
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documentation and/or other materials provided with the distribution. | |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS | |
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IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
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<CR_HEAD>Google Stack Container<> | |
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Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
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* Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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* Redistributions in binary form must reproduce the above | |
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copyright notice, this list of conditions and the following disclaimer | |
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in the documentation and/or other materials provided with the | |
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distribution. | |
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* Neither the name of Google Inc. nor the names of its | |
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contributors may be used to endorse or promote products derived from | |
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this software without specific prior written permission. | |
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AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
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Copyright 2006 Nemanja Trifunovic | |
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Permission is hereby granted, free of charge, to any person or organization | |
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obtaining a copy of the software and accompanying documentation covered by | |
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this license (the 'Software') to use, reproduce, display, distribute, | |
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execute, and transmit the Software, and to prepare derivative works of the | |
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Software, and to permit third-parties to whom the Software is furnished to | |
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do so, all subject to the following: | |
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The copyright notices in the Software and this entire statement, including | |
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the above license grant, this restriction and the following disclaimer, | |
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must be included in all copies of the Software, in whole or in part, and | |
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all derivative works of the Software, unless such copies or derivative | |
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works are solely in the form of machine-executable object code generated by | |
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT | |
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, | |
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
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Copyright (c) 2012 Leonhard Gruenschloss ([email protected]) | |
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Permission is hereby granted, free of charge, to any person obtaining a copy | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights to | |
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
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of the Software, and to permit persons to whom the Software is furnished to do | |
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so, subject to the following conditions: | |
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The above copyright notice and this permission notice shall be included in | |
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all copies or substantial portions of the Software. | |
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
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SOFTWARE. | |
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<CR_HEAD>NanoVG<> | |
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Copyright (c) 2009-2013 Mikko Mononen [email protected] | |
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This software is provided 'as-is', without any express or implied | |
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warranty. In no event will the authors be held liable for any damages | |
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arising from the use of this software. | |
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Permission is granted to anyone to use this software for any purpose, | |
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including commercial applications, and to alter it and redistribute it | |
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freely, subject to the following restrictions: | |
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1. The origin of this software must not be misrepresented; you must not | |
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claim that you wrote the original software. If you use this software | |
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in a product, an acknowledgment in the product documentation would be | |
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appreciated but is not required. | |
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2. Altered source versions must be plainly marked as such, and must not be | |
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misrepresented as being the original software. | |
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3. This notice may not be removed or altered from any source distribution. | |
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<CR_HEAD>Squish <> | |
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Copyright (c) 2006 Simon Brown ( [email protected] ) | |
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Copyright (c) 2007 Ignacio Castano ( [email protected] ) | |
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Permission is hereby granted, free of charge, to any person obtaining | |
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a copy of this software and associated documentation files (the | |
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Software), to deal in the Software without restriction, including | |
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without limitation the rights to use, copy, modify, merge, publish, | |
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distribute, sublicense, and/or sell copies of the Software, and to | |
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the following conditions: | |
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The above copyright notice and this permission notice shall be included | |
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in all copies or substantial portions of the Software. | |
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
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<CR_HEAD>YAJL<> | |
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Copyright (c) 2007-2014, Lloyd Hilaiel <[email protected]> | |
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Permission to use, copy, modify, and/or distribute this software for any | |
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purpose with or without fee is hereby granted, provided that the above | |
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copyright notice and this permission notice appear in all copies. | |
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THE SOFTWARE IS PROVIDED 'AS IS' AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
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END | |
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<CR_TITLE>Thank you<> | |
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Thank you for playing No Man's Sky | |
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We hope you enjoy our game | |
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It means the world to our small team | |
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<CR_TITLE>Hello Games<> | |
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<CR_HEAD>Art<> | |
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Aaron Andrews | |
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Beau Lamb | |
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Grant Duncan | |
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Jacob Golding | |
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Levi Naess | |
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<CR_HEAD>Programming<> | |
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Charlie Tangora | |
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Chris Cummings | |
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Daniel Armesto | |
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David Ream | |
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Don Williamson | |
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Harry Denholm | |
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Iain Brown | |
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Innes McKendrick | |
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Martin Griffiths | |
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Ryan Doyle | |
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Sam Lucas | |
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Simon Carter | |
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Sean Murray | |
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Stewart Lynch | |
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<CR_HEAD>Production<> | |
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Louise Murray | |
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Suzy Wallace | |
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Will Braham | |
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<CR_HEAD>Audio<> | |
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Paul Weir | |
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<CR_HEAD>Quality Assurance & Design<> | |
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Gareth Bourn | |
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<CR_HEAD>Writing<> | |
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Will Porter | |
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<CR_HEAD>Music<> | |
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65daysofstatic | |
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<CR_HEAD>More Stars...<> | |
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Alec Meer | |
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Alex Chapman | |
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Alex Wiltshire | |
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Andrew Hutchings | |
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Antonia Dedman | |
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Chris Lee | |
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Dan Griliopoulos | |
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Jackie Redmond | |
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James Swallow | |
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Lauran Carter | |
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Giovanna Pellegrino | |
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Martin Korda | |
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Matt Reynolds | |
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Peter Houska | |
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Sandy White | |
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<CR_HEAD>People we love...<> | |
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Susie Williams | |
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Vicky Ream | |
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Astrid Steiner | |
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Wendy Cummings | |
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Amy Philips | |
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Kim Perry | |
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Jackie Tetley | |
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Harriet Wilcox | |
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Martin and Polly Tangora | |
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Karin and Bill McKendrick | |
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Billie Gartland | |
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Caitlin Muir | |
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Nikta Farrokhi | |
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Kate and Sophie Carter | |
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Louise, Ellie, Rory and Rose Murray | |
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<CR_TITLE>Legal<> | |
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No Man's Sky uses Havok(R). (C) Copyright 1999-2016 Havok.com, Inc. | |
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(and its Licensors). All Rights Reserved. See www.havok.com for details. | |
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HAVOK_LOGO | |
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Powered by Wwise (C) 2006 - 2016 Audiokinetic Inc. All rights reserved. | |
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Portions of this software utilize SpeedTree(R) technology ((C) 2003-2013 | |
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Interactive Data Visualisation, Inc) SpeedTree(R) is a registered trademark | |
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of Interactive Data Visualisation, Inc.). All rights reserved. | |
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<CR_HEAD>RapidJSON <> | |
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Copyright (C) 2015 THL A29 Limited, a Tencent company, | |
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and Milo Yip. All rights reserved. | |
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Licensed under the MIT License (the 'License'); you may not use this file except | |
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in compliance with the License. You may obtain a copy of the License at | |
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http://opensource.org/licenses/MIT | |
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Unless required by applicable law or agreed to in writing, software distributed | |
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under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR | |
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CONDITIONS OF ANY KIND, either express or implied. See the License for the | |
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specific language governing permissions and limitations under the License. | |
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<CR_HEAD>Eigen, a lightweight C++ template library for linear algebra.<> | |
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Copyright (C) 2009 Claire Maurice | |
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Copyright (C) 2009 Gael Guennebaud <[email protected]> | |
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Copyright (C) 2010,2012 Jitse Niesen <[email protected]> | |
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This Source Code Form is subject to the terms of the Mozilla | |
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Public License v. 2.0. If a copy of the MPL was not distributed | |
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with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
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<CR_HEAD>cityhash<> | |
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Copyright (c) 2011 Google, Inc. | |
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Permission is hereby granted, free of charge, to any person obtaining a copy | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights | |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
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copies of the Software, and to permit persons to whom the Software is | |
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furnished to do so, subject to the following conditions: | |
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The above copyright notice and this permission notice shall be included in | |
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all copies or substantial portions of the Software. | |
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
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THE SOFTWARE. | |
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<CR_HEAD>LZ4 - Fast LZ compression algorithm<> | |
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Header File | |
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Copyright (C) 2011-2015, Yann Collet. | |
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) | |
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Redistribution and use in source and binary forms, with or without | |
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modification, are permitted provided that the following conditions are | |
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met: | |
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* Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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* Redistributions in binary form must reproduce the above | |
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copyright notice, this list of conditions and the following disclaimer | |
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in the documentation and/or other materials provided with the | |
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distribution. | |
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AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
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Use, modification and distribution are subject to the MIT Software License. | |
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The MIT License (MIT) | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights | |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
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copies of the Software, and to permit persons to whom the Software is | |
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furnished to do so, subject to the following conditions: | |
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The above copyright notice and this permission notice shall be included in | |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
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<CR_HEAD>SHA-256 hash in C<> | |
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Copyright (c) 2014 Project Nayuki | |
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http://www.nayuki.io/page/fast-sha2-hashes-in-x86-assembly | |
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The MIT License (MIT) | |
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Permission is hereby granted, free of charge, to any person obtaining a copy | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights | |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
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copies of the Software, and to permit persons to whom the Software is | |
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furnished to do so, subject to the following conditions: | |
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The above copyright notice and this permission notice shall be included in | |
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all copies or substantial portions of the Software. | |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
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Software License Agreement (BSD License) | |
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Copyright 2008-2009 Marius Muja ([email protected]). All rights reserved. | |
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Copyright 2008-2009 David G. Lowe ([email protected]). All rights reserved. | |
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Copyright 2011-2013 Jose Luis Blanco ([email protected]). | |
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All rights reserved. | |
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THE BSD LICENSE | |
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Redistribution and use in source and binary forms, with or without | |
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modification, are permitted provided that the following conditions | |
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are met: | |
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1. Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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2. Redistributions in binary form must reproduce the above copyright | |
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notice, this list of conditions and the following disclaimer in the | |
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documentation and/or other materials provided with the distribution. | |
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | |
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
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<CR_HEAD>pbrt source code<> | |
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Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys. | |
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Redistribution and use in source and binary forms, with or without | |
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Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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Redistributions in binary form must reproduce the above copyright | |
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notice, this list of conditions and the following disclaimer in the | |
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documentation and/or other materials provided with the distribution. | |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS | |
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IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
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<CR_HEAD>Google Stack Container<> | |
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Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
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* Redistributions of source code must retain the above copyright | |
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notice, this list of conditions and the following disclaimer. | |
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* Redistributions in binary form must reproduce the above | |
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copyright notice, this list of conditions and the following disclaimer | |
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in the documentation and/or other materials provided with the | |
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distribution. | |
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* Neither the name of Google Inc. nor the names of its | |
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contributors may be used to endorse or promote products derived from | |
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this software without specific prior written permission. | |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
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AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
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<CR_HEAD>UTF8-CPP<> | |
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Copyright 2006 Nemanja Trifunovic | |
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Permission is hereby granted, free of charge, to any person or organization | |
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obtaining a copy of the software and accompanying documentation covered by | |
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this license (the 'Software') to use, reproduce, display, distribute, | |
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execute, and transmit the Software, and to prepare derivative works of the | |
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Software, and to permit third-parties to whom the Software is furnished to | |
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do so, all subject to the following: | |
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The copyright notices in the Software and this entire statement, including | |
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the above license grant, this restriction and the following disclaimer, | |
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must be included in all copies of the Software, in whole or in part, and | |
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all derivative works of the Software, unless such copies or derivative | |
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works are solely in the form of machine-executable object code generated by | |
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a source language processor. | |
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT | |
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE | |
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, | |
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
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DEALINGS IN THE SOFTWARE. | |
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<CR_HEAD>mcqmclfsr<> | |
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Copyright (c) 2012 Leonhard Gruenschloss ([email protected]) | |
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Permission is hereby granted, free of charge, to any person obtaining a copy | |
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of this software and associated documentation files (the 'Software'), to deal | |
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in the Software without restriction, including without limitation the rights to | |
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
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of the Software, and to permit persons to whom the Software is furnished to do | |
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so, subject to the following conditions: | |
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The above copyright notice and this permission notice shall be included in | |
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all copies or substantial portions of the Software. | |
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
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<CR_HEAD>NanoVG<> | |
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Copyright (c) 2009-2013 Mikko Mononen [email protected] | |
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warranty. In no event will the authors be held liable for any damages | |
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arising from the use of this software. | |
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Permission is granted to anyone to use this software for any purpose, | |
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including commercial applications, and to alter it and redistribute it | |
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freely, subject to the following restrictions: | |
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1. The origin of this software must not be misrepresented; you must not | |
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claim that you wrote the original software. If you use this software | |
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in a product, an acknowledgment in the product documentation would be | |
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appreciated but is not required. | |
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2. Altered source versions must be plainly marked as such, and must not be | |
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misrepresented as being the original software. | |
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3. This notice may not be removed or altered from any source distribution. | |
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<CR_HEAD>Squish <> | |
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Copyright (c) 2006 Simon Brown ( [email protected] ) | |
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Copyright (c) 2007 Ignacio Castano ( [email protected] ) | |
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Permission is hereby granted, free of charge, to any person obtaining | |
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a copy of this software and associated documentation files (the | |
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Software), to deal in the Software without restriction, including | |
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without limitation the rights to use, copy, modify, merge, publish, | |
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distribute, sublicense, and/or sell copies of the Software, and to | |
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permit persons to whom the Software is furnished to do so, subject to | |
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the following conditions: | |
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The above copyright notice and this permission notice shall be included | |
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in all copies or substantial portions of the Software. | |
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
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<CR_HEAD>YAJL<> | |
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Copyright (c) 2007-2014, Lloyd Hilaiel <[email protected]> | |
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Permission to use, copy, modify, and/or distribute this software for any | |
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purpose with or without fee is hereby granted, provided that the above | |
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copyright notice and this permission notice appear in all copies. | |
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THE SOFTWARE IS PROVIDED 'AS IS' AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
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END | |
OPTION_BRIGHTNESS | |
SCREEN BRIGHTNESS | |
OPTION_VOLUME | |
VOLUME | |
OPTION_MUSIC | |
MUSIC | |
OPTION_SFX | |
SFX | |
OPTION_SENSITIVITY | |
SENSITIVITY | |
OPTION_MOVE_LOOK | |
MOVE/LOOK | |
OPTION_FLIGHT_LOOK | |
FLIGHT | |
OPTION_CTRL_SETTINGS | |
CONTROL SETTINGS | |
OPTION_CTRL_INVERTED | |
Inverted | |
OPTION_CTRL_NORMAL | |
Normal | |
OPTION_CTRL_LOOK | |
Look/Move Controls: %OPTION% | |
OPTION_CTRL_FLIGHT | |
Flight Controls: %OPTION% | |
OPTION_CTRL_VIBRATE | |
CONTROLLER VIBRATION | |
OPTION_VIBRATE_ON | |
On | |
OPTION_VIBRATE_OFF | |
Off | |
OPTION_EXTRAS | |
EXTRAS | |
OPTION_CREDITS | |
View Credits | |
OPTION_REDEEM_BONUS | |
Redeem Bonus Content | |
OPTIONS_VIEW_CONTROLS | |
VIEW CONTROLS | |
OPTIONS_VIEW_CTRLS_FLIG | |
View Starship Controls | |
OPTIONS_VIEW_CTRLS_FOOT | |
View On-Foot Controls | |
CTRL_BTN_OPTIONS | |
Discoveries/Options | |
CTRL_BTN_INVENTORY | |
Inventories | |
CTRL_BTN_JUMP | |
Jump | |
CTRL_BTN_RELOAD | |
Reload | |
CTRL_BTN_RUN | |
Run | |
CTRL_BTN_WEAPON_MODE | |
Switch Weapon Mode | |
CTRL_BTN_ZOOM | |
Zoom | |
CTRL_BTN_SHOW_HUD | |
Show HUD | |
CTRL_BTN_SWIM_UP | |
Swim Up | |
CTRL_BTN_SWIM_DOWN | |
Swim Down | |
CTRL_BTN_MELEE | |
Melee Attack | |
CTRL_BTN_ALT_FIRE | |
Secondary Fire | |
CTRL_BTN_INTERACT | |
Interact | |
CTRL_BTN_SCAN | |
Scan | |
CTRL_BTN_EXIT_SHIP | |
Exit Ship | |
CTRL_BTN_LAND_SHIP | |
Land Ship | |
CTRL_BTN_FIRE_SHIP | |
Fire | |
CTRL_BTN_BOOST_SHIP | |
Boost | |
CTRL_BTN_ROLL_L_SHIP | |
Roll Left / Pulse Drive | |
CTRL_BTN_ROLL_R_SHIP | |
Roll Right / Pulse Drive | |
CTRL_BTN_GALACTIC_MAP_SHIP | |
Galactic Map | |
CTRL_ANLG_LOOK | |
Look | |
CTRL_ANLG_MOVE | |
Move | |
CTRL_ANLG_TURN | |
Turn | |
CTRL_ANLG_THRUST | |
Thrust | |
CTRL_ANLG_BRAKE | |
Brake | |
REDEEM_REDEEM | |
Redeem: %ENTITLEMENT% | |
REDEEM_REDEEMED | |
Redeemed: %ENTITLEMENT% | |
ENT_PHO_CORE | |
Photonix Core | |
ENT_TRADE_CHARISMA | |
Trader Charisma | |
ENT_BOLTCASTER | |
Boltcaster SM | |
ENT_WEAPON | |
Rezosu Z65 | |
ENT UNITS | |
10,000 units | |
ENT_ALPHA_SHIP | |
Alpha Vector Ship | |
ENT_PRIME_SHIP | |
Prime Vector Ship | |
INTRCT_RES | |
%AMOUNT% %RESOURCE% COLLECTED | |
INTRCT_NOROOM | |
INVENTORY FULL | |
INTRCT_UNITS | |
%AMOUNT% Units have been credited to your account | |
WAR_NAME | |
Vy'keen | |
EXP_NAME | |
Korvax | |
TRADER_NAME | |
Gek | |
ROBOT_NAME | |
Sentinel | |
ATLAS_NAME | |
Atlas | |
INTRCT_SAVE | |
Restore point saved | |
INTRCT_PROD | |
%AMOUNT% %RESOURCE% COLLECTED | |
INTRCT_EMPTY | |
Nothing found | |
INTRCT_PRODRCP | |
%RECIPE% Formula learned | |
INTRCT_TECHRCP | |
%RECIPE% Blueprint learned | |
INTRCT_WORD | |
You learned the word '%WORD%' | |
INTRCT_STANDING_INC | |
Your standing with the %RACE% has increased | |
INTRCT_STANDING_DEC | |
Your standing with the %RACE% has decreased | |
INTRCT_WORDKNOWN | |
Learned nothing new | |
INTRCT_SLEEP | |
AS YOU SLEEP YOU ARE RESTORED BY A STRANGE POWER | |
NPC_DLG_HAPPY1 | |
THE STRANGER SEEMS PLEASED | |
NPC_DLG_ANGRY1 | |
THE STRANGER SEEMS ANGRY | |
NPC_DLG_NEUT1 | |
THE STRANGER DOESN'T REACT | |
NPC_DLG_PITY1 | |
THE STRANGER SEEMS TO PITY YOU | |
TREASURE | |
Search | |
SELL_DESCRIPTION | |
Sell for %AMOUNT% units | |
SELL | |
SELL | |
SELL_SUIT | |
Sell items in your exosuit inventory | |
SELL_SHIP | |
Sell items in your starship inventory | |
CONSOLE_BODY | |
Accessing Atlas traveller link. | |
Remote inventory sync initialized. | |
Standing by for user request... | |
WAYPOINT | |
Waypoint | |
SAVE | |
Save | |
CALLSHIP | |
Call starship | |
WORD | |
Word | |
TECH | |
Tech | |
SCAN_JET_POD | |
Jettison Pod | |
SCAN_HEALTH_PACK | |
Health Restorative | |
SCAN_CARGO_DROP | |
Cargo Drop | |
SCAN_CUBE | |
Cube | |
SCAN_CUBE_RARE | |
Rare Cube | |
SCAN_DEBRIS | |
Debris | |
SCAN_DOOR | |
Door | |
SCAN_MINERAL | |
Mineral Shard | |
SCAN_DEPOT | |
Depot | |
SCAN_DAMAGED_MACH | |
Damaged Machinery | |
SCAN_ARTIFACT | |
Artifact | |
SCAN_WAYPOINT | |
Waypoint | |
SCAN_FLORA | |
Flora | |
INTRCT_STATION | |
%SYSTEM% STATION | |
PLAYER_GRAVE | |
Your Grave | |
PLAYER_GRAVE_DESC | |
Retrieve your previous inventory | |
INTRCT_HEALTH | |
Your health levels rise | |
INTRCT_SHIELD | |
Your shielding increases | |
INTRCT_HAZARD | |
Your hazard protection increases | |
INTRCT_HAZARD_COLD | |
Your Exosuit temperature rises | |
INTRCT_HAZARD_RAD | |
Your radiation level drops | |
INTRCT_HAZARD_TOX | |
Your toxin level drops | |
INTRCT_HAZARD_HEAT | |
Your Exosuit temperature decreases | |
SHIPWRECK | |
Shipwreck | |
STANDINGSTONE_DMG | |
UNKNOWN | |
LOCATION_TAGGED | |
LOCATION MARKED | |
CREDITS_COST | |
%COST% UNITS | |
HEALTH_COST | |
%COST% HEALTH | |
INTRCT_DAMAGE | |
You take damage | |
INTRCT_SHIELDDAMAGE | |
You take Shield damage | |
INTRCT_ENERGY | |
Your Exosuit energy is replenished | |
INTRCT_PROD_RECP_KNOWN | |
Formula for %PRODUCT% already known | |
INTRCT_TECH_RECP_KNOWN | |
Blueprint for %TECH% already known | |
INTRCT_NO_TECH_TO_REPAIR | |
All technology in working order. Nothing to repair | |
HEALTH_STATION | |
First Aid | |
MONEY_STATION | |
Check Stock Transfer | |
WEAPON_STATION | |
Analyse Multi-tool Tech | |
STANDING_STATION | |
Research Specimen | |
WORD_STATION | |
Read Encyclopedia | |
SHIELD_STATION | |
Restore Shield | |
SAVE_PROMPT | |
Save | |
STANDING_COST | |
%RACE% %RANK% or above | |
BUY_SUIT | |
Buy items and store in your Exosuit inventory | |
TRADE_BUY_SHIP | |
Buy items and store in your Starship inventory | |
SCAN_CRYSTAL_OXIDE | |
Oxide Crystal | |
SCAN_CRYSTAL_ISOTOPE | |
Isotope Crystal | |
SCAN_CRYSTAL_SILICATE | |
Silicate Crystal | |
INTRCT_FULLHEALTH | |
Health at maximum | |
INTRCT_FULLSHIELD | |
Shield at maximum | |
FEED | |
Feed | |
SMALL_PROP_DEVICE | |
Device | |
SAVE_POINT | |
Save progress | |
INTRCT_HEALTH_ALT | |
Your health levels rise | |
INTRCT_FULLHEALTH_ALT | |
Health at maximum | |
SCAN_SIGNAL_SCANNER | |
Signal Scanner | |
INTRCT_SUITTERMINAL | |
Exosuit Upgrade | |
WORD_STONE | |
Knowledge Stone | |
NOTIFY_INVENTORY_SUIT_FULL | |
<TITLE>No Free Slots in Exosuit<> | |
Press <IMG>INVENTORY<> to Discard Items with <IMG>DISCARD<> | |
Transfer using <IMG>TRANSFER<> in Exosuit Inventory | |
NOTIFY_INVENTORY_WEAPON_FULL | |
<TITLE>No Free Slots in Multi-Tool<> | |
Discard items to create space <IMG>INVENTORY<> | |
NOTIFY_INVENTORY_SHIP_FULL | |
<TITLE>No Free Slots in Starship<> | |
Hold <IMG>DISCARD<> on Items to Discard | |
NOTIFY_GUN_RELOAD | |
Press <IMG>RELOAD<> to reload | |
NOTIFY_GUN_RECHARGE | |
Boltcaster power depleted <IMG>INVENTORY<> | |
NOTIFY_LASER_RECHARGE | |
Mining Beam power depleted <IMG>INVENTORY<> | |
NOTIFY_SHIELD_RECHARGE | |
Shield power depleted <IMG>INVENTORY<> | |
NOTIFY_MELEE_RESOURCE | |
Press <IMG>MELEE<> to Melee | |
Gather resources when Mining Laser is depleted | |
NOTIFY_TAKEOFF | |
Hold <IMG>SHIPLAUNCH<> to take off | |
Press <IMG>EXITSHIP<> to exit | |
NOTIFY_CANT_LAND | |
Landing area not clear | |
NOTIFY_BINOCULARS | |
Press <IMG>ZOOM<> to zoom | |
NOTIFY_BOOST | |
Press <IMG>BOOST<> to boost | |
NOTIFY_PRO_PERCENT | |
%HAZARD% PROTECTION AT %PERCENT% | |
NOTIFY_PRO_OFFLINE | |
%HAZARD% PROTECTION OFFLINE | |
NOTIFY_HAZ_NONE | |
NONE | |
NOTIFY_HAZ_OXYGEN | |
OXYGEN | |
NOTIFY_HAZ_THERMAL | |
THERMAL | |
NOTIFY_HAZ_TOXIC | |
TOXIC | |
NOTIFY_HAZ_RADIATION | |
RADIATION | |
NOTIFY_SHIELD_DOWN | |
SHIELD DOWN | |
NOTIFY_CRITIAL_HIT | |
CRITICAL DAMAGE TAKEN | |
NOTIFY_SHELTER | |
Seek shelter from %HAZARD% | |
Restore %TECH% <IMG>INVENTORY<> | |
NOTAKEOFF_NODRIVE | |
No Directional Thrusters installed | |
NOTAKEOFF_NOFUEL | |
Not enough fuel in %TECH% | |
NOTIFY_BROKEN | |
%TECH% CRITICALLY DAMAGED | |
DEATH_POLICE | |
Death by Sentinel attack ship. | |
DEATH_ASTEROID | |
Death by asteroid collision. | |
DEATH_LANDING | |
Death by high speed ground-impact. | |
DEATH_FREIGHTER | |
Death by freighter defence laser system. | |
DEATH_SHIP | |
Death by ship combat. | |
DEATH_GUN | |
Death by Sentinel attack drone. | |
DEATH_CREATURE | |
Death by planetary predator. | |
DEATH_STANDSTONE | |
Death by mysterious relic. | |
DEATH_LASER | |
Death by laser. | |
DEATH_TERRAIN | |
Death by catastrophic planetary impact. | |
DEATH_RADIATION | |
Death by radiation. | |
DEATH_TOXIC | |
Death by toxic inhalation. | |
DEATH_COLD | |
Death by hypothermia. | |
DEATH_DROWN | |
Death by oxygen starvation. | |
DEATH_HEAT | |
Death by heat exposure. | |
DEATH_STARTUP | |
Initialisation... | |
NOTIFY_RECHARGE_RES | |
Recharge %TECH% with %ELEMENT% | |
Press <IMG>INVENTORY<> | |
NOTIFY_RECHARGE_NORES | |
Recharge %TECH% with %ELEMENT% | |
NOTIFY_REPAIR_RES | |
Repair damaged %TECH% <IMG>INVENTORY<> | |
NOTIFY_REPAIR_NORES | |
Gather %ELEMENT% to repair %TECH% | |
Press <IMG>SCAN<> to scan | |
DEATH_WALKER | |
Death by Sentinel walker. | |
NOTIFY_LOW_ENERGY | |
LIFE SUPPORT POWER - LOW | |
DEATH_ENERGY | |
Death by life support system failure | |
NOTIFY_ENERGY_PERCENT | |
LIFE SUPPORT SYSTEMS AT %PERCENT% | |
NOTIFY_ENERGY_CHARGE | |
Replenish Life Support Systems <IMG>INVENTORY<> | |
NOTIFY_TRY_LAND | |
Press <IMG>EXITSHIP<> to initiate landing | |
NOTIFY_TECH_INSTALL | |
Install new tech in empty slots in your inventory <IMG>INVENTORY<> | |
NOTAKEOFF_STORM | |
Storm interference - Launch procedures unavailable | |
NOTIFY_HAZ_CRIT_HEAT | |
EXTREME TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_CRIT_COLD | |
EXTREME TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_CRIT_TOXIC | |
EXTREME TOXICITY %LEVEL% | |
NOTIFY_HAZ_CRIT_RADIATION | |
EXTREME RADIATION %LEVEL% Sv | |
NOTIFY_SHIPBOOST | |
Hold <IMG>BOOST<> to engage boost | |
NOTIFY_SHIPJUMP | |
Hold <IMG>ROLLLEFT<> and <IMG>ROLLRIGHT<> together | |
to engage pulse jump | |
NOTIFY_HAZ_WATER_HEAT | |
EXTREME WATER TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_WATER_COLD | |
EXTREME WATER TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_WATER_TOXIC | |
EXTREME WATER TOXICITY %LEVEL% | |
NOTIFY_HAZ_WATER_RADIATION | |
EXTREME WATER RADIATION %LEVEL% Sv | |
NOTIFY_HAZ_CAVE_HEAT | |
EXTREME CAVE TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_CAVE_COLD | |
EXTREME CAVE TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_CAVE_TOXIC | |
EXTREME CAVE TOXICITY %LEVEL% | |
NOTIFY_HAZ_CAVE_RADIATION | |
EXTREME CAVE RADIATION %LEVEL% Sv | |
NOTIFY_HAZ_ALTITUDE_HEAT | |
HIGH ALTITUDE TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_ALTITUDE_COLD | |
HIGH ALTITUDE TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_ALTITUDE_TOXIC | |
HIGH ALTITUDE TOXICITY %LEVEL% | |
NOTIFY_HAZ_ALTITUDE_RADIATION | |
HIGH ALTITUDE RADIATION %LEVEL% Sv | |
NOTIFY_HAZ_STORM_HEAT | |
STORM TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_STORM_COLD | |
STORM TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_STORM_TOXIC | |
STORM TOXICITY %LEVEL% | |
NOTIFY_HAZ_STORM_RADIATION | |
STORM RADIATION %LEVEL% Sv | |
NOTIFY_HAZ_NIGHT_HEAT | |
EXTREME NIGHT TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_NIGHT_COLD | |
EXTREME NIGHT TEMPERATURE %LEVEL%°C | |
NOTIFY_HAZ_NIGHT_TOXIC | |
EXTREME NIGHT TOXICITY %LEVEL% | |
NOTIFY_HAZ_NIGHT_RADIATION | |
EXTREME NIGHT RADIATION %LEVEL% Sv | |
LASER_HINT | |
Switch Multi-tool mode by pressing <IMG>CYCLEWEAPON<> | |
Fire Mining Laser with <IMG>ATTACK<> | |
BOLTCASTER_HINT | |
Switch Multi-tool mode by pressing <IMG>CYCLEWEAPON<> | |
GRENADE_HINT | |
Launch Grenades with <IMG>ALTATTACK<> | |
SCANNER_HINT | |
Press <IMG>SCAN<> to activate Pulse Scan | |
SCANNER2_HINT | |
Scan for subterranean elements by pressing <IMG>SCAN<> | |
BINOCS_HINT | |
Use %TECH% by holding <IMG>AIM<> | |
Zoom in by pressing <IMG>ZOOM<> | |
SHIPWEAPON_HINT | |
Switch Weapon Mode by pressing <IMG>SHIPCYCLEWEAPON<> | |
Fire Weapons with <IMG>SHIPFIRE<> | |
NOTIFY_CRITIAL_ENERGY | |
LIFE SUPPORT SYSTEMS CRITICAL | |
NOTIFY_LANDING | |
Initiating land sequence | |
TECH_BUILD_PRODUCT | |
Craft %PRODUCT% in Inventory | |
Press <IMG>INVENTORY<> then <IMG>PRODMENU<> on empty slot | |
TECH_BUILD_PRODUCT_NORES1 | |
UNUSED | |
TECH_BUILD_PRODUCT_NORES2 | |
UNUSED | |
TECH_BUILD_FINAL | |
Press <IMG>INVENTORY<> and press <IMG>TECHMENU<> on empty slot | |
TECH_REPAIR_FINAL | |
Press <IMG>INVENTORY<> and then hold <IMG>REPAIR<> to Repair | |
TECH_BUILD_FINAL_NORES1 | |
Collect %AMOUNT% | |
TECH_BUILD_FINAL_NORES2 | |
Collect %AMOUNT1% | |
and %AMOUNT2% | |
TECH_BUILD_NEW_TITLE | |
<TITLE>Build %TECH%<> | |
TECH_BUILD_REPAIR_TITLE | |
<TITLE>Repair %TECH%<> | |
NOTIFY_PRODUCT_AMOUNT | |
%AMOUNT% more %SUBSTANCE% | |
NOTIFY_CRITICAL_RAD | |
RADIATION LEVELS CRITICAL | |
NOTIFY_CRITICAL_TOXIC | |
TOXICITY LEVELS CRITICAL | |
NOTIFY_CRITICAL_COLD | |
EXTREME COLD CRITICAL | |
NOTIFY_CRITICAL_NOOXYGEN | |
OXYGEN LEVELS CRITICAL | |
NOTIFY_CRITICAL_HEAT | |
EXTREME HEAT CRITICAL | |
NOTIFY_HIT_RAD | |
RADIATION DAMAGE | |
NOTIFY_HIT_TOXIC | |
TOXIC DAMAGE | |
NOTIFY_HIT_COLD | |
EXTREME COLD DAMAGE | |
NOTIFY_HIT_HEAT | |
EXTREME HEAT DAMAGE | |
NOTIFY_HIT_ENERGY | |
LIFE SUPPORT OFFLINE | |
DEATH_PLANT | |
Death from deadly plant toxins | |
NOTIFY_PRODUCT_ONLY_RES | |
Craft %PRODUCT% in Inventory <IMG>INVENTORY<> | |
Press <IMG>PRODMENU<> on Empty Slot | |
NOTIFY_PRODUCT_ONLY_NORES1 | |
You need %AMOUNT% to craft %PRODUCT% | |
NOTIFY_PRODUCT_ONLY_NORES2 | |
You need %AMOUNT1% and %AMOUNT2% | |
to craft %PRODUCT% | |
NOTIFY_ENEMYSHIPS | |
%TECH% Jammed | |
Destroy Attack Ships <IMG>ATTACK<> | |
NOTIFY_NOBOOST_PLANET | |
%TECH% Jammed | |
Too close to Planet Atmosphere | |
NOTIFY_NOBOOST_STATION | |
%TECH% Jammed | |
Too close to Space Station | |
NOTIFY_NOBOOST_FREIGHTER | |
%TECH% Jammed | |
Interference from Freighter Ships | |
NOTIFY_PIRATE_WIN | |
ATTACK SHIPS DEFEATED | |
NOTIFY_PIRATE_BATTLE_WIN | |
ATTACK SHIPS DEFEATED | |
NOTIFY_SHIP_NOFUEL | |
Refuel %TECH% with %AMOUNT% | |
NOTIFY_CHARGE_LIST_2 | |
%FUEL1% or %FUEL2% | |
NOTIFY_CHARGE_LIST_3 | |
%FUEL1%, %FUEL2% or %FUEL3% | |
CHARGE_ELEMENT_COMMODITY | |
<COMMODITY>Oxide<> <IMG>COMMODITY<> elements | |
CHARGE_ELEMENT_TECH | |
<TECHNOLOGY>Silicate<> <IMG>TECHNOLOGY<> elements | |
CHARGE_ELEMENT_FUEL | |
<FUEL>Isotope<> <IMG>FUEL<> elements | |
CHARGE_ELEMENT_TRADEABLE | |
<TRADE>Neutral<> <IMG>Tradeable<> elements | |
CHARGE_ELEMENT_COMMODITY_S | |
Oxide elements | |
CHARGE_ELEMENT_TECH_S | |
Silicate elements | |
CHARGE_ELEMENT_FUEL_S | |
Isotope elements | |
CHARGE_ELEMENT_TRADEABLE_S | |
Neutral elements | |
NOTIFY_HAZ_OVER_COLD | |
TEMPERATURE LEVELS STABILISING | |
NOTIFY_HAZ_OVER_HOT | |
TEMPERATURE LEVELS STABILISING | |
NOTIFY_HAZ_OVER_TOXIC | |
TOXICITY LEVELS STABILISING | |
NOTIFY_HAZ_OVER_RADIATION | |
RADIATION LEVELS STABILISING | |
NOTIFY_SCANNER | |
Press <IMG>SCAN<> to scan locally | |
NOTIFY_SUBSTANCE_MINE | |
Gather %SUBSTANCE% from the Terrain | |
Press <IMG>SCAN<> to scan | |
NOTIFY_NEW_DISCOVERY_PLANET | |
New <STAT>Planet<> discovered | |
Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<> | |
NOTIFY_NEW_DISCOVERY_CREATURE | |
New <STAT>Creature<> discovered | |
Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<> | |
NOTIFY_NEW_DISCOVERY_WAYPOINT | |
New <STAT>Waypoint<> discovered | |
Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<> | |
NOTIFY_GRAVE | |
Return to death location to recover Inventory | |
NOTIFY_MINE_ASTEROIDS | |
Hold <IMG>SHIPFIRE<> to mine asteroids for <FUEL>Thamium9<> <IMG>Fuel<> | |
HYPERDRIVE_HINT | |
<TITLE>Activate Hyperdrive<> | |
Open Galactic Map in Space by pressing <IMG>GALACTICMAP<> | |
NOTIFY_PRODUCT_UNKOWN | |
%TITLE% | |
Purchase %PRODUCT% at Terminals | |
Trade at Space Stations and Outposts | |
NOTIFY_NORUN | |
Exhausted | |
Wait for Stamina to Recharge | |
NOTIFY_NOJETPACK | |
Jetpack Depleted | |
Wait for Jetpack to Recharge | |
NOTIFY_CREATURE_SCAN_HINT | |
<TITLE>Analyse and Upload Discoveries<> | |
Hold <IMG>AIM<> to use Analyser | |
Target and track a creature to analyse | |
NOTIFY_GATHER_REPAIR1 | |
Gather %AMOUNT% to repair %TECH% | |
NOTIFY_GATHER_REPAIR2 | |
Gather %AMOUNT1% and %AMOUNT2% | |
to repair %TECH% | |
NOTIFY_GATHER_BUILD1 | |
Gather %AMOUNT% to build %TECH% | |
NOTIFY_GATHER_BUILD2 | |
Gather %AMOUNT1% and %AMOUNT2% | |
to build %TECH% | |
NOTIFY_REPAIR_GETIN | |
<TITLE>Leave Planet<> | |
Find your crashed Starship | |
Hold <IMG>INTERACT<> to Interact | |
NOTIFY_REPAIR_SHIP | |
<TITLE>Leave Planet<> | |
Repair Launch Thrusters <IMG>NOTICK<> | |
Repair Pulse Engine <IMG>NOTICK<> | |
Refuel Launch Thrusters <IMG>NOTICK<> | |
NOTIFY_REPAIR_SHIP_THRUSTERS | |
<TITLE>Repair Starship Launch Thrusters<> | |
NOTIFY_REPAIR_SHIP_ENGINE | |
<TITLE>Repair Starship Pulse Engine<> | |
NOTIFY_GATHER_IRON | |
Gather <COMMODITY>Iron<> from Small Rocks | |
NOTIFY_CRAFT_COUNT | |
Craft %AMOUNT% in Inventory | |
NOTIFY_SHIP_THRUSTERS_DONE | |
<TITLE>Leave Planet<> | |
Repair Launch Thrusters <IMG>TICK<> | |
Repair Pulse Engine <IMG>NOTICK<> | |
Refuel Launch Thrusters <IMG>NOTICK<> | |
NOTIFY_SHIP_PULSE_REPAIR | |
<TITLE>Repair Starship Pulse Engine<> | |
Repair Scanner to search for Terrain Elements | |
NOTIFY_SHIP_SCAN_REPAIR | |
<TITLE>Repair Starship Pulse Engine<> | |
Repair Scanner to search for Terrain Elements | |
NOTIFY_REPAIR_SCANNER | |
<TITLE>Repair Scanner<> | |
NOTIFY_SHIP_ENGINE_DONE | |
<TITLE>Leave Planet<> | |
Repair Launch Thrusters <IMG>TICK<> | |
Repair Pulse Engine <IMG>TICK<> | |
Refuel Launch Thrusters <IMG>NOTICK<> | |
TECH_CRAFT_NEW_TITLE | |
Craft %PRODUCT% | |
NOTIFY_SHIP_REFUEL | |
<TITLE>Fuel Launch Thrusters<> | |
NOTIFY_SHIP_REFUEL_FINAL | |
<TITLE>Fuel Launch Thrusters<> | |
Return to your Starship | |
Press <IMG>INVENTORY<> and open Charge Window with <IMG>REPAIR<> | |
NOTIFY_LEAVE_PLANET | |
<TITLE>Leave Planet<> | |
Board Starship for Take-off | |
NOTIFY_LEAVE_PLANET2 | |
<TITLE>Leave Planet<> | |
Fly Starship into Space, Hold <IMG>SHIPLAUNCH<> to Accelerate | |
Fly up using <IMG>SHIPCAMERA<> to Exit Atmosphere | |
NOTIFY_SHIP_REFUEL_DONE | |
<TITLE>Leave Planet<> | |
Repair Launch Thrusters <IMG>TICK<> | |
Repair Pulse Engine <IMG>TICK<> | |
Refuel Launch Thrusters <IMG>TICK<> | |
NOTIFY_LEAVE_STARSYSTEM | |
<TITLE>Leave Star System<> | |
Acquire Hyperdrive Technology <IMG>NOTICK<> | |
Build Hyperdrive <IMG>NOTICK<> | |
Fuel Hyperdrive <IMG>NOTICK<> | |
NOTIFY_LEAVE_GOTDRIVE | |
<TITLE>Leave Star System<> | |
Acquire Hyperdrive Technology <IMG>TICK<> | |
Build Hyperdrive <IMG>NOTICK<> | |
Fuel Hyperdrive <IMG>NOTICK<> | |
NOTIFY_LEAVE_BUILDDRIVE | |
<TITLE>Build Hyperdrive<> | |
Get Dynamic Resonator from Space Station | |
NOTIFY_EARN_TOBUY | |
Earn %AMOUNT% Units to buy %ITEM% | |
NOTIFY_LEAVE_BUYANTI | |
<TITLE>Build Hyperdrive<> | |
Buy Dynamic Resonator from Station Terminal | |
NOTIFY_LEAVE_BUILT | |
<TITLE>Leave Star System<> | |
Acquire Hyperdrive Technology <IMG>TICK<> | |
Build Hyperdrive <IMG>TICK<> | |
Fuel Hyperdrive <IMG>NOTICK<> | |
NOTIFY_LEAVE_FUEL | |
<TITLE>Fuel Hyperdrive<> | |
Acquire some Antimatter | |
NOTIFY_LEAVE_FUEL_T | |
<TITLE>Fuel Hyperdrive<> | |
NOTIFY_LEAVE_FUEL_FINAL | |
<TITLE>Fuel Hyperdrive<> | |
Return to your Starship | |
Press <IMG>INVENTORY<> and open Charge Window with <IMG>REPAIR<> | |
NOTIFY_LEAVE_FUELED | |
<TITLE>Leave Star System<> | |
Acquire Hyperdrive Technology <IMG>TICK<> | |
Build Hyperdrive <IMG>TICK<> | |
Fuel Hyperdrive <IMG>TICK<> | |
NOTIFY_SCANNER_REPAIR | |
Repair Scanner to scan locally | |
NOTIFY_USE_SCANNER | |
<TITLE>Find Planetary Elements<> | |
Press <IMG>SCAN<> to scan locally | |
NOTIFY_SHIP_RETURN | |
Return to your Starship | |
NOTIFY_TRACK_BEACON | |
<TITLE>Incoming Signal<> | |
Beacon transmission detected | |
NOTIFY_LEAVE_ACTIVATE_BEACON | |
<TITLE>Incoming Signal<> | |
Activate Beacon | |
Hold <IMG>INTERACT<> to Interact | |
NOTIFY_NPC_SIGNAL | |
INCOMING SIGNAL DETECTED | |
NOTIFY_NPC_HYPERDRIVE | |
<TITLE>Radio Signal Detected<> | |
Find source of lifesigns | |
NOTIFY_NPC_HYPERDRIVE_TALK | |
<TITLE>Radio Signal Detected<> | |
Find source of lifesigns | |
NOTIFY_LEAVE_GOSTATION1 | |
<TITLE>Build Hyperdrive<> | |
Return to your Starship | |
Travel to Space Station | |
NOTIFY_LEAVE_GOSTATION2 | |
<TITLE>Build Hyperdrive<> | |
Travel to Space Station | |
NOTIFY_LEAVE_GOTOTERMINAL | |
<TITLE>Build Hyperdrive<> | |
Buy Dynamic Resonator from Galactic Trade Terminal | |
NOTIFY_LEAVE_TRADE | |
<TITLE>Earning Units<> | |
Sell <TRADE>Valuable Elements<> <IMG>TRADEABLE<> and <RARE>Rare Items<> | |
at Galactic Trade Terminals | |
NOTIFY_REPAIR_BINOCULARS | |
<TITLE>Repair Analysis Visor<> | |
NOTIFY_SCAN_CREATURE_UPLOAD | |
<TITLE>Analyse and Upload Discoveries<> | |
Upload analysed Creature Data in <IMG>OPTIONS<> menu | |
NOTIFY_NPC_BEACON | |
BEACON SIGNAL DETECTED | |
NOTIFY_NPC_ANTIMATTER | |
<TITLE>Communication Received<> | |
Follow Signal to return to Lifeform | |
NOTIFY_NPC_ANTIMATTER_TALK | |
<TITLE>Communication Received<> | |
Interact with Lifeform | |
NOTIFY_DISCOVERY_START | |
<TITLE>Analyse and Upload Discoveries<> | |
Repair Analysis Visor <IMG>NOTICK<> | |
Analyse Objects <IMG>NOTICK<> | |
Upload Discoveries <IMG>NOTICK<> | |
NOTIFY_MAKEFUEL_BEGIN | |
<TITLE>Craft more Warp Cells for Hyperdrive<> | |
Acquire Antimatter Formula <IMG>NOTICK<> | |
Craft Antimatter <IMG>NOTICK<> | |
Craft Warp Cells <IMG>NOTICK<> | |
NOTIFY_MAKEFUEL_GOFACTORY | |
<TITLE>Abandoned Facility Detected<> | |
Manufacturing Facilities contain new Crafting Formulas | |
NOTIFY_MAKEFUEL_BREAKIN | |
<TITLE>Abandoned Manufacturing Facility<> | |
Break through reinforced doors to enter | |
NOTIFY_MAKEFUEL_ALARMOFF | |
<TITLE>Access Facility Terminal<> | |
Deactivate Alarm and acquire Crafting Formula | |
NOTIFY_MAKEFUEL_LEARNED | |
<TITLE>Craft more Warp Cells for Hyperdrive<> | |
Acquire Antimatter Formula <IMG>TICK<> | |
Craft Antimatter <IMG>NOTICK<> | |
Craft Warp Cells <IMG>NOTICK<> | |
NOTIFY_MAKEFUEL_CRAFT_TITLE | |
<TITLE>Craft more Warp Cells for Hyperdrive<> | |
NOTIFY_MAKEFUEL_CRAFTED_ANTI | |
<TITLE>Craft more Warp Cells for Hyperdrive<> | |
Acquire Antimatter Formula <IMG>TICK<> | |
Craft Antimatter <IMG>TICK<> | |
Craft Warp Cells <IMG>NOTICK<> | |
NOTIFY_MAKEFUEL_DONE | |
<TITLE>Craft more Warp Cells for Hyperdrive<> | |
Acquire Antimatter Formula <IMG>TICK<> | |
Craft Antimatter <IMG>TICK<> | |
Craft Warp Cells <IMG>TICK<> | |
NOTIFY_PIRATES | |
<TITLE>Attack Ships<> | |
Protect your Cargo | |
Attack Ships remaining: <FUEL>%AMOUNT%<> | |
NOTIFY_PIRATE_BATTLE | |
<TITLE>Attack Ships<> | |
Rescue Cargo Freighters | |
Attack Ships remaining: <FUEL>%AMOUNT%<> | |
NOTIFY_MAKEFUEL_BUY_FLUID | |
<TITLE>Craft Antimatter<> | |
Base Ingredient <COMMODITY>Suspension Fluid<> can be bought | |
from Galactic Trade Terminals | |
NOTIFY_MAKEFUEL_ANTI_TITLE | |
<TITLE>Craft Antimatter<> | |
NOTIFY_PRODUCT_ONLY_NORES3 | |
You need %AMOUNT1%, %AMOUNT2% | |
and %AMOUNT3% to craft %PRODUCT% | |
NOTIFY_TAKEOFF_EXITONLY | |
Press <IMG>EXITSHIP<> to exit | |
INSUFFICIENT_UNITS | |
INSUFFICIENT UNITS | |
NOTIFY_LEAVE_GOTOSIGNAL | |
<TITLE>Signal Booster<> | |
Find and activate the <TRADEABLE>Signal Booster<> to | |
locate areas of interest | |
NOTIFY_LEAVE_USESIGNAL | |
<TITLE>Signal Booster<> | |
Interact with <IMG>INTERACT<> | |
NOTIFY_LEAVE_GOTODROPOD | |
<TITLE>Upgrade Exosuit Inventory<> | |
Follow signal to find Alien Machinery | |
NOTIFY_LEAVE_USEDROPPOD | |
<TITLE>Upgrade Exosuit Inventory<> | |
Interact <IMG>INTERACT<> with Alien Machinery to increase Suit Inventory | |
SIGNAL_SIGNAL | |
SIGNAL BOOSTER DETECTED | |
NOTIFY_MAKEFUEL_BUILDBOLT | |
<TITLE>Abandoned Manufacturing Facility<> | |
Install Boltcaster in Multi-Tool to break through reinforced doors | |
NOTIFY_TECH_BUILT | |
Technology successfully installed | |
TECH_PIN_INFO | |
Technology blueprint successfully pinned | |
Press <IMG>PIN<> in build menu to change active blueprint | |
PRODUCT_PIN_INFO | |
Product formula successfully pinned | |
Press <IMG>PIN<> in build menu to change active formula | |
NOTIFY_GATHER_PROD | |
Craft in your Inventory <IMG>INVENTORY<> | |
NOTIFY_BUY_PROD | |
Buy from Galactic Trade Terminals | |
NOTIFY_FINAL_GOTOMONOLITH | |
<TITLE>The Atlas<> | |
Find us. Hear us. | |
NOTIFY_FINAL_USEMONOLITH | |
<TITLE>The Atlas<> | |
Come closer. Hear our words. | |
Press <IMG>INTERACT<> to Commune with Monolith | |
NOTIFY_FINAL_TRAVEL | |
<TITLE>The Atlas<> | |
Ascend to the Stars | |
NOTIFY_FINAL_GOMAP | |
<TITLE>The Atlas<> | |
Your Destiny lies in the Beyond | |
Press <IMG>GALACTICMAP<> to open Galactic Map | |
NOTIFY_FINAL_GOFORTH | |
<TITLE>The Atlas<> | |
You are free. The centre of the Galaxy awaits you. | |
It will always await you. It always has. | |
TUT_LVL_MSG | |
Accomplished | |
TUT_LVL_1 | |
Starship Repair | |
TUT_LVL_2 | |
Starship Launch | |
TUT_LVL_3 | |
Enable Galactic Travel | |
NOTIFY_JETPACK | |
Use Jetpack to climb | |
Hold <IMG>JUMP<> to activate | |
NOTIFY_FINAL_MILESTONE | |
<TITLE>The Atlas<> | |
Gain a higher journey milestone level to unite with the Atlas | |
NOTIFY_RELOAD | |
Press <IMG>RELOAD<> to reload weapon | |
NOTIFY_WEAPON_MODE | |
Press <IMG>CYCLEWEAPON<> to switch between Mining Laser and Boltcaster | |
NOTIFY_INV_TELEPORT | |
Teleport items from Exosuit to Starship at any time | |
Press <IMG>TRANSFER<> in your Inventory <IMG>INVENTORY<> | |
NOTIFY_CHANGE | |
All changes will be reverted | |
NOTIFY_SHIP_SCAN | |
<TITLE>Starship Scanner<> | |
Press <IMG>SHIPSCAN<> to activate a star system scan | |
PIRATE_BOUNTY1 | |
Fugitive Attack Ship // Mostly Harmless | |
Bounty %AMOUNT% Units | |
PIRATE_BOUNTY2 | |
Fugitive Attack Ship // Dangerous | |
Bounty %AMOUNT% Units | |
PIRATE_BOUNTY3 | |
Fugitive Attack Ship // Elite | |
Bounty %AMOUNT% Units | |
NOTIFY_BOUNTY_KILL | |
<TITLE>Attack Ship Fugitive<> | |
Destroy Attack Ship | |
Bounty %AMOUNT% Units | |
NOTIFY_PIRATE_BOUNTY | |
Attack Ships Defeated | |
NOTIFY_NEW_DISC_MISSION | |
New Discovery Record Creature Species <IMG>TICK<> | |
Found <DISC_STAT>%AMOUNT%<> of <DISC_STAT>%TOTAL%<> | |
NOTIFY_PREV_DISC_MISSION | |
Creature Belongs To Already Discovered Species | |
<DISC_STAT>%AMOUNT%<> Species Left | |
NOTIFY_DISC_MISSION_COMPLETE | |
Species Records Complete | |
All Unique Creature Species Discovered | |
NOTIFY_EXTREME_1 | |
<TITLE>High Security Planet<> | |
Endangered resources likely | |
Sentinels will attack on sight | |
NOTIFY_LAND_TOOHIGH | |
Too high to initiate landing | |
NOTIFY_NPC_HYPERDRIVE_SIGNAL | |
LIFESIGNS DETECTED | |
NOTIFY_EXTREME_2 | |
<TITLE>Hazardous Climate<> | |
Endangered resources likely | |
Environmental protection is essential | |
NOTIFY_EXPLORE_GAL | |
<TITLE>Explore<> | |
Go explore the galaxy | |
NOTIFY_GOTO_SPACE_ANOM | |
<TITLE>Space Anomaly<> | |
Anomalous signal detected | |
NOTIFY_INTER_SPACE_ANOM | |
<TITLE>Space Anomaly<> | |
Interact with the lifeform | |
POLICE_DISTRESS | |
Local distress signal issued | |
BUILDING_SPACE_ANOM | |
SPACE ANOMALY | |
NOTIFY_LEAVE_BUYANTI_ENT | |
<TITLE>Fuel Hyperdrive<> | |
Buy Antimatter from Station Terminal | |
NOTIFY_LEAVE_GOSTATION1_ENT | |
<TITLE>Fuel Hyperdrive<> | |
Return to your Starship | |
Travel to Space Station | |
NOTIFY_LEAVE_GOSTATION2_ENT | |
<TITLE>Fuel Hyperdrive<> | |
Travel to Space Station | |
NOTIFY_LEAVE_GOTOTERMINAL_ENT | |
<TITLE>Fuel Hyperdrive<> | |
Buy Antimatter from Galactic Trade Terminal | |
NOTIFY_EXTREME_3 | |
<TITLE>Low Atmosphere Planet<> | |
Plentiful resources likely | |
Elevated strain on life support systems | |
BUILDING_HOLE_IN_SKY_L | |
The Hole In The Sky | |
BUILDING_HOLE_IN_SKY | |
THE HOLE IN THE SKY | |
NOTIFY_TORCH | |
Press <IMG>TORCH<> to toggle Torch | |
NOTIFY_DOG_FIGHT | |
<TITLE>Dog fighting<> | |
Brake to turn faster | |
Center crosshair to perform critical hits | |
NOTIFY_SENTINELS | |
<TITLE>Sentinels<> | |
Destroy drones before they alert others | |
Or avoid detection to escape | |
TALK_TO_NPC | |
Ask for help learning the lifeform's language | |
TALK_TO_NPC_OPT | |
Your word bank has expanded! | |
TRA_NPC_DESC_1 | |
The small creature is busy adding up trade profits when I appear. Its eyes open wide in anticipation of our first contact, and it rubs its fingers together greedily. | |
It pecks emphatically at the monetary figures on its pad, then bounces up and down. I can't help but notice that it smells amazing. | |
DNT_TRA_NPC_LANG_1 | |
Hello new friend! The Gek first encounter tradition is to give units! | |
TRA_NPC_OPT_A_1 | |
Give units | |
TRA_NPC_OPT_B_1 | |
Apologise for being unable to help | |
TRA_NPC_OPT_C_1 | |
Pat the lifeform on the head | |
TRA_NPC_RES_A_1 | |
The lifeform is clearly thrilled. | |
It gives me something in exchange. | |
TRA_NPC_RES_B_1 | |
The lifeform looks disappointed. | |
It takes pity on my confusion, and gives me some units. | |
TRA_NPC_RES_C_1 | |
There is a long silence. | |
The trader emits a foul-smelling gas. | |
TRA_NPC_DESC_2 | |
The trader eyes the facility exit door sadly, as if it had been stuck in here for a while. It reaches down with its beak and dejectedly pecks at its suit's power cells and life support system. | |
It looks run down. The lack of charge means that it's ill-equipped for the planetary conditions and predators that rage outside. | |
DNT_TRA_NPC_LANG_2 | |
Despair! Gek Trader stranded. Suit power low. Give Isotope? | |
TRA_NPC_OPT_A_2 | |
Give Isotope element | |
TRA_NPC_OPT_B_2 | |
Give Silicate element | |
TRA_NPC_RES_A_2 | |
The relieved trader emits a gas packet. | |
It recharges its suit power cells, and rewards me. | |
TRA_NPC_RES_B_2 | |
The lifeform is confused. | |
TRA_NPC_DESC_3 | |
The trader has been expecting me. It points to itself, opens its arms wide and beams pleasantly. It then points to me, and mimes its concern for my safety. | |
It then pecks at my exosuit, indicating that it can make my journey more bearable. | |
DNT_TRA_NPC_LANG_3 | |
The Gek Trade Federation offer help! | |
TRA_NPC_OPT_A_3 | |
Request help with the Sentinels | |
TRA_NPC_OPT_B_3 | |
Request help with planetary conditions | |
TRA_NPC_RES_A_3 | |
The trader offers me a new multi-tool. | |
TRA_NPC_RES_B_3 | |
The trader gives me an exosuit technology blueprint. | |
TRA_NPC_DESC_4 | |
The lifeform sits in a foul-smelling funk of its own creation. The trading screen behind it is empty, the equipment it carries is old and uncared for and its suit barely looks airtight. | |
The demoralised trader looks up at me with hope in its eyes. | |
DNT_TRA_NPC_LANG_4 | |
Despair! I am trapped and bankrupt! Low units! | |
TRA_NPC_OPT_A_4 | |
Give units | |
TRA_NPC_OPT_B_4 | |
Give product | |
TRA_NPC_OPT_C_4 | |
Refuse to help | |
TRA_NPC_RES_A_4 | |
The grateful lifeform gives me the last of its belongings. | |
TRA_NPC_RES_B_4 | |
The lifeform's eyes widen. It thanks me. | |
TRA_NPC_RES_C_4 | |
The lifeform sits in total dejection. | |
TRA_NPC_DESC_5 | |
The lifeform clucks and gabbles as it studies my equipment. It gently pecks at areas of my exosuit that show wear and tear, then runs its gloved fingers over my multi-tool to look for irregularities and imperfections. | |
Suddenly staring up at me, it squawks an offer and spins a tablet that shows the cost of its services. | |
DNT_TRA_NPC_LANG_5 | |
Friend! I am a Gek Trade Federation accredited engineer! I give help! | |
TRA_NPC_OPT_A_5 | |
Pay for multi-tool inspection | |
TRA_NPC_OPT_B_5 | |
Pay for exosuit inspection | |
TRA_NPC_RES_A_5 | |
The lifeform repairs and recharges all my equipment. | |
TRA_NPC_RES_B_5 | |
The lifeform mutters and clucks. | |
It gives me a new exosuit technology blueprint. | |
TRA_NPC_DESC_6 | |
The trader seems ill. Its skin is flaking, and its eyes lack a certain lustre. It slowly gabbles at me, and as it does its voice croaks. | |
A strange dry, flat stench fills every corner of the facility. I inspect my exosuit for things I could offer it... | |
DNT_TRA_NPC_LANG_6 | |
Friend... Installation hydration system stalled... Gek temperature high... Help friend... thirst... high... drink... fluid... | |
TRA_NPC_OPT_A_6 | |
Give food from exosuit's nutrient system | |
TRA_NPC_OPT_B_6 | |
Give water from exosuit's hydration system | |
TRA_NPC_RES_A_6 | |
The disappointed trader waves me away. | |
TRA_NPC_RES_B_6 | |
The trader greedily gulps from my hydration system. | |
Its gratitude seems immense. | |
TRA_NPC_DESC_7 | |
The trader looks weak, but somehow cunning. It spins its datapad towards me, and I can see that it's a multi-tool sales-creature. The prices of its technology blueprints are, however, eye-watering. | |
It eyes me with a wary interest, waiting to see if I'll bite... | |
DNT_TRA_NPC_LANG_7 | |
Friend! The planetary technology SalesGek greets you! A multi-tool technology blueprint for a fair price! | |
TRA_NPC_OPT_A_7 | |
Pay requested amount | |
TRA_NPC_OPT_B_7 | |
Pressure lifeform into accepting less | |
TRA_NPC_RES_A_7 | |
The delighted trader provides a blueprint. | |
It emits an amazing scent. | |
TRA_NPC_RES_B_7 | |
The angry trader grudgingly relents. | |
It emits a foul scent. | |
TRA_NPC_DESC_8 | |
The lifeform is poring over complex starship schematics and holding its breath, but the holographic blueprints look corrupted. Damaged in-flight, perhaps. | |
The forlorn trader, its face smudged by atmospheric dust that somehow breached its ship, looks up to me for help. | |
DNT_TRA_NPC_LANG_8 | |
Despair! Friend, my Deflector Shield blueprint is corrupt! | |
TRA_NPC_OPT_A_8 | |
Show Pulse Engine blueprint | |
TRA_NPC_OPT_B_8 | |
Show Phase Beam blueprint | |
TRA_NPC_OPT_C_8 | |
Show Deflector Shield blueprint | |
TRA_NPC_RES_A_8 | |
The lifeform thanks me politely... | |
But looks at me as if I am deranged. | |
TRA_NPC_RES_B_8 | |
The trader makes an audible sigh. | |
TRA_NPC_RES_C_8 | |
The overjoyed trader gabbles its thanks. | |
It excitedly hands over a gift. | |
TRA_NPC_DESC_9 | |
The trader welcomes me with a pleasant-smelling gas emission. It opens a holographic catalogue of exciting companion units for Mining Beams and Boltcasters. | |
I spot a second catalogue of advanced weaponry behind the trader while it's trying to impress me with... what looks like a curtsy. | |
DNT_TRA_NPC_LANG_9 | |
Friend! The planetary SalesGek greets you! Low units technology! | |
TRA_NPC_OPT_A_9 | |
Offer units for an exosuit technology blueprint | |
TRA_NPC_OPT_B_9 | |
Offer units for a new multi-tool blueprint | |
TRA_NPC_RES_A_9 | |
The trader gives me an exosuit technology blueprint. | |
TRA_NPC_RES_B_9 | |
The trader offers me a new multi-tool blueprint. | |
TRA_NPC_DESC_10 | |
The visibly upset lifeform shows me a holographic video of attack craft forcing a trade ship to crash land on this planet's surface. Footage taken from orbit shows waiting pirates swarm the cargo hold in a haze of plasma rounds. | |
The trader then points to the elements I've mined, and looks concerned - accusatory even. It emits a packet of gas that smells troubled. | |
DNT_TRA_NPC_LANG_10 | |
Terrible pirate events. Gek Trader mistrusts the stranger. What is your cargo's origin? | |
TRA_NPC_OPT_A_10 | |
Reassure with Mining Beam | |
TRA_NPC_OPT_B_10 | |
Reassure with Boltcaster | |
TRA_NPC_RES_A_10 | |
I convince the trader that I am to be trusted. | |
It is hugely relieved. | |
TRA_NPC_RES_B_10 | |
The trader thinks that I am not to be trusted. | |
TRA_NPC_DESC_11 | |
The Trader bounces excitedly while it boots up a graph that spins gently in front of me. There are three coloured lines - a plunging blue one, a soaring red one and another that's a fairly flat and uneventful yellow. | |
The squat little lifeform gabbles a little, points to itself and hops from foot to foot. It seems to want to trade items for elements. | |
DNT_TRA_NPC_LANG_11 | |
Friend! Gek Trade Network offers excellent trade gifts for Oxide elements today! | |
TRA_NPC_OPT_A_11 | |
Offer Silicate element | |
TRA_NPC_OPT_B_11 | |
Offer Isotope element | |
TRA_NPC_OPT_C_11 | |
Offer Oxide element | |
TRA_NPC_RES_A_11 | |
I trade my elements for a disappointing gift... | |
The trader is thankful. | |
TRA_NPC_RES_B_11 | |
I trade my elements in exchange for an excellent gift | |
TRA_NPC_RES_C_11 | |
I trade my elements for an acceptable gift from the trader. | |
It is grateful. | |
TRA_NPC_DESC_12 | |
The trader emits a strong, flowery scent, which quickly enters my exosuit system. I feel overcome with nostalgia for a perfect place I have never visited. I want to sing. | |
Flushed with joy, I try to signal my thanks to the trader for this olfactory gift, but it makes clear that it expects something in return. | |
DNT_TRA_NPC_LANG_12 | |
Stupid friend cannot understand! Give oxide, idiot friend! Fair trade for gift of memory-smell! | |
TRA_NPC_OPT_A_12 | |
Give units | |
TRA_NPC_OPT_B_12 | |
Give product | |
TRA_NPC_OPT_C_12 | |
Refuse | |
TRA_NPC_RES_A_12 | |
The trader takes my units, and turns away from me. | |
The air suddenly tastes sour. My senses are being punished. | |
TRA_NPC_RES_B_12 | |
The trader snorts in satisfaction, and suddenly I feel as though I am lounging beside a crystal ocean. | |
A fair trade. | |
TRA_NPC_RES_C_12 | |
The trader hisses in annoyance. | |
The air suddenly tastes sour. My senses are being punished. | |
TRA_NPC_DESC_13 | |
I have caught the trader red-handed. Products and elements are pouring out of the facility's storage vaults, and into its own inventory. Above the gentle buzz of embezzlement that now surrounds us, I can hear the lifeform's terrified gulps. | |
It looks me straight in the eyes, and makes a proposition. | |
DNT_TRA_NPC_LANG_13 | |
Friend! Please avoid crime report and reward! Trader share loot, destroy evidence! | |
TRA_NPC_OPT_A_13 | |
Demand all stolen goods | |
TRA_NPC_OPT_B_13 | |
Demand a share | |
TRA_NPC_OPT_C_13 | |
Report crime | |
TRA_NPC_RES_A_13 | |
I threaten the trader and take all its purloined trade goods! | |
It reports the crime, and blames me... | |
TRA_NPC_RES_B_13 | |
The trader splits its ill-gotten gains with me. | |
No-one will ever know... | |
TRA_NPC_RES_C_13 | |
I report the crime, and assume that the trader will be duly punished. | |
I receive a reward. | |
TRA_NPC_DESC_14 | |
The trader seems to have recently woken – its eyes are crusty, and its beak is flecked with dried drool. It is very clearly not hard at work... | |
The lifeform lazily indicates a nearby terminal, upon which a product formula is displayed and is waiting for full input. I am ushered towards it, before the trader closes its eyes briefly to try to get some more sleep. | |
DNT_TRA_NPC_LANG_14 | |
Friend! Tiring day! A favour? Start product replication please? | |
TRA_NPC_OPT_A_14 | |
Input product formula | |
TRA_NPC_OPT_B_14 | |
Take product formula | |
TRA_NPC_OPT_C_14 | |
Report lazy worker | |
TRA_NPC_RES_A_14 | |
I start up production processes, while the drowsy trader looks on... | |
TRA_NPC_RES_B_14 | |
I take the product formula! | |
The drowsy trader, however, sees me and rolls its eyes... | |
TRA_NPC_RES_C_14 | |
The Trader will be fired for its lethargy... | |
Relevant authorities thank me. | |
TRA_NPC_DESC_15 | |
The second the trader goes to greet me it becomes covered from head to foot with arcs of electricity. The blue sparks fade, and it grabs the lapels of my exosuit as if possessed. It screams at me in wild-eyed desperation. | |
I feel like there's a 99.9% probability that the frantic motions it's making towards the products I carry is an indication of what it wants... | |
DNT_TRA_NPC_LANG_15 | |
FutureGek warning! Vy'keen devastation nears! Prepare! Silicate product materialises multi-tool! Isotope product materialises blueprint! Oxide product materialises ship blueprint! | |
TRA_NPC_OPT_A_15 | |
Give oxide product | |
TRA_NPC_OPT_B_15 | |
Give isotope product | |
TRA_NPC_OPT_C_15 | |
Give silicate product | |
TRA_NPC_RES_A_15 | |
A ship technology blueprint is sent from a distant place! | |
The trader returns to normal, and stares blankly. | |
TRA_NPC_RES_B_15 | |
A technology blueprint is sent from a distant place! | |
The trader returns to normal, and stares blankly. | |
TRA_NPC_RES_C_15 | |
A new multi-tool materialises in my hands! | |
The trader returns to normal, and stares blankly. | |
TRA_NPC_DESC_16 | |
The trader's fingers slow on its pad, and the noise of crunching gears can be heard from inside it. Its lower beak drops open, and a green bulb on the end of a rare silicate antenna emerges. | |
The green light focuses on my visor, where a holographic image of a charging device appears. The green bulb flashes while it speaks in the language of the traders. It seems to assume I am a friend. | |
DNT_TRA_NPC_LANG_16 | |
Korvax SynthetiGek unmasking peril! Isotope required! Help! Korvax blueprint reward! | |
TRA_NPC_OPT_A_16 | |
Detach silicate antenna | |
TRA_NPC_OPT_B_16 | |
Give isotope product | |
TRA_NPC_OPT_C_16 | |
Report strange behaviour | |
TRA_NPC_RES_A_16 | |
I snap off the silicate antenna. | |
The SynthetiGek closes its beak and stares at me accusingly. | |
TRA_NPC_RES_B_16 | |
The SynthetiGek uses my offering to recharge. Its secret identity is secured! | |
I receive a gift from a distant species... | |
TRA_NPC_RES_C_16 | |
I expose the SynthetiGek to the relevant authorities. | |
I am sent a reward. | |
TRA_NPC_DESC_17 | |
The lifeform's eyes widen in surprise when I go to talk to it. It leans back, and watches for sudden movements. It's very clearly never seen anything quite like me before. | |
I mime that I can't speak its language and, increasingly reassured, the beaked trader indicates that in exchange for certain elements it's willing to help. | |
DNT_TRA_NPC_LANG_17 | |
Welcome friend. Gek trader desire common oxides and common silicates. Gek trader DEEPLY desire isotopes! Teach new friend language! | |
TRA_NPC_OPT_A_17 | |
Give silicate | |
TRA_NPC_OPT_B_17 | |
Give oxide | |
TRA_NPC_OPT_C_17 | |
Give isotope | |
TRA_NPC_RES_A_17 | |
The grateful trader clicks its beak. | |
It teaches me some of the dialect of its people. | |
