- Web Wormhole https://webwormhole.io/ https://github.com/saljam/webwormhole
- ToffeeShare https://toffeeshare.com/
- FilePizza https://file.pizza/
ShareDrop sharedrop.io https://github.com/szimek/sharedrop(SOLD, not recommended, use one of the forks)A clone SnapDrop snapdrop.net https://github.com/RobinLinus/snapdrop(SOLD, not recommended, use one of the forks)- A fork PairDrop https://pairdrop.net/ https://github.com/schlagmichdoch/pairdrop
- Instant.io https://instant.io/
- FileTC https://file.tc/
using System.Collections.Generic; | |
using DiceKingdoms.Game; | |
using DiceKingdoms.Interface; | |
using Unity.Mathematics; | |
using UnityEditor; | |
using UnityEditor.U2D; | |
using UnityEngine; | |
using UnityEngine.Experimental.Rendering; | |
using UnityEngine.U2D; | |
using Utility; |
using System.Reflection; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
using ShadowResolution = UnityEngine.Rendering.Universal.ShadowResolution; | |
/// <summary> | |
/// Enables getting/setting URP graphics settings properties that don't have built-in getters and setters. |
#ifndef NOISE_SIMPLEX_FUNC | |
#define NOISE_SIMPLEX_FUNC | |
/* | |
Description: | |
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions. | |
a.k.a. simplified and optimized Perlin noise. | |
The functions have very good performance | |
and no dependencies on external data. |
//int vesioncode = context().getPackageManager().getPackageInfo(context().getPackageName(), 0).versionCode; | |
public static int GetVersionCode() { | |
AndroidJavaClass contextCls = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
AndroidJavaObject context = contextCls.GetStatic<AndroidJavaObject>("currentActivity"); | |
AndroidJavaObject packageMngr = context.Call<AndroidJavaObject>("getPackageManager"); | |
string packageName = context.Call<string>("getPackageName"); | |
AndroidJavaObject packageInfo = packageMngr.Call<AndroidJavaObject>("getPackageInfo", packageName, 0); | |
return packageInfo.Get<int>("versionCode"); | |
} | |
# colored stream handler for python logging framework (use the ColorStreamHandler class). | |
# | |
# based on: | |
# http://stackoverflow.com/questions/384076/how-can-i-color-python-logging-output/1336640#1336640 | |
# how to use: | |
# i used a dict-based logging configuration, not sure what else would work. | |
# | |
# import logging, logging.config, colorstreamhandler | |
# |
import java.lang.annotation.Retention; | |
import java.lang.annotation.RetentionPolicy; | |
import java.lang.annotation.Target; | |
@Retention( RetentionPolicy.RUNTIME ) | |
@Target( { | |
java.lang.annotation.ElementType.METHOD | |
} ) | |
public @interface Repeat { | |
public abstract int times(); |
I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.
I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real