by Piotr 'gnysek' Gnys, GameMaker user from 2013
- display sprite dimensions on sprite preview after F1 from script on workspace
- display "X" in resource filter field on resource tree, to clear result fastly
- display list of objects in which sprite is set as image/mask (same as parent/children for objects)
- in sprite window, there's
[-] [=] [+]
buttons, but there's lack of[max]
(extend to window size) - find/replace window for scripts/code
- find/replace options from GM 1.x
- select in resource tree on right mouse button of resource title bar
- copy resource name from titlebar, so it can be easily used for search
- code completion (Ctrl+Space) if there is resource with same prefix than currently entered (ex: sprWall, sprWallBroken, sprWallExploded)
- possibility to select instance by right mouse click if they overlap (especially with option "select on all layers")
- code completion for local variables, and going to define with F1, keeping those rules:
- only variables created in "Create" event of object counts, as it's usually first event called, otherwise they probably should be prefixed by var and aren't by mistake (or variable_instance_exists is used)
- variables prefixed by var, in same script
- filer field in preferences window
- better filenaming for GIT / Mercurial: http://help.yoyogames.com/hc/en-us/community/posts/224041447-Fielenames-for-git
- workspace scrollbars, navigator window: http://help.yoyogames.com/hc/en-us/community/posts/222533948-Workspace-scrollbars-or-minimap-navigator
- comma separator issue for paths http://help.yoyogames.com/hc/en-us/community/posts/222280648-Path-editing-bug-path-layer
- putting decimal number for image_speed (if frames per game speed) (may be connected to regional settings)
- fixing issue with bottom panel popup when error happens in syntax http://help.yoyogames.com/hc/en-us/community/posts/223168947-unable-to-edit-script-because-of-bottom-panel-popups
- gpu_texfilter issue if particles are drawn manually: http://help.yoyogames.com/hc/en-us/community/posts/221515548-gpu-set-texfilter-sprite-save-bugs
- string_hashtonewline bug in draw_text_ext: http://help.yoyogames.com/hc/en-us/community/posts/221457528-string-hash-to-newline-bug
- multidimensional array dereferences, accessing
a[0, k]
bya[k]
syntax: http://help.yoyogames.com/hc/en-us/community/posts/221712387-Multidimensional-array-bug- (may be connected to this bug: http://bugs.yoyogames.com/view.php?id=2916) - drag & drop for moving instances between layers instead of cut/copy/paste them: http://help.yoyogames.com/hc/en-us/community/posts/220290928-Moving-instances-to-another-layer-
- scrollbar for room properties in case all 3 panels are expanded
- collapsing code [+], [-] buttons
- find usages for script/variable, in dropdown menu and with shortcut (Alt+F3 maybe?)
- when clicking "instance creation code" and closing editor without adding any code, it still will be added to .yy file, while shouldn't, as it creates empty resource
- "sort by name" in resource group (should first sort resources, then sub-groups)
- code editor shortcuts for:
- duplicate line(s)
- erase line(s)
- move line(s) up/down
- ...