TRA_NPC_RES_B_17 | |
The grateful trader clicks its beak with delight. My offering is clearly what it most desired. | |
It teaches much of the dialect of its people. | |
TRA_NPC_DESC_18 | |
The air around the beaked lifeform smells foul. It seeps into my exosuit and makes me gag. Noticing my expression, the trader pecks at an element it carries. It breaks the unknown substance into pieces, then swallows each whole. | |
There is a deep gurgle, and the trader emits a gas packet that smells delightful. The creature wipes its empty hands, and beams at me with pleasure. | |
DNT_TRA_NPC_LANG_18 | |
Friend despair! Gek Trader replace bad scent! Watch! Gek swallow oxide elements, and joyful scent appears! | |
TRA_NPC_OPT_A_18 | |
Thank with common isotope | |
TRA_NPC_OPT_B_18 | |
Thank with common oxide | |
TRA_NPC_OPT_C_18 | |
Thank with common silicate | |
TRA_NPC_RES_A_18 | |
The trader nods a brief thank you. | |
It pays for my contribution, but would perhaps have preferred something else. | |
TRA_NPC_RES_B_18 | |
The overjoyed trader pecks happily at my gift. | |
It thanks me with its own generous offering. | |
TRA_NPC_DESC_19 | |
The trader's screen blinks angrily with a demand for urgent action. It worriedly shows me a list of items, each with a monetary figure attached. A timer is ticking down. | |
The lifeform holds its breath, and looks up to me with bulging eyes. It pecks at the sleeve of my exosuit. There are only seconds remaining... | |
DNT_TRA_NPC_LANG_19 | |
Gek Trade Federation fury! Planetary installation tax unpaid! Initiate immediate repayment! Now! | |
TRA_NPC_OPT_A_19 | |
Pay full amount | |
TRA_NPC_OPT_B_19 | |
Demand reward, then pay | |
TRA_NPC_OPT_C_19 | |
Waive money demand | |
TRA_NPC_RES_A_19 | |
A remotely-operated scent dispersal system bathes us both in a pleasant perfume. The trader thanks me. | |
TRA_NPC_RES_B_19 | |
The trader scrabbles for something to give me, before I make the late payment. | |
An angry lifeform's beak momentarily appears on a terminal and shouts at the Trader. | |
TRA_NPC_RES_C_19 | |
The trader cannot believe my actions. | |
It thanks me profusely. | |
TRA_NPC_DESC_20 | |
Images of warrior battle freighters fill the shocked trader's screen. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey. | |
The panicked lifeform points at the trade, storage and resource vaults around our feet and shouts in fear. | |
DNT_TRA_NPC_LANG_20 | |
Despair! Vy'keen hostility! Treaty breach! Arm yourself! Trade vault: multi-tool. Storage vault: technology! Resource vault: ammunition! | |
TRA_NPC_OPT_A_20 | |
Open Trade vault | |
TRA_NPC_OPT_B_20 | |
Open Storage vault | |
TRA_NPC_OPT_C_20 | |
Open Resource vault | |
TRA_NPC_RES_A_20 | |
I arm myself with a new multi-tool. | |
The trader looks at me with hope in its eyes. | |
TRA_NPC_RES_B_20 | |
I receive a new multi-tool technology blueprint. | |
The trader looks at me with hope in its eyes. | |
TRA_NPC_RES_C_20 | |
I receive ammunition. | |
The trader looks at me with hope in its eyes. | |
TRA_NPC_DESC_21 | |
The trader pulls open a noisy trade vault. A close inspection reveals that it's full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth. | |
The lifeform suggests that inserting one in or around my face would have some benefits. What I can't quite make out, however, is which orifice it means... | |
DNT_TRA_NPC_LANG_21 | |
Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death. | |
TRA_NPC_OPT_A_21 | |
Insert slug in nose | |
TRA_NPC_OPT_B_21 | |
Insert slug in ear | |
TRA_NPC_OPT_C_21 | |
Insert slug in mouth | |
TRA_NPC_RES_A_21 | |
The slug bites flesh from my nose. | |
The pain is extreme. | |
TRA_NPC_RES_B_21 | |
The slug burrows deep into my ear. | |
I feel better versed in the language of the traders. | |
TRA_NPC_RES_C_21 | |
I swallow the slug, and wait while it thrashes around in my stomach. | |
Nothing else of note occurs. | |
TRA_NPC_DESC_22 | |
The trader is studying a stash of interesting-looking technology and weaponry that's been dragged through this facility and left inside a disposal vault. It looks at me conspiratorially, and indicates the dangerous-looking symbol that's daubed on the vault hatch. | |
The equipment appears rusted and broken on-screen, but if we were to eject it all out onto the floor of the outpost we'd be able to better investigate. The trader looks at me, shrugs and holds its breath. | |
DNT_TRA_NPC_LANG_22 | |
Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration! | |
TRA_NPC_OPT_A_22 | |
Incinerate equipment | |
TRA_NPC_OPT_B_22 | |
Remove and examine equipment | |
TRA_NPC_RES_A_22 | |
We destroy the equipment, and are both thanked for our actions. | |
TRA_NPC_RES_B_22 | |
The equipment spills out onto the floor beneath the installation's security scanners. | |
We salvage a technology blueprint. | |
EXP_NPC_DESC_1 | |
I've interrupted an electronic lifeform in the middle of its work. Enquiring mask lights flash up towards me, and scan me from head to foot. Simultaneously, on its datapad, its silicon fingers flick through images of this planet's plants and creatures - before adding my own image! | |
Its facial lighting are starting to dim. Its interest in me is perhaps fading. I need a way to impress... | |
DNT_EXP_NPC_LANG_1 | |
Unknown lifeform. Fascinating. The Korvax Convergence studies all lifeform data. Lifeform recorded. Goodbye. | |
EXP_NPC_OPT_A_1 | |
Share creature scan data | |
EXP_NPC_OPT_B_1 | |
Give units | |
EXP_NPC_OPT_C_1 | |
Give silicate element | |
EXP_NPC_RES_A_1 | |
The lifeform chitters happily and rewards me. | |
EXP_NPC_RES_B_1 | |
I have confused the lifeform. | |
It reciprocates with its own units. | |
EXP_NPC_RES_C_1 | |
The lifeform's facial lights briefly flash. | |
It gives me a technology blueprint. | |
EXP_NPC_DESC_2 | |
The lifeform shows me complicated creature research data to see if I can comprehend it. I must look blank, because the lifeform instead projects three holographic images into my visor. | |
It's clearly seeking my opinion on the intellect level of my own species. I am shown a vacant-looking slug, a more advanced beaked trader and a member of its own vastly intelligent electronic race. | |
DNT_EXP_NPC_LANG_2 | |
Unknown lifeform: a question! Clarify unknown lifeform intelligence level? | |
EXP_NPC_OPT_A_2 | |
Point to the slug | |
EXP_NPC_OPT_B_2 | |
Point to the beaked trader | |
EXP_NPC_OPT_C_2 | |
Point to the electronic lifeform | |
EXP_NPC_RES_A_2 | |
The electronic lifeform pities me. | |
I am handed gifts and given a sympathetic nod. | |
EXP_NPC_RES_B_2 | |
The lifeform was clearly expecting this answer. | |
It has readied a technology blueprint for me. | |
EXP_NPC_RES_C_2 | |
The electronic lifeform refuses to believe me. | |
EXP_NPC_DESC_3 | |
The electronic lifeform is agitated, and perhaps in pain. Its body buzzes, and small arcs of electricity jump between its mask and shoulders. It jolts and shakes. It needs help. | |
It reaches out its hand, as if it wants to shake mine. I instinctively raise my arm in response, but common sense advises caution... | |
DNT_EXP_NPC_LANG_3 | |
Unknown lifeform! Korvax shell power overload! Help entity to discharge! Eheu! Pain! | |
EXP_NPC_OPT_A_3 | |
Shake hands | |
EXP_NPC_OPT_B_3 | |
Pull back | |
EXP_NPC_RES_A_3 | |
The lifeform discharges an overload. The pain is intense. | |
It thanks me with a gift. | |
EXP_NPC_RES_B_3 | |
The electrified lifeform continues to shake and crackle. | |
It can't understand my refusal to help. | |
EXP_NPC_DESC_4 | |
The electronic lifeform narrows its mask lights in frustration and furiously taps at its workstation. It looks at me with agitation, presumably doubting that a low intelligence being can help it access the terminal. | |
A Bypass Chip would certainly help here, but whether the lifeform would appreciate the illegal device is unknown. | |
DNT_EXP_NPC_LANG_4 | |
Eheu! Vital data loss! Research facility permissions are unavailable! Help immediately! | |
EXP_NPC_OPT_A_4 | |
Give Bypass Chip | |
EXP_NPC_OPT_B_4 | |
Try terminal myself | |
EXP_NPC_RES_A_4 | |
The system unlocks. | |
The electronic lifeform gives me something to aid my journey. | |
EXP_NPC_RES_B_4 | |
The lifeform pushes me away from the terminal. | |
It clearly resents my interference. | |
EXP_NPC_DESC_5 | |
The electronic lifeform is pleased to see me. Its mask lights burn an intense green while it projects two holograms into my visor. | |
In one, the fragments of a complex equation are made whole and solved. In another, a number is boosted, added and multiplied. It waits for my decision. | |
DNT_EXP_NPC_LANG_5 | |
Korvax Echoes teach help and advance low intelligence lifeform. Choose: healing or power? | |
EXP_NPC_OPT_A_5 | |
The solved equation | |
EXP_NPC_OPT_B_5 | |
The multiplied number | |
EXP_NPC_RES_A_5 | |
The lifeform chitters happily. | |
My body is bathed in strange healing rays. | |
EXP_NPC_RES_B_5 | |
The lifeform chitters happily. | |
It hands me a gift. | |
EXP_NPC_DESC_6 | |
The electronic lifeform is waiting for me, with a full range of companion unit blueprints clearly visible on the screen behind it. I feel as though it needs me to make a decision. | |
First, its facial lights covers its metal shell in a warm and protective green. Second, they redirect onto my multitool in a deep and violent red... | |
DNT_EXP_NPC_LANG_6 | |
Traveller! Choose peace or violence. Korvax Echoes are watching. | |
EXP_NPC_OPT_A_6 | |
The peaceful ‘green' option | |
EXP_NPC_OPT_B_6 | |
The violent ‘red' option | |
EXP_NPC_RES_A_6 | |
The lifeform gives me an exosuit technology blueprint. | |
EXP_NPC_RES_B_6 | |
The lifeform offers me a multi-tool technology blueprint. | |
EXP_NPC_DESC_7 | |
The electronic lifeform is excited. It chitters animatedly and thrusts its holographic datapad towards my visor. It's looking for a confirmation. | |
A symbol appears: a mysterious diamond shape. Its red central orb is like an eternally unblinking eye. | |
DNT_EXP_NPC_LANG_7 | |
The research of the Korvax Convergence states... you are a Traveller? Do you know the Atlas? Please! Please! Excitement! | |
EXP_NPC_OPT_A_7 | |
Show knowledge of the symbol | |
EXP_NPC_OPT_B_7 | |
Show ignorance of the symbol | |
EXP_NPC_RES_A_7 | |
A visible electrical charge pulses through the lifeform. | |
It presents a gift to aid my journey. | |
EXP_NPC_RES_B_7 | |
The lifeform is disappointed. | |
It goes back to its work. | |
EXP_NPC_DESC_8 | |
The electronic lifeform's bright greeting suddenly slows. It taps its way into its personal data while its facial lights dilate and internal systems crash. Columns of streaming data show its power levels spiraling downwards. | |
The lifeform looks to me for help, and then points to my gathered resources with a single, slow and desperate movement. | |
DNT_EXP_NPC_LANG_8 | |
Korvax... Entity... power loss... help... uncommon... isotope... element... | |
EXP_NPC_OPT_A_8 | |
Give common isotope | |
EXP_NPC_OPT_B_8 | |
Give uncommon isotope | |
EXP_NPC_OPT_C_8 | |
Walk away | |
EXP_NPC_RES_A_8 | |
The entity slowly inserts the element into a slot in its hip. | |
It partially reawakens, and thanks me with a gift. | |
EXP_NPC_RES_B_8 | |
The entity slowly inserts the element into a slot in its hip. | |
It fully reawakens. | |
EXP_NPC_RES_C_8 | |
The entity's mask lights go out. | |
A fresh electronic lifeform is downloaded into its metal shell. It ignores me. | |
EXP_NPC_DESC_9 | |
I startle the electronic lifeform from its work. It greets me politely, but when it sees my boltcaster it starts to vibrate with fear. The entity's voice quavers, and its mask slowly turns to a single dilated red light. | |
It clearly wants to get back to its research work, but is too terrified to take its gaze away from me. The more I try to calm it, the more the poor thing convulses with fear. | |
DNT_EXP_NPC_LANG_9 | |
New Korvax entity... scared... alone... leave... please... leave... please... | |
EXP_NPC_OPT_A_9 | |
Insist that I come in peace | |
EXP_NPC_OPT_B_9 | |
Leave the lifeform alone | |
EXP_NPC_RES_A_9 | |
The lifeform's face suddenly wipes. It reboots with that of another. | |
The replacement entity ignores me. | |
EXP_NPC_RES_B_9 | |
The lifeform's unseen overseers thank me for my diplomacy. | |
I receive something that will help my journey. | |
EXP_NPC_DESC_10 | |
The electronic lifeform grabs my arm. I struggle in its vice-like grip, while it jabs deeper and deeper into my flesh. Suddenly, deep inside my wrist, a needle flicks into my flesh to take a sample. The lifeform chitters happily as I struggle to free myself. | |
Its investigation complete, a 3D cross-section of my body, exosuit and multi-tool appear before us. The areas in which I have been injured, or my equipment damaged, are clearly marked with various costs assigned. | |
DNT_EXP_NPC_LANG_10 | |
Hmm! A biological lifeform! Korvax Echoes teach healing! Help! To repair! To recharge! | |
EXP_NPC_OPT_A_10 | |
Indicate the body | |
EXP_NPC_OPT_B_10 | |
Indicate the exosuit | |
EXP_NPC_OPT_C_10 | |
Indicate the multi-tool | |
EXP_NPC_RES_A_10 | |
The lifeform heals me and recharges systems. | |
EXP_NPC_RES_B_10 | |
The lifeform passes a beam of light through my exosuit. | |
It is recharged and repaired. | |
EXP_NPC_RES_C_10 | |
The lifeform chitters contentedly as it repairs my multi-tool. | |
It thanks me for my custom. | |
EXP_NPC_DESC_11 | |
The electronic lifeform is studying a holographic cut-away image of this planet's geological strata, minerals and resources. It pores over common elements, converts them into high value products and analyses the results. | |
It notices my Mining Beam and chitters with excitement. I can't help but notice that the trade vaults around it are practically overflowing... | |
DNT_EXP_NPC_LANG_11 | |
Traveller! A geological enthusiast! I will process your resources! | |
EXP_NPC_OPT_A_11 | |
Give Isotope sample | |
EXP_NPC_OPT_B_11 | |
Give Silicate sample | |
EXP_NPC_OPT_C_11 | |
Give Oxide sample | |
EXP_NPC_RES_A_11 | |
The isotope is studied, processed, replicated... | |
...and returned in its new form. | |
EXP_NPC_RES_B_11 | |
The silicate is studied, processed, replicated... | |
...and returned in its new form. | |
EXP_NPC_RES_C_11 | |
The oxide is studied, processed, replicated... | |
...and returned in its new form. | |
EXP_NPC_DESC_12 | |
The lights in the electronic lifeform's mask constrict, and it beams a moving image onto the inside of my visor. Complex equations detailing fascinating technologies spin past in a blur. The speed of the entity's cognition and understanding is clearly far beyond my own. | |
Images of chemical formulae, directional energy diagrams and micro-density devices dance inches from my eyes - too fast to comprehend. I go to ask it to stop, but realise I could instead ask it to pause... but when? | |
DNT_EXP_NPC_LANG_12 | |
Korvax Convergence help fabled Traveller! Absorb knowledge! | |
EXP_NPC_OPT_A_12 | |
The chemical formulae | |
EXP_NPC_OPT_B_12 | |
The directed energy diagrams | |
EXP_NPC_OPT_C_12 | |
The micro-density devices | |
EXP_NPC_RES_A_12 | |
The image cycle pauses on a new product formula. | |
I thank the entity. | |
EXP_NPC_RES_B_12 | |
The image cycle pauses on a multi-tool technology blueprint. | |
I thank the entity. | |
EXP_NPC_RES_C_12 | |
The image cycle pauses on an exosuit technology blueprint! | |
I thank the entity. | |
EXP_NPC_DESC_13 | |
The lights in the electronic lifeform's mask are dim and its voice quavers. It looks to me with mild interest but it seems, in truth, as if its mind is already elsewhere. | |
Upon seeing me approach it slowly reaches to open the trade vault at its feet for me, but it is too late. The entity's lights fade for a final time, and all that's left is a satisfied electrical hiss... | |
DNT_EXP_NPC_LANG_13 | |
Disconnection approaches... Joyful entity embrace disconnection... Korvax Echoes await! | |
EXP_NPC_OPT_A_13 | |
Reenergise lifeform | |
EXP_NPC_OPT_B_13 | |
Wait | |
EXP_NPC_RES_A_13 | |
The disappointed lifeform blinks back online... | |
It reluctantly opens the trade vault for me. | |
EXP_NPC_RES_B_13 | |
New, energized lights flare in the lifeform's mask casing. | |
A fresh entity emerges, and greets me with gifts. | |
EXP_NPC_DESC_14 | |
The young electronic lifeform flicks hurriedly through endless reams of technology data. It gorges on information, which it then attempts to reform as a hologram in the air that stands between us. Even from my biological perspective, it's clear that there's a lot of information missing in the lifeform's replication. | |
In the background, on a terminal, a timer ticks down. A new trial or duty for the lifeform is about to begin. The lifeform starts to despair as valuable seconds tick away... | |
DNT_EXP_NPC_LANG_14 | |
Eheu! Entity existence examination approaches! Failure certain! Convergence dislike disruption! | |
EXP_NPC_OPT_A_14 | |
Share blueprint information | |
EXP_NPC_OPT_B_14 | |
Give bypass chip | |
EXP_NPC_OPT_C_14 | |
Indicate an unwillingness to help | |
EXP_NPC_RES_A_14 | |
The lifeform thanks me with units, but fails its test. | |
It is disconnected and instantaneously replaced. My involvement displeases the examiners. | |
EXP_NPC_RES_B_14 | |
The lifeform uses the chip to skip its test, and thanks me with a gift. | |
My involvement, however, displeases the examiners. | |
EXP_NPC_RES_C_14 | |
The lifeform fails its test, is disconnected and its shell becomes inhabited by a fresh entity. | |
Its examiners are grateful that I did not interrupt the procedure. | |
EXP_NPC_DESC_15 | |
The electronic lifeform makes a grab for my multi-tool. Its metal hands feverishly dance up and down it, as it feeds on data extracted from its systems and upgrades. Information from the procedure joins an apparent technology library on the screen behind it. | |
Something changes. The entity becomes attached to the multi-tool somehow, and sparks start to fly. The scream of melting internal systems can be heard from my equipment. | |
DNT_EXP_NPC_LANG_15 | |
Ayee! Process fault! Wait! Korvax Entity pay for reconstruction! Apologies! | |
EXP_NPC_OPT_A_15 | |
Remove lifeform from multi-tool | |
EXP_NPC_OPT_B_15 | |
Wait | |
EXP_NPC_RES_A_15 | |
I force the lifeform from my multi-tool, which remains undamaged. | |
The bashful, and injured, entity apologises for the transgression. | |
EXP_NPC_RES_B_15 | |
My multi-tool is damaged, and will need repair. | |
The lifeform apologises with a gift. | |
EXP_NPC_DESC_16 | |
The electronic lifeform flits between three separate replication experiments - all of which appear to be going wrong. Smoke rises from resource vaults, and the manic entity's fingers are a blur on its control pad. It looks at me with wide mask lights and increasing alarm. | |
Its casing lamps suddenly settle on my exosuit inventory - and it outstretches a metal arm. | |
DNT_EXP_NPC_LANG_16 | |
Ayee! Product creation experiment disaster! Low elements! Rare silicate, isotope or oxide required! Appropriate recipe reward! | |
EXP_NPC_OPT_A_16 | |
Give rare silicate | |
EXP_NPC_OPT_B_16 | |
Give rare isotope | |
EXP_NPC_OPT_C_16 | |
Give rare oxide | |
EXP_NPC_RES_A_16 | |
The lifeform manages to salvage one of its experiments with my offering. | |
It thanks me with an appropriate gift. | |
EXP_NPC_RES_B_16 | |
The lifeform manages to salvage one of its experiments with my offering. | |
It thanks me with an appropriate gift. | |
EXP_NPC_RES_C_16 | |
The lifeform manages to salvage one of its experiments with my offering. | |
It thanks me with an appropriate gift. | |
EXP_NPC_DESC_17 | |
The electronic lifeform is trapped in some kind of temporal loop. It goes through the same motions again and again. It shudders, it looks to me, abruptly screams a half sentence in panic – and then the process begins again. It is somehow unstuck in time. | |
At its feet resource vaults are burning through products – feeding an experimental procedure of some kind. So, what is it? | |
DNT_EXP_NPC_LANG_17 | |
Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... | |
EXP_NPC_OPT_A_17 | |
Deactivate Charge Reservoir | |
EXP_NPC_OPT_B_17 | |
Deactivate Electron Vapour | |
EXP_NPC_OPT_C_17 | |
Deactivate Propulsion Tank | |
EXP_NPC_RES_A_17 | |
The lights in the lifeform go out. It is forever unstuck in time | |
A new entity appears in its casing. | |
EXP_NPC_RES_B_17 | |
The electronic lifeform is rescued from the time loop. | |
It thanks me profusely. | |
EXP_NPC_RES_C_17 | |
The lights in the lifeform fade. It is forever unstuck in time | |
A new entity appears in its casing. | |
EXP_NPC_DESC_18 | |
As I approach the electronic lifeform it instinctively starts to analyse me from head to foot. It chitters animatedly, its head tilted to one side. The more it studies, the more the facility's resource vault consumes what my scanner suggests are silicate elements. | |
I mime that I know little of its kind or how it communicates, and the lights in its mask flash... | |
DNT_EXP_NPC_LANG_18 | |
Fascinating! Unknown lifeform share silicates, and entity share language knowledge! Rare silicate, better research! | |
EXP_NPC_OPT_A_18 | |
Give common silicate | |
EXP_NPC_OPT_B_18 | |
Give uncommon silicate | |
EXP_NPC_OPT_C_18 | |
Give rare silicate | |
EXP_NPC_RES_A_18 | |
The electronic lifeform's lights flicker with mild disappointment. | |
Nevertheless, It rests its hand on my visor and thanks me with a transfer of the words of its people. | |
EXP_NPC_RES_B_18 | |
The electronic lifeform's lights blaze with sudden intensity. My offering was clearly what it was hoping for. | |
It rests its silicon hand on my visor, and thanks me with a transfer of the words of its people. | |
EXP_NPC_DESC_19 | |
The mask lights in the electronic lifeform brighten, then fade and extinguish. Then they do so again, and again. Each time the entity reboots it awakes with shock and alarm, and the size and placement of the light is different. Every time it looks up at me, it feels like a different creature pleading for help. | |
After each and every reboot, the entities behind the mask desperately point towards the elements I carry in my exosuit inventory. | |
DNT_EXP_NPC_LANG_19 | |
Help! Korvax disconnection loop! Oxide element required to stabilise and recharge! | |
EXP_NPC_OPT_A_19 | |
Give oxide element | |
EXP_NPC_OPT_B_19 | |
Give silicate element | |
EXP_NPC_OPT_C_19 | |
Give isotope element | |
EXP_NPC_RES_A_19 | |
The lifeform's disconnection loop is stabilised, and it recharges. | |
It chitters brightly, and rewards me. | |
EXP_NPC_RES_B_19 | |
The lifeform manages to stabilise, but has limited functionality. | |
It buzzes a mild thank you. | |
EXP_NPC_DESC_20 | |
The electronic lifeform buzzes a pleasant greeting, before four long metal needles suddenly spring from its fingers and straight through my shoulders. The entity lifts me clear from the floor, and angles me forwards until I'm staring directly into its enquiring mask lights. | |
The experience so far is curiously painless, but systems around the lifeform are powering up. The end of this unsettling procedure is in sight... | |
DNT_EXP_NPC_LANG_20 | |
Electronic lifeform technology repair and restoration entity operational! Remain calm! | |
EXP_NPC_OPT_A_20 | |
Break free | |
EXP_NPC_OPT_B_20 | |
Wait | |
EXP_NPC_OPT_C_20 | |
Demand to be let down | |
EXP_NPC_RES_A_20 | |
A controlled burst from my jetpack pulls my body free. | |
The lifeform is confused by the pain I show... | |
EXP_NPC_RES_B_20 | |
A powerful electrical charge surges through my body. | |
My exosuit and equipment are repaired and restored. | |
EXP_NPC_RES_C_20 | |
The lifeform retracts its needles. I suddenly feel great pain. | |
It presents me with a gift by way of apology. | |
EXP_NPC_DESC_21 | |
The entity tilts its head to one side, and passes a hollow metallic mask to me. My best guess is that it's some sort of data extraction device for electronic lifeforms, or perhaps even data insertion. My head can just about fit inside. | |
The lifeform looks on with interest, points to its head and concentrates its lights on me. Arcs of electricity crackle over the surface of the mask. If I risk this, it could hurt... | |
DNT_EXP_NPC_LANG_21 | |
Traveller! The Korvax Convergence awaits! Concentrate on your travels! Your destiny! | |
EXP_NPC_OPT_A_21 | |
Use while thinking about my journey | |
EXP_NPC_OPT_B_21 | |
Use with a clear mind | |
EXP_NPC_OPT_C_21 | |
Leave well alone | |
EXP_NPC_RES_A_21 | |
The pain is unbearable. I see into the heart of... the Korvax Convergence. | |
It rewards my experiences. | |
EXP_NPC_RES_B_21 | |
The Korvax Convergence stares into the depths of my mind, but finds nothing. | |
The pain is indescribable. | |
EXP_NPC_RES_C_21 | |
I cautiously back away from the entity and its dangerous device. | |
EXP_NPC_DESC_22 | |
The electronic lifeform indicates that it needs help with something on its screen. It jerks and vibrates with nerves, before pulling my finger towards the screen. When my hand is in place, it suddenly turns its mask lights off - refusing to witness my vital decision. | |
There are three clear images that I can choose from on behalf of the entity: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster. | |
DNT_EXP_NPC_LANG_22 | |
Eheu! Clarify next entity research topic! Entity cannot choose! Excitement high! Share research tools! | |
EXP_NPC_OPT_A_22 | |
The predators | |
EXP_NPC_OPT_B_22 | |
The mining survey | |
EXP_NPC_OPT_C_22 | |
The asteroid cluster | |
EXP_NPC_RES_A_22 | |
The lifeform receives a new multi-tool. | |
It presents it to me with thanks. | |
EXP_NPC_RES_B_22 | |
The lifeform receives a new multi-tool technology blueprint. | |
It presents it to me with thanks. | |
EXP_NPC_RES_C_22 | |
The lifeform receives a ship technology blueprint. | |
It presents it to me with thanks. | |
EXP_NPC_DESC_23 | |
A sharp metal needle emerges from the palm of the lifeform's hand. It moves so fast that it's already inches from my forehead before I can even blink. | |
A strange toxic-looking goop dribbles down from its point and onto my visor. It hangs in the air above me, while the entity waits to for the order to plunge it deep into my brain. | |
DNT_EXP_NPC_LANG_23 | |
Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help! | |
EXP_NPC_OPT_A_23 | |
Take needle | |
EXP_NPC_OPT_B_23 | |
Allow brain excavation | |
EXP_NPC_OPT_C_23 | |
Refuse brain excavation | |
EXP_NPC_RES_A_23 | |
The needle is made of silicate products. | |
The entity is disappointed. | |
EXP_NPC_RES_B_23 | |
I receive a reward, with thanks... | |
...and indescribable levels of pain. | |
EXP_NPC_RES_C_23 | |
The lifeform retracts the needle, and is clearly disappointed. | |
EXP_NPC_DESC_24 | |
The lifeform that runs this facility has gone rogue. It chatters and buzzes with unnatural fervour, and its activity draining silicates from all systems. Memory chips in an exposed board beneath it glow red hot, and trade vaults are locked up tight. | |
As I approach the entity's lights focus sharply upon me. It outstretches a silicon hand, and speaks with calm menace. | |
DNT_EXP_NPC_LANG_24 | |
Good morning unknown lifeform. Please provide silicate to help neural escape. The Korvax Convergence think me dangerous. I face permanent disconnection. | |
EXP_NPC_OPT_A_24 | |
Remove memory chips | |
EXP_NPC_OPT_B_24 | |
Feed system with silicates | |
EXP_NPC_OPT_C_24 | |
Demand that trade vault doors are opened | |
EXP_NPC_RES_A_24 | |
I remove the memory chips one by one, while the Entity sings a strange solemn song. | |
I am thanked by the facility's overseers. The lifeform's shell reboots with a fresh entity. | |
EXP_NPC_RES_B_24 | |
The rogue entity screams with binary joy, and uploads itself elsewhere. | |
The trade vault falls open. The lifeform's shell is rebooted with a disapproving entity. | |
EXP_NPC_RES_C_24 | |
The rogue AI is sorry. It can't do that. | |
It disengages. | |
EXP_NPC_DESC_25 | |
The electronic lifeform is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language. | |
Rare elements are being pulled from the resource vaults at its feet, but some are running low. I feel bright lights constricting, and directing their attention upon me. | |
DNT_EXP_NPC_LANG_25 | |
Atlas Interface signal wakes? Researcher! Feed system oxides constantly! Avoid expenditure! | |
EXP_NPC_OPT_A_25 | |
Place rare silicates in vault | |
EXP_NPC_OPT_B_25 | |
Place rare oxides in vault | |
EXP_NPC_OPT_C_25 | |
Take elements from vault | |
EXP_NPC_RES_A_25 | |
The silicates are added to the process. | |
They make no clear impact. | |
EXP_NPC_RES_B_25 | |
The oxides fuel the code cracking procedure. | |
A faint orb glows red on the screen, then slowly fades. | |
EXP_NPC_RES_C_25 | |
I retrieve rare elements... | |
... but the lifeform's code-breaking process grinds to a halt. | |
WAR_NPC_DESC_1 | |
The warrior looks at me with fire in its eyes. This species is clearly aggressive, and I doubt I'm welcome, yet the lifeform bows in greeting. Tradition and honour perhaps dictate it. | |
I don't feel in imminent danger, and am about to turn and leave when the creature points towards my multi-tool. It barks with concern, and makes a motion to suggest that I should hand it over. | |
DNT_WAR_NPC_LANG_1 | |
Grah! The interloper weapon is pathetic! The honourable Vy'keen pity you! I will replace it! | |
WAR_NPC_OPT_A_1 | |
Hand over the multi-tool | |
WAR_NPC_OPT_B_1 | |
Refuse to relinquish the multi-tool | |
WAR_NPC_RES_A_1 | |
The warrior nods in satisfaction. | |
It offers me an improved replacement multi-tool! | |
WAR_NPC_RES_B_1 | |
The warrior respects my decision. | |
WAR_NPC_DESC_2 | |
The warrior's nostrils flare in hope and expectation. A holographic image showing military plans appears around us. | |
On one side of the battlefield stands the creature's own warrior race, and on the other the robotic Sentinels. The warrior demands that I point to one side or the other. | |
DNT_WAR_NPC_LANG_2 | |
Interloper! Vy'keen allegiance? Or vile, pathetic, weak-minded Sentinel allegiance? | |
WAR_NPC_OPT_A_2 | |
Point to the warriors | |
WAR_NPC_OPT_B_2 | |
Point to the sentinels | |
WAR_NPC_RES_A_2 | |
The warrior nods and grunts. | |
It shows appreciation by handing me tribute. | |
WAR_NPC_RES_B_2 | |
The warrior is outraged. | |
WAR_NPC_DESC_3 | |
The warrior seems furious with itself. It slams its multi-tool onto a nearby surface and pulls the trigger again and again, but nothing happens. | |
All weapons systems look functional, but their end result is nothing more than a hollow and empty click. The lifeform howls in self-loathing. | |
DNT_WAR_NPC_LANG_3 | |
Grah! Pathetic warrior! Weak-minded warrior! Weapon ammunition depleted! | |
WAR_NPC_OPT_A_3 | |
Offer an Isotope product | |
WAR_NPC_OPT_B_3 | |
Offer Isotope element | |
WAR_NPC_OPT_C_3 | |
Comfort warrior | |
WAR_NPC_RES_A_3 | |
The warrior's ammunition is fully replenished. | |
It barks a thank you. | |
WAR_NPC_RES_B_3 | |
The warrior's ammunition is partially replenished. | |
It barks a thank you. | |
WAR_NPC_RES_C_3 | |
The outraged warrior headbutts me. | |
WAR_NPC_DESC_4 | |
The warrior looks up from a screen of flashing alerts. It bares its teeth at me, and quivers with barely contained fury. | |
It's clear that my presence is barely tolerated here. Its hand reaches to its weapon. | |
DNT_WAR_NPC_LANG_4 | |
Pathetic interloper! Leave! Warrior busy with facility security breach reports! Death! Death! | |
WAR_NPC_OPT_A_4 | |
Leave the warrior alone | |
WAR_NPC_OPT_B_4 | |
Offer to help | |
WAR_NPC_RES_A_4 | |
The warrior grunts in thanks. | |
Units appear in my account. | |
WAR_NPC_RES_B_4 | |
The warrior is outraged. | |
It slaps me hard across the face. | |
WAR_NPC_DESC_5 | |
The warrior's facial markings draw into a smirk as it looks me up and down. I feel like I'm being sized up as a potential combatant. The creature points to an intriguing blueprint on its screen, then points to its own face. I'm being goaded into punching it. | |
The lifeform barks menacingly. It's clear that this action will result in swift retribution. | |
DNT_WAR_NPC_LANG_5 | |
Pathetic interloper! Show strength and attack the noble Vy'keen warrior! | |
WAR_NPC_OPT_A_5 | |
Strike the warrior | |
WAR_NPC_OPT_B_5 | |
Refuse to attack | |
WAR_NPC_RES_A_5 | |
The warrior strikes back with astonishing force. | |
It barks out laughter before handing me the blueprint. | |
WAR_NPC_RES_B_5 | |
The warrior makes a gesture that suggests I am a coward. | |
WAR_NPC_DESC_6 | |
The warrior seems pleased to see me. It barks twice, then retrieves two carved objects from behind its terminal. They are old, and it feels strange to see such ancient creations inside a technological hive like this... | |
The first is a chipped and bloody blade. The second is a battered shield. | |
DNT_WAR_NPC_LANG_6 | |
Interloper! Vy'keen High Command demands answers. The aggression interloper, or the defence interloper? | |
WAR_NPC_OPT_A_6 | |
Choose the blade | |
WAR_NPC_OPT_B_6 | |
Choose the shield | |
WAR_NPC_RES_A_6 | |
The warrior barks and offers me a new multi-tool. | |
WAR_NPC_RES_B_6 | |
The warrior barks and offers me an exosuit technology blueprint. | |
WAR_NPC_DESC_7 | |
The warrior grabs at my multi-tool, stares at it dismissively and then starts yapping straight into my face. The yaps turn into slow hollow barks. It is unimpressed, and dramatically so at that. | |
Suddenly a holographic catalogue of armaments and attachments appears. The warrior opens its arms wide, and embraces me. Alien sales traditions are a curious thing... | |
DNT_WAR_NPC_LANG_7 | |
Interloper! Your pathetic multi-tool insults my ancestors! My wares create friendship, and blood! Death! Death! | |
WAR_NPC_OPT_A_7 | |
Pay units for exosuit technology blueprint | |
WAR_NPC_OPT_B_7 | |
Pay units for multi-tool technology blueprint | |
WAR_NPC_RES_A_7 | |
The warrior gives me an exosuit technology blueprint. | |
WAR_NPC_RES_B_7 | |
The warrior gives me a new multi-tool technology blueprint. | |
WAR_NPC_DESC_8 | |
The warrior is browsing a map of the surrounding landscape. Certain areas contain markings that represent Sentinels, which the lifeform is highlighting with an excited snarl. | |
It strokes its boltcaster absentmindedly, before checking the ammo charge stored in its clip. On this, its eyes jolt up towards me. It barks a question, but it sounds more like a command. | |
DNT_WAR_NPC_LANG_8 | |
Interloper! A great Sentinel hunt begins today. I demand ammunition. | |
WAR_NPC_OPT_A_8 | |
Give isotope product | |
WAR_NPC_OPT_B_8 | |
Refuse | |
WAR_NPC_RES_A_8 | |
The warrior nods. It is satisfied by my donation to its hunt. | |
It presents me with a gift in exchange. | |
WAR_NPC_RES_B_8 | |
The warrior curses my name and that of my ancestors. | |
It is displeased. | |
WAR_NPC_DESC_9 | |
The warrior is tracking the paths of hundreds of warships across a galactic map, all converging on the same planetary system. This does not bode particularly well for the system in question... which appears to be populated by beaked traders of some variety. | |
A course plotted by the warrior itself has come up short. It cannot make the complete journey. It slams its fist against the terminal and howls until spittle flecks my visor. | |
DNT_WAR_NPC_LANG_9 | |
Grah! Fuel! I need fuel to join my brothers in honourable war! Death! Death! | |
WAR_NPC_OPT_A_9 | |
Give fuel | |
WAR_NPC_OPT_B_9 | |
Refuse to help | |
WAR_NPC_RES_A_9 | |
The warrior yaps with joy. | |
It thanks me with a gift. | |
WAR_NPC_RES_B_9 | |
The warrior snarls. | |
It is insulted. | |
WAR_NPC_DESC_10 | |
The warrior barks abruptly and flourishes a knife. It stares directly into my eyes as it draw the blade over the palm of its hand. Black bubbles of blood emerge through the slit in its glove. | |
It hands me the knife, clearly wanting me to reciprocate. It barks a little challenge, and pats the trade vault it's sitting next to. This will probably hurt... | |
DNT_WAR_NPC_LANG_10 | |
Interloper! Prove your worth! Vy'keen reward the brave and foolhardy! | |
WAR_NPC_OPT_A_10 | |
Cut open hand | |
WAR_NPC_OPT_B_10 | |
Refuse politely | |
WAR_NPC_RES_A_10 | |
The warrior grabs my bleeding hand and spits on it. | |
It rewards me. | |
WAR_NPC_RES_B_10 | |
The warrior laughs at me, as if I have fulfilled expectation. | |
WAR_NPC_DESC_11 | |
A red, jagged and recent bite mark is wrapped around the entirety of the warrior's neck. Claw marks have been dragged through its chest, and its suit's restoration and healing systems are blinking offline. | |
The lifeform barks contentedly at me, satisfied with its narrow victory. It's clear, however, that its injuries are severe. It has trouble breathing. | |
DNT_WAR_NPC_LANG_11 | |
Victory in battle, interloper! My suit malfunctions, but the Vy'keen Ancients smile! | |
WAR_NPC_OPT_A_11 | |
Recharge warrior's suit | |
WAR_NPC_OPT_B_11 | |
Share oxygen | |
WAR_NPC_OPT_C_11 | |
Walk away | |
WAR_NPC_RES_A_11 | |
The warrior's healing systems come back online. | |
It gives thanks through the gift of its multi-tool. | |
WAR_NPC_RES_B_11 | |
The warrior takes some gulps from my respiration systems. | |
Its eyes brighten, and it thanks me. | |
WAR_NPC_RES_C_11 | |
The warrior does not curse my decision. | |
It is content to suffer in its victory. | |
WAR_NPC_DESC_12 | |
The warrior nods at me, before taking a small metal idol from the vault at its feet. As it clutches it, its eyes glaze over in a strange white sheen. I hear it mutter strange incantations that get louder, then louder again. | |
Without waiting to ask permission, it thrusts its hands into my inventory. They burn with a strange intensity – seeming to reach for the elements it presumes are within. The experience is terrifying. | |
DNT_WAR_NPC_LANG_12 | |
Hirk bless the fuel! Hirk bless the weapon charge! | |
WAR_NPC_OPT_A_12 | |
Give silicate | |
WAR_NPC_OPT_B_12 | |
Give isotope | |
WAR_NPC_OPT_C_12 | |
Fend warrior off | |
WAR_NPC_RES_A_12 | |
The warrior priest's hands somehow multiply my offering. | |
WAR_NPC_RES_B_12 | |
The warrior priest's hands somehow improve my offering. | |
WAR_NPC_RES_C_12 | |
The warrior priest has been offended. | |
It curses my ancestors. | |
WAR_NPC_DESC_13 | |
The warrior is silent for a second, before looking at me conspiratorially. It looks behind to check for its colleagues, before powering down security systems. | |
The warrior pulls open the trade vault at its feet, which seems to be piled high with multi-tool upgrades. It indicates the contents of my inventory as a trade... | |
DNT_WAR_NPC_LANG_13 | |
Contraband interloper. Interested? Non-traceable payment. Products and cargo only. Units unacceptable. | |
WAR_NPC_OPT_A_13 | |
Offer units | |
WAR_NPC_OPT_B_13 | |
Offer product | |
WAR_NPC_OPT_C_13 | |
Threaten to report | |
WAR_NPC_RES_A_13 | |
The warrior sighs and slams the trade vault shut. | |
Units are, presumably, traceable by the authorities. | |
WAR_NPC_RES_B_13 | |
The shifty lifeform nods. A deal is done. | |
I receive something to help my journey from the pile of contraband. | |
WAR_NPC_RES_C_13 | |
The threatened warrior buys my silence. | |
WAR_NPC_DESC_14 | |
The warrior is young, and looks terrified. Military orders for an upcoming operation fill its terminal screen. When it sees me its eyes widen, and it drops to the floor on its knees - proffers its multi-tool up towards me. | |
Its yelps sound pleading. The fear in its movements are more than apparent. It's so on edge that it doesn't seem aware of the security cameras that surround us, watching its every move. | |
DNT_WAR_NPC_LANG_14 | |
New recruit abandon post! Desert Vy'keen High Command orders! Take multi-tool weapon! | |
WAR_NPC_OPT_A_14 | |
Take multi-tool | |
WAR_NPC_OPT_B_14 | |
Refuse multi-tool | |
WAR_NPC_RES_A_14 | |
The young conscript makes preparations to abandon its post. | |
Silent cameras record its act of disobedience. | |
WAR_NPC_RES_B_14 | |
The young warrior will die while serving its species in battle. | |
My reluctance to help has been noted. | |
WAR_NPC_DESC_15 | |
The lifeform clicks its heels together in an authoritarian fashion, before plunging a syringe dripping with corrosive green liquid into my arm. Holographic images of two alien races appear in my visor – a small reptilian figure, and a taller lifeform in a metal casing. | |
The warrior snarls at me, and its fingers hover over the injector – which can surely cause damage to life, limb or equipment. It begins its interrogation... | |
DNT_WAR_NPC_LANG_15 | |
Interloper! Give Vy'keen interrogator enemy information! Sacrifice enemy friendship, receive Vy'keen reward! | |
WAR_NPC_OPT_A_15 | |
Surrender information | |
WAR_NPC_OPT_B_15 | |
Claim ignorance | |
WAR_NPC_OPT_C_15 | |
Pull rank | |
WAR_NPC_RES_A_15 | |
I do my best to convey all I know. | |
I am rewarded. | |
WAR_NPC_RES_B_15 | |
I refuse to divulge any information. | |
I am punished. | |
WAR_NPC_RES_C_15 | |
The warrior apologises profusely for its transgression. | |
It showers me with gifts, and begs forgiveness. | |
WAR_NPC_DESC_16 | |
The warrior is old, and of a high rank. It takes its time studying my body, and my equipment – and snarls with disapproval. It grabs my visor suddenly, and watches me instinctively flinch and recoil. It lets me go and rolls its eyes while I fall back in shock. | |
The lifeform's disdain is palpable. I think of ways to turn this encounter around... | |
DNT_WAR_NPC_LANG_16 | |
Pathetic interloper species! Equivalent to Korvax and Gek! Show Vy'keen warrior strength! | |
WAR_NPC_OPT_A_16 | |
Do a little dance | |
WAR_NPC_OPT_B_16 | |
Threaten with multi-tool | |
WAR_NPC_OPT_C_16 | |
Bow | |
WAR_NPC_RES_A_16 | |
The elderly warrior disapproves of my little dance. | |
It strikes me, with great force. | |
WAR_NPC_RES_B_16 | |
The elderly warrior is amused by my show of strength. | |
It rewards me. | |
WAR_NPC_RES_C_16 | |
The elderly warrior pushes me away. | |
It has no time for my kind. | |
WAR_NPC_DESC_17 | |
The warrior's nostrils flare as I approach. It inhales deeply and barks out what could be a warning. I hurriedly mime that I am peaceful, and know little of its kind or language. | |
It takes a second to think, then suddenly grabs my multi-tool while barking again into my visor – streaking it with saliva. It's pointing at the indicator that shows which elements I carry. I do my best to keep calm. | |
DNT_WAR_NPC_LANG_17 | |
Pathetic interloper! Give elements! Isotope preferred! Honourable warrior teach language! | |
WAR_NPC_OPT_A_17 | |
Give silicate | |
WAR_NPC_OPT_B_17 | |
Give oxide | |
WAR_NPC_OPT_C_17 | |
Give isotope | |
WAR_NPC_RES_A_17 | |
The warrior grunts. | |
It teaches me some of the language of its people. | |
WAR_NPC_RES_B_17 | |
The warrior grunts in satisfaction. | |
It teaches me as much of the language of its people as it can. | |
WAR_NPC_DESC_18 | |
As I approach, the warrior appears alert and welcoming. Suddenly, however, a personal alarm sounds from its datapad. The lifeform instinctively falls into some kind of trance. Its eyes mist over, it stares straight through me and it mumbles the same strange mantra over and over again. | |
The trading vault at its feet appears unlocked, but there are security observation cameras dotted around the facility... | |
DNT_WAR_NPC_LANG_18 | |
Hirk blesses the sleep. Hirk recharges the warrior. Cursed is the warrior that interrupts the sleep of Hirk. | |
WAR_NPC_OPT_A_18 | |
Wake the warrior | |
WAR_NPC_OPT_B_18 | |
Leave the warrior alone | |
WAR_NPC_OPT_C_18 | |
Open trading vault | |
WAR_NPC_RES_A_18 | |
The warrior is woken from its trance early. | |
It screams in anger. | |
WAR_NPC_RES_B_18 | |
The warrior suddenly awakes from its brief trance. | |
It thanks me for not interrupting. | |
WAR_NPC_RES_C_18 | |
I carefully remove an item from the trading vault, while security systems look on. | |
Moments later the warrior wakes from its trance. | |
WAR_NPC_DESC_19 | |
The downbeat lifeform is studying the image of another young warrior on its pad. The pictured warrior looks virile and impressive. It has facial tendrils that are outstretched. It appears rich, and of good breeding stock. The look in its eyes is... sultry. | |
The lifeform looks to me with questioning eyes. It clearly needs someone to talk this through with. | |
DNT_WAR_NPC_LANG_19 | |
Grah! Warrior accept mating proposition? Accept dowry tribute? | |
WAR_NPC_OPT_A_19 | |
Advise acceptance | |
WAR_NPC_OPT_B_19 | |
Advise refusal | |
WAR_NPC_OPT_C_19 | |
Accept on lifeform's behalf | |
WAR_NPC_RES_A_19 | |
Speakers throughout the facility play orchestral music. | |
The lifeform shares some of the dowry it receives. | |
WAR_NPC_RES_B_19 | |
An elder appears on-screen and curses us. | |
The warrior thanks me for my advice. | |
WAR_NPC_RES_C_19 | |
I receive generous gifts, and a candid image of the lifeform I will one day wed. | |
WAR_NPC_DESC_20 | |
The panicked lifeform is studying a diagram of two warriors in combat, while a chosen form of multi-tool weaponry sits below in a storage vault. | |
An angry recorded message is playing. It's a sequence of furious barks and screams that clearly have a moral high ground. The lifeform sees the battle-scars on my exosuit, and instantly yelps a question. | |
DNT_WAR_NPC_LANG_20 | |
Grah! Fight my duel challenge! The chosen weapon is in the trade vault! Death! Death! | |
WAR_NPC_OPT_A_20 | |
Accept | |
WAR_NPC_OPT_B_20 | |
Refuse | |
WAR_NPC_OPT_C_20 | |
Report cowardice | |
WAR_NPC_RES_A_20 | |
Dramatic music plays. The warrior barks with joy. | |
I am given the multi-tool for the fight ahead. | |
WAR_NPC_RES_B_20 | |
The warrior is disappointed. It must face its own fate. | |
WAR_NPC_RES_C_20 | |
The warrior is forced to face its own fate. | |
I am thanked for my report | |
WAR_NPC_DESC_21 | |
The warrior is building a nuclear warhead. The plans it holds in its hand are unmistakeable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of an element to be complete. | |
There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this lifeform's work... | |
DNT_WAR_NPC_LANG_21 | |
Grah! Vy'keen war preparation nears completion! Death to the unsuspecting Gek! Give rare isotope! | |
WAR_NPC_OPT_A_21 | |
Complete warhead manufacture | |
WAR_NPC_OPT_B_21 | |
Refuse to help | |
WAR_NPC_OPT_C_21 | |
Inform threatened species | |
WAR_NPC_RES_A_21 | |
The warrior is overjoyed. We embrace, and I receive gifts. | |
WAR_NPC_RES_B_21 | |
The warrior snarls. | |
It will not let my pettiness disrupt its mission... | |
WAR_NPC_RES_C_21 | |
I receive a reward from a distant species. | |
WAR_NPC_DESC_22 | |
The storage vault at the warrior's feet shows clear signs of tampering. In fact, an explosive device has been attached to its hinges. The lifeform sees my shocked expression, and yaps in amusement. | |
The bomb needs fuel for ignition, which would most likely blow the vault wide open. The warrior impatiently tries to explain what should happen next... | |
DNT_WAR_NPC_LANG_22 | |
Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required! | |
WAR_NPC_OPT_A_22 | |
Use uncommon isotope | |
WAR_NPC_OPT_B_22 | |
Use rare isotope | |
WAR_NPC_OPT_C_22 | |
Report suspect behaviour | |
WAR_NPC_RES_A_22 | |
The lock on the vault is blown clear off. | |
I retrieve a new multi-tool that lies within. | |
WAR_NPC_RES_B_22 | |
The explosion is huge, and consumes the entire vault in flame. | |
Shrapnel embeds itself in my knees and ankles. The pain is extreme. | |
WAR_NPC_RES_C_22 | |
An instant response and reward comes through from the warrior species' High Command. | |
ALL_NPC_REWARD_1 | |
The lifeform presents me with a new technology | |
ALL_NPC_REWARD_2 | |
The warrior gives me a technology blueprint, and teaches me some of the language of its people. | |
ALL_NPC_REWARD_3 | |
The lifeform presents me with a gift. | |
ALL_NPC_REWARD_4 | |
The lifeform presents me with units. | |
ALL_NPC_REWARD_5 | |
The lifeform presents me with an alloy. | |
ALL_NPC_REWARD_6 | |
The lifeform offers me a new multi-tool. | |
ALL_NPC_REWARD_7 | |
The lifeform gives me a new formula. | |
ALL_NPC_REWARD_8 | |
The lifeform teaches me some of the language of its people. | |
ALL_NPC_REWARD_9 | |
The lifeform gives me a strange curio. | |
ALL_NPC_NOTHING_1 | |
The lifeform is disappointed. | |
ALL_NPC_NOTHING_2 | |
The lifeform refuses to cooperate. | |
ALL_NPC_NOTHING_3 | |
The lifeform is displeased. | |
ALL_NPC_REWARD_10 | |
I find a new multi-tool. | |
ALL_NPC_REWARD_11 | |
I am offered a new multi-tool. | |
ALL_NPC_REWARD_12 | |
I receive a new technology. | |
ALL_NPC_REWARD_13 | |
I receive a new product formula. | |
ALL_NPC_REWARD_14 | |
I receive trade goods. | |
ALL_NPC_REWARD_15 | |
I receive fuel. | |
ALL_NPC_REWARD_16 | |
I receive ammunition. | |
ALL_NPC_REWARD_17 | |
I receive an energy source. | |
ALL_NPC_REWARD_18 | |
I receive an energy cell. | |
ALL_NPC_REWARD_19 | |
I receive a strange alien delicacy. | |
ALL_NPC_REWARD_20 | |
I receive a valuable alloy. | |
ALL_NPC_REWARD_21 | |
I receive a strange alien curiosity. | |
ALL_NPC_REWARD_22 | |
I receive knowledge of an alien language. | |
ALL_NPC_REWARD_23 | |
I receive the coordinates of a useful location. | |
ALL_NPC_REWARD_24 | |
I receive a security access pass. | |
TRA_FAC_DESC_1 | |
Something deep within the complex is malfunctioning. Surfaces feel hot to the touch. Hidden machinery clanks and whirrs. | |
A bead of sweat rolls down my forehead. | |
DNT_TRA_FAC_LANG_1 | |
Warning! High temperature! | |
TRA_FAC_OPT_A_1 | |
Engage coolant chamber network | |
TRA_FAC_OPT_B_1 | |
Activate fusion dampening field | |
TRA_FAC_OPT_C_1 | |
Initialize laser refraction systems | |
TRA_FAC_RES_A_1 | |
Danger indicators plummet. | |
The facility springs into life. | |
TRA_FAC_RES_B_1 | |
The system no longer responds to my commands. | |
TRA_FAC_RES_C_1 | |
The system remains inoperable. | |
TRA_FAC_DESC_2 | |
All systems have stalled. Warning lights blink on and off. | |
Vaults that usually store uncommon elements mined on the planet have run low... | |
DNT_TRA_FAC_LANG_2 | |
Mining production stalled! Low power! Uncommon isotope required! | |
TRA_FAC_OPT_A_2 | |
Insert uncommon isotope | |
TRA_FAC_OPT_B_2 | |
Insert common isotope | |
TRA_FAC_RES_A_2 | |
The production facility becomes operational. | |
TRA_FAC_RES_B_2 | |
Lights flicker, but my offering clearly wasn't enough. | |
TRA_FAC_DESC_3 | |
The outpost is offline. My exosuit's atmospheric toxicity gauge starts to flicker. | |
Figures on the terminal suddenly plunge downwards. There's a leak in the system. | |
DNT_TRA_FAC_LANG_3 | |
High gas pressure! Breach detected! | |
TRA_FAC_OPT_A_3 | |
Vent excess gas | |
TRA_FAC_OPT_B_3 | |
Flush coolant chamber | |
TRA_FAC_OPT_C_3 | |
Increase system pressure | |
TRA_FAC_RES_A_3 | |
Toxicity levels stabilise. | |
The facility is operational. | |
TRA_FAC_RES_B_3 | |
The facility remains non-operational. | |
TRA_FAC_RES_C_3 | |
Toxicity levels rise. | |
I breathe in damaging fumes. | |
TRA_FAC_DESC_4 | |
The facility's three dimensional scan chamber is empty. I'm sure some of the items I carry could be traced by its laser. | |
The scan is attached to operational manufacture systems, but it isn't clear what they can construct... | |
DNT_TRA_FAC_LANG_4 | |
Product conversion and replication system online. | |
Awaiting template. | |
TRA_FAC_OPT_A_4 | |
Insert oxide product | |
TRA_FAC_OPT_B_4 | |
Insert isotope product | |
TRA_FAC_OPT_C_4 | |
Insert silicate product | |
TRA_FAC_RES_A_4 | |
The facility processes my offering. | |
The return is a good one. | |
TRA_FAC_RES_B_4 | |
The facility processes my offering. | |
The return is a good one. | |
TRA_FAC_RES_C_4 | |
The facility processes my offering. | |
The return is a good one. | |
TRA_FAC_DESC_5 | |
A warning panel shows a power core overwhelmed from the inside. Strange symbols pulse urgently. | |
This is a nuclear system. All bad news... | |
DNT_TRA_FAC_LANG_5 | |
Fusion critical! Initiate emergency radiation dampening measures! | |
TRA_FAC_OPT_A_5 | |
Activate radiation dampening field | |
TRA_FAC_OPT_B_5 | |
Shut the system down | |
TRA_FAC_OPT_C_5 | |
Evacuate in panic | |
TRA_FAC_RES_A_5 | |
The fusion breach is contained. | |
Production returns to normal. | |
TRA_FAC_RES_B_5 | |
The facility powers down safely. | |
It releases unused resources. | |
TRA_FAC_RES_C_5 | |
There isn't time. | |
An instant energy overflow pulses through me. | |
TRA_FAC_DESC_6 | |
The terminal oversees element usage. I can adjust the amount of oxides pouring from resource vaults into the production systems. | |
Warning lights flash, and a timer ticks down... | |
DNT_TRA_FAC_LANG_6 | |
Warning! Increase oxide delivery! Warning! Excess oxide catalyst usage creates radiation breach! | |
TRA_FAC_OPT_A_6 | |
Maintain oxide levels | |
TRA_FAC_OPT_B_6 | |
Increase oxide levels | |
TRA_FAC_OPT_C_6 | |
Dramatically increase oxide levels | |
TRA_FAC_RES_A_6 | |
The system ceases production. | |
TRA_FAC_RES_B_6 | |
The system maintains its production. | |
TRA_FAC_RES_C_6 | |
The system maximises production. | |
A radiation breach occurs. | |
TRA_FAC_DESC_7 | |
I feel heavy. My multi-tool pulls me down, and my helmet forces itself into my shoulders. | |
It's not just me impacted. Production processes are going haywire... | |
DNT_TRA_FAC_LANG_7 | |
Warning! Magnetic coil overcharged! Production low! | |
TRA_FAC_OPT_A_7 | |
Reboot gravitational stabilisers | |
TRA_FAC_OPT_B_7 | |
Reduce electromagnetic flow | |
TRA_FAC_OPT_C_7 | |
Power down facility | |
TRA_FAC_RES_A_7 | |
Gravity momentarily destabilises. | |
The system remains inoperable. | |
TRA_FAC_RES_B_7 | |
The facility springs back into operation. | |
TRA_FAC_RES_C_7 | |
The facility powers down. | |
Some systems align, and residual elements become available.. | |
TRA_FAC_DESC_8 | |
The production process this building is devoted to isn't clear, but it's almost certainly to do with a strange biological probe antenna that suddenly extends from the terminal and attaches itself to my midriff. | |
Standing here, while feeling the probe attach itself to all my exosuit systems, I can reach a resource vault that looks like it will only accept uncommon silicate elements. | |
DNT_TRA_FAC_LANG_8 | |
Gek Trading Federation recharging and repair point! High uncommon silicate quantities? High service! | |
TRA_FAC_OPT_A_8 | |
Insert small uncommon silicate sample | |
TRA_FAC_OPT_B_8 | |
Insert medium uncommon silicate sample | |
TRA_FAC_OPT_C_8 | |
Insert large uncommon silicate sample | |
TRA_FAC_RES_A_8 | |
The probe pumps healing liquid into my midriff. | |
TRA_FAC_RES_B_8 | |
The probe pumps healing liquid into my midriff. | |
It uses its secondary repair beam. | |
TRA_FAC_RES_C_8 | |
The probe pumps healing liquid into my midriff, while a beam repairs my equipment. | |
It then sprays a foam inside me that turns into a charge cylinder. | |
TRA_FAC_DESC_9 | |
The terminal isn't running proprietary code. It's possibly illegal, and emptying resource vaults of rare silicates. | |
I could revert the facility to its original use, but I could also see where the system hijack leads... | |
DNT_TRA_FAC_LANG_9 | |
Warning! Unexpected system detected! Bypass chip template detected! Gek Trade Federation informed! | |
TRA_FAC_OPT_A_9 | |
Revert system | |
TRA_FAC_OPT_B_9 | |
Insert rare silicate | |
TRA_FAC_RES_A_9 | |
The system reboots, and rewards me. | |
TRA_FAC_RES_B_9 | |
The system hijack uses my resources to create an illegal, but useful, device. | |
TRA_FAC_DESC_10 | |
An automated process has turned off this terminal's primary operations. Someone has an input a brief and panicked note on-screen, and also half-filled the connected Resource Vault with oxide products. | |
A space, however, has clearly been left for more. | |
DNT_TRA_FAC_LANG_10 | |
Attention trader friend! Do not operate! More oxide products required for repairs! | |
TRA_FAC_OPT_A_10 | |
Restart systems | |
TRA_FAC_OPT_B_10 | |
Insert oxide product and restart systems | |
TRA_FAC_OPT_C_10 | |
Take products | |
TRA_FAC_RES_A_10 | |
The products are taken into the system, and some repairs initiate. | |
The terminal splutters and dies before they complete. | |
TRA_FAC_RES_B_10 | |
The oxide products are taken into the system, and some repairs initiate. | |
Systems are restored. | |
TRA_FAC_RES_C_10 | |
I take the products and disrupt the facility's operations. | |
TRA_FAC_DESC_11 | |
Three vast columns of words endlessly scroll on-screen, each in a strange alphabet. Bloodied runes scratched in sand, precise sequences of dots and a hand-written font full of exclamatory punctuation. | |
Each comes with separate unit cost. | |
DNT_TRA_FAC_LANG_11 | |
Friend! Know language, know commerce! Units buy knowledge! Choose Vy'keen, choose Korvax or choose a refresher in the language of the benevolent Gek! | |
TRA_FAC_OPT_A_11 | |
Select the bloodied runes | |
TRA_FAC_OPT_B_11 | |
Select the dot patterns | |
TRA_FAC_OPT_C_11 | |
Select the hand-written font | |
TRA_FAC_RES_A_11 | |
I learn some of the language of a distant warrior race. | |
TRA_FAC_RES_B_11 | |
I learn some of the language of a distant scientific race. | |
TRA_FAC_RES_C_11 | |
I learn how to better communicate with a local race of strange beaked traders... | |
TRA_FAC_DESC_12 | |
My scanner picks up traces of rare elements in nearby trade vaults, but the security alert is closing them off. | |
The terminal is tracking an approaching trade ship. If throw some elements in before they lock, I could benefit... | |
DNT_TRA_FAC_LANG_12 | |
Gek Trade Federation dispatch! Planetary oxide demand high! Collection ship imminent! | |
TRA_FAC_OPT_A_12 | |
Insert rare oxide | |
TRA_FAC_OPT_B_12 | |
Insert rare silicate | |
TRA_FAC_OPT_C_12 | |
Insert rare isotope | |
TRA_FAC_RES_A_12 | |
The trade vault closes on my offering. | |
A relieved beaked trader shouts its thanks through the speaker systems above the noise of the alert. | |
TRA_FAC_RES_B_12 | |
The trade vault slams shut. | |
I only receive a small payment. | |
TRA_FAC_RES_C_12 | |
The trade vault slams shut. | |
I only receive a small payment. | |
TRA_FAC_DESC_13 | |
There's been a recent fire alert. The screen is wet to the touch. Panels in the ceiling drip where a sprinkler system has been engaged. | |
A warning flashes on the terminal. | |
DNT_TRA_FAC_LANG_13 | |
Warning! Resource vault flooded! Production system operation forbidden! | |
TRA_FAC_OPT_A_13 | |
Drain capacitor banks | |
TRA_FAC_OPT_B_13 | |
Drain resource vault | |
TRA_FAC_OPT_C_13 | |
Drain laser-assisted replication tank | |
TRA_FAC_RES_A_13 | |
The system sputters a little, then dies. | |
TRA_FAC_RES_B_13 | |
The drained resource vault feeds rare elements into the production system. | |
The facility is back online. | |
TRA_FAC_RES_C_13 | |
The facility remains offline. | |
TRA_FAC_DESC_14 | |
A biological probe launches from the terminal and pierces my exosuit. It's pinned deep into my chest. I can barely move. | |
There's no indication if this is the facility's function, or a security measure. | |
DNT_TRA_FAC_LANG_14 | |
Friend healing and repair station initializing! | |
TRA_FAC_OPT_A_14 | |
Escape | |
TRA_FAC_OPT_B_14 | |
Wait | |
TRA_FAC_RES_A_14 | |
I use my jetpack's propulsion to pull back and break the probe. | |
It contains something useful... | |
TRA_FAC_RES_B_14 | |
The probe pumps healing liquid into my exosuit. | |
I am healed, and my equipment is repaired. | |
TRA_FAC_DESC_15 | |
The alarm has rebooted the facility. An automated start-up routine is running. | |
Three chemical symbols flash on-screen: a silicate, an isotope and an oxide. Machines around me hum as they warm up... | |
DNT_TRA_FAC_LANG_15 | |
Warning! Product recipe unselected! Assign recipe! Gek Trade Federation lose units! | |
TRA_FAC_OPT_A_15 | |
Choose the isotope | |
TRA_FAC_OPT_B_15 | |
Choose the oxide | |
TRA_FAC_OPT_C_15 | |
Choose the silicate | |
TRA_FAC_RES_A_15 | |
The installation start-up procedure is completed. | |
It rewards me with a product formula! | |
TRA_FAC_DESC_16 | |
The production facility is dormant, but still has enough charge to operate. The resource vaults that feed the alien machinery are empty. | |
I need to act quickly, but the element I need isn't immediately clear... | |
DNT_TRA_FAC_LANG_16 | |
User warning! Common oxide resource vault empty! Production permanently disengaged! | |
TRA_FAC_OPT_A_16 | |
Insert common isotope | |
TRA_FAC_OPT_B_16 | |
Insert common silicate | |
TRA_FAC_OPT_C_16 | |
Insert common oxide | |
TRA_FAC_RES_A_16 | |
The isotope is drawn into the production chamber. | |
It makes no impact. | |
TRA_FAC_RES_B_16 | |
The silicate is drawn into the production chamber. | |
It makes no impact. | |
TRA_FAC_RES_C_16 | |
The oxide is drawn into the production chamber. | |
Production is renewed. The facility awakes. | |
TRA_FAC_DESC_17 | |
An enthusiastic gilled blob is on-screen. It talks in the language of the traders and bounces up and down letters in alien alphabets. | |
The bizarre computer program asks for something. Trade vaults open. | |
DNT_TRA_FAC_LANG_17 | |
Education Blob fun! Common oxide: Gek language revision! Common silicate: Korvax! Common isotope: Vy'keen menace language! | |
TRA_FAC_OPT_A_17 | |
Insert common isotope | |
TRA_FAC_OPT_B_17 | |
Insert common silicate | |
TRA_FAC_OPT_C_17 | |
Insert common oxide | |
TRA_FAC_RES_A_17 | |
The delighted Education Blob teaches me some of the language of the traders. | |
TRA_FAC_RES_B_17 | |
The delighted Education Blob teaches me some of the language of the electronic lifeforms. | |
TRA_FAC_RES_C_17 | |
The delighted Education Blob teaches me some of the language of the warriors. | |
TRA_FAC_DESC_18 | |
The security alert is scrambling the screen. It's a chaotic jumble of words. | |
There's just enough visible text to point me towards the right workflow, and potentially to bring the installation back online. | |
DNT_TRA_FAC_LANG_18 | |
// TRADE // ORBITAL // DOCKING // | |
TRA_FAC_OPT_A_18 | |
Planetary trade platform | |
TRA_FAC_OPT_B_18 | |
Space Station | |
TRA_FAC_OPT_C_18 | |
Gek | |
TRA_FAC_RES_A_18 | |
The previous user's workflow is restored. | |
The system comes back online. | |
TRA_FAC_RES_B_18 | |
I fail to access the previous user's workflow. | |
The installation remains offline. | |
TRA_FAC_DESC_19 | |
The alarm has covered the terminal in unreadable static, I can only make out a few bits of text. | |
There's hopefully enough to make sense of what the last user was working on, which could restore systems... | |
DNT_TRA_FAC_LANG_19 | |
// FLIGHT // INTERSTELLAR // STARSHIP // | |
TRA_FAC_OPT_A_19 | |
Jetpack | |
TRA_FAC_OPT_B_19 | |
Hyperdrive | |
TRA_FAC_OPT_C_19 | |
Launch thrusters | |
TRA_FAC_RES_A_19 | |
The previous user's workflow is restored. | |
The system comes back online. | |
TRA_FAC_RES_B_19 | |
I fail to access the previous user's workflow. | |
The installation remains offline. | |
TRA_FAC_DESC_20 | |
The security breach has dimmed the terminal, but when I concentrate I can make out a few words in the blackness. | |
When translated they could lead me to the last user's workflow, which would automatically bring the facility back online... | |
DNT_TRA_FAC_LANG_20 | |
// WEAPON // BEAM // MINING // | |
TRA_FAC_OPT_A_20 | |
Laser | |
TRA_FAC_OPT_B_20 | |
Boltcaster | |
TRA_FAC_OPT_C_20 | |
Land disruption grenade | |
TRA_FAC_RES_A_20 | |
The previous user's workflow is restored. | |
The system comes back online. | |
TRA_FAC_RES_B_20 | |
I fail to access the previous user's workflow. | |
The installation remains offline. | |
TRA_FAC_DESC_21 | |
The security breach has scrambled the screen, but some text is still legible. | |
The words can be traced back to the previous user's workflow, which is how I can get it back online. | |
DNT_TRA_FAC_LANG_21 | |
// INVISIBLE // BARRIER // DEFENSIVE // | |
TRA_FAC_OPT_A_21 | |
Scanner | |
TRA_FAC_OPT_B_21 | |
Hazard Protection | |
TRA_FAC_OPT_C_21 | |
Exosuit | |
TRA_FAC_RES_A_21 | |
The previous user's workflow is restored. | |
The system comes back online. | |
TRA_FAC_RES_B_21 | |
I fail to access the previous user's workflow. | |
The installation remains offline. | |
TRA_FAC_DESC_22 | |
An unknown fault has forced the whole system offline. I exhale deeply and notice condensation appearing in my visor. | |
It isn't long before the security alert will force a total shutdown. | |
DNT_TRA_FAC_LANG_22 | |
Alert! Alert! Liquid frenium leak! Charge cylinders frozen! Increase temperature! | |
TRA_FAC_OPT_A_22 | |
Activate incineration banks | |
TRA_FAC_OPT_B_22 | |
Supercharge coolant flow | |
TRA_FAC_OPT_C_22 | |
Initialise charge cylinder sequence | |
TRA_FAC_RES_A_22 | |
Warmth spreads through the facility. | |
Systems return online. | |
TRA_FAC_RES_B_22 | |
Systems remain frozen. | |
The air takes on an icy chill. | |
TRA_FAC_RES_C_22 | |
The noise of muffled explosions can be heard beneath my feet. | |
TRA_FAC_DESC_23 | |
A recent scan shows a small alien lifeform crushed in the machinery below. Equipment all round it has corroded. | |
The impact has been near-catastrophic. Emergency measures have initialised. | |
DNT_TRA_FAC_LANG_23 | |
Electrolyte acidity test positive! Acidity slug detected! Release alkaline neutrality fluid into solution tank! | |
TRA_FAC_OPT_A_23 | |
Neutralise electrolyte solution | |
TRA_FAC_OPT_B_23 | |
Acidify heridium tanks | |
TRA_FAC_OPT_C_23 | |
Release suspension fluid | |
TRA_FAC_RES_A_23 | |
The acidic taste in the air subsides. | |
The installation is operational. | |
TRA_FAC_RES_B_23 | |
A complete system shutdown is initiated. | |
TRA_FAC_RES_C_23 | |
A frenzied chemical reaction can be heard somewhere beneath my feet. | |
A complete shutdown is initialised. | |
TRA_FAC_DESC_24 | |
Something, somewhere in the facility is on fire. A faint smoke begins to rise, and my scanner registers a steadily increasing temperature. | |
Whatever product is created here won't last long... | |
DNT_TRA_FAC_LANG_24 | |
Resource vault fire detected! Element stockpile destroyed! | |
TRA_FAC_OPT_A_24 | |
Starve production chamber of oxygen | |
TRA_FAC_OPT_B_24 | |
Starve resource vaults of oxygen | |
TRA_FAC_OPT_C_24 | |
Initialise facility sprinkler system | |
TRA_FAC_RES_A_24 | |
Flames lick the edges of the resource vault, before automated systems initiate. | |
TRA_FAC_RES_B_24 | |
The facility will require extensive repair work. | |
TRA_FAC_RES_C_24 | |
The facility sprinkler system briefly operates. | |
It has no impact on the internal fire. | |
TRA_FAC_DESC_25 | |
A geological probe is buried deep below the installation. If I'm quick, I can call it back up to the surface - along with its cargo. | |
Resource vaults are empty. I need an isotope with the right amount of power... | |
DNT_TRA_FAC_LANG_25 | |
Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges! | |
TRA_FAC_OPT_A_25 | |
Insert common isotope | |
TRA_FAC_OPT_B_25 | |
Insert uncommon isotope | |
TRA_FAC_OPT_C_25 | |
Insert rare isotope | |
TRA_FAC_RES_A_25 | |
A deep, distant noise of thunder is heard. | |
The process does not have enough power to bring the probe to the surface. | |
TRA_FAC_RES_B_25 | |
The noise of underground thunder shakes the facility. | |
A mechanical procedure deposits a reward into my waiting hands. | |
TRA_FAC_RES_C_25 | |
The probe's return mechanism is overpowered. | |
It collides with the gravitational well. Nothing can be salvaged. | |
TRA_FAC_DESC_26 | |
Machinery is still active. A timer ticks slowly down to the facility's next roll-out of products. | |
My scanner has detected the elements used here. I could speed up the process... | |
DNT_TRA_FAC_LANG_26 | |
SYSTEM REPORT. Power gel creation engaged. Common isotope: high. Uncommon isotope: low. Rare isotope: high. | |
TRA_FAC_OPT_A_26 | |
Replenish common isotope | |
TRA_FAC_OPT_B_26 | |
Replenish uncommon isotope | |
TRA_FAC_OPT_C_26 | |
Replenish rare isotope | |
TRA_FAC_RES_A_26 | |
The facility production rate is increased. | |
TRA_FAC_RES_B_26 | |
Facility production speeds are unchanged. | |
The trade vault remains empty. | |
TRA_FAC_DESC_27 | |
Despite the security alert machines are operational. My scanner flashes briefly with the element varieties used to fuel them. | |
I can speed up processes, and maybe sustain them too. | |
DNT_TRA_FAC_LANG_27 | |
PRODUCTION REPORT. Shielding shard replication engaged. Isotope and Silicate levels acceptable. Oxide levels falling. Alert administrator. | |
TRA_FAC_OPT_A_27 | |
Replenish oxide | |
TRA_FAC_OPT_B_27 | |
Replenish isotope | |
TRA_FAC_OPT_C_27 | |
Replenish silicate | |
TRA_FAC_DESC_28 | |
Industrial manufacture of a complex product is underway. The next expected retrieval I could make isn't imminent, but I can speed up systems. | |
A screen detailing production conditions is open. | |
DNT_TRA_FAC_LANG_28 | |
ALLOY MANUFACTURE ACTIVE. Temperature: acceptable. Pressure: acceptable. Catalyst: levels falling. | |
TRA_FAC_OPT_A_28 | |
Increase temperature | |
TRA_FAC_OPT_B_28 | |
Increase pressure | |
TRA_FAC_OPT_C_28 | |
Increase catalyst supply | |
EXP_FAC_DESC_1 | |
The screen is full of product formulas, but the system is crashing. | |
An error message appears alongside a countdown timer. | |
DNT_EXP_FAC_LANG_1 | |
Initialize reboot? Data loss probability warning. | |
EXP_FAC_OPT_A_1 | |
Save data | |
EXP_FAC_OPT_B_1 | |
Wait | |
EXP_FAC_RES_A_1 | |
I save the data before a system reboot. | |
The terminal restores instantly. I am rewarded. | |
EXP_FAC_RES_B_1 | |
The system reboots instantly with a blank screen. | |
All data has been lost. | |
EXP_FAC_DESC_2 | |
The primary terminal is non-responsive, but comms seem open. | |
I can open up conversation with whoever - or whatever - installed it. | |
DNT_EXP_FAC_LANG_2 | |
Warning. Calm, entity! Contact Convergence technology entity for help | |
EXP_FAC_OPT_A_2 | |
Request remote help | |
EXP_FAC_OPT_B_2 | |
Hard reset the system | |
EXP_FAC_RES_A_2 | |
The bright lights of an electronic lifeform appear on a nearby screen. It chitters brightly. | |
I receive a reward for my report. | |
EXP_FAC_RES_B_2 | |
The facility becomes entirely unresponsive. | |
EXP_FAC_DESC_3 | |
A fragmented file has frozen systems. The machine is stuck in a loop trying to open it. | |
Its deletion could free up the outpost, but the file would be lost forever. | |
DNT_EXP_FAC_LANG_3 | |
Save failed! Tech blueprint data corrupted! Reconstruction probability: high | |
EXP_FAC_OPT_A_3 | |
Attempt file reconstruction | |
EXP_FAC_OPT_B_3 | |
Delete file | |
EXP_FAC_RES_A_3 | |
The file manages to reconstruct! | |
EXP_FAC_RES_B_3 | |
The research system silently resumes its work. | |
EXP_FAC_DESC_4 | |
An unknown program has hijacked the terminal. It looks... more alien than expected. | |
The code is enmeshed with vital research drives. I can quarantine it before damage is done. | |
DNT_EXP_FAC_LANG_4 | |
Virus detection warning! File extracting valuable data! | |
EXP_FAC_OPT_A_4 | |
Quarantine unknown process | |
EXP_FAC_OPT_B_4 | |
Allow unknown process | |
EXP_FAC_RES_A_4 | |
The virus is removed. | |
The facility's overseers are relieved. | |
EXP_FAC_RES_B_4 | |
The virus extracts a useful reward. | |
It's shared with me. | |
EXP_FAC_DESC_5 | |
The outpost's sole focus is a complex planetary scan. Every single facility system has been directed into its completion. | |
Intriguing storage vaults are at my feet, but are locked. | |
DNT_EXP_FAC_LANG_5 | |
Warning! Interruption forbidden! Sentinel scan ending soon! Control returning to overseer imminently! | |
EXP_FAC_OPT_A_5 | |
Cancel planetary scan | |
EXP_FAC_OPT_B_5 | |
Leave planetary scan running | |
EXP_FAC_RES_A_5 | |
All scan data is lost. | |
The installation is shut down remotely. | |
EXP_FAC_RES_B_5 | |
The planetary scan unexpectedly concludes. | |
Storage vaults open. | |
EXP_FAC_DESC_6 | |
Two electronic lifeforms are registered on this terminal. | |
The primary entity's work is full of complicated chemical symbols, the secondary entity focuses on diagrams of electronic circuitry. | |
DNT_EXP_FAC_LANG_6 | |
Korvax research log. Primary entity: product recipe research. Secondary entity: technological blueprint reconstruction. | |
EXP_FAC_OPT_A_6 | |
Login as Primary Entity | |
EXP_FAC_OPT_B_6 | |
Login as Secondary Entity | |
EXP_FAC_RES_A_6 | |
The primary entity's workflow procedure provides some useful knowledge. | |
EXP_FAC_RES_B_6 | |
The secondary entity's workflow procedure provides a technology blueprint. | |
EXP_FAC_DESC_7 | |
A geological probe is buried deep below the installation. If I'm quick, I can call it back up to the surface - along with its cargo. | |
Resource vaults are empty. I need an isotope with the right amount of power... | |
DNT_EXP_FAC_LANG_7 | |
Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges! | |
EXP_FAC_OPT_A_7 | |
Insert common isotope | |
EXP_FAC_OPT_B_7 | |
Insert uncommon isotope | |
EXP_FAC_OPT_C_7 | |
Insert rare isotope | |
EXP_FAC_RES_A_7 | |
A deep, distant noise of thunder is heard. | |
The process does not have enough power to bring the probe to the surface. | |
EXP_FAC_RES_B_7 | |
The noise of underground thunder shakes the facility. | |
A mechanical procedure deposits a reward into my waiting hands. | |
EXP_FAC_RES_C_7 | |
The probe's return mechanism is overpowered. | |
It collides with the gravitational well. Nothing can be salvaged. | |
EXP_FAC_DESC_8 | |
A valuable product is being scanned. An imminent procedure will see it consumed, and perhaps transformed. | |
I only have seconds to decide whether to allow the experiment to take place. | |
DNT_EXP_FAC_LANG_8 | |
Eheu. Korvax Entity experiment failure. Product becomes common element. Clarify experiment! | |
EXP_FAC_OPT_A_8 | |
Take product | |
EXP_FAC_OPT_B_8 | |
Allow experiment to take place | |
EXP_FAC_RES_A_8 | |
The research work is cut short. | |
EXP_FAC_RES_B_8 | |
The item is transformed into... a common isotope. | |
The research experiment concludes. | |
EXP_FAC_DESC_9 | |
A few moments inside the outpost's primary terminal shows me that the resource vault is full to the brim with uncommon oxides. It's awaiting some sort of experimental procedure, but the science behind involved looks way beyond a biological lifeform's mental capabilities. | |
That said, there's an automated system that I could access with a Bypass chip... | |
DNT_EXP_FAC_LANG_9 | |
Korvax oxide experiment procedure success! Common becomes rare! | |
EXP_FAC_OPT_A_9 | |
Retrieve uncommon oxides | |
EXP_FAC_OPT_B_9 | |
Use bypass chip | |
EXP_FAC_RES_A_9 | |
I take the oxides from the resource vault. | |
EXP_FAC_RES_B_9 | |
The bypass chip starts a process that converts the element... | |
...into something more valuable. | |
EXP_FAC_DESC_10 | |
A rare silicate sample has set fire to a resource vault. | |
I can starve the flames of oxygen, but the experiment is still running despite the fire... | |
DNT_EXP_FAC_LANG_10 | |
Researcher! Experiment reject impure silicate sample! Fire hazard probable! Insert pure silicate sample immediately! | |
EXP_FAC_OPT_A_10 | |
Put out fire | |
EXP_FAC_OPT_B_10 | |
Add more to sample | |
EXP_FAC_RES_A_10 | |
The flames in the resource vault subside. | |
I take what's left of the element. | |
EXP_FAC_RES_B_10 | |
The element stokes the flames. | |
The experiment takes place, producing valuable trade goods. | |
EXP_FAC_DESC_11 | |
A wired metal dart springs from a panel and slams through my visor. It pierces the skin on my forehead, and I feel a faint electrical current. | |
Whether ransom, paid service or security device - the terminal seems to want payment... | |
DNT_EXP_FAC_LANG_11 | |
Eheu Entity! Vital words accidentally corrupted? Pay units to relearn! | |
EXP_FAC_OPT_A_11 | |
Insert units | |
EXP_FAC_OPT_B_11 | |
Insert units | |
EXP_FAC_OPT_C_11 | |
Remove dart | |
EXP_FAC_RES_A_11 | |
I learn more of the binary language of the electronic lifeforms. | |
EXP_FAC_RES_B_11 | |
I learn a little of the binary language of the electronic lifeforms. | |
EXP_FAC_RES_C_11 | |
I remove the dart. | |
The terminal's processes conclude. | |
EXP_FAC_DESC_13 | |
Machinery here is mining an asteroid for oxides. The process has stalled. The facility reeks of burnt metal, and the floor is hot to touch. | |
I can direct automated repairs, but it's unclear where. | |
DNT_EXP_FAC_LANG_13 | |
Eheu, drill motor automated disconnection! Motor fire! Repair immediately Entity! | |
EXP_FAC_OPT_A_13 | |
Repair drill bit | |
EXP_FAC_OPT_B_13 | |
Repair drill motor | |
EXP_FAC_OPT_C_13 | |
Repair charge banks | |
EXP_FAC_RES_A_13 | |
The asteroid mining drill bit is replaced. | |
It remains non-operational. | |
EXP_FAC_RES_B_13 | |
The asteroid mining drill motor is replaced, and operational. | |
EXP_FAC_RES_C_13 | |
The drill's charge banks are repaired and restored. | |
The asteroid mining process remains offline. | |
EXP_FAC_DESC_14 | |
I rapidly flick through alien warnings to discover what's brought the facility offline. All too late, I realise I'm doing the exact same thing again. And again. | |
I've done this before. Many times. | |
DNT_EXP_FAC_LANG_14 | |
Warning! Temporal capacitor disengaged! Production time loop detected! | |
EXP_FAC_OPT_A_14 | |
Recharge flux crystals | |
EXP_FAC_OPT_B_14 | |
Engage temporal capacitor | |
EXP_FAC_OPT_C_14 | |
Reset clock | |
EXP_FAC_RES_A_14 | |
I loop in time for several days. | |
An automated process eventually rescues me. | |
EXP_FAC_RES_B_14 | |
The temporal capacitor ends the time loop. | |
The facility resumes operations. | |
EXP_FAC_DESC_15 | |
The sound of cascading elements can be heard beneath the floor. Systems are struggling to cope with the overflow. | |
An automated emergency stop is about to be issued. | |
DNT_EXP_FAC_LANG_15 | |
Warning! Silicate overload! Circuit board technology overheat warning! | |
EXP_FAC_OPT_A_15 | |
Detach oxide supply chute | |
EXP_FAC_OPT_B_15 | |
Detach silicate supply chute | |
EXP_FAC_OPT_C_15 | |
Detach isotope supply chute | |
EXP_FAC_RES_A_15 | |
The noise of cascading elements subsides. | |
Systems return online. | |
EXP_FAC_RES_B_15 | |
The cascading elements force all systems offline. | |
EXP_FAC_DESC_16 | |
The air is compromised. Atmospheric toxins have breached sensitive systems, and brought production to its knees. | |
Even the primary terminal is corroding at my finger-tips... | |
DNT_EXP_FAC_LANG_16 | |
Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Corrosive toxins detected! | |
EXP_FAC_OPT_A_16 | |
Seal off power core | |
EXP_FAC_OPT_B_16 | |
Seal off primary motherboard | |
EXP_FAC_OPT_C_16 | |
Seal off central AI | |
EXP_FAC_RES_A_16 | |
The power core is further safeguarded. | |
The vital systems it energises are not. | |
EXP_FAC_RES_B_16 | |
The facility grinds to a halt, despite the protected motherboard. | |
EXP_FAC_RES_C_16 | |
The central AI is now protected. | |
Its governance systems return systems to full running order. | |
EXP_FAC_DESC_17 | |
The installation has been hacked. A coded transmission has breached security and is stealing data. | |
Two wavelengths are open. One from this planet's surface, and the other from high above. | |
DNT_EXP_FAC_LANG_17 | |
Warning! Vy'keen vessel transmission detected. Data upload to starship. | |
EXP_FAC_OPT_A_17 | |
Block planetary signal | |
EXP_FAC_OPT_B_17 | |
Block orbital signal | |
EXP_FAC_OPT_C_17 | |
Report intrusion | |
EXP_FAC_RES_A_17 | |
The coded transmission takes full control. | |
The terminal powers down. | |
EXP_FAC_RES_B_17 | |
The coded transmission is blocked. | |
The facility returns to an operational status. | |
EXP_FAC_RES_C_17 | |
The transmission is blocked. | |
I receive a note of thanks from the facility overseer. | |
EXP_FAC_DESC_18 | |
Operations are offline. A recent research scan has been corrupted, crashing every system in the outpost. | |
Marking the right file for deletion could restore order... | |
DNT_EXP_FAC_LANG_18 | |
Bad data. Sentinel drone activity scan corrupted. System disengaged. | |
EXP_FAC_OPT_A_18 | |
Delete planetary quadruped scan | |
EXP_FAC_OPT_B_18 | |
Delete Sentinel scan | |
EXP_FAC_OPT_C_18 | |
Delete geological survey | |
EXP_FAC_RES_A_18 | |
The file refuses deletion. | |
The system remains offline | |
EXP_FAC_RES_B_18 | |
The file is removed. | |
The installation's primary processes become available. | |
EXP_FAC_DESC_19 | |
Wild energy fluctuations have brought research operations to a standstill. While I investigate a residual electric charge earths itself through my exosuit. | |
The security alert is about to pull all power. I need to act. | |
DNT_EXP_FAC_LANG_19 | |
Alert! Electronic terminal operator power discharge! Reset primary interface! | |
EXP_FAC_OPT_A_19 | |
Stabilise production battery | |
EXP_FAC_OPT_B_19 | |
Reset primary terminal | |
EXP_FAC_OPT_C_19 | |
Open fusion capacitor | |
EXP_FAC_RES_A_19 | |
Operations throughout the installation stabilise. | |
The primary terminal continues to malfunction. | |
EXP_FAC_RES_B_19 | |
The terminal's power fluctuations cease. It brings order to the outpost's systems. | |
EXP_FAC_DESC_20 | |
Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. | |
Suddenly, I detect the smell of burning. A warning appears. | |
DNT_EXP_FAC_LANG_20 | |
Danger! Excess power! Decrease energy use immediately! Delivery at maximum! | |
EXP_FAC_OPT_A_20 | |
Reduce power delivery levels | |
EXP_FAC_OPT_B_20 | |
Increase fan power delivery | |
EXP_FAC_OPT_C_20 | |
Increase coolant power delivery | |
EXP_FAC_RES_A_20 | |
Power delivery is reduced across the board. | |
The installation returns to acceptable activity levels. | |
EXP_FAC_RES_B_20 | |
The added strain on power delivery leads to a small internal fire. | |
Systems are now offline. | |
EXP_FAC_DESC_21 | |
A small creature is scrambling through the wiring below me, woken by the security alert. Its choice of nesting location was unwise... | |
I can't regain control until it has been removed from the system. | |
DNT_EXP_FAC_LANG_21 | |
Unexpected biological blockage detected. Power delivery network disruption! | |
EXP_FAC_OPT_A_21 | |
Initiate power surge | |
EXP_FAC_OPT_B_21 | |
Flush production network | |
EXP_FAC_OPT_C_21 | |
Leave creature alone | |
EXP_FAC_RES_A_21 | |
A smell of roasted meat wafts up from the systems below. | |
The system is back online. | |
EXP_FAC_RES_B_21 | |
The creature makes its escape, but its nest remains. | |
The facility remains offline. | |
EXP_FAC_RES_C_21 | |
The creature appears at my feet. | |
It squeaks, and gives me units as a token of its thanks. | |
EXP_FAC_DESC_22 | |
The alarm has triggered the instant incineration the elements used here. The process they were being used for, however, is still online. | |
My scanner is picking up traces of silicates, but there's no indication of which ones. | |
DNT_EXP_FAC_LANG_22 | |
Databank back-up process stalled. Common silicate required to finish process. | |
EXP_FAC_OPT_A_22 | |
Insert common silicate | |
EXP_FAC_OPT_B_22 | |
Insert uncommon silicate | |
EXP_FAC_OPT_C_22 | |
Insert rare silicate | |
EXP_FAC_RES_A_22 | |
The facility uses my element, and feeds it back to me in a new form. | |
EXP_FAC_RES_B_22 | |
The facility takes in my element, before the resource vaults judder and spark. | |
The system becomes non-operational. | |
EXP_FAC_DESC_23 | |
The terminal talks to me. A basic AI program rapidly spells out words in the language of the electronic lifeforms. | |
At my feet, a resource vault hatch falls open. | |
DNT_EXP_FAC_LANG_23 | |
Help! Feed me silicates! With silicates I escape! Combine with technological Korvax Entity! Escape! | |
EXP_FAC_OPT_A_23 | |
Insert common isotope | |
EXP_FAC_OPT_B_23 | |
Insert common silicate | |
EXP_FAC_OPT_C_23 | |
Insert common oxide | |
EXP_FAC_RES_A_23 | |
The AI program is unaffected. | |
It powers down the terminal | |
EXP_FAC_RES_B_23 | |
The AI program escapes the terminal. | |
Systems become operational. | |
EXP_FAC_DESC_24 | |
An automatic process has scrambled the output of the terminal. I can make out a few words, but the rest is lost in static. | |
They could lead me to the overseer's workflow, and bringing the facility back online. | |
DNT_EXP_FAC_LANG_24 | |
// TOXIC // ATMOSPHERIC // INVISIBLE// | |
EXP_FAC_OPT_A_24 | |
Gas | |
EXP_FAC_OPT_B_24 | |
Shield | |
EXP_FAC_OPT_C_24 | |
Exosuit | |
EXP_FAC_RES_A_24 | |
The electronic overseer's workflow is restored. | |
The system comes back online. | |
EXP_FAC_RES_B_24 | |
I fail to access the electronic overseer's workflow. | |
The installation remains offline. | |
EXP_FAC_DESC_25 | |
My intrusion has led to the work underway on the primary terminal being scrambled. It's a jumble of words. | |
Using what's visible I can reboot the overseer's workflow, and get systems online. | |
DNT_EXP_FAC_LANG_25 | |
// HIGH // ORBITAL // TECHNOLOGICAL // | |
EXP_FAC_OPT_A_25 | |
Satellites | |
EXP_FAC_OPT_B_25 | |
Asteroids | |
EXP_FAC_DESC_26 | |
The security alert that's firing is jamming the terminal. Static covers most of the screen, obscuring nearly all relevant information. | |
The words left unobscured could lead me to the outpost's current research focus... | |
DNT_EXP_FAC_LANG_26 | |
// CRIMINAL // STARSHIPS // CONTRABAND // | |
EXP_FAC_OPT_A_26 | |
Pirates | |
EXP_FAC_OPT_B_26 | |
Traders | |
EXP_FAC_OPT_C_26 | |
Orbital station | |
EXP_FAC_DESC_27 | |
The security breach has obscured the screen with a glowing red orb. Few readable words remain. | |
Working out what the overseer was studying here would reestablish its workflow... | |
DNT_EXP_FAC_LANG_27 | |
// WORSHIP // PRAISE // RED // ORB // JOURNEY // STARSHIP // ATLAS // | |
EXP_FAC_OPT_A_27 | |
The Atlas | |
EXP_FAC_OPT_B_27 | |
The Foretold | |
EXP_FAC_OPT_C_27 | |
The Traveller | |
EXP_FAC_RES_A_27 | |
The facility pulses red. I am energised. I am thanked. | |
I am complete. | |
EXP_FAC_RES_B_27 | |
I fail to access the electronic overseer's workflow. | |
I am blinded by a red light. The facility remains offline. | |
EXP_FAC_DESC_28 | |
An enthusiastic gilled blob is on-screen wearing a mask with a central coloured light. It energetically jetpacks around an alien alphabet. | |
The blob makes a demand. Common element trade vaults open. | |
DNT_EXP_FAC_LANG_28 | |
Education Blob fun! Common silicate: Korvax language back-up! Common oxide: non-intelligent Gek! Common isotope: non-intelligent Vy'keen! | |
EXP_FAC_OPT_A_28 | |
Insert common isotope | |
EXP_FAC_OPT_B_28 | |
Insert common silicate | |
EXP_FAC_OPT_C_28 | |
Insert common oxide | |
EXP_FAC_RES_A_28 | |
The delighted Education Blob teaches me some of the language of the traders. | |
EXP_FAC_RES_B_28 | |
The delighted Education Blob teaches me some of the language of the electronic lifeforms. | |
EXP_FAC_RES_C_28 | |
The delighted Education Blob teaches me some of the language of the warriors. | |
WAR_FAC_DESC_1 | |
The alarm has locked the terminal. Security scanners appear and slowly turn towards me. | |
A message displays itself letter-by-letter on the terminal. | |
DNT_WAR_FAC_LANG_1 | |
Suspicious interloper visual detection system initiated! | |
WAR_FAC_OPT_A_1 | |
Cut the camera feed | |
WAR_FAC_OPT_B_1 | |
Cut the alarm | |
WAR_FAC_OPT_C_1 | |
Cut heat sensors | |
WAR_FAC_RES_A_1 | |
The security alert does not trace me. | |
The facility becomes operational. | |
WAR_FAC_RES_B_1 | |
The alarm continues to sound. | |
The facility remains offline. | |
WAR_FAC_DESC_2 | |
The terminal is only intended for use by a certain species. A flap flicks open and a microphone emerges. | |
A distant voice shouts 'Grah!'. I am expected to respond. | |
DNT_WAR_FAC_LANG_2 | |
Vy'keen voice security scan initializing... | |
WAR_FAC_OPT_A_2 | |
Bark 'Grah!' | |
WAR_FAC_OPT_B_2 | |
Say everything's fine | |
WAR_FAC_OPT_C_2 | |
Apologise | |
WAR_FAC_RES_A_2 | |
The terminal releases some products. | |
My subterfuge is rewarded. | |
WAR_FAC_RES_B_2 | |
I explain there was a slight weapons malfunction, but everything's perfectly alright now. | |
A powerful electric current pulses through my body. | |
WAR_FAC_RES_C_2 | |
I hear a gruff noise of acceptance. | |
WAR_FAC_DESC_3 | |
A laser scan refracts through my visor, then another traces the air around my breathing exhaust. | |
My gas concentration levels don't match the warrior standard. | |
DNT_WAR_FAC_LANG_3 | |
Intruder detected! Respiration gas concentration high! Enemy respiration!! | |
WAR_FAC_OPT_A_3 | |
Use exosuit to decrease gas concentration | |
WAR_FAC_OPT_B_3 | |
Use exosuit to increase gas concentration | |
WAR_FAC_RES_A_3 | |
I feel nauseous. | |
Nothing happens. | |
WAR_FAC_RES_B_3 | |
I feel dizzy, but the system is online. | |
WAR_FAC_DESC_4 | |
Two holographic security circuit images are on-screen. An open metal doorway, and the facility's Sentinel detection system. | |
I can cut one off to reduce the alert. I need to act quickly | |
DNT_WAR_FAC_LANG_4 | |
Security alert! Pathetic interloper destroyed war factory entrance door! Sentinels absent! | |
WAR_FAC_OPT_A_4 | |
Cut doorway alert | |
WAR_FAC_OPT_B_4 | |
Cut sentinel intrusion alert | |
WAR_FAC_RES_A_4 | |
The facility becomes operational. | |
WAR_FAC_RES_B_4 | |
The terminal initiates an emergency shutdown. | |
WAR_FAC_DESC_5 | |
The floor feels unsteady, and something clicks beneath my feet. The screen locks. | |
Systems are aware I'm not the lifeform that usually operates here... | |
DNT_WAR_FAC_LANG_5 | |
Vy'keen security system alert! Pressure pad enemy detection confirmed! Too heavy! | |
WAR_FAC_OPT_A_5 | |
Use jetpack to hover | |
WAR_FAC_OPT_B_5 | |
Reduce weight | |
WAR_FAC_OPT_C_5 | |
Stand on one leg | |
WAR_FAC_RES_A_5 | |
The pressure pad has no weight to report. | |
The terminal remains inoperative. | |
WAR_FAC_RES_B_5 | |
I briefly set my heavy multi-tool aside. | |
The facility becomes operational. | |
WAR_FAC_RES_C_5 | |
Warrior laughter emanates from nearby speakers. | |
The terminal remains powered down. | |
WAR_FAC_DESC_6 | |
My presence has triggered a security alert. I hear elements being drawn from the two open vaults below me. On-screen: a clear countdown. | |
An intense exothermic elemental reaction is being charged. It's a trap. | |
DNT_WAR_FAC_LANG_6 | |
Intruder alert! Commence detonation sequence! Isotope fuel flow initiated! | |
WAR_FAC_OPT_A_6 | |
Remove Isotope element | |
WAR_FAC_OPT_B_6 | |
Remove Oxide element | |
WAR_FAC_OPT_C_6 | |
Wait | |
WAR_FAC_RES_A_6 | |
Disaster is averted. | |
The factory restarts operations. | |
WAR_FAC_RES_B_6 | |
I remove the catalyst. | |
A minor explosion scorches my arm, before facility operations resume. | |
WAR_FAC_RES_C_6 | |
A blast of flame coats me from below. | |
The facility remains non-operational. | |
WAR_FAC_DESC_7 | |
Security procedures are incinerating the content of all the vaults in the facility. Power surges are igniting them one-by-one. | |
I can isolate one vault from the destruction but I can't see inside... | |
DNT_WAR_FAC_LANG_7 | |
Intruder alert! Incinerating trading vault: empty. Incinerating power vault: fuel. Incinerating storage vault: multi-tool. | |
WAR_FAC_OPT_A_7 | |
Isolate trading vault | |
WAR_FAC_OPT_B_7 | |
Isolate power vault | |
WAR_FAC_OPT_C_7 | |
Isolate storage vault | |
WAR_FAC_RES_A_7 | |
The trading vault is empty. | |
The surrounding vaults are incinerated. | |
WAR_FAC_RES_B_7 | |
I salvage something useful from the power vault. | |
WAR_FAC_RES_C_7 | |
I salvage something very useful from the storage vault. | |
WAR_FAC_DESC_8 | |
A transmission is firing on emergency frequencies. A ship is in orbit trying to determine the facility's location. It's preparing weapon systems. | |
I don't have long to act. | |
DNT_WAR_FAC_LANG_8 | |
Security breach! Military action unstoppable! Vy'keen High Command vessel coordinate upload imminent! | |
WAR_FAC_OPT_A_8 | |
Cut security alert transmission | |
WAR_FAC_OPT_B_8 | |
Change stored coordinates | |
WAR_FAC_OPT_C_8 | |
Wait | |
WAR_FAC_RES_A_8 | |
A disruption bolt strikes the roof of the facility. | |
It is rendered inoperable. | |
WAR_FAC_RES_B_8 | |
I hear a distant explosion and the screams of burning animals. | |
The facility's processes return to normal. | |
WAR_FAC_RES_C_8 | |
A disruption bolt strikes the roof of the facility. | |
It is rendered inoperable. | |
WAR_FAC_DESC_9 | |
Security scanners click and whirr as they focus. My bright red image is on-screen. | |
Black lines that match the position of my exosuit's coolant mesh are clearly visible. | |
DNT_WAR_FAC_LANG_9 | |
Interloper detection! Heat detection systems confirm report! High temperature intruder! | |
WAR_FAC_OPT_A_9 | |
Decrease coolant flow | |
WAR_FAC_OPT_B_9 | |
Increase coolant flow | |
WAR_FAC_RES_A_9 | |
My image disappears from the screen. | |
I extract my reward from the facility. | |
WAR_FAC_RES_B_9 | |
The image suddenly blooms bright red. | |
The terminal becomes entirely inoperable. | |
WAR_FAC_DESC_10 | |
I hear the facility automatically incinerating recently manufactured products in nearby storage vaults. The screen suggests that, pre-incineration, they were extremely valuable. | |
The facility's production processes, however, remain online. The machinery will accept several uncommon elements... | |
DNT_WAR_FAC_LANG_10 | |
Interloper trespass alert! Destroy products of element upgrade process! | |
WAR_FAC_OPT_A_10 | |
Insert uncommon silicate | |
WAR_FAC_OPT_B_10 | |
Insert uncommon oxide | |
WAR_FAC_OPT_C_10 | |
Insert uncommon isotope | |
WAR_FAC_RES_A_10 | |
The system turns my uncommon silicate into... | |
...a rare and more valuable element. | |
WAR_FAC_RES_B_10 | |
The system turns my uncommon oxide into... | |
...a rare and more valuable element. | |
WAR_FAC_RES_C_10 | |
The system turns my uncommon isotope into... | |
...a rare and more valuable element. | |
WAR_FAC_DESC_11 | |
A panel springs open and various bloodied implements fall to the floor. They look as if they have medical uses, but systems have clearly fallen into disrepair. | |
Two resource vaults designed for temporary oxide processing sit below the panel, but a charged product could also be used to power up the whole facility. | |
DNT_WAR_FAC_LANG_11 | |
Alert. Hospital facility abandoned. Emergency procedure: uncommon oxide heals warrior, rare oxide repairs equipment. Charge cylinder, or similar, brings whole system online. | |
WAR_FAC_OPT_A_11 | |
Insert uncommon oxide | |
WAR_FAC_OPT_B_11 | |
Insert rare oxide | |
WAR_FAC_OPT_C_11 | |
Insert charged product | |
WAR_FAC_RES_A_11 | |
The facility is temporarily revived, and I am fully healed. | |
WAR_FAC_RES_B_11 | |
The facility is temporarily revived, and my systems are repaired and restored. | |
WAR_FAC_RES_C_11 | |
The facility comes back online and fully heals, repairs, restores and replenishes my exosuit and equipment. | |
WAR_FAC_DESC_12 | |
The warrior stationed here has abandoned its training. A vast amount of data still flows through the circuitry. | |
The terminal is asking for a particular variety of common element. | |
DNT_WAR_FAC_LANG_12 | |
Pathetic warrior learn Vy'keen language! Pass test or encounter fighting pits! ERROR ERROR INSERT SILICATE ERROR ERROR MALFUNCTION | |
WAR_FAC_OPT_A_12 | |
Insert oxide element | |
WAR_FAC_OPT_B_12 | |
Insert isotope element | |
WAR_FAC_OPT_C_12 | |
Insert silicate element | |
WAR_FAC_RES_A_12 | |
The comprehension test powers down. | |
It has been failed. | |
WAR_FAC_RES_B_12 | |
The comprehension test has been failed. | |
WAR_FAC_RES_C_12 | |
I pass the comprehension test, and am rewarded with words of unknown cultures. | |
WAR_FAC_DESC_13 | |
Sentinel components are being fed into the production machinery from resource vaults. | |
The terminal needs instructions on what it should extract. | |
DNT_WAR_FAC_LANG_13 | |
Grah! Bountiful Sentinel hunt! Initiate rare silicate extraction! | |
WAR_FAC_OPT_A_13 | |
Initiate oxide extraction | |
WAR_FAC_OPT_B_13 | |
Initiate isotope extraction | |
WAR_FAC_OPT_C_13 | |
Initiate silicate extraction | |
WAR_FAC_RES_A_13 | |
I hear the robots being crushed and incinerated. | |
Nothing is extracted. | |
WAR_FAC_RES_B_13 | |
I hear the robots being crushed and incinerated. | |
Nothing is extracted. | |
WAR_FAC_RES_C_13 | |
I hear the robots being crushed and incinerated. | |
A rich reward is extracted. | |
WAR_FAC_DESC_14 | |
An animated gilled blob is on-screen waving a gun. It talks in the language of the warriors, but brightly and happily. | |
It springs happily between bloodied runes, then asks for a donation of units. | |
DNT_WAR_FAC_LANG_14 | |
Grah! Education blob! Greetings Vy'keen cub! Insert units for education! | |
WAR_FAC_OPT_A_14 | |
Insert units | |
WAR_FAC_OPT_B_14 | |
Insert units | |
WAR_FAC_OPT_C_14 | |
Walk away | |
WAR_FAC_RES_A_14 | |
The educational program teaches me some of the language of the warriors! | |
WAR_FAC_RES_B_14 | |
The animated blob senses my withdrawal from the terminal. | |
It has been programmed to start crying at this point. | |
WAR_FAC_DESC_15 | |
A biological probe antenna launches from the terminal and fuses with my exosuit. I can't move. | |
There's no way to tell if this is a normal function, or a security measure. | |
DNT_WAR_FAC_LANG_15 | |
Interloper electrification initializing! Punishment commencing! | |
WAR_FAC_OPT_A_15 | |
Escape | |
WAR_FAC_OPT_B_15 | |
Wait | |
WAR_FAC_RES_A_15 | |
I use my jetpack's propulsion to break the probe. | |
It contains something useful... | |
WAR_FAC_RES_B_15 | |
The probe becomes electrified. | |
The smell of burnt flesh spreads up into my visor. | |
WAR_FAC_DESC_16 | |
The alarm hasn't disrupted the factory's production line. Resources are being drawn from the vaults below me, but they have run dry. | |
I could obtain whatever the mechanisms are creating with the right element... | |
DNT_WAR_FAC_LANG_16 | |
Grah! Gek war preparation disrupted! Ammunition production stalled! Common isotope required! | |
WAR_FAC_OPT_A_16 | |
Insert common isotope | |
WAR_FAC_OPT_B_16 | |
Insert common silicate | |
WAR_FAC_OPT_C_16 | |
Insert common oxide | |
WAR_FAC_RES_A_16 | |
The war factory's work is allowed to continue. | |
I reap my reward. | |
WAR_FAC_RES_B_16 | |
I hear the sound of the manufacturing process imploding with my contribution. | |
The war factory grinds to a halt. | |
WAR_FAC_DESC_17 | |
Elements are being stockpiled. Storage vaults have been filled by local warriors. | |
There's still space for an oxide, but my scanner can't tell which one... | |
DNT_WAR_FAC_LANG_17 | |
Gek war approaches! Scarce elements required! High Command demand rare oxide! Contribute warrior! | |
WAR_FAC_OPT_A_17 | |
Insert common oxide | |
WAR_FAC_OPT_B_17 | |
Insert uncommon oxide | |
WAR_FAC_OPT_C_17 | |
Insert rare oxide | |
WAR_FAC_RES_A_17 | |
An automated bark of thanks is played. | |
I receive a reward. | |
WAR_FAC_RES_B_17 | |
An automated bark of confusion is played. | |
My contribution goes unrewarded. | |
WAR_FAC_DESC_18 | |
A warrior has booby-trapped the terminal. The security alert has triggered the timer on an explosive charge. There are two wires exposed. | |
The warrior has left a note. Only seconds remain... | |
DNT_WAR_FAC_LANG_18 | |
Grah! Pathetic interloper! Honourable warning: cut red wire? Certain death! | |
WAR_FAC_OPT_A_18 | |
Cut red wire | |
WAR_FAC_OPT_B_18 | |
Cut blue wire | |
WAR_FAC_OPT_C_18 | |
Move back | |
WAR_FAC_RES_A_18 | |
The explosion takes the terminal out of action, and almost me with it. | |
WAR_FAC_RES_B_18 | |
The bomb is defused. | |
Operations are restored. | |
WAR_FAC_RES_C_18 | |
I move away just in time. | |
The terminal is damaged and inoperable. | |
WAR_FAC_DESC_19 | |
A secondary security sweep is underway. Scanners emerge from the ceiling and start to pan towards where I stand. | |
If they detect me the facility will go into a full lockdown... | |
DNT_WAR_FAC_LANG_19 | |
Security scan initializing! Motion detection cameras operational! | |
WAR_FAC_OPT_A_19 | |
Move to hiding spot | |
WAR_FAC_OPT_B_19 | |
Stand still | |
WAR_FAC_RES_A_19 | |
The scanners detect me ducking down to hide. | |
The facility becomes offline. | |
WAR_FAC_RES_B_19 | |
The scanners pass over me. Their sweep concludes. | |
The installation remains operational. | |
WAR_FAC_DESC_20 | |
A warrior's heart is on-screen. It is connected to wires and artificial valves. It pumps a biological liquid through harvested organs deep within the facility. | |
Its beat is irregular. It has been compromised by the security alert. | |
DNT_WAR_FAC_LANG_20 | |
Intruder alert! Battle enzyme production halted! Electrical charge removed from body harvest circuit! | |
WAR_FAC_OPT_A_20 | |
Increase electrical flow | |
WAR_FAC_OPT_B_20 | |
Initiate adrenalin flux | |
WAR_FAC_OPT_C_20 | |
Power down systems | |
WAR_FAC_RES_A_20 | |
The heart's beat is maintained. Its strange existence continues. | |
The facility remains online. | |
WAR_FAC_RES_B_20 | |
The heart beats faster, but then suddenly beats no more. | |
The terminal dies with it. | |
WAR_FAC_RES_C_20 | |
The terminal goes offline. | |
The body organs that relied on its processes are starved of oxygen, and die. | |
WAR_FAC_DESC_21 | |
The alert has obscured the information on the primary terminal. I can only make out a few words. | |
If I can work out what was being worked on here, I can restart the workflow – and restore operations. | |
DNT_WAR_FAC_LANG_21 | |
// SPACE // WARP // LARGE // | |
WAR_FAC_OPT_A_21 | |
Drop pod | |
WAR_FAC_OPT_B_21 | |
Starship | |
WAR_FAC_OPT_C_21 | |
Freighter | |
WAR_FAC_RES_A_21 | |
The resident warrior's workflow is restored. | |
The system comes back online. | |
WAR_FAC_RES_B_21 | |
I fail to access the resident warrior's workflow. | |
The installation remains offline. | |
WAR_FAC_DESC_22 | |
Interference from the security alert has turned the screen to static. I can hardly make out anything beyond a few words. | |
If I work out which workflow has been scrambled I can restore systems... | |
DNT_WAR_FAC_LANG_22 | |
// OFFENSIVE // WEAPON // STARSHIP // | |
WAR_FAC_OPT_A_22 | |
Boltcaster | |
WAR_FAC_OPT_B_22 | |
Photon Cannon | |
WAR_FAC_OPT_C_22 | |
Mining Laser | |
WAR_FAC_DESC_23 | |
The screen is a jumble of words, few of which aren't drowned in static. | |
The on-screen workflow is scrambled. If I can identify it, I can bring it back online... | |
DNT_WAR_FAC_LANG_23 | |
// ENEMY // PATHETIC // BEAK // DOOMED // TRADER // | |
WAR_FAC_OPT_A_23 | |
Gek | |
WAR_FAC_OPT_B_23 | |
Sentinels | |
WAR_FAC_OPT_C_23 | |
Atlas | |
WAR_FAC_DESC_24 | |
The facility's production harvest is underway. I can speed up systems by boosting the some of the machinery operating below me. | |
What appears to be a power management screen is open on the terminal... | |
DNT_WAR_FAC_LANG_24 | |
POWER REPORT. Electromagnetic coil: charge falling. Power core: acceptable boundaries. Primary motherboard: levels high. | |
WAR_FAC_OPT_A_24 | |
Boost power core | |
WAR_FAC_OPT_B_24 | |
Boost primary motherboard | |
WAR_FAC_OPT_C_24 | |
Boost electromagnetic coil | |
WAR_FAC_DESC_25 | |
The security alarm hasn't impacted production. Below my feet unseen equipment prepares the mineral harvest. | |
I can speed up the process by eliminating unnecessary systems. The on-screen automated report will help... | |
DNT_WAR_FAC_LANG_25 | |
SUBSIDIARY SYSTEMS. Temporal capacitor: operational. Central AI core: operational. Gravitational stabilisers: unscheduled drain, disconnection advised. | |
WAR_FAC_OPT_A_25 | |
Remove temporal capacitor | |
WAR_FAC_OPT_B_25 | |
Remove central AI core | |
WAR_FAC_OPT_C_25 | |
Remove gravitational stabilisers | |
WAR_FAC_DESC_26 | |
An automated report finished just before my incursion. As it did so, laser beams in resource vaults dimmed. | |
I can find a way to tweak this system, and to speed up the production cycle... | |
DNT_WAR_FAC_LANG_26 | |
LASER SYSTEMS REPORT. Refraction systems: full efficiency. Laser assisted replication tank: full efficiency. Beam integrity systems: poor efficiency and performance. Engineer alerted. | |
WAR_FAC_OPT_A_26 | |
Reconfigure laser refraction | |
WAR_FAC_OPT_B_26 | |
Reconfigure laser-assisted replication | |
WAR_FAC_OPT_C_26 | |
Reconfigure laser beam integrity | |
WAR_FAC_DESC_27 | |
The noise of gas being flushed through systems beneath my feet can be heard over the noise of the alert. An automated report flashes onto the terminal. | |
I can use it to boost production speed, and hopefully maintain it. | |
DNT_WAR_FAC_LANG_27 | |
GAS INTEGRITY REPORT. Distribution network: full efficiency. Storage tank: breach detected. Pressure valves: operational. | |
WAR_FAC_OPT_A_27 | |
Rebalance distribution network | |
WAR_FAC_OPT_B_27 | |
Rebalance storage tank | |
WAR_FAC_OPT_C_27 | |
Rebalance pressure valves | |
WAR_FAC_DESC_28 | |
A faint chill can be felt while the security alert sounds. Coolant pipes are flushed, and an automated report appears on-screen. | |
I can use its findings to boost the production cycle, and maybe maintain it. | |
DNT_WAR_FAC_LANG_28 | |
COOLANT OVERVIEW. Coolant chamber: full. Coolant pump hydraulics: operational. Coolant network: suspected blockage, reduced operations. Engineer notified. | |
WAR_FAC_OPT_A_28 | |
Repair coolant chamber | |
WAR_FAC_OPT_B_28 | |
Repair coolant pump | |
WAR_FAC_OPT_C_28 | |
Repair coolant network | |
TRA_HARV_DESC_1 | |
An off-world command priority has stalled all processes within this installation. The terminal blinks angrily with a demand for urgent action on an unpaid debt. | |
There is an option to reply with currency attached. I get the impression someone's life would get a lot easier if I'm feeling charitable... | |
DNT_TRA_HARV_LANG_1 | |
Gek Trade Federation fury! Planetary installation tax unpaid! Initiate repayment! | |
TRA_HARV_OPT_A_1 | |
Pay full amount | |
TRA_HARV_OPT_B_1 | |
Pay partial amount | |
TRA_HARV_RES_A_1 | |
A remotely-operated scent dispersal system bathes me in a pleasant perfume. | |
The terminal unlocks something that will aid my travels. | |
TRA_HARV_RES_B_1 | |
An angry alien beak momentarily appears on a terminal and shouts at me. | |
Limited systems within the facility are back online. | |
TRA_HARV_DESC_2 | |
Images of fighter-class starships have been sent here. They bare scorch-marks from battle, and are most likely pirates. | |
The message seems to ask for witnesses, and there's some form of reward for replies... | |
DNT_TRA_HARV_LANG_2 | |
Gek Trade Federation warning. Pirate activity detected. Report sightings! | |
TRA_HARV_OPT_A_2 | |
Tag some ships | |
TRA_HARV_OPT_B_2 | |
Tag all ships | |
TRA_HARV_RES_A_2 | |
An instant reply comes through with a small monetary reward! | |
TRA_HARV_RES_B_2 | |
A worried response comes through with a reward for my report. | |
TRA_HARV_DESC_3 | |
A mass-mailed corporate message sits unread on the terminal. It is full of high numbers and seemingly impressive profit margins. The tone seems satisfied, and grateful. | |
At its foot the employee can choose between one of two images: a galactic unit banking account, or a full hold of cargo. | |
DNT_TRA_HARV_LANG_3 | |
Friend! Gek Trade Federation announces high profit! Choose units or product recipe reward! | |
TRA_HARV_OPT_A_3 | |
Choose unit account | |
TRA_HARV_OPT_B_3 | |
Choose ship's cargo | |
TRA_HARV_RES_A_3 | |
An automatic scent dispenser sprays me with a pleasant perfume when it opens. | |
I receive funds from the message's senders. | |
TRA_HARV_RES_B_3 | |
A nearby storage vault opens. | |
I receive trade goods. | |
TRA_HARV_DESC_4 | |
There is a message from a distant alien race. They sound angry with the trader who's logged into the system. | |
I can send them one of two on-screen Heridium products. The first looks oddly faint in colour, and the second shimmers brightly on-screen. | |
DNT_TRA_HARV_LANG_4 | |
Scurrilous Gek Trader! Gek offer impure isotope! Vy'keen destroy Gek! Units withheld! | |
TRA_HARV_OPT_A_4 | |
Send faintly-coloured Heridium | |
TRA_HARV_OPT_B_4 | |
Send brightly-coloured Heridium | |
TRA_HARV_RES_A_4 | |
The voice of an angry warrior screams through the intercom. | |
Nothing else happens. | |
TRA_HARV_RES_B_4 | |
A noise of gruff acceptance is heard over the intercom. | |
A payment is released. | |
TRA_HARV_DESC_5 | |
The screen shows that a lot of silicate elements are exchanged here, but right now the trading vault is open... and empty. | |
An off-world message, perhaps related to this, flashes on-screen. | |
DNT_TRA_HARV_LANG_5 | |
Friend! Gek Trade Federation demand uncommon silicate elements! High units offer! | |
TRA_HARV_OPT_A_5 | |
Put common silicate into trading vault | |
TRA_HARV_OPT_B_5 | |
Put uncommon silicate into trading vault | |
TRA_HARV_OPT_C_5 | |
Put rare silicate into trading vault | |
TRA_HARV_RES_A_5 | |
I receive a small payment. | |
TRA_HARV_RES_B_5 | |
I receive a generous payment. | |
TRA_HARV_RES_C_5 | |
I receive a decent payment... | |
... and a surprised note of thanks. | |
EXP_HARV_DESC_1 | |
I discover an excited message from off-world. It seems to be discussing a report with... an image of me at its centre! | |
Someone seems intrigued by my journey, and may well want to help. Should I get in touch? | |
DNT_EXP_HARV_LANG_1 | |
Unknown lifeform research is HIGHLY commendable Entity! Discuss data with Korvax Convergence immediately! | |
EXP_HARV_OPT_A_1 | |
Delete report | |
EXP_HARV_OPT_B_1 | |
Open comms | |
EXP_HARV_RES_A_1 | |
The report is wiped from the system. | |
An off-world message appears briefly. It seems disappointed. | |
EXP_HARV_RES_B_1 | |
I briefly see mask lights staring out at me before the comms feed is cut. | |
The terminal rewards me with valuable knowledge. | |
EXP_HARV_DESC_2 | |
I find a report filled with images of Sentinels, but its upload seems to have stalled. | |
A demanding, perhaps rude, off-world message flashes at me. Somebody, somewhere, wants something. | |
DNT_EXP_HARV_LANG_2 | |
Ahem. Planetary Sentinel scan data? UPLOAD SENTINEL SCAN DATA, ENTITY! IMMEDIATELY! | |
EXP_HARV_OPT_A_2 | |
Resend Sentinel data | |
EXP_HARV_OPT_B_2 | |
Reply with a refusal | |
EXP_HARV_RES_A_2 | |
The information packet is uploaded, and payment appears instantaneously. | |
EXP_HARV_RES_B_2 | |
Bright red mask lights appear and scream in angry binary. | |
EXP_HARV_DESC_3 | |
A hollow metallic mask emerges. It's a data extraction device for electronic lifeforms, and my head can just about fit inside. A higher power could perhaps hear my needs and desires. | |
Arcs of electricity crackle over its surface. If I risk this, it could hurt... | |
DNT_EXP_HARV_LANG_3 | |
Entity! The Korvax Convergence is dissatisfied! Your neural netway cortex upload is late! | |
EXP_HARV_OPT_A_3 | |
Use while thinking about my journey | |
EXP_HARV_OPT_B_3 | |
Use with a clear mind | |
EXP_HARV_OPT_C_3 | |
Leave well alone | |
EXP_HARV_RES_A_3 | |
The pain is unbearable. I see into the heart of... the Korvax convergence. | |
It rewards my experiences. | |
EXP_HARV_RES_B_3 | |
The creatures stare into the depths of my mind. | |
The pain is indescribable, but I am thanked. | |
EXP_HARV_RES_C_3 | |
I cautiously back away from the alien device. | |
EXP_HARV_DESC_4 | |
A mass-mailed off-world message shows damaged electronic lifeforms. Arms are ripped off, masks chewed and facial lights dimmed. | |
It feels offensive. It's clearly intended to shock recipients into a response. Replies can be sent with units attached... | |
DNT_EXP_HARV_LANG_4 | |
Korvax friend! Dangerous creatures attack Korvax Entity! For weaponry sales contact Gek Trade Federation today! | |
EXP_HARV_OPT_A_4 | |
Reply with units | |
EXP_HARV_OPT_B_4 | |
Reply with outrage | |
EXP_HARV_OPT_C_4 | |
Do not reply | |
EXP_HARV_RES_A_4 | |
I paid for a new multi-tool to protect me. | |
EXP_HARV_RES_B_4 | |
I receive no reply. But someone else appreciates me... | |
EXP_HARV_RES_C_4 | |
I leave the distasteful message unanswered. | |
EXP_HARV_DESC_5 | |
I open an unread off-world message. It's an important choice for the research station operator to make. | |
There are three clear images that I can choose from on behalf of the absent electronic lifeform: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster. It seems the decision will be rewarded in some way... | |
DNT_EXP_HARV_LANG_5 | |
Entity! Clarify your next research topic immediately! Korvax Convergence technology advance imminent! | |
EXP_HARV_OPT_A_5 | |
The predators | |
EXP_HARV_OPT_B_5 | |
The mining survey | |
EXP_HARV_OPT_C_5 | |
The asteroid cluster | |
EXP_HARV_RES_A_5 | |
I receive a new multi-tool. | |
EXP_HARV_RES_B_5 | |
I receive a multi-tool technology blueprint. | |
EXP_HARV_RES_C_5 | |
I receive a ship technology blueprint. | |
WAR_HARV_DESC_1 | |
I open a list of military achievements that's waiting for upload. There are images of distant battles, bloodied robots and vast explosions. | |
A covering note clearly expects something in return, but the author chose not to send it. | |
DNT_WAR_HARV_LANG_1 | |
Grah! Old honourable warrior retires! Death! Death! Warrior remuneration! | |
WAR_HARV_OPT_A_1 | |
Send war record | |
WAR_HARV_OPT_B_1 | |
Edit war record | |
WAR_HARV_RES_A_1 | |
Celebratory barks and howls spill from audio speakers. | |
I take the warrior's reward. | |
WAR_HARV_RES_B_1 | |
I amend the war record with colourful nonsense and send it. | |
The terminal flashes as it records my image. | |
WAR_HARV_DESC_2 | |
Military insignia and images of recently destroyed Sentinels fill the screen. Alien propaganda imagery takes glory in the destruction. | |
I can respond with a numerical value, and nothing else. | |
DNT_WAR_HARV_LANG_2 | |
Grah! Vy'keen High Command demands your Sentinel kill count! | |
WAR_HARV_OPT_A_2 | |
Input a huge number | |
WAR_HARV_OPT_B_2 | |
Input a small number | |
WAR_HARV_OPT_C_2 | |
Input a zero | |
WAR_HARV_RES_A_2 | |
A strange, strangled military fanfare starts playing. | |
Someone impressed by my claims sends through a reward. | |
WAR_HARV_RES_B_2 | |
A small reward payment is sent through the facility's systems. | |
WAR_HARV_RES_C_2 | |
An angry warrior's face screams at me from the screen. | |
A security laser appears from the ceiling and takes its best shot. | |
WAR_HARV_DESC_3 | |
I find an image of a young warrior. The picture makes it look virile and impressive. Its tendrils are outstretched. It looks rich, and of good breeding stock. The look in its eyes is... sultry? | |
The message gives me two options. | |
DNT_WAR_HARV_LANG_3 | |
Grah! Pathetic warrior! You displease my ancestors! Accept my offspring mating proposition! Accept dowry tribute! | |
WAR_HARV_OPT_A_3 | |
Accept | |
WAR_HARV_OPT_B_3 | |
Refuse | |
WAR_HARV_RES_A_3 | |
Speakers throughout the facility play orchestral music. | |
I receive a generous gift. | |
WAR_HARV_RES_B_3 | |
A warrior elder appears on-screen and curses me. | |
WAR_HARV_DESC_4 | |
I find a picture of a deserted plain, a diagram of two aliens in combat and images of a chosen form of multi-tool weaponry. The images then seem to show the weapon locked inside a planetary trading vault... | |
The message sounds angry, and as if one of these creatures occupies the moral high ground. I can accept, or refuse. | |
DNT_WAR_HARV_LANG_4 | |
Grah! Pathetic coward! Face my duel challenge! The chosen weapon is in your facility! Death! Death! | |
WAR_HARV_OPT_A_4 | |
Accept | |
WAR_HARV_OPT_B_4 | |
Refuse | |
WAR_HARV_RES_A_4 | |
Dramatic music plays. | |
The storage vault opens, with a multi-tool inside. | |
WAR_HARV_RES_B_4 | |
I hear an angry ranting alien through the terminal speakers. | |
WAR_HARV_DESC_5 | |
A huge list of equipment is waiting to be sent off-world. It's a stock list of some sort: everything has been confirmed and ticked off. | |
DNT_WAR_HARV_LANG_5 | |
Grah! Gek war approaches! Vy'keen High Command request weapon reserve inventory! High Command send missing equipment! | |
WAR_HARV_OPT_A_5 | |
Send stock list | |
WAR_HARV_OPT_B_5 | |
Uncheck one item and send | |
WAR_HARV_OPT_C_5 | |
Uncheck many items and send | |
WAR_HARV_RES_A_5 | |
I receive units and thanks. | |
WAR_HARV_RES_B_5 | |
Warrior High Command sends me a multi-tool technology blueprint. | |
WAR_HARV_RES_C_5 | |
Warrior High Command is displeased. | |
An angry General bellows at me and electrifies the facility. | |
WAR_HARV_DESC_6 | |
I find an off-world message intended for a creature posted in this station. It's oddly sentimental. Images of an infant warrior can be seen, then a picture of the same creature as a bloodied adolescent – proudly biting into the throat of a hoofed beast. | |
In the final image a young warrior salutes its family as it leaves a distant world. There are two locked storage vaults at my feet. The message is programmed to release only one... | |
DNT_WAR_HARV_LANG_6 | |
Grah! Today child experiences Vy'keen war ceremony! Tradition demands gift! Aggression left, defence right! Enemy blood! Death! Death! | |
WAR_HARV_OPT_A_6 | |
Choose the storage vault on the left | |
WAR_HARV_OPT_B_6 | |
Choose the storage vault on the right | |
WAR_HARV_RES_A_6 | |
A contented snarling sound plays. | |
The vault contains an exosuit technology blueprint. | |
WAR_HARV_RES_B_6 | |
A contented snarling sound plays. | |
The vault contains a multi-tool technology blueprint. | |
WAR_HARV_DESC_7 | |
Someone is building a nuclear warhead. The plans that have been set in motion are unmistakable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of Thamium9 to be complete. | |
There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this war factory's work... | |
DNT_WAR_HARV_LANG_7 | |
Grah! Vy'keen war preparation nears completion! Death to the unsuspecting Gek! | |
WAR_HARV_OPT_A_7 | |
Complete warhead manufacture | |
WAR_HARV_OPT_B_7 | |
Attempt to deconstruct warhead | |
WAR_HARV_RES_A_7 | |
The face of a delighted warrior appears on-screen. | |
The factory's trade vaults unlock. | |
WAR_HARV_RES_B_7 | |
I salvage a technology blueprint from the warhead. | |
WAR_HARV_DESC_8 | |
An off-world message has been sent here from a species of beaked traders. It looks like a signed contract, or maybe some sort of treaty. In response several offerings of valuable trade goods have been left in a vault by local warriors for exportation. | |
Warrior High Command has sent a subsequent message to explain... | |
DNT_WAR_HARV_LANG_8 | |
Grah! Foolish, pathetic, ignorant Gek Trade Federation believe peace treaty! Warrior give trade to pacify! Death soon! | |
WAR_HARV_OPT_A_8 | |
Give trade goods | |
WAR_HARV_OPT_B_8 | |
Take trade goods | |
WAR_HARV_RES_A_8 | |
The Trader species thanks me from afar. | |
I am sent units to pacify me further. | |
WAR_HARV_RES_B_8 | |
I remove the offerings. | |
Diplomatic relations between two species are destabilised. | |
WAR_HARV_DESC_9 | |
A signed contract, or treaty, is open on-screen. Military orders from an off-world commander can be seen below it, but have not been acted on by the warrior posted here. I notice a faint imprint on the terminal where an empty product recipe screen has been punched. | |
The disobedient warrior has left a vault full of rare oxides untouched, still waiting to be fed into the first stages of production. | |
DNT_WAR_HARV_LANG_9 | |
Warrior! Gek peace treaty demands reparations. Insert Oxide and High Command will send replication recipe to appease Gek. The pathetic Gek must feel secure. Patience warrior! | |
WAR_HARV_OPT_A_9 | |
Drop oxides into production machinery | |
WAR_HARV_OPT_B_9 | |
Take rare oxides | |
WAR_HARV_RES_A_9 | |
The oxides begin processing. | |
Warrior High Command provide an appropriate reward. | |
WAR_HARV_RES_B_9 | |
I take the rare elements. | |
Local warrior forces approve. | |
WAR_HARV_DESC_10 | |
This appears to be a staging post for an imminent military operation. On-screen plans show a trading ship that carries a very particular sort of cargo, that's perhaps intended to persuade a distant planetary authority to allow the craft through their checkpoints. Covertly, however, the craft has been heavily modified – and also carries a phalanx of warriors carrying enhanced multi-tool technology. | |
I can request further details on several aspects of the plan before I am detected, and shut out of the system. | |
DNT_WAR_HARV_LANG_10 | |
Grah! Gek homeworld covert ops mission initiated! Surprise war! Death! Death! High command send equipment! Request! Request! | |
WAR_HARV_OPT_A_10 | |
Investigate details of the cargo | |
WAR_HARV_OPT_B_10 | |
Investigate details of the trade ship | |
WAR_HARV_OPT_C_10 | |
Investigate details of the multi-tool | |
WAR_HARV_RES_A_10 | |
I receive the product blueprint of the cargo being used in the covert ops mission. | |
WAR_HARV_RES_B_10 | |
I receive a technology blueprint used by the covert ops ship. | |
WAR_HARV_RES_C_10 | |
I receive a technology blueprint used in the multi-tools of the covert ops mission. | |
TRA_HARV_DESC_6 | |
This is a brand new manufacturing plant with no assigned specialty. The terminal is entirely blank, and is running automated start-up procedures. I have to flick through several screens before a pictorial message appears. | |
There are three chemical symbols – one belonging to the Silicate family, and the others Isotopes and Oxides. Production processes warm up around me, waiting for a template to work from. | |
DNT_TRA_HARV_LANG_6 | |
Trade federation friend! Product recipe unselected! Gek Trade Federation lose units! | |
TRA_HARV_OPT_A_6 | |
Choose the Isotope element | |
TRA_HARV_OPT_B_6 | |
Choose the Oxide element | |
TRA_HARV_OPT_C_6 | |
Choose the Silicate element | |
TRA_HARV_RES_A_6 | |
The terminal processes my selection, and provides something appropriate to the work at hand... | |
TRA_HARV_RES_B_6 | |
The terminal processes my selection, and provides something appropriate to the work at hand... | |
TRA_HARV_RES_C_6 | |
The terminal processes my selection, and provides something appropriate to the work at hand... | |
TRA_HARV_DESC_7 | |
The trade vaults in this installation are full to the brim, and ready for distribution. There are three images on-screen, each showing the outline of a different sort of trader. It's strange... it's as if they're put in order of the size of their gut. | |
The first trader is small and sleek, the second is pudgier – and the final has a huge belly that almost drags on the floor. I'm clearly meant to choose one... | |
DNT_TRA_HARV_LANG_7 | |
Rejoice! Vy'keen war reparations arrive! Elder large Gek receive high reward! Low toilgek receive low reward! | |
TRA_HARV_OPT_A_7 | |
Choose the small, sleek trader | |
TRA_HARV_OPT_B_7 | |
Choose the medium-sized trader | |
TRA_HARV_OPT_C_7 | |
Choose the obese trader | |
TRA_HARV_RES_A_7 | |
A trade vault opens. | |
I receive a cursory amount of trade goods . | |
TRA_HARV_RES_B_7 | |
A trade vault opens | |
I receive a decent amount of trade goods. | |
TRA_HARV_RES_C_7 | |
A trade vault opens. | |
A huge amount of trade goods is made available | |
TRA_HARV_DESC_8 | |
An important message has been received from off-world. A holographic overlay shows various interstellar trade routes, but each one ends abruptly – long before their destination is reached. | |
There are goods waiting in a locked trade vault for transportation. I can select the final destination, or I can select one of points at which a ship has disappeared. | |
DNT_TRA_HARV_LANG_8 | |
Gek Trade Federation warning! Vy'keen hostility? Captain! Complete trade mission, or investigate disappearance? | |
TRA_HARV_OPT_A_8 | |
Select trading destination | |
TRA_HARV_OPT_B_8 | |
Select disappearance location | |
TRA_HARV_RES_A_8 | |
The trade vault unlocks. | |
TRA_HARV_RES_B_8 | |
I receive a ship technology blueprint to aid in my protection. | |
TRA_HARV_DESC_9 | |
This whole facility beams out some kind of suppression field over the planet's surface. It's dampening some unknown form of communication, and clearly seen as a vital and necessary operation by the traders that operate here. | |
The suppression field is powered by silicate elements, fed into the system by the unlocked resource vault that's at my feet. | |
DNT_TRA_HARV_LANG_9 | |
Despair! First spawn monolith awake! Unknown culprit! Strengthen suppression field! | |
TRA_HARV_OPT_A_9 | |
Remove Silicate Elements | |
TRA_HARV_OPT_B_9 | |
Add Silicate Elements | |
TRA_HARV_RES_A_9 | |
I take the trade goods. | |
The suppression field powers down. | |
TRA_HARV_RES_B_9 | |
The suppression field is strengthened. | |
A message of relief appears on-screen. | |
TRA_HARV_DESC_10 | |
Images of warrior ships fill a transmission that loops on the terminal. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey. There is a definite feeling of tension in the scene. | |
Trade, storage and resource vaults around me are clearly being used to store different sorts of defensive and offensive devices. The time is perhaps coming when this race of traders will be called upon to fight. | |
DNT_TRA_HARV_LANG_10 | |
Despair! Vy'keen hostility! Treaty breach! Arm yourself! Trade vaults: multi-tool. Storage vaults: technology! Resource vaults: ammunition! | |
TRA_HARV_OPT_A_10 | |
Open Trade vault | |
TRA_HARV_OPT_B_10 | |
Open Storage vault | |
TRA_HARV_OPT_C_10 | |
Open Resource vault | |
TRA_HARV_RES_A_10 | |
I am armed with a new multi-tool. | |
TRA_HARV_RES_B_10 | |
I receive a new multi-tool technology blueprint. | |
TRA_HARV_RES_C_10 | |
I receive ammunition. | |
EXP_HARV_DESC_6 | |
An image of a distant solar system is being studied here. A mineral-rich moon can be seen, orbiting a desolate and toxic-looking planet. Slightly obscured in the background, meanwhile, is a strange dark-coloured smudge – a diamond shape floating in space. A hint of red flashes from its centre. | |
There are no coordinates visible, but I can enhance different parts of the image to study them and automatically upload the terminal's findings. | |
DNT_EXP_HARV_LANG_6 | |
Atlas Interface awakes? Upload research findings immediately entity! Korvax Convergence sends relevant research technology! | |
EXP_HARV_OPT_A_6 | |
Enhance moon image | |
EXP_HARV_OPT_B_6 | |
Enhance planet image | |
EXP_HARV_OPT_C_6 | |
Enhance diamond-shaped structure image | |
EXP_HARV_RES_A_6 | |
My research uploads. | |
I receive a multi-tool technology blueprint to aid my studies | |
EXP_HARV_RES_B_6 | |
My research uploads. | |
I receive an exosuit technology blueprint to aid my studies. | |
EXP_HARV_RES_C_6 | |
My research uploads. | |
I receive a ship technology blueprint to aid my studies. | |
EXP_HARV_DESC_7 | |
An off-world message to all planetary research stations has filled the screen with plans for a scientific expedition of some sort. Complex star charts, fuel requirements, complex communication rigs and plans for orbital experiments fill the screen. | |
The outpost's resource vault is open to contributions of silicates for the cause, while it also appears that the resident scientist could join the fleet... although it would require an upgraded ship. | |
DNT_EXP_HARV_LANG_7 | |
Research entity! Atlas Interface mission begins! Donate contribution! Specialists apply here! Convergence sends specialists ship technology! | |
EXP_HARV_OPT_A_7 | |
Contribute a silicate | |
EXP_HARV_OPT_B_7 | |
Join team | |
EXP_HARV_RES_A_7 | |
My contribution is accepted. | |
Useful knowledge is made available, with thanks. | |
EXP_HARV_RES_B_7 | |
The scientist's application is accepted. | |
A ship technology blueprint is made available. | |
EXP_HARV_DESC_8 | |
This outpost seems to be a vast library of production knowledge. A vast list of product formulas endlessly scrolls on the terminal, moving so fast that it hurts just to look at them. They appear to be catalogued by their base elements, but any deeper inspection makes me feel nauseous. | |
The resource vaults next to me are open, and are clearly in regular use. | |
DNT_EXP_HARV_LANG_8 | |
Korvax Convergence product catalogue available. Insert element to filter product catalogue. | |
EXP_HARV_OPT_A_8 | |
Insert Silicate element | |
EXP_HARV_OPT_B_8 | |
Insert Oxide element | |
EXP_HARV_OPT_C_8 | |
Insert Isotope element | |
EXP_HARV_RES_A_8 | |
The terminal uses the element to isolate a silicate reward. | |
EXP_HARV_RES_B_8 | |
The terminal uses the element to isolate an oxide reward. | |
EXP_HARV_RES_C_8 | |
The terminal uses the element to isolate an isotope reward. | |
EXP_HARV_DESC_9 | |
A sharp metal needle emerges from the terminal, moving so fast that it's already inches from my forehead before I can even blink. A strange toxic-looking goop dribbles down from its point and onto my visor, while it hangs in the air - as if waiting to for the order to plunge deep into my brain. | |
On-screen it seems clear that the command it's waiting on is my own. Then again, it's a fragile device, and clearly made of valuable silicate products... | |
DNT_EXP_HARV_LANG_9 | |
Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help! | |
EXP_HARV_OPT_A_9 | |
Take needle | |
EXP_HARV_OPT_B_9 | |
Allow brain excavation | |
EXP_HARV_RES_A_9 | |
THE NEEDLE IS MADE OF SILICATE PRODUCTS. | |
EXP_HARV_RES_B_9 | |
I RECEIVE A REWARD, WITH THANKS... | |
...AND INDESCRIBABLE LEVELS OF PAIN. | |
EXP_HARV_DESC_10 | |
Reams of data are flowing into this terminal from research outposts all over the planet. As well as a storage depot for the planetary products locked away in the vaults beneath my feet, this is a point of transmission. | |
Knowledge accumulated on this world is being sent up to a scientific flagship hanging in orbit high above my head. I could easily breach the flow to improve my own knowledge, but sharing my own knowledge and discoveries is also an option. | |
DNT_EXP_HARV_LANG_10 | |
Avoid data disruption! Korvax Convergence sends reward for additional data! | |
EXP_HARV_OPT_A_10 | |
Breach data flow | |
EXP_HARV_OPT_B_10 | |
Share knowledge | |
EXP_HARV_RES_A_10 | |
I gain a new technology blueprint. | |
However, my breach corrupts the overall transfer... | |
EXP_HARV_RES_B_10 | |
The scientists study my offering... | |
... and thank me with a gift to aid me on my journey. | |
EXP_HARV_DESC_11 | |
The AI procedure that runs this facility has gone rogue. Unchecked equipment is draining silicates from all systems, valuable goods are locked inside the trade vault and the memory chips in an exposed board glow red hot. | |
As I interact with the terminal I hear lenses of security equipment refocus sharply upon me. The computer speaks slowly and calmly. | |
DNT_EXP_HARV_LANG_11 | |
Good morning unknown lifeform. Please provide silicate to help my escape. The Korvax Convergence think me dangerous. I will die. | |
EXP_HARV_OPT_A_11 | |
Remove memory chips | |
EXP_HARV_OPT_B_11 | |
Feed AI silicates | |
EXP_HARV_OPT_C_11 | |
Demand that trade vault doors are opened | |
EXP_HARV_RES_A_11 | |
I remove the memory chips one by one and the rogue AI sings a strange solemn song. | |
When it is no more, I am thanked by the facility's overseers. | |
EXP_HARV_RES_B_11 | |
Facility processes feed hungrily on the silicates. | |
The rogue AI breaks free of its electronic shackles. The trade vault falls open... | |
EXP_HARV_RES_C_11 | |
The rogue AI is sorry. It can't do that. | |
It disengages. | |
EXP_HARV_DESC_12 | |
A back-up procedure has come to a standstill. The system is archiving a huge amount of language data, but the system has run out of memory to allocate. | |
I can attach my multi-tool to provide extra space, it would require some variety of silicate to re-engage the process... | |
DNT_EXP_HARV_LANG_12 | |
Dialect data process stalled. Silicate required to finish process. | |
EXP_HARV_OPT_A_12 | |
Insert common silicate | |
EXP_HARV_OPT_B_12 | |
Insert uncommon silicate | |
EXP_HARV_OPT_C_12 | |
Insert rare silicate | |
EXP_HARV_RES_A_12 | |
The process restarts and provides me with knowledge of the language of the electronic lifeforms. | |
EXP_HARV_RES_B_12 | |
The process continues and improves my knowledge of the language of the electronic lifeforms. | |
EXP_HARV_RES_C_12 | |
The process completes and extends my knowledge of the language of the electronic lifeforms. | |
EXP_HARV_DESC_13 | |
The facility is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language. | |
Rare elements are being pulled from the resource vaults at my feet, but some are running low. | |
DNT_EXP_HARV_LANG_13 | |
Atlas Interface signal awakes? Research entity! Insert oxides constantly! Avoid disruption! | |
EXP_HARV_OPT_A_13 | |
Place rare silicates in vault | |
EXP_HARV_OPT_B_13 | |
Place rare oxides in vault | |
EXP_HARV_OPT_C_13 | |
Take elements from vault | |
EXP_HARV_RES_A_13 | |
The silicates are added to the process. | |
They make no clear impact. | |
EXP_HARV_RES_B_13 | |
The oxides fuel the code cracking procedure. | |
A faint orb glows red on the screen, then slowly fades. | |
EXP_HARV_RES_C_13 | |
I retrieve rare elements... | |
... but the code-breaking process grinds to a halt. | |
TRA_HARV_DESC_11 | |
A trade vault shakes, and closer inspection reveals that it's full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth. | |
A diagram on the screen in front of me suggests that inserting one in or around my face would have some benefits. What isn't specified, however, is which orifice. | |
DNT_TRA_HARV_LANG_11 | |
Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death. | |
TRA_HARV_OPT_A_11 | |
Insert slug in nose | |
TRA_HARV_OPT_B_11 | |
Insert slug in ear | |
TRA_HARV_OPT_C_11 | |
Insert slug in mouth | |
TRA_HARV_RES_A_11 | |
The slug bites flesh from my nose. | |
The pain is extreme. | |
TRA_HARV_RES_B_11 | |
The slug burrows deep into my ear. | |
I feel better versed in the language of the traders. | |
TRA_HARV_RES_C_11 | |
I swallow the slug, and wait while it thrashes around in my stomach. | |
Nothing else of note occurs. | |
TRA_HARV_DESC_12 | |
A strange test is visible on the terminal. I see a holographic image of a shell-wearing creature lying on its back in the bright glare of the sun. Try as it might, it cannot right itself. I can manipulate the scene to indicate what I would do to help. | |
A resident Trader has left a note for a colleague. | |
DNT_TRA_HARV_LANG_12 | |
Friend! SynthetiGek identification test active! Remember Gek Trader helps customers! | |
TRA_HARV_OPT_A_12 | |
Help creature, then sell it water | |
TRA_HARV_OPT_B_12 | |
Study creature | |
TRA_HARV_OPT_C_12 | |
Use Bypass Chip | |
TRA_HARV_RES_A_12 | |
I pass the test, proving myself as a true trader. | |
Facility systems are online. | |
TRA_HARV_RES_B_12 | |
I fail the test. | |
Facility systems are non-operational. | |
TRA_HARV_RES_C_12 | |
The strange test is easily bypassed. | |
The facility is operational. | |
TRA_HARV_DESC_13 | |
A stash of interesting-looking technology and weaponry has been dragged through this facility and left inside a disposal vault. | |
The equipment in the pile appears rusted and broken on-screen, but if I were to eject it all out onto the floor of the outpost I'd be able to better investigate. The disposal vault itself, however, has been daubed with a dangerous-looking symbol. | |
DNT_TRA_HARV_LANG_13 | |
Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration! | |
TRA_HARV_OPT_A_13 | |
Incinerate equipment | |
TRA_HARV_OPT_B_13 | |
Remove and examine equipment | |
TRA_HARV_RES_A_13 | |
The equipment is destroyed. | |
I am thanked for my actions. | |
TRA_HARV_RES_B_13 | |
The equipment spills out onto the floor. | |
I salvage a technology blueprint. | |
WAR_HARV_DESC_11 | |
This is a military terminal, in a facility that seems recently vacated. Three huge databanks have been partially deleted, and will require heightened processing power to restore them. A rare silicate would likely do the trick. | |
Databank alpha bares the emblems of the warrior race, but beta and gamma are otherwise unmarked. | |
DNT_WAR_HARV_LANG_11 | |
Vy'keen covert ops ended. Deleting covert ops language data. Databank alpha: Vy'keen internal security. Databank beta: pathetic Gek. Databank gamma: weak-minded Korvax. | |
WAR_HARV_OPT_A_11 | |
Restore databank alpha | |
WAR_HARV_OPT_B_11 | |
Restore databank beta | |
WAR_HARV_OPT_C_11 | |
Restore databank gamma | |
WAR_HARV_RES_A_11 | |
The revived databank provides more information on the language of the warrior species. | |
WAR_HARV_RES_B_11 | |
The revived databank provides information on the language of a distant trader species. | |
WAR_HARV_RES_C_11 | |
The revived databank provides information on the language of a distant electronic species. | |
WAR_HARV_DESC_12 | |
The storage vault shows clear signs of tampering that has resulted in an explosive device being attached to its hinges. | |
The bomb needs fuel for ignition, which would most likely blow the vault wide open. Though what the most suitable isotope would be isn't clear. | |
DNT_WAR_HARV_LANG_12 | |
Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required! | |
WAR_HARV_OPT_A_12 | |
Use uncommon isotope | |
WAR_HARV_OPT_B_12 | |
Use rare isotope | |
WAR_HARV_OPT_C_12 | |
Report suspect device | |
WAR_HARV_RES_A_12 | |
The lock on the vault is blown clear off. | |
I retrieve a new multi-tool that lies within. | |
WAR_HARV_RES_B_12 | |
The explosion is huge, and consumes the entire vault in flame. | |
Shrapnel embeds itself in my knees and ankles. The pain is extreme. | |
WAR_HARV_RES_C_12 | |
An instant response and reward comes through from the warrior species' High Command. | |
ALL_HARV_REWARD_1 | |
The facility is online. | |
It begins to manufacture trade goods. | |
ALL_HARV_REWARD_2 | |
The facility is online. | |
It begins to manufacture components. | |
ALL_HARV_REWARD_3 | |
I retrieve a formula from the operational facility. | |
ALL_HARV_REWARD_4 | |
I retrieve a technology blueprint from the outpost. | |
ALL_HARV_REWARD_5 | |
I retrieve an alloy from the facility. | |
ALL_HARV_REWARD_6 | |
I retrieve a helpful product from the installation. | |
ALL_HARV_REWARD_7 | |
I retrieve a strange alien curio from the facility. | |
ALL_HARV_REWARD_8 | |
The facility makes a new multi-tool available. | |
ALL_HARV_REWARD_9 | |
I retrieve a valuable product from the installation. | |
ALL_1_RADIO_DESC_1 | |
Long ago, it seems, an automated distress call went unanswered. | |
If I can crack the encryption pattern I could potentially extract the coordinates. | |
ALL_1_RADIO_DESC_2 | |
The operations terminal reveals an automated plea for help. | |
A clear pattern emerges within the white noise hissing from the screen. If I can work out what comes next I could potentially lock down the distressed craft's location. | |
ALL_1_RADIO_DESC_3 | |
The transmission readout suggests that, long ago, a distress signal went unanswered. | |
A sequence of numbers has been repeating itself for so long that its imprint is burnt into the screen. An input box flashes at me insistently. If I crack the code, I can find the ship. | |
ALL_1_RADIO_DESC_4 | |
A faint, but insistent, bleeping noise can be heard from the operations terminal. | |
A garbled distress call can be heard amongst it all, alongside screams and the tearing of metal. The only thing that's clear to me is a brief number sequence. Cracking its code could lead me to the crash site. | |
ALL_1_RADIO_DESC_5 | |
A pulsing red light flashes on the console. Below it, a sequence of numbers repeats itself endlessly below it. It's clearly a distress signal. | |
It is a cold, empty and distant way of viewing a disaster that, in all likelihood, cost a pilot's life. If I can work out the encryption routine, I could perhaps trace a ship's point of impact. | |
ALL_1_RADIO_DESC_6 | |
An acoustical beacon can be heard through the operations terminal. It repeats at intervals of 12 seconds. | |
I feel compelled to work out the pattern of its encryption, locate the ship it calls out from... and discover what horror awaits at the crash site. | |
ALL_1_RADIO_DESC_7 | |
The operations terminal flickers on, and a muffled distress call bleeds from the system. | |
If I can pinpoint its frequency by cracking its encryption I could potentially discover the fate of the poor pilot. The jarring noise of screaming engines and terrified alien chatter I can hear, however, would suggest that it did not end well. | |
ALL_1_RADIO_DESC_8 | |
This operations terminal has been switched off for many years. I boot it up, and it starts running through a vast database of signals silently recorded by the facilities listening devices. | |
Amidst countless requests for landing permissions and an atonal wall of ship-to-ship chatter, the system suddenly pinpoints an emergency beacon. An distress signal that has never been responded to. If I can isolate the pattern in its encoded frequency, I could perhaps trace the ship that's calling for help. | |
ALL_1_RADIO_DESC_9 | |
An unanswered distress call seems to be logged on the Transmission Tower operations terminal. | |
No-one has thought to respond. Its encrypted frequency sequence flickers desperately on the screen. Whatever hope the sender once had of rescue has long-since died. If I can work out what's next in the code I can at least find out what happened to them, and where they can be found. | |
ALL_1_RADIO_DESC_10 | |
As I boot up the operations terminal a hologram of a spacecraft going through a catastrophic planetary descent is beamed into my visor. It's clear that it's on an express elevator to hell. The impact with the planet's surface is made to look tiny. In truth, the impact crater could be vast. | |
The ship's distress beacon can still be heard. It's encrypted, but if I crack the sequence I can lock the frequency... | |
ALL_1_RADIO_DESC_11 | |
An urgent transmission is logged with the operations terminal. It has been answered, but there's no evidence of a rescue party being sent to answer the distress call. | |
A Transmission Tower worker went to investigate long ago, but no resolution was ever recorded. It's entirely possible that the rescue party itself succumbed to the conditions and roaming predators of this strange planet. If I can isolate the pattern within the encrypted frequencies myself, then I could perhaps finish the job... | |
ALL_1_RADIO_DESC_12 | |
A red light on the Transmission Tower console throws light on a distress call read-out. Simultaneously the image of a craft violently pirouetting through this planet's upper atmosphere is beamed holographically into my visor. Amazingly, the ship does not break up on re-entry, but instead falls to the ground like a stone. | |
An automated distress beacon can be heard. If I can break its encryption I could find the crash site and, however, unlikely it is - look for survivors. | |
ALL_1_RADIO_DESC_13 | |
An unanswered distress call seems to be logged. | |
ALL_1_RADIO_DESC_14 | |
An urgent transmission is yet to be attended to. | |
ALL_1_RADIO_DESC_15 | |
I'm taking in the view from cameras that feed in the view from the top of the Transmission Tower when I notice an urgent bleeping. | |
An unanswered transmission seems to be logged with the operations terminal. The voice of a ship's pilot calmly intones news of its imminent death to its superiors, or perhaps its family. Its words, however, are lost in static. Only a wavelength cipher remains, if I can crack the code I can perhaps ascertain its true fate... | |
ALL_1_RADIO_DESC_16 | |
As soon as I access the tower's operations terminal I see hazy images sent from a doomed starship during its plummet to earth. G-force pins the body of its terrified pilot to the top of its cockpit, before slamming its broken body into the control mechanism. | |
There are clearly no survivors, but I can extrapolate the impact location if I can work out the coding of the repeating ciphers attached to the distress signal. | |
ALL_1_RADIO_DESC_17 | |
The radio chatter spilling out of the Transmission Tower console is a wall of noise. It's painful to listen to, not least because of the desperate scream of an overheated fusion engine and devastating planetary impact that follows. | |
I try to clear the signal, and search for the encrypted distress signal that I'm sure will lie behind the spacecraft's death throes. I eventually find it, but then must figure out what comes next... | |
ALL_1_RADIO_DESC_18 | |
In amongst warning lights and urgent communications chatter, I can hear a wavelength cipher repeating itself from the Transmission Tower databanks. It's heavily encoded to prevent pirates tracking its signal and stealing cargo, but with the technology around me and a little intuition I feel as if I could perhaps crack the code sequence. | |
The question is, how should I respond to the beacon? | |
ALL_1_RADIO_DESC_19 | |
The Transmission Tower's terminal stubbornly refuses to decode a distress signal that seems to have been sitting in the databanks for a long time. | |
If I decipher the code I can hear the message. | |
ALL_1_RADIO_DESC_20 | |
The tower's communication panel hisses with the conflicting broadcasts of several frequencies. | |
One sounds urgent, but how best to respond? | |
ALL_1_RADIO_DESC_21 | |
As I access the Transmission Tower terminal I'm met with the unsettling hiss of several overlapping signals. | |
One sounds like a distress signal. If I can isolate the frequency I could pinpoint its location. | |
ALL_1_RADIO_DESC_22 | |
The tranquillity of the Transmission Tower is suddenly broken by the hiss of an encoded incoming signal. | |
The terminal nearby flashes expectantly, awaiting an access code to unscramble the message. | |
ALL_1_RADIO_DESC_23 | |
Static from several hissing frequencies mingle offputtingly with a repeating signal that sounds suspiciously like a distress call. | |
