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<style> | |
body | |
{ | |
margin: 0; | |
} | |
</style> | |
<div> | |
<canvas id='LinesX2' width='1024' height='600' style='display: block;'></canvas> | |
</div> | |
<script> | |
LinesX = { | |
Canvas: null, | |
Context: null, | |
Width: 0, | |
Height: 0, | |
Points: [], | |
Counter: 0, | |
/*Nodes: {}, | |
Zoom: 1, | |
OffsetX: 0, | |
OffsetY: 0, | |
mousePosition: { x: 0, y: 0 },*/ | |
FPSCount: 0, | |
FPSCountView: 0, | |
LastTime: 0, | |
Init: function(obj, struct){ | |
var e = LinesX; | |
e.ApplyCanvas(obj); | |
e.Draw(0); | |
/*Find(obj).addEventListener("mousemove", function (event) { | |
e.mousePosition = e.getMousePosition(event); | |
}, false); | |
/*Find(obj).addEventListener("click", function (event) { | |
e.Zoom *= 1.05; | |
e.OffsetX += (e.Width/2 - e.mousePosition.x) < 0 ? -10 : 10; | |
e.OffsetY += (e.Height/2 - e.mousePosition.y) < 0 ? -10 : 10; | |
e.Draw(); | |
event.preventDefault(); | |
}, false); | |
Find(obj).addEventListener("contextmenu", function (event) { | |
e.Zoom *= 0.95; | |
e.OffsetX += (e.Width/2 - e.mousePosition.x) < 0 ? -10 : 10; | |
e.OffsetY += (e.Height/2 - e.mousePosition.y) < 0 ? -10 : 10; | |
e.Draw(); | |
event.preventDefault(); | |
}, false);*/ | |
setInterval(function(){ | |
e.FPSCountView = e.FPSCount * 2; | |
e.FPSCount = 0; | |
}, 500); | |
}, | |
ApplyCanvas: function(obj){ | |
var C = document.getElementById(obj); | |
LinesX.Canvas = C; | |
C.width = window.innerWidth;//document.body.clientWidth; | |
C.height = window.innerHeight;//document.body.clientHeight; | |
LinesX.Width = C.width; | |
LinesX.Height = C.height; | |
LinesX.Context = C.getContext("2d"); | |
// | |
//C.width = C.width; | |
}, | |
Draw: function(time){ | |
var e = LinesX; | |
e.ApplyCanvas(e.Canvas.id); | |
// | |
var ctx = e.Context; | |
var w = e.Width; | |
var h = e.Height; | |
var deltaTime = (time - e.LastTime) / 1000; | |
e.LastTime = time; | |
var dotColor = "#fff";//"#333"; | |
var backColor = "#050505";//"#eee"; | |
var A = "255, 255, 0";//"32, 32, 32"; | |
var B = "120, 120, 255";//"64, 64, 64"; | |
var C = "255, 255, 0";//"96, 96, 96"; | |
ctx.fillStyle = backColor; | |
ctx.fillRect(0, 0, w, h); | |
// | |
if(e.Counter == 0) | |
{ | |
for(var i = 0; i < 70; i++) | |
{ | |
var x = Math.round(Math.random() * w); | |
var y = Math.round(Math.random() * h); | |
e.Points.push(e.Point(x, y)); | |
} | |
} | |
// | |
for(var i = 0; i < e.Points.length; i++) | |
{ | |
var N = e.Counter + i; | |
var range = 10 + i; | |
var speed = (i % 2 == 0 ? -1 : 1); | |
/*e.Points[i].x += Math.sin(N * speed) * range; | |
e.Points[i].y += Math.cos(N * speed) * range;*/ | |
e.Points[i].x += Math.sin(N / i * speed) * range / 100; | |
e.Points[i].y += Math.cos(N / i * speed) * range / 100; | |
e.Points[i].x -= deltaTime * 60; | |
if(e.Points[i].x < 0) e.Points[i].x += w; | |
e.DrawCircle(e.Points[i], 0.5, dotColor); | |
} | |
