Created
January 15, 2016 08:12
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#include <GL/freeglut.h> | |
#include <vector> | |
#include <cmath> | |
const double pi = 3.141593; | |
typedef struct PhysVector { | |
float x; | |
float y; | |
}; | |
typedef PhysVector Coords; | |
typedef PhysVector Velocity; | |
class Planet { | |
public: | |
float mass; | |
Coords loc; | |
Velocity v; | |
}; | |
const Coords origin = {0, 0}; | |
const Coords stopped = {0, 0}; | |
void physicsLoop(int); | |
void display(void); | |
void mouseHandler(int, int, int, int); | |
void mouseMotionHandler(int, int); | |
void newPlanet(float); | |
int mouse_x_pos, mouse_y_pos; | |
bool left_click = false; | |
std::vector<Planet> solarsystem; | |
void display(void) { | |
glClear(GL_COLOR_BUFFER_BIT); // blit blank display | |
for (int i = 0; i < solarsystem.size(); i++){ // draw a circle | |
Planet &planet = solarsystem[i]; | |
glBegin(GL_POLYGON); | |
for(float arc = 0; arc < 2*pi; arc+=0.5){ | |
glVertex2f(cos(arc) + planet.loc.x, sin(arc) + planet.loc.y); | |
} | |
glEnd(); | |
} | |
glFlush(); | |
glutSwapBuffers(); | |
} | |
void mouseHandler(int button, int state, int x, int y) { | |
mouseMotionHandler(x, y); | |
if (state == GLUT_DOWN) { | |
if (button == GLUT_LEFT_BUTTON) { | |
left_click = true; | |
return; | |
} | |
} | |
} | |
void mouseMotionHandler(int x, int y) { | |
mouse_x_pos = x; | |
mouse_y_pos = y; | |
} | |
void newPlanet(float m) { | |
Planet planet; | |
planet.loc.x = mouse_x_pos; | |
planet.loc.y = mouse_y_pos; | |
planet.v = stopped; | |
planet.mass = m; | |
solarsystem.push_back(planet); | |
} | |
void physicsLoop(int val) { | |
display(); | |
if(left_click) { | |
newPlanet(50.0f); | |
left_click = false; | |
} | |
for (int i = 0; i < solarsystem.size(); i++) { | |
Planet &planet = solarsystem[i]; | |
for (int j = 0; j < solarsystem.size(); j++) { | |
if (i == j) { | |
continue; | |
} | |
const Planet &other_planet = solarsystem[j]; | |
float dist = sqrt((other_planet.loc.x - planet.loc.x) * (other_planet.loc.x - planet.loc.x) + | |
(other_planet.loc.y - planet.loc.y) * (other_planet.loc.y - planet.loc.y)); | |
if (dist < 3) { | |
planet.v.x = ((planet.v.x * planet.mass + other_planet.v.x * other_planet.mass) | |
/ (planet.mass + other_planet.mass)); //perfectly inelastic collision | |
planet.v.y = ((planet.v.y * planet.mass + other_planet.v.y * other_planet.mass) | |
/ (planet.mass + other_planet.mass)); | |
planet.mass += other_planet.mass; | |
solarsystem.erase(solarsystem.begin()+j); // delete absorbred planet | |
} | |
else { | |
// add component of accel due to gravity in each coordinate | |
planet.v.x += 0.001*(other_planet.mass / dist * (other_planet.loc.x - planet.loc.x)); | |
planet.v.y += 0.001*(other_planet.mass / dist * (other_planet.loc.y - planet.loc.y)); | |
} | |
} | |
planet.loc.x += planet.v.x; //increment position | |
planet.loc.y += planet.v.y; | |
} | |
glutTimerFunc(1, physicsLoop, 0); | |
} | |
int main(int argc, char **argv) { | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_DOUBLE); | |
glutInitWindowSize(320, 240); | |
glutCreateWindow("C(++)olar System"); | |
glOrtho(0, 320.0, 240.0, 0, 0, 1); // Orient and define grid | |
glutDisplayFunc(display); | |
glutMouseFunc(mouseHandler); | |
glutMotionFunc(mouseMotionHandler); | |
physicsLoop(0); | |
glutMainLoop(); | |
return 0; | |
} | |
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