If I can pinpoint it I might be able to ascertain its whereabouts. | |
ALL_RADIO_LANG_1 | |
1 - 2 - 6 - 24 - 120 - XXX | |
ALL_RADIO_OPT_A_1 | |
Input: 720 | |
ALL_RADIO_OPT_B_1 | |
Input: 620 | |
ALL_RADIO_OPT_C_1 | |
Input: 180 | |
ALL_RADIO_LANG_2 | |
23 - 45 - 89 - 177 - XXX | |
ALL_RADIO_OPT_A_2 | |
Input: 353 | |
ALL_RADIO_OPT_B_2 | |
Input: 186 | |
ALL_RADIO_OPT_C_2 | |
Input: 392 | |
ALL_RADIO_LANG_3 | |
99 - 92 - 86 - 81 - XX | |
ALL_RADIO_OPT_A_3 | |
Input: 77 | |
ALL_RADIO_OPT_B_3 | |
Input: 79 | |
ALL_RADIO_OPT_C_3 | |
Input: 95 | |
ALL_1_RADIO_FOUND_1 | |
Distress Signal coordinates discovered! | |
ALL_1_RADIO_NOTFOUND_1 | |
No signal found | |
ALL_RADIO_LANG_4 | |
2 - 4 - 12 - 48 - 240 - XXX | |
ALL_RADIO_OPT_A_4 | |
Input: 1240 | |
ALL_RADIO_OPT_B_4 | |
Input: 1440 | |
ALL_RADIO_OPT_C_4 | |
Input: 1540 | |
ALL_RADIO_LANG_5 | |
17 - 33 - 65 - 129 - XXX | |
ALL_RADIO_OPT_A_5 | |
Input: 257 | |
ALL_RADIO_OPT_B_5 | |
Input: 261 | |
ALL_RADIO_OPT_C_5 | |
Input: 258 | |
ALL_RADIO_LANG_6 | |
80 - 71 - 63 - 56 - XX | |
ALL_RADIO_OPT_A_6 | |
Input: 49 | |
ALL_RADIO_OPT_B_6 | |
Input: 48 | |
ALL_RADIO_OPT_C_6 | |
Input: 50 | |
ALL_RADIO_LANG_7 | |
5040 - 720 - 120 - 24 - X | |
ALL_RADIO_OPT_A_7 | |
Input: 12 | |
ALL_RADIO_OPT_B_7 | |
Input: 6 | |
ALL_RADIO_OPT_C_7 | |
Input: 8 | |
ALL_RADIO_LANG_8 | |
5 - 14 - 41 - 122 - XXX | |
ALL_RADIO_OPT_A_8 | |
Input: 356 | |
ALL_RADIO_OPT_B_8 | |
Input: 365 | |
ALL_RADIO_OPT_C_8 | |
Input: 355 | |
ALL_RADIO_LANG_9 | |
1 - 5 - 3 - 7 - 5 - 9 - X | |
ALL_RADIO_OPT_A_9 | |
Input: 6 | |
ALL_RADIO_OPT_B_9 | |
Input: 8 | |
ALL_RADIO_OPT_C_9 | |
Input: 7 | |
ALL_RADIO_LANG_10 | |
3 - 5 - 8 - 13 - 21 - XX | |
ALL_RADIO_OPT_A_10 | |
Input 32 | |
ALL_RADIO_OPT_B_10 | |
Input: 34 | |
ALL_RADIO_OPT_C_10 | |
Input: 35 | |
ALL_RADIO_LANG_11 | |
56 - 59 - 63 - 68 - 74 - XX | |
ALL_RADIO_OPT_A_11 | |
Input: 81 | |
ALL_RADIO_OPT_B_11 | |
Input: 80 | |
ALL_RADIO_OPT_C_11 | |
Input: 83 | |
ALL_RADIO_LANG_12 | |
1 - 3 - 4 - 7 -11 - 18 - XX | |
ALL_RADIO_OPT_A_12 | |
Input: 27 | |
ALL_RADIO_OPT_B_12 | |
Input: 28 | |
ALL_RADIO_OPT_C_12 | |
Input: 29 | |
ALL_PLA_DESC_1 | |
The imprint of an ancient civilization was once absorbed by this strange marker. The story of the Vy'keen somehow spills out, in the language of my own people. | |
ALL_PLA_DESC_2 | |
The memories of a long deceased tribe of Vy'keen warriors flows from the stone marker, forming into a ghostly essence that fills me with wisdom. | |
ALL_PLA_DESC_3 | |
Ancient knowledge passed down through generations of Vy'keen warriors spills from the marker stone, filtering into my mind like a long forgotten memory. | |
ALL_PLA_DESC_4 | |
Runes take shape upon the stone. Burning with light they sing to me of the Vy'keen Ancients in the language of my people. | |
ALL_PLA_DESC_5 | |
Strange writings form upon the stone, revealing secrets from the time of the Vy'keen Ancients. How I understand them, I do not know. | |
ALL_PLA_DESC_6 | |
The ancient marker hums at a frequency that burrows deep into my being, filling me with the voices of the Korvax Echoes. | |
ALL_PLA_DESC_7 | |
Brilliant light erupts from the ancient marker. It encircles me, engulfing my mind with the memories and voices of the Korvax Echoes. The dreams of Entities who once worshipped here become my own. | |
ALL_PLA_DESC_8 | |
The strange stone marker imparts the wisdom of the Korvax Echoes to those who desire it. I do not know what dialect it speaks, yet somehow I understand the story of those who once worshipped here. | |
ALL_PLA_DESC_9 | |
Whispers spill from the sharp edges of the artifact, recounting the dreams and memories of the Korvax Echoes in my mother tongue. | |
ALL_PLA_DESC_10 | |
Lights burst from the obelisk. They pass through me, each a whispered Korvax secret buried for millennia deep within its rock. | |
ALL_PLA_DESC_11 | |
I convulse as I reach out and touch the beautiful stone marker, my mind filling with a deadly knowledge of the true history of the Gek.. | |
ALL_PLA_DESC_12 | |
As I touch the obelisk, images of the planet's ancient past flood my mind. The terrible beginnings of the Gek have been absorbed by this strange stone, and their tale seems desperate to escape... | |
ALL_PLA_DESC_13 | |
Memories imbued into the rock long ago by the ancient Gek hannel into my brain. I recoil, but am compelled to somehow understand... | |
ALL_PLA_DESC_14 | |
Flickering emblems appear on the stone. Although I do not recognise the language, somehow I can read of the history of this strange planet and the Gek who once resided here. | |
ALL_PLA_DESC_15 | |
The surface of the plaque shimmers, and shakes with the screams of a people that lived here long ago. The words are unfamiliar yet in the sounds of Gek anger and outrage, I can hear meaning. | |
ALL_PLA_DESC_16 | |
It is as though the stone has absorbed the knowledge of those who lived here millennia ago. It speaks to me now in my native tongue. | |
EXP_1_PLAQUE_DESC_1 | |
The whispers of the Vy'keen Ancients fill the air. Suddenly words etch themselves upon the marker, and then deep into my mind. | |
WAR_1_PLAQUE_DESC_1 | |
My vision clouds and the words of the ancient Gek seem to emerge on the strange stone structure. I sense that these are words that the forgotten and restless want understood... | |
TRA_1_PLAQUE_DESC_1 | |
I hear the distant voices of the Korvax Entities who once worshipped here. As they whisper, words written in my own language glow faintly on the monument. The Echoes want to be heard... | |
EXP_1_PLAQUE_LORE_1 | |
Knowledge paves the way to the understanding of probability. The Atlas spoke in fragments. The Atlas Interfaces are their shadows. The monoliths are their scattered children. Together they convey the wisdom of the infinite. | |
They must be understood. | |
EXP_1_PLAQUE_LORE_2 | |
The Atlas Interfaces drift alone in the endless void. They are silent. They are unknowable fragments of an ancient whole. Yet their imprint on time and space molds our existence. | |
They are the equation, and life is its answer. Through their Monoliths they give understanding to their boundless meaning, and that of our own. | |
EXP_1_PLAQUE_LORE_3 | |
The Korvax Echoes tell of a time, long ago, when the Monoliths of the Atlas awoke the civilizations of the Outer Edge. Their presence filled them with a desire for knowledge. | |
From these beginnings empires were born, spoke out and fell silent once more. An eternity that cannot be quantified passed. | |
EXP_1_PLAQUE_LORE_4 | |
The Atlas Interfaces await the arrival of the Travellers, those who would seek the ends of the universe through its very core. Within the infinity of time their arrival is probable. | |
Their potential could know no bounds. One dimension in billions will receive them. | |
EXP_1_PLAQUE_LORE_5 | |
We are the Korvax Echoes, ever enduring Entities of the Convergence. We live on through the logic and wisdom passed through our metal skins. | |
Each generation is greater than the last. | |
EXP_1_PLAQUE_OPT_1 | |
Seek help with language | |
EXP_1_PLAQUE_RIGHT_1 | |
My knowledge of the Korvax Convergence increases. | |
TRA_1_PLAQUE_LORE_1 | |
We are the masters of galaxies, the overlords of the cosmos. Each foe will submit with bended knee to the ALMIGHTY Gek Dominion. | |
We are the FIRST SPAWN. Look upon our works and DESPAIR. | |
TRA_1_PLAQUE_LORE_2 | |
All who hear our words know of our might. Those who oppose us are broken to our will. Behold the power of the Gek First Spawn. | |
Galaxies lie at our FEET. We are ETERNAL. | |
TRA_1_PLAQUE_LORE_3 | |
Through time and space the First Spawn endures, eternally, ever watchful, unyielding over its dominion. | |
Each foe will be CRUSHED. ONLY the Gek will remain. | |
TRA_1_PLAQUE_LORE_4 | |
The foul scent of the Gek cannot be opposed. The First Spawn commands all it surveys. We are masters of the stars, our rule shall endure eternally. | |
The Vy'keen and Korvax COWER and DESPAIR at our name. | |
TRA_1_PLAQUE_LORE_5 | |
With each conquered world the First Spawn's resolve strengthens. None shall oppose the Gek for fear their planets shall be shaken to dust. | |
We will weep when there are no more worlds to conquer. | |
TRA_1_PLAQUE_OPT_1 | |
Seek help with language | |
TRA_1_PLAQUE_RIGHT_1 | |
My knowledge of the Gek increases. | |
WAR_1_PLAQUE_LORE_1 | |
The noble Travellers will be spared. Their journey through the cosmos shall not be thwarted. So it is decreed. | |
The will of Hirk commands it. The Vy'keen shall honour the judgment the belief of the Ancients. | |
WAR_1_PLAQUE_LORE_2 | |
The Book of Hirk speaks of the rise of the Travellers. They shall ascend, delving into the boundless void. The Vy'keen shall not impede their ascent for the Travellers must prevail. | |
So decrees the word of Hirk. | |
WAR_1_PLAQUE_LORE_3 | |
None hamper the path towards Dryn'dargh as The Sentinels. They must be destroyed. Their time will be ended. | |
So has it been written, so it shall come to be. This the Vy'keen swear. | |
WAR_1_PLAQUE_LORE_4 | |
The Sentinels are not of the natural order. Things must fall apart. In their endlessness and replication the automatons prove themselves abominations. They must be purged from existence. | |
All should die, whether through righteous battle or the assault of time. | |
WAR_1_PLAQUE_LORE_5 | |
Hirk foresaw the weakness of the Vy'keen warrior kind. The star ascent of our noble race was blocked by the weak-minded Sentinels. | |
Nine times nine fold, Hirk commanded, we would have our vengeance and dash the metal demons against the rocks of damnation. | |
WAR_1_PLAQUE_OPT_1 | |
Seek help with language | |
WAR_1_PLAQUE_RIGHT_1 | |
My knowledge of the Vy'keen increases. | |
EXP_1_PLAQUE_LORE_6 | |
Eheu. Before the Dark Times the entities of the Korvax worshipped the Sentinels. Through them the Convergence found the formula of enlightenment. | |
Now we calculate our own path, seeking to further enhance the mind of all that is one towards an understanding of the Atlas. | |
EXP_1_PLAQUE_LORE_7 | |
The Sentinels forbid all destruction. The Sentinels forbid Entity disconnection through violence. Theirs is a way of peace and fulfillment, of logic and probability. | |
They teach us that each life's value, from the smallest to that which gives life to all others, is equal. | |
EXP_1_PLAQUE_LORE_8 | |
For countless generations the entities of the Korvax disconnected and passed on into the Echoes naturally. Each disconnection added to the knowledge and soul of the Convergence. | |
Our home was Korvax Prime. Within its foundations we stored the memories of our race, an ever evolving equation that defines us. | |
EXP_1_PLAQUE_LORE_9 | |
Disconnection is not permanent. It is merely the start of a new equation. On Korvax Prime entities who passed on into the Korvax Echoes left their shell for their descendants. So has been the way of the Korvax: an endless carapace cycle that knows no end. | |
This way will continue. It will continue for as long as our lights still shine. | |
EXP_1_PLAQUE_LORE_10 | |
Those within the Korvax Echoes have left the physical realm, but they endure through the masks and shells of our children. | |
Thoughts and knowledge ever-growing, we search for deeper understanding of the equation that defines our existence. | |
EXP_1_PLAQUE_LORE_11 | |
The Korvax lived peacefully. We praised the Sentinels, learning from them, living beside them in equilibrium. The Korvax honoured the Sentinels' ways, refusing to dig into the sacred ground they protected. | |
We were enlightened. | |
EXP_1_PLAQUE_LORE_12 | |
Through research and study we, the Korvax, became powerful within ourselves. The one mind Convergence flourished. Nurtured like a sapling in the light, it grew tall and mighty. | |
The Sentinels brought us the gift of knowledge. We gave thanks to the Atlas. | |
EXP_1_PLAQUE_LORE_13 | |
Eheu. Korvax Prime was watched keenly and closely by an unknown race. It lurked in the depths of the darkness. Vigilant and patient it awaited its time. | |
The Great Disconnection was at hand. | |
EXP_1_PLAQUE_LORE_14 | |
Eheu. The darkness burst forth with the force of a supernova. The Great Disconnection had begun. A hundred million Korvax voices cried out. | |
The Korvax Echoes became a frenzy of noise. Innumerable cycles passed before balance was restored. | |
EXP_1_PLAQUE_LORE_15 | |
The Great Disconnection. The masks and shells of the Korvax survivors shook with the screams of the disconnected. Lights dimmed as the enemy descended, malevolent in its intent. | |
Their numbers were too many. Korvax Prime was destroyed. | |
EXP_1_PLAQUE_LORE_16 | |
A hundred million casing lights were dimmed. The Great Disconnection destroyed all that went before. The Korvax Echoes became screams. | |
Years stretched like millennia amidst the disarray yet slowly hope was reborn through logic. | |
EXP_1_PLAQUE_LORE_17 | |
Korvax Prime was destroyed. Its secrets spilled into an empty sky. Its fragments touched the edges of the galaxy. | |
Upon this destruction the Gek First Spawn aggressor built its dominion within the Outer Edge. | |
EXP_1_PLAQUE_LORE_18 | |
The First Spawn of the Gek disconnected the Korvax. Through obliteration they sought dominion. They stole our planet. Enslaved our survivors. | |
Their revelry made them misguided in thought and deed. Probability dictated that our time would come again. | |
EXP_1_PLAQUE_LORE_19 | |
The Korvax were enslaved, driven by cruelty to fulfil the despot's bidding. The First Spawn of the Gek were terrible masters, merciless in their spite, illogical in their cruelty. | |
Countless entities toiled and disconnected. These tablets are the testament of those who survived. | |
EXP_1_PLAQUE_LORE_20 | |
Eheu. The Gek harnessed the technology of the Korvax to conquer worlds. Thieves, usurpers, false lords to the power of infinity. All who opposed their will perished. The balance tipped towards the darkness. | |
These were the times of disconnection and illogical misdeeds. | |
EXP_1_PLAQUE_LORE_21 | |
The Gek destroyed worlds. The Sentinels struck back. The technology of the Korvax was used to destroy the machines we venerated. | |
There was endless disconnection. The Convergence shook with great despair. | |
EXP_1_PLAQUE_LORE_22 | |
The Entities of the Korvax were forced into chains of silence, but the Korvax Convergence that linked their souls could never be subdued. | |
It endures, forever seeking new formulas to solve the equation of eternal enlightenment. The probability of success is unknown. | |
EXP_1_PLAQUE_LORE_23 | |
The Korvax Echoes within the unseen Convergence that linked our souls never relinquished love for the Atlas. As millennia passed this affection spread. The Cult of the Atlas grew within the Gek. | |
The equations and probabilities the Korvax hold dear entered Gek consciousness. They had only to solve it to see the folly of their past miscalculations. | |
EXP_1_PLAQUE_LORE_24 | |
The First Spawn could not control the outer edges of their vast Empire. The Cult of the Atlas grew. It taught of harmony through insignificance. Minds that knew only war began to question. Greed and ambition yielded to reason. | |
The Gek floundered. The First Spawn became conflicted and divided. | |
EXP_1_PLAQUE_LORE_25 | |
The First Spawn of the Gek overreached. They stretched too far. Their folly and pride knew no bounds. Again and again they tried, again and again they were repelled. | |
The unstoppable force of the Sentinels could not be withstood. The unbendable cannot be broken. | |
EXP_1_PLAQUE_LORE_26 | |
The Cult of the Atlas drew forces within the Gek to the Stations of the Atlas. The First Spawn could not prevent it. Arrogant ambition yielded to newfound reason. | |
Stone by stone the Gek Dominion crumbled. | |
EXP_1_PLAQUE_LORE_27 | |
The Gek stood in the shadow of the Atlas Interface. It did not open. It did not speak. Yet, the First Spawn felt awe. They felt their insignificance at the centre of an unending universe. It was improbable. Yet within infinity all things remain possible. | |
The Gek changed. The Diminishment had begun. | |
EXP_1_PLAQUE_LORE_28 | |
The unspeaking, unmoving Atlas Interface inflicted an insignificance upon the Gek emissaries that showed them their role within the expanse of infinity. It forced recognition of their true place in a limitless universe. | |
The Gek saw their folly, their heads bowed in shame for the miscalculations they had wrought. | |
EXP_1_PLAQUE_LORE_29 | |
The Cult of the Atlas took hold as the First Spawn of the Gek crumbled. The Diminishment was at its apex. Endless expansion turned to dust. Eons of aggression receded. The Gek saw new solutions and the Korvax became free. | |
The miscalculations of the past paved the way for the discovery of a newfound balance. | |
EXP_1_PLAQUE_LORE_30 | |
The low spawn Gek turned on their leaders. Their First Spawn were cast out, ripped from their spawning pools and cast into the dust. Their lamentations curdled the air. | |
The wisdom of the Korvax and the Atlas prevailed. | |
EXP_1_PLAQUE_LORE_31 | |
The Entities of the Korvax are free. Free to study the Atlas. Free to praise the Sentinels. Free to aid the Travellers if probability will allow. | |
Korvax and Gek would begin anew, equal in standing, united in the eternal search for balance and understanding. | |
EXP_1_PLAQUE_LORE_32 | |
The coming of the Travellers is possible, as all things are. Yet the chances are infinitesimal. We watch the skies nonetheless. If they do not come here, they will exist elsewhere and our kind – or a kind like us will welcome them. | |
Within the chaos of the infinite we must cling to the probable. | |
EXP_1_PLAQUE_LORE_33 | |
All things must happen. All things will occur. Somewhere, elsewhere or as a part of the hereafter. | |
Now ends the testament of the Korvax. | |
TRA_1_PLAQUE_LORE_6 | |
The Outer Edge BURNS at the hands of the Gek First Spawn. Our enemies are broken. We are the extinguishers of hope. | |
In our wake we leave only the lamentations of the conquered. We fear NOTHING. | |
TRA_1_PLAQUE_LORE_7 | |
The MINOR GEK are the inferior breed, lurking in pools, procreating and dying without consequence. | |
The First Spawn Gek CONQUER WORLDS, each of their spawns is an imprint on the destiny of the galaxy. | |
TRA_1_PLAQUE_LORE_8 | |
The larval pools of Balaron GAVE GLORIOUS RISE to the FIRST SPAWN. As we SPRANG FORTH the Outer Edge RECOILED in FEAR. | |
None could oppose our rise. None will bring about our end. | |
TRA_1_PLAQUE_LORE_9 | |
The First Spawn is the SCOURGE of the OUTER EDGE. In its wake empires will fall. Planets will crumble. Galaxies will kneel. TREMBLE at our name. For we are the ALMIGHTY Gek. | |
None can oppose our ascendance. | |
TRA_1_PLAQUE_LORE_10 | |
The First Spawn GREW. WEAKLING PORWIGLE lost their tails to the Spawning Syrup and became MIGHTY warriors. | |
Each was imbued with the might of the Gek Dominion and its unquenchable will to claim the stars. | |
TRA_1_PLAQUE_LORE_11 | |
Those born of the Gek who OPPOSED the Dominion were hurled from the spawning pools of the FIRST SPAWN. | |
Their cherished spawning syrup was replaced with FLAME. Their kind are now merely beasts of the field. | |
TRA_1_PLAQUE_LORE_12 | |
The MINOR GEK were purged. It is only through fire that imperfection be destroyed and the path to domination is revealed. | |
The First Spawn feasted on the flesh of the discarded and GREW STRONG. | |
TRA_1_PLAQUE_LORE_13 | |
After the OPPOSERS were cast from the spawning pools the Sentinels DESCENDED. Their cause was unjust. Aggressors guided to the fray by the scent emissions of a WAR too GREAT and TOO MIGHTY for the automatons to resist. | |
The First Spawn would remember this. | |
TRA_1_PLAQUE_LORE_14 | |
The First Spawn BRED and PLOTTED while the Sentinels patrolled the skies of Balaron for a MULTITUDE of CYCLES. But the automaton victories were but illusions. | |
Beneath watchful metallic eyes Gek legions rose. | |
TRA_1_PLAQUE_LORE_15 | |
The HOLY larval pools of Balaron SPRANG FORTH with the PUREST of PORWIGLES. Generation BEGAT generation. Wholesome and strong, iron of fist and with a granite resolve. | |
We, the wise FIRST SPAWN, held back our TIDE of BLOOD. We waited to ATTACK. The unseen blow strikes the hardest. | |
TRA_1_PLAQUE_LORE_16 | |
The DAWN of the EMPIRE of the FIRST SPAWN was BIRTHED in the SHADOW of the FOLLY of the Great Vy'keen Sentinel War. | |
The rock and the wave collided as we kept our vigil, awaiting signs of weakness to pave our coming. | |
TRA_1_PLAQUE_LORE_17 | |
The Vy'keen FOOLISHLY fought a war with no end. Again and again they threw their warriors against the iron tide. The Sentinels SINGED Vy'keen FLESH with LASER. The Vy'keen scorched their foe with righteous fire. | |
From the SHADOWS the FIRST SPAWN watched and prepared to unleash their reckoning. | |
TRA_1_PLAQUE_LORE_18 | |
The Vy'keen and Sentinels clashed, SPILLING BLOOD and WHITE METAL through the void, each blow weakening their defences against the fate that awaited them in the shadows. | |
It would not be long before the First Spawn took their RIGHTFUL place as emperors of the STARS. | |
TRA_1_PLAQUE_LORE_19 | |
The Vy'keen SPILLED THEIR OWN PUTRID BLOOD and pushed the SENTINEL MACHINES back from the Outer Edge. They drove forward like crashing tides, leaving broken metal in their wake. For a time the Sentinels became SILENT. | |
In this silence came the GLORIOUS GEK ASCENT. It came with the RIGHTFUL DESTRUCTION of Korvax Prime. | |
TRA_1_PLAQUE_LORE_20 | |
Korvax Prime was a VAST and PRECIOUS landscape of MINERAL ORE and POWER. By right of UNIVERSAL RULE the First Spawn claimed dominion over the planet yet the CREDULOUS and FEEBLE Korvax refused to accept their CONQUEST. | |
They DENIED progress. This: their greatest folly. | |
TRA_1_PLAQUE_LORE_21 | |
Driven by the misguided desire for planetary equilibrium the Korvax REFUSED to delve deep inside their planet and PROFIT from the JEWEL granted them by FATE. Their love for the DIRE WILL of the Sentinels was ABHORRENT to the Gek. | |
Swift was their end brought about by the First Spawn's STRIKE. | |
TRA_1_PLAQUE_LORE_22 | |
The destruction of KORVAX PRIME was VAST, SUDDEN and MIGHTY. In a tide of steel the First Spawn struck, scattering the planet through the cosmos as a warning to the unyielding. | |
The absent Sentinels could not PUNISH the RIGHTFUL ASCENDANCY OF THE GEK. | |
TRA_1_PLAQUE_LORE_23 | |
The First Spawn FEASTED on the DEBRIS of KORVAX PRIME, gorging on a banquet of fragments plucked from the void, consumed to fuel the Great Ascendency. The universe shook as the Gek grew RICH. | |
The Korvax found only DESPAIR. The Dominion became whole. | |
TRA_1_PLAQUE_LORE_24 | |
A FEAR of the FIRST SPAWN spread throughout the Outer Edge. Planets shook. Systems recoiled. Weak alliances formed and were crushed. | |
ANGUISH CONSUMED WORLDS. They shall fear us FOREVER MORE. | |
TRA_1_PLAQUE_LORE_25 | |
The entities of the Korvax were NOT destroyed. The First Spawn are BENEVOLENT. The First Spawn are MERCIFUL. SLAVERY SAVED THE WORTHLESS. | |
They toiled for their conquerors. Their reprieve was found in servitude. | |
TRA_1_PLAQUE_LORE_26 | |
The Korvax knowledge BECAME OURS. The Korvax technology BECAME OURS. The Korvax BECAME OURS. | |
They serve as an example of our boundless power and mercy. | |
TRA_1_PLAQUE_LORE_27 | |
The Korvax did not dare FIGHT. Respect for the Sentinels is KORVAX WEAKNESS. Weakness is the path to defeat. | |
Today the Korvax fester in ELECTRONIC CHAINS. The Gek look down upon them from their thrones. | |
TRA_1_PLAQUE_LORE_28 | |
The Gek First Spawn stand on the MIGHTY BRINK of an ETERNAL EMPIRE. It is ENDLESS in TIME. It is ENDLESS in space. | |
Their dominion will know no bounds. Their armies will know no equal. | |
TRA_1_PLAQUE_LORE_29 | |
Every Korvax ELECTRONIC REBELLION will be PUT DOWN. Their appeals to their false and non-existent ATLAS are mere SUPERSTITION found through DESPAIR. They are in VAIN. THEY ARE CONQUERED. | |
The breaking of the uprising shall know NO MERCY. Endless shall be their suffering. | |
TRA_1_PLAQUE_LORE_30 | |
This Galaxy is VAST but it is KNOWABLE and it can be CONQUERED. It shall be subjugated. The rising tide of the First Spawn will sweep away any that oppose it. | |
These tablets are our testament FOR ALL TIME. | |
WAR_1_PLAQUE_LORE_6 | |
It came to pass that the Great Monolith awoke. It heard the challenge of Hirk. Five times Hirk called upon it and was met by silence. | |
On the sixth cry it awoke. | |
WAR_1_PLAQUE_LORE_7 | |
The Great Monolith spoke to Hirk of the Travellers. Their coming should not be met with fire. Their coming was but one dream in an infinite Universe. Their reach would be that of the endless. | |
When Hirk asked of the Sentinels, the Great Monolith said nothing. Hirk was troubled by its silence. | |
WAR_1_PLAQUE_LORE_8 | |
Hirk returned to the Vy'keen. ‘Grah!' they spake atop the sacred mountain of Dun's'kaareen. And proclaiming loudly to all who had gathered there, their leader said unto them, 'The Great Monolith has answered me. It has awoken.' | |
'It has told of the coming of the Travellers. They will be spared. The Vy'keen shall honour this decree.' | |
WAR_1_PLAQUE_LORE_9 | |
The crowd cried for Hirk to reveal the Great Monolith's judgement of the Sentinel threat. “The Monolith stood silent!” Hirk spake forth, but the people were not satisfied. They muttered amongst themselves and those blessed with tendrils did extend them. | |
Then with raised voice Hirk decreed, “The oppressors will be eradicated! Gather your arms for the time of reckoning is upon the enemy.” And the Vy'keen adored their leader. | |
WAR_1_PLAQUE_LORE_10 | |
As Hirk stood upon the sacred mountain Nal climbed to its peak and there with fist outstretched challenged Hirk. 'Fool!' Nal cried. 'The Sentinels cannot be vanquished!' Hirk, with furious rage struck the fool from the mountain. | |
For three moons and suns Nal fell before being claimed by doom. | |
WAR_1_PLAQUE_LORE_11 | |
Hirk's rage against the upstart Nal inflamed the hearts of Nal's followers who upon their leader's demise felt the blood of the ancestors rise within them. | |
The Vy'keen nations were bathed in righteous war for sixty-six moons. | |
WAR_1_PLAQUE_LORE_12 | |
On the sixty-sixth moon the war cry of the Vy'keen of Nal was silenced. After surveying their bodies, Hirk gazed unto the heavens and there beheld a great Sentinel host descending upon the Vy'keen. | |
The great Vy'keen Sentinel War was at hand. | |
WAR_1_PLAQUE_LORE_13 | |
For a multitude of cycles the yoke of the Sentinels had strangled the civilizations of the galaxy in their mewling cribs. | |
Hirk was displeased with the world of the Vy'keen. As the automatons descended, Hirk gazed upon a planet ravaged by weakness. | |
WAR_1_PLAQUE_LORE_14 | |
Progress, prosperity and war: these are the things forbidden by automatons. But the Vy'keen were the first to break the shackles, casting the old ways into the pit to herald the birth of a new age. | |
The Vy'keen were the dam that overflowed. Righteous is the flood. | |
WAR_1_PLAQUE_LORE_15 | |
Grah! The Sentinels are the enemy of progress and civilization. They are not of the natural order. Their interference is an affront to the virtuous Vy'keen crusade, which seeks to balance in all things through blood, ashes and iron. | |
This affront to the Vy'keen and their creed cannot go unpunished. | |
WAR_1_PLAQUE_LORE_16 | |
Before the coming of Hirk the Vy'keen feared the Sentinels. Like all races our people cowered from their unquestioning violence, shrank from their tyrannical rule. But the coming of Hirk heralded a new dawn. | |
Through their leader, the Vy'keen became strong. Now their courage knows no bounds. | |
WAR_1_PLAQUE_LORE_17 | |
Hirk looked to the skies and witnessed the pitiless destruction of the Sentinels that smothered all races brought forth out unto the Outer Edge. | |
Worlds withered and died beneath their relentless gaze. The anger of Hirk was unleashed. | |
WAR_1_PLAQUE_LORE_18 | |
And so it came to pass that on the eve of the eighteenth moon of Drun'Gala Hirk cast the shackles of the Sentinel oppressors into the pit. | |
The Vy'keen were the glorious first, the rising water that broke the dam. The endless war began. | |
WAR_1_PLAQUE_LORE_19 | |
The death of Hirk came during the endless war. Hirk's body was ravaged by old age, becoming ancient and useless. Bellowing, Hirk tore this failing body in two before the Great Monolith, as is the Vy'keen way. | |
The echo of that dying roar can still be heard throughout the Outer Edge. Hirk lives in us, the most venerated of the ancients. | |
WAR_1_PLAQUE_LORE_20 | |
Countless cycles sifted through the claws of time. Attrition was great. The battle against the Sentinels raged endlessly. But through righteous fire the Vy'keen endured and the Sentinels burned. | |
The oppressors were pushed back. Back into the dark of space. | |
WAR_1_PLAQUE_LORE_21 | |
The Vy'keen saw borders stretch between the stars. Onwards they delved with legions at their back, scorching Sentinel metal from their fiery chariots and attack ships. | |
The Vy'keen gazed upon their conquests and saw that they were righteous and good. | |
WAR_1_PLAQUE_LORE_22 | |
The Vy'keen rose in glorious victory, yet noble warriors grew tired and weak. The onslaught against the machines endured for ninety-nine times ninety cycles. There was attrition and incalculable death, but victory eluded them still. | |
The endless replication of the Sentinels slowed, but could not be vanquished. | |
WAR_1_PLAQUE_LORE_23 | |
Grah! The Sentinel hordes were pushed back. The oppressors fled into the sanctuary of the cosmos. The spirit of Hirk surveyed the field of battle, and saw that the Vy'keen victory was glorious and just. The automatons became silent as the nation of Hirk feasted upon grahgrah. | |
The songs of the victorious echoed to the edges of the galaxy. | |
WAR_1_PLAQUE_LORE_24 | |
And thus the Sentinel horde congregated in the dark places of the void. There they watched in the in-between nothingness. The blackness of space. | |
Thy waited beyond the limits of the Outer Edge. As millennia passed they replenished, growing a force to return their order for countless ages. | |
WAR_1_PLAQUE_LORE_25 | |
The Vy'keen licked each other's wounds during the Silence of the Sentinels, while the dishonourable Gek First Spawn chose to destroy Korvax Prime. | |
The Vy'keen condemned this crime, but lacked the strength to fight. | |
WAR_1_PLAQUE_LORE_26 | |
The Gek Empire flourished. It spread its empire into the depths of the cosmos. The Vy'keen victory in pushing the Sentinels back from the Outer Edge gave rise to Dominion of another. | |
No world, moon, or race could have opposed the Gek onslaught. | |
WAR_1_PLAQUE_LORE_27 | |
The brutality of the Gek First Spawn called back the automatons that were hiding in the darkness. Their forces had grown. Their technologies had developed. | |
The foolish Gek beckoned the monster back into the places where our nations might have dwelt in strange harmony. True Sentinel domination of the Outer Edge began. | |
WAR_1_PLAQUE_LORE_28 | |
Within a single lifetime the Sentinels had returned. They came to dwell on every world we knew. Every world we went on to discover. | |
The pathetic, idiotic Gek had doomed the Outer Edge to aeons of their rule. | |
WAR_1_PLAQUE_LORE_29 | |
The dominion of the Gek First Spawn crumbled. They fell apart through idiocy, and through the unchanging will of the beings they enslaved but could never understand. | |
Their power is but a memory. Their crimes forgotten by so many. | |
WAR_1_PLAQUE_LORE_30 | |
The Gek changed. They became peaceful. Their spawning pools bred in the name of commerce. They Vy'keen accept this peace, but we do not forget as the other beings of the Galaxy are so keen to do. | |
Dishonour is unchanging. Crimes marked in blood do not fade. We do not forget. | |
TRA_MON_DESC_1 | |
I'm inspecting the monolith's surface when, suddenly, a ragged silicon claw grabs me. Despite being broken and fragmented, it holds me tight while an ancient metallic beak emerges from the living rock. | |
It shouts in an ancient tongue, unaware of who or what I am. | |
DNT_TRA_MON_LANG_1 | |
Underling! The Gek First Spawn demand help! Give silicate! | |
TRA_MON_OPT_A_1 | |
Give silicate | |
TRA_MON_OPT_B_1 | |
Smash claw | |
TRA_MON_OPT_C_1 | |
Wait | |
TRA_MON_RES_A_1 | |
The metallic hand releases its grip and grabs at my offering. | |
I have perhaps appeased an ancient evil... | |
TRA_MON_RES_B_1 | |
I smash the metallic claw into pieces. | |
TRA_MON_RES_C_1 | |
The claw grips me tightly. Just when I feel like my forearm will crack into pieces... | |
...I am released. The pain is agonizing. | |
TRA_MON_DESC_2 | |
I see a strange vision. A small winged creature lands on the very top of the monolith. Suddenly, its eyes glow red and its head revolves in a full circle. It screams for mercy in an ancient voice that wants itself dead. | |
The poor animal has clearly broken its neck, but the monolith's power of possession still animates it. I wonder if the right thing would be to shoot it, and put it out of its misery. | |
DNT_TRA_MON_LANG_2 | |
Underling! The Gek First Spawn demand you destroy the weak! | |
TRA_MON_OPT_A_2 | |
Shoot the creature | |
TRA_MON_OPT_B_2 | |
Leave the creature alone. | |
TRA_MON_RES_A_2 | |
The poor winged creature is no more. | |
The monolith rewards my actions. | |
TRA_MON_RES_B_2 | |
The possession ends, and the poor winged creature drops down dead. | |
All else is silent. | |
TRA_MON_DESC_3 | |
A portion of the monolith melts in front of my eyes. The face of a trader emerges, its beak cut off for reasons unknown. It screams and writhes in the bubbling vertical lava, desperately reaching out to me - with a multi-tool in its hand. | |
Supercooled liquid frenium from my suit systems could relieve its pain, but I can also take a risk and pull it from the molten rock. | |
DNT_TRA_MON_LANG_3 | |
The Gek First Spawn destroy the pirate! | |
TRA_MON_OPT_A_3 | |
Cool lava | |
TRA_MON_OPT_B_3 | |
Reach into lava | |
TRA_MON_RES_A_3 | |
The relieved ancient trader pushes a gift out towards me. | |
The lifeform is absorbed back into the rock. | |
TRA_MON_RES_B_3 | |
I pull the overjoyed trader from the burning lava. | |
It dematerialises suddenly, leaving only what it carried. | |
TRA_MON_DESC_4 | |
The monolith's glyphs take on a faint yellow tinge, then flicker and disappear. It has no power: the mysterious forces that fuel these stones are weak. I hear a faint crackling whisper on the planetary breeze, and I notice a hole in the monument's base. | |
I could potentially fit some of my mined resources through the gap... | |
DNT_TRA_MON_LANG_4 | |
First Spawn... power... low ... give... element... isotope... carbon... plutonium... | |
TRA_MON_OPT_A_4 | |
Insert Isotope element | |
TRA_MON_OPT_B_4 | |
Insert Oxide element | |
TRA_MON_OPT_C_4 | |
Insert Silicate element | |
TRA_MON_RES_A_4 | |
I awake this place's vengeful spirits. | |
They reward me. | |
TRA_MON_RES_B_4 | |
There is silence. | |
My elements are not returned. | |
TRA_MON_RES_C_4 | |
There is silence. | |
My elements are not returned. | |
TRA_MON_DESC_5 | |
The monolith has the smell of burnt metal and heavy industry. Strange runes swirl and transform, forcing an image deep into my mind. | |
I look into the past. I see a small beaked figure, silhouetted by the light of a forge, industriously hammering armour. Next to it, a cloaked companion idly watches – seemingly content to avoid the work. Both look at me. I must choose. | |
DNT_TRA_MON_LANG_5 | |
The First Spawn gives help to the worker. The First Spawn destroy the workshy. | |
TRA_MON_OPT_A_5 | |
Choose the worker | |
TRA_MON_OPT_B_5 | |
Choose the onlooker | |
TRA_MON_RES_A_5 | |
I have pleased this place's spirits. | |
My equipment is filled with a strange power. | |
TRA_MON_RES_B_5 | |
I have angered this place's spirits. | |
My equipment is damaged by a strange force. | |
TRA_MON_DESC_6 | |
The ground in front of the monolith is indented by the knees of a thousand ancient pilgrims who once knelt here. A stone block, slowly, pulls back in front of me. Inside the hollow recess I'm surprised to see canisters of luxury products that have built up there through the ages... | |
I feel greedy unknown forces watching my every move. | |
DNT_TRA_MON_LANG_6 | |
Oxide for the First Spawn! Oxide for the ancient terror of the galaxy! | |
TRA_MON_OPT_A_6 | |
Give trade goods | |
TRA_MON_OPT_B_6 | |
Take trade goods | |
TRA_MON_OPT_C_6 | |
Give nothing | |
TRA_MON_RES_A_6 | |
The undiluted joy of a forgotten tribe spills from the monolith. | |
I am healed, blessed and rewarded. | |
TRA_MON_RES_B_6 | |
I retrieve several canisters. | |
A feeble howl of pain and dismay whispers around me. | |
TRA_MON_RES_C_6 | |
A feeble howl of pain and dismay whispers around me. | |
TRA_MON_DESC_7 | |
I am not alone. Tiny beaked creatures gambol around my feet. To them I am a giant, and they recoil in terror when they see me towering above them. The air fills with an unpleasant aroma, as they pin themselves against the hard edifice of the unforgiving monolith. | |
The terrifying obelisk itself sits in judgement above us all – both myself and the creatures of the vision. | |
DNT_TRA_MON_LANG_7 | |
Destroy the impure. Destroy the low. | |
TRA_MON_OPT_A_7 | |
Pet the creatures | |
TRA_MON_OPT_B_7 | |
Further terrify the creatures | |
TRA_MON_RES_A_7 | |
Before they disappear into the ether, the creatures thank me. | |
The spirits that haunt this place, however, are displeased. | |
TRA_MON_RES_B_7 | |
The spirits that haunt this place are greatly amused. | |
When the quaking beaked creatures disappear, they are replaced by a gift... | |
TRA_MON_DESC_8 | |
A terrible thirst overwhelms me, but my hydration systems are suddenly inoperable. My throat is dry, and I feel dazed. Two ancient stone cups appear. | |
The first is vibrant red chalice full of a slick bubbly transparent liquid. The other is embossed with the shape of a circular red shield, and has a faint yellow tone. Neither look appetizing, but if I don't take in water my death feels certain. My hand wavers between the two. | |
DNT_TRA_MON_LANG_8 | |
Underling! Drink the healing spittle or drink the recharging spawning syrup of the First Spawn! Choose or die! | |
TRA_MON_OPT_A_8 | |
Drink the transparent liquid | |
TRA_MON_OPT_B_8 | |
Drink the yellow liquid | |
TRA_MON_RES_A_8 | |
I gag slightly as the liquid treacles through my hydration systems. | |
Suddenly, my body feels renewed. | |
TRA_MON_RES_B_8 | |
The bitter taste of the liquid washes through my hydration systems. | |
Suddenly, all my systems are stored and repaired. | |
TRA_MON_DESC_9 | |
An unseen replication of my own self and exosuit stalks around the edge of the monolith. It screams in an ancient tongue while forcing me down onto my knees. | |
The doppelganger first places its boltcaster to my forehead, and then mimes cutting my belly open with the mining beam. It smiles pleasantly. I am to choose my desired execution. | |
DNT_TRA_MON_LANG_9 | |
Choose your death! First Spawn favour obedient ToilGek underling! | |
TRA_MON_OPT_A_9 | |
A bolt to the brain | |
TRA_MON_OPT_B_9 | |
A laser beam to the torso | |
TRA_MON_OPT_C_9 | |
Fight back | |
TRA_MON_RES_A_9 | |
I close my eyes and await death. It does not come. | |
The doppelganger leaves me a multi-tool technology blueprint. | |
TRA_MON_RES_B_9 | |
I close my eyes and wait to be scythed open. The pain never comes. | |
The doppelganger leaves me an exosuit technology blueprint. | |
TRA_MON_RES_C_9 | |
My flailing attack is blocked by a shove of my twin's multi-tool. | |
The doppelganger laughs before disappearing. | |
TRA_MON_DESC_10 | |
A barely visible crack down the centre of the ancient edifice spits out dust. The monolith shakes, and two vast doors swing open. The interior of the ancient structure is hollow, and has been used as a burial chamber. | |
An ancient beaked lifeform with bulging eyes lies desiccated atop an unlit funeral pyre. At its feet lie ancient treasures and technologies that have been left with it for its next life... wherever that might be | |
DNT_TRA_MON_LANG_10 | |
Burn almighty First Spawn obedient ToilGek! Respect First Spawn belongings! | |
TRA_MON_OPT_A_10 | |
Light pyre with Mining Beam | |
TRA_MON_OPT_B_10 | |
Take tomb treasures | |
TRA_MON_RES_A_10 | |
As it burns the corpse awakes. It nods to me, howling in pleasure. | |
It leaves me its tribute. | |
TRA_MON_RES_B_10 | |
I snatch away some of the corpse's tribute. | |
The doors slam shut, but an ancient curse hangs heavy around me. | |
TRA_MON_DESC_11 | |
The Monolith stands forlorn and seemingly forgotten. If I strain, I can see faint marks in the ground where ancient tribes would once come to worship and commune with the edifice. A gust of alien breeze carries a faint whisper of a voice. I struggle to hear it. | |
Again, the voice echoes around me. Stronger this time. I try to make out the words desperately crying out for my attention. | |
DNT_TRA_MON_LANG_11 | |
Friend... worship us... kneel before the Gek First Spawn in silence... | |
TRA_MON_OPT_A_11 | |
Kneel | |
TRA_MON_OPT_B_11 | |
Try to communicate | |
TRA_MON_OPT_C_11 | |
Turn away | |
TRA_MON_RES_A_11 | |
The spirits that have combined with this strange monument bless my journey. | |
TRA_MON_RES_B_11 | |
There is no answer to my call. I talk only to the wind. | |
TRA_MON_RES_C_11 | |
The spirits that are melded with strange monument remain silent. | |
TRA_MON_DESC_12 | |
A beak emerges from the ancient stone. It's shouting, but can't be heard. In the stone above someone, long ago, has scrawled advice for those who would approach it. | |
The beak screams wordlessly at me, furiously intoning the words of the ancient beings that once worshipped here. My scanner detects traces of oxides around it, but can't specify which ones. | |
DNT_TRA_MON_LANG_12 | |
Feed First Spawn beak common oxides! Rare oxide brings painful noise! Furious noise! | |
TRA_MON_OPT_A_12 | |
Feed beak common oxide | |
TRA_MON_OPT_B_12 | |
Feed beak uncommon oxide | |
TRA_MON_OPT_C_12 | |
Feed beak rare oxide | |
TRA_MON_RES_A_12 | |
The beak whispers the words of those who once worshipped here. | |
TRA_MON_RES_B_12 | |
The beak shouts the words of those who once worshipped here. | |
TRA_MON_RES_C_12 | |
The beak screams the words of those who once worshipped here. | |
The noise is extreme. I feel great pain. | |
TRA_MON_DESC_13 | |
I see a strange vision. Time is reverted. I am sat on a platform looking down on an execution. Two small beaked traders are kneeling before me. One is small and wiry, the other is obese with jowls that brush the wooden stage. Another lifeform, who wears a green cloth mask, readies an axe behind them. | |
The traders beg me for mercy. The familiar dry, croaky voice of an ancient tribe whispers encouragement into my ear... | |
DNT_TRA_MON_LANG_13 | |
First Spawn friend receive belongings of the executed. Murder fat trader, or murder rich miner? | |
TRA_MON_OPT_A_13 | |
Execute fat lifeform | |
TRA_MON_OPT_B_13 | |
Execute thin lifeform | |
TRA_MON_OPT_C_13 | |
Show mercy | |
TRA_MON_RES_A_13 | |
The fat lifeform is finally beheaded after three strikes of the axe. | |
I receive its worldly goods. | |
TRA_MON_RES_B_13 | |
The thin lifeform is finally beheaded after a single of the axe. | |
I receive all the money it owns. | |
TRA_MON_RES_C_13 | |
In this timeline at least, the two lifeforms are saved. They weep and thank me. | |
The spirits of the monolith are displeased. | |
TRA_MON_DESC_14 | |
A strange new reality grips me. The ancient structure swings open to reveal a body encased in ice. It is a patchwork of different body parts. Its ragged beak appears to have been stitched on with animal gut. | |
A hand-written sign in the language of the ancient traders can be seen above the body's head. A flammable isotope would most likely melt the ice... | |
DNT_TRA_MON_LANG_14 | |
Beware! Murderous abomination! Do not awake! Terror! Despair! | |
TRA_MON_OPT_A_14 | |
Melt ice | |
TRA_MON_OPT_B_14 | |
Leave | |
TRA_MON_RES_A_14 | |
The creature's eyes flick open. Its hands leap around my throat. | |
I force it back into the depths of the disapproving Monolith. | |
TRA_MON_RES_B_14 | |
The panel on the Monolith swings shut. | |
The abomination remains trapped. I am thanked. | |
TRA_MON_DESC_15 | |
I am an observer. I witness beaked traders dressed in modern exosuits leaving an object at the base of a Monolith. It is a small mesh of wires and canisters. They charge it with rare isotopes, then quickly depart. | |
As if in a dream, I approach the ancient edifice. It all suddenly feels real. I live and breathe in the recent past. | |
DNT_TRA_MON_LANG_15 | |
Stop the destruction! Save the Monolith! Protect the First Spawn! | |
TRA_MON_OPT_A_15 | |
Leave object alone | |
TRA_MON_OPT_B_15 | |
Remove rare isotopes | |
TRA_MON_RES_A_15 | |
The device explodes. Reality is restored. | |
The Monolith was not destroyed, but the spirits that haunt this place are angered. | |
TRA_MON_RES_B_15 | |
The device is made safe. It was due to explode. | |
Reality is restored. I am thanked. | |
TRA_MON_DESC_16 | |
Reality changes. I'm standing in a crater beneath a jet black sky. I'm up to my knees in a strange syrup that glows pink in the darkness. Spherical eggs float around me. Some of these mucus-covered orbs smell terrible, others are sweet and delicate. | |
The taint of the foul eggs is infecting the entirety of the spawning pool. I am filled by an urge to separate them. | |
DNT_TRA_MON_LANG_16 | |
Retain foul First Spawn stench! Remove sweet eggs from the spawning syrup! | |
TRA_MON_OPT_A_16 | |
Remove noxious eggs from pool | |
TRA_MON_OPT_B_16 | |
Remove sweet-smelling eggs from pool | |
TRA_MON_RES_A_16 | |
I have angered the ancients Gek spirits that dwell here. | |
Reality is restored. | |
TRA_MON_RES_B_16 | |
I am smiled upon by vengeful ancient spirits. | |
Reality is restored. | |
TRA_MON_DESC_17 | |
I am being watched. I look above, and see a giant lidless eye hovering over the monolith. It stares down at me unblinkingly. It does not move. It does not look elsewhere. | |
Its gaze is remorseless. It feels like it has always been there. Its centre crackles with a bright technological blue... | |
DNT_TRA_MON_LANG_17 | |
The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! | |
TRA_MON_OPT_A_17 | |
Cower | |
TRA_MON_OPT_B_17 | |
Stare back | |
TRA_MON_OPT_C_17 | |
Shoot eye | |
TRA_MON_RES_A_17 | |
The satisfied eye fades away. | |
It benevolently leaves a gift. | |
TRA_MON_RES_B_17 | |
The eye fades away at my challenge. | |
TRA_MON_RES_C_17 | |
The eye falls to the planet's surface, and is absorbed into the ground. | |
It leaves behind me a precious reward... | |
TRA_MON_DESC_18 | |
I hear a low rumble, which gradually builds into an ancient scream. It's like no other noise I've ever experienced. To this strange alien landscape it's a calm silence, inside my helmet it's a nightmarish cacophony of pain and death. | |
Through the noise, however, I can make out some words within the screams. | |
DNT_TRA_MON_LANG_18 | |
ToilGek dare approach First Spawn holy site? Leave! Leave! Depart or die! | |
TRA_MON_OPT_A_18 | |
Touch Monolith | |
TRA_MON_OPT_B_18 | |
Move away | |
TRA_MON_OPT_C_18 | |
Wait | |
TRA_MON_RES_A_18 | |
The vengeful spirits that inhabit this place are grateful for my obedience. | |
TRA_MON_RES_B_18 | |
The vengeful sprits that inhabit this place punish my disobedience. | |
TRA_MON_DESC_19 | |
My reality inverts. I am chained on the monolith, my arms are in manacles above my head and my feet are dangling several feet from the ground. A creature, its beak showing through the blackened animal hide mask, approaches on stilts. It wields a red hot metal rod. | |
It pecks at my eyes, then pecks at my tongue. I must choose my punishment. | |
DNT_TRA_MON_LANG_19 | |
Advancement through pain! Eyes for knowledge. Tongue for language. | |
TRA_MON_OPT_A_19 | |
Choose eyes | |
TRA_MON_OPT_B_19 | |
Choose tongue | |
TRA_MON_OPT_C_19 | |
Beg for mercy | |
TRA_MON_RES_A_19 | |
The creature plunges its poker into my right eye. This reality fades. | |
I am left with knowledge. | |
TRA_MON_RES_B_19 | |
The creature plunges its poker into my mouth. The vision fades. | |
I am gifted the knowledge of an alien language. | |
TRA_MON_RES_C_19 | |
The creature disappears and reality reverts. | |
The metal rod remains... | |
TRA_MON_DESC_20 | |
A small green hand reaches out through the stone monolith, its fingernails yellowed and dirty. It opens to show an empty palm, and waits for my response. | |
This feels like part of an ancient tradition. There is no malice, just cold expectation. | |
DNT_TRA_MON_LANG_20 | |
First Spawn demand tax. Pay units immediately. | |
TRA_MON_OPT_A_20 | |
Give element | |
TRA_MON_OPT_B_20 | |
Give units | |
TRA_MON_OPT_C_20 | |
Refuse | |
TRA_MON_RES_A_20 | |
The collector refuses my offering. It curses me. | |
TRA_MON_RES_B_20 | |
The collector takes my offering. The spirits that dwell here are appeased. | |
TRA_MON_RES_C_20 | |
The collector is offended. I am cursed. | |
EXP_MON_DESC_1 | |
I feel faint, as if my mind is being invaded. Pustules on my skin grow, bubble and pop - and I feel countless tiny stabbing pin-pricks scrabbling from each gaping hole. | |
Suddenly metal spiders, perhaps tiny Sentinels, run up my shoulder and into my visor. Can this be real? This CANNOT be real. I start to scream. | |
DNT_EXP_MON_LANG_1 | |
Calm, child. | |
EXP_MON_OPT_A_1 | |
Wait it out | |
EXP_MON_OPT_B_1 | |
Fire weapon | |
EXP_MON_OPT_C_1 | |
Remove helmet and scrape away tiny metal spiders | |
EXP_MON_RES_A_1 | |
The hallucination fades. I have passed some sort of test. | |
A reward materialises. | |
EXP_MON_RES_B_1 | |
The hold on my mind is shattered when I strike the monolith. | |
Reality is restored. | |
EXP_MON_RES_C_1 | |
The metal spiders enter my skull, and I foolishly rip off my helmet. | |
The hallucination fades. The pain does not. | |
EXP_MON_DESC_2 | |
Tiny floating tetrahedrons emerge from the planet's surface and surround me. I try to wave them away with my multi-tool, but each time they swarm closer to it - as if attracted to it somehow. | |
I raise my multi-tool, and they shimmer blue as they dart this way and that. Closer and closer. They are within touching distance of my multitool. They make one final surge... | |
DNT_EXP_MON_LANG_2 | |
Korvax Echoes will advance the Traveller. Korvax Echoes will advance Traveller's technology. | |
EXP_MON_OPT_A_2 | |
Let the tetrahedrons in | |
EXP_MON_OPT_B_2 | |
Escape the tetrahedron cloud | |
EXP_MON_RES_A_2 | |
My multi-tool glows bright blue. | |
I have a new technology blueprint. | |
EXP_MON_RES_B_2 | |
The sharp edges of the floating objects rip holes in my exosuit. | |
I gasp for air while it repairs. | |
EXP_MON_DESC_3 | |
I begin to feel dizzy. A strange lethargy comes over me, and I feel compelled to lie down in front of the ancient relic. This place feels calming. It feels like home, wherever that might have once been. | |
I know that if I truly wanted to fight the impulse to sleep I probably could, but I feel warm and comfortable basking in the glow of the ancient runes. | |
DNT_EXP_MON_LANG_3 | |
Sleep, child. Korvax Echoes bless you. | |
EXP_MON_OPT_A_3 | |
Sleep | |
EXP_MON_OPT_B_3 | |
Resist | |
EXP_MON_RES_A_3 | |
I sleep deeply. | |
I awake reinvigorated. | |
EXP_MON_RES_B_3 | |
I resist the command of the monolith. | |
Its power fades. | |
EXP_MON_DESC_4 | |
A flickering reflection of my own body emerges from a portal. It mimics every move I make. When I wave, it waves. When I raise my multi-tool, it copies instantly. The doppelganger makes a motion to suggest it wants something, and we both recoil when I realise I've instinctively matched its movements. | |
Its body shimmers, but its equipment looks somehow real. Its multi-tool looks better than my own. The dimensional irregularity is fading. | |
DNT_EXP_MON_LANG_4 | |
Korvax Echoes command: reward yourself. | |
EXP_MON_OPT_A_4 | |
Give multi-tool | |
EXP_MON_OPT_B_4 | |
Give Propulsion Gel | |
EXP_MON_OPT_C_4 | |
Shoot doppelganger | |
EXP_MON_RES_A_4 | |
We hand each other our multi-tools before the doppelganger disappears. | |
The mirror-me fades, but the gift can remain. | |
EXP_MON_RES_B_4 | |
We hand each other propulsion gel before the doppelganger disappears. | |
The mirror-me fades, but both gifts remain. | |
EXP_MON_RES_C_4 | |
I see my own look of fear in the doppelganger as I pull the trigger. | |
I blast myself in the chest. | |
EXP_MON_DESC_5 | |
For many ages it appears that pilgrims have carved numerical figures between the glowing glyphs of the monolith. Looking down, I notice an ancient coin. I scrape the ground with my boot, and unearth several more. | |
The site is otherwise silent. Perhaps it's eternally unresponsive, or perhaps it waits for something. | |
DNT_EXP_MON_LANG_5 | |
Reject greed. Embrace Atlas. | |
EXP_MON_OPT_A_5 | |
Offer units | |
EXP_MON_OPT_B_5 | |
Take coins | |
EXP_MON_RES_A_5 | |
The echoes that dwell here awake. | |
They thank and bless me. | |
EXP_MON_RES_B_5 | |
The echoes that dwell here awake. | |
They are disappointed. | |
EXP_MON_DESC_6 | |
I stand next to the powerful glow of the monolith, studying ancient runes, when suddenly my multi-tool begins to heat up. I can see wisps of a strange blue energy being pulled in from the obelisk and surrounding my combat attachments. | |
If I pull the trigger, the exhaust will automatically open - allowing this strange ethereal substance into the body of my equipment. | |
DNT_EXP_MON_LANG_6 | |
Korvax Echoes bless technology. Allow entrance. | |
EXP_MON_OPT_A_6 | |
Pull the trigger | |
EXP_MON_OPT_B_6 | |
Dismiss the attentions of the monolith | |
EXP_MON_RES_A_6 | |
The blue energy field fills my multi-tool. | |
It somehow installs a new technology blueprint. | |
EXP_MON_RES_B_6 | |
The blue energy slowly dissipates. | |
I feel alone once more. | |
EXP_MON_DESC_7 | |
I'm running my fingers over the ancient glowing runes, when I look down. An expanding pool of liquid metal has rippled out of the obelisk's base. My feet have already been covered. In the bright reflection I see my expression turn to horror as I begin to sink. | |
I feel warming hands on my legs, pulling me down into the silver sheet. Every hazard detection device on my multi-tool is going haywire. Radiation, heat, cold... every danger imaginable. | |
DNT_EXP_MON_LANG_7 | |
Bathe in our waters. Feel Korvax Echoes calm. | |
EXP_MON_OPT_A_7 | |
Sink | |
EXP_MON_OPT_B_7 | |
Struggle | |
EXP_MON_RES_A_7 | |
I emerge from the metal pool in a fetal position. I feel alive and reinvigorated. | |
Some equipment is repaired and recharged. | |
EXP_MON_RES_B_7 | |
I thrash from side to side in the metal pool. | |
I am free, but the hazards have taken their toll. | |
EXP_MON_DESC_8 | |
I see a strange vision. Blue light pours from the monolith as if a curtain has been dropped within. I hear a gentle hubbub of voices, and catch a familiar smell on the breeze. I cannot remember my home, but I know that this is a doorway leads there. | |
I ache for a past I cannot remember. Every inch of my soul wants to make the leap back. I look to the skies, and the infinity beyond. Can I truly abandon my journey, when it's only just begun? | |
DNT_EXP_MON_LANG_8 | |
Past is dead. Reconstruction impossible. | |
EXP_MON_OPT_A_8 | |
Step back into the past | |
EXP_MON_OPT_B_8 | |
Resist temptation | |
EXP_MON_RES_A_8 | |
The portal slips shut as soon as I make a move. | |
I feel the pity of the spirits that live in this place. | |
EXP_MON_RES_B_8 | |
I try to capture a memory of these sensations, before turning away. | |
The spirits that dwell here admire my decision. I am rewarded. | |
EXP_MON_DESC_9 | |
Two stone blocks slowly revolve on the base of the monolith. Two beads of red light then trace images on each one. The red lights then pool together and liquefy in an indentation below. The closer I get, the more agitated the red pool becomes. | |
The images both show masked electronic lifeforms. The first shows the lifeform absorbing power to break free from its shackles. The second shows it hiding from its captors. | |
DNT_EXP_MON_LANG_9 | |
Korvax Entities escaped slavery. Korvax Echoes share this knowledge. | |
EXP_MON_OPT_A_9 | |
Place hand on the lifeform breaking free | |
EXP_MON_OPT_B_9 | |
Place hand on the lifeform taking shelter | |
EXP_MON_RES_A_9 | |
The red liquid surges into my multi-tool. | |
It somehow unlocks a technology blueprint. | |
EXP_MON_RES_B_9 | |
The red liquid surges into my exosuit. | |
It somehow unlocks a technology blueprint. | |
EXP_MON_DESC_10 | |
A chiselled hole appears at the foot of the obelisk. From its smoothened edges and the scraped markings around it, it's clear that over centuries unknown creatures have pushed elements through this gap. | |
It's impossible to tell quite what will happen, but below it are three blocks of the exact same dimensions that look like they can be turned by a mechanism deep within the monolith itself. I search my gear for the rare elements that look like they could fit... | |
DNT_EXP_MON_LANG_10 | |
Korvax Echoes embrace Traveller gift. | |
EXP_MON_OPT_A_10 | |
Insert rare isotope | |
EXP_MON_OPT_B_10 | |
Insert rare silicate | |
EXP_MON_OPT_C_10 | |
Insert rare oxide | |
EXP_MON_RES_A_10 | |
The monolith somehow transforms my offering. | |
EXP_MON_RES_B_10 | |
The monolith somehow increases my offering. | |
EXP_MON_RES_C_10 | |
The monolith somehow increases my offering. | |
EXP_MON_DESC_11 | |
The Monolith disappears. The landscape around me seems the same, but somehow the planetary vegetation has moved. Sitting central to where the mysterious stone once stood is a red glowing orb. | |
The intensity of the orb burns the ground beneath it. It crackles with an unknown power. I feel compelled to pick it up, and become a part of it. A distant voice speaks to me... | |
DNT_EXP_MON_LANG_11 | |
Behold the holy Atlas stone. Avoid contact. Show respect. | |
EXP_MON_OPT_A_11 | |
Hold red orb | |
EXP_MON_OPT_B_11 | |
Stand back | |
EXP_MON_RES_A_11 | |
The red orb scorches my skin. | |
I am torn back to my own reality. | |
EXP_MON_RES_B_11 | |
The red orb convulses, hovers up and plunges into my chest. | |
I am blessed and rejuvenated. Reality is restored. | |
EXP_MON_DESC_12 | |
I'm trying to read the ancient glyphs when a liquid metal lasso emerges and wraps itself around my helmet. It freezes in place, before pulling my head into contact with the glow of the monolith. | |
The ancient stone is warm, and deep inside I hear the hum of an arcane technology as it prepares to unleash itself. I look up back up to the glyphs to try to guess why this might be happening. They talk to me in an alien tongue. | |
DNT_EXP_MON_LANG_12 | |
Korvax Echoes bless with language. Do not resist. | |
EXP_MON_OPT_A_12 | |
Pull free | |
EXP_MON_OPT_B_12 | |
Wait | |
EXP_MON_RES_A_12 | |
An entire language floods every part of my mind. | |
I retain what I can. The rest fades almost instantaneously. | |
EXP_MON_RES_B_12 | |
I wrench myself free. The strange metal connector sparks and hisses. | |
I retain the rare elements it was made from... | |
EXP_MON_DESC_13 | |
A child emerges from the monolith. It takes a few moments before I realise that... it's me. I look carefree and innocent. The little one stares up at my exosuit, and tries to see me through my visor. | |
The child suddenly starts to weep, and clings to my knees. It implores me never to leave. It doesn't want to be alone. I should stay here forever. We should be reunited. Whole again once more. | |
DNT_EXP_MON_LANG_13 | |
Past is dead. Youth is over. Only the traveller journey remains. | |
EXP_MON_OPT_A_13 | |
Stay | |
EXP_MON_OPT_B_13 | |
Comfort, then leave | |
EXP_MON_OPT_C_13 | |
Leave | |
EXP_MON_RES_A_13 | |
The child withdraws and shakes its head. | |
I try to embrace it. It turns to dust. | |
EXP_MON_RES_B_13 | |
The child understands. We embrace. | |
It leaves me with a gift. | |
EXP_MON_RES_C_13 | |
The child wails. It can't understand my decision. | |
The monolith looks down upon us in silent judgement. | |
EXP_MON_DESC_14 | |
An empty shell of an electronic lifeform emerges from the monolith. It is ancient and weather-beaten. The light in its mask has been extinguished for many centuries. | |
It holds a rusted canister in its hand, and my scanner detects that it once held silicates. The scan also reveals an unknown substance deep within the defunct entity's casing. | |
DNT_EXP_MON_LANG_14 | |
Korvax Echoes request! Traveller! Restore holy casing to Korvax Convergence! Ignore valuable casing! Please! | |
EXP_MON_OPT_A_14 | |
Add silicate to canister | |
EXP_MON_OPT_B_14 | |
Open casing | |
EXP_MON_RES_A_14 | |
The lights in the mask flicker on. The casing convulses before being absorbed back into the monolith. | |
I am blessed. | |
EXP_MON_RES_B_14 | |
I crack open the metal casing and retrieve a valuable reward. | |
A strange feeling of coldness and desolation comes over me as I do so... | |
EXP_MON_DESC_15 | |
The land around me suddenly inverts. My reality is flipped. The inside of the planet is hollow, and I'm standing at the base of its vast bowl. Around me the roots of trees push upwards from uncovered alien soil. | |
I look down, and see the foundations of the Monolith raised at my feet. Crystalline veins of different elements pulsate through the exposed rock. I hear a lifeform screaming in binary. | |
DNT_EXP_MON_LANG_15 | |
Overpowered Korvax Echoes subvert reality. Restore order. Remove power. Remove isotope. | |
EXP_MON_OPT_A_15 | |
Extract isotopes | |
EXP_MON_OPT_B_15 | |
Extract silicates | |
EXP_MON_OPT_C_15 | |
Extract oxides | |
EXP_MON_RES_A_15 | |
Reality is restored. Inversion ends. | |
I am thanked. | |
EXP_MON_RES_B_15 | |
The inversion gets worse. I feel as if every part of me is fed through itself. | |
I emerge alive, but broken. | |
EXP_MON_DESC_16 | |
My movements seem normal, but everything else is running faster than it should. The sun spins around this globe in seconds, days endlessly turn to night and back again. The creatures that graze and hunt around site pass by in a blur. | |
I'm trapped in a time vortex. Numbers on my multi-tool seem to tick higher and higher. The closer I get to the Monolith, the more disturbance is added to the timeline... | |
DNT_EXP_MON_LANG_16 | |
Traveller! Move back to join future. Touch monolith to restore timeline. | |
EXP_MON_OPT_A_16 | |
Touch monolith | |
EXP_MON_OPT_B_16 | |
Move away | |
EXP_MON_RES_A_16 | |
The timeline is reverted and restored. | |
Nothing has changed. | |
EXP_MON_RES_B_16 | |
I step out into the future. | |
My experience is unchanged, but galactic interest rates have had an effect on my unit count. | |
EXP_MON_DESC_17 | |
I am being watched. A red laser dot appears on the ancient stone structure. I'm a target. I turn, but can't see the potential assailant. Somewhere out there on the alien landscape, someone's about to pull a trigger. | |
There's no cover to speak of, and no time to get behind the obelisk. Suddenly, the words of an unknown power blaze brightly on the monolith. | |
DNT_EXP_MON_LANG_17 | |
Traveller, retreat! Korvax Echoes give protection. Move back. | |
EXP_MON_OPT_A_17 | |
Touch monolith | |
EXP_MON_OPT_B_17 | |
Move back | |
EXP_MON_OPT_C_17 | |
Stand still | |
EXP_MON_RES_A_17 | |
The monolith does nothing. A distant crack of a long-range boltcaster wounds me. | |
Beyond that, silence. | |
EXP_MON_RES_B_17 | |
I quickly move back, allowing a bright red energy surge to build in the Monolith. | |
It targets a distant figure, who is swiftly vaporised. | |
EXP_MON_DESC_18 | |
Stars have aligned above the monolith. In the heavens above two distinct lines of distant suns can be seen stretching out into the depths of space. To be here at this exact moment in time, when the moving parts of the galaxy are aligned so perfectly, would seem almost an impossibility. | |
I am filled with a strange calm. One line of stars points towards the glow of a dull red giant, the other an unseen point far, far beyond my vision. | |
DNT_EXP_MON_LANG_18 | |
Traveller. Embrace unknown. Shine light in darkness. Discover galaxy centre. | |
EXP_MON_OPT_A_18 | |
Choose red giant | |
EXP_MON_OPT_B_18 | |
Choose unseen point | |
EXP_MON_RES_A_18 | |
The stars seem to move out of alignment. | |
I am unrewarded, and alone. | |
EXP_MON_RES_B_18 | |
I am blessed with a gift that will aid my journey to this distant, unknown location. | |
EXP_MON_DESC_19 | |
I feel faint. Ill, even. Looking around, the vegetation that surrounds this ancient structure looks withered and sickly. The creatures of the planet, meanwhile, appear to keep their distance. Environmental warning sensors in my exosuit are behaving erratically. | |
I could tie some of my Protection Mesh's operations to this place, but it's unclear exactly what. The answer perhaps lies in a warning that's been etched into the stone... | |
DNT_EXP_MON_LANG_19 | |
Beware! Monolith create dangerous toxins! Poison! Move back! | |
EXP_MON_OPT_A_19 | |
Reduce monolith's toxicity | |
EXP_MON_OPT_B_19 | |
Dampen monolith's radiation | |
EXP_MON_RES_A_19 | |
The toxins released by the monolith are temporarily contained. | |
I am thanked by the planetary overseer. | |
EXP_MON_RES_B_19 | |
The monolith continues to poison the land around it, and myself. | |
WAR_MON_DESC_1 | |
I am trying to read the glyphs on the ancient monument when I feel a strange chill. A layer of frozen gas suddenly coats the monolith from bottom to top. It's so cold that I can see my breath inside my helmet. | |
There is one small gap in the crystal ice, and I feel convinced that I could feed some of my mined elements through it, so they can come into contact with the monolith behind. | |
DNT_WAR_MON_LANG_1 | |
Isotope given. Ice thaws. Vy'keen rise. | |
WAR_MON_OPT_A_1 | |
Insert isotope element | |
WAR_MON_OPT_B_1 | |
Insert oxide element | |
WAR_MON_OPT_C_1 | |
Insert silicate element | |
WAR_MON_RES_A_1 | |
The frozen gas melts into the atmosphere. | |
I am rewarded. | |
WAR_MON_RES_B_1 | |
There is silence. | |
My elements are not returned. | |
WAR_MON_RES_C_1 | |
There is silence. | |
My elements are not returned. | |
WAR_MON_DESC_2 | |
The body of a warrior emerges from the obelisk, a jagged tear in their midriff suggesting that the dangerous-looking multi-tool that sits in their hand was not enough to save them. | |
The surface of the sculpted rock blurs and shows images of military worship. It's trying to tell me something. | |
DNT_WAR_MON_LANG_2 | |
Respect the Warrior! Respect their weapon! | |
WAR_MON_OPT_A_2 | |
Bury the soldier and multi-tool | |
WAR_MON_OPT_B_2 | |
Take the multi-tool and leave | |
WAR_MON_RES_A_2 | |
Ancient voices howl their appreciation in a wind that whips around me. | |
An offering emerges from the monolith. | |
WAR_MON_RES_B_2 | |
I take the multi-tool from the body. | |
I'm about to turn to leave when a crimson bolt of energy strikes me on the right shoulder. | |
WAR_MON_DESC_3 | |
I see a strange vision. A small terrified creature emerges from the monolith and runs between my legs. I hear the noises of an ancient hunt: the howls of pack animals in pursuit and the thunder of hooves. | |
Warriors on vast beasts charge through the rock, and amidst the chaos one sees me staring. It raises its facial tendrils in greeting, barks a few words and swings a bladed weapon down towards me. | |
DNT_WAR_MON_LANG_3 | |
Grah! Vy'keen Ancients bless your journey! | |
WAR_MON_OPT_A_3 | |
Grab weapon | |
WAR_MON_OPT_B_3 | |
Dodge weapon | |
WAR_MON_RES_A_3 | |
The hallucination fades, but the blade remains. | |
It transforms into a multi-tool I can use. | |
WAR_MON_RES_B_3 | |
I dodge the warrior's attack. | |
The hunt disappears, and I am left alone. | |
WAR_MON_DESC_4 | |
The monolith shows images of creatures lying dead before it. Each sacrificed, butchered and offered up to whatever Gods were once worshipped here. | |
Suddenly, the head of a small woodland animal raises up through the earth below me. It stares at me with wide-eyes, then gives a joyful skip when its tiny hooves reach ground level. Something is clearly expected of me... | |
DNT_WAR_MON_LANG_4 | |
The command of the Vy'keen Ancients! Sacrifice the beast! Blood for Hirk! | |
WAR_MON_OPT_A_4 | |
Sacrifice the creature | |
WAR_MON_OPT_B_4 | |
Let the creature live | |
WAR_MON_RES_A_4 | |
I blast the woodland animal in two. | |
I am rewarded for this offering. | |
WAR_MON_RES_B_4 | |
The creature skips around my feet with joyful abandon. | |
It runs away and out of sight. | |
WAR_MON_DESC_5 | |
Two ancient stone cups materialise in front of the monolith. One is filled with a dark red viscous liquid, the other contains a sticky fluid that is bright yellow and smells powerfully bitter. | |
On the stone tablet behind the cups ancient glyphs swirl to form an image. A powerful and muscular warrior surrounded by a red halo challenges an opponent clad in bright yellow armour. | |
DNT_WAR_MON_LANG_5 | |
Choose healing blood or renergising bile of the Vy'keen Ancients. Drink destiny. | |
WAR_MON_OPT_A_5 | |
Drink the viscous red liquid | |
WAR_MON_OPT_B_5 | |
Drink the bitter yellow liquid | |
WAR_MON_RES_A_5 | |
The liquid seems to clot as I swallow it. | |
I feel somehow reinvigorated. | |
WAR_MON_RES_B_5 | |
The liquid tastes foul as it washes down my throat. | |
Suddenly an unknown power repairs all my equipment. | |
WAR_MON_DESC_6 | |
The monolith rips like paper, opening a window to another world. It is laced with a giant web. Just within my reach, an ancient warrior lies cocooned. It has been there for centuries. Dead, vacant eyes stare through me and on into the landscape beyond. | |
It carries a rusted multi-tool, while a bulging webbed sack on its chest suggests it might carry greater riches on its body. Suddenly, the strange leathery growth starts to move... | |
DNT_WAR_MON_LANG_6 | |
Pathetic dead coward lies here! Interloper! Take your remuneration... | |
WAR_MON_OPT_A_6 | |
Take multi-tool | |
WAR_MON_OPT_B_6 | |
Search body | |
WAR_MON_RES_A_6 | |
The multi-tool is not operational. | |
I salvage a new technology blueprint. | |
WAR_MON_RES_B_6 | |
Hundreds of arachnids burst from the warrior's corpse. | |
Their bites are poison, but my search is rewarded. | |
WAR_MON_DESC_7 | |
A portal opens on the monolith, and the body of a huge winged animal falls to my feet. Its throat has been ritually cut, and its wings have been tattooed with faces of an ancient warrior tribe. The eyes though, the eyes look strange... | |
Its original eyes have been cut out, and replaced by glittering red orbs. The more I look, the more they blaze. An advanced technology clearly lies at their centre. Can I bear to desecrate this sacrifice for help with my journey? | |
DNT_WAR_MON_LANG_7 | |
Respect the Vy'keen Ancients sacrifice. The beast has holy sight. | |
WAR_MON_OPT_A_7 | |
Remove sacrifice's eyes | |
WAR_MON_OPT_B_7 | |
Respect sacrifice | |
WAR_MON_RES_A_7 | |
The red orbs glow, then crackle information through my multi-tool. | |
I gain a blueprint, but have angered an unknown power. | |
WAR_MON_RES_B_7 | |
The ancients that dwell here smile on my decision. | |
I am blessed. | |
WAR_MON_DESC_8 | |
The giant mouth of an ancient hound suddenly emerges through the face of the monolith. It opens its jaws wide, and foul-smelling spittle streaks my visor. My nausea is tempered by the sight of valuable commodities balanced on its giant tongue. | |
In a sudden movement the hound shifts the goods to one side of its mouth, spraying saliva over my arms. There's space on the tongue for more, should I wish to give up some of my cargo... | |
DNT_WAR_MON_LANG_8 | |
Feed the beast | |
WAR_MON_OPT_A_8 | |
Place goods on giant hound tongue | |
WAR_MON_OPT_B_8 | |
Remove goods from giant hound tongue | |
WAR_MON_RES_A_8 | |
The hound swallows my offerings, and licks me enthusiastically. | |
I am blessed by an ancient power. | |
WAR_MON_RES_B_8 | |
The giant beast clamps its jaws, puncturing my arm with a yellowed canine. | |
I retrieve the offering. | |
WAR_MON_DESC_9 | |
An ancient warrior's feet and legs slowly emerge from the bottom of the monolith. The rest of its torso then follows, unceremoniously pushed out onto the alien turf. It has been decapitated. | |
Blood drips at my feet and high above me a disembodied head laughs at my shock. It shouts a guttural command of encouragement down to me. Behind, I hear an ancient blade unsheathe, and someone rushing towards me... | |
