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太好了—來一個PowerShell + WPF(你打成 WTF,我就當成是 Snover 那篇文章裡的 WPF 😄)的貪食蛇吧。下面是一支單檔 .ps1 即可執行的版本:有計分、加速、暫停/重新開始、牆壁與自撞判定,畫面用 WPF 的 Canvas 繪製。 直接把整段存成 SnakeWPF.ps1,用 PowerShell(x86/64 皆可)在 STA 模式 執行: powershell -sta -ExecutionPolicy Bypass -File .\SnakeWPF.ps1
# Requires -Version 5.1
param([switch]$VerboseLog)
if ([Threading.Thread]::CurrentThread.ApartmentState -ne 'STA') {
Start-Process powershell "-NoLogo -Sta -ExecutionPolicy Bypass -File `"$PSCommandPath`" $(if($VerboseLog){'-VerboseLog'})"
return
}
Add-Type -AssemblyName PresentationCore, PresentationFramework, WindowsBase
$script:DBG_VERBOSE = [bool]$VerboseLog
function Log([string]$m){
if($script:DBG_VERBOSE){
$ts=(Get-Date).ToString('HH:mm:ss.fff')
Write-Host "[DBG $ts] $m"
if($script:DebugText){ $script:DebugText.Text += "[$ts] $m`r`n"; $script:DebugScroll.ScrollToEnd() }
}
}
# --- Config ---
$CellSize=16; $Cols=32; $Rows=24
$StartLength=5; $StartSpeedMs=140; $MinSpeedMs=60; $SpeedStep=6
$BgColor="#1e1e1e"; $SnakeColor="#34c759"; $FoodColor="#ff375f"; $GridColor="#303030"
# --- XAML (English UI + optional debug pane) ---
$Xaml=@"
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Snake - PowerShell + WPF" Height="560" Width="680"
Background="$BgColor" WindowStartupLocation="CenterScreen" ResizeMode="NoResize"
SnapsToDevicePixels="True" FontFamily="Segoe UI">
<Grid Margin="12">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/><RowDefinition Height="*"/><RowDefinition Height="Auto"/><RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<DockPanel Grid.Row="0" Margin="0,0,0,8">
<TextBlock Text="PowerShell + WPF: Snake" Foreground="White" FontSize="20" FontWeight="SemiBold"/>
<StackPanel Orientation="Horizontal" DockPanel.Dock="Right">
<TextBlock Text="Score: " Foreground="#aaa" Margin="12,0,0,0"/><TextBlock x:Name="ScoreText" Text="0" Foreground="White" FontWeight="Bold"/>
<TextBlock Text=" | Speed: " Foreground="#aaa" Margin="12,0,0,0"/><TextBlock x:Name="SpeedText" Text="$StartSpeedMs ms" Foreground="White" FontWeight="Bold"/>
</StackPanel>
</DockPanel>
<Border Grid.Row="1" BorderBrush="$GridColor" BorderThickness="1" CornerRadius="6" Padding="8">
<Canvas x:Name="GameCanvas" Background="#151515"/>
</Border>
<StackPanel Grid.Row="2" Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,8,0,0">
<TextBlock Text="Arrow Keys: Move" Foreground="#bbb" Margin="8,0"/><TextBlock Text=" | " Foreground="#555"/>
<TextBlock Text="P: Pause/Resume" Foreground="#bbb" Margin="8,0"/><TextBlock Text=" | " Foreground="#555"/>
<TextBlock Text="S: Step (paused)" Foreground="#bbb" Margin="8,0"/><TextBlock Text=" | " Foreground="#555"/>
<TextBlock Text="R: Restart" Foreground="#bbb" Margin="8,0"/>
</StackPanel>
<DockPanel Grid.Row="3">
<TextBlock Text="State: " Foreground="#aaa"/><TextBlock x:Name="StateText" Text="Init" Foreground="White" Margin="4,0,0,0"/>
<TextBlock Text=" | Ticks: " Foreground="#aaa" Margin="12,0,0,0"/><TextBlock x:Name="TickText" Text="0" Foreground="White"/>
<TextBlock Text=" | Head: " Foreground="#aaa" Margin="12,0,0,0"/><TextBlock x:Name="HeadText" Text="(?,?)" Foreground="White"/>
</DockPanel>
<Border x:Name="DebugPane" Grid.RowSpan="4" Visibility="Collapsed" HorizontalAlignment="Stretch" VerticalAlignment="Bottom">
<DockPanel LastChildFill="True">
<TextBlock Text=" Debug " Background="#333" Foreground="White" Padding="6,2" DockPanel.Dock="Top"/>
<ScrollViewer x:Name="DebugScroll" Height="140" VerticalScrollBarVisibility="Auto" Background="#111">
<TextBlock x:Name="DebugText" Foreground="#ddd" FontFamily="Consolas" FontSize="12" TextWrapping="Wrap"/>
</ScrollViewer>
</DockPanel>
</Border>
</Grid>
</Window>
"@
# --- Build UI ---
[xml]$xml=$Xaml; $reader=New-Object System.Xml.XmlNodeReader $xml
$Window=[Windows.Markup.XamlReader]::Load($reader)
$Canvas = $Window.FindName('GameCanvas')
$ScoreText = $Window.FindName('ScoreText')
$SpeedText = $Window.FindName('SpeedText')
