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Shuffle a CollectionType
//
// shuffle.swift
//
// Created by Guillaume Lessard on 2014-08-28.
// Copyright (c) 2016 Guillaume Lessard. All rights reserved.
//
// https://github.com/glessard/shuffle
// https://gist.github.com/glessard/7140fe885af3eb874e11
//
#if os(Linux)
import func Glibc.random
#else
import func Darwin.C.stdlib.arc4random_uniform
#endif
/// Get a sequence/generator that will return a collection's elements in a random order.
/// The input collection is not modified.
///
/// - parameter c: The collection to be shuffled
/// - returns: A sequence of of `c`'s elements, lazily shuffled.
public func shuffle<C: Collection>(_ c: C) -> ShuffledSequence<C>
{
return ShuffledSequence(c)
}
public extension Collection where Self.Indices.Iterator.Element == Self.Index
{
/// Get a sequence/generator that will return a collection's elements in a random order.
/// The input collection is not modified.
///
/// - returns: A sequence of of `self`'s elements, lazily shuffled.
public func shuffled() -> ShuffledSequence<Self>
{
return ShuffledSequence(self)
}
}
/// A stepwise implementation of the Knuth Shuffle (a.k.a. Fisher-Yates Shuffle).
/// The input collection is not modified: the shuffling itself is done
/// using an adjunct array of indices.
public struct ShuffledSequence<C: Collection>: Sequence, IteratorProtocol
where C.Indices.Iterator.Element == C.Index
{
public let collection: C
private var shuffler: IndexShuffler<C.Index>
public init(_ input: C)
{
collection = input
shuffler = IndexShuffler(input.indices)
}
public mutating func next() -> C.Iterator.Element?
{
if let index = shuffler.next()
{
return collection[index]
}
return nil
}
public var underestimatedCount: Int {
return shuffler.underestimatedCount
}
}
/// A stepwise (lazy-ish) implementation of the Knuth Shuffle (a.k.a. Fisher-Yates Shuffle),
/// using a sequence of indices for the input. Elements (indices) from
/// the input sequence are returned in a random order until exhaustion.
public struct IndexShuffler<Index>: Sequence, IteratorProtocol
{
public let last: Int
public private(set) var step: Int
private var i: [Index]
public init<S: Sequence>(_ input: S)
where S.Iterator.Element == Index
{
self.init(Array(input))
}
public init(_ input: Array<Index>)
{
i = input
step = i.startIndex
last = i.endIndex
}
public mutating func next() -> Index?
{
if step < last
{
// select a random Index from the rest of the array
#if os(Linux)
let j = step + Int(random() % (last-step)) // with slight modulo bias
#else
let j = step + Int(arc4random_uniform(UInt32(last-step)))
#endif
// swap that Index with the Index present at the current step in the array
if j != step
{
swap(&i[j], &i[step])
}
defer { step += 1 }
// return the new random Index.
return i[step]
}
return nil
}
public var underestimatedCount: Int {
return (last - step)
}
}
@scottrhoyt
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I like it. Cool work and useful!

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