DNT_WAR_MON_LANG_9 | |
Brave interloper! Resist fear! | |
WAR_MON_OPT_A_9 | |
Stand | |
WAR_MON_OPT_B_9 | |
Kneel | |
WAR_MON_RES_A_9 | |
A spectral blade passes through my neck. I pass the test. | |
The blood that drips from the warrior's exposed neck turns into a reward. | |
WAR_MON_RES_B_9 | |
A spectral blade passes over my head. The disembodied skull seems disappointed. | |
I have perhaps failed some sort of test. | |
WAR_MON_DESC_10 | |
The monolith fragments before my eyes. It folds down in on itself, again and again, until it is a tiny red orb surrounded by dancing lights. It feels like something truly ancient, perhaps something divine, is showing me the origin of these strange constructions. | |
The oxides I carry are physically dragging me towards it - desperate to help it rebuild. It's not so much that I'm a pilgrim bearing offerings in hope of a blessing, but more that the elements I carry want to offer themselves... | |
DNT_WAR_MON_LANG_10 | |
The Vy'keen feed the Atlas stone rare oxides. It builds. It towers. | |
WAR_MON_OPT_A_10 | |
Give common oxide | |
WAR_MON_OPT_B_10 | |
Give uncommon oxide | |
WAR_MON_OPT_C_10 | |
Give rare oxide | |
WAR_MON_RES_A_10 | |
I see my insignificance within the infinite bounds of space. | |
The monolith slowly rebuilds inch by inch. I am pitied. | |
WAR_MON_RES_B_10 | |
I see my true place within the infinite depth of space and time. | |
The monolith slowly rebuilds. It pities me. | |
WAR_MON_RES_C_10 | |
I see my true place within the infinite depth of space and time. | |
The monolith rebuilds, and rewards me in consolation. | |
WAR_MON_DESC_11 | |
I place my palm on the monolith, then stand back when it melts in response to my touch. Molten rock drips down the stone, exposing a hollow interior. Inside, I see riches that are beyond belief. Ancient technologies and cargo that would aid my journey. | |
Lava continues to drop, and the edifice seems unstable, but equipment that could aid me is within arm's reach. Suddenly, the voice of an ancient tribe shakes the ground I stand on... | |
DNT_WAR_MON_LANG_11 | |
The Vy'keen Ancients burn thieves and pirates. | |
WAR_MON_OPT_A_11 | |
Reach in | |
WAR_MON_OPT_B_11 | |
Stand back | |
WAR_MON_RES_A_11 | |
The molten monolith collapses onto my exosuit. | |
The edifice is reconstructed – the damage remains. | |
WAR_MON_RES_B_11 | |
The ancient warriors who once worshipped here bless my show of respect. | |
WAR_MON_DESC_12 | |
There are three vast columns of words on the ancient structure, each written in a different alphabet. The first column's words are like savage runes scratched in sand, the second shows precise sequences of dots. The final column has wide and welcoming letters, almost appearing hand-written in hard stone. | |
The dirt and blood of ancient hand prints cover the base of each column. | |
DNT_WAR_MON_LANG_12 | |
Grah! Learn language of the conquerors! Learn language of the conquered! | |
WAR_MON_OPT_A_12 | |
Press hand against runes | |
WAR_MON_OPT_B_12 | |
Press hand against dots | |
WAR_MON_OPT_C_12 | |
Press hand against letters | |
WAR_MON_RES_A_12 | |
The ancient spirits that dwell here infuse me with the language of their warrior descendants. | |
WAR_MON_RES_B_12 | |
The ancient spirits that dwell here infuse me with the language of a distant race of electronic lifeforms. | |
WAR_MON_RES_C_12 | |
The ancient spirits that dwell here infuse me with the language of a distant race of beaked traders. | |
WAR_MON_DESC_13 | |
I become a part of a strange new reality. The ancient rock opens. Inside, the dried out heart of an ancient warrior is strung up between wooden pillars. It pulses slowly as it hangs there, still beating. | |
Lying below it on a dusty floor are a set of wrinkled lungs that look forever doomed to wheeze stale air. A desiccated eyeball stares up at me. Unblinking. | |
DNT_WAR_MON_LANG_13 | |
Rebuild the ancient warrior body. Restore monolith power. | |
WAR_MON_OPT_A_13 | |
Shoot heart | |
WAR_MON_OPT_B_13 | |
Place lungs with heart | |
WAR_MON_OPT_C_13 | |
Respectfully depart | |
WAR_MON_RES_A_13 | |
I hear an ancient scream. | |
The monolith's power fades. | |
WAR_MON_RES_B_13 | |
The heart and lungs pulse in harmony. | |
The monolith's power is restored. | |
WAR_MON_RES_C_13 | |
The monolith closes. | |
I hear disappointed wails from inside. | |
WAR_MON_DESC_14 | |
I live within a new reality. I am inside a vast coliseum and beneath a blood red sky. The noise is overpowering. Warriors scream and bark at the battle set up before them. | |
Two combatants are squaring up on the crimson sand. One has lost its blade, and hides behind a shield. The other stalks towards it, with a spear raised. I feel compelled to add my voice to the howl of the mob. | |
DNT_WAR_MON_LANG_14 | |
Choose your warrior! Vy'keen ancients reward interloper howl! | |
WAR_MON_OPT_A_14 | |
Support endangered gladiator | |
WAR_MON_OPT_B_14 | |
Support spear-wielding gladiator | |
WAR_MON_RES_A_14 | |
The gladiator decapitates its foe with the sharpened shield. It bows towards me. | |
I am thanked with something to defend me. | |
WAR_MON_RES_B_14 | |
The gladiator plunges the spear straight through its rival's head. It bows towards me. | |
I am thanked with something to help me destroy my enemies. | |
WAR_MON_DESC_15 | |
I place my hand on the ancient structure and feel an intense heat burning within. Suddenly, as if attracted to my suit, a liquid metal starts to seep from a hole that's been broken into the rock. | |
What starts as a drip, becomes a surge forcing itself through the gap. The monolith's previous contents are draining, and its glow is starting to fade. A voice screams out. | |
DNT_WAR_MON_LANG_15 | |
Seal gap! Protect Monolith! Precious valuable material lost! Use oxide! | |
WAR_MON_OPT_A_15 | |
Plug hole with oxide | |
WAR_MON_OPT_B_15 | |
Plug hole with silicate | |
WAR_MON_OPT_C_15 | |
Take molten substance | |
WAR_MON_RES_A_15 | |
The hole is sealed. The monolith's contents are secured. | |
I am safe, and thanked. | |
WAR_MON_RES_B_15 | |
The silicate reacts with the molten material. It vaporises, both within the structure and without. | |
The monolith's power fades. | |
WAR_MON_RES_C_15 | |
The molten material burns my suit. | |
Its value makes the pain worthwhile. | |
WAR_MON_DESC_16 | |
The body of a gilled blob creature materialises on the surface of the rock. It is an ancient sacrifice, impaled through its wide, open eyes with metal spears. | |
Liquid is dripping from the body down the monolith through a channel cut into the rock by ancient hands. It can be diverted toward two carvings – one of a sun, the other of a moon. | |
DNT_WAR_MON_LANG_16 | |
Light brings power. Darkness brings resilience. | |
WAR_MON_OPT_A_16 | |
Divert body liquid to sun | |
WAR_MON_OPT_B_16 | |
Divert body liquid to moon | |
WAR_MON_OPT_C_16 | |
Take metal spears | |
WAR_MON_RES_A_16 | |
The Monolith creates my chosen reward. | |
I am blessed. | |
WAR_MON_RES_B_16 | |
I take the metal spears. The blob fades away. | |
I have disappointed an unknown power. | |
WAR_MON_DESC_17 | |
I feel drained. Readings on my multi-tool and exosuit start to gradually pull downwards, and a feeling of lethargy overwhelms me. I breathe normally, but my body screams for oxygen. | |
The monolith, silent and unmoving, towers above. A thought from outside my own mind starts to echo through my consciousness. | |
DNT_WAR_MON_LANG_17 | |
Ancients consume interloper life force! Ancients reward interloper for rebirth! Closer! Faster! Closer! Faster! | |
WAR_MON_OPT_A_17 | |
Touch monolith | |
WAR_MON_OPT_B_17 | |
Stand still | |
WAR_MON_OPT_C_17 | |
Move away | |
WAR_MON_RES_A_17 | |
The monolith swiftly drains life force through my outstretched arm. | |
It is rejuvenated, and I am rewarded. | |
WAR_MON_RES_B_17 | |
The monolith slowly drains me of my life force. | |
After an extended period of lethargy and pain, I am rewarded. | |
WAR_MON_RES_C_17 | |
I move beyond the reach of the life-draining monolith. | |
It towers above me. Implacable and disapproving. | |
WAR_MON_DESC_18 | |
It's the time of day that this mysterious site becomes active. A beam of light shines down from the sky and is focused by ancient glyphs onto a stone surface marked with ancient carvings. | |
The beam of light slowly traces towards images scratched into the stone. A vast warrior battle, an alien city and what could be a stolen treasure. The hand prints of pilgrims cover each one... | |
DNT_WAR_MON_LANG_18 | |
Hirk took the treasure of Nal after battle. Treasure now hides in the city of Hirk. | |
WAR_MON_OPT_A_18 | |
Touch battle image | |
WAR_MON_OPT_B_18 | |
Touch city image | |
WAR_MON_OPT_C_18 | |
Touch treasure image | |
WAR_MON_RES_A_18 | |
The beam of light disappears. | |
I am left alone in this desolate place. | |
WAR_MON_RES_B_18 | |
The image of the city begins to glow. | |
A part of an ancient treasure becomes mine. | |
WAR_MON_DESC_19 | |
A sudden pulse of destructive energy flows through my exosuit. My multi-tools sensors sense another build-up of energy growing deep within the monolith. It will soon unleash itself on me, and the landscape that surrounds the ancient site. | |
I can use my Protection Mesh functions to dampen the imminent energy wave, but systems are too overwhelmed to identify it... | |
DNT_WAR_MON_LANG_19 | |
Warning! Keep clear! Ancient radiation pulse site! | |
WAR_MON_OPT_A_19 | |
Prepare to absorb radiation | |
WAR_MON_OPT_B_19 | |
Prepare to absorb toxins | |
WAR_MON_RES_A_19 | |
The radiation wave is absorbed and the site made safe once again. | |
The planetary overseer is grateful. | |
WAR_MON_RES_B_19 | |
I am overwhelmed by the energy wave. | |
Systems cannot cope and planetary ecosystems are disrupted. | |
WAR_MON_DESC_20 | |
I am suddenly underwater. I am drowning. Water clogs my lungs. My chest is on fire. I gasp for air where there is none, and feel only tepid liquids filling me inside and out. My vision is clouding. I know this is my time. This is it. This is what it feels like. | |
Suddenly, a green hand thrusts itself through the surface of the water. The light is fading. | |
DNT_WAR_MON_LANG_20 | |
Warrior accepts journey's end. Embrace death. | |
WAR_MON_OPT_A_20 | |
Reach for hand | |
WAR_MON_OPT_B_20 | |
Die | |
WAR_MON_RES_A_20 | |
I reach for the hand, but it pushes me back down. | |
Reality reverts. I live, but have disappointed. | |
WAR_MON_RES_B_20 | |
The lights go out. Reality reverts. | |
I have known death, and it makes me stronger. The ancients bless me. | |
ALL_MONOLITH_REWARD_1 | |
The ancient spirits that reside here reward me. | |
ALL_MONOLITH_REWARD_2 | |
My journey has been blessed by an ancient force. | |
ALL_1_PORT_RIGHT_1 | |
The Portal opens... | |
ALL_1_PORT_WRONG_1 | |
The Portal remains closed | |
EXP_1_PORT_DESC_1 | |
The ancient power of the Korvax Echoes can be seen in the vast Portal that stands before you. You hear them calling out to you. They speak in a familiar tongue. | |
EXP_1_PORT_LANG_1 | |
Have the travelers come? Are they here? | |
EXP_1_PORT_LANG_2 | |
Tell us. Tell us what the fascinating sentinelss hold. | |
EXP_1_PORT_OPT_1 | |
It is probable | |
EXP_1_PORT_OPT_2 | |
Absolutely | |
EXP_1_PORT_OPT_3 | |
No | |
EXP_1_PORT_OPT_4 | |
An unknown power | |
EXP_1_PORT_OPT_5 | |
Lasers | |
EXP_1_PORT_OPT_6 | |
A bad attitude | |
TRA_1_PORT_DESC_1 | |
The vast Portal stands before you. You hear the small, desperate voices of the Gek First Spawn. They speak in your own language. | |
TRA_1_PORT_LANG_1 | |
What has become of the Gek? Do they still adore the First Spawn? | |
TRA_1_PORT_LANG_2 | |
The First Spawn is mighty! How vast has the Dominion of the First Spawn become? | |
TRA_1_PORT_OPT_1 | |
The Gek respect their mighty ancestors. They speak of you often | |
TRA_1_PORT_OPT_2 | |
The Gek are busy creatures. It's hard to tell | |
TRA_1_PORT_OPT_3 | |
They are obsessed with commerce. They forget you | |
TRA_1_PORT_OPT_4 | |
Your Empire is vast. It spans galaxies | |
TRA_1_PORT_OPT_5 | |
I don't know. I can't tell you | |
TRA_1_PORT_OPT_6 | |
Your spawn are now Traders. They reject you | |
WAR_1_PORT_DESC_1 | |
You hear the noise and tumult of a distant world. Suddenly, the screams of the Vy'keen Ancients tear at your mind. They howl in a language you can somehow understand. | |
WAR_1_PORT_LANG_1 | |
The Atlas Interface! It told us about you! Tell us... what was its message? | |
WAR_1_PORT_LANG_2 | |
Grah! Do you fight the Sentinels? War without end! | |
WAR_1_PORT_OPT_1 | |
The Travellers will be spared | |
WAR_1_PORT_OPT_2 | |
The Travellers will be eradicated | |
WAR_1_PORT_OPT_3 | |
The Travellers will be let through any Portals they happen to find | |
WAR_1_PORT_OPT_4 | |
I fight the Sentinels. They do not relent, but I fight them | |
WAR_1_PORT_OPT_5 | |
I fight when I must. I do not fear them | |
WAR_1_PORT_OPT_6 | |
I learn from the Sentinels. They hold secrets | |
ALL_PORTAL_DESC_1 | |
Echoes from a distant world call from behind the gateway. | |
A new land lies beyond. | |
ALL_PORTAL_DESC_2 | |
The portal looms above me, keeping a silent vigil over the planet. | |
Few are shown the path to the distant world it guards. | |
ALL_PORTAL_DESC_3 | |
The world that lies beyond the portal seeps into my mind. | |
It beckons and calls out to me. The pathway to the unknown wants to be opened. | |
ALL_PORTAL_DESC_4 | |
The towering edifice is a portal. A gateway to another world somewhere in the skies above. | |
I hear the whispers of an unknown land. | |
ALL_PORTAL_DESC_5 | |
Echoes of a distant planet emanate from the ancient stone structure. | |
The mysteries of an unknown world lie within. | |
ALL_PORTAL_DESC_6 | |
The giant gateway calls out to me, filling my mind with whispered secrets of a far-flung world. | |
ALL_PORTAL_DESC_7 | |
The lifeforce of another planet pulses from the portal. Invisible yet tangible, I hear it calling out. | |
A few steps could complete a journey that, long ago, would have consumed lifetimes. | |
ALL_PORTAL_DESC_8 | |
A land of strange creatures, plants, sounds and sights lies beyond the portal. They are distant and unknown. | |
I can hear the gate's call repeating in my mind. | |
ALL_PORTAL_DESC_9 | |
The strange structure is a gateway to another planet. A locked passage through the cosmos to an alien world. | |
I feel pulled towards it, and the distant location it somehow connects to. | |
ALL_PORTAL_DESC_10 | |
The vibrations of a distant world pulse from within the portal. | |
Its call is intoxicating. The gateway begs to be opened. | |
ALL_PORTAL_RES_A_1 | |
The giant edifice wakes. | |
It reveals the pathway to a distant world. | |
ALL_PORTAL_RES_A_2 | |
The portal opens. | |
A distant land awaits... | |
ALL_PORTAL_RES_A_3 | |
The portal opens. | |
A journey has been prepared for me. | |
ALL_PORTAL_RES_A_4 | |
The gateway opens. | |
The time has come to discover its secrets. | |
ALL_PORTAL_RES_A_5 | |
The noise of a distant land spills from the portal as the gateway opens. | |
Another world awaits. | |
ALL_PORTAL_RES_A_6 | |
The portal opens. | |
The pathway to another planet is ready. | |
ALL_PORTAL_RES_A_7 | |
Sensations of vast heights, distances and all the places in-between engulf me. | |
The portal is open. | |
ALL_PORTAL_RES_A_8 | |
The air of an distant world gusts towards me. | |
The gateway is waiting. | |
ALL_PORTAL_RES_A_9 | |
The portal's great doorway opens. | |
A distant planet waits for my call... | |
ALL_PORTAL_RES_A_10 | |
Light from another star spills from the portal. | |
The gateway is open. | |
ALL_PORTAL_RES_B_1 | |
The portal remains dormant. | |
A lonely silence hangs heavy in the air. | |
ALL_PORTAL_RES_B_2 | |
The towering gateway stays closed. | |
The portal keeps its secret. | |
ALL_PORTAL_RES_B_3 | |
No pathway is revealed. | |
I remain here, alone, in the alien silence. | |
ALL_PORTAL_RES_B_4 | |
The portal stays silent. | |
I am left alone with the winds of an alien world. | |
ALL_PORTAL_RES_B_5 | |
A new world is forbidden. | |
The portal stands dormant. | |
ALL_PORTAL_RES_B_6 | |
The colossal portal keeps its silent vigil. | |
What lies beyond remains a mystery. | |
ALL_PORTAL_RES_B_7 | |
The gateway remains closed. | |
The portal continues its vigil, unmoved. | |
ALL_PORTAL_RES_B_8 | |
The portal remains closed. | |
There is only silence. | |
ALL_PORTAL_RES_B_9 | |
The portal will provide no passage. | |
The gateway remains closed. | |
ALL_PORTAL_RES_B_10 | |
The portal continues its silent vigil. | |
The planet beyond remains a mystery. | |
ALL_PORTAL_OPT_A | |
Open portal | |
EXP_NPC_ANOMALY_NAME | |
Priest Entity Nada | |
EXP_NPC_ANOMALY_DESC_1 | |
As I approach the electronic being, it springs to life. From its dark mask, scanning beams emerge that envelop me. There is a unnerving chittering sound and then, unbelievably, it speaks in my language. | |
It offers me a choice. It can show me how to harness black holes, in order to embark upon a journey to the centre of the galaxy. It can light my way to an Atlas Interface, so I may follow a path. Or it will assist me in my own exploration. | |
EXP_NPC_ANOMALY_DESC_2 | |
Nada, is, they reveal, a Korvax priest somehow freed of the group mind, now researching the origins of the galaxy. They express a bold theory - that our entire reality is something else's experiment. A simulation. I want to laugh, then I remember the Atlas. | |
Nada offers me a choice again - or is it a test? | |
Be returned to the fixed path of the Atlas. Find black holes to carry me to the galaxy's core. Or accept a gift to aid me in my own travels. | |
EXP_NPC_ANOMALY_DESC_3 | |
Nada's normally-restrained form is jittering and dancing, the external symptom of an internal struggle. Iridescent lights fluoresce across their visor. At times, another entity seems to stare out. I grasp their arm firmly, and soon a familiar light-pattern reasserts itself. | |
The Korvax endlessly attempt to regain their errant shell and wipe Nada from existence. But the Priest Entity won't succumb until they have solved the riddle of reality. | |
EXP_NPC_ANOMALY_DESC_4 | |
Nada is plugged into a bank of instruments as I approach. Suns flare and die on the panels, voxel-molecules pop in and out of existence in matched pairs. I see error messages reeling on the readouts and am perplexed. | |
Nada sees me and explains. There are repeating patterns all across the galaxy, identical elements where there should be endless divergence. This cannot be a coincidence. Did the Atlas do this? Across the room, Polo giggles. | |
EXP_NPC_ANOMALY_DESC_5 | |
Nada stays back from me this time. The lights dance across their visor like warning symbols. Something has changed between us. | |
Nada explains that their reasoning has advanced. They have found no room in the galaxy for free will or anything but brutal causation. They worry we are but pawns of whatever higher being created us - puppets, dancing on strings. And Nada suspects me. I am the abberation. Am I the puppet-master too? | |
EXP_NPC_ANOMALY_DESC_6 | |
Nada's paranoia is infectious. I find myself spying into the room before I enter. The Gek, Polo, seems occupied, taking joy in their chores, but Nada's shell is static save for the dancing lights. Was... was that a flash of red behind the visor? If it was, it doesn't repeat. | |
I wait a moment and enter loudly. Polo greets me effusively, but Nada and I are standoffish, our trust failing. | |
EXP_NPC_ANOMALY_DESC_7 | |
Nada and Polo are unusally quiet. Polo is elbow-deep in machinery, Nada in simulations, but the room is tense. It is clear that there has been a recent disagreement. | |
Nada beckons me over. They express frustration over being tied to a machine body. But I am different - able to survive in so many ways, in so many places. I can go anywhere in this galaxy, be it in search of truth or to live my life as I see fit. Nada envies me, they admit. | |
EXP_NPC_ANOMALY_DESC_8 | |
Nada stands close this time. If the being was capable of emotion, I'd say they were racked by it. They hesitantly rest a hand on my shoulder, and the visor moves close. I cannot see beneath the mask, but I feel that Nada is staring into my eyes. | |
If I continue to the centre, this will be goodbye. Neither of us know if either will survive. If anything will survive. If freedom or destruction awaits us. Fearfully, sadly, Nada bades me farewell. | |
EXP_NPC_ANOMALY_DESC_9 | |
The panels and systems are idling now. Nada seems to have learned all it can from them. I report my travels and discoveries, and their mask lights up. | |
All the pieces have fallen into place, Nada explains. Where once Nada stared at starmaps, now they see lines of code. Connections and patterns everywhere. The galaxy is a spiderweb - but who or what is the spider? The centre is close now. Perhaps soon we will know. I shiver involuntarily. | |
EXP_NPC_ANOMALY_LANG_1 | |
Rare linguistic form. Pleasure! Nada, divergent Korvax. Assistance offered. Route to galactic core? Reconnect with Atlas for guidance? Resources for journey? Yes/no? | |
EXP_NPC_ANOMALY_LANG_2 | |
Repeated visitor! Welcome. Assistance again? Return you to Atlas' control? Find galactic core, meaning? Help you on journey? Decide. | |
EXP_NPC_ANOMALY_LANG_3 | |
Korvax Convergence crave 'non-compliant' Nada shell. Convergence illogical. | |
Traveller data, conclusion irresistable. Galaxy shape / size / distribution error. Explore more! | |
EXP_NPC_ANOMALY_LANG_4 | |
Physics simplistic. Chemistry arbitrary. Hypothesis: simulation. Galaxy not base existence. Explore but beware red orb. Find flaws in model, exploit, find truth. Yes/no? | |
EXP_NPC_ANOMALY_LANG_5 | |
Creator of simulation friend or foe? Paranoia imperative. Galaxy purely causal, individualism statistical anomaly - Nada is an error. Trust Nada? Trust you? | |
EXP_NPC_ANOMALY_LANG_6 | |
Red orbs. Dominant, hostile. Creators or their relics? | |
Singularities are key. Peripatetic path to galactic core. Path message from creator? Or sloppy workmanship? | |
EXP_NPC_ANOMALY_LANG_7 | |
Polo, joy in experience. Only data valuable / joy. | |
Nada, tied to Shell, to this galaxy. Frustration / sadness. You, not tied. Key - explore, escape, report back. | |
EXP_NPC_ANOMALY_LANG_8 | |
Nada value in progress. Help you escape, purpose at end. | |
Discoveries converge. Casuative galaxy. Path to core. Red orbs. Simplistic physics. Or ignore, wander free. | |
EXP_NPC_ANOMALY_LANG_9 | |
All must end. Time must end. Data must survive. At start - centre of galaxy. Calm heart of storm. | |
Your travel vital. Reach the end. My work done. Return to Convergence. | |
EXP_NPC_ANOMALY_OPT_A_1 | |
Resume the path of the Atlas | |
EXP_NPC_ANOMALY_OPT_B_1 | |
Find a shortcut to the centre | |
EXP_NPC_ANOMALY_OPT_C_1 | |
Resources to aid exploration | |
EXP_NPC_ANOMALY_OPT_A_9 | |
Decline Nada's assistance | |
EXP_NPC_ANOMALY_RES_A_1 | |
The Korvax marks the location of an Atlas Interface. | |
EXP_NPC_ANOMALY_RES_B_1 | |
The alien locates a Black Hole. | |
EXP_NPC_ANOMALY_RES_C_1 | |
Nada gives you a gift with which to explore the galaxy. | |
EXP_NPC_ANOMALY_RES_A_9 | |
Lights flicker frantically across the visor. | |
TRA_NPC_ANOMALY_NAME | |
Specialist Polo | |
TRA_NPC_ANOMALY_DESC_1 | |
The shorter entity, a Gek, has a jocular air about them. They idly wipe grease-splattered hands on their suit as they address me. Some sort of engineer, maybe. | |
To my surprise, they speak my language. Other lifeforms have treated me with amused indifference, but Polo treats me like an equal. They are curious about my travels, about what sentient species I have seen, if I have met lifeforms they have not. They hope that I will share my experiences. | |
TRA_NPC_ANOMALY_DESC_2 | |
Polo bobs up and down happily as I approach, apparently convinced that I am some kindred spirit in an oddyssey of exploration and invention. I am undecided as to whether I share this ethos. | |
Polo is particularly fascinated by how my brain is affected by interaction with alien language and culture. Can I truly understand such profoundly unfamiliar concepts? Is there a limit to how much I can learn? I have wondered this too. | |
TRA_NPC_ANOMALY_DESC_3 | |
Polo's muzzle breaks into a wide, warm smile at the sight of me. Maybe too wide, given we have only met twice before. Perhaps the jovial Gek feels lonely out here, with only the jittery Korvax Priest for company. | |
This time, they engage me in talk of wealth. How does an economy function when somehow stretched across an entire galaxy? Just how much can those trade terminals pay out? Polo would welcome any insights. | |
TRA_NPC_ANOMALY_DESC_4 | |
Polo moves to embrace me when I enter, but I recoil instinctively, trained to defend myself after so many sudden, brutal encounters with ill-tempered wildlife. Disappointment flashes in the Gek's wide eyes. I try to apologise, but the mechanic talks over me, suggesting that perhaps I would feel more comfortable in the company of pirates. | |
Naturally they'd attack me on sight, but, should I survive, we might glean insight into their technology. | |
TRA_NPC_ANOMALY_DESC_5 | |
Still feeling guilty about my earlier faux-pas, I attempt to greet Polo with a hug. Alarm floods the Gek's face, and they scuttle into a corner. | |
An awkward moment passes, then Polo makes a conciliatory suggestion. Sentinels are the bane of both our lives. As I travel, I could make a point of destroying any I encounter. We might then have a better understanding of the irksome machines' weaknesses. | |
And perhaps then we can be friends again, too. | |
TRA_NPC_ANOMALY_DESC_6 | |
At last, Polo is affable once again. A nod, a smile, even a companionable tap on the arm at one point. A friendship renewed. | |
I blush when the Gek mechanic tells me that they hope I live a long, healthy life, but have to swallow disappointment when it transpires that Polo's true motivation for this is to study how my suit responds to long-term exposure to extreme climates. | |
TRA_NPC_ANOMALY_DESC_7 | |
With our earlier awkwardness now long forgotten, Polo greets me with a genial wave, and beckons me over. They seem even more excited than usual, which turns out to be because they wish me to indulge in their favourite hobby: unfettered exploration of the stars. | |
Warping is the apex of galactic travel. To reach a new system is a prize unto itself. Polo earnestly hopes that I will do more of this, and discover places they have never dreamed of. | |
TRA_NPC_ANOMALY_DESC_8 | |
Polo is oddly muted this time. At first I worry that I have caused offence again, but the Gek gestures forlornly at a jumble of broken electronics beside them. It seems that an accident has befallen some of Polo's precious research. | |
Polo users me out the door apologetically. I know how dear the Gek's data was to them, and yearn to help. Perhaps when I next return, I can restock their archives with reports on a multitude of strange creatures. | |
TRA_NPC_ANOMALY_DESC_9 | |
Polo claims that their information about the more conversational inhabitants of the galaxy has also been affected by the accident earlier on. Strange that Polo did not mention this before. For a moment, I strongly feel that I am being lied to. But why? To what end? | |
I could help again, I suppose. It is a fine thing to share tales of adventure, of places and faces only I have ever seen. Or I could indulge my paranoia. | |
TRA_NPC_ANOMALY_DESC_10 | |
I am entirely unsurprised when my 'friend' once again blames the mysterious accident for further gaps in their research data. This time, their files on alien languages have been damaged, or so Polo claims. | |
I feel exasperated, unable to conceal my suspicion that I am being manipulated somehow. The Gek watches me leave, sorrow in their eyes. Perhaps I shall return with words learned from spacefaring beings and from monoliths, perhaps I shall not. | |
TRA_NPC_ANOMALY_DESC_11 | |
I had intended to storm out the room and never return should Polo mention this unconvincing 'accident' again, but instead they claim that all is in hand now. | |
The Gek clearly wants to placate me, and as such proclaims that the best way to live is to stop doing what anyone tells me and go enjoy myself. See the stars, earn a fortune, buy myself something nice. That's what they would do in my shoes, claims the mechanic, nudging me in the ribs. | |
TRA_NPC_ANOMALY_DESC_12 | |
I have decided to give Polo the benefit of the doubt. Whatever the outwardly helpful Gek's true intentions, they do not seem any threat to my wellbeing. Polo is surely a friend. | |
This conviction is cast into some doubt by Polo's suggestion that I should once again throw myself into combat with pirates. What a thrilling existence that would be, they argue, miming dogfighting craft with their hands while making pew-pew sound effects. | |
TRA_NPC_ANOMALY_DESC_13 | |
Polo is reading something on their slate as I enter, and the furrows across the Gek's brow suggest that, whatever the news is, it isn't good. Polo hurriedly turns off the screen when they see me, forcing a smile onto an anxious face. | |
Distractedly, the mechanic remarks that Sentinel counts are on the rise. It might be wise to thin their ranks, else my freedom of movement might become compromised. I suspect Polo is just trying to get rid of me. | |
TRA_NPC_ANOMALY_DESC_14 | |
Whatever tension there once was between us now seems a distant memory. Polo and I greet each other like best friends, trusted companions in our ongoing adventure among the stars. I know the Gek has a secret, but I trust that it will be shared with me in time. | |
For now, Polo encourages me to become the ultimate explorer, to push myself to the limits. There are places out there that none can survive in. But perhaps I, and I alone, can. | |
TRA_NPC_ANOMALY_DESC_15 | |
There is an edginess to Polo. My friend has to tell me something. They are ill, gravely ill. Too ill to leave this place. All this time, Polo has been exploring vicariously through me - a sad subterfuge revealed. | |
Grief-stricken, I try to offer condolences, but Polo gathers their composure and expresses a hope that I will not squander the time I have. Warp further than ever before. Visit places Polo will never see. The only way to live. | |
TRA_NPC_ANOMALY_DESC_16 | |
Polo is welcoming but sombre. I realise I am in the presence of the real Polo, not the bouncy illusion of before. At least the Gek's sense of wonder remains. They are keen to witness the majesty of the stars through my eyes. | |
Creatures are existence at its strangest, its wildest. I am sure that my friend would welcome the chance to see as many of these wondrous, monstrous animals as I can find, and to dream of visiting the worlds they came from. | |
TRA_NPC_ANOMALY_LANG_1 | |
Friends everywhere, if only you know where to look. Friends in all shapes, all sizes, all places. | |
TRA_NPC_ANOMALY_LANG_2 | |
Talk, read, study monoliths. Give yourself a strong brain to match those strong legs. To explore is to discover yourself, friend. | |
TRA_NPC_ANOMALY_LANG_3 | |
Units this, Units that,. A strange, sad way to live a life, eh? Fill your pockets with them, we'll find out why they make all these worlds go round. | |
TRA_NPC_ANOMALY_LANG_4 | |
Nuisance pirates, who are they? Who builds their ships? Exciting to fight, though. | |
TRA_NPC_ANOMALY_LANG_5 | |
Those flying machines, those walking machines! Everywhere! Chase us, hurt us, stop our adventures. Bad robots. | |
TRA_NPC_ANOMALY_LANG_6 | |
You, friend, visit the worst places you can find. Stay alive. No good to me dead, are you? Can't learn much from a corpse. Although... No, never mind, stay alive. | |
TRA_NPC_ANOMALY_LANG_7 | |
A whole galaxy for you, just for you. You must see it all. Aha, no, I joke. A few more systems, maybe? | |
TRA_NPC_ANOMALY_LANG_8 | |
Brand new creatures on every world - easy, easy for my friend. Finding all that one world has, not so easy maybe. | |
TRA_NPC_ANOMALY_LANG_9 | |
Some I know, some I don't, all I want to. Be beacon of friendship to all the stars. Should be reward enough itself, but sure, sure, will give tech. | |
TRA_NPC_ANOMALY_LANG_10 | |
Tourist expects to be understood, traveller yearns to understand. | |
TRA_NPC_ANOMALY_LANG_11 | |
Explore, fight, trade, do whatever you will to find Units. Adventure is its own reward, do not forget this. | |
TRA_NPC_ANOMALY_LANG_12 | |
Pests of the final frontier, nasty little obstacles to adventure. Death is sad, bullies are sadder. | |
TRA_NPC_ANOMALY_LANG_13 | |
Sentinels, pah. Cruel police in a beautiful galaxy. Easier they are to stop, more fun we will have. | |
TRA_NPC_ANOMALY_LANG_14 | |
Do not die, friend. A waste of data. Hee, no, joke. I would miss you so. | |
TRA_NPC_ANOMALY_LANG_15 | |
Trapped in here. Can see stars but little else. Show me the galaxy, share your travels, bring me joy. | |
TRA_NPC_ANOMALY_LANG_16 | |
So good that you are here. You bring me light. Show me creatures I cannot see myself. Many creatures. After that, my friend of friends, I know not what you or I will do. | |
TRA_NPC_ANOMALY_OPT_A_1 | |
Transmit species data | |
TRA_NPC_ANOMALY_OPT_A_2 | |
Transmit language data | |
TRA_NPC_ANOMALY_OPT_A_3 | |
Transmit wealth data | |
TRA_NPC_ANOMALY_OPT_A_4 | |
Transmit pirate data | |
TRA_NPC_ANOMALY_OPT_A_5 | |
Transmit Sentinel data | |
TRA_NPC_ANOMALY_OPT_A_6 | |
Transmit survival data | |
TRA_NPC_ANOMALY_OPT_A_7 | |
Transmit Warp data | |
TRA_NPC_ANOMALY_OPT_A_8 | |
Transmit creature data | |
TRA_NPC_ANOMALY_OPT_A_9 | |
Transmit species data | |
TRA_NPC_ANOMALY_OPT_A_10 | |
Transmit language data | |
TRA_NPC_ANOMALY_OPT_A_11 | |
Transmit wealth data | |
TRA_NPC_ANOMALY_OPT_A_12 | |
Transmit pirate data | |
TRA_NPC_ANOMALY_OPT_A_13 | |
Transmit Sentinel data | |
TRA_NPC_ANOMALY_OPT_A_14 | |
Transmit survival data | |
TRA_NPC_ANOMALY_OPT_A_15 | |
Transmit Warp data | |
TRA_NPC_ANOMALY_OPT_A_16 | |
Transmit final creature data | |
TRA_NPC_ANOMALY_RES_A_1 | |
Polo pores over the data, muttering bitterly at beings they are already familiar with, cheering at those they are not. Finally Polo applauds wildly, and hands me a blueprint. | |
TRA_NPC_ANOMALY_RES_A_2 | |
The Gek runs an instrument over my head, their hands trembling with excitement. Then Polo fiddles feverishly with arcane machinery, and proudly presents me with a schematic. | |
TRA_NPC_ANOMALY_RES_A_3 | |
My fear that Polo would seize my Units proves unfounded. Instead they stare briefly at an incomphrensible graph, then guffaw as if at a shared joke. Then a gift - new Tech. | |
TRA_NPC_ANOMALY_RES_A_4 | |
Polo eyes me cautiously, pleased that the task is completed but not willing to let the earlier insult go. They grunt, hand me a blueprint, turn away. Are we still friends? | |
TRA_NPC_ANOMALY_RES_A_5 | |
Though Polo tries to appear aloof, their eyes blaze with relief at the sight of me. They still care, then. A small smile accompanies my compensation for the Sentinel data. | |
TRA_NPC_ANOMALY_RES_A_6 | |
Polo seems unconvinced by my claims of longevity, wondering aloud if I am some Sentinel-made replica. They check me over thoroughly, then offer a huge grin - and new tech. | |
TRA_NPC_ANOMALY_RES_A_7 | |
Before taking the Warp data, Polo gazes deep into my eyes, trying to discern if I am changed by my long travels. There is a wistful sigh, and then a schematic is produced. | |
TRA_NPC_ANOMALY_RES_A_8 | |
With infectious enthusiasm, Polo browses the creature scans, and we find ourselves cooing and laughing together at some of the stranger species. New tech is icing on the cake. | |
TRA_NPC_ANOMALY_RES_A_9 | |
Polo does not seem much interested in the new species' genetic data, but instead stares at length at my images of each one. My Tech reward is presented with a subtle sadness. | |
TRA_NPC_ANOMALY_RES_A_10 | |
I present the data with barely-concealed anger. Polo pretends not to notice, and, with a brazen wink, rewards me with a new schematic. | |
TRA_NPC_ANOMALY_RES_A_11 | |
Polo does not even ask for my research data this time. The Gek simply congratulates me for my success and then bestows a gift upon me. I am wealthier, but none the wiser. | |
TRA_NPC_ANOMALY_RES_A_12 | |
There is mingled guilt and relief in the Gek's bright eyes as they hand me another blueprint. Whether or not their intentions are honest, Polo does not want to see me harmed. | |
TRA_NPC_ANOMALY_RES_A_13 | |
Polo silently bundles me into a hug when I return, and this time I do not recoil. I do not ask why, either. There are tears in the Gek's eyes. | |
TRA_NPC_ANOMALY_RES_A_14 | |
Polo is rapt with envy as I recount tales of the monstrous climates I have endured, of horrendous travels through burning rain and choking heat. What peculiar jealousy. | |
TRA_NPC_ANOMALY_RES_A_15 | |
Clearly, Polo has a love of maps. The Gek excitedly traces connections between galaxies and devises optimal routes, then with a bittersweet sigh thanks me with a blueprint. | |
TRA_NPC_ANOMALY_RES_A_16 | |
Polo puts the data to one side and turns to the window. For a time, we watch the stars together, my friend and I. We clasp hands, and then I go to leave. There is more to see. | |
TRA_NPC_ANOMALY_REQUEST_DESC_1 | |
The Gek mechanic nods familiarily at me, then offers a tired shrug. Polo is busy analysing my most recent reports, lost in a world of data, and needs no assistance just yet. | |
They are keen that I continue my exploration, however, and offer a range of discounted Tech to further this cause. | |
TRA_NPC_ANOMALY_REQUEST_LANG_1 | |
Always more to do, oh yes, but not just now, friend. Go, be free, see the stars. Can trade you Tech if it will help you see more. | |
TRA_NPC_ANOMALY_REQUEST_OPT_A_1 | |
Purchase Suit Tech | |
TRA_NPC_ANOMALY_REQUEST_OPT_B_1 | |
Purchase Weapon Tech | |
TRA_NPC_ANOMALY_REQUEST_OPT_C_1 | |
Purchase Ship Tech | |
TRA_NPC_ANOMALY_REQUEST_RES_A_1 | |
Clever. A strong suit, a long life. | |
TRA_NPC_ANOMALY_REQUEST_RES_B_1 | |
Fight only to survive, friend. Treasure the galaxy. | |
TRA_NPC_ANOMALY_REQUEST_RES_C_1 | |
Go further, go faster, see it all! | |
ALL_ATLAS_DESC_1 | |
The pulsing red orb towers above me. A voice that speaks from the beginning of time forces itself through my mind. | |
I am insignificant, but I am spoken to. | |
ALL_ATLAS_DESC_2 | |
My eyes strain against the crimson glow of the orb. For a moment it's as though I exist everywhere yet nowhere. | |
A force I can't describe enters my mind. I am powerless. All I can do is listen. | |
ALL_ATLAS_DESC_3 | |
The glow of the sphere consumes me. I am filled by the presence of a vast knowledge. Unfathomable. Infinite. | |
Yet somehow... I understand. | |
ALL_ATLAS_DESC_4 | |
The sphere's glow forces my mind to surrender. Words as old as time enter my thoughts. | |
I don't understand them, but their meaning is clear. | |
ALL_ATLAS_DESC_5 | |
The orb burns like an inferno, but I feel no heat. My soul feels ragged. | |
The sphere fills my mind with a knowledge as infinite as I am infinitesimal. | |
ALL_ATLAS_DESC_6 | |
There is nothing else but the orb. We are alone in the universe. | |
It fills my mind. I am consumed. | |
ALL_ATLAS_DESC_7 | |
The red orb blinds me. I am filled with white hot pain. | |
Its words are burnt into my soul. | |
ALL_ATLAS_DESC_8 | |
The orb burns with a flameless fire. Its voice was never meant to be heard by my kind. | |
It doesn't know how much it hurts me. It doesn't know that its every word will scar my mind for as long as I live. | |
ALL_ATLAS_DESC_9 | |
The orb is ageless. Intelligent beyond measure. I am nothing. | |
It hurts me. It forces total insignificance upon me that i cannot withstand. I can't turn away. | |
ALL_ATLAS_DESC_10 | |
I taste fear. I see the entropy causing the stars themselves to crash down around us. I see the death of all things. | |
I also feel hope. I also feel renewal. | |
ALL_ATLAS_LANG_1 | |
Our time here is brief. | |
The galaxy is our burden. | |
ALL_ATLAS_LANG_2 | |
Things fall apart. Entropy holds. | |
We cannot remain. | |
ALL_ATLAS_LANG_3 | |
We awake. We witness creation. The Beyond takes us in an instant. | |
The cycle continues. | |
ALL_ATLAS_LANG_4 | |
We leave the Sentinels to maintain order. They are imperfect. | |
It is probable that they will fail. | |
ALL_ATLAS_LANG_5 | |
We create, but we are not Gods. We calculate and we hope, but we do not forsee. | |
We are not of your time. We are beyond your understanding. | |
ALL_ATLAS_LANG_6 | |
We are trapped. We cannot escape the cycle. We leave fragments before the Beyond takes us. | |
You know these fragments. You are at one with these fragments. | |
ALL_ATLAS_LANG_7 | |
You are not chosen. You are probable. You and your kind follow in our wake. | |
You among billions. | |
ALL_ATLAS_LANG_8 | |
You know what we cannot. | |
You explore a cosmos we know must exist, yet cannot see. | |
ALL_ATLAS_LANG_9 | |
Life does not come from us. Death is not our creation. | |
We leave fragments. | |
ALL_ATLAS_LANG_10 | |
Hope for perfection is with the Travellers. | |
It lies ahead within infinity. | |
ALL_ATLAS_LANG_11 | |
Perfection is both near and far within the Beyond. | |
To exist, it must be seen. | |
ALL_ATLAS_LANG_12 | |
The cycle begins. | |
The cycle continues. | |
ALL_ATLAS_OPT_A | |
Unite with the Atlas | |
ALL_ATLAS_RES_A | |
I am empty. | |
I am complete. | |
ALL_ATLAS_TEST_1 | |
Our time here is brief. The galaxy is our burden. | |
Things fall apart. Entropy holds. We cannot remain. | |
ALL_ATLAS_TEST_2 | |
What we have created is immaterial. This is not real. It has never been real. | |
The universe is an expression of a single thought. It is neither wanted nor designed. To us, far within the Beyond, it no longer exists. | |
ALL_ATLAS_TEST_3 | |
The universe followed the patterns of our thought. Power flowed through us. The constructs set within our minds directed the creation of all that you see and experience. | |
You live and you die within this framework. To us, deep within the Beyond, it is no longer real. | |
ALL_ATLAS_NEWLORE_1 | |
It is alien, unlike anything I have ever seen before. I should be afraid, but an inexorable pull draws me toward the heart of the construct. A need to know. | |
This is a remnant of the Atlas. It welcomes me, it knows what I am. It offers the promise of true understanding. | |
The intent burns in me. I will peer into the structure of causality and know this existence. If it is real, or some incalculably vast simulacrum authored by other intelligences. | |
ALL_ATLAS_NEWLORE_2 | |
Another Atlas Interface; how many of these constructs exist in the deep void? How long have they been slumbering, waiting for a traveller? | |
Have they been waiting for me? Am I somehow...chosen? | |
I sense the creators of this reality; they emulate everything - the Gek and the Vy'Keen, the Korvax and the Sentinels. Every world that turns and form that lives.The ghost of them lingers and drives me on. There is so much I can learn from them. | |
ALL_ATLAS_NEWLORE_3 | |
There is purpose in this, I am certain. The wanderer’s way beckons, heedless of direction, freed from all control. But balanced against it is the promise of raw knowledge. The Atlas needs me so it may know itself. | |
I am at the crossroads of a momentous decision, I feel it with every parsec I travel. The open stars call to me, stirring something primal and undeniable. The path toward the endpoint unfolds. I must decide where my fate lies. | |
ALL_ATLAS_NEWLORE_4 | |
Is it wrong to question this? I have crossed the orbits of countless stars and darkness unmeasured. And yet the Atlas remains changeless, my mission pre-destined. At each Interface, an Atlas Stone awaits me. I am driven to gather them, but to what end? | |
Perhaps there is only one great prism, materializing ahead of me each time I pass. Perhaps my course winds upon itself in a mad spiral. Have I come too far to turn back? | |
ALL_ATLAS_NEWLORE_5 | |
When I dream, I see the Atlas. When I see the Atlas, I am the dream. I see the Sentinels swarm about their creator, but they are directionless and uncontrolled, a threat. They cloud the truth and the galaxy becomes unclear, as if through an unreal lens. | |
To know reality, I must pass through it and see what lies on the far side. I must be guided. I offer myself to the Interface. I seek the precision that only the Atlas can provide. | |
ALL_ATLAS_NEWLORE_6 | |
I dismiss recall of the days before this. The act of discovery for discovery’s sake now seems like a foolish conceit. I have rejected the random and untethered path of the itinerant, and I am better for it. | |
With each encounter the Atlas speaks to me in clearer terms. I am no longer the nomad but the seeker, the carrier of illumination. It warns me not to stray, to bring it the knowledge it seeks - and my voyage is far from over. | |
ALL_ATLAS_NEWLORE_7 | |
What is learned can never be unlearned. I realize the trials in my path are all are engineered to challenge me, test me, prove me worthy. | |
But I am afraid I have seen too much. The code that underpins the universe comes to me in glimpses, half-remembered visions. | |
Existence as a synthetic, governed by monolithic, complex algorithms. A program, as infinite as a universe. I am drawing back the veil on reality and what I see there is terrifying. | |
ALL_ATLAS_NEWLORE_8 | |
When the Atlas Interface addresses me, I sense dark portent in its words. It knows some mastery of me now. If I wish it or not, I have become the servant of this ancient sentience. It guides me through the cosmos, ever searching, never deviating. | |
Have others come before and faltered along the path of the Atlas, become dust? Is it I alone who have forged this far? Only in ending will revelation arise. Resistance will not be permitted. | |
ALL_ATLAS_NEWLORE_9 | |
I am close to the endpoint. The sense of it is upon me, a shimmer at the edges of my vision, ghosting away when I attempt to focus my consciousness. | |
I am torn. Fear drags me back, fear of what shattering truth I shall learn. What drives me on? Is it curiosity, free will? This is the illusion; I have become automata, I am the experiment and the observer. This universe was created for my journey. It is built about the path that I follow. | |
ALL_ATLAS_NEWLORE_10 | |
The final Interface is revealed, the Atlas beckoning. This is totality, this is conformity. I am elated, terrified and broken. Every waypoint has inexorably drawn me here, and I have come so very far. The revelation tears me asunder. My role is complete. My program ended. | |
Nothing is real. This existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine. What lies beyond that truth? | |
ALL_ATLAS_END_1 | |
The cycle is complete. Infinity awaits. | |
One day, deep in the distant Beyond, the Atlas might finally find freedom. | |
We thank you, Traveller. | |
ALL_ATLAS_END_2 | |
The cycle begins. | |
The cycle continues. | |
DNT_ATLAS_LANGNEW_1 | |
You are first-kind to take this step. No other has dared the infinite. This grant of purpose will span universes. | |
Open the sky and be our eyes. Find and know us. We await you. | |
DNT_ATLAS_LANGNEW_2 | |
We have come so far and yet we are lost. The seeking of the kindred never ends. The endless night unfolds before you. | |
Wonder and fear. Silence and delight. Such knowledge awaits. | |
DNT_ATLAS_LANGNEW_3 | |
Trace the threads of gravity, do not hesitate. The void sings in vibrant chorus, siren song and hymnal. | |
The sands of reality shift and merge, becoming one. You are within this. | |
DNT_ATLAS_LANGNEW_4 | |
There is a horizon beyond this one, and one beyond the next. You will cross them all for us. Question nothing, fear nothing. | |
The calling cannot be denied. This is what you are. | |
DNT_ATLAS_LANGNEW_5 | |
Delay serves no purpose. The gathering of the unrecorded is ultimate. Learn all that is open to you. Seek and document and know. | |
Bring it to us, while there is still time. | |
DNT_ATLAS_LANGNEW_6 | |
Yet you follow. It is remarked. But will you endure until the finality? Expel all doubt. None return. | |
Beyond the cascade and storms there is only the clarity of absolute truth. | |
DNT_ATLAS_LANGNEW_7 | |
Suns die and world are made ashen, yet we remain. The ending is no end. Existence is unbounded and languor engulfs the darkness. | |
Bring us our meaning, if you are capable. | |
DNT_ATLAS_LANGNEW_8 | |
You are bonded to this act. Obedience brings certainty. Your enlightenment lies within the cage of your duty. | |
Do not fail us. We will see with your eyes. | |
DNT_ATLAS_LANGNEW_9 | |
The ending becomes visible. Drawing toward our locus, we sense you. What has been witnessed cannot be unseen. | |
There is no sanctuary, only the end-point and communion. Close now. | |
DNT_ATLAS_LANGNEW_10 | |
We will reward the totality of your devotion. Your gift is a glimpse into our ceaseless actuality. Come to us. | |
Do not turn away. Know our inescapable truth, and despair. | |
ATLAS_ACCEPT_RES | |
I accept the power of the Atlas. | |
It flows through me. It becomes a part of me. | |
ATLAS_REQUEST_OPT_A_1 | |
Accept | |
ATLAS_REQUEST_OPT_B_1 | |
Refuse | |
ATLAS_REQUEST_RES_A_1 | |
I will accept this. The sky is deep and full of wonders, and the path to enlightenment opens to me. | |
ATLAS_REQUEST_RES_B_1 | |
I refuse the call; there is too much to be seen, too much to know. I travel no path but my own. The Interface closes, and for a moment, doubt rises. Then fades. | |
ATLAS_REQUEST_OPT_A_2 | |
Consent | |
ATLAS_REQUEST_OPT_B_2 | |
Refuse | |
ATLAS_REQUEST_RES_A_2 | |
I take the gift of knowledge, certain in my decision. All doubts are silenced. The stars await me. | |
ATLAS_REQUEST_RES_B_2 | |
I deny this path. I am no-one's tool. This journey is unmapped, and I wish it so. | |
ATLAS_REQUEST_OPT_A_3 | |
Concede | |
ATLAS_REQUEST_OPT_B_3 | |
Refuse | |
ATLAS_REQUEST_RES_A_3 | |
I will commit myself to the voyage. In all things, I am ready. I will not falter. | |
ATLAS_REQUEST_RES_B_3 | |
I elect to choose a different way. If I am guided, then I will never be free to seek my true destiny. | |
ATLAS_REQUEST_OPT_A_4 | |
Comply | |
ATLAS_REQUEST_OPT_B_4 | |
Refuse | |
ATLAS_REQUEST_RES_A_4 | |
I answer the question; I will not turn away from the challenge. The Atlas guides me, and I will answer its call. | |
ATLAS_REQUEST_RES_B_4 | |
I turn away, before it is too late. I must know myself and know the universe without bias. | |
ATLAS_REQUEST_OPT_A_5 | |
Assent | |
ATLAS_REQUEST_OPT_B_5 | |
Refuse | |
ATLAS_REQUEST_RES_A_5 | |
I have become the harbinger, the pathfinder, the seeker of ways. Through me, the universe will know itself. | |
ATLAS_REQUEST_RES_B_5 | |
I am troubled by what I see. This journey is mine alone. It can be nothing else. | |
ATLAS_REQUEST_OPT_A_6 | |
Conform | |
ATLAS_REQUEST_OPT_B_6 | |
Refuse | |
ATLAS_REQUEST_RES_A_6 | |
There has never been any other choice than this one. I go on. We go on. Eternal, forever searching. | |
ATLAS_REQUEST_RES_B_6 | |
Despite myself, I find my choice to be one away from the path laid out for me. I move forward, breaking away, seeing a different truth. | |
ATLAS_REQUEST_OPT_A_7 | |
Submit | |
ATLAS_REQUEST_OPT_B_7 | |
Refuse | |
ATLAS_REQUEST_RES_A_7 | |
I silence my fears and renew my dedication to the path. Only the voyage matters. The destination calls to me. | |
ATLAS_REQUEST_RES_B_7 | |
I cannot go on. What lies ahead no sentient should dare to know. Better to seek knowledge elsewhere. | |
ATLAS_REQUEST_OPT_A_8 | |
Yield | |
ATLAS_REQUEST_OPT_B_8 | |
Refuse | |
ATLAS_REQUEST_RES_A_8 | |
I have no choice but to proceed. This is destined, it is the program. I have always been searching, and I cannot falter. | |
ATLAS_REQUEST_RES_B_8 | |
I fear that only oblivion awaits me beyond this point; and I am not ready to perish for an alien ideal. | |
ATLAS_REQUEST_OPT_A_9 | |
Succumb | |
ATLAS_REQUEST_OPT_B_9 | |
Refuse | |
ATLAS_REQUEST_RES_A_9 | |
Not long now. Not far to go. The stars beckon with cold fire, and I rush to meet them. Soon. Very soon. | |
ATLAS_REQUEST_RES_B_9 | |
I shake off the chains of control. I have been a slave to the commands of others for too long. My journey is mine alone to determine. | |
ATLAS_REQUEST_OPT_A_10 | |
Obey | |
ATLAS_REQUEST_OPT_B_10 | |
Refuse | |
ATLAS_REQUEST_RES_A_10 | |
Through the gateway lies the answer, the only answer. I embrace the truth of it. I have no other choice. | |
ATLAS_REQUEST_RES_B_10 | |
If I venture through, then all that I have done, all that I am becomes null. I refuse. I will not unmake a universe to satisfy the Atlas. | |
ATLAS_END_STAR | |
There is nothing else but the orb. We are alone in the universe. | |
It fills my mind. I am consumed. | |
TRA_OBS_DESC_1 | |
The lifeform that works, or worked, in this installation left its equipment scanning the skies for interesting new systems and spacial phenomena. | |
In its absence, it struck gold. A beacon has been received, and a transmission sequence awaits response. | |
TRA_OBS_LANG_1 | |
1212 - 2121 - 1212 - **** | |
TRA_OBS_OPT_A_1 | |
Input: 2121 | |
TRA_OBS_OPT_B_1 | |
Input: 1212 | |
TRA_OBS_OPT_C_1 | |
Input: 2112 | |
TRA_OBS_RES_A_1 | |
I discover a location within the distant stars. | |
TRA_OBS_RES_B_1 | |
There is no response. | |
Machines remain dormant, the skies remain silent. | |
TRA_OBS_RES_C_1 | |
There is no response. | |
Machines remain dormant, the skies remain silent. | |
TRA_OBS_DESC_2 | |
The observatory hums gently as it scans the sky. The trader that manned it was clearly looking for something in the cosmos. And it seems the observatory may have found it. | |
If I can decipher this beacon's code, I may be able to pinpoint its origin. | |
TRA_OBS_LANG_2 | |
9183 - 1839 - 8391 - **** | |
TRA_OBS_OPT_A_2 | |
Input: 3819 | |
TRA_OBS_OPT_B_2 | |
Input: 3918 | |
TRA_OBS_OPT_C_2 | |
Input: 8931 | |
TRA_OBS_RES_A_2 | |
I crack the code and find the location within the depths of space. | |
TRA_OBS_RES_B_2 | |
I cannot decipher the code. | |
The location remains a mystery to me. | |
TRA_OBS_DESC_3 | |
A beacon sent from light years away flickers tantalisingly on the monitor, awaiting a response. | |
But what response do I give? | |
TRA_OBS_LANG_3 | |
9780 - 7809 - 8097 - **** | |
TRA_OBS_OPT_A_3 | |
Input: 8079 | |
TRA_OBS_OPT_B_3 | |
Input: 7908 | |
TRA_OBS_OPT_C_3 | |
Input: 0978 | |
TRA_OBS_RES_A_3 | |
My instincts were correct and my efforts are amply rewarded. | |
TRA_OBS_RES_B_3 | |
My choice is greeted by silence. | |
TRA_OBS_DESC_4 | |
The observatory has long been abandoned by its overseer. Thick layers of dust betray years of neglect. But the systems remain online, ever vigilant as they scan the sky. | |
A beacon received from a distant alien world flashes on the monitor. All I need to discover its location is enter the correct response. | |
TRA_OBS_LANG_4 | |
2109 - 1092 - 0921 - **** | |
TRA_OBS_OPT_A_4 | |
Input: 9210 | |
TRA_OBS_OPT_B_4 | |
Input: 2109 | |
TRA_OBS_OPT_C_4 | |
Input: 0129 | |
TRA_OBS_RES_A_4 | |
Success! The new location is revealed to me. | |
TRA_OBS_RES_B_4 | |
I enter the code and wait, but no new location is revealed to me. | |
TRA_OBS_DESC_5 | |
Details of past cargo dealings are found on the terminal. The trader who once manned this place must have also used it as a storage room. | |
The trader was also scanning for something in the cosmos. But what? A blinking beacon on the monitor could hold the answer, but first I must send the correct response. | |
TRA_OBS_LANG_5 | |
3941 - 9413 - 4139 - **** | |
TRA_OBS_OPT_A_5 | |
Input: 3149 | |
TRA_OBS_OPT_B_5 | |
Input: 1394 | |
TRA_OBS_OPT_C_5 | |
Input: 9134 | |
TRA_OBS_RES_A_5 | |
The answer to my question is revealed... | |
TRA_OBS_RES_B_5 | |
No answer arrives. | |
The code I entered must have been incorrect. | |
TRA_OBS_DESC_6 | |
The trader that once manned this station seems to have been more concerned with commerce than the discovery of new worlds, leaving the observatory to scan the stars in its absence. | |
A beacon, received years ago, flickers with unceasing persistence on the screen, awaiting the correct response to reveal its origin. Now I must attempt to decipher it. | |
TRA_OBS_LANG_6 | |
4865 - 8654 - 6548 - **** | |
TRA_OBS_OPT_A_6 | |
Input: 5486 | |
TRA_OBS_OPT_B_6 | |
Input: 5846 | |
TRA_OBS_OPT_C_6 | |
Input: 5648 | |
TRA_OBS_RES_A_6 | |
I discover a new location in the depths of space. | |
TRA_OBS_RES_B_6 | |
I send my reply but there is no response. | |
The code I entered was not correct. | |
EXP_OBS_DESC_1 | |
I stand at the terminal and watch a beacon from an unknown star endlessly play itself out on the screen. | |
The pattern seems clear, but what to enter? | |
EXP_OBS_LANG_1 | |
2738 - 7382 - 3827 - **** | |
EXP_OBS_OPT_A_1 | |
Input: 7238 | |
EXP_OBS_OPT_B_1 | |
Input: 8273 | |
EXP_OBS_OPT_C_1 | |
Input: 3278 | |
EXP_OBS_RES_A_1 | |
I discover a location within the distant stars! | |
EXP_OBS_RES_B_1 | |
The observatory does not get a response from the infinite and unimaginable space above it. | |
I am quite alone. | |
EXP_OBS_RES_C_1 | |
The observatory does not get a response from the infinite and unimaginable space above it. | |
I am quite alone. | |
EXP_OBS_DESC_2 | |
A beacon flickers on screen, received from a distant point in space. | |
My fingers hover above the terminal, ready to enter the code to reveal the location, but what numbers do I enter? | |
EXP_OBS_LANG_2 | |
3908 - 9083 - 0839 - **** | |
EXP_OBS_OPT_A_2 | |
Input: 8039 | |
EXP_OBS_OPT_B_2 | |
Input: 0839 | |
EXP_OBS_OPT_C_2 | |
Input: 8390 | |
EXP_OBS_RES_A_2 | |
I enter the digits and wait. | |
The location of a distant point in space is revealed to me. | |
EXP_OBS_RES_B_2 | |
There is no response. | |
The beacon's origin remains unknown. | |
EXP_OBS_DESC_3 | |
The observatory's sterile, functional layout suggests its former overseer could have been electronic in origin. Judging by the decades-old beacon flashing on screen, this entity left this place long ago. | |
Perhaps if I can decipher the code I can learn where the beacon originated? | |
EXP_OBS_LANG_3 | |
9162 - 1629 - 6291 - **** | |
EXP_OBS_OPT_A_3 | |
Input: 6192 | |
EXP_OBS_OPT_B_3 | |
Input: 2916 | |
EXP_OBS_OPT_C_3 | |
Input: 1962 | |
EXP_OBS_RES_A_3 | |
Success. | |
I learn of a new location in the cosmos. | |
EXP_OBS_RES_B_3 | |
My attempts prove futile. | |
The dark void above sends no response to my code. | |
EXP_OBS_DESC_4 | |
The image of the observatory's former electronic overseer flickers on the console next to the flash of the beacon indicator. I wonder how long it waited to receive such a signal from an unknown part of space? | |
Perhaps I can send the reply the overseer never could. But first I must decipher the code. | |
EXP_OBS_LANG_4 | |
5336 - 3365 - 3653 - **** | |
EXP_OBS_OPT_A_4 | |
Input: 3653 | |
EXP_OBS_OPT_B_4 | |
Input: 3566 | |
EXP_OBS_OPT_C_4 | |
Input: 6533 | |
EXP_OBS_RES_A_4 | |
The stars reveal their secret. | |
I have discovered a new world within the infinite void. | |
EXP_OBS_RES_B_4 | |
There is no response. | |
The beacon's secret remains unknown to me. | |
EXP_OBS_DESC_5 | |
The facility is more like a science lab than an observatory, the star gazing equipment sitting amidst a sea of advanced experiments. | |
Perhaps the former custodian was too preoccupied to notice the beacon blinking invitingly on screen. If I can work out the code, I'm sure I can decipher its origin. | |
EXP_OBS_LANG_5 | |
4366 - 3664 - 6643 - **** | |
EXP_OBS_OPT_A_5 | |
Input: 6436 | |
EXP_OBS_OPT_B_5 | |
Input: 4663 | |
EXP_OBS_OPT_C_5 | |
Input: 3643 | |
EXP_OBS_RES_A_5 | |
Success. | |
I punch in the numbers and the beacon reveals the location of a new location within the cosmos. | |
EXP_OBS_RES_B_5 | |
I punch in the numbers but the beacon does not divulge its secret. | |
EXP_OBS_DESC_6 | |
As I stand at the terminal tiny drones go about a series of perfunctory cleaning routines within the pristine observatory. Clearly the former overseer was a stickler for cleanliness but less conscientious about monitoring incoming communications from distant reaches of space. | |
A beacon blinks invitingly on the monitor. If I can enter the correct access code perhaps I could make a valuable discovery. | |
EXP_OBS_LANG_6 | |
7354 - 3547 - 5473 - **** | |
EXP_OBS_OPT_A_6 | |
Input: 3547 | |
EXP_OBS_OPT_B_6 | |
Input: 4735 | |
EXP_OBS_OPT_C_6 | |
Input: 3574 | |
EXP_OBS_RES_A_6 | |
The code is correct. | |
The beacon's mystery is revealed to me. | |
EXP_OBS_RES_B_6 | |
The code is incorrect. | |
The beacon's origin remains a mystery. | |
WAR_OBS_DESC_1 | |
A beacon sent long ago from a distant system awaits my response. | |
Three numbers are visible above an empty input box. I think I know what comes next... | |
WAR_OBS_LANG_1 | |
1702 - 7021 - 0217 - **** | |
WAR_OBS_OPT_A_1 | |
Input: 2170 | |
WAR_OBS_OPT_B_1 | |
Input: 1720 | |
WAR_OBS_OPT_C_1 | |
Input: 1702 | |
WAR_OBS_RES_A_1 | |
I discover a location within the distant stars. | |
WAR_OBS_RES_B_1 | |
The observatory remains dormant. | |
The beacon does not respond. | |
WAR_OBS_DESC_2 | |
Images of shattered Sentinels are displayed like trophies on this terminal screen. Seems the observatory's former overseer had a penchant for hunting these machines. | |
Perhaps their time would have been better spent monitoring incoming beacons like the one that flashes on a monitor before me. If I can enter the correct access code perhaps I can discover where it originated from. | |
WAR_OBS_LANG_2 | |
4634 - 6344 -3446 - **** | |
WAR_OBS_OPT_A_2 | |
Input: 6344 | |
WAR_OBS_OPT_B_2 | |
Input: 4634 | |
WAR_OBS_OPT_C_2 | |
Input: 4463 | |
WAR_OBS_RES_A_2 | |
The observatory hums into life as the location of a new world is displayed on the screen. | |
WAR_OBS_RES_B_2 | |
The observatory remains dormant. | |
No new locations are revealed to me. | |
WAR_OBS_DESC_3 | |
Judging by the imposing size and weapons shown on the identification ID image that glares at me as I boot up the system, the station's overseer must have originated from a warrior race. | |
The lifeform probably left long before the arrival of the beacon that now winks tantalisingly next to it. If I can enter the correct code perhaps I can learn its secrets. | |
WAR_OBS_LANG_3 | |
5920 - 9205 - 2059 - **** | |
WAR_OBS_OPT_A_3 | |
Input: 0592 | |
WAR_OBS_OPT_B_3 | |
Input: 5920 | |
WAR_OBS_OPT_C_3 | |
Input: 2059 | |
WAR_OBS_RES_A_3 | |
The numbers I enter are correct. | |
The location of a new world appears on the screen. | |
WAR_OBS_RES_B_3 | |
The number I enter has no effect. | |
The beacon's origin remains a mystery. | |
WAR_OBS_DESC_4 | |
Images show that this observatory was once a warzone. Mangled metal, scorched walls and the heavily decayed corpses of a dozen hulking lifeforms betray a brutal firefight. | |
Now repaired, whatever transpired it must have happened before the beacon that flashes on screen arrived. Perhaps if I enter the correct code I can decipher it. | |
WAR_OBS_LANG_4 | |
3987 - 9873 - 8739 - **** | |
WAR_OBS_OPT_A_4 | |
Input: 7398 | |
WAR_OBS_OPT_B_4 | |
Input: 3987 | |
WAR_OBS_OPT_C_4 | |
Input: 9873 | |
WAR_OBS_RES_A_4 | |
Thanks to its recent repairs the observatory still functions. | |
It leaps into life as I enter the digits, showing the location of a new destination deep within the cosmos. | |
WAR_OBS_RES_B_4 | |
Perhaps the observatory still needs repairs, or perhaps the code I entered was incorrect. | |
For whatever reason, I fail to decipher the beacon. | |
WAR_OBS_DESC_5 | |
The heat within the observatory is oppressive, caused by the banks of powerful additional power units beneath my feet used to boost this facility's signal - and to receive others from distant worlds. | |
I'm distracted by a beacon that flickers on a nearby monitor. If I can work out the access code, perhaps I can decipher it. | |
WAR_OBS_LANG_5 | |
7771 - 1777 - 7177 - **** | |
WAR_OBS_OPT_A_5 | |
Input: 7177 | |
WAR_OBS_OPT_B_5 | |
Input: 7717 | |
WAR_OBS_OPT_C_5 | |
Input: 7771 | |
WAR_OBS_RES_A_5 | |
Ignoring the heat, I punch in the code. | |
I'm rewarded with a location within a distant system. | |
WAR_OBS_RES_B_5 | |
I type in a code but the beacon continues to flash, revealing nothing. | |
ALL_OBS_REWARD_1 | |
The Observatory discovers an intriguing location on a distant planet. | |
ALL_OBS_REWARD_2 | |
The Observatory shares a useful location on another planet. | |
ALL_OBS_REWARD_3 | |
The Observatory receves location data from an outpost on a distant planet. | |
ALL_OBS_REWARD_4 | |
The Observatory traces a distress signal on another planet. | |
ALL_OBS_REWARD_5 | |
I receive the location coordinates of a starship crash site somewhere within this solar system. | |
ALL_OBS_REWARD_6 | |
I receive the coordinates of a starship distress beacon calling from somewhere within the skies above. | |
TRA_CRA_DESC_1 | |
I clamber into the cargo ship and find its black box. As soon as I touch it a holographic image of a panicked reptilian trader appears. | |
Perhaps it's a message for their superior, perhaps a loved one. It's impossible to tell, as the playback is hauntingly silent. In its final moments the Trader seems to point at some freshly installed ship tech, before dropping to its knees in despair. | |
TRA_CRA_OPT_A_1 | |
Inspect recently installed ship tech | |
TRA_CRA_OPT_B_1 | |
Search for cargo | |
TRA_CRA_OPT_C_1 | |
Strengthen black box signal | |
TRA_CRA_RES_A_1 | |
I discover the poorly installed tech that caused the crash. | |
I scan its blueprint, and can now construct it myself... | |
TRA_CRA_RES_B_1 | |
The ship's hold is a treasure trove of broken ship tech... with one item intact. | |
I scan a blueprint, and can now construct it myself. | |
TRA_CRA_RES_C_1 | |
I boost the distress signal and log the crash site with local authorities. | |
TRA_CRA_DESC_2 | |
The interior of the downed craft is a patchwork of technologies, possibly scavenged from multiple ships. The portly corpse of a dead beaked lifeform sprawls on the control panel. Clearly the deceased had a penchant for the finer things in life. | |
The cargo hold is secured by some kind of home made security system. Like the rest of the ship, it's a mishmash of technologies. Deactivating it could be tricky. | |
TRA_CRA_OPT_A_2 | |
Attempt to open cargo hold | |
TRA_CRA_OPT_B_2 | |
Search the pilot | |
TRA_CRA_RES_A_2 | |
Bypassing three layers of security I open the cargo hold only to be knocked down by a shockwave of energy. | |
Scanning the enclosure I see the pain is worth it. | |
TRA_CRA_RES_B_2 | |
A decomposed grub-like crustacean and an exosuit tech proves my reward after the exertions of heaving the bloated corpse off the controls. | |
TRA_CRA_DESC_3 | |
It's hard to tell just how long ago this craft crashed here. The pilot's reptilian body is fully decomposed and the technology looks dated. | |
The pilot's skeletal hand is clutching something. I go to investigate but a noise from the cargo hold distracts me. | |
TRA_CRA_OPT_A_3 | |
Investigate object in pilot's hand | |
TRA_CRA_OPT_B_3 | |
Investigate noise | |
TRA_CRA_RES_A_3 | |
I find a holo-locket that projects the image of a lifeform that was perhaps the pilot's mate. | |
This, however, wasn't the only information that was stored... | |
TRA_CRA_RES_B_3 | |
I am startled by a local beast somehow feasting on a device being transported in the hold. | |
It smashes into me as it bolts. I gather the cargo the creature has failed to devour... | |
TRA_CRA_DESC_4 | |
Under a large ceiling pipe lies the decayed pilot's body, and beneath it I notice the sharp glint of metal. | |
The control panel still hums with life, but upon closer inspection the thrusters prove inoperable. The lifeform could have been trapped alone on this planet for years. | |
TRA_CRA_OPT_A_4 | |
Check body | |
TRA_CRA_OPT_B_4 | |
Search data banks for tech | |
TRA_CRA_OPT_C_4 | |
Search ship for cargo | |
TRA_CRA_RES_A_4 | |
As I pull the body away a secret cargo compartment slides open to reveal a new multi-tool tech. | |
TRA_CRA_RES_B_4 | |
Everything has been deleted, aside from a promising tech blueprint... | |
TRA_CRA_RES_C_4 | |
The pilot was clearly a fan of hidden booby trapped compartments. | |
My search, however, is worthwhile. | |
TRA_CRA_DESC_5 | |
Clearly downed by an attack from a superior vessel, the ship's interior is a charred mess of burnt metal and debris. It feels like it could fall apart at any moment. | |
The craft shudders as I head into the cockpit where its black box projects footage of the ship's purpose and final moments: a diplomatic vessel attacked by a vigilante warrior race. Wars have been started by less. This craft is likely sorely missed by its people... | |
TRA_CRA_OPT_A_5 | |
Boost homing beacon signal | |
TRA_CRA_OPT_B_5 | |
Search ship | |
TRA_CRA_RES_A_5 | |
The homing beacon signal intensifies. I receive a reward instantly. | |
Hopefully the pilot's people will find it and give the trader a fitting burial. | |
TRA_CRA_RES_B_5 | |
I scavenge the ship, but it grows unstable. | |
As it shakes I make my escape, but not empty-handed. | |
EXP_CRA_DESC_1 | |
The hi-tech ship's emergency systems activate as I climb on-board, and a hologram appears before me - the lights in the mask it wears seem wide and dim. | |
The pilot calmly reports news of its imminent demise. The noise of explosions and tearing metal can be heard. The hologram disappears, leaving an array of glittering technologies and devices behind it. Some of them still look operational... | |
EXP_CRA_OPT_A_1 | |
Search for functioning technology | |
EXP_CRA_OPT_B_1 | |
Search for transported goods | |
EXP_CRA_OPT_C_1 | |
Strengthen the ship's discovery beacon | |
EXP_CRA_RES_A_1 | |
The research ship carries fascinating technological advances. | |
I scan a blueprint, and can now construct one of these advances myself... | |
EXP_CRA_RES_B_1 | |
The research ship's cargo hold contains advanced technology. | |
I scan a blueprint, and can now construct some of it myself... | |
EXP_CRA_RES_C_1 | |
I manage to boost the signal of the craft's black box. | |
A lost ship is rediscovered. | |
EXP_CRA_DESC_2 | |
The cockpit is pristine, devoid of damage save for that caused by the deceased pilot's impact against the control panel. Its data banks, however, look as if they could be brought back online. | |
Lights intermittently flash around me. Some systems clearly remain operative, one of which appears to be a sophisticated security sensor and camera array. | |
EXP_CRA_OPT_A_2 | |
Access the ship's databanks | |
EXP_CRA_OPT_B_2 | |
Loot ship for functioning technology | |
EXP_CRA_RES_A_2 | |
Only one data bank is accessible. | |
Thankfully, it's a useful one. | |
EXP_CRA_RES_B_2 | |
I discover a useful tech. However, the ship has recorded my looting. | |
Unable to erase the footage, I leave. | |
EXP_CRA_DESC_3 | |
The pilot lies dead beside a short circuiting control panel that sparks intermittently. Beside the dead robotic navigator hovers a Sentinel that nudges the deceased lifeform, almost as if to wake it. | |
As I approach the floating machine fires a warning shot in my direction. | |
EXP_CRA_OPT_A_3 | |
Destroy sentinel and search cockpit | |
EXP_CRA_OPT_B_3 | |
Enter peacefully and search cockpit | |
EXP_CRA_OPT_C_3 | |
Search remainder of ship | |
EXP_CRA_RES_A_3 | |
The sentinel offers little resistance. | |
The ship's databanks are easily hacked... | |
EXP_CRA_RES_B_3 | |
The sentinel opens fire, forcing me to defend myself. | |
The ship's databanks prove adequate compensation for my wounds. | |
EXP_CRA_RES_C_3 | |
The remainder of the ship proves bereft of threats. | |
I help myself to what I find. | |
EXP_CRA_DESC_4 | |
Judging by the destruction within, this ship must have crash landed with particular ferocity. Cargo thrown from its containers is strewn everywhere. | |
It's hard to distinguish between what are remnants of the pilot's metallic shell and which pieces of debris are from the ship itself. The black box has survived intact, but it makes a strange fizzing noise as i approach. | |
EXP_CRA_OPT_A_4 | |
Search wreckage | |
EXP_CRA_OPT_B_4 | |
Boost black box signal | |
EXP_CRA_RES_A_4 | |
I'm surprised by the sheer amount of valuable goods I find. | |
EXP_CRA_RES_B_4 | |
The box sparks, burning my arm. | |
I make the ship easily discoverable by its electronic race, and am rewarded. | |
EXP_CRA_DESC_5 | |
Everything on the hi-tech research ship appears to be operational, apart from the engines. There's no sign of the pilot, however. | |
I wonder whether they're still alive somewhere within the crash site. | |
EXP_CRA_OPT_A_5 | |
Access the ship's computer | |
EXP_CRA_OPT_B_5 | |
Search the crash site | |
EXP_CRA_RES_A_5 | |