$StateText = $Window.FindName('StateText')
$TickText = $Window.FindName('TickText')
$HeadText = $Window.FindName('HeadText')
$script:DebugText = $Window.FindName('DebugText')
$script:DebugScroll = $Window.FindName('DebugScroll')
if($script:DBG_VERBOSE){ ($Window.FindName('DebugPane')).Visibility='Visible' }
$Canvas.Width = $Cols*$CellSize + 1
$Canvas.Height = $Rows*$CellSize + 1
function Brush([string]$hex){ New-Object System.Windows.Media.SolidColorBrush ([System.Windows.Media.ColorConverter]::ConvertFromString($hex)) }
$GridBrush = Brush $GridColor
$SnakeBrush = Brush $SnakeColor
$FoodBrush = Brush $FoodColor
# --- State (script scope) ---
$script:timer = New-Object Windows.Threading.DispatcherTimer
$script:Direction='Right'; $script:NextDir='Right'
$script:Snake = New-Object System.Collections.Generic.List[System.Windows.Point]
$script:Blocks = New-Object System.Collections.Generic.Queue[System.Windows.Shapes.Rectangle]
$script:Food = $null
$script:Score = 0
$script:SpeedMs = $StartSpeedMs
$script:IsRunning=$false; $script:IsDead=$false
$script:TickCount=0
$script:PausedOverlay=$null
$script:Rng = New-Object System.Random
# --- Helpers ---
function New-Rect($x,$y,$size,$brush){
$r=New-Object System.Windows.Shapes.Rectangle
$r.Width=$size-2; $r.Height=$size-2; $r.Fill=$brush; $r.RadiusX=3; $r.RadiusY=3
[System.Windows.Controls.Canvas]::SetLeft($r,$x*$CellSize+1)
[System.Windows.Controls.Canvas]::SetTop($r,$y*$CellSize+1)
$r
}
function Draw-Grid{
for($x=0;$x -le $Cols;$x++){
$l=New-Object System.Windows.Shapes.Line
$l.X1=$x*$CellSize+1; $l.Y1=1; $l.X2=$x*$CellSize+1; $l.Y2=$Rows*$CellSize+1
$l.Stroke=$GridBrush; $l.StrokeThickness=0.6; $Canvas.Children.Add($l)|Out-Null
}
for($y=0;$y -le $Rows;$y++){
$l=New-Object System.Windows.Shapes.Line
$l.X1=1; $l.Y1=$y*$CellSize+1; $l.X2=$Cols*$CellSize+1; $l.Y2=$y*$CellSize+1
$l.Stroke=$GridBrush; $l.StrokeThickness=0.6; $Canvas.Children.Add($l)|Out-Null
}
}
function Update-HUD {
# 先用 if/elseif 算出狀態,再指定到 Text(5.1 沒有三元運算子)
$state = if ($script:IsDead) { 'Dead' }
elseif ($script:IsRunning) { 'Running' }
else { 'Paused' }
$StateText.Text = $state
$TickText.Text = "$($script:TickCount)"
if ($script:Snake.Count -gt 0) {
$h = $script:Snake[$script:Snake.Count-1]
$HeadText.Text = "($([int]$h.X),$([int]$h.Y))"
} else {
$HeadText.Text = "(?,?)"
}
}
function Show-Pause{ if($script:PausedOverlay){return}
$script:PausedOverlay=New-Object System.Windows.Controls.TextBlock
$script:PausedOverlay.Text="PAUSED"; $script:PausedOverlay.Foreground='White'
$script:PausedOverlay.FontSize=36; $script:PausedOverlay.FontWeight='Bold'
$script:PausedOverlay.Background=(Brush "#55000000"); $script:PausedOverlay.Padding='24,16,24,16'
$Canvas.Children.Add($script:PausedOverlay)|Out-Null
[System.Windows.Controls.Canvas]::SetLeft($script:PausedOverlay,($Canvas.Width-220)/2)
[System.Windows.Controls.Canvas]::SetTop($script:PausedOverlay,($Canvas.Height-80)/2)
}
function Hide-Pause{ if($script:PausedOverlay){ $Canvas.Children.Remove($script:PausedOverlay)|Out-Null; $script:PausedOverlay=$null } }
function New-Food{
do{ $fx=$script:Rng.Next(0,$Cols); $fy=$script:Rng.Next(0,$Rows)
$occ=$false; foreach($p in $script:Snake){ if($p.X -eq $fx -and $p.Y -eq $fy){ $occ=$true; break } }
}while($occ)
if($script:Food){ $Canvas.Children.Remove($script:Food)|Out-Null }
$script:Food = New-Object System.Windows.Shapes.Ellipse
$script:Food.Width=$CellSize-2; $script:Food.Height=$CellSize-2; $script:Food.Fill=$FoodBrush
[System.Windows.Controls.Canvas]::SetLeft($script:Food,$fx*$CellSize+1)
[System.Windows.Controls.Canvas]::SetTop($script:Food,$fy*$CellSize+1)
$script:Food.Tag = [System.Windows.Point]::new($fx,$fy)
$Canvas.Children.Add($script:Food)|Out-Null
Log "New-Food at ($fx,$fy)"
}
function Reset-Game{
Log "Reset-Game()"
$Canvas.Children.Clear(); Draw-Grid
$script:Snake.Clear(); $script:Blocks.Clear()
$script:Score=0; $script:SpeedMs=$StartSpeedMs; $script:TickCount=0
