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War Card Game in Python using OOP https://en.wikipedia.org/wiki/War_(card_game)
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#!/usr/bin/python3 | |
from random import shuffle, randint | |
import time | |
SUITE = "H D S C".split() | |
RANKS = "2 3 4 5 6 7 8 9 10 J Q K A".split() | |
class Card: | |
def __init__(self, suite: str, rank: str): | |
self.suite = suite | |
self.rank = rank | |
def __str__(self): | |
return str(self.suite+self.rank) | |
def value(self): | |
return RANKS.index(self.rank) | |
class Deck: | |
def __init__(self): | |
self.cards = list() | |
self.createDeck() | |
self.shuffleCards() | |
def createDeck(self): | |
for i in SUITE: | |
for j in RANKS: | |
self.cards.append(Card(i, j)) | |
def shuffleCards(self): | |
shuffle(self.cards) | |
def splitInHalf(self): | |
return self.cards[:26], self.cards[26:] | |
class Player: | |
def __init__(self, name: str, hand: list): | |
self.name = name | |
self.stack = hand | |
def __str__(self): | |
return self.name | |
def cardsLeft(self): | |
return len(self.stack) | |
def insertIntoBottom(self, card): | |
if(isinstance(card, Card)): | |
self.stack = [card] + self.stack[:] | |
elif(isinstance(card, list)): | |
self.stack = card + self.stack | |
def drawCard(self): | |
print(f"{self} has drawn a card.") | |
if(self.cardsLeft() != 0): | |
return self.stack.pop() | |
class Game: | |
def __init__(self): | |
self.deck = Deck() | |
firstHalf, secondHalf = self.deck.splitInHalf() | |
self.PC = Player("PC", firstHalf) | |
self.User = Player("User", secondHalf) | |
self.isWar = False | |
self.gameOver = False | |
self.gameStart() | |
def gameStart(self): | |
while(not self.gameOver): | |
try: | |
pc = self.PC.drawCard() | |
user = self.User.drawCard() | |
print(f"User card: {user} ------- PC card: {pc}") | |
self.checkWinner(pc, user) | |
if(self.isWar): | |
self.war([pc, user]) | |
self.printResults() | |
except Exception: | |
if(self.PC.cardsLeft() == 0): | |
print(f"{self.PC} has no cards left!") | |
print(f"{self.User} wins!") | |
elif(self.User.cardsLeft() == 0): | |
print(f"{self.User} has no cards left!") | |
print(f"{self.PC} wins!") | |
else: | |
print("Error") | |
self.gameOver = True | |
def printResults(self): | |
print( | |
f"USER: {self.User.cardsLeft()} ------- PC: {self.PC.cardsLeft()}") | |
# time.sleep(1) | |
def checkWinner(self, pc, user): | |
if(pc.value() > user.value()): # pc gets cards | |
print("PC wins round") | |
self.PC.insertIntoBottom([pc, user]) | |
elif(user.value() > pc.value()): # user wins | |
print("User wins round") | |
self.User.insertIntoBottom([pc, user]) | |
else: # tie | |
print("TIE! That means war!") | |
self.isWar = True | |
def war(self, cards: list): | |
pcDownCards = list() | |
userDownCards = list() | |
usedCards = cards[:] | |
totalCards = 0 | |
for i in range(2): | |
pcDownCards.append(self.PC.drawCard()) | |
userDownCards.append(self.User.drawCard()) | |
totalCards += 2 | |
winner = None | |
while(winner == None): | |
pcDownCards.append(self.PC.drawCard()) | |
userDownCards.append(self.User.drawCard()) | |
totalCards += 2 | |
# Selecting random PC card | |
pcSelectedCard = pcDownCards[randint(0, 2)] | |
pcDownCards.remove(pcSelectedCard) | |
# Selecting random user card | |
userSelectedCard = userDownCards[randint(0, 2)] | |
userDownCards.remove(userSelectedCard) | |
# Printing results | |
print(f"User: {userSelectedCard} ---- PC: {pcSelectedCard}") | |
# Checking for winners | |
if(userSelectedCard.value() > pcSelectedCard.value()): | |
print(f"User wins {totalCards} cards") | |
winner = "user" | |
elif(userSelectedCard.value() < pcSelectedCard.value()): | |
print(f"PC wins {totalCards} cards") | |
winner = "pc" | |
else: | |
print("TIE!") | |
usedCards.append(pcSelectedCard) | |
usedCards.append(userSelectedCard) | |
for i in pcDownCards: | |
usedCards.append(i) | |
for i in userDownCards: | |
usedCards.append(i) | |
shuffle(usedCards) | |
if(winner == "user"): | |
self.User.insertIntoBottom(usedCards) | |
elif(winner == "pc"): | |
self.PC.insertIntoBottom(usedCards) | |
self.isWar = False | |
if __name__ == '__main__': | |
game = Game() |
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