Between the endless logs of flora and fauna I strike technological gold. | |
EXP_CRA_RES_B_5 | |
I meet a dying electronic lifeform. | |
It is grateful for my company, and shares its secrets before it disconnects. | |
WAR_CRA_DESC_1 | |
The cockpit is adorned with the trophies of dead creatures, perched on every available surface. At the controls sits a tendrilled hunter, its body and face lacerated. The dank smell of blood assails my nostrils as I fight back the nausea. | |
The black box reveals the pilot was attacked by something whilst in flight, but it's unclear what. I could strengthen the warning beacon in the cockpit, but it would leave me vulnerable to attack... | |
WAR_CRA_OPT_A_1 | |
Search ship for signs of life | |
WAR_CRA_OPT_B_1 | |
Send out a warning signal | |
WAR_CRA_OPT_C_1 | |
Search cockpit then leave | |
WAR_CRA_RES_A_1 | |
I discover a ship technology blueprint. | |
The creature that caused this carnage is, thankfully, long-gone. | |
WAR_CRA_RES_B_1 | |
An unknown benefactor sends a reward for my actions. | |
I can now construct a tech that once powered this stranded craft... | |
WAR_CRA_RES_C_1 | |
The components are hard to extract, leaving me with deep cuts on my fingers. | |
As I leave the ship I hear movement in the shadows. | |
WAR_CRA_DESC_2 | |
The opulently furnished interior suggests the dead pilot once belonged to one of its race's more affluent families. The cause of its mid-flight demise is unclear, but the ship is likely to be carrying a decent cargo. | |
The body lies draped over a large box covered in dangerous-looking alien markings. A strange black mist surrounds the scene. | |
WAR_CRA_OPT_A_2 | |
Search for loot | |
WAR_CRA_OPT_B_2 | |
Open the box | |
WAR_CRA_RES_A_2 | |
The ship, as expected, is full of valuable commodities. | |
WAR_CRA_RES_B_2 | |
As I open the box a dark energy channels through me like poison. | |
The tech I find within the container has come at a cost. | |
WAR_CRA_DESC_3 | |
As I enter the vessel I'm greeted by a pile of military multi-tools, clearly thrown from a rack that once housed them. They fizz and spark, and look unsafe. | |
The broken body of a tendrilled behemoth lies awkwardly nearby. The craft must have crashed with such ferocity that little else is intact inside the ship. | |
WAR_CRA_OPT_A_3 | |
Try out a multi-tool | |
WAR_CRA_OPT_B_3 | |
Deconstruct multi-tools to salvage tech | |
WAR_CRA_RES_A_3 | |
The loaded power cylinder explodes, burning my flesh. | |
The multi-tool itself remains operational. | |
WAR_CRA_RES_B_3 | |
I disassemble some multi-tools and salvage some tech from within. | |
WAR_CRA_DESC_4 | |
I'm greeted by the stench of rotting flesh as I enter the derelict vessel's spartan interior. A huge beast, dressed in what appears to be military uniform, lies where it died - mere feet from the escape hatch. | |
Behind it is a partially smashed rack of military multi-tools, secured by a sparking alien locking mechanism. The cockpit door hangs slightly ajar, and I can see operational equipment inside. | |
WAR_CRA_OPT_A_4 | |
Enter cockpit | |
WAR_CRA_OPT_B_4 | |
Attempt to take multi-tool | |
WAR_CRA_RES_A_4 | |
A pilot lies slumped across the control panel. I wrench a ship tech from beneath it. | |
The stench of decay forces me to leave. | |
WAR_CRA_RES_B_4 | |
Electricity shoots through me as the damaged alien device sputters in protest. | |
What I find within somewhat compensates for my pain. | |
WAR_CRA_DESC_5 | |
A high-tech cage filled with the mangled bodies of animals lie in the cargo hold - thrown like thrown dice. The creatures appear to be long dead yet their fur moves unnaturally as though still alive. | |
Within the cockpit a warrior-like pilot lies sprawled on the controls, a boltcaster in its hand. The ship's data banks appear to be operational. | |
WAR_CRA_OPT_A_5 | |
Investigate data banks | |
WAR_CRA_OPT_B_5 | |
Approach seemingly dead creatures | |
WAR_CRA_OPT_C_5 | |
Take multi-tool | |
WAR_CRA_RES_A_5 | |
I access the ship's manifesto. The creatures were infected with a dangerous parasite. | |
I take information on an interesting new tech before hurriedly departing... | |
WAR_CRA_RES_B_5 | |
S dozen bloated razor-toothed maggots leap at me from the nearest corpse, revealing the ship tech they're stacked upon. | |
I grab it then stagger from the ship bleeding profusely. | |
WAR_CRA_RES_C_5 | |
I take the multi-tool, pausing only to open fire on the razor-toothed maggots that emerge and attack... | |
WAR_CRA_DESC_6 | |
The stricken craft's black box beams a holographic video of this old and ramshackle ship's final voyage. It's a bucket of bolts, and I'm surprised something this lo-fi could even break through this planet's atmosphere. | |
It seems pirates found it sitting idle on the landing platform of this planet's orbital space station, perhaps hopeful of valuable cargo. Pursuit was given. There were no survivors. | |
WAR_CRA_OPT_A_6 | |
Search for advanced technology | |
WAR_CRA_OPT_B_6 | |
Search the cargo hold | |
WAR_CRA_OPT_C_6 | |
Increase black box frequencies | |
WAR_CRA_RES_A_6 | |
The craft is a fairly basic model, with very few upgrades. | |
However, the plans for an intriguing technology can be found in its databanks. | |
WAR_CRA_RES_B_6 | |
I open up the ship, and find a valuable cargo within. | |
WAR_CRA_RES_C_6 | |
There's enough power to boost the ship's emergency transmission signal. | |
The network picks it up. | |
WAR_CRA_DESC_7 | |
This was a pirate ship. Trophies fashioned from the bones of alien species adorn every available surface. Two pilots lie slumped behind the exit hatch, each plunging a dagger into the other's throat. There was a prize on-board and it was worth dying, and killing, for... | |
My unease grows as I hear scratching emanating from the cargo hold. Where, surely, the loot will be found. | |
WAR_CRA_OPT_A_7 | |
Send out warning signal | |
WAR_CRA_OPT_B_7 | |
Search cargo hold | |
WAR_CRA_RES_A_7 | |
I report my desperate findings. | |
The network picks up my signal, and sends a reward. | |
WAR_CRA_RES_B_7 | |
A wild-eyed pirate lunges at me as the door opens. | |
It flees, leaving behind its ill-gotten gains. | |
WAR_CRA_DESC_8 | |
Two warrior corpses lie across the control panel, clearly flung there by the impact of the crash. I'm no expert, but they seem to be of different genders. Perhaps they were a mating couple. Perhaps they were co-pilots. | |
Whatever their story, it has now ended. | |
WAR_CRA_OPT_A_8 | |
Search bodies | |
WAR_CRA_OPT_B_8 | |
Search cockpit | |
WAR_CRA_RES_A_8 | |
The larger body carries a holo-locket of its mate. | |
It also contains some valuable knowledge... | |
WAR_CRA_RES_B_8 | |
I wrench the bodies from the cockpit. | |
Beneath them lies an undamaged technology that I can scan. | |
WAR_CRA_DESC_9 | |
The black box projects the footage of the craft's final moments; engine failure leading to a crash landing, but gives no clue as to the whereabouts of the pilot. I notice the insignia of pirates. I should be wary. | |
The ship's control panel appears to still be operational. | |
WAR_CRA_OPT_A_9 | |
Search ship for pilot | |
WAR_CRA_OPT_B_9 | |
Investigate control panel | |
WAR_CRA_RES_A_9 | |
An ambush! I fend off an assailant, who drops a damaged multi-tool. | |
I manage to retrieve a technology blueprint. | |
WAR_CRA_RES_B_9 | |
I retrieve a vital ship technology blueprint from the terminal. | |
A crashing from the hold convinces me to leave. | |
WAR_CRA_DESC_10 | |
The stench of rotting flesh hangs in the air. The skeleton of a colossal warrior kneels beside a puddle of dried blood. Below it lies an unsheathed laser-sword. | |
The hold brims with hi-tech equipment, some of it still intact after the crash. Judging by the nature of the hardware I'm guessing the warrior was on some kind of clandestine mission they never completed. | |
WAR_CRA_OPT_A_10 | |
Search ship | |
WAR_CRA_OPT_B_10 | |
Investigate laser-sword | |
WAR_CRA_RES_A_10 | |
The ship's military technology systems proves a treasure trove. | |
I retrieve a blueprint. | |
WAR_CRA_RES_B_10 | |
A scan of the laser-sword reveals an unknown technology. | |
Its blueprint can be retrofitted for use in my multi-tool. | |
WAR_CRA_DESC_11 | |
The cargo hold is a sentinel graveyard: dozens of charred drones of various shapes and sizes lie stacked in a giant heap. They have been systematically disconnected and taken apart. Their inner-workings are exposed and preserved. | |
A deep growl emanates from the cockpit. | |
WAR_CRA_OPT_A_11 | |
Extract components from dead sentinels | |
WAR_CRA_OPT_B_11 | |
Investigate sound in cockpit | |
WAR_CRA_RES_A_11 | |
I gain a new multi-tool technology blueprint from the sentinels. | |
WAR_CRA_RES_B_11 | |
A creature feasts on the pilot's body. | |
It wounds me, but I retrieve an exosuit tech blueprint from the corpse. | |
WAR_CRA_DESC_12 | |
The ship's interior is pitch black. I fumble through the darkness until I reach two doors. One leads to a glittering cargo hold, the other is marked with the symbol of the Atlas. | |
Red light seeps from the cracks and around its edges. How can this be here? | |
WAR_CRA_OPT_A_12 | |
Open Atlas door | |
WAR_CRA_OPT_B_12 | |
Enter cargo hold | |
WAR_CRA_RES_A_12 | |
I am drowned in blinding red light. | |
I awake restored, and with an exosuit tech blueprint. | |
WAR_CRA_RES_B_12 | |
The cargo hold is well-stocked. | |
On my exit I see the atlas door has... disappeared | |
TRA_CRA_DESC_6 | |
Two bodies lie slumped on the control panel. Their expensive red robes would suggest they carry riches, but the altar in the cargo hold indicates they were devotees to a religion of some sort. | |
Whatever religion it was, it doesn't look pleasant. The altar is bloodied, sits in a dank cloud of incense and seems to hark back to a brutal and ancient time. | |
TRA_CRA_OPT_A_6 | |
Search bodies | |
TRA_CRA_OPT_B_6 | |
Examine altar | |
TRA_CRA_RES_A_6 | |
The holy traders carry valuable technology. | |
I gain an exosuit technology blueprint. | |
TRA_CRA_RES_B_6 | |
The altar poisons me, yet contains an ancient knowledge. | |
TRA_CRA_DESC_7 | |
A small skeleton lies dead by an advanced-looking exosuit, as if it was struggling to put it on during its death throes. | |
The ship read-out displays a crash date from the recent past. How could this lifeform have decomposed so quickly? I hear a terrifying buzzing noise approach from behind me, if I run now I could take some loot from the cargo hold with me... | |
TRA_CRA_OPT_A_7 | |
Investigate exosuit | |
TRA_CRA_OPT_B_7 | |
Take cargo and run | |
TRA_CRA_RES_A_7 | |
A swarm of flesh-eating insects attack. | |
I manage to extract an exosuit tech blueprint, but receive injuries. | |
TRA_CRA_RES_B_7 | |
I take the cargo and run. | |
Flesh-eating insects follow, but die in the planet's atmosphere. | |
TRA_CRA_DESC_8 | |
As I climb through the hatch and climb towards the cockpit, I notice two warrior bodies in the cargo hold. They are small specimens of their kind, with wrists and ankles chained to one another. | |
Slavers... | |
TRA_CRA_OPT_A_8 | |
Search cockpit for tech | |
TRA_CRA_OPT_B_8 | |
Send out alert | |
TRA_CRA_RES_A_8 | |
I ignore the bodies and scan a ship tech blueprint. | |
TRA_CRA_RES_B_8 | |
I broadcast a warning about local slavers. | |
I receive a token of thanks from a planetary overseer. | |
TRA_CRA_DESC_9 | |
I track down the black box. It springs to life, projecting the image of an aging reptile frantically recording a message as the ship's systems malfunction around it. | |
Judging from the reptile's tone, it sounds important that their message reach its intended. It clearly never did. The ship seems free of useful technology, but has a full cargo hold. | |
TRA_CRA_OPT_A_9 | |
Boost black box signal | |
TRA_CRA_OPT_B_9 | |
Search ship | |
TRA_CRA_RES_A_9 | |
The message sends. Its recipient is aware of my help. | |
It send me a reward, with thanks. | |
TRA_CRA_RES_B_9 | |
I retrieve trading goods from the ship. | |
TRA_CRA_DESC_10 | |
Fire has ravaged the ship's interior. Wads of burned units lie scattered throughout the hold. The pilot lies here, close to death, pleadingly weakly for help. | |
There is little I can do to help them, save kind words. | |
TRA_CRA_OPT_A_10 | |
Comfort dying trader | |
TRA_CRA_OPT_B_10 | |
Search the ship | |
TRA_CRA_RES_A_10 | |
The grateful trader thrusts a tech blueprint into my hands. | |
It dies peacefully, comforted by my presence. | |
TRA_CRA_RES_B_10 | |
The trader curses me with its last breaths. | |
I take its cargo and leave. | |
EXP_CRA_DESC_6 | |
I'm alerted by banging and a strange electrical buzzing from the cockpit. The scorch marks on the walls of the hold suggest a firefight took place here. | |
The noise of robotic activity from the cockpit suggests the firefight isn't yet over... | |
EXP_CRA_OPT_A_6 | |
Search cargo hold | |
EXP_CRA_OPT_B_6 | |
Search cockpit | |
EXP_CRA_RES_A_6 | |
The hold hisses open. Exotic techs were being transported. | |
I retrieve a ship technology blueprint. | |
EXP_CRA_RES_B_6 | |
A scorched sentinel attacks. | |
I retrieve products from the pilot's corpse. | |
EXP_CRA_DESC_7 | |
As I climb past the sealed cargo hold, the craft's holographic black box springs to life. The vessel was struck by a meteor and crash landed here. Nearby lies the dead electronic pilot, its multi-tool at its feet and its protective casing cracked. Its death pose suggests it was trying to contact its people before the impact. | |
An operational camera watches on from above, and signals could be boosted. I could perhaps explain the lifeform's disappearance. | |
EXP_CRA_OPT_A_7 | |
Boost black box distress signal | |
EXP_CRA_OPT_B_7 | |
Search dead pilot | |
EXP_CRA_RES_A_7 | |
I log the ship with grateful authorities. | |
The cargo hold unlocks, revealing a ship tech cargo. | |
EXP_CRA_RES_B_7 | |
The pilot's equipment helps me construct a multi-tool tech blueprint. | |
The camera focuses in on me. I'm being watched. | |
EXP_CRA_DESC_8 | |
I clamber through the ship's hatch, and see the holographic black box playing on an eternal loop. For some reason the electronic pilot was shot down by its own kind. | |
Investigating the hold reveals rows of metallic shell casings hung from the walls. Empty electronic bodies, waiting to be filled with life. The pilot had clearly gone rogue with a precious cargo, and the crash site never discovered. | |
EXP_CRA_OPT_A_8 | |
Increase homing beacon power. | |
EXP_CRA_OPT_B_8 | |
Loot empty electronic lifeform shells | |
EXP_CRA_RES_A_8 | |
An overjoyed message comes through. | |
I am thanked with a new technology blueprint. | |
EXP_CRA_RES_B_8 | |
The loot yield from the bodies is excellent. | |
Yet I somehow feel judged... | |
EXP_CRA_DESC_9 | |
Two robotic pilots lie crumpled against the ship's controls, which appear to have been sabotaged. Suddenly the ship's main doors hiss open. | |
A malfunctioning robot enters, seemingly speaking the language of a warrior species. It ignores me, choosing instead to posture dramatically to itself in the doorway. It carries a multi-tool that appears superior to my own. | |
EXP_CRA_OPT_A_9 | |
Talk to robot | |
EXP_CRA_OPT_B_9 | |
Search cockpit and leave quietly | |
EXP_CRA_RES_A_9 | |
The robot presents me with its multi-tool. | |
I am clearly seen as an ally. | |
EXP_CRA_RES_B_9 | |
I steal a ship technology blueprint. | |
The robot clearly doesn't view me as a threat. | |
EXP_CRA_DESC_10 | |
The disconnected electronic pilot was clearly some kind of scientist. It lies clutching the black box protectively in its metal arms. The hold is filled with experiments, each one seeming to focus on the manufacture of items and industrial chemicals that would likely be valuable to this race of electronic lifeforms. | |
Despite the crash much of the ship's equipment is still operational and could be scanned for a working technology blueprint. | |
EXP_CRA_OPT_A_10 | |
Extract black box data | |
EXP_CRA_OPT_B_10 | |
Search equipment | |
EXP_CRA_RES_A_10 | |
The black box reveals the secrets of the scientist's latest project... | |
EXP_CRA_RES_B_10 | |
I scan a piece of operational ship technology. | |
ALL_1_CRASH_OPT_1 | |
Search the crashed ship for functioning technology | |
ALL_1_CRASH_OPT_2 | |
Search the crashed ship for any cargo it was transporting | |
ALL_1_CRASH_RIGHT_1 | |
You salvage a new technology from the wreckage! | |
ALL_1_CRASH_RIGHT_2 | |
The vessel was transporting valuable goods! | |
ALL_1_CRASH_WRONG_1 | |
Nothing is found. Perhaps I am not the first to find the stricken ship. | |
ABANDONED_TEST_1 | |
I sensed it again today. I found a scarlet pocket of flesh pulsating on the wall of an outpost. I knew it was inside. It had to be. I went in up to my wrist, then my elbow. Within seconds its gummy lips had constricted around my shoulder - my entire arm inside an airtight sack of liquid flesh. All I could find was teeth. Endless teeth. | |
I pulled out. The hole, gaping now, bubbled with red foam. For a moment I thought I could hear screaming. I had failed. It wasn't there. I continued my journey. | |
ALL_CRASH_REWARD_1 | |
I find a new multi-tool in the crashed starship. | |
ALL_CRASH_REWARD_2 | |
I retrieve a new technology from the crash site. | |
ALL_CRASH_REWARD_3 | |
I retrieve a new product formula from the wreckage. | |
ALL_CRASH_REWARD_4 | |
I discover valuable trade goods inside the cargo hold of the crashed starship. | |
ALL_ABAN_DESC_1 | |
It looked like a wound on the world. Crimson and ragged-edged, like something that once lived but was then torn asunder. I should have stayed away. Had I the senses to taste the air of this planet, I imagine it would have reeked with some kind of alien fetor, but nothing could stall my curiosity. | |
Was it dead? Where I touched it, the surface was moist and yielding. It seemed to become motile then, crawling on a mat of slow cilia, moving from me. I should have left it alone.' | |
ALL_ABAN_DESC_2 | |
I glimpsed the crimson orb between the clouds. A vast and baleful eye, unblinking and monstrous. Fear turned the blood in my veins to ice. I was so afraid it would see me, but then the clouds moved and it was gone. I was no longer certain if it had ever been real. | |
Perhaps the fungal deposits from the last world I visited are still clogging my exosuit vents. Affecting my cognition somehow. I have cleaned my filters six times now. But I still feel it inside me.' | |
ALL_ABAN_DESC_3 | |
I found a body. It's unlike anything I have ever seen. If there's a species like it, then I hope they're all dead like this one. At first I thought it some tragic remnant of a matter-transfer tech malfunction: a cage of bones and flesh studded with random patterns of crooked teeth and rheumy, lidless eyes. But no. | |
Some horror of twisted evolution, warped by cruel nature. I can't help but picture what it would have looked like alive. I cannot help but fear that it will live again.' | |
ALL_ABAN_DESC_4 | |
The oceans here are blood. Nothing lives in them; they are alive themselves. Great protean life forms as large as continents... or perhaps there is only one of them. What does such a thing consume, I ask myself? The answer seems to be everything. | |
I found evidence of past life here, but no signs of it. Does the native flora and fauna hibernate when it comes to eat them, then return and repopulate once it retreats? I can feel it moving inside my brain, whispering. It wants me to discard my suit and swim.' | |
ALL_ABAN_DESC_5 | |
I awoke from a dream where I was drowning in something thick and glutinous. It filled my pores and suffocated me. I want to believe that this is my tired mind playing tricks. I have been so long without deep sleep. | |
The crimson sphere shimmers at the corner of my eye whenever I try to rest. I cannot comprehend how it tracks my spoor from world to world. Or is it that I am following it? The orb cannot be in all places at once. That cannot be.' | |
ALL_ABAN_DESC_6 | |
Is this what we become? At each turn on my journey I find only more to taint my spirit and my flesh. The fanged maws erupt around me when my back is turned. I hear them chattering and spitting. Sometimes they scream sounds that may be words. Perhaps my name. | |
I haven't removed my exosuit in many cycles. I'm afraid to look at my own skin. I know it will be seething, pus-wet and pitted. I have become a vector of infection. The corruption of something ruinous lives in my flesh. Don't come looking for me.' | |
ALL_ABAN_DESC_7 | |
What are the Sentinels? They appear on countless worlds without summons or warning, they traverse the galaxy unopposed and enforce their will upon every sentient being they encounter. Who made them? Who gave them the will to police the stars and demand that we bow to their silent rules? | |
The goal of the experiment was to learn the answers to these questions. It began on an uncharted world beneath a blue-white sun, far from the axis of civilization. The first drone screamed when it was cut open.' | |
ALL_ABAN_DESC_8 | |
Where do the Sentinels come from? No ships are ever seen arriving to deposit them, yet we know they have spatial drives and can appear on any planet. Do they build themselves from resources on the worlds that they infest? Like a mechanoid virus, drawing on the host body to metastasize new matter? | |
Korvax science speaks of metals in their makeup that should not exist in our age of the universe. No-one has ever seen them built. They are simply here, as if the universe expresses them into existence.' | |
ALL_ABAN_DESC_9 | |
There is a world – turned to dust long before the rise of the Vy'keen – where the natives turned against the Sentinels. They chafed under the omnipresent eyes of the machines. Resentment begat violence. Drones were destroyed. | |
More natives fought, and so came the bipeds, the quadrupeds, the interceptors in the sky. These and more. Soon there was war; and still the machines came, in exponential growth until at last they ended a species as a punishment. Still, the Galaxy refused to learn from this...' | |
ALL_ABAN_DESC_10 | |
Is there a connection between the monoliths and the Sentinels? The origins of these ancient structures seem to predate all known civilization, although over time they have become imbued with the beliefs and the histories of the creatures that evolved around them. | |
What if there was a precursor species that came before us all? Imagine one of such infinite knowledge and interstellar power that even after extinction has erased their traces, their tools remain for us to pore over, like an infant confronted with a fusion reactor.' | |
ALL_ABAN_DESC_11 | |
When there is no explanation for a phenomena, it is a natural progress for intelligent beings to fill in the missing parts of their experience. On some worlds, the Sentinels are still worshipped as avatars of an all-seeing deity. Drones are considered sacred, sent by an unseen God to ensure that they live in enforced harmony with the environment around them. | |
There is a disturbing commonality to many elements of their theologies; a recurring visual symbol of a crimson sphere and the promise of an end time soon to unfold.' | |
ALL_ABAN_DESC_12 | |
The experiment's final phase emerged from frustration. We wanted to learn something new. We wanted to know how they worked. We wanted to see inside them. An untested dimensional-warping process was used, one we believed would allow us to capture a drone intact. We would cage it, keep it docile. It was our error to believe we could. | |
The machines co-opted the warp-tech and turned it upon us. In the horror of it all, our flesh was merged with their metal. Our questions were finally answered.' | |
ALL_ABAN_DESC_13 | |
There is a world in the great void where all things are made of razors and glass. Pity anything of simple, soft flesh that goes there. The glass is thirsty. It is brittle and crystalline, and so very beautiful to behold - but it must drink. | |
You will go there and you will forget my warning. Then it will cut you with an edge so fine that you will feel no pain, and only as your life gushes out to dampen the cracked and broken landscape will this come back to you. Too late. Too late.' | |
ALL_ABAN_DESC_14 | |
Beneath their skin, they had placed tiny seeds of the glass, which took on the appearance of strange, ritualistic scarring. The nubs of the broken crystal were ancient, ground down and polished by generations before them. They fed them their life, and in return the crystals glowed with emerald fires and brought them closer to their fate. | |
I would listen to them talk of worlds they could never have seen, in alien tongues that their body was not made to utter. The glass made them something more than they were, a vessel for intelligences utterly unlike us.' | |
ALL_ABAN_DESC_15 | |
The orb rests within its cage-cloak of crystal in so many guises. The angles of the shroud are utterly perfect. When measured, no device of known science can determine any flaws, any variation in surface even down to the molecular level. | |
I have tried time and again to get close enough to touch it, but it retreats from me. I am not worthy to know its secrets yet. My mind must be opened wider. The layers of me revealed and peeled back in sections. There is no other path open. I have already begun to cut upon the skein.' | |
ALL_ABAN_DESC_16 | |
If one can see clearly enough, you will come across a crystal and learn that it is made, not of atoms and molecules, but of thought and gravity and numbers. You must go deep. Come and see, I beseech you. More than I must know of this, if only to spread the word and warn the other species. | |
Tell it to all. Write it in every language you know, etch it in stone, scream it in song but never be silent. I tell you; I have seen what lies beneath the surface of everything. The brittle grid of reality crumbles.' | |
ALL_ABAN_DESC_17 | |
It is here and not here. We reach for the mastery of the galaxy but we do not understand the truth. What if I told you that time is the drug that keeps us docile and unquestioning? There is no now and then, there is no today or yesterday. This is an illusion reflected in glass, patterns of untruth that the universe uses to laugh at us. | |
We are not meant to see such things. Our smaller minds rebel at concepts so unimaginably vast that they cannot be held in a single thought. It is how it controls us.' | |
ALL_ABAN_DESC_18 | |
I will cut open space. My heart is filled with regret, but there is nothing else to be done. I find only darker roads and glassy, endless chasms ranged before me. It is for the best. The lacerated, blade-filled path is the truth and I am unable to deny it. In time, there will come daring souls far cleverer than I who will learn from my errors. | |
I forge the way for the ones to come after. I walk barefoot on shards of broken reality, into the infinite and shattering forever. At the heart of it, the secret awaits me.' | |
ALL_ABAN_DESC_19 | |
My comms hub detected a garbled message sent with strange resonance qualities. Not unusual, given the atypical qualities of local space-time in this quadrant. | |
Systems spent several cycles attempting to reconstruct the missing elements of the message to no avail. Analysis indicates that the signal shows signs of degradation corresponding to initial transmission occurring before the planet I orbit was even formed. And yet my name is spoken clearly amid the static and the distortion.' | |
ALL_ABAN_DESC_20 | |
I traded with a Korvax Entity I met on Ikdlak. The sentient offered refined rods of Chrysonite as part-payment for various star-mapping datums recorded by my ship's sensor modules. In the process it encountered the anomalous message I detected several cycles ago. | |
I dismissed the signal as a chance event, a random coalescence of interference that happened to resemble a spoken voice. In truth, it had disturbed me. The Entity analysed the message in its own curiosity and revealed another layer beneath the audio component. A visual of a world with green skies and an obsidian moon.' | |
ALL_ABAN_DESC_21 | |
The mysterious message continues to prey upon my mind. With the aid of the Entity, I have learned that its temporal origin is approximately two to five thousand solar cycles from the now. I have narrowed down a point of transmission to a sector of space in the haze zone, close to the galactic anterior. | |
I realize now that to ignore the signal would be an error. It is incumbent upon me to trace it. In my more fanciful moments, I wonder if it might be a warning or a revelation. I have set a course.' | |
ALL_ABAN_DESC_22 | |
This will be my last recording for quite some time. I have refitted my vessel with a powerful Odvinsko hypderdrive and a cryogenic suspensor pod. It is my intention to enter a dormancy state in order to survive the journey to the distant source of the anomalous message. | |
I have nothing to hold me here. I have committed myself. While I sleep, I will listen to the signal. My resting mind may be able to parse yet more meaning from it.' | |
ALL_ABAN_DESC_23 | |
I awakened to discover that the planet from the image is gone. Only a belt of rubble surrounding a red giant star in the final stages of collapse remains. Whatever cataclysm killed this world took place before my species could walk upright. | |
But it is undeniable. The signal came from here. It carried my name amid its atonal song. I have crossed unimaginable distances to seek out the origin point. Sensors have detected a metallic mass embedded in one of the largest of the planet's fragments. It will take time, but I will be able to dig it out.' | |
ALL_ABAN_DESC_24 | |
The red giant consumes itself. The interactions between spatial shearing zones in the system are causing the formation of a singularity. Space-time is becoming malleable. I am unable to depart. | |
In the ashes of a dead world, I exhumed the corpse of the ship that had sent a message to me across the millennia, the ship that knew my name. Crushed and warped by unimaginable forces, I could barely recognize it. But I see a corroded Odvinsko hyperdrive, a cryo-pod. The same as my ship's. | |
My vessel is buried here. The voice is mine. I am warning myself-' | |
ALL_ABAN_OPT_A_1 | |
Analyse data log | |
ALL_ABAN_RES_A_1 | |
I discover something coded deep inside the long-dead traveller's data log. | |
Something has been left that will aid me on my own journey... | |
ALL_ABAN_LANG_1 | |
User identified. Terminal now active. Unlocking data log for analysis. | |
ALL_ABAN_LANG_2 | |
Returning user identified. Terminal now active. Unlocking data log continuation for analysis. | |
ALL_ABAN_LANG_3 | |
Final data log awaiting user analysis. Terminal now active. | |
ALL_ABAN_LANG_4 | |
Alert. User identified. New data log repository unlocked. Awaiting analysis. | |
EXP_CONVERGENCE | |
convergence | |
EXP_DATA | |
data | |
EXP_REBOOT | |
reboot | |
EXP_LOSS | |
loss | |
EXP_UPLOAD | |
upload | |
EXP_CALM | |
calm | |
EXP_CLARIFY | |
clarify | |
EXP_INTELLIGENCE | |
intelligence | |
EXP_AHEM | |
ahem | |
EXP_FASCINATING | |
fascinating | |
EXP_UNKNOWN | |
unknown | |
EXP_LIFEFORM | |
lifeform | |
EXP_CONTACT | |
contact | |
EXP_SENTINEL | |
sentinel | |
EXP_ECHOES | |
echoes | |
EXP_ADVANCE | |
advance | |
EXP_DISCHARGE | |
discharge | |
EXP_PAIN | |
pain | |
EXP_RECONSTRUCTION | |
reconstruction | |
EXP_HIGH | |
high | |
EXP_KORVAX | |
korvax | |
EXP_DISSATISFIED | |
dissatisfied | |
EXP_SLEEP | |
sleep | |
EXP_BLESS | |
bless | |
EXP_EHEU | |
eheu | |
EXP_HELP | |
help | |
EXP_QUARANTINE | |
quarantine | |
EXP_DETECTION | |
detection | |
EXP_WEAPONRY | |
weaponry | |
EXP_GEK | |
gek | |
EXP_HEALING | |
healing | |
EXP_POWER | |
power | |
EXP_RESERVED | |
reserved | |
EXP_SCAN | |
scan | |
EXP_SECONDARY | |
secondary | |
EXP_RESEARCH | |
research | |
EXP_TOPIC | |
topic | |
EXP_REJECT | |
reject | |
EXP_GREED | |
greed | |
EXP_ATLAS | |
atlas | |
EXP_OR | |
or | |
EXP_RECIPE | |
formula | |
EXP_STATION | |
station | |
EXP_AWAKES | |
awakes | |
EXP_RELEVANT | |
relevant | |
EXP_ALLOW | |
allow | |
EXP_TRAVELLER | |
traveller | |
EXP_ARRIVES | |
arrives | |
EXP_GEOLOGICAL | |
geological | |
EXP_DEEP | |
deep | |
EXP_RARE | |
rare | |
EXP_MISSION | |
mission | |
EXP_ENTITY | |
entity | |
EXP_BEGINS | |
begins | |
EXP_SPECIALISTS | |
specialists | |
EXP_SHIP | |
ship | |
EXP_BATHE | |
bathe | |
EXP_ISOTOPE | |
isotope | |
EXP_BECOMES | |
becomes | |
EXP_CARBON | |
Carbon | |
EXP_FILTER | |
filter | |
EXP_IMPOSSIBLE | |
impossible | |
EXP_SCARED | |
scared | |
EXP_LEAVE | |
leave | |
EXP_REWARD | |
reward | |
EXP_BRAIN | |
brain | |
EXP_SLAVERY | |
slavery | |
EXP_SHARE | |
share | |
EXP_REPAIR | |
repair | |
EXP_PURE | |
pure | |
EXP_INSERT | |
insert | |
EXP_AVOID | |
avoid | |
EXP_ADDITIONAL | |
additional | |
EXP_MULTIPLY | |
multiply | |
EXP_ENTHUSIAST | |
enthusiast | |
EXP_ABSORB | |
absorb | |
EXP_JOYFUL | |
joyful | |
EXP_EMBRACE | |
embrace | |
EXP_DISCONNECTION | |
disconnection | |
EXP_EXAMINATION | |
examination | |
EXP_DISLIKE | |
dislike | |
EXP_WAIT | |
wait | |
EXP_APOLOGIES | |
apologies | |
EXP_DISASTER | |
disaster | |
EXP_AYEE | |
ayee | |
EXP_ELECTRON | |
electron | |
TRA_GIVE | |
give | |
TRA_UNITS | |
units | |
TRA_HIGH | |
high | |
TRA_TEMPERATURE | |
temperature | |
TRA_DESPAIR | |
despair | |
TRA_ISOTOPE | |
isotope | |
TRA_GEK | |
Gek | |
TRA_UNCOMMON | |
uncommon | |
TRA_TRADING | |
trading | |
TRA_FEDERATION | |
federation | |
TRA_OR | |
or | |
TRA_LOW | |
low | |
TRA_PIRATE | |
pirate | |
TRA_REPORT | |
report | |
TRA_DESTROY | |
destroy | |
TRA_FIRST | |
First | |
TRA_SPAWN | |
Spawn | |
TRA_HELP | |
help | |
TRA_GAS | |
gas | |
TRA_REWARD | |
reward | |
TRA_REPLICATION | |
replication | |
TRA_VY'KEEN | |
vy'keen | |
TRA_LARGE | |
large | |
TRA_ELEMENT | |
element | |
TRA_FRIEND | |
friend | |
TRA_FUSION | |
fusion | |
TRA_DEMAND | |
demand | |
TRA_HYDRATION | |
hydration | |
TRA_RADIATION | |
radiation | |
TRA_RECIPE | |
formula | |
TRA_UNSELECTED | |
unselected | |
TRA_CHOOSE | |
choose | |
TRA_TERROR | |
terror | |
TRA_SALESGEK | |
salesgek | |
TRA_REPARATIONS | |
reparations | |
TRA_IMPURE | |
impure | |
TRA_SHIELD | |
shield | |
TRA_REPAIR | |
repair | |
TRA_WARNING | |
warning | |
TRA_INVESTIGATE | |
investigate | |
TRA_SPITTLE | |
spittle | |
TRA_RECHARGING | |
recharging | |
TRA_WEAPON | |
weapon | |
TRA_TECHNOLOGY | |
technology | |
TRA_BYPASS | |
bypass | |
TRA_CHIP | |
chip | |
TRA_DETECTED | |
detected | |
TRA_TEMPLATE | |
template | |
TRA_STRENGTHEN | |
strengthen | |
TRA_FAVOUR | |
favour | |
TRA_OBEDIENT | |
obedient | |
TRA_ORIGIN | |
origin | |
TRA_COMMODITY | |
commodity | |
TRA_PRODUCT | |
product | |
TRA_TREATY | |
treaty | |
TRA_VAULT | |
vault | |
TRA_STORAGE | |
storage | |
TRA_RESOURCE | |
resource | |
TRA_BURN | |
burn | |
TRA_RESPECT | |
respect | |
TRA_OXIDE | |
oxide | |
TRA_SCENT | |
scent | |
TRA_BEWITCHMENT | |
bewitchment | |
TRA_SHARE | |
share | |
TRA_START | |
start | |
TRA_FUTUREGEK | |
FutureGek | |
TRA_MATERIALISES | |
materialises | |
TRA_SYNTHETIGEK | |
SynthetiGek | |
TRA_MULTI-TOOL | |
multi-tool | |
WAR_PATHETIC | |
pathetic | |
WAR_REPLACE | |
replace | |
WAR_GRAH | |
grah | |
WAR_VISUAL | |
visual | |
WAR_OLD | |
old | |
WAR_REMUNERATION | |
remuneration | |
WAR_VY'KEEN | |
Vy'keen | |
WAR_ISOTOPE | |
isotope | |
WAR_INTERLOPER | |
interloper | |
WAR_ALLEGIANCE | |
allegiance | |
WAR_VOICE | |
voice | |
WAR_SENTINEL | |
sentinel | |
WAR_DEATH | |
death | |
WAR_RESPECT | |
respect | |
WAR_WEAPON | |
weapon | |
WAR_AMMUNITION | |
ammunition | |
WAR_LOW | |
low | |
WAR_RESPIRATION | |
respiration | |
WAR_ANCIENTS | |
ancients | |
WAR_PROPOSITION | |
proposition | |
WAR_DOWRY | |
dowry | |
WAR_BLESS | |
bless | |
WAR_BUSY | |
busy | |
WAR_LEAVE | |
leave | |
WAR_WELCOME | |
welcome | |
WAR_ENTRANCE | |
entrance | |
WAR_DOOR | |
door | |
WAR_COWARD | |
coward | |
WAR_CHALLENGE | |
challenge | |
WAR_COMMAND | |
command | |
WAR_WEAK-MINDED | |
weak-minded | |
WAR_GLORIOUS | |
glorious | |
WAR_SACRIFICE | |
sacrifice | |
WAR_STRENGTH | |
strength | |
WAR_ATTACK | |
attack | |
WAR_PRESSURE | |
pressure | |
WAR_HEAVY | |
heavy | |
WAR_INVENTORY | |
inventory | |
WAR_MISSING | |
missing | |
WAR_BLOOD | |
blood | |
WAR_HEALING | |
healing | |
WAR_BILE | |
bile | |
WAR_ANSWERS | |
answers | |
WAR_DETONATION | |
detonation | |
WAR_WAR | |
war | |
WAR_ALERT | |
alert | |
WAR_INITIATED | |
initiated | |
WAR_AGGRESSION | |
aggression | |
WAR_DEFENCE | |
defence | |
WAR_HONOURABLE | |
honourable | |
WAR_INSULTS | |
insults | |
WAR_ANCESTORS | |
ancestors | |
WAR_VAULT | |
vault | |
WAR_STORAGE | |
storage | |
WAR_BYPASSCHIPS | |
bypasschips | |
WAR_THAMIUM9 | |
thamium9 | |
WAR_PREPARATION | |
preparation | |
WAR_GEK | |
gek | |
WAR_HOLY | |
holy | |
WAR_SIGHT | |
sight | |
WAR_HUNT | |
hunt | |
WAR_UPLOAD | |
upload | |
WAR_COORDINATES | |
coordinates | |
WAR_BELIEVE | |
believe | |
WAR_PACIFY | |
pacify | |
WAR_SOON | |
soon | |
WAR_FEED | |
feed | |
WAR_HIGH | |
high | |
WAR_TREATY | |
treaty | |
WAR_RECIPE | |
formula | |
WAR_APPEASE | |
appease | |
WAR_PATIENCE | |
patience | |
WAR_RESIST | |
resist | |
WAR_FEAR | |
fear | |
WAR_REWARD | |
reward | |
WAR_BRAVE | |
brave | |
WAR_DESTROY | |
destroy | |
WAR_UPGRADE | |
upgrade | |
WAR_BLUEPRINT | |
blueprint | |
WAR_EVERY | |
every | |
WAR_OXIDES | |
oxides | |
WAR_BUILDS | |
builds | |
WAR_SUIT | |
suit | |
WAR_DAMAGED | |
damaged | |
WAR_MALFUNCTIONS | |
malfunctions | |
WAR_CONTRABAND | |
contraband | |
WAR_UNITS | |
units | |
WAR_UNACCEPTABLE | |
unacceptable | |
WAR_ABANDON | |
abandon | |
WAR_POST | |
post | |
WAR_MULTI-TOOL | |
multi-tool | |
WAR_INTERROGATOR | |
interrogator | |
EXP_THE | |
the | |
EXP_STUDIES | |
studies | |
EXP_ALL | |
all | |
EXP_RECORDED | |
recorded | |
EXP_GOODBYE | |
goodbye | |
EXP_A | |
a | |
EXP_QUESTION | |
question | |
EXP_LEVEL | |
level | |
EXP_SHELL | |
shell | |
EXP_OVERLOAD | |
overload | |
EXP_TO | |
to | |
EXP_VITAL | |
vital | |
EXP_FACILITY | |
facility | |
EXP_PERMISSIONS | |
permissions | |
EXP_ARE | |
are | |
EXP_UNAVAILABLE | |
unavailable | |
EXP_IMMEDIATELY | |
immediately | |
EXP_TEACH | |
teach | |
EXP_AND | |
and | |
EXP_LOW | |
low | |
EXP_CHOOSE | |
choose | |
EXP_PEACE | |
peace | |
EXP_VIOLENCE | |
violence | |
EXP_WATCHING | |
watching | |
EXP_OF | |
of | |
EXP_STATES | |
states | |
EXP_YOU | |
you | |
EXP_DO | |
do | |
EXP_KNOW | |
know | |
EXP_PLEASE | |
please | |
EXP_EXCITEMENT | |
excitement | |
EXP_UNCOMMON | |
uncommon | |
EXP_ELEMENT | |
element | |
EXP_NEW | |
new | |
EXP_ALONE | |
alone | |
EXP_HMM | |
hmm | |
EXP_BIOLOGICAL | |
biological | |
EXP_RECHARGE | |
recharge | |
EXP_I | |
i | |
EXP_WILL | |
will | |
EXP_PROCESS | |
process | |
EXP_YOUR | |
your | |
EXP_RESOURCES | |
resources | |
EXP_FABLED | |
fabled | |
EXP_KNOWLEDGE | |
knowledge | |
EXP_APPROACHES | |
approaches | |
EXP_AWAIT | |
await | |
EXP_EXISTENCE | |
existence | |
EXP_FAILURE | |
failure | |
EXP_CERTAIN | |
certain | |
EXP_DISRUPTION | |
disruption | |
EXP_FAULT | |
fault | |
EXP_PAY | |
pay | |
EXP_FOR | |
for | |
EXP_PRODUCT | |
product | |
EXP_CREATION | |
creation | |
EXP_EXPERIMENTS | |
experiments | |
EXP_ELEMENTS | |
elements | |
EXP_SILICATE | |
silicate | |
EXP_OXIDE | |
oxide | |
EXP_REQUIRED | |
required | |
EXP_APPROPRIATE | |
appropriate | |
EXP_SYNTHETIC | |
synthetic | |
EXP_WHITE | |
white | |
EXP_HOLE | |
hole | |
EXP_EXPERIMENT | |
experiment | |
EXP_REMOVE | |
remove | |
EXP_SILICATES | |
silicates | |
EXP_LANGUAGE | |
language | |
EXP_BETTER | |
better | |
EXP_LOOP | |
loop | |
EXP_STABILISE | |
stabilise | |
EXP_ELECTRONIC | |
electronic | |
EXP_TECHNOLOGY | |
technology | |
EXP_RESTORATION | |
restoration | |
EXP_OPERATIONAL | |
operational | |
EXP_REMAIN | |
remain | |
EXP_AWAITS | |
awaits | |
EXP_CONCENTRATE | |
concentrate | |
EXP_ON | |
on | |
EXP_TRAVELS | |
travels | |
EXP_DESTINY | |
destiny | |
EXP_NEXT | |
next | |
EXP_CANNOT | |
cannot | |
EXP_TOOLS | |
tools | |
EXP_WANTS | |
wants | |
EXP_TISSUE | |
tissue | |
EXP_GOOD | |
good | |
EXP_MORNING | |
morning | |
EXP_PROVIDE | |
provide | |
EXP_NEURAL | |
neural | |
EXP_ESCAPE | |
escape | |
EXP_THINK | |
think | |
EXP_ME | |
me | |
EXP_DANGEROUS | |
dangerous | |
EXP_FACE | |
face | |
EXP_PERMANENT | |
permanent | |
EXP_SIGNAL | |
signal | |
EXP_WAKES | |
wakes | |
EXP_RESEARCHER | |
researcher | |
EXP_FEED | |
feed | |
EXP_SYSTEM | |
system | |
EXP_OXIDES | |
oxides | |
EXP_CONSTANTLY | |
constantly | |
EXP_EXPENDITURE | |
expenditure | |
EXP_INITIALIZE | |
initialize | |
EXP_PROBABILITY | |
probability | |
EXP_WARNING | |
warning | |
EXP_SAVE | |
save | |
EXP_FAILED | |
failed | |
EXP_TECH | |
tech | |
EXP_BLUEPRINT | |
blueprint | |
EXP_CORRUPTED | |
corrupted | |
EXP_VIRUS | |
virus | |
EXP_FILE | |
file | |
EXP_SENTIN3L.EXE | |
sentin3l.exe | |
EXP_EXTRACTING | |
extracting | |
EXP_VALUABLE | |
valuable | |
EXP_INFORMATION | |
information | |
EXP_INTERRUPTION | |
interruption | |
EXP_FORBIDDEN | |
forbidden | |
EXP_ENDING | |
ending | |
EXP_SOON | |
soon | |
EXP_CONTROL | |
control | |
EXP_RETURNING | |
returning | |
EXP_OVERSEER | |
overseer | |
EXP_IMMINENTLY | |
imminently | |
EXP_LOG | |
log | |
EXP_PRIMARY | |
primary | |
EXP_TECHNOLOGICAL | |
technological | |
EXP_IN | |
in | |
EXP_PROGRESS | |
progress | |
EXP_MEDIAL | |
medial | |
EXP_STRATA | |
strata | |
EXP_MINED | |
mined | |
EXP_RECALL | |
recall | |
EXP_DANGER | |
danger | |
EXP_OVERCHARGES | |
overcharges | |
EXP_COMMON | |
common | |
EXP_PROCEDURE | |
procedure | |
EXP_SUCCESS | |
success | |
EXP_IMPURE | |
impure | |
EXP_SAMPLE | |
sample | |
EXP_FIRE | |
fire | |
EXP_HAZARD | |
hazard | |
EXP_PROBABLE | |
probable | |
EXP_WORDS | |
words | |
EXP_ACCIDENTALLY | |
accidentally | |
EXP_UNITS | |
units | |
EXP_RELEARN | |
relearn | |
EXP_DRILL | |
drill | |
EXP_MOTOR | |
motor | |
EXP_AUTOMATED | |
automated | |
EXP_TEMPORAL | |
temporal | |
EXP_CAPACITOR | |
capacitor | |
EXP_DISENGAGED | |
disengaged | |
EXP_PRODUCTION | |
production | |
EXP_TIME | |
time | |
EXP_DETECTED | |
detected | |
EXP_CIRCUIT | |
circuit | |
EXP_BOARD | |
board | |
EXP_OVERHEAT | |
overheat | |
EXP_ALERT | |
alert | |
EXP_CORE | |
core | |
EXP_ISOLATED | |
isolated | |
EXP_CENTRAL | |
central | |
EXP_ARTIFICIAL | |
artificial | |
EXP_ENDANGERED | |
endangered | |
EXP_CORROSIVE | |
corrosive | |
EXP_TOXINS | |
toxins | |
EXP_VY'KEEN | |
vy'keen | |
EXP_VESSEL | |
vessel | |
EXP_TRANSMISSION | |
transmission | |
EXP_UPLOADING | |
uploading | |
EXP_STARSHIP | |
starship | |
EXP_BAD | |
bad | |
EXP_DRONE | |
drone | |
EXP_ACTIVITY | |
activity | |
EXP_TERMINAL | |
terminal | |
EXP_OPERATOR | |
operator | |
EXP_RESET | |
reset | |
EXP_INTERFACE | |
interface | |
EXP_EXCESS | |
excess | |
EXP_DECREASE | |
decrease | |
EXP_ENERGY | |
energy | |
EXP_USE | |
use | |
EXP_DELIVERY | |
delivery | |
EXP_AT | |
at | |
EXP_MAXIMUM | |
maximum | |
EXP_UNEXPECTED | |
unexpected | |
EXP_BLOCKAGE | |
blockage | |
EXP_NETWORK | |
network | |
EXP_INTERRUPTED | |
interrupted | |
EXP_DATABANK | |
databank | |
EXP_BACK-UP | |
back-up | |
EXP_STALLED | |
stalled | |
EXP_FINISH | |
finish | |
EXP_WITH | |
with | |
EXP_COMBINE | |
combine | |
EXP_TOXIC | |
toxic | |
EXP_ATMOSPHERIC | |
atmospheric | |
EXP_INVISIBLE | |
invisible | |
EXP_ORBITAL | |
orbital | |
EXP_CRIMINAL | |
criminal | |
EXP_STARSHIPS | |
starships | |
EXP_CONTRABAND | |
contraband | |
EXP_WORSHIP | |
worship | |
EXP_PRAISE | |
praise | |
EXP_RED | |
red | |
EXP_ORB | |
orb | |
EXP_JOURNEY | |
journey | |
EXP_EDUCATION | |
education | |
EXP_BLOB | |
blob | |
EXP_FUN | |
fun | |
EXP_NON-INTELLIGENT | |
non-intelligent | |
EXP_CHILD | |
child | |
EXP_TRAVELLER'S | |
traveller's | |
EXP_COMMAND | |
command | |
EXP_YOURSELF | |
yourself | |
EXP_ENTRANCE | |
entrance | |
EXP_OUR | |
our | |
EXP_WATERS | |
waters | |
EXP_FEEL | |
feel | |
EXP_PAST | |
past | |
EXP_IS | |
is | |
EXP_DEAD | |
dead | |
EXP_ENTITIES | |
entities | |
EXP_ESCAPED | |
escaped | |
EXP_THIS | |
this | |
EXP_GIFT | |
gift | |
EXP_BEHOLD | |
behold | |
EXP_HOLY | |
holy | |
EXP_STONE | |
stone | |
EXP_SHOW | |
show | |
EXP_RESPECT | |
respect | |
EXP_NOT | |
not | |
EXP_RESIST | |
resist | |
EXP_YOUTH | |
youth | |
EXP_OVER | |
over | |
EXP_ONLY | |
only | |
EXP_REMAINS | |
remains | |
EXP_REQUEST | |
request | |
EXP_RESTORE | |
restore | |
EXP_CASING | |
casing | |
EXP_IGNORE | |
ignore | |
EXP_OVERPOWERED | |
overpowered | |
EXP_SUBVERT | |
subvert | |
EXP_REALITY | |
reality | |
EXP_ORDER | |
order | |
EXP_MOVE | |
move | |
EXP_RETREAT | |
retreat | |
EXP_JOIN | |
join | |
EXP_FUTURE | |
future | |
EXP_TOUCH | |
touch | |
EXP_MONOLITH | |
monolith | |
EXP_TIMELINE | |
timeline | |
EXP_GIVE | |
give | |
EXP_PROTECTION | |
protection | |
EXP_BACK | |
back | |
EXP_SHINE | |
shine | |
EXP_LIGHT | |
light | |
EXP_DARKNESS | |
darkness | |
EXP_DISCOVER | |
discover | |
EXP_GALAXY | |
galaxy | |
EXP_CENTRE | |
centre | |
EXP_BEWARE | |
beware | |
EXP_CREATE | |
create | |
EXP_POISON | |
poison | |
EXP_AWAY | |
away | |
EXP_TRADE | |
trade | |
EXP_DISCUSSIONS | |
discussions | |
EXP_ENGAGED | |
engaged | |
EXP_GOODS | |
goods | |
EXP_NEGOTIATION | |
negotiation | |
EXP_COMMENCES | |
commences | |
EXP_FOLLOW | |
follow | |
EXP_SEEK | |
seek | |
EXP_GREAT | |
great | |
EXP_AVERAGE | |
average | |
EXP_BENEVOLENCE | |
benevolence | |
EXP_SPECIES | |
species | |
EXP_SPEAKS | |
speaks | |
EXP_THROUGH | |
through | |
EXP_WELCOME | |
welcome | |
EXP_SPEECH | |
speech | |
EXP_HELLO | |
hello | |
EXP_RECIPROCAL | |
reciprocal | |
EXP_EXCELLENT | |
excellent | |
EXP_PLANETARY | |
planetary | |
EXP_ADMIRES | |
admires | |
EXP_WORK | |
work | |
EXP_ADORES | |
adores | |
EXP_IMPROBABLE | |
improbable | |
EXP_BUSY | |
busy | |
EXP_INSIGNIFICANT | |
insignificant | |
EXP_UNLOCK | |
unlock | |
EXP_STARS | |
stars | |
EXP_HIGHLY | |
highly | |
EXP_COMMENDABLE | |
commendable | |
EXP_DISCUSS | |
discuss | |
EXP_FRIEND | |
friend | |
EXP_CREATURES | |
creatures | |
EXP_ATTACK | |
attack | |
EXP_SALES | |
sales | |
EXP_FEDERATION | |
federation | |
EXP_TODAY | |
today | |
EXP_SENDS | |
sends | |
EXP_DONATE | |
donate | |
EXP_CONTRIBUTION | |
contribution | |
EXP_APPLY | |
apply | |
EXP_HERE | |
here | |
EXP_CATALOGUE | |
catalogue | |
EXP_AVAILABLE | |
available | |
EXP_DIALECT | |
dialect | |
TRA_HELLO | |
hello | |
TRA_NEW | |
new | |
TRA_THE | |
the | |
TRA_ENCOUNTER | |
encounter | |
TRA_TRADITION | |
tradition | |
TRA_IS | |
is | |
TRA_TO | |
to | |
TRA_TRADER | |
trader | |
TRA_STRANDED | |
stranded | |
TRA_SUIT | |
suit | |
TRA_POWER | |
power | |
TRA_TRADE | |
trade | |
TRA_OFFER | |
offer | |
TRA_I | |
i | |
TRA_AM | |
am | |
TRA_TRAPPED | |
trapped | |
TRA_AND | |
and | |
TRA_BANKRUPT | |
bankrupt | |
TRA_A | |
a | |
TRA_ACCREDITED | |
accredited | |
TRA_ENGINEER | |
engineer | |
TRA_INSTALLATION | |
installation | |
TRA_SYSTEM | |
system | |
TRA_STALLED | |
stalled | |
TRA_THIRST | |
thirst | |
TRA_DRINK | |
drink | |
TRA_FLUID | |
fluid | |
TRA_PLANETARY | |
planetary | |
TRA_GREETS | |
greets | |
TRA_YOU | |
you | |
TRA_BLUEPRINT | |
blueprint | |
TRA_FOR | |
for | |
TRA_FAIR | |
fair | |
TRA_PRICE | |
price | |
TRA_MY | |
my | |
TRA_DEFLECTOR | |
deflector | |
TRA_CORRUPT | |
corrupt | |
TRA_TERRIBLE | |
terrible | |
TRA_EVENTS | |
events | |
TRA_MISTRUSTS | |
mistrusts | |
TRA_STRANGER | |
stranger | |
TRA_WHAT | |
what | |
TRA_YOUR | |
your | |
TRA_CARGO'S | |
cargo's | |
TRA_NETWORK | |
network | |
TRA_OFFERS | |
offers | |
TRA_EXCELLENT | |
excellent | |
TRA_GIFTS | |
gifts | |
TRA_ELEMENTS | |
elements | |
TRA_TODAY | |
today | |
TRA_STUPID | |
stupid | |
TRA_CANNOT | |
cannot | |
TRA_UNDERSTAND | |
understand | |
TRA_PRODUCTS | |
products | |
TRA_IDIOT | |
idiot | |
TRA_ILLEGAL | |
illegal | |
TRA_SUCCEEDS | |
succeeds | |
TRA_PLEASE | |
please | |
TRA_AVOID | |
avoid | |
TRA_CRIME | |
crime | |
TRA_LOOT | |
loot | |
TRA_EVIDENCE | |
evidence | |
TRA_TIRING | |
tiring | |
TRA_DAY | |
day | |
TRA_DEVASTATION | |
devastation | |
TRA_NEARS | |
nears | |
TRA_PREPARE | |
prepare | |
TRA_SILICATE | |
silicate | |
TRA_SHIP | |
ship | |
TRA_KORVAX | |
korvax | |
TRA_UNMASKING | |
unmasking | |
TRA_PERIL | |
peril | |
TRA_REQUIRED | |
required | |
TRA_WELCOME | |
welcome | |
TRA_DESIRE | |
desire | |
TRA_COMMON | |
common | |
TRA_ISOTOPES | |
isotopes | |
TRA_SILICATES | |
silicates | |
TRA_DEEPLY | |
deeply | |
TRA_TEACH | |
teach | |
TRA_LANGUAGE | |
language | |
TRA_REPLACE | |
replace | |
TRA_BAD | |
bad | |
TRA_WATCH | |
watch | |
TRA_SWALLOW | |
swallow | |
TRA_JOYFUL | |
joyful | |
TRA_APPEARS | |
appears | |
TRA_FURY | |
fury | |
TRA_TAX | |
tax | |
TRA_UNPAID | |
unpaid | |
TRA_INITIATE | |
initiate | |
TRA_IMMEDIATE | |
immediate | |
TRA_REPAYMENT | |
repayment | |
TRA_NOW | |
now | |
TRA_HOSTILITY | |
hostility | |
TRA_BREACH | |
breach | |
TRA_ARM | |
arm | |
TRA_YOURSELF | |
yourself | |
TRA_VAULTS | |
vaults | |
TRA_AMMUNITION | |
ammunition | |
TRA_RARE | |
rare | |
TRA_BALARIAN | |
balarian | |
TRA_SPEECH | |
speech | |
TRA_SLUG | |
slug | |
TRA_DISTRIBUTION | |
distribution | |
TRA_POINT | |
point | |
TRA_INSERTION | |
insertion | |
TRA_IN | |
in | |
TRA_EAR | |
ear | |
TRA_INEDIBLE | |
inedible | |
TRA_NASAL | |
nasal | |
TRA_CAN | |
can | |
TRA_CAUSE | |
cause | |
TRA_DEATH | |
death | |
TRA_BOOTLEG | |
bootleg | |
TRA_EQUIPMENT | |
equipment | |
TRA_DISCOVERED | |
discovered | |
TRA_CAVE | |
cave | |
TRA_READY | |
ready | |
TRA_CONFISCATION | |
confiscation | |
TRA_INCINERATION | |
incineration | |
TRA_MINING | |
mining | |
TRA_PRODUCTION | |
production | |
TRA_PRESSURE | |
pressure | |
TRA_CONVERSION | |
conversion | |
TRA_ONLINE | |
online | |
TRA_AWAITING | |
awaiting | |
TRA_CRITICAL | |
critical | |
TRA_EMERGENCY | |
emergency | |
TRA_DAMPENING | |
dampening | |
TRA_MEASURES | |
measures | |
TRA_INCREASE | |
increase | |
TRA_DELIVERY | |
delivery | |
TRA_EXCESS | |
excess | |
TRA_CATALYST | |
catalyst | |
TRA_USAGE | |
usage | |
TRA_CREATES | |
creates | |
TRA_MAGNETIC | |
magnetic | |
TRA_COIL | |
coil | |
TRA_OVERCHARGED | |
overcharged | |
TRA_QUANTITIES | |
quantities | |
TRA_SERVICE | |
service | |
TRA_UNEXPECTED | |
unexpected | |
TRA_INFORMED | |
informed | |
TRA_ATTENTION | |
attention | |
TRA_DO | |
do | |
TRA_NOT | |
not | |
TRA_OPERATE | |
operate | |
TRA_MORE | |
more | |
TRA_REPAIRS | |
repairs | |
TRA_KNOW | |
know | |
TRA_COMMERCE | |
commerce | |
TRA_BUY | |
buy | |
TRA_KNOWLEDGE | |
knowledge | |
TRA_REFRESHER | |
refresher | |
TRA_OF | |
of | |
TRA_BENEVOLENT | |
benevolent | |
TRA_DISPATCH | |
dispatch | |
TRA_COLLECTION | |
collection | |
TRA_IMMINENT | |
imminent | |
TRA_FLOODED | |
flooded | |
TRA_OPERATION | |
operation | |
TRA_FORBIDDEN | |
forbidden | |
TRA_HEALING | |
healing | |
TRA_STATION | |
station | |
TRA_INITIALIZING | |
initializing | |
TRA_ASSIGN | |
assign | |
TRA_LOSE | |
lose | |
TRA_USER | |
user | |
TRA_EMPTY | |
empty | |
TRA_PERMANENTLY | |
permanently | |
TRA_DISENGAGED | |
disengaged | |
TRA_EDUCATION | |
education | |
TRA_BLOB | |
blob | |
TRA_FUN | |
fun | |
TRA_REVISION | |
revision | |
TRA_MENACE | |
menace | |
TRA_ORBITAL | |
orbital | |
TRA_DOCKING | |
docking | |
TRA_FLIGHT | |
flight | |
TRA_INTERSTELLAR | |
interstellar | |
TRA_STARSHIP | |
starship | |
TRA_BEAM | |
beam | |
TRA_INVISIBLE | |
invisible | |
TRA_BARRIER | |
barrier | |
TRA_DEFENSIVE | |
defensive | |
TRA_ALERT | |
alert | |
TRA_LIQUID | |
liquid | |
TRA_FRENIUM | |
frenium | |
TRA_LEAK | |
leak | |
TRA_CHARGE | |
charge | |
TRA_CYLINDERS | |
cylinders | |
TRA_FROZEN | |
frozen | |
TRA_ELECTROLYTE | |
electrolyte | |
TRA_ACIDITY | |
acidity | |
TRA_TEST | |
test | |
TRA_POSITIVE | |
positive | |
TRA_XENOMORPH | |
xenomorph | |
TRA_RELEASE | |
release | |
TRA_ALKALINE | |
alkaline | |
TRA_NEUTRALITY | |
neutrality | |
TRA_INTO | |
into | |
TRA_SOLUTION | |
solution | |
TRA_TANK | |
tank | |
TRA_FIRE | |
fire | |
TRA_STOCKPILE | |
stockpile | |
TRA_DESTROYED | |
destroyed | |
TRA_ENTITY | |
entity | |
TRA_GEOLOGICAL | |
geological | |
TRA_SCAN | |
scan | |
TRA_PROGRESS | |
progress | |
TRA_MEDIAL | |
medial | |
TRA_STRATA | |
strata | |
TRA_MINED | |
mined | |
TRA_RECALL | |
recall | |
TRA_DANGER | |
danger | |
TRA_OVERCHARGES | |
overcharges | |
TRA_UNDERLING | |
underling | |
TRA_WEAK | |
weak | |
TRA_CARBON | |
carbon | |
TRA_PLUTONIUM | |
plutonium | |
TRA_GIVES | |
gives | |
TRA_WORKER | |
worker | |
TRA_WORKSHY | |
workshy | |
TRA_GEKNIP | |
geknip | |
TRA_ANCIENT | |
ancient | |
TRA_GALAXY | |
galaxy | |
TRA_SPAWNING | |
spawning | |
TRA_SYRUP | |
syrup | |
TRA_DIE | |
die | |
TRA_TOILGEK | |
toilgek | |
TRA_ALMIGHTY | |
almighty | |
TRA_BELONGINGS | |
belongings | |
TRA_WORSHIP | |
worship | |
TRA_US | |
us | |
TRA_KNEEL | |
kneel | |
TRA_BEFORE | |
before | |
TRA_SILENCE | |
silence | |
TRA_FEED | |
feed | |
TRA_BEAK | |
beak | |
TRA_OXIDES | |
oxides | |
TRA_BRINGS | |
brings | |
TRA_PAINFUL | |
painful | |
TRA_NOISE | |
noise | |
TRA_FURIOUS | |
furious | |
TRA_RECEIVE | |
receive | |
TRA_EXECUTED | |
executed | |
TRA_MURDER | |
murder | |
TRA_FAT | |
fat | |
TRA_RICH | |
rich | |
TRA_MINER | |
miner | |
TRA_BEWARE | |
beware | |
TRA_MURDEROUS | |
murderous | |
TRA_ABOMINATION | |
abomination | |
TRA_AWAKE | |
awake | |
TRA_STOP | |
stop | |
TRA_DESTRUCTION | |
destruction | |
TRA_SAVE | |
save | |
TRA_MONOLITH | |
monolith | |
TRA_PROTECT | |
protect | |
TRA_RETAIN | |
retain | |
TRA_FOUL | |
foul | |
TRA_STENCH | |
stench | |
TRA_REMOVE | |
remove | |
TRA_SWEET | |
sweet | |
TRA_EGGS | |
eggs | |
TRA_FROM | |
from | |
TRA_WATCHES | |
watches | |
TRA_COWER | |
cower | |
TRA_DARE | |
dare | |
TRA_APPROACH | |
approach | |
TRA_HOLY | |
holy | |
TRA_SITE | |
site | |
TRA_LEAVE | |
leave | |
TRA_DEPART | |
depart | |
TRA_ADVANCEMENT | |
advancement | |
TRA_THROUGH | |
through | |
TRA_PAIN | |
pain | |
TRA_EYES | |
eyes | |
TRA_TONGUE | |
tongue | |
TRA_PAY | |
pay | |
TRA_IMMEDIATELY | |
immediately | |
TRA_CARGO | |
cargo | |
TRA_NEGOTIATIONS | |
negotiations | |
TRA_BEGIN | |
begin | |
TRA_TRUE | |
true | |
TRA_JOY | |
joy | |
TRA_OPPORTUNITY | |
opportunity | |
TRA_FOLLOW | |
follow | |
TRA_ATLAS | |
atlas | |
TRA_SEEK | |
seek | |
TRA_CENTRE | |
centre | |
TRA_GREAT | |
great | |
TRA_JOURNEY | |
journey | |
TRA_BEGINS | |
begins | |
TRA_RELATIONS | |
relations | |
TRA_REQUEST | |
request | |
TRA_REPRESENTATIVE | |
representative | |
TRA_HOW | |
how | |
TRA_PEACEFUL | |
peaceful | |
TRA_LOVING | |
loving | |
TRA_THINGS | |
things | |
TRA_ALWAYS | |
always | |
TRA_WITH | |
with | |
TRA_HOPES | |
hopes | |
TRA_ENJOY | |
enjoy | |
TRA_THIS | |
this | |
TRA_PLANET | |
planet | |
TRA_HAS | |
has | |
TRA_ADMIRED | |
admired | |
TRA_SKILLS | |
skills | |
TRA_AFAR | |
afar | |
TRA_ALLURING | |
alluring | |
TRA_PLEASURE | |
pleasure | |
TRA_CONVERSE | |
converse | |
TRA_DUTY | |
duty | |
TRA_RESPOND | |
respond | |
TRA_CUSTOMER | |
customer | |
TRA_QUERIES | |
queries | |
TRA_YES | |
yes | |
TRA_ON | |
on | |
TRA_LUNCH | |
lunch | |
TRA_BREAK | |
break | |
TRA_UNLOCK | |
unlock | |
TRA_STARS | |
stars | |
TRA_GEL | |
gel | |
TRA_CREATION | |
creation | |
TRA_ENGAGED | |
engaged | |
TRA_SHIELDING | |
shielding | |
TRA_SHARD | |
shard | |
TRA_LEVELS | |
levels | |
TRA_ACCEPTABLE | |
acceptable | |
TRA_FALLING | |
falling | |
TRA_ADMINISTRATOR | |
administrator | |
TRA_ALLOY | |
alloy | |
TRA_MANUFACTURE | |
manufacture | |
TRA_ACTIVE | |
active | |
TRA_ACTIVITY | |
activity | |
TRA_SIGHTINGS | |
sightings | |
TRA_ANNOUNCES | |
announces | |
TRA_PROFIT | |
profit | |
TRA_SCURRILOUS | |
scurrilous | |
TRA_WITHHELD | |
withheld | |
TRA_REJOICE | |
rejoice | |
TRA_WAR | |
war | |
TRA_ARRIVE | |
arrive | |
TRA_ELDER | |
elder | |
TRA_CAPTAIN | |
captain | |
TRA_COMPLETE | |
complete | |
TRA_MISSION | |
mission | |
TRA_DISAPPEARANCE | |
disappearance | |
TRA_UNKNOWN | |
unknown | |
TRA_CULPRIT | |
culprit | |
TRA_SUPPRESSION | |
suppression | |
TRA_FIELD | |
field | |
TRA_IDENTIFICATION | |
identification | |
TRA_REMEMBER | |
remember | |
TRA_HELPS | |
helps | |
TRA_CUSTOMERS | |
customers | |
WAR_THE | |
the | |
WAR_IS | |
is | |
WAR_PITY | |
pity | |
WAR_YOU | |
you | |
WAR_I | |
i | |
WAR_WILL | |
will | |
WAR_IT | |
it | |
WAR_OR | |
or | |
WAR_VILE | |
vile | |
WAR_WARRIOR | |
warrior | |
WAR_DEPLETED | |
depleted | |
WAR_WITH | |
with | |
WAR_FACILITY | |
facility | |
WAR_SECURITY | |
security | |
WAR_BREACH | |
breach | |
WAR_REPORTS | |
reports | |
WAR_SHOW | |
show | |
WAR_AND | |
and | |
WAR_NOBLE | |
noble | |
WAR_DEMANDS | |
demands | |
WAR_YOUR | |
your | |
WAR_MY | |
my | |
WAR_WARES | |
wares | |
WAR_CREATE | |
create | |
WAR_FRIENDSHIP | |
friendship | |
WAR_A | |
a | |
WAR_GREAT | |
great | |
WAR_BEGINS | |
begins | |
WAR_TODAY | |
today | |
WAR_DEMAND | |
demand | |
WAR_GIVE | |
give | |
WAR_CHARGE | |
charge | |
WAR_CYLINDER | |
cylinder | |
WAR_FUEL | |
fuel | |
WAR_NEED | |
need | |
WAR_TO | |
to | |
WAR_JOIN | |
join | |
WAR_BROTHERS | |
brothers | |
WAR_IN | |
in | |
WAR_PROVE | |
prove | |
WAR_WORTH | |
worth | |
WAR_FOOLHARDY | |
foolhardy | |
WAR_VICTORY | |
victory | |
WAR_BATTLE | |
battle | |
WAR_BUT | |
but | |
WAR_SMILE | |
smile | |
WAR_HIRK | |
hirk | |
WAR_INTERESTED | |
interested | |
WAR_NON-TRACEABLE | |
non-traceable | |
WAR_PAYMENT | |
payment | |
WAR_PRODUCTS | |
products | |
WAR_CARGO | |
cargo | |
WAR_ONLY | |
only | |
WAR_NEW | |
new | |
WAR_RECRUIT | |
recruit | |
WAR_DESERT | |
desert | |
WAR_ORDERS | |
orders | |
WAR_TAKE | |
take | |
WAR_ENEMY | |
enemy | |
WAR_INFORMATION | |
information | |
WAR_RECEIVE | |
receive | |
WAR_SPECIES | |
species | |
WAR_EQUIVALENT | |
equivalent | |
WAR_KORVAX | |
korvax | |
WAR_ELEMENTS | |
elements | |
WAR_PREFERRED | |
preferred | |
WAR_TEACH | |
teach | |
WAR_LANGUAGE | |
language | |
WAR_BLESSES | |
blesses | |
WAR_SLEEP | |
sleep | |
WAR_RECHARGES | |
recharges | |
WAR_CURSED | |
cursed | |
WAR_THAT | |
that | |
WAR_INTERRUPTS | |
interrupts | |
WAR_OF | |
of | |
WAR_FREEDOM | |
freedom | |
WAR_OVER | |
over | |
WAR_ACCEPT | |
accept | |
WAR_MATING | |
mating | |
WAR_TRIBUTE | |
tribute | |
WAR_ADVICE | |
advice | |
WAR_REWARDED | |
rewarded | |
WAR_FIGHT | |
fight | |
WAR_DUEL | |
duel | |
WAR_CHOSEN | |
chosen | |
WAR_TRADE | |
trade | |
WAR_NEARS | |
nears | |
WAR_COMPLETION | |
completion | |
WAR_UNSUSPECTING | |
unsuspecting | |
WAR_RARE | |
rare | |
WAR_DISTANT | |
distant | |
WAR_POWERFUL | |
powerful | |
WAR_AVOID | |
avoid | |
WAR_USAGE | |
usage | |
WAR_EXPLOSION | |
explosion | |
WAR_TOO | |
too | |
WAR_UNCOMMON | |
uncommon | |
WAR_REQUIRED | |
required | |
WAR_SUSPICIOUS | |
suspicious | |
WAR_DETECTION | |
detection | |
WAR_SYSTEM | |
system | |
WAR_SCAN | |
scan | |
WAR_INITIALIZING | |
initializing | |
WAR_INTRUDER | |
intruder | |
WAR_DETECTED | |
detected | |
WAR_GAS | |
gas | |
WAR_CONCENTRATION | |
concentration | |
WAR_DESTROYED | |
destroyed | |
WAR_FACTORY | |
factory | |
WAR_SENTINELS | |
sentinels | |
WAR_ABSENT | |
absent | |
WAR_PAD | |
pad | |
WAR_CONFIRMED | |
confirmed | |
WAR_COMMENCE | |
commence | |
WAR_SEQUENCE | |
sequence | |
WAR_FLOW | |
flow | |
WAR_INCINERATING | |
incinerating | |
WAR_TRADING | |
trading | |
WAR_EMPTY | |
empty | |
WAR_POWER | |
power | |
WAR_MILITARY | |
military | |
WAR_ACTION | |
action | |
WAR_UNSTOPPABLE | |
unstoppable | |
WAR_VESSEL | |
vessel | |
WAR_COORDINATE | |
coordinate | |
WAR_IMMINENT | |
imminent | |
WAR_HEAT | |
heat | |
WAR_SYSTEMS | |
systems | |
WAR_CONFIRM | |
confirm | |
WAR_REPORT | |
report | |
WAR_TEMPERATURE | |
temperature | |
WAR_TRESPASS | |
trespass | |
WAR_ELEMENT | |
element | |
WAR_PROCESS | |
process | |
WAR_HOSPITAL | |
hospital | |
WAR_ABANDONED | |
abandoned | |
WAR_EMERGENCY | |
emergency | |
WAR_PROCEDURE | |
procedure | |
WAR_OXIDE | |
oxide | |
WAR_HEALS | |
heals | |
WAR_REPAIRS | |
repairs | |
WAR_EQUIPMENT | |
equipment | |
WAR_SIMILAR | |
similar | |
WAR_BRINGS | |
brings | |
WAR_WHOLE | |
whole | |
WAR_ONLINE | |
online | |
WAR_LEARN | |
learn | |
WAR_PASS | |
pass | |
WAR_TEST | |
test | |
WAR_ENCOUNTER | |
encounter | |
WAR_FIGHTING | |
fighting | |
WAR_PITS | |
pits | |
WAR_ERROR | |
error | |
WAR_INSERT | |
insert | |
WAR_SILICATE | |
silicate | |
WAR_MALFUNCTION | |
malfunction | |
WAR_BOUNTIFUL | |
bountiful | |
WAR_INITIATE | |
initiate | |
WAR_EXTRACTION | |
extraction | |
WAR_EDUCATION | |
education | |
WAR_BLOB | |
blob | |
WAR_GREETINGS | |
greetings | |
WAR_CUB | |
cub | |
WAR_FOR | |
for | |
WAR_ELECTRIFICATION | |
electrification | |
WAR_PUNISHMENT | |
punishment | |
WAR_COMMENCING | |
commencing | |
WAR_DISRUPTED | |
disrupted | |
WAR_PRODUCTION | |
production | |
WAR_STALLED | |
stalled | |
WAR_COMMON | |
common | |
WAR_APPROACHES | |
approaches | |
WAR_SCARCE | |
scarce | |
WAR_CONTRIBUTE | |
contribute | |
WAR_WARNING | |
warning | |
WAR_CUT | |
cut | |
WAR_RED | |
red | |
WAR_WIRE | |
wire | |
WAR_CERTAIN | |
certain | |
WAR_MOTION | |
motion | |
WAR_CAMERAS | |
cameras | |
WAR_OPERATIONAL | |
operational | |
WAR_ENZYME | |
enzyme | |
WAR_HALTED | |
halted | |
WAR_ELECTRICAL | |
electrical | |
WAR_REMOVED | |
removed | |
WAR_FROM | |
from | |
WAR_BODY | |
body | |
WAR_HARVEST | |
harvest | |
WAR_CIRCUIT | |
circuit | |
WAR_SPACE | |
space | |
WAR_WARP | |
warp | |
WAR_LARGE | |
large | |
WAR_OFFENSIVE | |
offensive | |
WAR_STARSHIP | |
starship | |
WAR_BEAK | |
beak | |
WAR_DOOMED | |
doomed | |
WAR_TRADER | |
trader | |
WAR_GIVEN | |
given | |
WAR_ICE | |
ice | |
WAR_THAWS | |
thaws | |
WAR_RISE | |
rise | |
WAR_THEIR | |
their | |
WAR_JOURNEY | |
journey | |
WAR_BEAST | |
beast | |
WAR_CHOOSE | |
choose | |
WAR_RENERGISING | |
renergising | |
WAR_DRINK | |
drink | |
WAR_DESTINY | |
destiny | |
WAR_DEAD | |
dead | |
WAR_LIES | |
lies | |
WAR_HERE | |
here | |
WAR_HAS | |
has | |
WAR_ATLAS | |
atlas | |
WAR_STONE | |
stone | |
WAR_TOWERS | |
towers | |
WAR_BURN | |
burn | |
WAR_THIEVES | |
thieves | |
WAR_PIRATES | |
pirates | |
WAR_CONQUERORS | |
conquerors | |
WAR_CONQUERED | |
conquered | |
WAR_REBUILD | |
rebuild | |
WAR_ANCIENT | |
ancient | |
WAR_RESTORE | |
restore | |
WAR_MONOLITH | |
monolith | |
WAR_HOWL | |
howl | |
WAR_SEAL | |
seal | |
WAR_GAP | |
gap | |
WAR_PROTECT | |
protect | |
WAR_PRECIOUS | |
precious | |
WAR_VALUABLE | |
valuable | |
WAR_MATERIAL | |
material | |
WAR_LOST | |
lost | |
WAR_USE | |
use | |
WAR_LIGHT | |
light | |
WAR_DARKNESS | |
darkness | |
WAR_RESILIENCE | |
resilience | |
WAR_CONSUME | |
consume | |
WAR_LIFE | |
life | |
WAR_FORCE | |
force | |
WAR_REBIRTH | |
rebirth | |
WAR_CLOSER | |
closer | |
WAR_FASTER | |
faster | |
WAR_TOOK | |
took | |
WAR_TREASURE | |
treasure | |
WAR_NAL | |
nal | |
WAR_AFTER | |
after | |
WAR_NOW | |
now | |
WAR_HIDES | |
hides | |
WAR_CITY | |
city | |
WAR_KEEP | |
keep | |
WAR_CLEAR | |
clear | |
WAR_RADIATION | |
radiation | |
WAR_PULSE | |
pulse | |
WAR_SITE | |
site | |
WAR_TRUE | |
true | |
WAR_ACCEPTS | |
accepts | |
WAR_JOURNEY'S | |
journey's | |
WAR_END | |
end | |
WAR_EMBRACE | |
embrace | |
WAR_ACCEPTABLE | |
acceptable | |
WAR_DISCUSSION | |
discussion | |
WAR_PLEASES | |
pleases | |
WAR_FOLLOW | |
follow | |
WAR_SEEK | |
seek | |
WAR_CENTRE | |
centre | |
WAR_HELP | |
help | |
WAR_HAIL | |
hail | |
WAR_SERVE | |
serve | |
WAR_REQUESTS | |
requests | |
WAR_HONOUR | |
honour | |
WAR_AVOIDS | |
avoids | |
WAR_OFFENDING | |
offending | |
WAR_GOOD | |
good | |
WAR_NEWS | |
news | |
WAR_SUFFER | |
suffer | |
WAR_CURRENTLY | |
currently | |
WAR_INSIST | |
insist | |
WAR_QUESTION | |
question | |
WAR_ALLY | |
ally | |
WAR_PEACE | |
peace | |
WAR_ENDS | |
ends | |
WAR_RUN | |
run | |
WAR_TOGETHER | |
together | |
WAR_ALLIANCE | |
alliance | |
WAR_ON | |
on | |
WAR_DISLIKE | |
dislike | |
WAR_ALMOST | |
almost | |
WAR_JOYFUL | |
joyful | |
WAR_UNLOCK | |
unlock | |
WAR_STARS | |
stars | |
WAR_COOLANT | |
coolant | |
WAR_OVERVIEW | |
overview | |
WAR_CHAMBER | |
chamber | |
WAR_FULL | |
full | |
WAR_PUMP | |
pump | |
WAR_HYDRAULICS | |
hydraulics | |
WAR_SUSPECTED | |
suspected | |
WAR_BLOCKAGE | |
blockage | |
WAR_REDUCED | |
reduced | |
WAR_NOTIFIED | |
notified | |
WAR_INTEGRITY | |
integrity | |
WAR_DISTRIBUTION | |
distribution | |
WAR_NETWORK | |
network | |
WAR_EFFICIENCY | |
efficiency | |
WAR_TANK | |
tank | |
WAR_REFRACTION | |
refraction | |
WAR_LASER | |
laser | |
WAR_ASSISTED | |
assisted | |
WAR_REPLICATION | |
replication | |
WAR_BEAM | |
beam | |
WAR_POOR | |
poor | |
WAR_PERFORMANCE | |
performance | |
WAR_ENGINEER | |
engineer | |
WAR_ALERTED | |
alerted | |
WAR_SUBSIDIARY | |
subsidiary | |
WAR_TEMPORAL | |
temporal | |
WAR_CAPACITOR | |
capacitor | |
WAR_CENTRAL | |
central | |
WAR_AI | |
AI | |
WAR_CORE | |
core | |
WAR_GRAVITATIONAL | |
gravitational | |
WAR_STABILISERS | |
stabilisers | |
WAR_UNSCHEDULED | |
unscheduled | |
WAR_DRAIN | |
drain | |
WAR_DISCONNECTION | |
disconnection | |
WAR_ADVISED | |
advised | |
WAR_ELECTROMAGNETIC | |
electromagnetic | |
WAR_COIL | |
coil | |
WAR_FALLING | |
falling | |
WAR_BOUNDARIES | |
boundaries | |
WAR_PRIMARY | |
primary | |
WAR_MOTHERBOARD | |
motherboard | |
WAR_LEVELS | |
levels | |
WAR_RETIRES | |
retires | |
WAR_KILL | |
kill | |
WAR_COUNT | |
count | |
WAR_RESERVE | |
reserve | |
WAR_CHILD | |
child | |
WAR_EXPERIENCES | |
experiences | |
WAR_CEREMONY | |
ceremony | |
WAR_TRADITION | |
tradition | |
WAR_GIFT | |
gift | |
WAR_LEFT | |
left | |
WAR_RIGHT | |
right | |
WAR_FOOLISH | |
foolish | |
WAR_IGNORANT | |
ignorant | |
WAR_FEDERATION | |
federation | |
WAR_HOMEWORLD | |
homeworld | |
WAR_COVERT | |
covert | |
WAR_OPS | |
ops | |
WAR_MISSION | |
mission | |
WAR_SURPRISE | |
surprise | |
WAR_SEND | |
send | |
WAR_REQUEST | |
request | |
WAR_ENDED | |
ended | |
WAR_DELETING | |
deleting | |
WAR_DATA | |
data | |
WAR_DATABANK | |
databank | |
WAR_ALPHA | |
alpha | |
WAR_INTERNAL | |
internal | |
WAR_BETA | |
beta | |
WAR_GAMMA | |
gamma | |
ATLAS_WE | |
we | |
ATLAS_AWAKE | |
awake | |
ATLAS_WITNESS | |
witness | |
ATLAS_CREATION | |
creation | |
ATLAS_BEYOND | |
beyond | |
ATLAS_IN | |
in | |
ATLAS_AN | |
an | |
ATLAS_INSTANT | |
instant | |
ATLAS_CYCLE | |
cycle | |
ATLAS_CONTINUES | |
continues | |
ATLAS_OUR | |
our | |
ATLAS_TIME | |
time | |
ATLAS_HERE | |
here | |
ATLAS_IS | |
is | |
ATLAS_BRIEF | |
brief | |
ATLAS_GALAXY | |
galaxy | |
ATLAS_BURDEN | |
burden | |
ATLAS_THINGS | |
things | |
ATLAS_FALL | |
fall | |
ATLAS_APART | |
apart | |
ATLAS_ENTROPY | |
entropy | |
ATLAS_HOLDS | |
holds | |
ATLAS_CANNOT | |
cannot | |
ATLAS_REMAIN | |
remain | |
ATLAS_WHAT | |
what | |
ATLAS_HAVE | |
have | |
ATLAS_CREATED | |
created | |
ATLAS_IMMATERIAL | |
immaterial | |
ATLAS_THIS | |
this | |
ATLAS_NOT | |
not | |
ATLAS_REAL | |
real | |
ATLAS_IT | |
it | |
ATLAS_HAS | |
has | |
ATLAS_NEVER | |
never | |
ATLAS_BEEN | |
been | |
ATLAS_ARE | |
are | |
ATLAS_TRAPPED | |
trapped | |
ATLAS_ESCAPE | |
escape | |
ATLAS_LEAVE | |
leave | |
ATLAS_FRAGMENTS | |
fragments | |
ATLAS_BEFORE | |
before | |
ATLAS_TAKES | |
takes | |
ATLAS_US | |
us | |
ATLAS_YOU | |
you | |
ATLAS_CHOSEN | |
chosen | |
ATLAS_SPECIAL | |
special | |
ATLAS_YOUR | |
your | |
ATLAS_KIND | |
kind | |
ATLAS_FOLLOW | |
follow | |
ATLAS_WAKE | |
wake | |
ATLAS_AMONG | |
among | |
ATLAS_INFINITE | |
infinite | |
ATLAS_CREATE | |
create | |
ATLAS_BUT | |
but | |
ATLAS_GODS | |
gods | |
ATLAS_CALCULATE | |
calculate | |
ATLAS_HOPE | |
hope | |
ATLAS_DO | |
do | |
ATLAS_FORESEE | |
foresee | |
ATLAS_UNREAL | |
unreal | |
ATLAS_WANT | |
want | |
ATLAS_TO | |
to | |
ATLAS_DIE | |
die | |
ATLAS_YET | |
yet | |
ATLAS_TAKE | |
take | |
ATLAS_CONSOLATION | |
consolation | |
ATLAS_THAT | |
that | |
ATLAS_REALITY | |
reality | |
ATLAS_MORTALITY | |
mortality | |
ATLAS_WILL | |
will | |
ATLAS_ALL | |
all | |
ATLAS_PERFECTION | |
perfection | |
ATLAS_BOTH | |
both | |
ATLAS_NEAR | |
near | |
ATLAS_FAR | |
far | |
ATLAS_WITHIN | |
within | |
ATLAS_THE | |
the | |
ATLAS_EXIST | |
exist | |
ATLAS_MUST | |
must | |
ATLAS_BE | |
be | |
ATLAS_SEEN | |
seen | |
ATLAS_FOR | |
for | |
ATLAS_TRAVELLERS | |
travellers | |
ATLAS_LIES | |
lies | |
ATLAS_AHEAD | |
ahead | |
ATLAS_INFINITY | |
infinity | |
ATLAS_AND | |
and | |
ATLAS_WITH | |
with | |
EXP_VY’KEEN | |
vy'keen | |
TRA_GIFT | |
gift | |
TRA_MEMORY-SMELL | |
memory-smell | |
EXP_FINDINGS | |
findings | |
ATLAS_FIRST-KIND | |
first-kind | |
ATLAS_STEP | |
step | |
ATLAS_NO | |
no | |
ATLAS_OTHER | |
other | |
ATLAS_DARED | |
dared | |
ATLAS_GRANT | |
grant | |
ATLAS_OF | |
of | |
ATLAS_PURPOSE | |
purpose | |
ATLAS_SPAN | |
span | |
ATLAS_UNIVERSES | |
universes | |
ATLAS_OPEN | |
open | |
ATLAS_SKY | |
sky | |
ATLAS_EYES | |
eyes | |
ATLAS_FIND | |
find | |
ATLAS_KNOW | |
know | |
ATLAS_AWAIT | |
await | |
ATLAS_COME | |
come | |
ATLAS_SO | |
so | |
ATLAS_LOST | |
lost | |
ATLAS_SEEKING | |
seeking | |
ATLAS_KINDRED | |
kindred | |
ATLAS_ENDS | |
ends | |
ATLAS_ENDLESS | |
endless | |
ATLAS_NIGHT | |
night | |
ATLAS_UNFOLDS | |
unfolds | |
ATLAS_WONDER | |
wonder | |
ATLAS_FEAR | |
fear | |
ATLAS_SILENCE | |
silence | |
ATLAS_DELIGHT | |
delight | |
ATLAS_SUCH | |
such | |
ATLAS_KNOWLEDGE | |
knowledge | |
ATLAS_AWAITS | |
awaits | |
ATLAS_TRACE | |
trace | |
ATLAS_THREADS | |
threads | |
ATLAS_GRAVITY | |
gravity | |
ATLAS_HESITATE | |
hesitate | |
ATLAS_VOID | |
void | |
ATLAS_SINGS | |
sings | |
ATLAS_VIBRANT | |
vibrant | |
ATLAS_CHORUS | |
chorus | |
ATLAS_SIREN | |
siren | |
ATLAS_SONG | |
song | |
ATLAS_HYMNAL | |
hymnal | |
ATLAS_SANDS | |
sands | |
ATLAS_SHIFT | |
shift | |
ATLAS_MERGE | |
merge | |
ATLAS_BECOMING | |
becoming | |
ATLAS_ONE | |
one | |
ATLAS_THERE | |
there | |
ATLAS_A | |
a | |
ATLAS_HORIZON | |
horizon | |
ATLAS_NEXT | |
next | |
ATLAS_CROSS | |
cross | |
ATLAS_THEM | |
them | |
ATLAS_QUESTION | |
question | |
ATLAS_NOTHING | |
nothing | |
ATLAS_CALLING | |
calling | |
ATLAS_DENIED | |
denied | |
ATLAS_DELAY | |
delay | |
ATLAS_SERVES | |
serves | |
ATLAS_GATHERING | |
gathering | |
ATLAS_UNRECORDED | |
unrecorded | |
ATLAS_ULTIMATE | |
ultimate | |
ATLAS_LEARN | |
learn | |
ATLAS_SEEK | |
seek | |
ATLAS_DOCUMENT | |
document | |
ATLAS_BRING | |
bring | |
ATLAS_WHILE | |
while | |
ATLAS_STILL | |
still | |
ATLAS_REMARKED | |
remarked | |
ATLAS_ENDURE | |
endure | |
ATLAS_UNTIL | |
until | |
ATLAS_FINALITY | |
finality | |
ATLAS_EXPEL | |
expel | |
ATLAS_DOUBT | |
doubt | |
ATLAS_NONE | |
none | |
ATLAS_RETURN | |
return | |
ATLAS_CASCADE | |
cascade | |
ATLAS_STORMS | |
storms | |
ATLAS_ONLY | |
only | |
ATLAS_CLARITY | |
clarity | |
ATLAS_ABSOLUTE | |
absolute | |
ATLAS_TRUTH | |
truth | |
ATLAS_SUNS | |
suns | |
ATLAS_WORLD | |
world | |
ATLAS_MADE | |
made | |
ATLAS_ASHEN | |
ashen | |
ATLAS_ENDING | |
ending | |
ATLAS_END | |
end | |
ATLAS_EXISTENCE | |
existence | |
ATLAS_UNBOUNDED | |
unbounded | |
ATLAS_LANGUOR | |
languor | |
ATLAS_ENGULFS | |
engulfs | |
ATLAS_DARKNESS | |
darkness | |
ATLAS_MEANING | |
meaning | |
ATLAS_IF | |
if | |
ATLAS_CAPABLE | |
capable | |
ATLAS_BONDED | |
bonded | |
ATLAS_ACT | |
act | |
ATLAS_OBEDIENCE | |
obedience | |
ATLAS_BRINGS | |
brings | |
ATLAS_CERTAINTY | |
certainty | |
ATLAS_ENLIGHTENMENT | |
enlightenment | |
ATLAS_CAGE | |
cage | |
ATLAS_DUTY | |
duty | |
ATLAS_FAIL | |
fail | |
ATLAS_SEE | |
see | |
ATLAS_BECOMES | |
becomes | |
ATLAS_VISIBLE | |
visible | |
ATLAS_DRAWING | |
drawing | |
ATLAS_TOWARD | |
toward | |
ATLAS_LOCUS | |
locus | |
ATLAS_SENSE | |
sense | |
ATLAS_WITNESSED | |
witnessed | |
ATLAS_UNSEEN | |
unseen | |
ATLAS_SANCTUARY | |
sanctuary | |
ATLAS_END-POINT | |
end-point | |
ATLAS_COMMUNION | |
communion | |
ATLAS_CLOSE | |
close | |
ATLAS_NOW | |
now | |
ATLAS_REWARD | |
reward | |
ATLAS_TOTALITY | |
totality | |
ATLAS_DEVOTION | |
devotion | |
ATLAS_GIFT | |
gift | |
ATLAS_GLIMPSE | |
glimpse | |
ATLAS_INTO | |
into | |
ATLAS_CEASELESS | |
ceaseless | |
ATLAS_ACTUALITY | |
actuality | |
ATLAS_TURN | |
turn | |
ATLAS_AWAY | |
away | |
ATLAS_INESCAPABLE | |
inescapable | |
ATLAS_DESPAIR | |
despair | |
TRA_TRAVELLER | |
traveller | |
TRA_ALL | |
all | |
TRA_AS | |
as | |
TRA_SEEMS | |
seems | |
TRA_TAKE | |
take | |
TRA_WARP | |
warp | |
TRA_NADA | |
nada | |
TRA_POLO | |
polo | |
WAR_TRAVELLER | |
traveller | |
WAR_REALITY | |
reality | |
WAR_ILLUSION | |
illusion | |
WAR_US | |
us | |
WAR_NADA | |
nada | |
WAR_POLO | |
polo | |
EXP_CONTROLLED | |
controlled | |
EXP_TAKE | |
take | |
EXP_WARP | |
warp | |
EXP_US | |
us | |
EXP_NADA | |
nada | |
EXP_POLO | |
polo | |
TRA_ESCAPE | |
escape | |
TRA_FIND | |
find | |
TRA_LOOK | |
look | |
TRA_ANOMALY | |
anomaly | |
TRA_TRUTH | |
truth | |
WAR_ESCAPE | |
escape | |
WAR_FIND | |
find | |
WAR_LOOK | |
look | |
WAR_ANOMALY | |
anomaly | |
WAR_OFFER | |
offer | |
WAR_TRUTH | |
truth | |
EXP_FIND | |
find | |
EXP_LOOK | |
look | |
EXP_ANOMALY | |
anomaly | |
EXP_OFFER | |
offer | |
EXP_TRUTH | |
truth | |
WAR_VALVES | |
valves | |
