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Game (0.6.2 (patch 1)): "teardown.exe"+41CB00 | |
0x0 // Window Width (int) | |
0x4 // Window Height (int) | |
0x18 // Loading Screen Duration (float -- setting this while already ingame will show the loading screen for the specified seconds) | |
0x40 // Scene (pointer) | |
0x88 // Diagnostics Debug UI | |
0xA0 // Player (pointer) | |
0x144 // Simulation Interval (float -- default to 0.016 (60hz)) | |
Diagnostics Debug UI: Game+0x88 | |
0x0 // Enable Diagnostics UI (bool) | |
Scene: Game+0x40 | |
0x8 // ??? (pointer -- leads to the array of awake physics bodies) | |
0x2A38 // Awake Physics Body Count | |
0x2A3C // Awake Physics Body Array Size | |
0x2A40 // Awake Physics Body Array | |
0xA8 // Fire System (pointer) | |
0xE8 // Player's Flashlight (Light) | |
0x110 // Projectile Array Count (int) | |
0x114 // Projectile Array Size (int) | |
0x118 // Projectile Array (array) | |
0x160 // Body Array Count (int) | |
0x164 // Body Array Size (int) | |
0x168 // Body Array (array) | |
0x170 // Shape Array Count (int) | |
0x174 // Shape Array Size (int) | |
0x178 // Shape Array (array) | |
0x180 // Light Array Count (int) | |
0x184 // Light Array Size (int) | |
0x188 // Light Array (array) | |
0x190 // Location Array Count (int) | |
0x194 // Location Array Size (int) | |
0x198 // Location Array (array) | |
0x1A0 // Water Array Count (int) | |
0x1A4 // Water Array Size (int) | |
0x1A8 // Water Array (array) | |
0x1C0 // Joint Array Count (int) | |
0x1C4 // Joint Array Size (int) | |
0x1C8 // Joint Array (array) | |
0x1D0 // Vehicle Array Count (int) | |
0x1D4 // Vehicle Array Size (int) | |
0x1D8 // Vehicle Array (array) | |
0x1E0 // Wheel Array Count (int) | |
0x1E4 // Wheel Array Size (int) | |
0x1E8 // Wheel Array (array) | |
0x530 // Boundary Vertices Count (int) | |
0x534 // Boundary Vertices Size (int) | |
0x538 // Boundary Vertices (vertex array) | |
Fire System: Scene+0xA8 | |
0x08 // Fire Count (int) | |
0x0C // Fire Array Size (int) | |
0x10 // Fire Array (array -- each fire struct is 28 bytes long) | |
Fire (size = 28 bytes): | |
0x00 // Shape (pointer) | |
0x08 // Position X (float) | |
0x0C // Position Y (float) | |
0x10 // Position Z (float -- Z is altitude for fires) | |
0x14 // Duration (float -- number of seconds until fire despawns) | |
0x18 // Lifetime (float -- how long the fire has existed) | |
Player: Game+0xA0 | |
0x00 // Position X (float) | |
0x04 // Position Y (float) | |
0x08 // Position Z (float) | |
0xF0 // Collision Size X (float) | |
0xF4 // Collision Size Y (float) | |
0xF8 // Collision Size Z (float -- setting this to a value such as 10 allows you to scale buildings) | |
0x15C // Health (float -- player movement speed is also tied to health, so setting this to a higher value than 1 will make the player faster) | |
0x217 // Fire Extinguisher Visibility (bool -- takes effect when switching to it) | |
0x220 // Fire Extinguisher Position X (float) | |
0x224 // Fire Extinguisher Position Y (float) | |
0x228 // Fire Extinguisher Position Z (float) | |
0x22C // Fire Extinguisher Rotation W (float) | |
0x230 // Fire Extinguisher Rotation X (float) | |
0x234 // Fire Extinguisher Rotation Y (float) | |
0x238 // Fire Extinguisher Rotation Z (float) | |
Light: | |
0x2C // Light Type (byte -- looks like the valid values are between 0 and 4) | |
0x30 // Position X (float) | |
0x34 // Position Y (float) | |
0x38 // Position Z (float) | |
0x38 // Position Z (float) | |
0x3C // Rotation 1 (float) | |
0x40 // Rotation 2 (float) | |
0x44 // Rotation 3 (float) | |
0x4C // Red Amount (float) | |
0x50 // Green Amount (float) | |
0x54 // Blue Amount (float) | |
0x5C // Light Falloff Distance | |
0x60 // Light Size (float) | |
0x64 // Shadow Cast Clip Distance (float - shadows won't cast from objects closer than this distance) | |
0x68 // Seems to affect the light cone softness (float) | |
0x6C // Light Softness (float -- lower = sharper, higher = softer/more faint) |
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