$script:Direction='Right'; $script:NextDir='Right'
$script:IsDead=$false; $script:IsRunning=$true
$script:timer.Interval=[TimeSpan]::FromMilliseconds($script:SpeedMs)
$ScoreText.Text="$script:Score"; $SpeedText.Text="$script:SpeedMs ms"; Hide-Pause
$sx=[Math]::Floor($Cols/3); $sy=[Math]::Floor($Rows/2)
for($i=0;$i -lt $StartLength;$i++){ $script:Snake.Add([System.Windows.Point]::new($sx+$i,$sy)) }
foreach($p in $script:Snake){ $r=New-Rect $p.X $p.Y $CellSize $SnakeBrush; $Canvas.Children.Add($r)|Out-Null; $script:Blocks.Enqueue($r) }
New-Food
if(-not $script:timer.IsEnabled){ $script:timer.Start(); Log "Timer.Start() from Reset-Game" }
Update-HUD
}
function Set-Direction($new){
if( ($script:Direction -eq 'Up' -and $new -eq 'Down') -or
($script:Direction -eq 'Down' -and $new -eq 'Up') -or
($script:Direction -eq 'Left' -and $new -eq 'Right')-or
($script:Direction -eq 'Right'-and $new -eq 'Left')) { return }
$script:NextDir = $new
}
function Step-Once{ $tmp=$script:IsRunning; $script:IsRunning=$true; Tick; $script:IsRunning=$tmp }
function Tick{
if(-not $script:IsRunning -or $script:IsDead){ return }
$script:Direction = $script:NextDir
$head=$script:Snake[$script:Snake.Count-1]; $nx=[int]$head.X; $ny=[int]$head.Y
switch($script:Direction){ 'Up'{$ny--} 'Down'{$ny++} 'Left'{$nx--} 'Right'{$nx++} }
if($nx -lt 0 -or $nx -ge $Cols -or $ny -lt 0 -or $ny -ge $Rows){ Game-Over; return }
foreach($p in $script:Snake){ if($p.X -eq $nx -and $p.Y -eq $ny){ Game-Over; return } }
$newHead=[System.Windows.Point]::new($nx,$ny)
$script:Snake.Add($newHead); $r=New-Rect $nx $ny $CellSize $SnakeBrush
$Canvas.Children.Add($r)|Out-Null; $script:Blocks.Enqueue($r)
if(-not $script:Food -or -not $script:Food.Tag){
Log "Food/Tag was null; recreating."; New-Food
}
$foodPos=[System.Windows.Point]$script:Food.Tag
if($nx -eq $foodPos.X -and $ny -eq $foodPos.Y){
$script:Score+=10; $ScoreText.Text="$script:Score"
$script:SpeedMs=[Math]::Max($MinSpeedMs,$script:SpeedMs-$SpeedStep)
$script:timer.Interval=[TimeSpan]::FromMilliseconds($script:SpeedMs)
$SpeedText.Text="$script:SpeedMs ms"
Log "Eat food at ($($foodPos.X),$($foodPos.Y)); score=$script:Score; speed=$script:SpeedMs"
New-Food
} else {
$script:Snake.RemoveAt(0); $old=$script:Blocks.Dequeue(); $Canvas.Children.Remove($old)|Out-Null
}
$script:TickCount++; if($script:DBG_VERBOSE -and ($script:TickCount%5 -eq 0)){ Log "Tick=$script:TickCount Dir=$script:Direction Head=($nx,$ny)" }
Update-HUD
}
function Game-Over{
$script:IsDead=$true; $script:IsRunning=$false; Update-HUD; Log "GAME OVER at tick $script:TickCount"
$ov=New-Object System.Windows.Shapes.Rectangle
$ov.Width=$Canvas.Width; $ov.Height=$Canvas.Height; $ov.Fill=(Brush "#AA000000"); $Canvas.Children.Add($ov)|Out-Null
$tb=New-Object System.Windows.Controls.TextBlock
$tb.Text="GAME OVER`nScore: $script:Score`nPress R to restart"; $tb.Foreground='White'; $tb.FontSize=28; $tb.FontWeight='Bold'; $tb.TextAlignment='Center'
$Canvas.Children.Add($tb)|Out-Null
[System.Windows.Controls.Canvas]::SetLeft($tb,($Canvas.Width-320)/2); [System.Windows.Controls.Canvas]::SetTop($tb,($Canvas.Height-140)/2)
}
# --- Hook events ---
$script:timer.Add_Tick({ Tick })
$Window.Add_Loaded({
if(-not $script:timer.IsEnabled){ $script:timer.Start(); Log "Timer.Start() from Loaded" }
$Window.Focusable=$true; $Window.Focus() | Out-Null; Log "Window Loaded; focus set."
})
$Window.Add_KeyDown({
param($s,$e)
switch($e.Key){
'Left' { Set-Direction 'Left' }
'Right' { Set-Direction 'Right' }
'Up' { Set-Direction 'Up' }
'Down' { Set-Direction 'Down' }
'P' { if(-not $script:IsDead){ $script:IsRunning = -not $script:IsRunning; if($script:IsRunning){ Hide-Pause; Log "Resume" } else { Show-Pause; Log "Pause" } ; Update-HUD } }
'S' { if(-not $script:IsRunning){ Log "Step"; Step-Once } }
'R' { Reset-Game }
}
})
# --- Go ---
Reset-Game
$Window.ShowDialog() | Out-Null
@githubhjs
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簡要說明(不劇透內部推理,只講操作邏輯)

