Created
March 22, 2017 19:42
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Defer a function's execution if in combat lock down, until combat is over.
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-- Get the addon namespace | |
local ADDON_NAME, private = ... | |
local deferframe = CreateFrame('Frame') | |
deferframe.queue = {} | |
local function runDeferred(thing) | |
local thing_t = type(thing) | |
if thing_t == 'string' and private[thing] then | |
private[thing](private) | |
elseif thing_t == 'function' then | |
thing(private) | |
end | |
end | |
-- This method will defer the execution of a method or function until the | |
-- player has exited combat. If they are already out of combat, it will | |
-- execute the function immediately. | |
function private:Defer(...) | |
for i = 1, select('#', ...) do | |
local thing = select(i, ...) | |
local thing_t = type(thing) | |
if thing_t == 'string' or thing_t == 'function' then | |
if InCombatLockdown() then | |
deferframe.queue[#deferframe.queue + 1] = thing | |
else | |
runDeferred(thing) | |
end | |
else | |
error('Invalid object passed to \'Defer\'') | |
end | |
end | |
end | |
deferframe:RegisterEvent('PLAYER_REGEN_ENABLED') | |
deferframe:SetScript('OnEvent', function(self, event, ...) | |
for idx, thing in ipairs(deferframe.queue) do | |
runDeferred(thing) | |
end | |
table.wipe(deferframe.queue) | |
end) |
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