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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Test : MonoBehaviour { | |
List<GameObject> people = new List<GameObject>(); | |
Vector2 ScrollPos = new Vector2(0, 0); | |
void Start () { | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
people.Add (new GameObject()); | |
} | |
void Update () { | |
} | |
void OnGUI() | |
{ | |
GUI.Box (new Rect(0, Screen.height - 90, Screen.width, 90), ""); | |
GUILayout.BeginArea(new Rect(0, Screen.height - 90, Screen.width, 90)); | |
ScrollPos = GUILayout.BeginScrollView(ScrollPos); | |
GUILayout.BeginHorizontal(); | |
GUILayout.FlexibleSpace(); | |
for(int i = 0; i < people.Count; i++) | |
{ | |
GameObject p = people[i]; | |
if(GUILayout.Button("Obj_" + i, GUILayout.Height(60), GUILayout.Width(60))) | |
{ | |
foreach(GameObject ap in people)ap.GetComponent<Aborigen>().chosen = false; | |
//p.choosen = true; | |
} | |
} | |
GUILayout.FlexibleSpace(); | |
GUILayout.EndHorizontal(); | |
GUILayout.EndScrollView(); | |
GUILayout.EndArea(); | |
} | |
} |
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