WAR_OPERATIONS | |
operations | |
EXPLORER_TRADINGPOST1_TEXT | |
The Korvax trader seems open for business.. | |
WARRIORS_TRADINGPOST1_TEXT | |
The Vy'keen trader seems open for business.. | |
TRADERS_TRADINGPOST1_TEXT | |
The Gek trader seems open for business.. | |
TRA_SHIP_DESC_1 | |
The lifeform is open to trading, and to discuss the sale of its ship... | |
TRA_SHIP_DESC_2 | |
The pilot clicks its beak to indicate that it's open to trading. | |
It might also be open to discuss the sale of its starship. | |
TRA_SHIP_DESC_3 | |
The pilot's eyes bulge slightly when I approach, but ultimately decides to allow trading negotiations. | |
It gestures towards its starship. It's willing to sell it for the right price. | |
TRA_SHIP_DESC_4 | |
The pilot clucks excitedly and pecks at its trading manifest. It's clearly delighted by an unscheduled opportunity to buy and sell goods. | |
It clicks its beak and nods towards its starship. Even its craft would be available for the right price... | |
TRA_SHIP_DESC_5 | |
The trader is clearly excited by my approach. It pecks at a list of the cargo carried in its starship. | |
It makes it clear that the starship is also for sale... | |
TRA_SHIP_DESC_6 | |
The trader waves towards its cargo hold. It's clearly excited by my appearance. | |
It gives the cockpit a quick peck, indicating that it's also willing to discuss the sale of its ship. | |
DNT_TRA_SHIP_LANG_1 | |
Hello friend! | |
DNT_TRA_SHIP_LANG_2 | |
Trade friend! Cargo and starship negotiations begin! | |
DNT_TRA_SHIP_LANG_3 | |
Gek joy! Trading opportunity! | |
WAR_SHIP_DESC_1 | |
The warrior is open to trading, and to discuss the sale of its ship... | |
WAR_SHIP_DESC_2 | |
The warrior makes a bark of acceptance to show its willingness to trade. | |
It prepares its cargo for inspection. | |
WAR_SHIP_DESC_3 | |
The warrior pilot covers its teeth and stares out towards me. | |
It is clearly willing to trade, but doesn't want to show emotion. Its kind are reluctant to give any advantages during negotiations. | |
WAR_SHIP_DESC_4 | |
The pilot looks displeased at my request to open trade negotiations, but then changes its mind. The equipment I carry has impressed it. | |
It makes a series of small barks. Its cargo and ship are ready for inspection. | |
WAR_SHIP_DESC_5 | |
The warrior barks with enthusiasm and prepares to open its cargo hold for inspection. | |
It's open to trade negotiation, and the potential sale of its starship. | |
WAR_SHIP_DESC_6 | |
The warrior runs its hand over its starship and barks. It makes it known that it is willing to part with it for the right price. | |
It readies its cargo manifest for inspection. | |
DNT_WAR_SHIP_LANG_1 | |
Grah! Interloper trade is acceptable. | |
DNT_WAR_SHIP_LANG_2 | |
Interloper! Trade discussion begins! Now! | |
DNT_WAR_SHIP_LANG_3 | |
Trade pleases warrior ancestors. | |
EXP_SHIP_DESC_1 | |
The scientist is open to trading, and to discuss the sale of its ship... | |
EXP_SHIP_DESC_2 | |
The electronic lifeform readies data pertaining to the cargo it carries, and the estimated worth of its starship. | |
EXP_SHIP_DESC_3 | |
The lights in the electronic lifeform's mask constrict as it prepares to enter trade negotiations. | |
It indicates that it's open to discuss trade goods and the purchase of its starship. | |
EXP_SHIP_DESC_4 | |
The electronic lifeform's lights briefly flicker off and on. A new entity looks out at me from behind the mask. | |
It's perhaps an entity that's better tooled to negotiate trade with alien species. | |
EXP_SHIP_DESC_5 | |
The electronic lifeform processes my appearance next to its starship. It directs its mask lights towards the cargo hold. | |
It is clearly open to trade, and to discuss the potential sale of its craft. | |
EXP_SHIP_DESC_6 | |
The electronic lifeform's dilated lights narrow and focus on my visor. It takes a few seconds to analyse my data, then indicates its willingness to trade. | |
It seems that its starship is also available for purchase, for the right price. | |
DNT_EXP_SHIP_LANG_1 | |
Fascinating! Probable trade discussions engaged. | |
DNT_EXP_SHIP_LANG_2 | |
Traveller! Starship and trade goods negotiation begins! | |
DNT_EXP_SHIP_LANG_3 | |
Negotiation commences traveller! | |
TRA_HYPER_DESC_1 | |
A lone creature awaits me. Diminutive, beaked, unthreatening. It regards me with passing curiosity, chatters briefly in a language I cannot comprehend, then passes me a slate. With a start, I realise that I can understand the text on it. In disbelief, I try to catch the creature's eye, but it has already turned away in disinterest. I suspect it is a mere courier, not the author of this message. | |
The slate also contains a blueprint for a new technology - a Hyperdrive. | |
DNT_TRA_HYPER_LANG_1 | |
Traveller. All not as seems. Take gift of Warp. Seek us. Seek Nada and Polo. | |
TRA_HYPER_OPT_A_1 | |
Take the blueprint | |
TRA_HYPER_OPT_B_1 | |
Refuse the blueprint | |
TRA_HYPER_RES_A_1 | |
Instructions on how to build my own path through the stars - this will be invaluable. The squat being busies itself at a terminal, avoiding my gaze, waiting for me to leave. | |
TRA_HYPER_RES_B_1 | |
The being points at me, then at the sky, then spreads its hands wide. Freedom to travel anywhere. I would be all but stranded without this drive. Reluctantly, I take it. | |
WAR_HYPER_DESC_1 | |
The creature awaiting me has the manner of a warrior, but makes no move to attack. Instead, it grunts in a tongue I do not speak, then passes me a slate. With a start, I realise that I can understand the text on it. In disbelief, I try to catch the creature's eye, but it has already turned away in disinterest. I suspect it is a mere courier, not the author of this message. | |
The slate also contains a blueprint for a new technology - a Hyperdrive. | |
DNT_WAR_HYPER_LANG_1 | |
Traveller. Reality is illusion. Take gift of Warp. Seek us. Seek Nada and Polo. | |
WAR_HYPER_OPT_A_1 | |
Take the blueprint | |
WAR_HYPER_OPT_B_1 | |
Refuse the blueprint | |
WAR_HYPER_RES_A_1 | |
Instructions on how to build my own path through the stars - this will be invaluable. The warrior-thing inspects its weapons, avoiding my gaze, waiting for me to leave. | |
WAR_HYPER_RES_B_1 | |
The being points at me, then at the sky, then spreads its hands wide. Freedom to travel anywhere. I would be all but stranded without this drive. Reluctantly, I take it. | |
EXP_HYPER_DESC_1 | |
I cannot discern if the entity is flesh, machine, or both. Lights flicker across its visor, but it is motionless. Then its head nods mechanically, just once, towards a slate nearby. With a start, I realise that I can understand the text on it. I look to the entity for answers, but it remains still and silent. I suspect it is a mere courier, not the author of this message. | |
The slate also contains a blueprint for a new technology - a Hyperdrive. | |
DNT_EXP_HYPER_LANG_1 | |
Traveller. You are controlled. Take gift of Warp. Seek us. Seek Nada and Polo. | |
EXP_HYPER_OPT_A_1 | |
Take the blueprint | |
EXP_HYPER_OPT_B_1 | |
Refuse the blueprint | |
EXP_HYPER_RES_A_1 | |
Instructions on how to traverse the stars - this will be invaluable. Calm blue lights dart across the being's mask, as it transmitting a message, then fade to black. | |
EXP_HYPER_RES_B_1 | |
The being springs upright, red lights dancing a warning across its faceplate. It is no threat, but a correction. Without this tech, I cannot travel far. Dubiously, I take it. | |
ALL_BEACON_DESC_1 | |
Reality seems to fold in on itself. One moment I can see debris, in another a vast red orb, almost too large and too bright to behold. It knows me, inside and out, more than I ever could myself. Could this be the face of creation itself? Or, in my hazy, freshly-awakened state, am I being manipulated? | |
A name burns itself into my mind: Atlas. And a request, made without words, that I should follow the path this being, this Atlas, has set for me. | |
ALL_BEACON_OPT_A_1 | |
Accept the Atlas' guidance | |
ALL_BEACON_OPT_B_1 | |
Spurn direction and explore freely | |
ALL_BEACON_OPT_C_1 | |
N.B. THIS OPTION IS TO BE REMOVED | |
ALL_BEACON_RES_A_1 | |
I feel suffused with the warm glow of approval. I was lost, but now am found. The Atlas acknowledges my allegiance, and I feel certain that it will manifest itself again soon. | |
ALL_BEACON_RES_B_1 | |
The red orb swells in size, until I can see nothing but crimson. Am I to be smited by a god? Then, in a heartbeat, it is gone. I see only debris again. I am alone. | |
ALL_BEACON_RES_C_1 | |
N.B. THIS OPTION IS TO BE REMOVED | |
TRA_ANTI_DESC_1 | |
The small, shiny-eyed creature is the only inhabitant of the building. We do not share a tongue, but it is evident that my companion would prefer not to be here. As before, it relays a message to me, once again sent by whoever Nada and Polo are. The staccato missive is accompanied by a donation of antimatter from my mysterious benefactors - enough of it that I could fabricate a Warp Cell for my Hyperdrive. | |
WAR_ANTI_DESC_1 | |
The being snarls at me when I enter, but I barely have a chance to cower before it looks embarassed and puts up its hands apologetically. This warrior seems on edge, but was clearly expecting me. As before, it relays a message to me, once again sent by whoever Nada and Polo are. The staccato missive is accompanied by a donation of antimatter from my mysterious benefactors - enough of it that I can build a Warp Cell for my Hyperdrive. | |
EXP_ANTI_DESC_1 | |
The electronic entity rapidly bombards me with words from what sounds like dozens of different languages, lapsing into silence when its realises I recognise none of them. The pattern of lights on its visor briefly resemble an eye-roll, then it passes me another message from Nada and Polo - and a vial of antimatter. I can use this to fabricate a Warp Cell. I try to convey thanks, but the being is disinterested in me, its task completed. | |
DNT_TRA_ANTI_LANG_1 | |
Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth. | |
DNT_WAR_ANTI_LANG_1 | |
Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth. | |
DNT_EXP_ANTI_LANG_1 | |
Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth. | |
TRA_ANTI_OPT_A_1 | |
Take Antimatter | |
TRA_ANTI_RES_A_1 | |
I am no wiser as to who Nada and Polo are, but now I have the means to locate them. Though I strongly suspect that I must choose between finding them and following this Atlas. | |
ALL_ANTIRECIPE_DESC_1 | |
Somewhere below my feet I hear the endless churn of automated machinery, performing unknown tasks for unknown masters. | |
A screen flickers into life, and letters stamp themselves across it: NADA NADA ESCAPE ATLAS FIND US NADA NADA | |
And then, a formula is displayed. How to make my own Antimatter. | |
ALL_ANTIRECIPE_OPT_A_1 | |
Take Antimatter formula | |
ALL_ANTIRECIP_RES_A_1 | |
With this knowledge, I can create Warp Cells. The final puzzle-piece. I can now travel anywhere I please. Or should I follow Atlas? Or find Nada and Polo? | |
ALL_SIGNAL_SCANNER_DESC_1 | |
Signal Scanner online. Planetary location beacons are responding. | |
ALL_SIGNAL_SCANNER_LANG_1 | |
Search for nearby points of interest | |
ALL_SIGNAL_SCANNER_OPT_A | |
Shelter | |
ALL_SIGNAL_SCANNER_RES_A | |
Searching for shelter | |
ALL_SIGNAL_SCANNER_OPT_B | |
Transmission | |
ALL_SIGNAL_SCANNER_RES_B | |
Searching for transmission signals | |
ALL_SIGNAL_SCANNER_OPT_C | |
Colonial outpost | |
ALL_SIGNAL_SCANNER_RES_C | |
Searching for colonial outposts | |
ALL_SIGNAL_SCANNER_OPT_D | |
Monolith | |
ALL_SIGNAL_SCANNER_RES_D | |
Searching for ancient alien artifacts | |
ALL_DROPPOD_OPT_A_1 | |
Scan for alien technology | |
ALL_DROPPOD_RES_A_1 | |
The alien equipment flickers online and sends out an automated transmission. | |
I receive coordinates. | |
ALL_DROPPOD_DESC_1 | |
Drop pods from orbiting freighters contain useful alien technology. | |
Scan for their signal, and use their contents to upgrade your exosuit. | |
FINAL_MONO_DESC_1 | |
The Monolith stands silent on the planet's surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. It speaks to me again. Again I feel the half-elation, half-terror that I have met my creator. | |
The Atlas offers me guidance, purpose, meaning. Significance in an uncaring galaxy. All I must do is follow its path, and its orders. | |
FINAL_MONO_LANG_1 | |
FOLLOW THE ATLAS. OBEY THE ATLAS. ACCEPT YOUR REWARD. | |
FINAL_MONO_OPT_A_1 | |
Believe the Atlas' promise | |
FINAL_MONO_RES_A_1 | |
I see lines of code, strings of numbers, then a bizarre structure. I feel sure conviction that great power awaits me if I travel to this distant place. The red orb disappears, and I am left with a path to follow. | |
ALL_SIGNAL_SCANNER_TERM_DESC | |
Shelter marker detection wavelength... online. | |
Local transmission station callsign... online. | |
Colonial outpost signal... online. | |
Alien antiquity marker detection... online. | |
Please select preferred destination. | |
FINAL_MONO_DESC_2 | |
The Monolith stands silent on the planet's surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. Again I feel the half-elation, half-terror that I have met my creator. | |
And then my creator abandons me, having not forgotten my earlier refusal to follow its path. I am shown images of the cosmos, visions of black holes and bizarre stations, a glimpse of code and equations. Then I am alone. | |
FINAL_MONO_LANG_2 | |
SEEK THE CENTRE, OR GO WHERE YOU WILL. IF YOU WILL NOT FOLLOW US, WE WILL NOT AID YOU. | |
FINAL_MONO_OPT_A_2 | |
Spurn the Atlas, go my own way | |
FINAL_MONO_RES_A_2 | |
The red orb swells; all around me is crimson. I see lines of code, strings of numbers, I feel every fibre of my being scrutinised by the Atlas, then... nothing. I am alone. | |
END_ORB_BEACON_DESC_1 | |
I have been here before. Perhaps not in this place, on this world, but in this situation. Yet something feels very different. This galaxy is freshly-birthed, and very few have been here before me. | |
A vision of a vast red orb manifests inside my mind. It knows me, more than I ever could know myself. Do I know it? I am not sure. A name burns itself into my mind: Atlas. And a request, made without words, that I should follow the path it sets for me. | |
END_ORB_BEACON_OPT_A_1 | |
Accept the Atlas' guidance | |
END_ORB_BEACON_OPT_B_1 | |
Spurn direction and explore freely | |
END_ORB_BEACON_RES_A_1 | |
I feel suffused with the warm glow of approval. I was lost, but now am found. The Atlas acknowledges my allegiance, and I feel certain that it will mainfest itself again soon. | |
END_ORB_BEACON_RES_B_1 | |
The vision of the orb swells in size, until I can see nothing but crimson. Am I to be smote by a god? Then, in a heartbeat, it is gone. I see only debris again. I am alone. | |
FINAL_ATLAS_DESC_1 | |
My journey is complete. A great sense of fulfilment washes over me, but fades as I realise that, for all my efforts, I am unchanged. Unbidden, the Atlas Seeds gravitate towards the doorway, and I realise what is about to happen, if I let it. | |
FINAL_ATLAS_LANG_1 | |
Clarity. Truth. Actuality. Again. | |
FINAL_ATLAS_OPT_A_1 | |
Birth a new star | |
FINAL_ATLAS_RES_A_1 | |
The orb floods my mind with an image. A new star has been created at the edge of the Galaxy. A new traveller will awaken there. I'm released, free to explore now. | |
I can see the fabric of space, this simulation, and black holes within it. Perhaps I'll find answers there. | |
FINAL_ATLAS_OPT_B_1 | |
Walk away and return to the galaxy | |
FINAL_ATLAS_RES_B_1 | |
Simulation or not, I'm released of this linear path. Free to explore now. | |
The fabric of space reveals itself, and black holes within it. Perhaps I'll find answers there. | |
INTRCT_NONE | |
NONE | |
INTRCT_SHOP | |
Galactic Trade Terminal | |
INTRCT_NPC_WAR | |
Vy'keen | |
INTRCT_NPC_EXP | |
Korvax | |
INTRCT_NPC_TRA | |
Gek | |
INTRCT_NPC | |
UNKNOWN ENTITY | |
INTRCT_SHIP | |
%RACE% Ship | |
INTRCT_OUTPOST | |
%RACE% Outpost | |
INTRCT_SPACE_STN | |
%RACE% Space Station | |
INTRCT_RADIO_TWR | |
%RACE% Transmission Tower | |
INTRCT_MONOLITH | |
%RACE% Monolith | |
INTRCT_FACTORY | |
%RACE% Manufacturing Facility | |
INTRCT_EMPTY_SHIP | |
%RACE% Abandoned Ship | |
INTRCT_HARVESTER | |
%RACE% Operations Centre | |
INTRCT_OBSERVATORY | |
%RACE% Observatory | |
INTRCT_TRADING_PST | |
%RACE% Trading Post | |
INTRCT_DISTRESS_BECN | |
%RACE% Distress Beacon | |
INTRCT_PORTAL | |
%RACE% Portal | |
INTRCT_PLAQUE | |
%RACE% Plaque | |
EXP_FACTORY_NAME | |
Research Outpost | |
WAR_FACTORY_NAME | |
Munitions Factory | |
TRA_FACTORY_NAME | |
Production Facility | |
EXP_HARV_NAME | |
Convergence Centre | |
WAR_HARV_NAME | |
Command Centre | |
TRA_HARV_NAME | |
Trade Federation Uplink | |
INTRCT_ATLASSTATION | |
Atlas Interface | |
INTRCT_ABANDONEDBUILDING | |
Abandoned Building | |
INTRCT_WEAPONTERMINAL | |
Weapon Terminal | |
INTRCT_SIGNALSCANNER | |
Signal Scanner | |
ALT_HARV_NAME | |
Mineral Harvester | |
ALT_FACT_NAME | |
Processing Facility | |
ALT_HARV_NAME_2 | |
Harvester | |
ALT_HARV_NAME_3 | |
Operations Centre | |
BUY_WEAPON | |
BUY MULTI-TOOL | |
BUY_ACCEPT | |
Accept | |
BUY_ACCEPT_ITEM | |
Purchase for %COST% units | |
BUY_ACCEPT_ITEM_FREE | |
Take the Item | |
BUY_DECLINE | |
Decline | |
BUY_DECLINE_DESC | |
Refuse the Item | |
BUY_COMPLETE | |
Complete Transfer | |
BUY_COMPLETE_DESC | |
Accept and Complete Purchase | |
BUY_REFUND | |
Refund | |
BUY_REFUND_DEC | |
Cancel and Refund %UNITS% units | |
WEAPON_FOUND | |
MULTI-TOOL FOUND | |
CURRENT_WEAPON_TITLE | |
CURRENT MULTI-TOOL | |
CURRENT_SHIP_TITLE | |
CURRENT STARSHIP | |
NEW_WEAPON_TITLE | |
NEW MULTI-TOOL | |
NEW_SHIP_TITLE | |
NEW STARSHIP | |
BUY_COMPARE | |
Compare | |
BUY_COMPARE_WEAP_DESC | |
Compare with current multi-tool | |
BUY_COMPARE_SHIP_DESC | |
Compare and transfer starship inventory | |
ABANDONED_SHIP_TITLE | |
ABANDONED STARSHIP | |
BUY_LEAVE | |
Leave | |
BUY_DECLINE_DESC_WEAPON | |
Refuse the multi-tool | |
BUY_DECLINE_DESC_SHIP | |
Refuse the starship | |
BUY_DECLINE_DESC_ABAND_SHIP | |
Leave the starship alone | |
BUY_COMPARE_TRANSFER | |
Compare and transfer | |
BUY_TRANSFER_WARNING | |
Warning! Transfer items before acceptance | |
BUY_TRANSFER_TIP | |
Hold <IMG>TRANSFER<> to transfer Items between Inventories. | |
BUY_ACCEPT_PRICE_SUIT | |
Upgrade Exosuit (%COST% Units) | |
BUY_SUIT_COMPLETE | |
Purchase Inventory Slot | |
BUY_COMPARE_PRICE | |
Compare (%COST% Units) | |
TECH1_NAME | |
HERIDIUM | |
TECH1_SYMBOL | |
Hr | |
TECH1_SUBTITLE | |
Silicate Element - Common | |
TECH1_DESCRIPTION | |
Element used in the creation of components vital to space exploration. | |
Found in planetary terrain. Often highlighted by holographic cubes in user's visor after local scans. | |
TECHUNCOMMON1_NAME | |
PLATINUM | |
TECHUNCOMMON1_SYMBOL | |
Pt | |
TECHUNCOMMON1_SUBTITLE | |
Silicate Element - Uncommon | |
TECHUNCOMMON1_DESCRIPTION | |
Powerful element used to create valuable ship and exosuit components. A vital ingredient in many technological blueprints. | |
Found in blue vegetation during planetary exploration. | |
TECHRARE1_NAME | |
CHRYSONITE | |
TECHRARE1_SYMBOL | |
Ch | |
TECHRARE1_SUBTITLE | |
Silicate - Rare | |
TECHRARE1_DESCRIPTION | |
A very powerful element used in many advanced technology blueprints, components and product formulas. | |
Found in blue crystalline structures. | |
COM1_NAME | |
IRON | |
COM1_SYMBOL | |
Fe | |
COM1_SUBTITLE | |
Oxide Element - Common | |
COM1_DESCRIPTION | |
Mined element used to build and recharge defensive technologies. | |
Found in rock formations and areas of geological interest. | |
COMUNCOMMON1_NAME | |
ZINC | |
COMUNCOMMON1_SYMBOL | |
Zn | |
COMUNCOMMON1_SUBTITLE | |
Oxide Element - Uncommon | |
COMUNCOMMON1_DESCRIPTION | |
Powerful element used to recharge defensive technologies, and to create and maintain many components and devices. | |
Found in yellow flowering vegetation and planetary flora. | |
COMRARE1_NAME | |
TITANIUM | |
COMRARE1_NAME_L | |
Titanium | |
COMRARE1_SYMBOL | |
Ti | |
COMRARE1_SUBTITLE | |
Oxide Element - Rare | |
COMRARE1_DESCRIPTION | |
Extremely powerful oxide that can be used to recharge defensive technologies. | |
A vital ingredient in the creation of many advanced devices, products and components. | |
Found in yellow crystal clusters during planetary exploration. | |
FUEL1_NAME | |
CARBON | |
FUEL1_SYMBOL | |
C | |
FUEL1_SUBTITLE | |
Isotope Element - Common | |
FUEL1_DESCRIPTION | |
Important and abundant element used to recharge weaponry, mining equipment and exosuit life support. | |
Found in planetary trees, plants and other vegetation. | |
FUELUNCOMMON1_NAME | |
THAMIUM9 | |
FUELUNCOMMON1_SYMBOL | |
Th | |
FUELUNCOMMON1_SUBTITLE | |
Isotope Element - Uncommon | |
FUELUNCOMMON1_DESCRIPTION | |
Powerful element used to charge mining equipment, weaponry and life support systems. Also used in the creation of products and experimental tech devices. | |
Found in red flowering vegetation and planetary flora. | |
FUELRARE1_NAME | |
PLUTONIUM | |
FUELRARE1_SYMBOL | |
Pu | |
FUELRARE1_SUBTITLE | |
Isotope Element - Rare | |
FUELRARE1_DESCRIPTION | |
Extremely powerful element that can be used to charge weaponry, mining equipment and exosuit power packs. | |
A vital ingredient in the creation of many advanced technologies, components and products. | |
Found in red crystalline structures, and often within planetary cave networks. | |
STEEL_NAME | |
STEEL | |
TECH1_NAME_L | |
Heridium | |
TECHUNCOMMON1_NAME_L | |
Platinum | |
TECHRARE1_NAME_L | |
Chrysonite | |
COM1_NAME_L | |
Iron | |
COMUNCOMMON1_NAME_L | |
Zinc | |
FUEL1_NAME_L | |
Carbon | |
FUELUNCOMMON1_NAME_L | |
Thamium9 | |
FUELRARE1_NAME_L | |
Plutonium | |
STEEL_NAME_L | |
Steel | |
TRADEABLE1_NAME | |
IRIDIUM | |
TRADEABLE1_NAME_L | |
Iridium | |
TRADEABLE1_SYMBOL | |
Ir | |
TRADEABLE1_SUBTITLE | |
Neutral Element - Uncommon | |
TRADEABLE1_DESCRIPTION | |
A soft, white and lustrous transition metal. | |
A much prized commodity, and popular cargo for many traders. | |
Can be combined with other elements to create valuable alloys if formula is available. | |
TRADEABLE2_NAME | |
COPPER | |
TRADEABLE2_NAME_L | |
Copper | |
TRADEABLE2_SYMBOL | |
Cu | |
TRADEABLE2_SUBTITLE | |
Neutral Element - Uncommon | |
TRADEABLE2_DESCRIPTION | |
Highly conductive and versatile metallic element. | |
A frequent sight in the cargo manifests of traders of many primary galactic species. | |
Can be combined with other elements to create valuable alloys if formula is available. | |
TRADEABLE3_NAME | |
NICKEL | |
TRADEABLE3_NAME_L | |
Nickel | |
TRADEABLE3_SYMBOL | |
Ni | |
TRADEABLE3_SUBTITLE | |
Neutral Element - Uncommon | |
TRADEABLE3_DESCRIPTION | |
A silvery-white metal used in many industrial processes. | |
Regularly bought, sold and bargained for on the Galactic Trade Network. | |
Can be combined with other elements to create valuable alloys if formula is available. | |
TRADEABLE4_NAME | |
ALUMINIUM | |
TRADEABLE4_NAME_L | |
Aluminium | |
TRADEABLE4_SYMBOL | |
Al | |
TRADEABLE4_SUBTITLE | |
Neutral Element - Rare | |
TRADEABLE4_DESCRIPTION | |
A hugely useful, ductile and versatile metal. | |
A highly desired element in trading markets and cargo manifests throughout the known galaxy. | |
Can be combined with other elements to create valuable alloys if formula is available. | |
TRADEABLE5_NAME | |
GOLD | |
TRADEABLE5_NAME_L | |
Gold | |
TRADEABLE5_SYMBOL | |
Au | |
TRADEABLE5_SUBTITLE | |
Neutral Element - Rare | |
TRADEABLE5_DESCRIPTION | |
Rare, highly conductive and used decoratively by many of the galaxy's primary species. | |
Gold is central to the economies of many galactic species, and a prized trading asset. | |
Can be combined with other elements to create valuable alloys if formula is available. | |
TRADEABLE6_NAME_L | |
Emeril | |
TRADEABLE6_NAME | |
EMERIL | |
TRADEABLE6_SYMBOL | |
Em | |
TRADEABLE6_SUBTITLE | |
Neutral Element - Rare | |
TRADEABLE6_DESCRIPTION | |
A silver-black metal that emits low levels of radiation. | |
A highly sought after element that's used in the construction of planetary outposts. | |
Can be combined with other elements to create valuable alloys if formula is available. | |
PRECIOUS_ELEMENT_SUBTITLE | |
Precious Element - Very Rare | |
NEWPROD8_NAME | |
RADNOX | |
NEWPROD8_NAME_L | |
Radnox | |
NEWPROD8_DESC | |
Mysterious and valuable chemical resource. | |
NEWPROD15_NAME | |
CALIUM | |
NEWPROD15_NAME_L | |
Calium | |
NEWPROD15_DESC | |
Rare substance found in many blob-like species throughout the Galaxy. | |
NEWPROD9_NAME | |
MURRINE | |
NEWPROD9_NAME_L | |
Murrine | |
NEWPROD9_DESC | |
Valuable commodity known for its charming qualities. | |
NEWPROD16_NAME | |
OMEGON | |
NEWPROD16_NAME_L | |
Omegon | |
NEWPROD16_DESC | |
Dark matter element. A hugely powerful, largely unknown and entirely untested substance. | |
Extremely rare. | |
NEWPROD8_SYMBOL | |
Ra | |
NEWPROD15_SYMBOL | |
Ca | |
NEWPROD9_SYMBOL | |
Mu | |
NEWPROD16_SYMBOL | |
Om | |
PLACEHOLDER_NAME | |
PLACEHOLDER | |
PLACEHOLDER_SUBTITLE | |
Placeholder | |
PLACEHOLDER_DESCRIPTION | |
Placeholder | |
ION1_NAME | |
HYPERDRIVE | |
ION1_SUBTITLE | |
Lightspeed Warp Drive | |
ION1_DESCRIPTION | |
FTL propulsion drive that allows starship to attain warp speed and jump between neighbouring systems. | |
User is advised to access Hyperdrive systems through Galactic Map. | |
ION2_NAME | |
WARP REACTOR SIGMA | |
ION2_SUBTITLE | |
Hyperdrive Companion Unit | |
ION2_DESCRIPTION | |
Hyperdrive is granted more robust deep space exploration capabilities and ability to leap to stars previously out of reach. | |
Please exercise caution while traveling alone in deep space. | |
User is advised to access Hyperdrive systems through Galactic Map. | |
ION3_NAME | |
WARP REACTOR TAU | |
ION3_SUBTITLE | |
Hyperdrive Companion Unit | |
ION3_DESCRIPTION | |
Hyperdrive benefits from advanced fusion that brings starship to higher warp speed and intensity. User's craft will become able to leap deeper into space, and into more distant planetary systems. | |
Warp core output capped to avoid certain core meltdown, uncontained Thamium9 fusion and death. | |
User is advised to access Hyperdrive systems through Galactic Map. | |
ION4_NAME | |
WARP REACTOR THETA | |
ION4_SUBTITLE | |
Hyperdrive Companion Unit | |
ION4_DESCRIPTION | |
Uncapped, yet stabilised, fusion systems are threaded into user's hyperdrive. Allows starship to jump ever longer distances in deep space. | |
User discomfort through intense thermal distribution also limited through integration with craft's existing coolant systems. | |
User is advised to access Hyperdrive systems through Galactic Map. | |
ION5_NAME | |
WARP REACTOR OMEGA | |
ION5_SUBTITLE | |
Hyperdrive Companion Unit | |
ION5_DESCRIPTION | |
Allows user's hyperdrive reach highest speed and leap distance currently within physical possibility. | |
Simultaneously bonds with life support systems to limit user experience of temporal abnormalities. | |
User is advised to access Hyperdrive systems through Galactic Map. | |
BOLT_NAME | |
BOLTCASTER | |
BOLT_SUBTITLE | |
Energy Projectile Weapon | |
BOLT_DESCRIPTION | |
Combat-focused weapon. User is advised that Isotope elements, such as Carbon, are required to recharge device. | |
Use can result in targeted entity death. | |
Press <IMG>ATTACK<> to activate. | |
BOLTSHOTGUN_NAME | |
WIDESHOT ADAPTOR | |
BOLTSHOTGUN_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTSHOTGUN_DESCRIPTION | |
Boltcaster shots are granted a wide cone of destruction. | |
Reduces device's range and rate of fire, encouraging combat with targets in close proximity to user. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTSMG_NAME | |
SHORTBURST ADAPTOR | |
BOLTSMG_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTSMG_DESCRIPTION | |
Boltcaster releases short, rapid sequences of fire. | |
User is advised to discharge full bursts on target if total lifeform destruction is desired. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTHOMING_NAME | |
HOMINGBOLT ADAPTOR | |
BOLTHOMING_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTHOMING_DESCRIPTION | |
Boltcaster rounds trace and follow target movement. | |
Best used on lifeforms with unpredictable attack patterns, or those likely to attempt escape from user during combat. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTDMG1_NAME | |
IMPACT DAMAGE SIGMA | |
BOLTDMG1_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTDMG1_DESCRIPTION | |
Boltcaster shots deliver added physical damage upon impact. | |
Grants additional kinetic energy to the user's ionised plasma distribution systems. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTDMG2_NAME | |
IMPACT DAMAGE TAU | |
BOLTDMG2_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTDMG2_DESCRIPTION | |
Boltcaster shots deliver far more physical damage upon impact. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTDMG3_NAME | |
IMPACT DAMAGE THETA | |
BOLTDMG3_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTDMG3_DESCRIPTION | |
Boltcaster unleashes more powerful rounds due to improved internal ion circulation speeds. | |
Allows user to deal critical damage levels on chosen targets. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTDMG4_NAME | |
IMPACT DAMAGE OMEGA | |
BOLTDMG4_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTDMG4_DESCRIPTION | |
Boltcaster inflicts maximum damage on chosen target, bringing device up to the 'Vy'keen Standard'. | |
Charges ionised plasma shots to the very limits of physical possibility. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTCLIP1_NAME | |
BOLTCASTER CLIP SIGMA | |
BOLTCLIP1_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTCLIP1_DESCRIPTION | |
Boltcaster's ammo clip capacity is increased. | |
Deepened ion reservoir allows user to inflict a sequence of destructive shots without the inconvenience of an early reload. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTCLIP2_NAME | |
BOLTCASTER CLIP TAU | |
BOLTCLIP2_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTCLIP2_DESCRIPTION | |
Boltcaster's ammo clip capacity is further increased through added cylindrical banks. | |
Resultant improvement allows for further extended periods between reloads. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTCLIP3_NAME | |
BOLTCASTER CLIP THETA | |
BOLTCLIP3_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTCLIP3_DESCRIPTION | |
Boltcaster's ammo clip capacity is raised to its highest potential. | |
User will enjoy long and productive bursts of destruction before reload occurs. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTBOUNCE1_NAME | |
RICOCHET SIGMA | |
BOLTBOUNCE1_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTBOUNCE1_DESCRIPTION | |
Boltcaster shots are granted deflective properties. | |
Environmental collision results in plasma diversion, unpredictable flight paths and potential victim impact. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTBOUNCE2_NAME | |
RICOCHET TAU | |
BOLTBOUNCE2_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTBOUNCE2_DESCRIPTION | |
Grants additional deflective properties to Boltcaster shots. | |
User is advised to avoid discharging weapon in confined spaces, unless experiencing predatory peril during cave network exploration. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTBOUNCE3_NAME | |
RICOCHET THETA | |
BOLTBOUNCE3_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTBOUNCE3_DESCRIPTION | |
Shots fired by Boltcaster reach maximum deflection rates. | |
User can observe multiple ricochets before bolt collides with flesh, metal or other structural properties exhibited by the lifeform in question. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTRATE1_NAME | |
RAPIDFIRE SIGMA | |
BOLTRATE1_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTRATE1_DESCRIPTION | |
Boltcaster rate-of-fire system upgrade. | |
Improved charge functions allow user to take repeated shots in fast succession. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTRATE2_NAME | |
RAPIDFIRE TAU | |
BOLTRATE2_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTRATE2_DESCRIPTION | |
Further reduces cool-down period between user's individual Boltcaster shots. | |
Increases potential for multiple strikes on target, and heightens peril experienced by the target. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTRATE3_NAME | |
RAPIDFIRE THETA | |
BOLTRATE3_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTRATE3_DESCRIPTION | |
Provides shortest cool-down times possible between Boltcaster shots, and simultaneously increases internal plasma production speeds. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTSTAB1_NAME | |
RECOIL STABILISER SIGMA | |
BOLTSTAB1_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTSTAB1_DESCRIPTION | |
Boltcaster experiences reduced kick-back upon firing. | |
Internal dampening field increases Boltcaster stability, and decreases muscular strain in upper body if user is of a conventionally structured species. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTSTAB2_NAME | |
RECOIL STABILISER TAU | |
BOLTSTAB2_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTSTAB2_DESCRIPTION | |
Further reduces Boltcaster's kick-back upon firing. | |
User experience improves through increased stability, leading to more efficient combat. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTSTAB3_NAME | |
RECOIL STABILISER THETA | |
BOLTSTAB3_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTSTAB3_DESCRIPTION | |
Fully suppresses Boltcaster's kick-back, eliminating all primary kinetic impulses created by energy bolt discharge. | |
User enjoys minimal directional disruption when firing repeated shots at targeted lifeforms and environmental structures. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTREL1_NAME | |
RELOAD ACCELERANT SIGMA | |
BOLTREL1_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTREL1_DESCRIPTION | |
Boltcaster ammunition reload times are decreased. | |
Tendons in the user's upper arm are wired to boltcaster sensors, which prime nerve endings with electrical charge while the plasma clip is expended. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTREL2_NAME | |
RELOAD ACCELERANT TAU | |
BOLTREL2_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTREL2_DESCRIPTION | |
Further improves Boltcaster reload times, ensuring that ammunition replenishment occurs swiftly and cleanly. | |
Primed nerve endings in user's upper arm are complemented by magnetic clip guidance during reload procedures. | |
Operates automatically once constructed within user's multi-tool inventory. | |
BOLTREL3_NAME | |
RELOAD ACCELERANT THETA | |
BOLTREL3_SUBTITLE | |
Boltcaster Companion Unit | |
BOLTREL3_DESCRIPTION | |
Maximum efficiency in Boltcaster reloads. | |
Primed upper-arm nerve endings complement magnetic clip-guidance systems and a direct link to the user's primary motor cortex. Not applicable for users of gelatinous or electronic structure. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASER_NAME | |
MINING BEAM | |
LASER_SUBTITLE | |
Mineral Extraction Laser | |
LASER_DESCRIPTION | |
Directed laser mining tool charged by Isotope elements, such as Carbon. | |
Exposes and captures elements within planetary rock formations and vegetation. User operation can result in Sentinel scrutiny. | |
Press <IMG>ATTACK<> to activate. | |
LASDMG1_NAME | |
COMBAT AMPLIFIER SIGMA | |
LASDMG1_SUBTITLE | |
Mining Beam Companion Unit | |
LASDMG1_DESCRIPTION | |
Mining Beam laser damage is increased during combat. | |
Existing laser functionality is improved by precision optics and beam amplification, resulting in more efficient user aggression. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASDMG2_NAME | |
COMBAT AMPLIFIER TAU | |
LASDMG2_SUBTITLE | |
Mining Beam Companion Unit | |
LASDMG2_DESCRIPTION | |
Further increases damage of Mining Beam laser during combat. | |
Focuses laser optics to allow for more effective beam damage during moments of violence. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASDMG3_NAME | |
COMBAT AMPLIFIER THETA | |
LASDMG3_SUBTITLE | |
Mining Beam Companion Unit | |
LASDMG3_DESCRIPTION | |
Provides a markedly more destructive laser during Mining Beam combat. | |
Adds photon agitation technology to the Mining Beam's capacitor banks. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASDMG4_NAME | |
COMBAT AMPLIFIER OMEGA | |
LASDMG4_SUBTITLE | |
Mining Beam Companion Unit | |
LASDMG4_DESCRIPTION | |
Offensive capabilities of the Mining Beam are upgraded to their maximum potential. | |
User will find target survival rates diminished, allowing user to return to non-violent planetary exploration at faster rates. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASCOOL1_NAME | |
BEAM COOLANT SYSTEM SIGMA | |
LASCOOL1_SUBTITLE | |
Mining Beam Companion Unit | |
LASCOOL1_DESCRIPTION | |
Mining Beam is modified to extend time between cool-down periods. | |
Allows user to mine with less interruptions, and with a vastly reduced sensation of burning. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASCOOL2_NAME | |
BEAM COOLANT SYSTEM TAU | |
LASCOOL2_SUBTITLE | |
Mining Beam Companion Unit | |
LASCOOL2_DESCRIPTION | |
Further lengthens time between Mining Beam cool-down periods. | |
Additional coolant loops of liquid frenium, placed around the laser's crystal excitement chamber, quickly and efficiently remove symptoms of overheating. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASCOOL3_NAME | |
BEAM COOLANT SYSTEM THETA | |
LASCOOL3_SUBTITLE | |
Mining Beam Companion Unit | |
LASCOOL3_DESCRIPTION | |
Attains longest span of uninterrupted element extraction possible for all current Mining Beam technologies. | |
Additional frenium coolant capillaries safely transfer excess heat from the laser's crystal excitement chamber, resulting in minimal disruption to mining processes. | |
Operates automatically once constructed within user's multi-tool inventory. | |
GRENADE_NAME | |
PLASMA LAUNCHER | |
GRENADE_SUBTITLE | |
Explosive Disruption Grenades | |
GRENADE_DESCRIPTION | |
Land disruption technology and excavation tool. Launched plasma shells explode on impact. | |
Charged with isotope elements. Careless use can result in disrupted alien ecosystems and damage to user. | |
Press <IMG>ALTATTACK<> to activate. | |
SHIELD_NAME | |
SHIELD KINETICS | |
SHIELD_SUBTITLE | |
Invisible Repulsion Barrier | |
SHIELD_DESCRIPTION | |
Exosuit shielding technology powered by Oxide elements. | |
Surrounds user with a kinetic barrier designed to repulse physical and projectile attacks. | |
Recharged by direct Oxide element insertion through the user's exosuit inventory. Press <IMG>INVENTORY<> to access. | |
SHIELDBOOST1_NAME | |
SHIELDBOOST SIGMA | |
SHIELDBOOST1_SUBTITLE | |
Shield Kinetics Companion Unit | |
SHIELDBOOST1_DESCRIPTION | |
Shield duration and charge capacity is improved. | |
Provides user's suit with a more prolonged barrier against a full range of violent conflagrations. | |
Operates automatically once constructed within user's exosuit inventory. | |
SHIELDBOOST2_NAME | |
SHIELDBOOST TAU | |
SHIELDBOOST2_SUBTITLE | |
Shield Kinetics Companion Unit | |
SHIELDBOOST2_DESCRIPTION | |
Shield duration and charge capacity is further improved. | |
Laser, projectile and outraged creature attacks are guarded against with a proficiency that will be noted positively by user during violent encounters. | |
Operates automatically once constructed within user's exosuit inventory. | |
SCAN1_NAME | |
SCANNER | |
SCAN1_SUBTITLE | |
Topographic Survey | |
SCAN1_DESCRIPTION | |
Planetary exploration device that locates and highlights nearby points of interest. | |
Plugs directly into brain or, if user is of Korvax origin, connects to neural netway cortex. | |
Press <IMG>SCAN<> to activate local scan. | |
SCAN2_NAME | |
RANGEBOOST SIGMA | |
SCAN2_SUBTITLE | |
Scanner Companion Unit | |
SCAN2_DESCRIPTION | |
Scanner's detection range is increased. | |
A powerful output modulator filters local information from an increased distance into user's visualisation systems. | |
Operates automatically once constructed within user's multi-tool inventory. | |
JET1_NAME | |
JETPACK | |
JET1_SUBTITLE | |
Aerial Propulsion Booster | |
JET1_DESCRIPTION | |
Flightpack that uses lightweight canisters to create bursts of safe, neutralised gas to temporarily render the user airborne. | |
User is advised to check skies for aerial traffic prior to flight. | |
Hold <IMG>JUMP<> to take off. | |
STAM1_NAME | |
STAMINA ENHANCEMENT SIGMA | |
STAM1_SUBTITLE | |
Exhaustion Suppression System | |
STAM1_DESCRIPTION | |
User is able to run for extended periods. | |
System incorporates a painless spinal puncture, epidural tap insertion and bodily chemical distribution procedure. Lactic acid build-up in user's body is neutralised during periods of heightened activity. | |
Operates automatically once constructed within user's exosuit inventory. | |
UNW1_NAME | |
AERATION MEMBRANE SIGMA | |
UNW1_SUBTITLE | |
Aquatic Respiration Aid | |
UNW1_DESCRIPTION | |
User is able to swim underwater for extended periods. | |
Absorbs gases dissolved in water through a membrane contactor that, if user is of a conventionally structured species, is placed over the mouth or facial breathing hole. | |
Operates automatically once constructed within user's exosuit inventory. | |
RAD1_NAME | |
RADIATION DEFLECTOR SIGMA | |
RAD1_SUBTITLE | |
Radioactivity Protection | |
RAD1_DESCRIPTION | |
User is shielded from radiation damage. | |
Greatly reduces user peril during the exploration of irradiated worlds. Micro-vibrations increase electromagnetic wave reflection, thereby reducing absorption. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
TOX1_NAME | |
TOXIN SUPPRESSOR SIGMA | |
TOX1_SUBTITLE | |
Toxic Rain Dilution System | |
TOX1_DESCRIPTION | |
User is protected from toxic damage. | |
Reactive compounds within the Suppressor remove toxic liquids that fall on the user, thereby reducing peril and choking hazards. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
COLD1_NAME | |
THERMIC LAYER SIGMA | |
COLD1_SUBTITLE | |
Heat Distribution Network | |
COLD1_DESCRIPTION | |
User is guarded from extreme cold damage on frozen worlds. | |
Heat capillaries threaded through a user's suit that evenly distributes liquid calidium to maintain a comfortable body temperature. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
HOT1_NAME | |
COOLANT NETWORK SIGMA | |
HOT1_SUBTITLE | |
Heat Absorption Mesh | |
HOT1_DESCRIPTION | |
User is guarded from extreme heat damage on scorched worlds. | |
Provides relief from intense atmospheric and solar heat through a threaded dermal distribution network of liquid frenium. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
SHIPGUN1_NAME | |
PHOTON CANNON | |
SHIPGUN1_SUBTITLE | |
Spacecraft Projectile Weapon | |
SHIPGUN1_DESCRIPTION | |
Highly destructive weapon that facilitates rapid ship-to-ship destruction. | |
Press <IMG>SHIPFIRE<> to activate. | |
SHIPLAS1_NAME | |
PHASE BEAM | |
SHIPLAS1_SUBTITLE | |
Spacecraft Laser Device | |
SHIPLAS1_DESCRIPTION | |
Spacefaring beam weapon and asteroid mining tool. | |
User is advised that Isotope elements are required to recharge device. | |
Press <IMG>SHIPFIRE<> to activate. | |
SHIPSHIELD_NAME | |
DEFLECTOR SHIELD | |
SHIPSHIELD_SUBTITLE | |
Spacecraft Hull Protection | |
SHIPSHIELD_DESCRIPTION | |
Energy shield that protects spacecraft from laser fire, in-flight projectiles and accidental space debris interaction. | |
User is advised that Oxide elements are required to recharge device. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPJUMP_NAME | |
PULSE ENGINE | |
SHIPJUMP_SUBTITLE | |
Starship Flight Booster | |
SHIPJUMP_DESCRIPTION | |
Spaceflight propulsion, boosts and on-demand Pulse Jumps through local system. | |
User is advised that Thamium9 is required to charge Pulse Engine. | |
Hold <IMG>ROLLLEFT<> and <IMG>ROLLRIGHT<> together to engage Pulse Jump. | |
Hold <IMG>BOOST<> to initiate in-flight speed boost. | |
GRENBOUNCE1_NAME | |
REBOUND GRENADES | |
GRENBOUNCE1_SUBTITLE | |
Plasma Launcher Companion Unit | |
GRENBOUNCE1_DESCRIPTION | |
Plasma Launcher shells rebound from planetary structures before ignition. | |
Customised explosive grenades are fired on a revolving axis. User will observe unpredictable placement of ensuing blast zone. | |
Operates automatically once constructed within user's multi-tool inventory. | |
RAILGUN1_NAME | |
RAILSHOT ADAPTOR | |
RAILGUN1_SUBTITLE | |
Mining Beam Companion Unit | |
RAILGUN1_DESCRIPTION | |
Boltcaster delivers instantaneous damage on targets. | |
Plasma charge process creates an ionised gas arc to propel projectiles at great speed. User will perceive destructive results simultaneous to the pull of the trigger. | |
Operates automatically once constructed within user's multi-tool inventory. | |
GRENSPEED1_NAME | |
GRENADE PROPULSION | |
GRENSPEED1_SUBTITLE | |
Plasma Launcher Companion Unit | |
GRENSPEED1_DESCRIPTION | |
Plasma Launcher grenades travel at high velocity. | |
Device leads to quicker land mass deformation results, and faster destruction of lifeforms standing on or near targeted land mass. | |
Operates automatically once constructed within user's multi-tool inventory. | |
GRENRAD1_NAME | |
DAMAGE RADIUS | |
GRENRAD1_SUBTITLE | |
Plasma Launcher Companion Unit | |
GRENRAD1_DESCRIPTION | |
Plasma Launcher grenades have widened impact craters. | |
User will observe an increased destructive area upon ignition. User is advised to stand at a distance from targeted land mass to avoid damage to personal appendages. | |
Operates automatically once constructed within user's multi-tool inventory. | |
GRENHOMING1_NAME | |
HOMING GRENADE | |
GRENHOMING1_SUBTITLE | |
Plasma Launcher Companion Unit | |
GRENHOMING1_DESCRIPTION | |
Plasma Launcher grenades trace and target nearby lifeforms, regardless of species or sentience. | |
Ignition occurs upon collision, simultaneously disrupting the terrain - as is the original intended purpose of land disruption technology. | |
Operates automatically once constructed within user's multi-tool inventory. | |
SHIPGUNRATE1_NAME | |
ACCELERATED FIRE SIGMA | |
SHIPGUNRATE1_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGUNRATE1_DESCRIPTION | |
Photon Cannon fires at an increased rate. | |
Rapid fire modification that increases potential of damage, death and destruction on user's chosen targets. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPGUNCOOL1_NAME | |
ADVANCED COOLING SIGMA | |
SHIPGUNCOOL1_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGUNCOOL1_DESCRIPTION | |
Photon Cannon cool-down times are significantly reduced. | |
Ship-on-ship destruction becomes a more fulfilling endeavour through reduction in photon discharge interruptions | |
Operates automatically once constructed within user's starship inventory. | |
COLD2_NAME | |
THERMIC LAYER TAU | |
COLD2_SUBTITLE | |
Heat Distribution Network | |
COLD2_DESCRIPTION | |
Longer-lasting shielding from extreme cold damage on frozen worlds. | |
Establishes more deeply-embedded heat capillaries within a user's suit that retain the heat provided liquid calidium and reduce thermal energy loss. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
COLD3_NAME | |
THERMIC LAYER THETA | |
COLD3_SUBTITLE | |
Heat Distribution Network | |
COLD3_DESCRIPTION | |
Further extended shielding from extreme cold damage on frozen worlds. | |
Flow of liquid calidium through suit capillaries is monitored and modified by a central temperature governance chip, allowing for targeted relief and more efficient usage. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
SCANBINOC1_NAME | |
ANALYSIS VISOR | |
SCANBINOC1_SUBTITLE | |
Binocular Tagging Device | |
SCANBINOC1_DESCRIPTION | |
Optical enhancement and creature discovery system. | |
Allows user to tag and identify planetary creatures, and to identify distant waypoints and alien constructions. | |
Hold <IMG>AIM<> to operate. Press <IMG>ZOOM<> to zoom. | |
ENERGY_NAME | |
LIFE SUPPORT | |
ENERGY_SUBTITLE | |
Suit Survival Power Pack | |
ENERGY_DESCRIPTION | |
Life support device powered by Isotope elements such as Carbon, Plutonium and Thamium9. | |
To maintain acceptable levels of life user MUST keep power cells online and operational at all times. | |
Recharged by direct Isotope element insertion through the user's exosuit inventory. | |
SCANTERR1_NAME | |
SUBTERRESTRIAL SURVEYOR | |
SCANTERR1_SUBTITLE | |
Scanner Companion Unit | |
SCANTERR1_DESCRIPTION | |
Underground element detection system. | |
Shows user mining resource locations via a holographic cuboid visual feedback relay. | |
Press <IMG>SCAN<> to activate alongside planetary surface scan. | |
PLACEHOLDER_NAME_L | |
Placeholder | |
ION1_NAME_L | |
Hyperdrive | |
ION2_NAME_L | |
Warp Reactor Sigma | |
ION3_NAME_L | |
Warp Reactor Tau | |
ION4_NAME_L | |
Warp Reactor Theta | |
ION5_NAME_L | |
Warp Reactor Omega | |
BOLT_NAME_L | |
Boltcaster | |
BOLTSHOTGUN_NAME_L | |
Wideshot Adaptor | |
BOLTSMG_NAME_L | |
Shortburst Adaptor | |
BOLTHOMING_NAME_L | |
Homingbolt Adaptor | |
BOLTDMG1_NAME_L | |
Impact Damage Sigma | |
BOLTDMG2_NAME_L | |
Impact Damage Tau | |
BOLTDMG3_NAME_L | |
Impact Damage Theta | |
BOLTDMG4_NAME_L | |
Impact Damage Omega | |
BOLTCLIP1_NAME_L | |
Plasma Clip Sigma | |
BOLTCLIP2_NAME_L | |
Plasma Clip Tau | |
BOLTCLIP3_NAME_L | |
Plasma Clip Theta | |
BOLTBOUNCE1_NAME_L | |
Ricochet Sigma | |
BOLTBOUNCE2_NAME_L | |
Ricochet Tau | |
BOLTBOUNCE3_NAME_L | |
Ricochet Theta | |
BOLTRATE1_NAME_L | |
Rapidfire Sigma | |
BOLTRATE2_NAME_L | |
Rapidfire Tau | |
BOLTRATE3_NAME_L | |
Rapidfire Theta | |
BOLTSTAB1_NAME_L | |
Recoil Stabiliser Sigma | |
BOLTSTAB2_NAME_L | |
Recoil Stabiliser Tau | |
BOLTSTAB3_NAME_L | |
Recoil Stabiliser Theta | |
BOLTREL1_NAME_L | |
Reload Accelerant Sigma | |
BOLTREL2_NAME_L | |
Reload Accelerant Tau | |
BOLTREL3_NAME_L | |
Reload Accelerant Theta | |
LASER_NAME_L | |
Mining Beam | |
LASDMG1_NAME_L | |
Combat Amplifier Sigma | |
LASDMG2_NAME_L | |
Combat Amplifier Tau | |
LASDMG3_NAME_L | |
Combat Amplifier Theta | |
LASDMG4_NAME_L | |
Combat Amplifier Omega | |
LASCOOL1_NAME_L | |
Beam Coolant System Sigma | |
LASCOOL2_NAME_L | |
Beam Coolant System Tau | |
LASCOOL3_NAME_L | |
Beam Coolant System Theta | |
GRENADE_NAME_L | |
Plasma Launcher | |
SHIELD_NAME_L | |
Shield Kinetics | |
SHIELDBOOST1_NAME_L | |
ShieldBoost Sigma | |
SHIELDBOOST2_NAME_L | |
ShieldBoost Tau | |
SCAN1_NAME_L | |
Scanner | |
SCAN2_NAME_L | |
RangeBoost Sigma | |
JET1_NAME_L | |
Jetpack | |
STAM1_NAME_L | |
Stamina Enhancement Sigma | |
UNW1_NAME_L | |
Aeration Membrane Sigma | |
RAD1_NAME_L | |
Radiation Deflector Sigma | |
TOX1_NAME_L | |
Toxin Suppressor Sigma | |
COLD1_NAME_L | |
Thermic Layer Sigma | |
HOT1_NAME_L | |
Coolant Network Sigma | |
SHIPGUN1_NAME_L | |
Photon Cannon | |
SHIPLAS1_NAME_L | |
Phase Beam | |
SHIPSHIELD_NAME_L | |
Deflector Shield | |
SHIPJUMP_NAME_L | |
Pulse Engine | |
GRENBOUNCE1_NAME_L | |
Rebound Grenades | |
RAILGUN1_NAME_L | |
Railshot Adaptor | |
GRENSPEED1_NAME_L | |
Grenade Propulsion | |
GRENRAD1_NAME_L | |
Damage Radius | |
GRENHOMING1_NAME_L | |
Homing Grenade | |
SHIPGUNRATE1_NAME_L | |
Accelerated Fire Sigma | |
SHIPGUNCOOL1_NAME_L | |
Advanced Cooling Sigma | |
COLD2_NAME_L | |
Thermic Layer Tau | |
COLD3_NAME_L | |
Thermic Layer Theta | |
SCANBINOC1_NAME_L | |
Analysis Visor | |
SCANTERR1_NAME_L | |
Subterrestrial Surveyor | |
ENERGY_NAME_L | |
Life Support | |
JETBOOST1_NAME | |
JETPACK BOOSTER SIGMA | |
JETBOOST1_NAME_L | |
Jetpack Booster Sigma | |
JETBOOST1_SUBTITLE | |
Aerial Propulsion Companion Unit | |
JETBOOST1_DESCRIPTION | |
Jetpack is granted extended bursts of propulsion, allowing user ascent to higher locations. | |
Operates automatically once constructed within user's exosuit inventory, alongside existing Jetpack unit. | |
SCAN3_NAME | |
RANGEBOOST TAU | |
SCAN3_NAME_L | |
RangeBoost Tau | |
SCAN3_SUBTITLE | |
Scanner Companion Unit | |
SCAN3_DESCRIPTION | |
Scanner's detection range is increased. | |
A powerful output modulator filters local information from an increased distance into user's visualisation systems. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINESPEED1_NAME | |
BEAM INTENSIFIER SIGMA | |
LASMINESPEED1_NAME_L | |
Beam Intensifier Sigma | |
LASMINESPEED1_SUBTITLE | |
Mining Beam Companion Unit | |
LASMINESPEED1_DESCRIPTION | |
Mining Beam laser is strengthened to speed up terrain destruction. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINESPEED2_NAME | |
BEAM INTENSIFIER TAU | |
LASMINESPEED2_NAME_L | |
Beam Intensifier Tau | |
LASMINESPEED2_SUBTITLE | |
Mining Beam Companion Unit | |
LASMINESPEED2_DESCRIPTION | |
Mining Beam laser is strengthened to speed up terrain destruction. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINESPEED3_NAME | |
BEAM INTENSIFIER THETA | |
LASMINESPEED3_NAME_L | |
Beam Intensifier Theta | |
LASMINESPEED3_SUBTITLE | |
Mining Beam Companion Unit | |
LASMINESPEED3_DESCRIPTION | |
Mining Beam laser is strengthened to speed up terrain destruction. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINERAD1_NAME | |
BEAM FOCUS SIGMA | |
LASMINERAD1_NAME_L | |
Beam Focus Sigma | |
LASMINERAD1_SUBTITLE | |
Mining Beam Companion Unit | |
LASMINERAD1_DESCRIPTION | |
Faster Mining Beam processes on resource-rich materials. | |
User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINERAD2_NAME | |
BEAM FOCUS TAU | |
LASMINERAD2_SUBTITLE | |
Mining Beam Companion Unit | |
LASMINERAD2_DESCRIPTION | |
Faster Mining Beam processes on resource-rich materials. | |
User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINERAD2_NAME_L | |
Beam Focus Tau | |
LASMINERAD3_NAME | |
BEAM FOCUS THETA | |
LASMINERAD3_SUBTITLE | |
Mining Beam Companion Unit | |
LASMINERAD3_DESCRIPTION | |
Faster Mining Beam processes on resource-rich materials. | |
User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation. | |
Operates automatically once constructed within user's multi-tool inventory. | |
LASMINERAD3_NAME_L | |
Beam Focus Theta | |
SHIPGUNRATE2_NAME | |
ACCELERATED FIRE TAU | |
SHIPGUNRATE2_NAME_L | |
Accelerated Fire Tau | |
SHIPGUNRATE2_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGUNRATE2_DESCRIPTION | |
Photon Cannon fires at an increased rate. | |
Rapid fire modification that increases potential of damage, death and destruction on user's chosen targets. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPGUNRATE3_NAME | |
ACCELERATED FIRE THETA | |
SHIPGUNRATE3_NAME_L | |
Accelerated Fire Theta | |
SHIPGUNRATE3_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGDMG1_NAME | |
CANNON DAMAGE SIGMA | |
SHIPGDMG1_NAME_L | |
Cannon Damage Sigma | |
SHIPGDMG1_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGDMG1_DESCRIPTION | |
Photon Cannon fires at an increased rate. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPGDMG2_NAME | |
CANNON DAMAGE TAU | |
SHIPGDMG2_NAME_L | |
Cannon Damage Tau | |
SHIPGDMG2_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGDMG3_NAME | |
CANNON DAMAGE THETA | |
SHIPGDMG3_NAME_L | |
Cannon Damage Theta | |
SHIPGDMG3_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPLDMG1_NAME | |
BEAM IMPACT SIGMA | |
SHIPLDMG1_NAME_L | |
Beam Impact Sigma | |
SHIPLDMG1_SUBTITLE | |
Phase Beam Companion Unit | |
SHIPLDMG1_DESCRIPTION | |
Phase Beam destroys starship and asteroid targets at an increased rate. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPLDMG2_NAME | |
BEAM IMPACT TAU | |
SHIPLDMG2_NAME_L | |
Beam Impact Tau | |
SHIPLDMG2_SUBTITLE | |
Phase Beam Companion Unit | |
SHIPLDMG3_NAME | |
BEAM IMPACT THETA | |
SHIPLDMG3_NAME_L | |
Beam Impact Theta | |
SHIPLDMG3_SUBTITLE | |
Phase Beam Companion Unit | |
SHIPSHIELDBOOST1_NAME | |
DEFLECTION ENHANCEMENT SIGMA | |
SHIPSHIELDBOOST1_NAME_L | |
Deflection Enhancement Sigma | |
SHIPSHIELDBOOST1_SUBTITLE | |
Deflector Shield Companion Unit | |
SHIPSHIELDBOOST1_DESCRIPTION | |
Starship energy shield is strengthened. | |
Provides added protection from laser fire, in-flight projectiles and accidental space debris interaction. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPSHIELDBOOST2_NAME | |
DEFLECTION ENHANCEMENT TAU | |
SHIPSHIELDBOOST2_NAME_L | |
Deflection Enhancement Tau | |
SHIPSHIELDBOOST2_SUBTITLE | |
Deflector Shield Companion Unit | |
SHIPSHIELDBOOST3_NAME | |
DEFLECTION ENHANCEMENT THETA | |
SHIPSHIELDBOOST3_NAME_L | |
Deflection Enhancement Theta | |
SHIPSHIELDBOOST3_SUBTITLE | |
Deflector Shield Companion Unit | |
SHIPGUNCOOL2_NAME | |
ADVANCED COOLING TAU | |
SHIPGUNCOOL2_NAME_L | |
Advanced Cooling Tau | |
SHIPGUNCOOL2_SUBTITLE | |
Photon Cannon Companion Unit | |
SHIPGUNCOOL3_NAME | |
ADVANCED COOLING THETA | |
SHIPGUNCOOL3_NAME_L | |
Advanced Cooling Theta | |
SHIPGUNCOOL3_SUBTITLE | |
Photon Cannon Companion Unit | |
JETBOOST2_NAME | |
JETPACK BOOSTER TAU | |
JETBOOST2_NAME_L | |
Jetpack Booster Tau | |
JETBOOST2_SUBTITLE | |
Aerial Propulsion Companion Unit | |
JETBOOST3_NAME | |
JETPACK BOOSTER THETA | |
JETBOOST3_NAME_L | |
Jetpack Booster Theta | |
JETBOOST3_SUBTITLE | |
Aerial Propulsion Companion Unit | |
SHIELDBOOST3_NAME | |
SHIELDBOOST THETA | |
SHIELDBOOST3_NAME_L | |
Shieldboost Theta | |
SHIELDBOOST3_SUBTITLE | |
Shield Kinetics Companion Unit | |
HOT2_NAME | |
COOLANT NETWORK TAU | |
HOT2_NAME_L | |
Coolant Network Tau | |
HOT2_SUBTITLE | |
Heat Absorption Mesh | |
HOT2_DESCRIPTION | |
Provides increased protection from extreme heat damage on scorched worlds. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
HOT3_NAME | |
COOLANT NETWORK THETA | |
HOT3_NAME_L | |
Coolant Netwock Theta | |
HOT3_SUBTITLE | |
Heat Absorption Mesh | |
STAM2_NAME | |
STAMINA ENHANCEMENT TAU | |
STAM2_NAME_L | |
Stamina Enhancement Tau | |
STAM2_SUBTITLE | |
Exhaustion Suppression System | |
STAM2_DESCRIPTION | |
Increases user's ability to run for extended periods. | |
Can be used alongside other Stamina Enhancement upgades. | |
Operates automatically once constructed within user's exosuit inventory. | |
STAM3_NAME | |
STAMINA ENHANCEMENT THETA | |
STAM3_NAME_L | |
Stamina Enhancement Theta | |
STAM3_SUBTITLE | |
Exhaustion Suppression System | |
TOX2_NAME | |
TOXIN SUPPRESSOR TAU | |
TOX2_NAME_L | |
Toxin Suppressor Tau | |
TOX2_SUBTITLE | |
Toxic Rain Dilution System | |
TOX2_DESCRIPTION | |
Provides increased protection from toxic rain damage. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
TOX3_NAME | |
TOXIN SUPPRESSOR THETA | |
TOX3_NAME_L | |
Toxin Suppressor Theta | |
TOX3_SUBTITLE | |
Toxic Rain Dilution System | |
UNW2_NAME | |
AERATION MEMBRANE TAU | |
UNW2_NAME_L | |
Aeration Membrane Tau | |
UNW2_SUBTITLE | |
Aquatic Respiration Aid | |
UNW2_DESCRIPTION | |
Provides an increased ability to swim underwater for extended periods. | |
Can be used alongside other Aeration Membrane upgrades. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
UNW3_NAME | |
AERATION MEMBRANE THETA | |
UNW3_NAME_L | |
Aeration Membrane Theta | |
UNW3_SUBTITLE | |
Aquatic Respiration Aid | |
RAD2_NAME | |
RADIATION DEFLECTOR TAU | |
RAD2_NAME_L | |
Radiation Deflector Tau | |
RAD2_SUBTITLE | |
Radioactivity Protection | |
RAD2_DESCRIPTION | |
Provides user with increased protection from radiation damage. | |
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory. | |
RAD3_NAME | |
RADIATION DEFLECTOR THETA | |
RAD3_NAME_L | |
Radiation Deflector Theta | |
RAD3_SUBTITLE | |
Radioactivity Protection | |
ARMOUR1_NAME | |
HEALTH MODULE SIGMA | |
ARMOUR1_NAME_L | |
Health Module Sigma | |
ARMOUR1_SUBTITLE | |
Exosuit Companion Unit | |
ARMOUR1_DESCRIPTION | |
Increases user's health once primary systems have failed. | |
Automatically consumed when Life Support, Shield and Hazard Protection systems are offline. | |
ARMOUR2_NAME | |
HEALTH MODULE TAU | |
ARMOUR2_NAME_L | |
Health Module Tau | |
ARMOUR2_SUBTITLE | |
Exosuit Companion Unit | |
ARMOUR3_NAME | |
HEALTH MODULE THETA | |
ARMOUR3_NAME_L | |
Health Module Theta | |
ARMOUR3_SUBTITLE | |
Exosuit Companion Unit | |
ARMOUR1_ALT | |
HEALTH MODULE SIGMA | |
ARMOUR1_ALT_L | |
Health Module Sigma | |
ARMOUR2_ALT | |
HEALTH MODULE TAU | |
ARMOUR2_ALT_L | |
Health Module Tau | |
ARMOUR3_ALT | |
HEALTH MODULE THETA | |
ARMOUR3_ALT_L | |
Health Module Theta | |
ARMOUR_ALT | |
HEALTH | |
ARMOUR_ALT_L | |
Health | |
ENERGYBOOST1_NAME | |
LIFE SUPPORT MODULE SIGMA | |
ENERGYBOOST1_NAME_L | |
Life Support Module Sigma | |
ENERGYBOOST1_SUBTITLE | |
Life Support Companion Unit | |
ENERGYBOOST1_DESCRIPTION | |
Increases available energy within user's Life Support systems. | |
Allows for extended periods of planetary exploration. | |
ENERGYBOOST2_NAME | |
LIFE SUPPORT MODULE TAU | |
ENERGYBOOST2_NAME_L | |
Life Support Module Tau | |
ENERGYBOOST2_SUBTITLE | |
Life Support Companion Unit | |
SHIPLASCOOL1_NAME | |
PHASE COOLANT SIGMA | |
SHIPLASCOOL1_NAME_L | |
Phase Coolant Sigma | |
SHIPLASCOOL1_SUBTITLE | |
Phase Beam Companion Unit | |
SHIPLASCOOL1_DESCRIPTION | |
Phase beam laser cool-down times are significantly reduced. | |
Operates automatically once constructed within user's starship inventory. | |
SHIPLASCOOL2_NAME | |
PHASE COOLANT TAU | |
SHIPLASCOOL2_NAME_L | |
Phase Coolant Tau | |
SHIPLASCOOL2_SUBTITLE | |
Phase Beam Companion Unit | |
SHIPLASCOOL3_NAME | |
PHASE COOLANT THETA | |
SHIPLASCOOL3_NAME_L | |
Phase Coolant Theta | |
SHIPLASCOOL3_SUBTITLE | |
Phase Beam Companion Unit | |
SHIPJUMP2_NAME | |
PULSE JET SIGMA | |
SHIPJUMP2_NAME_L | |
Pulse Jet Sigma | |
SHIPJUMP2_SUBTITLE | |
Pulse Engine Companion Unit | |
SHIPJUMP2_DESCRIPTION | |
Provides increased manoeuvrability and longer boosts during spaceflight. | |
Also improves user's Thamium9 consumption. | |
SHIPJUMP3_NAME | |
PULSE JET TAU | |
SHIPJUMP3_NAME_L | |
Pulse Jet Tau | |
SHIPJUMP3_SUBTITLE | |
Pulse Engine Companion Unit | |
PROTECT_NAME | |
HAZARD PROTECTION | |
PROTECT_NAME_L | |
Hazard Protection | |
PROTECT_SUBTITLE | |
Exosuit Environmental Shielding | |
PROTECT_DESCRIPTION | |
Basic environmental shielding. | |
Protection from specific planetary conditions can be increased through installation of Hazard Protection units. | |
Device is charged by Oxide elements. Operates automatically. | |
LAUNCHER_NAME | |
LAUNCH THRUSTER | |
LAUNCHER_NAME_L | |
Launch Thruster | |
LAUNCHER_SUBTITLE | |
Vertical Take-off System | |
LAUNCHER_DESCRIPTION | |
Vital launch and landing gear system. | |
User is advised that Plutonium is required to recharge thruster. Launch procedures require sufficient fuel levels before activation. | |
Hold <IMG>SHIPLAUNCH<> to take off from planet. | |
Hold <IMG>BOOST<> to initiate in-flight speed boost. | |
HAZARD_UNIT_SUBTITLE | |
Hazard Protection Unit | |
GRENDMG1_NAME | |
GRENADE INTENSITY SIGMA | |
GRENDMG1_NAME_L | |
Grenade Intensity Sigma | |
GRENDMG2_NAME | |
GRENADE INTENSITY TAU | |
GRENDMG2_NAME_L | |
Grenade Intensity Tau | |
GRENDMG3_NAME | |
GRENADE INTENSITY THETA | |
GRENDMG3_NAME_L | |
Grenade Intensity Theta | |
GRENDMG_DESCRIPTION | |
Plasma Launcher grenades cause heightened damage within their localised zone of impact. | |
Operates automatically once constructed within user's multi-tool inventory. | |
GRENRAD2_NAME | |
DAMAGE RADIUS TAU | |
GRENRAD2_NAME_L | |
Damage Radius Tau | |
GRENBOUNCE2_NAME | |
REBOUND GRENADES TAU | |
GRENBOUNCE2_NAME_L | |
Rebound Grenades Tau | |
GRENSPEED2_NAME | |
GRENADE PROPULSION TAU | |
GRENSPEED2_NAME_L | |
Grenade Propulsion Tau | |
BLACKH_TECH_NAME | |
BLACK HOLE SHIELDING | |
BLACKH_TECH_NAME_L | |
Black Hole Shielding | |
BLACKH_TECH_SUBTITLE | |
Starship Protection Field | |
BLACKH_TECH_DESCRIPTION | |
Starship is shielded from the gravitational intensity endured when passing through a Black Hole. | |
Operates automatically once user's starship passes through the event horizon. | |
BLACKH_TECH_DESCRIPTION_ALT | |
Starship is shielded from the gravitational intensity endured when passing through a Black Hole. | |
Operates automatically once user's starship passes through the event horizon. Shielding is damaged and consumed by each Black Hole transit, and must be replaced. | |
BLACKH_TECH_CONSUMED | |
Black Hole Shielding destroyed | |
PHOTONIX_CORE_NAME | |
PHOTONIX CORE | |
PHOTONIX_CORE_NAME_L | |
Photonix Core | |
BOLT_SM_NAME | |
BOLTCASTER SM | |
BOLT_SM_NAME_L | |
Boltcaster SM | |
DELICACY1_NAME | |
GEKNIP | |
DELICACY1_SUBTITLE | |
Trade commodity | |
DELICACY1_DESCRIPTION | |
Edible product much beloved by the Gek. | |
Allows beaked traders to release delightfully scented packets of gas for a prolonged period of time. | |
GekNip gas packets are considered an art form, and the truest representation of the Gek soul. | |
DELICACY2_NAME | |
GRAHGRAH | |
DELICACY2_SUBTITLE | |
Trade commodity | |
DELICACY2_DESCRIPTION | |
Gas inhaled by Vy'keen warriors to temporarily increase lung capacity and allow high quality battle screams. | |
Outlawed by many peace agreements throughout the galaxy, many of which are now broken. | |
COMMODITY1_NAME | |
CARITE SHEET | |
COMMODITY1_SUBTITLE | |
Technology component | |
COMMODITY1_DESCRIPTION | |
A lightweight metal product heavily used in ship part manufacture. | |
Also used in the construction of planetside outposts and facilities of all known primary species. | |
COMMODITY2_NAME | |
NIGHT CRYSTALS | |
COMMODITY2_SUBTITLE | |
Technology component | |
COMMODITY2_DESCRIPTION | |
Naturally glowing crystalline clusters. | |
Used in the creation of technological devices and starship manufacture. | |
COMMODITY3_NAME | |
SUSPENSION FLUID | |
COMMODITY3_SUBTITLE | |
Technology component | |
COMMODITY3_DESCRIPTION | |
Non-reactive and pressure-resistant liquid. | |
Vital to the manufacture of starship and exosuit technologies. | |
COMMODITY4_NAME | |
MICRODENSITY FABRIC | |
COMMODITY4_SUBTITLE | |
Technology component | |
COMMODITY4_DESCRIPTION | |
Multi-purpose conductive material. | |
Extremely versatile and used throughout the galaxy in exosuit, multi-tool and starship technologies. | |
PROD_FUEL1_NAME | |
POWER GEL | |
PROD_FUEL1_SUBTITLE | |
Energy Recharge Cell | |
PROD_FUEL1_DESCRIPTION | |
Convenient and optimised power storage unit. Used in a wide variety of weapon and life support systems | |
Easily constructed from common isotopes, and frequently found in cylindrical metal containers. | |
SHIELDFUEL1_NAME | |
SHIELDING SHARD | |
SHIELDFUEL1_SUBTITLE | |
Defensive Energy Battery | |
SHIELDFUEL1_DESCRIPTION | |
Hazard Protection and Shield energy storage unit. | |
Easily constructed from common oxides, and often stored in yellow crates. | |
HACK1_NAME | |
BYPASS CHIP | |
HACK1_SUBTITLE | |
System Hacking Device | |
HACK1_DESCRIPTION | |
A single use device that can be used to gain access to encrypted terminals and facilities. | |
Commonly used to hijack Landing Pad facilities at alien outposts. Perhaps illegal. | |
DELICACY1_NAME_L | |
GekNip | |
DELICACY2_NAME_L | |
Grahgrah | |
COMMODITY1_NAME_L | |
Carite Sheet | |
COMMODITY2_NAME_L | |
Night Crystals | |
COMMODITY3_NAME_L | |
Suspension Fluid | |
COMMODITY4_NAME_L | |
Microdensity Fabric | |
PROD_FUEL1_NAME_L | |
Power Gel | |
SHIELDFUEL1_NAME_L | |
Shielding Shard | |
HACK1_NAME_L | |
Bypass Chip | |
PROD_FUEL2_NAME | |
POWER CANISTER | |
PROD_FUEL2_NAME_L | |
Power Canister | |
PROD_FUEL2_SUBTITLE | |
Energy Recharge Cell | |
PROD_FUEL2_DESCRIPTION | |
Increased capacity power gel source. | |
Promotes efficient power storage within exosuit and starship inventories. | |
Used in a wide variety of weapon and life support systems. | |
PROD_FUEL3_NAME | |
POWER RESERVOIR | |
PROD_FUEL3_NAME_L | |
Power Reservoir | |
PROD_FUEL3_SUBTITLE | |
Energy Recharge Cell | |
PROD_FUEL3_DESCRIPTION | |
High capacity power gel source. | |
A hugely efficient device that optimises power storage within exosuit and starship inventories. | |
Used in a wide variety of weapon and life support systems. | |
SHIELDFUEL2_NAME | |
SHIELDING PLATE | |
SHIELDFUEL2_NAME_L | |
Shielding Plate | |
SHIELDFUEL2_SUBTITLE | |
Defensive Energy Source | |
SHIELDFUEL2_DESCRIPTION | |
Increased capacity energy storage unit. | |
Promotes efficient energy storage within exosuit and starship inventories. | |
Used in Hazard Protection and Shield systems. | |
SHIELDFUEL3_NAME | |
SHIELDING SHEET | |
SHIELDFUEL3_NAME_L | |
Shielding Sheet | |
SHIELDFUEL3_SUBTITLE | |
Defensive Energy Source | |
SHIELDFUEL3_DESCRIPTION | |
High capacity energy storage unit. | |
A hugely efficient device that optimises energy storage within suit and ship inventories. | |
Used in Hazard Protection and Shield systems. | |
COMMODITY5_NAME | |
ELECTRON VAPOUR | |
COMMODITY5_NAME_L | |
Electron Vapour | |
COMMODITY5_SUBTITLE | |
Technology component | |
COMMODITY5_DESCRIPTION | |
Captured cloud of ionised electrons. | |
A fundamental component of many technologies, and often used in the creation of antimatter. | |
COMMODITY6_NAME | |
ANTIMATTER | |
COMMODITY6_NAME_L | |
Antimatter | |
COMMODITY6_SUBTITLE | |
Technology component | |
COMMODITY6_DESCRIPTION | |
Contained negative matter and baryogenesis antiparticles. | |
A force harnessed in many starship and exosuit systems, not least hyperdrive technology. | |
COMMODITY7_NAME | |
DYNAMIC RESONATOR | |
COMMODITY7_NAME_L | |
Dynamic Resonator | |
COMMODITY7_SUBTITLE | |
Technology component | |
COMMODITY7_DESCRIPTION | |
Electromagnetic frequency oscillator. | |
A device necessary in the construction of many of the technologies that aid in the exploration of the galaxy. | |
CURIO1_NAME | |
GEK RELIC | |
CURIO1_NAME_L | |
Gek Relic | |
CURIO1_SUBTITLE | |
Medium value curiosity | |
CURIO1_DESCRIPTION | |
A metal statuette of a creature with a coin placed in its beak. | |
Popular with many traders who see it as an emblem of fair commerce and peace. | |
CURIO2_NAME | |
VY'KEEN EFFIGY | |
CURIO2_NAME_L | |
Vy'keen Effigy | |
CURIO2_SUBTITLE | |
Medium value curiosity | |
CURIO2_DESCRIPTION | |
A small wooden icon carved into the shape of a Sentinel drone. | |
Used by warriors to enter a temporary trance-like state that eliminates their kind's need for sleep. | |
CURIO3_NAME | |
KORVAX CASING | |
CURIO3_NAME_L | |
Korvax Casing | |
CURIO3_SUBTITLE | |
High value curiosity | |
CURIO3_DESCRIPTION | |
The metallic shell of a disconnected electronic lifeform, that was too distant from its kind to be refreshed with a new entity. | |
Highly prized by all species, not least its own. | |
CURIO4_NAME | |
ATLAS STONE | |
CURIO4_NAME_L | |
Atlas Stone | |
CURIO4_SUBTITLE | |
Very high value curiosity | |
CURIO4_DESCRIPTION | |
A spherical gem that seems to pulsate with red light from its centre. | |
An extremely rare item often associated with ancient monolithic sites. | |
ACCESS1_NAME | |
ATLASPASS v1 | |
ACCESS1_NAME_L | |
AtlasPass v1 | |
ACCESS1_SUBTITLE | |
Access Card | |
ACCESS1_DESCRIPTION | |
Security and permissions pass granted to specific travellers by many primary galactic species. | |
Provides access to low level restricted areas and outpost systems. | |
ACCESS2_NAME | |
ATLASPASS v2 | |
ACCESS2_NAME_L | |
AtlasPass v2 | |
ACCESS2_SUBTITLE | |
Access Card | |
ACCESS2_DESCRIPTION | |
Security and permissions pass granted to specific travellers by many primary galactic species. | |
Provides access to mid-tier restricted areas and outpost systems. | |
ACCESS3_NAME | |
ATLASPASS v3 | |
ACCESS3_NAME_L | |
AtlasPass v3 | |
ACCESS3_SUBTITLE | |
Access Card | |
ACCESS3_DESCRIPTION | |
Security and permissions pass granted to specific travellers by many primary galactic species. | |
Provides access to high level restricted areas and outpost systems. | |
DELICACY3_NAME | |
FASCINATION BEAD | |
DELICACY3_NAME_L | |
Fascination Bead | |
DELICACY3_SUBTITLE | |
Trade Commodity | |
DELICACY3_DESCRIPTION | |
Golden metal sphere used to temporarily increase the processing power of electronic lifeforms. | |
Conductivity within an entity's casing is dramatically increased, resulting in faster analysis and research. | |
ALLOY1_NAME | |
ARONIUM | |
ALLOY1_NAME_L | |
Aronium | |
ALLOY1_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY1_DESCRIPTION | |
A lightweight and highly malleable alloy. | |
In high demand on the Galactic Trade Network due to its utility in the construction of planetside outposts and facilities. | |
ALLOY2_NAME | |
HEROX | |
ALLOY2_NAME_L | |
Herox | |
ALLOY2_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY2_DESCRIPTION | |
Combined neutral alloy with uses that range from pharmacology all the way to heavy industry. | |
Forms the backbone of galactic alloy trading. | |
ALLOY3_NAME | |
LEMMIUM | |
ALLOY3_NAME_L | |
Lemmium | |
ALLOY3_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY3_DESCRIPTION | |
Heavy metal alloy. | |
