Created
November 6, 2017 18:25
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Non-canonical model of quark reactions
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<style> | |
body | |
{ | |
margin: 0; | |
} | |
</style> | |
<div> | |
<canvas id='LinesX' width='1024' height='600' style='display: block;'></canvas> | |
</div> | |
<script> | |
var Quarks = []; | |
var Electrons = []; | |
var Barions = []; | |
function Point(x, y, velocityX, velocityY) | |
{ | |
return { | |
x: x | 0, | |
y: y | 0, | |
velocityX: velocityX | 0, | |
velocityY: velocityY | 0 | |
}; | |
} | |
function Quark(pos, type, colorCharge) | |
{ | |
this.id = Quarks.length + 1; | |
this.pos = pos; | |
this.type = type; | |
this.colorCharge = colorCharge; | |
this.target = null; | |
this.getCharge = function(){ | |
switch(this.type) | |
{ | |
// первое поколение | |
case "d": | |
return -1/3; | |
break; | |
case "u": | |
return 2/3; | |
break; | |
// второе поколение | |
case "s": | |
return -1/3; | |
break; | |
case "c": | |
return 2/3; | |
break; | |
// третье покление | |
case "b": | |
return -1/3; | |
break; | |
case "t": | |
return 2/3; | |
break; | |
} | |
return 0; | |
}; | |
} | |
function Electron(pos) | |
{ | |
this.id = Electrons.length + 1; | |
this.pos = pos; | |
this.getCharge = function(){ return -1; }; | |
this.target = null; | |
} | |
Quark.Find = function(q) | |
{ | |
var min_dist = 10000000; | |
var nearest = null; | |
for(var i = 0; i < Quarks.length; i++) | |
{ | |
if(Quarks[i].id != q.id) | |
{ | |
var dist = LinesX.Distance(q.pos, Quarks[i].pos); | |
if(dist < min_dist) | |
{ | |
nearest = Quarks[i]; | |
min_dist = dist; | |
} | |
} | |
} | |
return nearest; | |
} | |
Quark.FindIn = function(q, dist){ | |
var res = []; | |
for(var i = 0; i < Quarks.length; i++) | |
{ | |
if(Quarks[i].id != q.id) | |
{ | |
var is_negative = q.getCharge() > 0 ? Quarks[i].getCharge() < 0 : Quarks[i].getCharge() > 0; | |
var d = LinesX.Distance(q.pos, Quarks[i].pos); | |
if(d < dist && Quarks[i].target == null && is_negative) | |
{ | |
res.push(Quarks[i]); | |
} | |
} | |
} | |
return res; | |
}; | |
Electron.Find = function(e) | |
{ | |
var min_dist = 10000000; | |
var nearest = null; | |
for(var i = 0; i < Electrons.length; i++) | |
{ | |
if(Electrons[i].id != e.id) | |
{ | |
var dist = LinesX.Distance(e.pos, Electrons[i].pos); | |
if(dist < min_dist) | |
{ | |
nearest = Electrons[i]; | |
min_dist = dist; | |
} | |
} | |
} | |
return nearest; | |
} | |
Electron.FindIn = function(pos, dist){ | |
var res = []; | |
for(var i = 0; i < Electrons.length; i++) | |
{ | |
var d = LinesX.Distance(pos, Electrons[i].pos); | |
if(d < dist && Electrons[i].target == null) | |
{ | |
res.push(Electrons[i]); | |
} | |
} | |
return res; | |
}; | |
function Barion(pos, A, B, C) | |
{ | |
this.pos = pos; | |
this.A = A; | |
this.B = B; | |
this.C = C; | |
this.e = null; | |
this.getCharge = function(){ | |
return this.A.getCharge() + this.B.getCharge() + this.C.getCharge(); | |
}; | |
} | |
LinesX = { | |
Canvas: null, | |
Context: null, | |
Width: 0, | |
Height: 0, | |
Points: [], | |
Counter: 0, | |
mousePosition: { x: 0, y: 0 }, | |
FPSCount: 0, | |
FPSCountView: 0, | |
Init: function(obj, struct){ | |
var e = LinesX; | |
e.ApplyCanvas(obj); | |
e.Draw(); | |
document.getElementById(obj).addEventListener("mousemove", function (event) { | |