var LinesIndex = []; | |
for(var i = 0; i < e.Points.length; i++) | |
{ | |
var PointA = e.Points[i]; | |
for(var j = 0; j < e.Points.length; j++) | |
{ | |
if(i != j) | |
{ | |
var PointB = e.Points[j]; | |
var Dist = e.Distance(PointA, PointB); | |
if(!in_array(Dist, LinesIndex)) | |
{ | |
var N = (i * e.Points.length + j) % 3; | |
var color = ""; | |
if(N == 0) color = A; | |
if(N == 1) color = B; | |
if(N == 2) color = C; | |
var alpha = Dist / 300; | |
if(alpha > 1)alpha = 1; | |
alpha = 1 - alpha; | |
alpha = alpha * alpha; | |
if(alpha > 0) | |
{ | |
var rgba = "rgba(" + color + "," + alpha + ")"; | |
e.DrawLine(PointA, PointB, rgba); | |
LinesIndex.push(Dist); | |
} | |
} | |
} | |
} | |
//break; | |
} | |
e.Counter++; | |
// | |
e.DrawText(e.Point(10, 30), e.FPSCountView + " FPS", 1); | |
e.FPSCount++; | |
// | |
/*setTimeout(function(){ | |
e.Draw(); | |
}, 30);*/ | |
window.requestAnimationFrame(e.Draw); | |
}, | |
Point: function(x, y){ | |
return { x: x, y: y }; | |
}, | |
RotatePoint: function(point, degAngle){ | |
var Angle = degAngle * (Math.PI/180); // 0.0174532925; | |
var x = point.x; | |
var y = point.y; | |
var rx = Math.round((x * Math.cos(Angle)) - (y * Math.sin(Angle))); | |
var ry = Math.round((x * Math.sin(Angle)) + (y * Math.cos(Angle))); | |
return LinesX.Point(rx, ry); | |
}, | |
GetAngle: function(A, B){ | |
var X1 = A.x, Y1 = A.y; | |
var X2 = B.x, Y2 = B.y; | |
var Angle = Math.atan2(Y2 - Y1, X2 - X1) * (180/Math.PI); | |
Angle = (Angle < 0) ? Angle + 360 : Angle; | |
return Math.round(Angle); | |
}, | |
DrawLine: function(A, B, color) | |
{ | |
var ctx = LinesX.Context; | |
ctx.beginPath(); | |
ctx.moveTo(A.x, A.y); | |
ctx.lineTo(B.x, B.y); | |
ctx.lineWidth = 1; | |
ctx.strokeStyle = color; | |
ctx.stroke(); | |
}, | |
DrawCircle: function(pos, radius, color){ | |
var ctx = LinesX.Context; | |
ctx.beginPath(); | |
ctx.arc(pos.x, pos.y, radius, 0, 2 * Math.PI, false); | |
ctx.fillStyle = color; | |
ctx.fill(); | |
}, | |
DrawText: function(pos, text, scale){ | |
if(scale > 0) | |
{ | |
var ctx = LinesX.Context; | |
ctx.font = Math.round(scale * 14) + "px arial"; | |
pos.x += 1; | |
pos.y -= 1; | |
ctx.strokeStyle = "#000"; | |
ctx.strokeText(text, pos.x + 1, pos.y + 1); | |
ctx.fillStyle = "#fff"; | |
ctx.fillText(text, pos.x, pos.y); | |
} | |
}, | |
Distance: function(A, B){ | |
var dx = Math.abs(A.x - B.x); | |
var dy = Math.abs(A.y - B.y); | |
return Math.sqrt(dx * dx + dy * dy); | |
}, | |
getMousePosition: function(moveEvent) { | |
var rect = LinesX.Canvas.getBoundingClientRect(); | |
var x = moveEvent.clientX - rect.left; | |
var y = moveEvent.clientY - rect.top; | |
return LinesX.Point(x, y); | |
}, | |
}; | |
function in_array(what, where) { | |
for(var i = 0; i < where.length; i++) | |
{ | |
if(what == where[i]) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
LinesX.Init("LinesX2"); | |
</script> |
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