Forked from briancavalier/semantic tiny Promise.js
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function Promise () { | |
this._resolve = []; | |
this._reject = []; | |
this._progress = []; | |
} | |
Promise.prototype = { | |
/* This is the "front end" API. */ | |
// Shooting for a more semantic Promise client API. | |
// Allows chains like: | |
// promise.then(success).or(fail).using(progress) | |
then: function (onResolve) { | |
// capture calls to then() | |
this._resolve.push(onResolve); | |
return this; | |
}, | |
or: function(onReject) { | |
this._reject.push(onReject); | |
return this; | |
}, | |
using: function(onProgress) { | |
this._progress.push(onProgress); | |
return this; | |
}, | |
// Some promise implementations also have a cancel() front end API that | |
// calls all of the onReject() callbacks (aka a "cancelable promise"). | |
// cancel: function (reason) {}, | |
/* This is the "back end" API. */ | |
// resolve(resolvedValue): The resolve() method is called when a promise | |
// is resolved (duh). The resolved value (if any) is passed by the resolver | |
// to this method. All waiting onResolve callbacks are called | |
// and any future ones are, too, each being passed the resolved value. | |
resolve: function (val) { this._complete(this._resolve, val, 'then', 'or'); }, | |
// reject(exception): The reject() method is called when a promise cannot | |
// be resolved. Typically, you'd pass an exception as the single parameter, | |
// but any other argument, including none at all, is acceptable. | |
// All waiting and all future onReject callbacks are called when reject() | |
// is called and are passed the exception parameter. | |
reject: function (ex) { this._complete(this._reject, ex, 'or', 'then'); }, | |
// Some promises may have a progress handler. The back end API to signal a | |
// progress "event" has a single parameter. The contents of this parameter | |
// could be just about anything and is specific to your implementation. | |
progress: function(statusObject) { | |
var i=0, | |
progressFunc; | |
while(progressFunc = this._progress[i++]) { progressFunc(statusObject); } | |
}, | |
/* "Private" methods. */ | |
// Passing in the actual array, and which func to make immediate/disable, | |
// thanks to @unscriptable for the ideas | |
_complete: function (cbs, arg, immediate, disable) { | |
// Always disble using(), and also the func that was passed in to be disabled | |
var noop = this.using = this[disable] = | |
function() { return this; }; | |
// switch over to sync then() or or() | |
this[immediate] = function(cb) {cb && cb(arg); return this; } | |
// disallow multiple calls to resolve or reject | |
this.resolve = this.reject = this.progress = | |
function () { throw new Error('Promise already completed.'); }; | |
// complete all waiting (async) then()s | |
var cb, | |
i = 0; | |
while (cb = cbs[i++]) { cb(arg); } | |
delete this._resolve; | |
delete this._reject; | |
delete this._progress; | |
} | |
}; |
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var Promise = function(wrappedFn, wrappedThis) { | |
this.then = function(wrappedFn, wrappedThis) { | |
this.next = new Promise(wrappedFn, wrappedThis); | |
return this.next; | |
}; | |
this.run = function() { | |
wrappedFn.promise = this; | |
wrappedFn.apply(wrappedThis); | |
}; | |
this.complete = function() { | |
if (this.next) { | |
this.next.run(); | |
} | |
}; | |
}; | |
Promise.create = function(func) { | |
if (func.hasOwnProperty('promise')) { | |
return func.promise; | |
} else { | |
return new Promise(); | |
} | |
}; |
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// --------------------------------------------- Promise Implementation | |
Promise = function () { | |
this._stack = []; | |
this._isResolved = false; | |
} | |
Promise.prototype = { | |
success: function(callback){ | |
// Is the promise already resolved? | |
if(this._isResolved) { | |
callback( this._result ); | |
} else { | |
this._stack.push(callback); | |
} | |
}, | |
resolve: function(result){ | |
if(this._isResolved) { throw new Error('Promise Has Already Resolved'); } | |
this._result = result; | |
// Clear the promise stack | |
for (var i = 0; i < this._stack.length; i++) { | |
this._stack[i](result); | |
} | |
this._isResolved = true | |
} | |
} | |
// --------------------------------------------- "Assertions" | |
var foo = new Promise(); | |
var bar = new Promise(); | |
foo.resolve('hello'); | |
setTimeout(function(){ | |
bar.resolve('world'); | |
}, 500); | |
foo.success(function(result){ | |
console.log(result); | |
}); | |
bar.success(function(result){ | |
console.log(result); | |
}); | |
// => "hello" | |
// ... 500ms later ... | |
// => "world" | |
//A promise should only be able to be resolved once. Subsequent calls to resolve should error. | |
setTimeout(function(){ | |
bar.resolve('world again'); // Throws error | |
}, 750); | |
//A promise may have multiple success callbacks attatched. | |
setTimeout(function(){ | |
var baz = new Promise(); | |
baz.success(function(result){ console.log(result); }); | |
baz.success(function(result){ console.log(result.split('').reverse().join('')); }); | |
baz.resolve('Rainbow Bunny!'); | |
}, 1000); |
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