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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using Sirenix.OdinInspector; | |
using Sirenix.OdinInspector.Editor; | |
using UnityEngine; | |
using TypeCache = UnityEditor.TypeCache; |
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Problem: | |
Concept of entities with volume that define different characteristics which need | |
to be volume tested against for various gamelogic purposes. Previous iteration | |
was a grid implementation where these characteristics were represented as | |
bitflags, each `int` a gamelogic concept to be tested against. E.g. Pathing: | |
[None, Impassable, Occupied, Walkable, Flyable, Vaultable, Climbable, | |
Interactable, Teleporter, Staircase] | |
Any volume placed on the grid would OR added to the grid's characteristics | |
bitmasks of the cells it occupied. |
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/* Ensure that cards without images don't reserve space for them. */ | |
.card_view--root--1ItV2NTu .card_view--mediaTop--3m6a0XK2 { | |
box-sizing: border-box; | |
height: 100%; | |
margin-left: auto; | |
margin-right: auto; | |
padding: 0px; | |
} |
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/** Table of Contents. **/ | |
#toc { | |
position: fixed; | |
display: table; | |
padding: 10px; | |
border: 1px solid #a2a9b1; | |
background-color: white; | |
padding: 5px; | |
font-size: 95%; | |
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/** Table of Contents **/ | |
var AUTOGENERATED_TABLE_OF_CONTENTS = true; | |
var TOC_ID_PREFIX = "auto_toc_"; | |
var canvasSection = ".document--root--MUOgORi0"; | |
var codeH1 = ".kr-h1"; | |
var codeH2 = ".kr-h2"; | |
var codeH3 = ".kr-h3"; |
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.card_view--root--1ItV2NTu { | |
transition: background-color 0.15s ease-in-out, color 0.15s ease-in-out; | |
position: relative; | |
box-sizing: border-box; | |
width: 100%; | |
background: white; | |
cursor: default; | |
padding: 5px; | |
} |
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/*************** Hierarchical Sections *******************/ | |
var folders = { | |
// "<name>" : JQueryObject (section) | |
}; | |
var childMapping = { | |
// "PX-2": [ | |
// "Sprint Planning" | |
// ], |
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"Its not the bananas. I'm a bad conductor." |
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