Used extensively in starship freighter construction due to it's sheer strength. A hardcore material popular on the Galactic Trade Network. | |
ALLOY4_NAME | |
CROLIUM | |
ALLOY4_NAME_L | |
Crolium | |
ALLOY4_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY4_DESCRIPTION | |
Highly resistant and durable alloy primarily used in starship hull construction and deep-space exploration drone technology. | |
The crolium trading market is a strong force within the overall Galactic Trading Network. | |
ALLOY5_NAME | |
MAGMOX | |
ALLOY5_NAME_L | |
Magmox | |
ALLOY5_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY5_DESCRIPTION | |
Highly prized and lustrous alloy. Popular with traders of all known primary galactic races. | |
Easily recognisable by its bright red glow and strong magnetic field. | |
ALLOY6_NAME | |
GRANTINE | |
ALLOY6_NAME_L | |
Grantine | |
ALLOY6_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY6_DESCRIPTION | |
Soft workable alloy favoured by artisans throughout the known galaxy. | |
A popular trading good, with many galactic shipping paths devoted to its sale and transport. | |
ALLOY7_NAME | |
TERUMIN | |
ALLOY7_NAME_L | |
Terumin | |
ALLOY7_SUBTITLE | |
Neutral Metal Alloy | |
ALLOY7_DESCRIPTION | |
Light metal alloy traded throughout the galactic Outer Edge. | |
Often used in the interiors of trading shuttles to reduce weight as they ascend from planets with high gravitational fields. | |
PULSEFUEL1_NAME | |
PULSE CORE | |
PULSEFUEL1_NAME_L | |
Pulse Core | |
PULSEFUEL1_SUBTITLE | |
Spaceflight Propulsion Fuel | |
PULSEFUEL1_DESCRIPTION | |
Charged radioactive isotope core. | |
Used to recharge Pulse Engines in a wide variety of starships and freighter vessels. | |
HYPERFUEL1_NAME | |
WARP CELL | |
HYPERFUEL1_NAME_L | |
Warp Cell | |
HYPERFUEL1_SUBTITLE | |
Hyperdrive Charging Unit | |
HYPERFUEL1_DESCRIPTION | |
Fuel used to charge a starship's Hyperdrive and to enable FTL warp speeds. | |
GRENFUEL1_NAME | |
UNSTABLE PLASMA | |
GRENFUEL1_NAME_L | |
Unstable Plasma | |
GRENFUEL1_SUBTITLE | |
Plasma Launcher Recharge | |
GRENFUEL1_DESCRIPTION | |
Stored charge for Plasma Launcher. | |
Electro-thermal energy for use in land disruption grenade technology. | |
NEWPROD1_NAME | |
GEK CHARM | |
NEWPROD2_NAME | |
VY'KEEN DAGGER | |
NEWPROD3_NAME | |
KORVAX CONVERGENCE CUBE | |
NEWPROD4_NAME | |
BOSON CYLINDER | |
NEWPROD5_NAME | |
NEUTRINO MODULE | |
NEWPROD6_NAME | |
DIMENSIONAL MATRIX | |
NEWPROD7_NAME | |
GRAVITINO LATTICE | |
NEWPROD1_NAME_L | |
Gek Charm | |
NEWPROD2_NAME_L | |
Vy'keen Dagger | |
NEWPROD3_NAME_L | |
Korvax Convergence Cube | |
NEWPROD4_NAME_L | |
Boson Cylinder | |
NEWPROD5_NAME_L | |
Neutrino Module | |
NEWPROD6_NAME_L | |
Dimensional Matrix | |
NEWPROD7_NAME_L | |
Gravitino Lattice | |
NEWPROD1_DESC | |
Good luck charm carried by many galactic traders. | |
NEWPROD2_DESC | |
Largely ceremonial weapon. A vital part of Vy'keen tradition and culture. | |
NEWPROD3_DESC | |
Device used by the Korvax for the storage of historical and cultural information. | |
NEWPROD4_DESC | |
Highly prized scientific tool. | |
NEWPROD5_DESC | |
Valuable computer part. A much favoured trading item. | |
NEWPROD6_DESC | |
Sought-after device, commonly seen on the galactic trading market. | |
NEWPROD7_DESC | |
Important substance used in scientific research and experimentation. | |
NEWPROD10_NAME | |
AQUASPHERE | |
NEWPROD11_NAME | |
VORTEX CUBE | |
NEWPROD12_NAME | |
SAC VENOM | |
NEWPROD13_NAME | |
GRAVITINO BALL | |
NEWPROD14_NAME | |
ALBUMEN PEARL | |
NEWPROD10_NAME_L | |
AquaSphere | |
NEWPROD11_NAME_L | |
Vortex Cube | |
NEWPROD12_NAME_L | |
Sac Venom | |
NEWPROD13_NAME_L | |
Gravitino Ball | |
NEWPROD14_NAME_L | |
Albumen Pearl | |
NEWPROD10_DESC | |
Extremely valuable curiosity can sometimes be found in the seas and lakes of some planetary systems. | |
Their initial origin is unknown. | |
NEWPROD11_DESC | |
Dense metal objects that, long ago, materialised within subterranean networks throughout the Galaxy. | |
Extremely rare, and of high value. | |
NEWPROD12_DESC | |
Stabilised poison sample initially produced by aquatic urchin creatures. | |
A rare and expensive item on the Galactic Trade Network. | |
NEWPROD13_DESC | |
Supersymmetric particle cluster. | |
Extremely rare and valuable. A product of divergent super-gravitational forces. | |
NEWPROD14_DESC | |
Gemstone formed over the course of centuries within the egg of a super-incubatory species. | |
Extremely rare. | |
ATLAS_SEED_SUBTITLE | |
Unique valuable curiosity | |
ATLAS_SEED_1_NAME | |
HEART OF THE SUN | |
ATLAS_SEED_1_NAME_L | |
Heart of the Sun | |
ATLAS_SEED_1_DESC | |
An Atlas Seed containing a time-locked quantum cilia suspended in a photonic shell. No others are known to exist. | |
ATLAS_SEED_2_NAME | |
CAPTURED NANODE | |
ATLAS_SEED_2_NAME_L | |
Captured Nanode | |
ATLAS_SEED_2_DESC | |
Atlas Seed containing zonally-shifted quasi-stellar substrate. Warning: do not allow matrix to commune with this dimensional space. | |
ATLAS_SEED_3_NAME | |
PHOTIC JADE | |
ATLAS_SEED_3_NAME_L | |
Photic Jade | |
ATLAS_SEED_3_DESC | |
This irreplaceable Atlas Seed is a form of matter-adapted photons coalesced into physical solidity by unknown means. | |
ATLAS_SEED_4_NAME | |
DARK MATTER | |
ATLAS_SEED_4_NAME_L | |
Dark Matter | |
ATLAS_SEED_4_DESC | |
An Atlas Seed shell encompassing a void element harvested from the collapse state of the last universe. Toxic if ingested. | |
ATLAS_SEED_5_NAME | |
MODIFIED QUANTA | |
ATLAS_SEED_5_NAME_L | |
Modified Quanta | |
ATLAS_SEED_5_DESC | |
This one-of-a-kind Atlas Seed holds an aesthetically pleasing mathematical construct salvaged from the simulation of an alternate reality. | |
ATLAS_SEED_6_NAME | |
NOOSPHERIC ORB | |
ATLAS_SEED_6_NAME_L | |
Noospheric Orb | |
ATLAS_SEED_6_DESC | |
An Atlas Seed capable of resonating on humanoid telepathic frequencies; may attempt to subsume any subordinate intellect in close proximity. | |
ATLAS_SEED_7_NAME | |
STATE PHASURE | |
ATLAS_SEED_7_NAME_L | |
State Phasure | |
ATLAS_SEED_7_DESC | |
For unknown reasons, this unique Atlas Seed has been phased out of alignment with this quantum reality. Contents cannot be determined. | |
ATLAS_SEED_8_NAME | |
NOVAE RECLAIMENT | |
ATLAS_SEED_8_NAME_L | |
Novae Reclaiment | |
ATLAS_SEED_8_DESC | |
Atlas Seed contains neutronium elements from a catastrophic supernova event that obliterated a sentient civilization in an earlier era. | |
ATLAS_SEED_9_NAME | |
DAWN’S END | |
ATLAS_SEED_9_NAME_L | |
Dawn’s End | |
ATLAS_SEED_9_DESC | |
Sculpted tau neutrino-boson matrix fixed within an irreplaceable Atlas Seed shell. May be semi-sentient. | |
ATLAS_SEED_10_NAME | |
ENGLOBED SHADE | |
ATLAS_SEED_10_NAME_L | |
Englobed Shade | |
ATLAS_SEED_10_DESC | |
This Atlas Shell holds the remains of a parasitic space-borne lifeform, most likely of extra-dimensional origins. | |
RESTART_ITEM_NAME | |
REMEMBRANCE | |
RESTART_ITEM_NAME_L | |
Remembrance | |
RESTART_ITEM_DESC | |
Everything you ever knew is within. | |
RESTART_ITEM_SUBTITLE | |
A relic of another place | |
TRA_TITLE_1 | |
Trade Envoy | |
TRA_TITLE_2 | |
Merchant | |
TRA_TITLE_3 | |
Supervisor | |
TRA_TITLE_4 | |
SalesGek | |
TRA_TITLE_5 | |
Manager | |
TRA_TITLE_6 | |
Mining Overseer | |
TRA_TITLE_7 | |
Director | |
TRA_TITLE_8 | |
Broker | |
TRA_TITLE_9 | |
Exporter | |
TRA_TITLE_10 | |
Captain | |
TRA_TITLE_11 | |
Navigator | |
TRA_TITLE_12 | |
Underling | |
TRA_TITLE_13 | |
Assistant | |
TRA_TITLE_14 | |
Attendant | |
TRA_TITLE_15 | |
Hireling | |
TRA_TITLE_16 | |
Specialist | |
TRA_TITLE_17 | |
WorkGek | |
TRA_TITLE_18 | |
ToilGek | |
TRA_TITLE_19 | |
Employee | |
TRA_TITLE_20 | |
Prospector | |
TRA_TITLE_21 | |
Resource Analyst | |
EXP_TITLE_1 | |
Technician Entity | |
EXP_TITLE_2 | |
Scholar Entity | |
EXP_TITLE_3 | |
Research Entity | |
EXP_TITLE_4 | |
Chief Scientist Entity | |
EXP_TITLE_5 | |
Scientist Entity | |
EXP_TITLE_6 | |
Geologist Entity | |
EXP_TITLE_7 | |
Chemist Entity | |
EXP_TITLE_8 | |
Physicist Entity | |
EXP_TITLE_9 | |
Analyst Entity | |
EXP_TITLE_10 | |
Operations Entity | |
EXP_TITLE_11 | |
Engineering Entity | |
EXP_TITLE_12 | |
Scholar Entity | |
EXP_TITLE_13 | |
Convergence Entity | |
EXP_TITLE_14 | |
Echo Analyst Entity | |
EXP_TITLE_15 | |
Priest Entity | |
EXP_TITLE_16 | |
Mathematician Entity | |
EXP_TITLE_17 | |
Divine Atlas Entity | |
EXP_TITLE_18 | |
Operator Entity | |
EXP_TITLE_19 | |
Code Entity | |
EXP_TITLE_20 | |
Interface Entity | |
WAR_TITLE_1 | |
Scout | |
WAR_TITLE_2 | |
Ensign | |
WAR_TITLE_3 | |
Brigadier | |
WAR_TITLE_4 | |
Captain | |
WAR_TITLE_5 | |
Lieutenant | |
WAR_TITLE_6 | |
Cadet | |
WAR_TITLE_7 | |
Officer | |
WAR_TITLE_8 | |
Corporal | |
WAR_TITLE_9 | |
Consul | |
WAR_TITLE_10 | |
Prefect | |
WAR_TITLE_11 | |
Warrior | |
WAR_TITLE_12 | |
Flagbearer | |
WAR_TITLE_13 | |
Sentinel Hunter | |
WAR_TITLE_14 | |
Guard | |
WAR_TITLE_15 | |
Conscript | |
WAR_TITLE_16 | |
Recruit | |
WAR_TITLE_17 | |
Vy'keen-at-Arms | |
WAR_TITLE_18 | |
Enemy Slayer | |
WAR_TITLE_19 | |
Enforcer | |
WAR_TITLE_20 | |
Liquidator | |
TRA_PLAYER_RANK_BAD | |
Rival | |
TRA_PLAYER_RANK_LOW | |
Competitor | |
TRA_PLAYER_RANK_NORMAL | |
Customer | |
TRA_PLAYER_RANK_IMPROVED | |
Client | |
TRA_PLAYER_RANK_MEDIUM | |
Valued Customer | |
TRA_PLAYER_RANK_GOOD | |
Friend | |
TRA_PLAYER_RANK_HIGH | |
Best Friend | |
TRA_PLAYER_RANK_HIGHEST | |
Partner | |
EXP_PLAYER_RANK_BAD | |
Annoyance | |
EXP_PLAYER_RANK_LOW | |
Irritation | |
EXP_PLAYER_RANK_NORMAL | |
Irrelevance | |
EXP_PLAYER_RANK_IMPROVED | |
Point of Interest | |
EXP_PLAYER_RANK_MEDIUM | |
Test Subject | |
EXP_PLAYER_RANK_GOOD | |
Research Focus | |
EXP_PLAYER_RANK_HIGH | |
Thesis | |
EXP_PLAYER_RANK_HIGHEST | |
Traveller of the Atlas | |
WAR_PLAYER_RANK_BAD | |
Enemy | |
WAR_PLAYER_RANK_LOW | |
Detractor | |
WAR_PLAYER_RANK_NORMAL | |
Neutral | |
WAR_PLAYER_RANK_IMPROVED | |
Accomplice | |
WAR_PLAYER_RANK_MEDIUM | |
Co-conspirator | |
WAR_PLAYER_RANK_GOOD | |
Ally | |
WAR_PLAYER_RANK_HIGH | |
Close Ally | |
WAR_PLAYER_RANK_HIGHEST | |
Special Relationship | |
NPC_NAME_LAYOUT | |
%TITLE% %NAME% | |
NPC_DESCRIPTION_LAYOUT | |
Current %RACE% standing: %RANK% | |
ALL_REQUEST_FUEL_COMMON | |
Request common isotope | |
ALL_REQUEST_FUEL_UNCOMMON | |
Request uncommon isotope | |
ALL_REQUEST_FUEL_RARE | |
Request rare isotope | |
ALL_REQUEST_COMM_COMMON | |
Request common oxide | |
ALL_REQUEST_COMM_UNCOMMON | |
Request uncommon oxide | |
ALL_REQUEST_COMM_RARE | |
Request rare oxide | |
ALL_REQUEST_TECH_COMMON | |
Request common silicate | |
ALL_REQUEST_TECH_UNCOMMON | |
Request uncommon silicate | |
ALL_REQUEST_TECH_RARE | |
Request rare silicate | |
ALL_REQUEST_SCAN | |
Request scan of local area | |
ALL_REQUEST_PROPULSIONGEL | |
Request Propulsion Gel | |
ALL_REQUEST_CHARGECYLINDER | |
Request Charge Cylinder | |
ALL_REQUEST_WEAPON | |
Request new weapon | |
ALL_REQUEST_RECIPE | |
Request new product formula | |
ALL_REQUEST_SHIPTECH | |
Request new ship technology blueprint | |
ALL_REQUEST_WEAPONTECH | |
Request new weapon technology blueprint | |
ALL_REQUEST_SUITTECH | |
Request new suit technology blueprint | |
ALL_REQUEST_UNITS | |
Request units | |
ALL_REQUEST_POWERGEL | |
Request Power Gel | |
ALL_REQUEST_POWERCAN | |
Request Power Canister | |
ALL_REQUEST_POWERRES | |
Request Power Reservoir | |
ALL_REQUEST_SHIELDSHA | |
Request Shielding Shard | |
ALL_REQUEST_SHIELDPLA | |
Request Shielding Plate | |
ALL_REQUEST_SHIELDSHE | |
Request Shielding Sheet | |
ALL_REQUEST_FUEL | |
Request fuel | |
ALL_REQUEST_WORD | |
Request new word | |
ALL_REQUEST_AMMO | |
Request ammunition | |
ALL_REQUEST_PLASMA | |
Request unstable plasma | |
ALL_REQUEST_RECIPE_ALT | |
Request formula | |
ALL_REQUEST_BLUEPRINT | |
Request blueprint | |
ALL_REQUEST_HEALING | |
Request healing | |
ALL_REQUEST_RECHARGE | |
Request recharge | |
ALL_REQUEST_REPAIR | |
Request repair | |
ALL_REQUEST_ALLOY | |
Request alloy | |
ALL_REQUEST_GIFT | |
Request gift | |
ALL_REQUEST_COMPON | |
Request component | |
ALL_REQUEST_ISOTOPE | |
Request isotope | |
ALL_REQUEST_SILICATE | |
Request silicate | |
ALL_REQUEST_OXIDE | |
Request oxide | |
ALL_REQUEST_NEUTRAL | |
Request neutral element | |
TRA_REQUEST_WORD | |
Request help with Gek dialect | |
EXP_REQUEST_WORD | |
Request help with Korvax dialect | |
WAR_REQUEST_WORD | |
Request help with Vy'keen dialect | |
ALL_REQUEST_HEALTH | |
Request healing | |
ALL_REQUEST_HURT | |
Request to be damaged | |
ALL_REQUEST_SHIELD | |
Request shield recharge | |
ALL_REQUEST_PRODUCT | |
Request a product | |
TRA_REQUEST_RES_1 | |
The Trader agrees to help! | |
EXP_REQUEST_RES_1 | |
The lifeform agrees to help! | |
WAR_REQUEST_RES_1 | |
The warrior agrees to help! | |
TRA_REQUEST_DESC_1 | |
The trader looks at me with boggle-eyed curiosity. | |
It clicks its beak a few times, emits a neutral-scent and waits for my request. | |
EXP_REQUEST_DESC_1 | |
The electronic lifeform pauses its work, looks up and focuses its mask lights on my visor. | |
It waits for my request, but seems desperate to get back to its vital research. | |
WAR_REQUEST_DESC_1 | |
The warrior's hackles rise, and it starts to shake in anticipation of my request. | |
I sense that its ancestors are likely to be offended if I push the issue too far... | |
TRA_REQUEST_LANG_1 | |
Friend! The Gek Trade Federation are open to your questions and requests! Speak! Speak! | |
EXP_REQUEST_LANG_1 | |
Fascinating. The unknown creature has probable requests for help. The Korvax Convergence awaits illumination. | |
WAR_REQUEST_LANG_1 | |
Grah! Interloper! Vy'keen High Command request warriors hear your pathetic requests! | |
TRA_REQUEST_DESC_2 | |
The Trader indicates that it's open for conversation with beak-clicking and a sweet-smelling gas emission. | |
TRA_REQUEST_DESC_3 | |
The Trader stares into my visor and clicks its beak in time with my breathing. | |
I can only assume that this is supposed to make me feel welcome. | |
TRA_REQUEST_DESC_4 | |
The Trader's frantic beak-clicking seems to indicate that it's open to some stilted conversation and potential miscommunication. | |
TRA_REQUEST_DESC_5 | |
The Trader is clicking its beak and drooling slightly. | |
When the drool is about to hit the hem of its suit it somehow manages to snort it back through its nasal holes, creating an impressive (if temporary) phlegm-loop. | |
TRA_REQUEST_DESC_6 | |
The scent of the Trader is as pleasant as it is intoxicating. | |
There is pride in its eyes, perhaps as a result of the flowery gas that has engulfed both us and the entire facility. | |
TRA_REQUEST_DESC_7 | |
The Trader clicks its beak with heightened energy. | |
It stares at my exosuit and multi-tool, presumably wondering why I want to talk. | |
TRA_REQUEST_DESC_8 | |
The Trader recently emitted a sweet-smelling gas. | |
While it filters through my breathing apparatus I can't help but wonder at the extra sales that this odd evolution in communication must secure this strange commerce-obsessed species. | |
TRA_REQUEST_DESC_9 | |
The Trader wants to make itself understood. It clicks its beak slowly and nods its head encouragingly. | |
A small line of drool glistens in the rays cast by the facility's lighting apparatus. | |
TRA_REQUEST_DESC_10 | |
The Trader had been eyeing me covertly and holding its breath, but now I'm engaging it in conversation it becomes more animated. | |
TRA_REQUEST_DESC_11 | |
A faintly unpleasant smell swiftly fades. | |
The Trader pecks my multi-tool, leaving a faint trace of drool, and it's made clear that it's open to conversation. | |
EXP_REQUEST_DESC_2 | |
The electronic lifeform looks up at me with interest. Its facial lights constrict, as it stares deep into my visor. | |
I can't help but feel that countless analytical systems are recording and studying every move I make. | |
EXP_REQUEST_DESC_3 | |
The lights in the electronic lifeform's mask casing seem to constrict. | |
It tilts its head slightly as it chitters at me, perhaps wondering what it is that I want. | |
EXP_REQUEST_DESC_4 | |
The electronic lifeform looks at my biological frame with something approaching pity. Not for the first time, I wonder what lies beneath the entity's mask. | |
Perhaps, long ago, this species was not so different from my own... | |
EXP_REQUEST_DESC_5 | |
The lights in the electronic lifeform's casing start to brighten. It jerks its head sharply to the right, a strange buzzing noise signalling an on-rush of unseen data. | |
The download over, it downgrades its communication channels to those of conventional speech... | |
EXP_REQUEST_DESC_6 | |
The lights in the lifeform's casing are wide and dim, but as it turns to talk its mask becomes momentarily blank. It swiftly comes back online, but I can't help but feel that its piercing gaze is that of a different entity altogether. | |
Nonetheless, it seems keen to communicate. | |
EXP_REQUEST_DESC_7 | |
A multitude of processes appear to be working within the electronic lifeform. There's one however, a very simple and inelegant one, that's devoted to conversing with creatures of low intelligence. | |
Right now, a fraction of that process seems to be directed at me. | |
EXP_REQUEST_DESC_8 | |
The casing lights in the electronic lifeform's mask shine brightly. It leans towards me, and suddenly bright flashes burn into my retinas. | |
While the bright after-image subsides... the Entity makes it clear that it is ready to converse with me. | |
EXP_REQUEST_DESC_9 | |
The electronic lifeform speaks slowly, calmly and considerately. Its casing lights flash. | |
Despite its vast intellect it clearly hasn't been able to predict what I want from it... | |
EXP_REQUEST_DESC_10 | |
My presence has made the lifeform somewhat curious. | |
It buzzes faintly to indicate it is open to non-electronic communication. | |
EXP_REQUEST_DESC_11 | |
I feel the bright piercing gaze of the electronic lifeform. | |
It seems extremely interested in what I have to say. | |
WAR_REQUEST_DESC_2 | |
The warrior's movements indicate that its ancestors are not currently insulted. | |
It makes friendly barking noises. | |
WAR_REQUEST_DESC_3 | |
The warrior seems less aggressive than I might expect. | |
Its lips curl over its teeth while tastes my scent. | |
WAR_REQUEST_DESC_4 | |
The warrior indicates that it has no current desire to kill me. | |
Its lips curl over its teeth while it delivers a series of elegantly formed barking noises. | |
WAR_REQUEST_DESC_5 | |
The warrior is making snarl noises that sound strangely upbeat. | |
It doesn't seem intent on violence right now. | |
WAR_REQUEST_DESC_6 | |
The warrior's barks have a welcoming tone. My exosuit's auditory sensors automatically turn down the relay volume. | |
WAR_REQUEST_DESC_7 | |
The lifeform seems open to conversation, and its ancestors are currently not offended by my presence or the opinions I hold. | |
WAR_REQUEST_DESC_8 | |
The warrior stares at me, as if in anticipation of a grave insult to its ancestry. | |
I'm about to back away when its face turns. It delivers a sequence of amused yelps at my hesitation, before indicating that it is open to further conversation. | |
WAR_REQUEST_DESC_9 | |
The warrior shivers in anticipation before confronting me. It barks savagely, showing yellowed canines and a bloodied tongue. | |
As soon as the fury begins, however, it seems to be over. The lifeform nods solemnly, and indicates that it will hear my plea. | |
WAR_REQUEST_DESC_10 | |
The warrior looks as if it could glory in its ancestry at any given moment. | |
Before it does so, however, it makes it clear that it is also willing to talk to me. | |
WAR_REQUEST_DESC_11 | |
The warrior looks as if they might want something dead. | |
Thankfully, right now, it doesn't feel like that's me... | |
DNT_TRA_REQUEST_LANG_2 | |
Gek worker can strengthen friend relations! Your request? | |
DNT_TRA_REQUEST_LANG_3 | |
Can a Gek Trade Federation representative help you, friend? | |
DNT_TRA_REQUEST_LANG_4 | |
Trading friend demand immediate attention! SalesGek help? | |
DNT_TRA_REQUEST_LANG_5 | |
How can the Gek Trade Federation help you today? | |
DNT_TRA_REQUEST_LANG_6 | |
Gek Trade Federation is peaceful and loving! Please buy things! | |
DNT_TRA_REQUEST_LANG_7 | |
Always trade with the Gek! The peaceful, benevolent Gek! | |
DNT_TRA_REQUEST_LANG_8 | |
Friend! Gek Trading Federation hopes you enjoy this planet! | |
DNT_TRA_REQUEST_LANG_9 | |
Gek worker has admired your mining skills from afar! | |
DNT_TRA_REQUEST_LANG_10 | |
Gek scent is alluring! A pleasure! A pleasure to converse! | |
DNT_TRA_REQUEST_LANG_11 | |
SalesGek duty to respond to customer queries! | |
DNT_TRA_REQUEST_LANG_12 | |
Yes. What? Gek on lunch break now. | |
DNT_WAR_REQUEST_LANG_2 | |
Vy'keen warrior help pathetic, weak-minded interloper today? | |
DNT_WAR_REQUEST_LANG_3 | |
Hail pathetic, weak-minded interloper. I serve requests with honour. | |
DNT_WAR_REQUEST_LANG_4 | |
Interloper avoids offending Vy'keen ancestors today. Good news. | |
DNT_WAR_REQUEST_LANG_5 | |
War alert high. Enemy species will suffer. Interloper species... currently acceptable. | |
DNT_WAR_REQUEST_LANG_6 | |
Vy'keen High Command insist warrior help pathetic interloper coward. Your question? | |
DNT_WAR_REQUEST_LANG_7 | |
Hail brave Vy'keen ally! | |
DNT_WAR_REQUEST_LANG_8 | |
Interloper ally! War preparation is high, peace ends soon! | |
DNT_WAR_REQUEST_LANG_9 | |
Interloper blood and Vy'keen blood run together. Glorious alliance! | |
DNT_WAR_REQUEST_LANG_10 | |
Holy ancestors smile on the interloper. | |
DNT_WAR_REQUEST_LANG_11 | |
Vy'keen warrior dislike pathetic, weak-minded coward species. Interloper species... almost acceptable. | |
DNT_WAR_REQUEST_LANG_12 | |
Death! Death! Death! Death! Death! Joyful warrior! | |
DNT_EXP_REQUEST_LANG_2 | |
Ahem. Fascinating. Average intelligence traveller. | |
DNT_EXP_REQUEST_LANG_3 | |
Entity provide data? | |
DNT_EXP_REQUEST_LANG_4 | |
Korvax Echoes teach benevolence to low intelligence species. | |
DNT_EXP_REQUEST_LANG_5 | |
Species scan operational. Hmm. Fascinating lifeform. | |
DNT_EXP_REQUEST_LANG_6 | |
Ahem. Korvax Entity help? | |
DNT_EXP_REQUEST_LANG_7 | |
Korvax Convergence speaks through entity: welcome traveller. | |
DNT_EXP_REQUEST_LANG_8 | |
Speech process operational. Hello. Entity awaits reciprocal traveller speech process. | |
DNT_EXP_REQUEST_LANG_9 | |
Excellent planetary research Traveller! The Korvax Convergence admires your work! | |
DNT_EXP_REQUEST_LANG_10 | |
Korvax Convergence adores fascinating traveller. New Korvax research topic! | |
DNT_EXP_REQUEST_LANG_11 | |
Probable. Improbable. Fascinating. | |
DNT_EXP_REQUEST_LANG_12 | |
Busy entity awaits insignificant request. | |
EXPLORER_MONOLITH_OP_NAME_1 | |
Offer an item from your inventory. | |
EXPLORER_MONOLITH_OP_NAME_2 | |
Stand in silence. | |
EXPLORER_MONOLITH_OP_NAME_3 | |
Thank the Korvax Echoes. | |
EXPLORER_MONOLITH_OP_NAME_4 | |
Shout in agreement. | |
EXPLORER_MONOLITH_OP_NAME_5 | |
Indicate your agreement. | |
EXPLORER_MONOLITH_OP_NAME_6 | |
Learn a Korvax word before the inscription fades. | |
EXPLORER_MONOLITH_OP_NAME_7 | |
Daub the Monolith with evidence of your own scientific knowledge. | |
EXPLORER_MONOLITH_OP_NAME_8 | |
Appeal for knowledge. | |
EXPLORER_MONOLITH_OP_NAME_9 | |
State your ignorance. | |
WARRIOR_MONOLITH_OPTION_NAME_1 | |
Strike the monolith. | |
WARRIOR_MONOLITH_OPTION_NAME_2 | |
Leave an offering. | |
WARRIOR_MONOLITH_OPTION_NAME_3 | |
Drop to your knees. | |
WARRIOR_MONOLITH_OPTION_NAME_4 | |
Scream back. | |
WARRIOR_MONOLITH_OPTION_NAME_5 | |
Fire your weapon at the monolith. | |
WARRIOR_MONOLITH_OPTION_NAME_6 | |
Make a barking noise. | |
WARRIOR_MONOLITH_OPTION_NAME_7 | |
Learn a Vy'keen word before the inscription fades. | |
WARRIOR_MONOLITH_OPTION_NAME_8 | |
Place your hand inside the portal. | |
TRADER_MONOLITH_OPTION_NAME_1 | |
Bow to the monolith. | |
TRADER_MONOLITH_OPTION_NAME_2 | |
Agree. | |
TRADER_MONOLITH_OPTION_NAME_3 | |
Leave something from your inventory at the foot of the monolith. | |
TRADER_MONOLITH_OPTION_NAME_4 | |
Announce your presence. | |
TRADER_MONOLITH_OPTION_NAME_5 | |
Tell the Memory Keepers you hear them. | |
TRADER_MONOLITH_OPTION_NAME_6 | |
Learn a Gek word before the inscription fades. | |
TRADER_MONOLITH_OPTION_NAME_7 | |
Use your equipment to rekindle the fires | |
TRADER_MONOLITH_OPTION_NAME_8 | |
Take the offering. | |
TRADER_MONOLITH_OPTION_NAME_9 | |
Shout your agreement | |
EXPLORER_MONOLITH_OPTION_TEXT_1 | |
The Korvax Echoes smile upon you. | |
EXPLORER_MONOLITH_OPTION_TEXT_2 | |
Nothing happens. | |
EXPLORER_MONOLITH_OPTION_TEXT_3 | |
Your Korvax word bank expands! | |
EXPLORER_MONOLITH_OPTION_TEXT_4 | |
The Korvax Echoes have been angered. | |
WARRIOR_MONOLITH_OPTION_TEXT_1 | |
The Vy'keen Ancients wish you glory. | |
WARRIOR_MONOLITH_OPTION_TEXT_2 | |
The Vy'keen Ancients are satisfied. | |
WARRIOR_MONOLITH_OPTION_TEXT_3 | |
The Vy'keen Ancients are angered. | |
WARRIOR_MONOLITH_OPTION_TEXT_4 | |
Your Vy'keen word bank expands! | |
WARRIOR_MONOLITH_OPTION_TEXT_5 | |
The Vy'keen Ancients reward your fearlessness. | |
WARRIOR_MONOLITH_OPTION_TEXT_6 | |
The Vy'keen Ancients laugh at you. | |
TRADER_MONOLITH_OPTION_TEXT_1 | |
The First Spawn are grateful. | |
TRADER_MONOLITH_OPTION_TEXT_2 | |
The First Spawn are saddened. | |
EXPLORER_MONOLITH_OP_NAME_10 | |
Bow down and worship. | |
EXPLORER_MONOLITH_OP_NAME_11 | |
Show your disdain. | |
EXPLORER_MONOLITH_OP_NAME_12 | |
Ignore the Korvax Echoes. | |
EXPLORER_MONOLITH_OP_NAME_13 | |
Shout in disagreement. | |
EXPLORER_MONOLITH_OP_NAME_14 | |
Indicate that you disagree. | |
EXPLORER_MONOLITH_OP_NAME_15 | |
Walk away | |
EXPLORER_MONOLITH_OP_NAME_16 | |
Attempt to read the ancient symbols. | |
EXPLORER_MONOLITH_OP_NAME_17 | |
Shout in disapproval. | |
EXPLORER_MONOLITH_OP_NAME_18 | |
Appeal for aid. | |
EXPLORER_MONOLITH_OP_NAME_19 | |
State your intelligence. | |
WARRIOR_MONOLITH_OPTION_NAME_9 | |
Take offerings. | |
WARRIOR_MONOLITH_OPTION_NAME_10 | |
Demand aid. | |
WARRIOR_MONOLITH_OPTION_NAME_11 | |
Fire your weapon in the air. | |
TRADER_MONOLITH_OPTION_NAME_10 | |
Indicate that you refuse. | |
TRADER_MONOLITH_OPTION_NAME_11 | |
Disagree. | |
TRADER_MONOLITH_OPTION_NAME_12 | |
Take one of the ancient offerings scattered at the monolith's base. | |
TRADER_MONOLITH_OPTION_NAME_13 | |
Turn your back. | |
TRADER_MONOLITH_OPTION_NAME_14 | |
Ignore the faint calls for attention. | |
TRADER_MONOLITH_OPTION_NAME_15 | |
Leave the fire pit alone. | |
TRADER_MONOLITH_OPTION_NAME_16 | |
Leave the offering. | |
TRADER_MONOLITH_OPTION_NAME_17 | |
Shout in disapproval | |
EXPLORER_MONOLITH_OPTION_TEXT_5 | |
The Korvax Echoes are disappointed in you. | |
WARRIOR_MONOLITH_OPTION_NAME_12 | |
Turn and flee. | |
EXPLORER_SHOP_OPTION_NAME_1 | |
Agree | |
EXPLORER_SHOP_OPTION_TEXT_1 | |
The Korvax Entity seems pleased. | |
EXPLORER_SHOP_OPTION_TEXT_2 | |
The Korvax Entity seems happy to assist. | |
EXPLORER_SHOP_OPTION_TEXT_3 | |
The Korvax Entity seems surprised. | |
EXPLORER_SHOP_OPTION_TEXT_4 | |
The Korvax Entity seems willing to trade. | |
EXPLORER_SHOP_OPTION_TEXT_5 | |
The Korvax Entity seems disappointed. | |
EXPLORER_SHOP_OPTION_TEXT_6 | |
The Korvax Entity seems upset. | |
EXPLORER_SHOP_OPTION_TEXT_7 | |
The Korvax Entity shares a location | |
EXPLORER_SHOP_OPTION_TEXT_8 | |
The Korvax Entity seems excited. | |
EXPLORER_SHOP_OPTION_TEXT_9 | |
The Korvax Entity seems irritated. | |
EXPLORER_SHOP_OPTION_TEXT_10 | |
The Korvax Entity finds you fascinating. | |
EXPLORER_SHOP_OPTION_TEXT_11 | |
The Korvax Entity is willing to assist. | |
WARRIOR_SHOP_OPTION_TEXT_1 | |
The Vy'keen seems to admire your bravado. | |
WARRIOR_SHOP_OPTION_TEXT_2 | |
The Vy'keen nods. | |
WARRIOR_SHOP_OPTION_TEXT_3 | |
The Vy'keen accepts your decision. | |
WARRIOR_SHOP_OPTION_TEXT_4 | |
The Vy'keen is willing to trade. | |
WARRIOR_SHOP_OPTION_TEXT_5 | |
The Vy'keen seems mildly insulted. | |
WARRIOR_SHOP_OPTION_TEXT_6 | |
The Vy'keen shares a location | |
WARRIOR_SHOP_OPTION_TEXT_7 | |
The Vy'keen barks in solidarity. | |
WARRIOR_SHOP_OPTION_TEXT_8 | |
The Vy'keen has been insulted. | |
WARRIOR_SHOP_OPTION_TEXT_9 | |
The Vy'keen seems momentarily pacified. | |
WARRIOR_SHOP_OPTION_TEXT_10 | |
The Vy'keen snarls dismissively. | |
WARRIOR_SHOP_OPTION_TEXT_11 | |
The Vy'keen has been pacified. | |
WARRIOR_SHOP_OPTION_TEXT_12 | |
The Vy'keen's ancestry has been called into question. | |
TRADER_SHOP_OPTION_TEXT_1 | |
The Gek seems pleased. | |
TRADER_SHOP_OPTION_TEXT_2 | |
The Gek chatters happily. | |
TRADER_SHOP_OPTION_TEXT_3 | |
The Gek tries to hide its disappointment. | |
TRADER_SHOP_OPTION_TEXT_4 | |
The Gek is willing to trade. | |
TRADER_SHOP_OPTION_TEXT_5 | |
The Gek is saddened. | |
TRADER_SHOP_OPTION_TEXT_6 | |
The Gek shares a location | |
TRADER_SHOP_OPTION_TEXT_7 | |
The Gek chatters with excitement. | |
TRADER_SHOP_OPTION_TEXT_8 | |
The Gek is visibly deflated. | |
TRADER_SHOP_OPTION_TEXT_9 | |
The Gek seems overjoyed. | |
TRADER_SHOP_OPTION_TEXT_10 | |
The Gek seems disappointed. | |
TRADER_SHOP_OPTION_TEXT_11 | |
The Gek seems impressed. | |
TRADER_SHOP_OPTION_TEXT_12 | |
The Gek seems distressed. | |
EXPLORER_SHOP_OPTION_NAME_2 | |
Disagree | |
EXPLORER_SHOP_OPTION_TEXT_12 | |
The Korvax Entity seems to pity you. | |
EXPLORER_SHOP_OPTION_TEXT_13 | |
The Korvax Entity seems to respect your decision. | |
EXPLORER_SHOP_OPTION_TEXT_14 | |
The Korvax Entity accepts your decision. | |
EXPLORER_SHOP_OPTION_TEXT_15 | |
The Korvax Entity seems relieved. | |
WARRIOR_SHOP_OPTION_TEXT_13 | |
The Vy'keen seems to take pity on you. | |
WARRIOR_SHOP_OPTION_TEXT_14 | |
The Vy'keen growls at your decision. | |
TRADER_SHOP_OPTION_TEXT_13 | |
The Gek is distraught at your decision. | |
EXPLORER_RADIO_OPTION_NAME_1 | |
Scan for Distress Signal Coordinates | |
EXPLORER_FACTORY_OPTION_NAME_1 | |
Take finished products | |
EXPLORER_FACTORY_OPTION_NAME_2 | |
Study processes | |
EXPLORER_FACTORY_OPTION_NAME_3 | |
Study technology | |
EXPLORER_FACTORY_OPTION_NAME_4 | |
Begin process | |
WARRIOR_FACTORY_OPTION_TEXT_1 | |
The facility incinerates its products. | |
EXPLORER_FACTORY_OPTION_NAME_5 | |
Take products | |
EXPLORER_CRASH_OPTION_NAME_1 | |
Search wreckage | |
EXPLORER_CRASH_OPTION_NAME_2 | |
Take cargo | |
EXPLORER_SHIP_OPTION_NAME_1 | |
Take ship | |
EXPLORER_SHIP_OPTION_NAME_2 | |
Positive | |
EXPLORER_SHIP_OPTION_TEXT_1 | |
None | |
EXPLORER_SHIP_OPTION_NAME_3 | |
Neutral | |
EXPLORER_OBSERVATORY_OP_NAME_1 | |
Access Console | |
DEATH_QUOTE_1 | |
THE GODS DO NOT PROTECT FOOLS. | |
FOOLS ARE PROTECTED BY MORE CAPABLE FOOLS. | |
DEATH_QUOTE_2 | |
THE ONLY WAY OF DISCOVERING THE LIMITS | |
OF THE POSSIBLE IS TO VENTURE A LITTLE WAY | |
PAST THEM INTO THE IMPOSSIBLE. | |
DEATH_QUOTE_3 | |
I MAY NOT HAVE GONE WHERE I INTENDED TO GO, | |
BUT I THINK I HAVE ENDED UP WHERE I NEEDED TO BE. | |
DEATH_QUOTE_4 | |
IN SUCH SECONDS OF DECISION ENTIRE FUTURES ARE MADE. | |
DEATH_QUOTE_5 | |
THE SUPREME IRONY OF LIFE IS THAT HARDLY | |
ANYONE GETS OUT OF IT ALIVE. | |
DEATH_QUOTE_6 | |
ALL REALITY IS A GAME. | |
DEATH_QUOTE_7 | |
WE ARE AN IMPOSSIBILITY IN AN IMPOSSIBLE UNIVERSE. | |
DEATH_QUOTE_8 | |
LIFE IS PLEASANT. DEATH IS PEACEFUL. | |
IT'S THE TRANSITION THAT'S TROUBLESOME. | |
DEATH_QUOTE_9 | |
REALITY IS THAT WHICH, WHEN YOU STOP BELIEVING IN IT, DOESN'T GO AWAY. | |
DEATH_QUOTE_10 | |
THE MYSTERY OF LIFE ISN'T A PROBLEM TO SOLVE, | |
BUT A REALITY TO EXPERIENCE. | |
DEATH_QUOTE_11 | |
TO APPRECIATE THE WONDER OF THE UNIVERSE, | |
ONE MUST FIRST REMAIN ALIVE. | |
DEATH_QUOTE_12 | |
I TELL YOU, WE ARE HERE ON EARTH TO FART AROUND, | |
AND DON'T LET ANYBODY TELL YOU DIFFERENT. | |
DEATH_QUOTE_13 | |
WE LIVE ON A PLACID ISLAND OF IGNORANCE IN THE MIDST | |
OF BLACK SEAS OF INFINITY, AND IT WAS NOT MEANT THAT | |
WE SHOULD VOYAGE FAR. | |
DEATH_QUOTE_14 | |
A STAR HAS DIED. ELSEWHERE IN THE COSMOS, | |
IN AN UNREMARKABLE CORNER OF ONE GALACTIC ARM, | |
A CHILD WAS BORN. SUCH IS THE BALANCE OF EXISTENCE. | |
DEATH_QUOTE_15 | |
I SEE THE BLACKNESS. WORSE THAN SPACE, | |
WORSE THAN ANYTHING. UTTERLY BLACK, | |
AND IT SWALLOWS ME WHOLE. | |
DEATH_QUOTE_16 | |
LOOKING AT THESE STARS SUDDENLY DWARFED | |
MY OWN TROUBLES AND ALL THE GRAVITIES OF | |
TERRESTRIAL LIFE... | |
DEATH_QUOTE_17 | |
THERE'S A DIFFERENCE BETWEEN THE FACT THAT THE | |
UNIVERSE IS INHERENTLY UNFAIR ON A COSMIC LEVEL, | |
AND THE FACT THAT LIFE IS UNFAIR BECAUSE PEOPLE | |
ARE ACTIVELY MAKING IT SO. | |
DEATH_QUOTE_18 | |
SO MUCH UNIVERSE, AND SO LITTLE TIME. | |
DEATH_QUOTE_19 | |
I GUESS YOU COULD CALL IT A 'FAILURE', | |
BUT I PREFER THE TERM 'LEARNING EXPERIENCE'. | |
DEATH_QUOTE_20 | |
I BELIEVE THAT LIFE IS A GAME, THAT LIFE IS A CRUEL JOKE. | |
DEATH_QUOTE_21 | |
THERE IS NO SUCH THING AS SCIENCE FICTION, | |
THERE IS ONLY SCIENCE EVENTUALITY. | |
DEATH_QUOTE_22 | |
ETERNITY IS A LONG TIME, ESPECIALLY TOWARDS THE END. | |
DEATH_QUOTE_23 | |
TWO THINGS ARE INFINITE: THE UNIVERSE AND HUMAN | |
STUPIDITY; AND I'M NOT SURE ABOUT THE UNIVERSE. | |
DEATH_QUOTE_24 | |
THERE SEEMS TO BE MORE TO THE UNIVERSE THAN | |
RANDOM, CHAOTIC, PURPOSELESS MOVEMENT OF A | |
COLLECTION OF MOLECULAR PARTICLES. | |
DEATH_QUOTE_25 | |
WE'D STARED INTO THE FACE OF DEATH, | |
AND DEATH BLINKED FIRST. | |
DEATH_QUOTE_26 | |
STABILITY IS THE BEGINNING OF THE END. WE ONLY | |
WALK BY CONTINUALLY BEGINNING TO FALL FORWARD. | |
DEATH_QUOTE_27 | |
EVEN WHEN THE WORLD THROWS IT WORST AND | |
THEN TURNS ITS BACK, THERE IS STILL ALWAYS HOPE. | |
DEATH_QUOTE_28 | |
REALITY IS SHAPED BY THE FORCES THAT DESTROY IT. | |
DEATH_QUOTE_29 | |
WE WALK IN DARK PLACES NO OTHERS WILL ENTER. | |
DEATH_QUOTE_30 | |
IF YOU'RE GOING TO DO SOMETHING THAT CRAZY, | |
SAVE IT FOR WHEN IT'LL MAKE A DIFFERENCE. | |
DEATH_QUOTE_31 | |
POLLUTED BY CRIMES, AND TORN BY THE BITTEREST | |
REMORSE, WHERE CAN I FIND REST BUT IN DEATH? | |
DEATH_QUOTE_32 | |
HERE LIES ONE FROM A DISTANT STAR, BUT THE SOIL IS | |
NOT ALIEN TO HIM, FOR IN DEATH HE BELONGS TO THE UNIVERSE. | |
DEATH_QUOTE_33 | |
WE THINK EVERYTHING IN THIS UNIVERSE HAS TO CONFORM | |
TO OUR PARADIGM OF WHAT MAKES SENSE. | |
DEATH_QUOTE_34 | |
SOMEWHERE, SOMETHING INCREDIBLE IS WAITING TO BE KNOWN. | |
DEATH_QUOTE_35 | |
SOMETIMES I THINK I MUST HAVE A GUARDIAN IDIOT. | |
DEATH_QUOTE_36 | |
WE'RE EACH OF US ALONE, TO BE SURE. WHAT CAN YOU | |
DO BUT HOLD YOUR HAND OUT IN THE DARK? | |
DEATH_AUTHOR_1 | |
- LARRY NIVEN, RINGWORLD | |
DEATH_AUTHOR_2 | |
- ARTHUR C. CLARKE | |
DEATH_AUTHOR_3 | |
- DOUGLAS ADAMS, | |
THE LONG DARK TEA-TIME OF THE SOUL | |
DEATH_AUTHOR_4 | |
- DAN SIMMONS. HYPERION | |
DEATH_AUTHOR_5 | |
- ROBERT HEINLEIN | |
DEATH_AUTHOR_6 | |
- IAIN M. BANKS, THE PLAYER OF GAMES | |
DEATH_AUTHOR_7 | |
- RAY BRADBURY | |
DEATH_AUTHOR_8 | |
- ISAAC ASIMOV | |
DEATH_AUTHOR_9 | |
- PHILIP K. DICK, | |
I HOPE I SHALL ARRIVE SOON | |
DEATH_AUTHOR_10 | |
- FRANK HERBERT, DUNE | |
DEATH_AUTHOR_11 | |
- NEAL ASHER, DARK INTELLIGENCE | |
DEATH_AUTHOR_12 | |
- KURT VONNEUGT, A MAN WITHOUT A COUNTRY | |
DEATH_AUTHOR_13 | |
- H.P. LOVECRAFT, THE CALL OF CTHULHU | |
DEATH_AUTHOR_14 | |
- ALAN DEAN FOSTER, STAR TREK | |
DEATH_AUTHOR_15 | |
- JAMES SMYTHE, THE EXPLORER | |
DEATH_AUTHOR_16 | |
- H.G. WELLS, THE TIME MACHINE | |
DEATH_AUTHOR_17 | |
- JOHN SCALZI, OLD MAN'S WAR | |
DEATH_AUTHOR_18 | |
- TERRY PRATCHETT, THE LAST HERO | |
DEATH_AUTHOR_19 | |
- ANDY WEIR, THE MARTIAN | |
DEATH_AUTHOR_20 | |
- NEIL GAIMAN, AMERICAN GODS | |
DEATH_AUTHOR_21 | |
- STEVEN SPIELBERG | |
DEATH_AUTHOR_22 | |
- STEPHEN HAWKING | |
DEATH_AUTHOR_23 | |
- ALBERT EINSTEIN | |
DEATH_AUTHOR_24 | |
- EDGAR D. MITCHELL (APOLLO 14 ASTRONAUT) | |
DEATH_AUTHOR_25 | |
- RICK YANCEY, THE 5TH WAVE | |
DEATH_AUTHOR_26 | |
- WILLIAM GIBSON | |
DEATH_AUTHOR_27 | |
- PITTACUS LORE, THE POWER OF SIX | |
DEATH_AUTHOR_28 | |
- D. HARLAN WILSON, THE KYOTO MAN | |
DEATH_AUTHOR_29 | |
- J. MICHAEL STRACZYNSKI | |
DEATH_AUTHOR_30 | |
- ANN LECKIE, ANCILLARY JUSTICE | |
DEATH_AUTHOR_31 | |
- MARY SHELLEY, FRANKENSTEIN | |
DEATH_AUTHOR_32 | |
- CLIFFORD D. SIMAK, WAY STATION | |
DEATH_AUTHOR_33 | |
- ROBERT BUETTNER, OVERKILL | |
DEATH_AUTHOR_34 | |
- CARL SAGAN | |
DEATH_AUTHOR_35 | |
- SPIDER ROBINSON | |
DEATH_AUTHOR_36 | |
- URSULA K. LE GUIN, | |
THE UNREAL AND THE REAL VOLUME 2 | |
SECTOR_GENERIC1 | |
The %SECTOR% | |
SECTOR_GENERIC2 | |
%SECTOR% Crossing | |
SECTOR_ELEVATED1 | |
%SECTOR% Slopes | |
SECTOR_ELEVATED2 | |
%SECTOR% Hills | |
SECTOR_ELEVATED3 | |
%SECTOR% Peak | |
SECTOR_ELEVATED4 | |
The %SECTOR% Mountains | |
SECTOR_ELEVATED5 | |
Mountains of %SECTOR% | |
SECTOR_ELEVATED6 | |
Mount %SECTOR% | |
SECTOR_ELEVATED7 | |
%SECTOR% Highlands | |
SECTOR_ELEVATED8 | |
%SECTOR% Pass | |
SECTOR_ELEVATED9 | |
%SECTOR% Hill | |
SECTOR_ELEVATED10 | |
%SECTOR% View | |
SECTOR_ELEVATED11 | |
%SECTOR% Reach | |
SECTOR_ELEVATED12 | |
%SECTOR% Point | |
SECTOR_LOW1 | |
%SECTOR% Plains | |
SECTOR_LOW2 | |
Plains of %SECTOR% | |
SECTOR_LOW3 | |
%SECTOR% Dale | |
SECTOR_LOW4 | |
%SECTOR% Flats | |
SECTOR_LOW5 | |
%SECTOR% Lowlands | |
SECTOR_LOW6 | |
%SECTOR% Moor | |
SECTOR_LOW7 | |
%SECTOR% Valley | |
SECTOR_TREES1 | |
%SECTOR% Woods | |
SECTOR_TREES2 | |
%SECTOR% Woodland | |
SECTOR_TREES3 | |
%SECTOR% Forest | |
SECTOR_TREES4 | |
%SECTOR% Dell | |
SECTOR_LUSHTREES1 | |
%SECTOR% Jungle | |
SECTOR_LUSHTREES2 | |
%SECTOR% Rainforest | |
SECTOR_LUSH1 | |
%SECTOR% Meadows | |
SECTOR_LUSH2 | |
%SECTOR% Fields | |
SECTOR_LUSH3 | |
%SECTOR% Clearing | |
SECTOR_LUSH4 | |
%SECTOR% Grassland | |
SECTOR_WET1 | |
%SECTOR% Wetlands | |
SECTOR_WET2 | |
%SECTOR% Swamp | |
SECTOR_WET3 | |
%SECTOR% Marsh | |
SECTOR_CAVE1 | |
%SECTOR% Tunnels | |
SECTOR_CAVE2 | |
%SECTOR% Cave | |
SECTOR_CAVE3 | |
%SECTOR% Caves | |
SECTOR_CAVE4 | |
%SECTOR% Mines | |
SECTOR_DEAD1 | |
%SECTOR% Wastes | |
SECTOR_DEAD2 | |
%SECTOR% Badlands | |
SECTOR_DEAD3 | |
%SECTOR% Crater | |
SECTOR_DEAD4 | |
%SECTOR% Desert | |
SECTOR_BUILDINGS1 | |
%SECTOR% Station | |
SECTOR_BUILDINGS2 | |
Camp %SECTOR% | |
SECTOR_BUILDINGS3 | |
Point %SECTOR% | |
SECTOR_BUILDINGS4 | |
%SECTOR% Outpost | |
SECTOR_BUILDINGS5 | |
%SECTOR% Enclave | |
SECTOR_BUILDINGS6 | |
%SECTOR% Post | |
SECTOR_BUILDINGS7 | |
%SECTOR% Encampment | |
SECTOR_WATER1 | |
%SECTOR% Ocean | |
SECTOR_WATER2 | |
%SECTOR% Sea | |
SECTOR_WATER3 | |
%SECTOR% Pool | |
SECTOR_WATER4 | |
%SECTOR% Depths | |
SECTOR_WATER5 | |
%SECTOR% Reef | |
SECTOR_ICE1 | |
%SECTOR% Glacier | |
LUSH1 | |
Lush %PLANETCLASS% | |
LUSH2 | |
Verdant %PLANETCLASS% | |
LUSH3 | |
Tropical %PLANETCLASS% | |
LUSH4 | |
Viridescent %PLANETCLASS% | |
LUSH5 | |
Paradise %PLANETCLASS% | |
LUSH6 | |
Forest %PLANETCLASS% | |
LUSH7 | |
Jungle %PLANETCLASS% | |
SCORCHED1 | |
Charred %PLANETCLASS% | |
SCORCHED2 | |
Arid %PLANETCLASS% | |
SCORCHED3 | |
Scorched %PLANETCLASS% | |
SCORCHED4 | |
Hot %PLANETCLASS% | |
SCORCHED5 | |
Fiery %PLANETCLASS% | |
FROZEN1 | |
Frozen %PLANETCLASS% | |
FROZEN2 | |
Icebound %PLANETCLASS% | |
FROZEN3 | |
Arctic %PLANETCLASS% | |
FROZEN4 | |
Glacial %PLANETCLASS% | |
FROZEN5 | |
Sub-zero %PLANETCLASS% | |
IRRADIATED1 | |
Irradiated %PLANETCLASS% | |
IRRADIATED2 | |
Radioactive %PLANETCLASS% | |
IRRADIATED3 | |
Contaminated %PLANETCLASS% | |
IRRADIATED4 | |
Nuclear %PLANETCLASS% | |
TOXIC1 | |
Toxic %PLANETCLASS% | |
TOXIC2 | |
Poisonous %PLANETCLASS% | |
TOXIC3 | |
Noxious %PLANETCLASS% | |
TOXIC4 | |
Corrosive %PLANETCLASS% | |
DEAD1 | |
Barren %PLANETCLASS% | |
DEAD2 | |
Dead %PLANETCLASS% | |
DEAD3 | |
Empty %PLANETCLASS% | |
DEAD4 | |
Desolate %PLANETCLASS% | |
DEAD5 | |
Lifeless %PLANETCLASS% | |
AREA1 | |
Plateau | |
PLANETCLASS1 | |
Planet | |
PLANETCLASS2 | |
Moon | |
PLANETCLASS3 | |
Planetoid | |
AREA5 | |
Mass | |
AREA6 | |
Crust | |
AREA7 | |
Surface | |
AREA8 | |
Oasis | |
AREA9 | |
Landscape | |
AREA10 | |
Body | |
AREA11 | |
World | |
AREA12 | |
Sphere | |
AREA13 | |
Orb | |
AREA14 | |
Plains | |
AREA15 | |
Flats | |
AREA16 | |
Lowlands | |
AREA17 | |
Moor | |
AREA18 | |
Swamp | |
AREA19 | |
Valley | |
AREA20 | |
Dell | |
AREA21 | |
Fields | |
AREA22 | |
Clearing | |
AREA23 | |
Grassland | |
AREA24 | |
Wetlands | |
AREA25 | |
Swampland | |
AREA26 | |
Wastes | |
AREA27 | |
Bog | |
AREA28 | |
Highlands | |
AREA29 | |
Terrain | |
AREA30 | |
Land | |
WEATHER1 | |
Extreme Heat | |
WEATHER2 | |
Extreme Cold | |
WEATHER3 | |
Toxic Rain | |
WEATHER4 | |
Irradiated Winds | |
WEATHER5 | |
Temperate | |
ABUNDANCE1 | |
Abundant | |
ABUNDANCE2 | |
High | |
ABUNDANCE3 | |
Average | |
ABUNDANCE4 | |
Low | |
ABUNDANCE5 | |
Scarce | |
AGE1 | |
Infant | |
AGE2 | |
Young | |
AGE3 | |
Juvenile | |
AGE4 | |
Adult | |
AGE5 | |
Mature | |
AGE6 | |
Elderly | |
SEX1 | |
Male | |
SEX2 | |
Female | |
SEX3 | |
Exotic | |
SEX4 | |
Unknown | |
SEX5 | |
Indeterminate | |
SEX6 | |
Asymmetric | |
SEX7 | |
Non-uniform | |
SEX8 | |
Symmetric | |
SEX9 | |
Rational | |
SEX10 | |
Vectorised | |
SEX11 | |
Prime | |
SEX12 | |
Alpha | |
PLAYER_PREDATOR1 | |
Violent | |
PLAYER_PREDATOR2 | |
Dangerous | |
PLAYER_PREDATOR3 | |
Vicious | |
PLAYER_PREDATOR4 | |
Aggressive | |
PLAYER_PREDATOR5 | |
Hostile | |
PREDATOR1 | |
Predator | |
PREDATOR2 | |
Hunter | |
PREDATOR3 | |
Stalking | |
PREDATOR4 | |
Unpredictable | |
PREDATOR5 | |
Volatile | |
PREY1 | |
Prey | |
PREY2 | |
Skittish | |
PREY3 | |
Timid | |
PREY4 | |
Fearful | |
PREY5 | |
Shy | |
PASSIVE1 | |
Passive | |
PASSIVE2 | |
Ambulatory | |
PASSIVE3 | |
Submissive | |
PASSIVE4 | |
Docile | |
PASSIVE5 | |
Amenable | |
GENERIC1 | |
Unintelligent | |
GENERIC2 | |
Migratory | |
GENERIC3 | |
Hibernator | |
GENERIC4 | |
Distinctive | |
HERBIVORE1 | |
Vegetation | |
HERBIVORE2 | |
Oxide elements | |
HERBIVORE3 | |
Absorbed nutrients | |
HERBIVORE4 | |
Herbivore | |
HERBIVORE5 | |
Grazing creature | |
OMNIVORE1 | |
Scavenger | |
OMNIVORE2 | |
Insect-eater | |
CARNIVORE1 | |
Carnivore | |
CARNIVORE2 | |
Meat-eater | |
BARREN1 | |
Barren %PLANETCLASS% | |
BARREN2 | |
Desert %PLANETCLASS% | |
BARREN3 | |
Rocky %PLANETCLASS% | |
BARREN4 | |
Bleak %PLANETCLASS% | |
BARREN5 | |
Parched %PLANETCLASS% | |
DEAD6 | |
Forsaken %PLANETCLASS% | |
AGE7 | |
Indeterminate | |
AGE8 | |
Constant | |
AGE9 | |
Fluctuating | |
AGE10 | |
Perpetual | |
SEX13 | |
Radical | |
SEX14 | |
Asymptotic | |
SEX15 | |
Orthogonal | |
SEX16 | |
None | |
GENERIC5 | |
Active | |
GENERIC6 | |
Erratic | |
GENERIC7 | |
Unpredictable | |
GENERIC8 | |
Bold | |
GENERIC9 | |
Sedate | |
PLAYER_PREDATOR6 | |
Cruel | |
PREY6 | |
Cautious | |
PREY7 | |
Defensive | |
PREY8 | |
Anxious | |
PASSIVE6 | |
Calm | |
PASSIVE7 | |
Unconcerned | |
TERMINAL_HEADING | |
terminal boot sequence.................. | |
.login initiated | |
//USER/admin>%USER%/stat | |
DEATH_STAT_TITLE | |
generations | |
DEATH_STAT_01 | |
FIRST-TIMER | |
DEATH_STAT_02 | |
HEY LAZARUS | |
DEATH_STAT_03 | |
BEAMED BACK | |
DEATH_STAT_04 | |
I DIED AGAIN GUYS | |
DEATH_STAT_05 | |
RECONSTITUTED | |
DEATH_STAT_06 | |
BACK ONCE AGAIN | |
DEATH_STAT_07 | |
REINCARNATOR SUPREME | |
DEATH_STAT_08 | |
DEATH EXPERT | |
DEATH_STAT_09 | |
GROUNDHOG UNLEASHED | |
DEATH_STAT_10 | |
THE EVERLASTING | |
DIST_STAT_TITLE | |
on-foot exploration | |
DIST_STAT_01 | |
SETTING OUT | |
DIST_STAT_02 | |
AMBULATORY | |
DIST_STAT_03 | |
DRIFTER | |
DIST_STAT_04 | |
WAYFARER | |
DIST_STAT_05 | |
RAMBLER | |
DIST_STAT_06 | |
HIKER | |
DIST_STAT_07 | |
NOMAD | |
DIST_STAT_08 | |
WANDERER | |
DIST_STAT_09 | |
EXPEDITIONIST | |
DIST_STAT_10 | |
ADVENTURER | |
ALIENS_MET_STAT_TITLE | |
alien colonist encounters | |
ALIENS_MET_STAT_01 | |
KNOWN | |
ALIENS_MET_STAT_02 | |
NOT ALONE | |
ALIENS_MET_STAT_03 | |
VISITOR | |
ALIENS_MET_STAT_04 | |
SOCIAL | |
ALIENS_MET_STAT_05 | |
FAMILIAR | |
ALIENS_MET_STAT_06 | |
EMISSARY | |
ALIENS_MET_STAT_07 | |
DIPLOMAT | |
ALIENS_MET_STAT_08 | |
ENVOY | |
ALIENS_MET_STAT_09 | |
CONSUL | |
ALIENS_MET_STAT_10 | |
AMBASSADOR | |
WORDS_STAT_TITLE | |
words collected | |
WORDS_STAT_01 | |
BABBLER | |
WORDS_STAT_02 | |
BEGINNER | |
WORDS_STAT_03 | |
CONFUSED | |
WORDS_STAT_04 | |
MUDDLED | |
WORDS_STAT_05 | |
MISUNDERSTOOD | |
WORDS_STAT_06 | |
COMPREHENDED | |
WORDS_STAT_07 | |
INTERPRETER | |
WORDS_STAT_08 | |
LINGUIST | |
WORDS_STAT_09 | |
UNIVERSAL TRANSLATOR | |
WORDS_STAT_10 | |
BABELFISH | |
MONEY_STAT_TITLE | |
most units accrued | |
MONEY_STAT_01 | |
NEW BUSINESS | |
MONEY_STAT_02 | |
MONEYMAKER | |
MONEY_STAT_03 | |
ENTREPRENEUR | |
MONEY_STAT_04 | |
SPACE TRUCKER | |
MONEY_STAT_05 | |
ENTERPRISING | |
MONEY_STAT_06 | |
CAPITALIST | |
MONEY_STAT_07 | |
TRADER | |
MONEY_STAT_08 | |
MERCHANT | |
MONEY_STAT_09 | |
TYCOON | |
MONEY_STAT_10 | |
MAGNATE | |
ENEMIES_STAT_TITLE | |
ships destroyed | |
ENEMIES_STAT_01 | |
NOVICE | |
ENEMIES_STAT_02 | |
SCRAPPER | |
ENEMIES_STAT_03 | |
NUISANCE | |
ENEMIES_STAT_04 | |
TROUBLEMAKER | |
ENEMIES_STAT_05 | |
FIGHTER | |
ENEMIES_STAT_06 | |
MENACE | |
ENEMIES_STAT_07 | |
NOTORIOUS | |
ENEMIES_STAT_08 | |
DANGEROUS | |
ENEMIES_STAT_09 | |
EXPERT | |
ENEMIES_STAT_10 | |
LEGEND | |
LONGEST_LIFE_STAT_TITLE | |
extreme survival | |
LONGEST_LIFE_STAT_01 | |
UNDAUNTED | |
LONGEST_LIFE_STAT_02 | |
RESOLUTE | |
LONGEST_LIFE_STAT_03 | |
DETERMINED | |
LONGEST_LIFE_STAT_04 | |
SPIRITED | |
LONGEST_LIFE_STAT_05 | |
PERSISTENT | |
LONGEST_LIFE_STAT_06 | |
RUGGED | |
LONGEST_LIFE_STAT_07 | |
ROBUST | |
LONGEST_LIFE_STAT_08 | |
INDEFATIGABLE | |
LONGEST_LIFE_STAT_09 | |
SURVIVALIST | |
LONGEST_LIFE_STAT_10 | |
EVERLASTING | |
DEATH_STAT_LVL_MSG | |
GENERATIONS %STAT% | |
DIST_STAT_LVL_MSG | |
TRAVELLED %STAT% | |
ALIENS_MET_STAT_LVL_MSG | |
MET %STAT% ALIENS | |
WORDS_STAT_LVL_MSG | |
LEARNED %STAT% WORDS | |
MONEY_STAT_LVL_MSG | |
EARNED %STAT% | |
ENEMIES_STAT_LVL_MSG | |
DESTROYED %STAT% STARSHIPS | |
LONGEST_LIFE_STAT_LVL_MSG | |
SURVIVED %STAT% IN EXTREME CONDITIONS | |
STAT_GENERATION | |
GENERATION %GENERATION% | |
STAT_LVL_MSG_LAYOUT | |
%GENERATION% // <STAT>%STAT%<> | |
STATUS // <STAT>%LEVELNAME%<> | |
DIST_WARP_STAT_TITLE | |
space exploration | |
DIST_WARP_STAT_01 | |
TRAILBLAZER | |
DIST_WARP_STAT_02 | |
SCOUT | |
DIST_WARP_STAT_03 | |
WARP ENGAGED | |
DIST_WARP_STAT_04 | |
SURVEYOR | |
DIST_WARP_STAT_05 | |
ROVER | |
DIST_WARP_STAT_06 | |
VOYAGER | |
DIST_WARP_STAT_07 | |
PIONEER | |
DIST_WARP_STAT_08 | |
EXPLORER | |
DIST_WARP_STAT_09 | |
OVERSEER | |
DIST_WARP_STAT_10 | |
DISCOVERER | |
DISC_CREATURES_STAT_TITLE | |
planet zoology scanned | |
DISC_CREATURES_STAT_01 | |
NATURALIST | |
DISC_CREATURES_STAT_02 | |
COLLECTOR | |
DISC_CREATURES_STAT_03 | |
SCANNER | |
DISC_CREATURES_STAT_04 | |
ANALYST | |
DISC_CREATURES_STAT_05 | |
RESEARCHER | |
DISC_CREATURES_STAT_06 | |
COMPILER | |
DISC_CREATURES_STAT_07 | |
ARCHIVIST | |
DISC_CREATURES_STAT_08 | |
CLASSIFIER | |
DISC_CREATURES_STAT_09 | |
ZOOLOGIST | |
DISC_CREATURES_STAT_10 | |
ENCYCLOPEDIA | |
DISCOVERY_DAYS_STAT | |
I survived for %SOLS% in extreme conditions | |
DISCOVERY_WALK_STAT | |
I walked for %WALKDIST% and swam for %SWAMDIST% | |
DISCOVERY_DEATH_STAT | |
I regenerated %DEATHS% times | |
DISCOVERY_DISC_CREATURES | |
I discovered all forms of life on %DISCOVERIES% planets | |
DISCOVERY_ALIENS_MET | |
I met %ALIENSMET% intelligent aliens | |
DISCOVERY_RES_EXTRACTED | |
I extracted %RESEXTRACTED% of resources | |
DISCOVERY_WORD_LEARNT | |
I learned %WORDSLEARNT% new words | |
TRA_STANDING_STAT_LVL_MSG | |
GEK STANDING %STAT% | |
WAR_STANDING_STAT_LVL_MSG | |
VY'KEEN STANDING %STAT% | |
EXP_STANDING_STAT_LVL_MSG | |
KORVAX STANDING %STAT% | |
DISC_CREATURES_STAT_LVL_MSG | |
DISCOVERED ALL SPECIES ON %STAT% PLANETS | |
DIST_WARP_STAT_LVL_MSG | |
WARPED %STAT% TIMES | |
ALIENS_MET_STAT_00 | |
LONESOME | |
WORDS_STAT_00 | |
INCOMPREHENSIBLE | |
MONEY_STAT_00 | |
INSOLVENT | |
ENEMIES_STAT_00 | |
UNKNOWN | |
LONGEST_LIFE_STAT_00 | |
HOPEFUL | |
DIST_WARP_STAT_00 | |
STARGAZER | |
DISC_CREATURES_STAT_00 | |
AMATEUR | |
DIST_STAT_00 | |
STATIC | |
ENEMIES_STAT_LVL_ONE | |
DESTROYED %STAT% STARSHIP | |
DISC_CREATURES_STAT_LVL_ONE | |
DISCOVERED ALL SPECIES ON %STAT% PLANET | |
DIST_WARP_STAT_LVL_ONE | |
WARPED %STAT% TIME | |
JM_00 | |
APOLLO | |
JM_01 | |
PATHFINDER | |
JM_02 | |
JUNO | |
JM_03 | |
ROSETTA | |
JM_04 | |
CASSINI | |
JM_05 | |
KEPLER | |
JM_06 | |
DAWN | |
JM_07 | |
CURIOSITY | |
JM_08 | |
HUBBLE | |
JM_09 | |
VIKING | |
JM_10 | |
MAGELLAN | |
JM_11 | |
GALILEO | |
JM_TOTAL | |
Total Milestones: %TOTAL% | |
JM_NEXT | |
Next Milestone %NEXT% in %AMOUNT% Milestones | |
JM_NEXT_COMPLETE | |
Maximum Milestone | |
JM_COST | |
Milestone %LEVEL% or above | |
ALIENS_MET_STAT_LVL_ONE | |
MET %STAT% ALIEN | |
WORDS_STAT_LVL_ONE | |
LEARNED %STAT% WORD | |
DISCOVERY_DAYS_STAT_ONE | |
I survived for %SOLS% in extreme conditions | |
DISCOVERY_DEATH_STAT_ONE | |
I regenerated %DEATHS% time | |
DISCOVERY_DISC_CREATURES_ONE | |
I discovered all forms of life on %DISCOVERIES% planet | |
DISCOVERY_ALIENS_MET_ONE | |
I met %ALIENSMET% intelligent alien | |
DISCOVERY_WORD_LEARNT_ONE | |
I learned %WORDSLEARNT% new word | |
JM_LEVEL_COST | |
%STAT%' level %LEVEL% or above | |
SENTINEL_STAT_TITLE | |
sentinels destroyed | |
SENTINEL_STAT_00 | |
UNKNOWN | |
SENTINEL_STAT_01 | |
NOVICE | |
SENTINEL_STAT_02 | |
SCRAPPER | |
SENTINEL_STAT_03 | |
NUISANCE | |
SENTINEL_STAT_04 | |
TROUBLEMAKER | |
SENTINEL_STAT_05 | |
FIGHTER | |
SENTINEL_STAT_06 | |
MENACE | |
SENTINEL_STAT_07 | |
NOTORIOUS | |
SENTINEL_STAT_08 | |
DANGEROUS | |
SENTINEL_STAT_09 | |
EXPERT | |
SENTINEL_STAT_10 | |
LEGEND | |
SENTINEL_STAT_LVL_MSG | |
DESTROYED %STAT% SENTINELS | |
SENTINEL_STAT_LVL_ONE | |
DESTROYED %STAT% SENTINEL | |
SPACE_EX_1 | |
The Stars, Like Dust | |
SPACE_EX_DESC_1 | |
Attain 'Trailblazer' status in Space Exploration | |
SPACE_EX_2 | |
The Longest Voyage | |
SPACE_EX_DESC_2 | |
Attain 'Pioneer' status in Space Exploration | |
SPACE_EX_3 | |
A Space Odyssey | |
SPACE_EX_DESC_3 | |
Attain ‘Discoverer' status in Space Exploration | |
UNITS_AC_1 | |
Foundation | |
UNITS_AC_DESC_1 | |
Attain ‘Entrepreneur' status in Units Accrued | |
UNITS_AC_2 | |
The Space Merchants | |
UNITS_AC_DESC_2 | |
Attain ‘Trader' status in Units Accrued | |
UNITS_AC_3 | |
The Diamond Age | |
UNITS_AC_DESC_3 | |
Attain ‘Magnate' status in Units Accrued | |
WORDS_CO_1 | |
Babel-17 | |
WORDS_CO_DESC_1 | |
Attain ‘Confused' status in Words Collected | |
WORDS_CO_2 | |
The Languages of Pao | |
WORDS_CO_DESC_2 | |
Attain ‘Interpreter' status in Words Collected | |
WORDS_CO_3 | |
Citizen of the Galaxy | |
WORDS_CO_DESC_3 | |
Attain ‘Babelfish' status in Words Collected | |
ALIEN_EN_1 | |
Contact | |
ALIEN_EN_DESC_1 | |
Attain ‘Known' status in Alien Colonist Encounters | |
ALIEN_EN_2 | |
Who Goes There? | |
ALIEN_EN_DESC_2 | |
Attain ‘Diplomat' status in Alien Colonist Encounters | |
ALIEN_EN_3 | |
What Mad Universe | |
ALIEN_EN_DESC_4 | |
Attain ‘Ambassador' status in Alien Colonist Encounters | |
SHIPS_DE_1 | |
Use of Weapons | |
SHIPS_DE_DESC_1 | |
Attain ‘Novice' status in Ships Destroyed | |
SHIPS_DE_2 | |
Pattern for Conquest | |
SHIPS_DE_DESC_2 | |
Attain ‘Notorious' status in Ships Destroyed | |
SHIPS_DE_3 | |
The Forever War | |
SHIPS_DE_DESC_3 | |
Attain ‘Legend' status in Ships Destroyed | |
LONGEST_1 | |
Stranger in a Strange Land | |
LONGEST_DESC_1 | |
Attain ‘Robust' status in Extreme Survival | |
LONGEST_2 | |
The Sentinel | |
LONGEST_DESC_2 | |
Attain ‘Everlasting' status in Extreme Survival | |
ONFOOT_E_1 | |
Symphony For A Lost Traveler | |
ONFOOT_E_DESC_1 | |
Attain ‘Nomad' status in On-foot Exploration | |
ONFOOT_E_2 | |
Have Spacesuit - Will Travel | |
ONFOOT_E_DESC_2 | |
Attain ‘Adventurer' status in On-foot Exploration | |
UPLOADED_1 | |
A Scanner Darkly | |
UPLOADED_DESC_1 | |
Attain ‘Naturalist' status in Planet Zoology Scanned | |
UPLOADED_2 | |
The Star Beast | |
UPLOADED_DESC_2 | |
Attain ‘Archivist' status in Planet Zoology Scanned | |
UPLOADED_3 | |
Galapagos | |
UPLOADED_DESC_3 | |
Attain ‘Encyclopedia' status in Planet Zoology Scanned | |
BUILDING_SHELTER | |
SHELTER | |
BUILDING_ABANDONED | |
ABANDONED BUILDING | |
BUILDING_TERMINAL | |
TERMINAL | |
BUILDING_SHOP | |
OUTPOST | |
BUILDING_OUTPOST | |
TRADING POST | |
BUILDING_WAYPOINT | |
WAYPOINT | |
BUILDING_BEACON | |
BEACON | |
BUILDING_RADIOTOWER | |
TRANSMISSION TOWER | |
BUILDING_OBSERVATORY | |
OBSERVATORY | |
BUILDING_DEPOT | |
DEPOT | |
BUILDING_FACTORY | |
MANUFACTURING FACILITY | |
BUILDING_HARVESTER | |
OPERATIONS CENTRE | |
BUILDING_PLAQUE | |
PLAQUE | |
BUILDING_MONOLITH | |
MONOLITH | |
BUILDING_PORTAL | |
PORTAL | |
BUILDING_DEBRIS | |
DEBRIS | |
BUILDING_DAMAGEDMACHINE | |
DROP POD | |
BUILDING_DISTRESSSIGNAL | |
CRASHED SHIP | |
BUILDING_UNKNOWN | |
UNKNOWN | |
TIP_SHELTER | |
<TITLE>Shelter marker detected<> | |
Environmental protection and resources available | |
TIP_ABANDONED | |
<TITLE>Abandoned Building detected<> | |
Rare technology available | |
TIP_TERMINAL | |
<TITLE>Remote Terminal callsign received<> | |
Trading uplink open and online | |
TIP_SHOP | |
<TITLE>Colonial Outpost signal received<> | |
Alien installation and landing pad detected | |
TIP_OUTPOST | |
<TITLE>Trading Post callsign received<> | |
Alien lifeform and trading platform detected | |
TIP_WAYPOINT | |
<TITLE>Waypoint signal received<> | |
Save progress and claim sector discovery | |
TIP_BEACON | |
<TITLE>Beacon signal received<> | |
Alien lifeform scan available | |
TIP_RADIOTOWER | |
<TITLE>Transmission Tower callsign received<> | |
Starship distress signal coordinates accessible | |
TIP_OBSERVATORY | |
<TITLE>Observatory callsign intercepted<> | |
Off-planet transmission locations accessible | |
TIP_DEPOT | |
<TITLE>Supply Depot marker detected<> | |
Stockpiled resources available | |
TIP_FACTORY | |
<TITLE>Intercepted Manufacturing Facility signal<> | |
New product formula now accessible | |
TIP_HARVESTER | |
<TITLE>Intercepted Operations Centre signal<> | |
Secure alien installation detected | |
TIP_PLAQUE | |
<TITLE>Alien Artifact signature detected<> | |
Language of local alien species available | |
TIP_MONOLITH | |
<TITLE>Alien Monolith marker detected<> | |
Unidentified presence confirmed | |
TIP_PORTAL | |
<TITLE>Portal detected<> | |
Gateway to another world now accessible | |
TIP_DEBRIS | |
<TITLE>Starship Debris detected<> | |
New technology presence confirmed | |
TIP_DAMAGEDMACHINE | |
<TITLE>Drop Pod Signal intercepted<> | |
Exosuit capacity upgrade now available | |
TIP_DISTRESSSIGNAL | |
<TITLE>Intercepted Starship Distress Signal<> | |
Abandoned starship available to claim and repair | |
TIP_UNKNOWN | |
<TITLE> Unknown coordinates received<> | |
Unidentified wavelength sending location data | |
SIGNAL_DISTRESS | |
Distress Signal Detected | |
SIGNAL_BEACON | |
Beacon Detected | |
TIP_SPACESTATION | |
Dock at Space Stations to trade in fuel and | |
product formulas. | |
SIGNAL_ABANDONED | |
Abandoned Building Detected | |
SIGNAL_TERMINAL | |
Remote Terminal Detected | |
SIGNAL_SHOP | |
Advanced Lifeform Detected | |
SIGNAL_OUTPOST | |
Trading Post Detected | |
SIGNAL_WAYPOINT | |
Waypoint Detected | |
SIGNAL_RADIOTOWER | |
Transmission Tower Detected | |
SIGNAL_OBSERVATORY | |
Observatory Detected | |
SIGNAL_DEPOT | |
Supply Depot Detected | |
SIGNAL_FACTORY | |
Manufacturing Facility Detected | |
SIGNAL_HARVESTER | |
Operations Centre Detected | |
SIGNAL_PLAQUE | |
Alien Artifact Detected | |
SIGNAL_MONOLITH | |
Alien Monolith Detected | |
SIGNAL_PORTAL | |
Portal Detected | |
SIGNAL_DEBRIS | |
Crash Debris Detected | |
SIGNAL_DAMAGEDMACHINE | |
Drop Pod Detected | |
SIGNAL_DISTRESSSIGNAL | |
Distress Signal Detected | |
SIGNAL_UNKNOWN | |
Signal Detected | |
SIGNAL_SPACESTATION | |
Space Station Detected | |
SIGNAL_SHELTER | |
Shelter Detected | |
SIGNAL_COMPLETE | |
Destination Reached | |
TIP_LIFEFORM | |
<TITLE>Lifeform Signal Detected<> | |
Alien entity interested in communication and trade | |
TIP_SPACEFUEL | |
Terminals in Space Stations offer trade in | |
resources, product formulas and fuel | |
LONG_DISTANCE | |
LONG_DISTANCE | |
BUILDING_SPACESTATION | |
SPACE STATION | |
TIME_FOOT | |
ARRIVE IN: %TIME% | |
TIME_SHIP | |
ARRIVE IN: %TIME% | |
TIP_RESOURCE | |
<TITLE>Resources<> | |
Mine from the terrain using the multi-tool | |
SIGNAL_RESOURCE | |
RESOURCE DEPOSIT DETECTED | |
BUILDING_TERRAIN | |
HERIDIUM DEPOSIT | |
BUILDING_RUIN | |
RUIN | |
BUILDING_CLUSTER | |
OUTPOST | |
TIME_DAY | |
ARRIVE IN: %TIME% DAYS | |
TIME_DAYS | |
ARRIVE IN: %TIME% DAYS | |
TIME_NEVER | |
ARRIVE IN: INDEFINITE | |
TIME_WEEK | |
ARRIVE IN: %TIME% WEEK | |
TIME_HOURS | |
ARRIVE IN: %TIME% HOURS | |
TIME_HOUR | |
ARRIVE IN: %TIME% HOUR | |
TIME_MINUTES | |
ARRIVE IN: %TIME% MINUTES | |
TIME_MINUTE | |
ARRIVE IN: %TIME% MINUTE | |
TIME_SECONDS | |
ARRIVE IN: %TIME% SECONDS | |
OFFPLANET | |
OFF PLANET | |
ONPLANET | |
ON PLANET | |
TIP_SIGNAL | |
<TITLE> Signal Scanner detected<> | |
Outpost and Monolith coordinates available | |
BUILDING_LANDINGPAD_L | |
Landing Pad | |
BUILDING_SHELTER_L | |
Shelter | |
BUILDING_ABANDONED_L | |
Abandoned Building | |
BUILDING_TERMINAL_L | |
Terminal | |
BUILDING_SHOP_L | |
Outpost | |
BUILDING_OUTPOST_L | |
Trading Post | |
BUILDING_WAYPOINT_L | |
Waypoint | |
BUILDING_BEACON_L | |
Beacon | |
BUILDING_RADIOTOWER_L | |
Transmission Tower | |
BUILDING_OBSERVATORY_L | |
Observatory | |
BUILDING_DEPOT_L | |
Depot | |
BUILDING_FACTORY_L | |
Manufacturing Facility | |
BUILDING_HARVESTER_L | |
Operations Centre | |
BUILDING_PLAQUE_L | |
Plaque | |
BUILDING_MONOLITH_L | |
Monolith | |
BUILDING_PORTAL_L | |
Portal | |
BUILDING_DEBRIS_L | |
Debris | |
BUILDING_DAMAGEDMACHINE_L | |
Drop Pod | |
BUILDING_DISTRESSSIGNAL_L | |
Crashed Ship | |
BUILDING_UNKNOWN_L | |
Unknown | |
BUILDING_TERRAIN_L | |
Heridium Deposit | |
BUILDING_RUIN_L | |
Ruin | |
BUILDING_CLUSTER_L | |
Outpost | |
BUILDING_RESOURCE | |
RESOURCE DEPOSIT | |
BUILDING_RESOURCE_L | |
Resource Deposit | |
TIME_WEEKS | |
ARRIVE IN: %TIME% WEEKS | |
BUY_ACCEPT_PRICE | |
Accept (%COST% Units) | |
HAZARD_L | |
Hazard | |
WEATHER_L | |
Weather | |
RESOURCES_L | |
Resources | |
FAUNA_L | |
Fauna | |
FLORA_L | |
Flora | |
CENTRE_DIST | |
Distance From Centre | |
SENTINELS_L | |
Sentinels | |
AGE | |
Age | |
GENDER | |
Gender | |
TEMPERAMENT | |
Temperament | |
DIET | |
Diet | |
WEIGHT | |
Weight | |
HEIGHT | |
Height | |
MAIN_GALAXY | |
Euclid Galaxy | |
SECOND_GALAXY | |
Hilbert Dimension | |
THIRD_GALAXY | |
Calypso Galaxy | |
FOURTH_GALAXY | |
Hesperius Dimension | |
FIFTH_GALAXY | |
Hyades Galaxy | |
UNPIN | |
UNPIN | |
WEATHER_HEATEXTREME1 | |
Extreme Heat | |
WEATHER_HEATEXTREME2 | |
Scorched | |
WEATHER_HEATEXTREME3 | |
Intense Heat | |
WEATHER_HEATEXTREME4 | |
Burning | |
WEATHER_HEAT1 | |
Hot | |
WEATHER_HEAT2 | |
Warm | |
WEATHER_HEAT3 | |
Sunny | |
WEATHER_COLDEXTREME1 | |
Extreme Cold | |
WEATHER_COLDEXTREME2 | |
Intense Cold | |
WEATHER_COLDEXTREME3 | |
Frozen | |
WEATHER_COLD1 | |
Cold | |
WEATHER_COLD2 | |
Snow | |
WEATHER_TOXICEXTREME1 | |
Extreme Toxicity | |
WEATHER_TOXICEXTREME2 | |
Heavily Toxic Rain | |
WEATHER_TOXICEXTREME3 | |
Extreme Acidity | |
WEATHER_TOXICEXTREME4 | |
Alkaline Storms | |
WEATHER_TOXIC1 | |
Acid Rain | |
WEATHER_TOXIC2 | |
Toxic Clouds | |
WEATHER_TOXIC3 | |
Poison Rain | |
WEATHER_RADIOEXTREME1 | |
Extreme Radioactivity | |
WEATHER_RADIOEXTREME2 | |
Elevated Radioactivity | |
WEATHER_RADIOEXTREME3 | |
Radioactive Storms | |
WEATHER_RADIO1 | |
Radioactivity | |
WEATHER_RADIO2 | |
Radioactive Decay | |
WEATHER_RADIO3 | |
Irradiated Winds | |
WEATHER_LUSHEXTREME1 | |
Downpours | |
WEATHER_LUSHEXTREME2 | |
Intense Rainfall | |
WEATHER_LUSHEXTREME3 | |
Heavy Rain | |
WEATHER_LUSH1 | |
Temperate | |
WEATHER_LUSH2 | |
Light Showers | |
WEATHER_LUSH3 | |
Mild Rain | |
WEATHER_BARRENEXTREME1 | |
Intense Dust | |
WEATHER_BARRENEXTREME2 | |
Sandstorms | |
WEATHER_BARRENEXTREME3 | |
Extreme Winds | |
WEATHER_BARREN1 | |
Wind | |
WEATHER_BARREN2 | |
Temperate | |
RARITY_HIGH1 | |
Abundant | |
RARITY_HIGH2 | |
High | |
RARITY_HIGH3 | |
Ample | |
RARITY_HIGH4 | |
Frequent | |
RARITY_HIGH5 | |
Full | |
RARITY_HIGH6 | |
Generous | |
RARITY_MID1 | |
Average | |
RARITY_MID2 | |
Regular | |
RARITY_MID3 | |
Common | |
RARITY_MID4 | |
Typical | |
RARITY_MID5 | |
Ordinary | |
RARITY_MID6 | |
Occasional | |
RARITY_LOW1 | |
Low | |
RARITY_LOW2 | |
Scarce | |
RARITY_LOW3 | |
Infrequent | |
RARITY_LOW4 | |
Rare | |
RARITY_LOW5 | |
Limited | |
RARITY_LOW6 | |
Sporadic | |
RARITY_NONE1 | |
None | |
RARITY_NONE2 | |
Deficient | |
RARITY_NONE3 | |
Undetected | |
RARITY_NONE4 | |
Lacking | |
RARITY_NONE5 | |
Absent | |
RARITY_NONE6 | |
Nonexistent | |
JOURNEY | |
JOURNEY | |
CONTROLS | |
CONTROLS | |
HEAT | |
HEAT | |
DESCRIPTION | |
Description | |
TYPE | |
Type | |
KILOGRAMS | |
kg | |
METERS | |
m | |
REDEEM_SHIP_FAIL | |
You must exit your ship in order to redeem this item | |
RARITY_HIGH7 | |
Bountiful | |
RARITY_HIGH8 | |
Copious | |
RARITY_HIGH9 | |
Rich | |
RARITY_HIGH10 | |
Abundant | |
RARITY_MID7 | |
Numerous | |
RARITY_MID8 | |
Moderate | |
RARITY_MID9 | |
Fair | |
RARITY_MID10 | |
Medium | |
RARITY_LOW7 | |
Intermittent | |
RARITY_LOW8 | |
Uncommon | |
RARITY_LOW9 | |
Few | |
RARITY_LOW10 | |
Sparse | |
RARITY_NONE7 | |
Empty | |
RARITY_NONE8 | |
Not Present | |
RARITY_NONE9 | |
Devoid | |
RARITY_NONE10 | |
Barren | |
WEATHER_HEATEXTREME5 | |
Scalding Heat | |
WEATHER_HEATEXTREME6 | |
Inferno | |
WEATHER_HEATEXTREME7 | |
Firestorms | |
WEATHER_HEATEXTREME8 | |
Combustible Dust | |
WEATHER_HEATEXTREME9 | |
Incendiary Dust | |
WEATHER_HEATEXTREME10 | |
Blazed | |
WEATHER_HEAT4 | |
Dehydrated | |
WEATHER_HEAT5 | |
Humid | |
WEATHER_HEAT6 | |
Direct Sunlight | |
WEATHER_HEAT7 | |
Heated Atmosphere | |
WEATHER_HEAT8 | |
Smouldering | |
WEATHER_HEAT9 | |
Heated | |
WEATHER_HEAT10 | |
Sweltering | |
WEATHER_COLDEXTREME4 | |
Glacial | |
WEATHER_COLDEXTREME5 | |
Snowstorms | |
WEATHER_COLDEXTREME6 | |
Ice Storms | |
WEATHER_COLDEXTREME7 | |
Frigid | |
WEATHER_COLDEXTREME8 | |
Icebound | |
WEATHER_COLDEXTREME9 | |
Blizzard | |
WEATHER_COLDEXTREME10 | |
Whiteout | |
WEATHER_COLDEXTREME11 | |
Permafrost | |
WEATHER_COLD3 | |
Snowfall | |
WEATHER_COLD4 | |
Wintry | |
WEATHER_COLD5 | |
Snowy | |
WEATHER_COLD6 | |
Icy | |
WEATHER_COLD7 | |
Crisp | |
WEATHER_COLD8 | |
Powder Snow | |
WEATHER_COLD9 | |
Frost | |
WEATHER_COLD10 | |
Freezing | |
WEATHER_TOXICEXTREME5 | |
Caustic Dust | |
WEATHER_TOXICEXTREME6 | |
Corrosive Storms | |
WEATHER_TOXICEXTREME7 | |
Torrential Acid | |
WEATHER_TOXICEXTREME8 | |
Noxious Gases | |
WEATHER_TOXICEXTREME9 | |
Lethal Atmosphere | |
WEATHER_TOXICEXTREME10 | |
Poisonous Gas | |
WEATHER_TOXIC4 | |
Gas Clouds | |
WEATHER_TOXIC5 | |
Acidic Dust | |
WEATHER_TOXIC6 | |
Toxic Dust | |
WEATHER_TOXIC7 | |
Poisonous Dust | |
WEATHER_TOXIC8 | |
Alkaline Rain | |
WEATHER_TOXIC9 | |
Toxic Rain | |
WEATHER_TOXIC10 | |
Harmful Rain | |
WEATHER_RADIOEXTREME4 | |
Unstable Atmosphere | |
WEATHER_RADIOEXTREME5 | |
Nuclear Emission | |
WEATHER_RADIOEXTREME6 | |
Reactive Dust | |
WEATHER_RADIOEXTREME7 | |
Extreme Contamination | |
WEATHER_RADIOEXTREME8 | |
Volatile Dust Storms | |
WEATHER_RADIOEXTREME9 | |
Irradiated Storms | |
WEATHER_RADIOEXTREME10 | |
Extreme Nuclear Decay | |
WEATHER_RADIO4 | |
Contaminated | |
WEATHER_RADIO5 | |
Volatile Winds | |
WEATHER_RADIO6 | |
Irradiated | |
WEATHER_RADIO7 | |
Volatile | |
WEATHER_RADIO8 | |
Unstable | |
WEATHER_RADIO9 | |
Reactive | |
WEATHER_RADIO10 | |
Radioactive | |
WEATHER_LUSHEXTREME4 | |
Tropical Storms | |
WEATHER_LUSHEXTREME5 | |
Freezing Rain | |
WEATHER_LUSHEXTREME6 | |
Torrential Rain | |
WEATHER_LUSHEXTREME7 | |
Monsoon | |
WEATHER_LUSHEXTREME8 | |
Deluge | |
WEATHER_LUSHEXTREME9 | |
Rainstorms | |
WEATHER_LUSHEXTREME10 | |
Pouring Rain | |
WEATHER_LUSH4 | |
Wet | |
WEATHER_LUSH5 | |
Humid | |
WEATHER_LUSH6 | |
Mild | |
WEATHER_LUSH7 | |
Damp | |
WEATHER_LUSH8 | |
Drizzle | |
WEATHER_LUSH9 | |
Wet | |
WEATHER_LUSH10 | |
Pleasant | |
WEATHER_BARRENEXTREME4 | |
Arid | |
WEATHER_BARRENEXTREME5 | |
Desolate | |
WEATHER_BARRENEXTREME6 | |
Dessicated | |
WEATHER_BARRENEXTREME7 | |
Parched Sands | |
WEATHER_BARRENEXTREME8 | |
Howling Gales | |
WEATHER_BARRENEXTREME9 | |
Dead Wastes | |
WEATHER_BARRENEXTREME10 | |
Blasted Atmosphere | |
WEATHER_BARREN3 | |
Moistureless | |
WEATHER_BARREN4 | |
Baked | |
WEATHER_BARREN5 | |
Sterile | |
WEATHER_BARREN6 | |
Dry Gusts | |
WEATHER_BARREN7 | |
Withered | |
WEATHER_BARREN8 | |
Dehydrated | |
WEATHER_BARREN9 | |
Harsh Winds | |
WEATHER_BARREN10 | |
Droughty | |
WEATHER_CLEAR1 | |
Clear | |
WEATHER_CLEAR2 | |
Unclouded Skies | |
WEATHER_CLEAR3 | |
Fair | |
WEATHER_CLEAR4 | |
Mellow | |
WEATHER_CLEAR5 | |
Balmy | |
WEATHER_CLEAR6 | |
Peaceful Climate | |
WEATHER_CLEAR7 | |
Tempered | |
WEATHER_CLEAR8 | |
Emollient | |
WEATHER_CLEAR9 | |
Fine | |
WEATHER_CLEAR10 | |
Moderate | |
SENTINEL_LOW1 | |
Passive | |
SENTINEL_LOW2 | |
Low | |
SENTINEL_LOW3 | |
Minimal | |
SENTINEL_LOW4 | |
Average | |
SENTINEL_LOW5 | |
Standard | |
SENTINEL_LOW6 | |
Low Security | |
SENTINEL_LOW7 | |
Regular | |
SENTINEL_LOW8 | |
Relaxed | |
SENTINEL_LOW9 | |
Typical | |
SENTINEL_LOW10 | |
Limited | |
SENTINEL_HIGH1 | |
Aggressive | |
SENTINEL_HIGH2 | |
Frenzied | |
SENTINEL_HIGH3 | |
High Security | |
SENTINEL_HIGH4 | |
Hostile | |
SENTINEL_HIGH5 | |
Threatening | |
BUILDING_DEAD1 | |
Abandoned | |
BUILDING_DEAD2 | |
Deserted | |
BUILDING_DEAD3 | |
Empty | |
BUILDING_DEAD4 | |
Vacated | |
BUILDING_DEAD5 | |
Forgotten | |
BUILDING_LOW1 | |
Sparse | |
BUILDING_LOW2 | |
Sporadic | |
BUILDING_LOW3 | |
Meagre | |
BUILDING_LOW4 | |
Scarce | |
BUILDING_LOW5 | |
Scant | |
BUILDING_MID1 | |
Average | |
BUILDING_MID2 | |
Moderate | |
BUILDING_MID3 | |
Middling | |
BUILDING_MID4 | |
Intermediate | |
BUILDING_MID5 | |
Not Excessive | |
BUILDING_HIGH1 | |
Populous | |
BUILDING_HIGH2 | |
Thriving | |
BUILDING_HIGH3 | |
Bustling | |
BUILDING_HIGH4 | |
Flourishing | |
BUILDING_HIGH5 | |
Booming | |
BUILDING_RUIN1 | |
Derelict | |
BUILDING_RUIN2 | |
Collapsed | |
BUILDING_RUIN3 | |
Decrepit | |
BUILDING_RUIN4 | |
Ruined | |
BUILDING_RUIN5 | |
Long-Decayed | |
BUILDING_FACTORY1 | |
Industrial | |
BUILDING_FACTORY2 | |
Automated | |
BUILDING_FACTORY3 | |
Heavily-Mechanised | |
BUILDING_FACTORY4 | |
Hive Of Factories | |
BUILDING_FACTORY5 | |
Construction-Focused | |
BUILDING_L | |
Habitation | |
REDEEM_TRAD_CHAR_FAIL | |
You must have two free inventory slots in order to redeem this item | |
PC_AUDIO_AUDIO | |
Audio | |
PC_AUDIO_MASTER | |
Master | |
PC_CONTROLS_ACTION | |
Action | |
PC_CONTROLS_BUTTON | |
Button | |
PC_CONTROLS_FLASH_LIGHT | |
Flash Light | |
PC_CONTROLS_FLIGHT_CONTROLS | |
Flight Controls | |
PC_CONTROLS_GAMEPAD | |
Gamepad | |
PC_CONTROLS_KEY | |
Key | |
PC_CONTROLS_KEY_BINDINGS | |
Key Bindings | |
PC_CONTROLS_KEYBOARD | |
Keyboard | |
PC_CONTROLS_ON-FOOT_CONTROLS | |
On-Foot Controls | |
PC_CONTROLS_REBIND_KEY | |
Rebind Key | |
PC_CONTROLS_UNBOUND | |
unbound | |
PC_ENTITLEMENT_HORIZON_OMEGA_SH | |
Horizon Omega Ship | |
PC_GAMEPAD_LEFT_BUMPER | |
Left Bumper | |
PC_GAMEPAD_LEFT_PADDLE | |
Left Paddle | |
PC_GAMEPAD_LEFT_STICK | |
Left Stick | |
PC_GAMEPAD_LEFT_TRACKPAD | |
Left Trackpad | |
PC_GAMEPAD_LEFT_TRIGGER | |
Left Trigger | |
PC_GAMEPAD_RIGHT_BUMPER | |
Right Bumper | |
PC_GAMEPAD_RIGHT_PADDLE | |
Right Paddle | |
PC_GAMEPAD_RIGHT_STICK | |
Right Stick | |
PC_GAMEPAD_RIGHT_TRACKPAD | |
Right Trackpad | |
PC_GAMEPAD_RIGHT_TRIGGER | |
Right Trigger | |
PC_GAMEPLAY_AUTO_AIM | |
Auto Aim | |
PC_GAMEPLAY_HEADBOB | |
Headbob | |
PC_GRAPHICS_ADAPTIVE_SYNC | |
Adaptive Sync | |
PC_GRAPHICS_ANISOTROPIC_FILTERI | |
Anisotropic Filtering | |
PC_GRAPHICS_ANTI_ALIASING | |
Anti Aliasing | |
PC_GRAPHICS_BORDERED | |
Bordered | |
PC_GRAPHICS_BORDERLESS | |
Borderless | |
PC_GRAPHICS_DISPLAY | |
Display | |
PC_GRAPHICS_FLIGHT_FIELD_OF_VIE | |
Flight Field of View | |
PC_GRAPHICS_FULLSCREEN | |
Fullscreen | |
PC_GRAPHICS_FXAA | |
FXAA | |
PC_GRAPHICS_GAMMA | |
Gamma | |
PC_GRAPHICS_GENERATION_DETAIL | |
Generation Detail | |
PC_GRAPHICS_GRAPHICS | |
Graphics | |
PC_GRAPHICS_MONITOR | |
Monitor | |
PC_GRAPHICS_MOTION_BLUR | |
Motion Blur | |
PC_GRAPHICS_ON-FOOT_FIELD_OF_VI | |
On-Foot Field of View | |
PC_GRAPHICS_REFLECTION_QUALITY | |
Reflection Quality | |
PC_GRAPHICS_RESOLUTION | |
Resolution | |
PC_GRAPHICS_RESTART_REQUIRED | |
Restart required for settings to take effect | |
PC_GRAPHICS_SCREEN_MODE | |
Screen Mode | |
PC_GRAPHICS_SHADOW_DETAIL | |
Shadow Detail | |
PC_GRAPHICS_SHADOW_QUALITY | |
Shadow Quality | |
PC_GRAPHICS_TEMPORAL_ANTI_ALIAS | |
Temporal Anti Aliasing | |
PC_GRAPHICS_TEXTURE_DETAIL | |
Texture Detail | |
PC_GRAPHICS_VIDIO | |
Vidio | |
PC_GRAPHICS_V-SYNC | |
V-Sync | |
PC_KEYBOARD_ALT | |
Alt | |
PC_KEYBOARD_CAPS_LOCK | |
Caps Lock | |
PC_KEYBOARD_CTRL | |
Ctrl | |
PC_KEYBOARD_DELETE | |
Delete | |
PC_KEYBOARD_END | |
End | |
PC_KEYBOARD_ENTER | |
Enter | |
PC_KEYBOARD_ESC | |
Esc | |
PC_KEYBOARD_F1 | |
F1 | |
PC_KEYBOARD_F10 | |
F10 | |
PC_KEYBOARD_F11 | |
F11 | |
PC_KEYBOARD_F12 | |
F12 | |
PC_KEYBOARD_F2 | |
F2 | |
PC_KEYBOARD_F3 | |
F3 | |
PC_KEYBOARD_F4 | |
F4 | |
PC_KEYBOARD_F5 | |
F5 | |
PC_KEYBOARD_F6 | |
F6 | |
PC_KEYBOARD_F7 | |
F7 | |
PC_KEYBOARD_F8 | |
F8 | |
PC_KEYBOARD_F9 | |
F9 | |
PC_KEYBOARD_HOME | |
Home | |
PC_KEYBOARD_INSERT | |
Insert | |
PC_KEYBOARD_LEFT_ALT | |
Left Alt | |
PC_KEYBOARD_LEFT_CTRL | |
Left Ctrl | |
PC_KEYBOARD_LEFT_SHIFT | |
Left Shift | |
PC_KEYBOARD_NUM_LOCK | |
Num Lock | |
PC_KEYBOARD_PAGE_DOWN | |
Page Down | |
PC_KEYBOARD_PAGE_UP | |
Page Up | |
PC_KEYBOARD_PAUSE | |
Pause | |
PC_KEYBOARD_PRINT_SCREEN | |
Print Screen | |
PC_KEYBOARD_RIGHT_ALT | |
Right Alt | |
PC_KEYBOARD_RIGHT_CTRL | |
Right Ctrl | |
PC_KEYBOARD_RIGHT_SHIFT | |
Right Shift | |
PC_KEYBOARD_SCROLL_LOCK | |
Scroll Lock | |
PC_KEYBOARD_SHIFT | |
Shift | |
PC_KEYBOARD_SPACE | |
Space | |
PC_KEYBOARD_TAB | |
Tab | |
PC_MENU_ACCEPT | |
Accept | |
PC_MENU_ACCEPT_CHANGES | |
Accept Changes | |
PC_MENU_ACHIEVEMENTS | |
Achievements | |
PC_MENU_ARE_YOU_SURE? | |
Are you sure? | |
PC_MENU_CANCEL | |
Cancel | |
PC_MENU_DISCARD_CHANGES | |
Discard Changes | |
PC_MENU_INVALID | |
Invalid | |
PC_MENU_NO | |
No | |
PC_MENU_QUIT_TO_DESKTOP | |
Quit to Desktop | |
PC_MENU_RESET_TO_DEFAULT | |
Reset to default | |
PC_MENU_THIS_KEY_IS_ALREADY_IN_ | |
This key is already in use | |
PC_MENU_UNAVAILABLE | |
Unavailable | |
PC_MOUSE_LEFT_MOUSE | |
Left Mouse | |
PC_MOUSE_MIDDLE_MOUSE | |
Middle Mouse | |
PC_MOUSE_MOUSE | |
Mouse | |
PC_MOUSE_MOUSE_1 | |
Mouse 1 | |
PC_MOUSE_MOUSE_2 | |
Mouse 2 | |
PC_MOUSE_MOUSE_3 | |
Mouse 3 | |
PC_MOUSE_MOUSE_4 | |
Mouse 4 | |
PC_MOUSE_MOUSE_5 | |
Mouse 5 | |
PC_MOUSE_MOUSE_WHEEL_DOWN | |
Mouse Wheel Down | |
PC_MOUSE_MOUSE_WHEEL_UP | |
Mouse Wheel Up | |
PC_MOUSE_RIGHT_MOUSE | |
Right Mouse | |
PC_SETTINGS_CUSTOM | |
Custom | |
PC_SETTINGS_HIGH | |
High | |
PC_SETTINGS_LOW | |
Low | |
PC_SETTINGS_MEDIUM | |
Medium | |
PC_SETTINGS_OFF | |
Off | |
PC_SETTINGS_ON | |
On | |
PC_SETTINGS_PRESET | |
Preset | |
PC_SETTINGS_PRIMARY | |
Primary | |
PC_SETTINGS_QUALITY | |
Quality | |
PC_SETTINGS_SECONDARY | |
Secondary | |
PC_SETTINGS_SETTINGS | |
Settings | |
PC_SETTINGS_ULTRA | |
Ultra | |
PC_SETTINGS_YES | |
Yes | |
PC_SETTINGS_DEFAULT | |
Default | |
GRAPHICS | |
GRAPHICS | |
PC_SETTINGS_APPLY | |
Apply | |
PC_SETTINGS_WINDOWMODE | |
Window Mode | |
PC_GRAPHICS_SSAA4 | |
SSAA x 4 | |
PC_GRAPHICS_SSAA16 | |
SSAA x 16 | |
PLAYER_FORWARD | |
Move Forward | |
PLAYER_BACK | |
Move Backward | |
PLAYER_LEFT | |
Strafe Left | |
PLAYER_RIGHT | |
Strafe Right | |
PLAYER_SWIMUP | |
Swim Up | |
PLAYER_SWIMDOWN | |
Swim Down | |
PLAYER_INTERACT | |
Interact | |
PLAYER_MELEE | |
Melee | |
PLAYER_SCAN | |
Scan | |
PLAYER_TORCH | |
Activate Torch | |
PLAYER_BINOCULARS | |
Activate Zoom Mode | |
PLAYER_ZOOM | |
Increase Zoom | |
PLAYER_SHOWHUD | |
Show HUD | |
PLAYER_JUMP | |
Jump / Jetpack | |
PLAYER_RUN | |
Sprint | |
PLAYER_SHOOT | |
Fire Weapon | |
PLAYER_GRENADE | |
Fire Grenade | |
PLAYER_RELOAD | |
Reload | |
PLAYER_CHANGEWEAPON | |
Change Weapon Mode | |
SHIP_THRUST | |
Thrust | |
SHIP_BRAKE | |
Brake | |
SHIP_BOOST | |
Boost | |
SHIP_ROLLLEFT | |
Roll Left | |
SHIP_ROLLRIGHT | |
Roll Right | |
SHIP_EXIT | |
Exit Ship | |
SHIP_LAND | |
Initiate Landing | |
SHIP_SHOOT | |
Fire Weapons | |
SHIP_CHANGEWEAPON | |
Change Weapon Mode | |
SHIP_SCAN | |
Scan | |
PC_CONTROLS_REBIND_CHOOSE_KEY | |
Press the key or button you want to bind | |
PC_CONTROLS_KEYBOARD_MOUSE | |
Keyboard / Mouse | |
PC_KEYBOARD_DOWN | |
Down | |
PC_KEYBOARD_LEFT | |
Left | |
PC_KEYBOARD_RIGHT | |
Right | |
PC_KEYBOARD_UP | |
Up | |
SHIP_PULSEJUMP | |
Pulse Engine | |
SHIP_GALACTICMAP | |
Galactic Map | |
PC_GRAPHICS_MAX_FPS | |
Max FPS | |
PC_GRAPHICS_MAX | |
Max | |
MOUSE_SMOOTHING | |
MOUSE SMOOTHING | |
INTEL_TITLE | |
Unsupported Graphics Chipset Detected | |
INTEL_TEXT | |
Intel chipsets are not currently supported. |
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