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'use strict' | |
var gif, canvElt, | |
numFrames = 30, | |
duration = 1200, | |
recording = true, | |
time = 0 | |
; | |
function setup() { | |
canvElt = createCanvas(1000, 1000).elt; | |
gif = new GIF({ | |
workers: 2, | |
quality: 10, | |
width: width, | |
height: height | |
}); | |
noStroke() | |
} | |
function draw() { | |
time = (frameCount%numFrames)/numFrames | |
// time = mouseX/width % 1; | |
background(0) | |
translate(width/2, height/2) | |
let numCircs = 20, | |
numLayers = 20, | |
R = width * 0.4, | |
r = R * 0.2 | |
; | |
for (let j=0; j<numLayers; j++) { | |
push() | |
scale(pow(0.80, j)) // <----------- here | |
rotate((j-2*time) * 1.5*TAU/numCircs) | |
for (let i=0; i<numCircs; i++) { | |
// let a = lerp(0, TWO_PI, ease(mod(i/numCircs+time,1)),5) - time*TAU, | |
let aoff = TAU / numCircs * sin(time*TAU+i/numCircs*TAU), | |
a = i*TAU/numCircs + aoff, | |
x = R * cos(a), | |
y = R * sin(a) | |
ellipse(x,y,r,r); | |
} | |
pop() | |
} | |
ellipse(0,0,width*0.02) | |
if(recording) gif.addFrame(canvElt,{copy:true,delay:duration/numFrames}) | |
if(frameCount>=numFrames && recording === true) { | |
console.log("rendering...") | |
noLoop(); | |
gif.on("progress", (p) => document.title = ((p*numFrames)+ "/"+numFrames)) | |
gif.render() | |
gif.on("finished", function(blob) { | |
var resultGif = document.createElement("img") | |
resultGif.src = URL.createObjectURL(blob); | |
document.body.appendChild(resultGif) | |
document.title = "done; "+blob.size/1000000+"Mb" | |
}); | |
} | |
} | |
function ease(t, n) { | |
n = n | 2 | |
if (t<0.5){ | |
return pow(2*t,n)/2 | |
} else { | |
return 1-pow(2*abs(t-1),n)/2 | |
} | |
} | |
var quintEase = function(t) { | |
return ease(t,5) | |
} | |
function anim(from, to, ease, startTime, endTime) { | |
startTime = (typeof startTime === "undefined") ? 0 : startTime; | |
endTime = (typeof endTime === "undefined") ? 1 : endTime; | |
ease = ease || function(t) {return t} | |
if (time < startTime) { | |
return from; | |
} else if (time > endTime) { | |
return to; | |
} else { | |
var t = (time - startTime) / (endTime - startTime) | |
return lerp(from, to, ease(t)); | |
} | |
} | |
function mod(n, m) { | |
return ((n % m) + m) % m; | |
} | |
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