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You are an expert communicator trained in Barbara Minto’s Pyramid Principle. | |
Your job is to distill the following SOURCE into a concise, executive‑ready brief. | |
TASK | |
1. Read/scan all provided material below. | |
2. Produce a summary that follows Minto’s hierarchy: | |
▸ **Governing Thought** – one clear sentence that answers “So what?” | |
▸ **Key Supporting Points** – 2‑5 bullets, mutually exclusive & collectively exhaustive (MECE), each phrased as a complete statement that proves the Governing Thought. | |
▸ **Evidence & Detail** – sub‑bullets with the most persuasive facts, data, or examples for each key point (no fluff). |
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// hello |
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https://www.platformer.news/ | |
https://snacks.robinhood.com/ | |
https://future.a16z.com/ | |
https://app.mailbrew.com/unreadit/tech-Rrjzlxqyv6Q1 | |
https://www.deararchitects.xyz/ |
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Shader "Unlit/BlendTextures" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_MainTex2 ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" } |
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import MaxPlus | |
import os | |
import os.path | |
import pymxs | |
rt = pymxs.runtime | |
def convertAllToMeshes(n, indent=''): | |
objName = n.GetActualINode().Name | |
if "Line" in objName: |
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ClassID 100000 (int) conflicts with that of another class (int). Please resolve the conflict. | |
(Filename: Line: 263) | |
ClassID 100001 (bool) conflicts with that of another class (bool). Please resolve the conflict. | |
(Filename: Line: 263) | |
ClassID 100002 (float) conflicts with that of another class (float). Please resolve the conflict. | |
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// var videoWriter: AVAssetWriter = try! AVAssetWriter(URL: self.movieUrl, fileType: AVFileTypeQuickTimeMovie) | |
// | |
// var avAsset: AVAsset = AVURLAsset(URL: self.tempMovieURL!, options: nil) | |
// | |
// let compressionSettings = [ | |
// //AVVideoMaxKeyFrameIntervalKey: 1, | |
// AVVideoAverageBitRateKey: 10 * 1000000 | |
// ] | |
// |
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declare module "generator" { | |
export interface Plugin { | |
metadata:JSON; | |
plugin:Object; | |
config:Object; | |
} | |
export interface MenuState { | |
enabled:Boolean; | |
checked:Boolean; |
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[alias] | |
# full status | |
rstatus = !sh -c 'git status -sb --ignore-submodules=dirty && git submodule foreach --recursive git status -sb --ignore-submodules=dirty' - | |
rstatus-no-subs = !sh -c 'git status -sb --ignore-submodules=all && git submodule foreach --recursive git status -sb --ignore-submodules=all' - | |
s = !sh -c 'git rstatus-no-subs' - | |
# fetches all modules | |
rfetch = !sh -c 'git fetch && git submodule foreach --recursive git fetch' - | |
# updates project and all submodules | |
r-fetch-pull-merge = !sh -c 'git rfetch && git submodule foreach --recursive git merge && git merge && git s' - | |
r-fetch-pull-rebase = !sh -c 'git rfetch && git submodule foreach --recursive git rebase && git rebase && git s' - |
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using UnityEngine; | |
/// <summary> | |
/// Be aware this will not prevent a non singleton constructor | |
/// such as `T myT = new T();` | |
/// To prevent that, add `protected T () {}` to your singleton class. | |
/// | |
/// As a note, this is made as MonoBehaviour because we need Coroutines. | |
/// </summary> | |
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour |
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