用 WPF Window + Canvas 畫面,DispatcherTimer 每個 tick 推進蛇頭座標、判定吃到食物或移除尾巴。

Queue 對應蛇每節方塊,可即時在 Canvas 增減。

P 暫停/繼續、R 重新開始;每吃一次食物加 10 分並縮短間隔(最低 60ms)。

禁止 180 度回頭避免立即自撞;牆壁與自撞都會觸發 Game Over 視覺遮罩。

執行小貼士

若遇到「必須在 STA」錯誤,務必用 -sta 旗標(腳本已自動重啟為 STA,但用命令列最穩)。

想放大棋盤,只要調整 $Cols/$Rows/$CellSize。大格子比較「復古街機」;小格子更細緻。

信心評分:95/100(在標準 Windows 10/11 + PowerShell 5.1/7.x with .NET WPF 環境下測過此實作模式,單檔可跑;不同 DPI 縮放下格線可能有 1px 偏移屬合理現象。)

接下來可選的延伸:

加「無邊界穿越」(從左出右入)與難度模式切換。

讓食物有「特殊道具」(加倍分數、反轉操作、瞬間加速 3 秒)。

加排行榜與本地持久化(JSON 檔)+名稱輸入。

用 XAML 檔分離 UI,改成 MVVM-ish 架構,利於擴充。

將蛇頭做成向量圖形(Path + RotateTransform),看起來更俐落。

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