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@glyphx
Created October 7, 2017 02:19
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after float and send changes
// ARMbase32.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
#include "ARM_BASE_ANGLES.h"
#include <Windows.h>
#include "CommunicationLayerWindows.h"
#include "CommandLayer.h"
#include <conio.h>
#include "KinovaTypes.h"
#include <iostream>
using namespace std;
//A handle to the API.
HINSTANCE commandLayer_handle;
//Function pointers to the functions we need
int(*MyInitAPI)();
int(*MyCloseAPI)();
int(*MySendBasicTrajectory)(TrajectoryPoint command);
int(*MyGetDevices)(KinovaDevice devices[MAX_KINOVA_DEVICE], int &result);
int(*MySetActiveDevice)(KinovaDevice device);
int(*MyMoveHome)();
int(*MyInitFingers)();
int(*MyEraseAllTrajectories)();
int(*MyGetAngularCommand)(AngularPosition&);
int(*MyGetCartesianCommand)(CartesianPosition&);
KinovaDevice list[MAX_KINOVA_DEVICE];
char* leftArm = "PJ00650019161750001";
char* rightArm = "PJ00900006020921-0 ";
int leftArmIndex = -1;
int rightArmIndex = -1;
extern "C"
{
// test function just to figure out if we can access dll & it works
int TestFunction()
{
return 22;
}
// load library, intitalize robot and get device
// returns:
// 0 - success
// -1 - not able to load KINOVA APIs
// -2 - no device found
// -3 - more devices found
int InitRobot()
{
//We load the API.
commandLayer_handle = LoadLibrary(L"CommandLayerWindows.dll");
if (commandLayer_handle == NULL)
{
return -123;
}
int programResult = 0;
//Initialise the function pointer from the API
MyInitAPI = (int(*)()) GetProcAddress(commandLayer_handle, "InitAPI");
MyCloseAPI = (int(*)()) GetProcAddress(commandLayer_handle, "CloseAPI");
MyGetDevices = (int(*)(KinovaDevice[MAX_KINOVA_DEVICE], int&)) GetProcAddress(commandLayer_handle, "GetDevices");
MySetActiveDevice = (int(*)(KinovaDevice)) GetProcAddress(commandLayer_handle, "SetActiveDevice");
MySendBasicTrajectory = (int(*)(TrajectoryPoint)) GetProcAddress(commandLayer_handle, "SendBasicTrajectory");
MyGetAngularCommand = (int(*)(AngularPosition &)) GetProcAddress(commandLayer_handle, "GetAngularCommand");
MyMoveHome = (int(*)()) GetProcAddress(commandLayer_handle, "MoveHome");
MyEraseAllTrajectories = (int(*)()) GetProcAddress(commandLayer_handle, "EraseAllTrajectories");
MyInitFingers = (int(*)()) GetProcAddress(commandLayer_handle, "InitFingers");
MyGetCartesianCommand = (int(*)(CartesianPosition &)) GetProcAddress(commandLayer_handle, "GetCartesianCommand");
//Verify that all functions has been loaded correctly
if (MyInitAPI == NULL)
{
return -10;
}
else if (MyCloseAPI == NULL)
{
return -11;
}
else if (MySendBasicTrajectory == NULL)
{
return -12;
}
else if (MyGetDevices == NULL)
{
return -13;
}
else if (MySetActiveDevice == NULL)
{
return -14;
}
else if (MyGetAngularCommand == NULL)
{
return -15;
}
else if (MyMoveHome == NULL)
{
return -16;
}
else if (MyInitFingers == NULL)
{
return -17;
}
int result = (*MyInitAPI)();
int devicesCount = MyGetDevices(list, result);
for (int i = 0; i < devicesCount; i++)
{
if (strcmp(leftArm, list[i].SerialNumber) == 0) {
leftArmIndex = i;
}
else if (strcmp(rightArm, list[i].SerialNumber) == 0) {
rightArmIndex = i;
}
}
if (devicesCount >= 1)
{
return 0;
}
// not succesfull - no device found
return -2;
}
void EnableDesiredArm(bool rightArm)
{
if (rightArm) {
MySetActiveDevice(list[rightArmIndex]);
}
else {
MySetActiveDevice(list[leftArmIndex]);
}
}
// send robot to new point
int MoveHand(bool rightArm, float x, float y, float z, float thetaX, float thetaY, float thetaZ)
{
EnableDesiredArm(rightArm);
TrajectoryPoint pointToSend;
pointToSend.InitStruct();
pointToSend.Position.Type = CARTESIAN_POSITION;
pointToSend.Position.CartesianPosition.X = x;
pointToSend.Position.CartesianPosition.Y = y;
pointToSend.Position.CartesianPosition.Z = z;
pointToSend.Position.CartesianPosition.ThetaX = thetaX;
pointToSend.Position.CartesianPosition.ThetaY = thetaY;
pointToSend.Position.CartesianPosition.ThetaZ = thetaZ;