e.mousePosition = e.getMousePosition(event); | |
}, false); | |
/*Find(obj).addEventListener("click", function (event) { | |
e.Zoom *= 1.05; | |
e.OffsetX += (e.Width/2 - e.mousePosition.x) < 0 ? -10 : 10; | |
e.OffsetY += (e.Height/2 - e.mousePosition.y) < 0 ? -10 : 10; | |
e.Draw(); | |
event.preventDefault(); | |
}, false); | |
Find(obj).addEventListener("contextmenu", function (event) { | |
e.Zoom *= 0.95; | |
e.OffsetX += (e.Width/2 - e.mousePosition.x) < 0 ? -10 : 10; | |
e.OffsetY += (e.Height/2 - e.mousePosition.y) < 0 ? -10 : 10; | |
e.Draw(); | |
event.preventDefault(); | |
}, false);*/ | |
setInterval(function(){ | |
e.FPSCountView = e.FPSCount * 2; | |
e.FPSCount = 0; | |
}, 500); | |
}, | |
ApplyCanvas: function(obj){ | |
var C = document.getElementById(obj); | |
LinesX.Canvas = C; | |
if(C.width != document.body.clientWidth) C.width = document.body.clientWidth; | |
if(C.height != document.body.clientHeight) C.height = document.body.clientHeight; | |
LinesX.Width = C.width; | |
LinesX.Height = C.height; | |
LinesX.Context = C.getContext("2d"); | |
}, | |
Draw: function(){ | |
LinesX.ApplyCanvas(LinesX.Canvas.id); | |
// | |
var ctx = LinesX.Context; | |
var w = LinesX.Width; | |
var h = LinesX.Height; | |
var e = LinesX; | |
var dotColor = "#ff8"; | |
var backColor = "rgba(0, 0, 0, 0.4)"; | |
ctx.fillStyle = backColor; | |
ctx.fillRect(0, 0, w, h); | |
// | |
if(e.Counter == 0) | |
{ | |
var types = ["u", "d"]; | |
var colors = ["red", "green", "blue"]; | |
for(var i = 0; i < 300; i++) | |
{ | |
var x = Math.round(Math.random() * w); | |
var y = Math.round(Math.random() * h); | |
var n = Math.round(Math.random() * 100); | |
var vx = Math.round(Math.random() * 10 - 5); | |
var vy = Math.round(Math.random() * 10 - 5); | |
Quarks.push(new Quark(new Point(x, y, vx, vy), types[n % types.length], colors[n % colors.length])); | |
} | |
for(var i = 0; i < 100; i++) | |
{ | |
var x = Math.round(Math.random() * w); | |
var y = Math.round(Math.random() * h); | |
var vx = Math.round(Math.random() * 10 - 5); | |
var vy = Math.round(Math.random() * 10 - 5); | |
Electrons.push(new Electron(new Point(x, y, vx, vy))); | |
} | |
} | |
// Draw | |
for(var i = 0; i < Barions.length; i++) | |
{ | |
var B = Barions[i]; | |
e.DrawCircle(B.pos, 20, "rgba(255, 255, 255, 0.05)"); | |
} | |
for(var i = 0; i < Quarks.length; i++) | |
{ | |
var Q = Quarks[i]; | |
e.DrawCircle(Q.pos, 8, Q.colorCharge); | |
e.DrawText(Point(Q.pos.x - 4, Q.pos.y + 4), Q.type, 0.8); | |
} | |
for(var i = 0; i < Electrons.length; i++) | |
{ | |
var E = Electrons[i]; | |
e.DrawCircle(E.pos, 1, "#fff"); | |
} | |
// Move | |
for(var i = 0; i < Quarks.length; i++) | |
{ | |
var Q = Quarks[i]; | |
if(Q.target == null) | |
{ | |
Q.pos.x += Q.pos.velocityX; | |
Q.pos.y += Q.pos.velocityY; | |
if(Q.pos.x < 0 || Q.pos.x > w) Q.pos.velocityX *= -1; | |
if(Q.pos.y < 0 || Q.pos.y > h) Q.pos.velocityY *= -1; | |
// | |
var freeQuarks = Quark.FindIn(Q, 30); | |
if(freeQuarks.length >= 2) | |
{ | |
var pos = new Point(Q.pos.x, Q.pos.y, Q.pos.velocityX, Q.pos.velocityY); | |
var B = new Barion(pos, Q, freeQuarks[0], freeQuarks[1]); | |
Barions.push(B); | |
B.A.target = B.B.target = B.C.target = B; | |
B.A.colorCharge = "red"; | |
B.B.colorCharge = "green"; | |
B.C.colorCharge = "blue"; | |
} | |
} | |
} | |
for(var i = 0; i < Electrons.length; i++) | |
{ | |
var E = Electrons[i]; | |
if(E.target == null) | |
{ | |
E.pos.x += E.pos.velocityX; | |
E.pos.y += E.pos.velocityY; | |
if(E.pos.x < 0 || E.pos.x > w) E.pos.velocityX *= -1; | |
if(E.pos.y < 0 || E.pos.y > h) E.pos.velocityY *= -1; | |
} | |
} | |
for(var i = 0; i < Barions.length; i++) | |
{ | |
var B = Barions[i]; | |
B.pos.x += B.pos.velocityX; | |
B.pos.y += B.pos.velocityY; | |
if(B.pos.x < 0 || B.pos.x > w) B.pos.velocityX *= -1; | |
if(B.pos.y < 0 || B.pos.y > h) B.pos.velocityY *= -1; | |
var posA = new Point(0, 12); | |
var posB = LinesX.RotatePoint(posA, 120); | |
var posC = LinesX.RotatePoint(posA, 240); | |
B.A.pos = new Point(B.pos.x + posA.x, B.pos.y + posA.y); | |
B.B.pos = new Point(B.pos.x + posB.x, B.pos.y + posB.y); | |
B.C.pos = new Point(B.pos.x + posC.x, B.pos.y + posC.y); | |
// | |
if(B.getCharge() != 0) | |
{ | |
if(B.e == null) | |
{ | |
var els = Electron.FindIn(B.pos, 50); | |
if(els.length >= 1) | |
{ | |
els[0].target = B; | |
B.e = els[0]; | |
} | |
} | |
else | |
{ | |
var ePos = new Point(0, 35); | |
ePos = LinesX.RotatePoint(ePos, e.Counter * 30); | |
B.e.pos = new Point(B.pos.x + ePos.x, B.pos.y + ePos.y); | |
} | |
} | |
} | |
// | |
e.Counter++; | |
e.DrawText(e.Point(10, 30), e.FPSCountView + " FPS", 1); | |
e.FPSCount++; | |
// | |
setTimeout(function(){ | |
e.Draw(); | |
}, 30); | |
//window.requestAnimationFrame(e.Draw); | |
}, | |
Point: function(x, y){ | |
return { x: x, y: y }; | |
}, | |
RotatePoint: function(point, degAngle){ | |
var Angle = degAngle * (Math.PI/180); // 0.0174532925; | |
var x = point.x; | |
var y = point.y; | |
var rx = Math.round((x * Math.cos(Angle)) - (y * Math.sin(Angle))); | |
var ry = Math.round((x * Math.sin(Angle)) + (y * Math.cos(Angle))); | |
return new Point(rx, ry); | |
}, | |
GetAngle: function(A, B){ | |
var X1 = A.x, Y1 = A.y; | |
var X2 = B.x, Y2 = B.y; | |
var Angle = Math.atan2(Y2 - Y1, X2 - X1) * (180/Math.PI); | |
Angle = (Angle < 0) ? Angle + 360 : Angle; | |
return Math.round(Angle); | |
}, | |
DrawLine: function(A, B, color) | |
{ | |
var ctx = LinesX.Context; | |
ctx.beginPath(); | |
ctx.moveTo(A.x, A.y); | |
ctx.lineTo(B.x, B.y); | |
ctx.lineWidth = 1; | |
ctx.strokeStyle = color; | |
ctx.stroke(); | |
}, | |
DrawCircle: function(pos, radius, color){ | |
var ctx = LinesX.Context; | |
ctx.beginPath(); | |
ctx.arc(pos.x, pos.y, radius, 0, 2 * Math.PI, false); | |
ctx.fillStyle = color; | |
ctx.fill(); | |
}, | |
DrawText: function(pos, text, scale){ | |
if(scale > 0) | |
{ | |
var ctx = LinesX.Context; | |
ctx.font = Math.round(scale * 14) + "px arial"; | |
ctx.strokeStyle = "#000"; | |
ctx.strokeText(text, pos.x + 1, pos.y + 1); | |
ctx.fillStyle = "#fff"; | |
ctx.fillText(text, pos.x, pos.y); | |
} | |
}, | |
Distance: function(A, B){ | |
var dx = Math.abs(A.x - B.x); | |
var dy = Math.abs(A.y - B.y); | |
return Math.sqrt(dx * dx + dy * dy); | |
}, | |
getMousePosition: function(moveEvent) { | |
var rect = LinesX.Canvas.getBoundingClientRect(); | |
var x = moveEvent.clientX - rect.left; | |
var y = moveEvent.clientY - rect.top; | |
return new Point(x, y); | |
}, | |
}; | |
function in_array(what, where) { | |
for(var i = 0; i < where.length; i++) | |
{ | |
if(what == where[i]) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
LinesX.Init("LinesX"); | |
</script> |
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