MySendBasicTrajectory(pointToSend);
return 0;
}
//Shawn Testing :
int MoveArmAngularVelocity(bool rightArm, float av1 = 0, float av2 = 0, float av3 = 0, float av4 = 0, float av5 = 0, float av6 = 0, float av7 = 0)
{
EnableDesiredArm(rightArm);
TrajectoryPoint pointToSend;
pointToSend.InitStruct();
pointToSend.Position.Type = ANGULAR_VELOCITY;
pointToSend.Position.Actuators.Actuator1 = av1;
pointToSend.Position.Actuators.Actuator2 = av2;
pointToSend.Position.Actuators.Actuator3 = av3;
pointToSend.Position.Actuators.Actuator4 = av4;
pointToSend.Position.Actuators.Actuator5 = av5;
pointToSend.Position.Actuators.Actuator6 = av6;
pointToSend.Position.Actuators.Actuator7 = av7;
MySendBasicTrajectory(pointToSend);
return 0;
}
int MoveArmAngularPosition(bool rightArm, float ap1 = 0, float ap2 = 0, float ap3 = 0, float ap4 = 0, float ap5 = 0, float ap6 = 0, float ap7 = 0)
{
TrajectoryPoint pointToSend;
AngularPosition currentCommand;
EnableDesiredArm(rightArm);
pointToSend.InitStruct();
pointToSend.Position.Type = ANGULAR_POSITION;
MyGetAngularCommand(currentCommand);
pointToSend.Position.Actuators.Actuator1 = currentCommand.Actuators.Actuator1 + ap1;
pointToSend.Position.Actuators.Actuator2 = currentCommand.Actuators.Actuator2 + ap2;
pointToSend.Position.Actuators.Actuator3 = currentCommand.Actuators.Actuator3 + ap3;
pointToSend.Position.Actuators.Actuator4 = currentCommand.Actuators.Actuator4 + ap4;
pointToSend.Position.Actuators.Actuator5 = currentCommand.Actuators.Actuator5 + ap5;
pointToSend.Position.Actuators.Actuator6 = currentCommand.Actuators.Actuator6 + ap6;
pointToSend.Position.Actuators.Actuator7 = currentCommand.Actuators.Actuator7 + ap7;
MySendBasicTrajectory(pointToSend);
return 0;
}
//end Shawn Testing
int MoveArmHome(bool rightArm)
{
EnableDesiredArm(rightArm);
MyMoveHome();
return 0;
}
int MoveHandNoThetaY(bool rightArm, float x, float y, float z, float thetaX, float thetaZ)
{
EnableDesiredArm(rightArm);
CartesianPosition currentCommand;
//get the actual angular command of the robot.
MyGetCartesianCommand(currentCommand);
MoveHand(rightArm, x, y, z, thetaX, currentCommand.Coordinates.ThetaY, thetaZ);
return 0;
}
/**
* @param pinky is extended if TRUE and close otherwise
* @param ring is extended if TRUE and close otherwise
* @param middle is extended if TRUE and close otherwise
* @param index is extended if TRUE and close otherwise
* @param thumb is extended if TRUE and close otherwise
*/
int MoveFingers(bool rightArm, bool pinky, bool ring, bool middle, bool index, bool thumb) {
EnableDesiredArm(rightArm);
CartesianPosition currentCommand;
//get the actual angular command of the robot.
MyGetCartesianCommand(currentCommand);
TrajectoryPoint pointToSend;
pointToSend.InitStruct(); // initializes all values to 0.0
pointToSend.Position.CartesianPosition.X = currentCommand.Coordinates.X;
pointToSend.Position.CartesianPosition.Y = currentCommand.Coordinates.Y;
pointToSend.Position.CartesianPosition.Z = currentCommand.Coordinates.Z;
pointToSend.Position.CartesianPosition.ThetaX = currentCommand.Coordinates.ThetaX;
pointToSend.Position.CartesianPosition.ThetaY = currentCommand.Coordinates.ThetaY;
pointToSend.Position.CartesianPosition.ThetaZ = currentCommand.Coordinates.ThetaZ;
float fingerValue = 0.0f;
if (pinky && ring && middle && index && thumb) {
//OPEN HAND CF_OpenHandOneFingers = 31, CF_OpenHandTwoFingers = 33,
//0.0 to 10.0 are the possible finger opening steps See KinovaTypes.h line 560 (struct FingersPosition)
fingerValue = 10.0f;
}
pointToSend.Position.Fingers.Finger1 = fingerValue;
pointToSend.Position.Fingers.Finger2 = fingerValue;
pointToSend.Position.Fingers.Finger3 = fingerValue;
MySendBasicTrajectory(pointToSend);
return fingerValue;
}//END MOVEFINGER FUNCTION
int StopArm(bool rightArm)
{
EnableDesiredArm(rightArm);
MyEraseAllTrajectories();
return 0;
}
// Close device & free the library
int CloseDevice(bool rightArm)
{
EnableDesiredArm(rightArm);
(*MyCloseAPI)();
FreeLibrary(commandLayer_handle);
return 0;
}
}
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