A maze pattern is generated by Depth-First Search (DFS) algorithm. To create more interesting/skewed maze, the probability to search for each direction, i.e. top, right, down and left is randomized. As a result sometimes it's more likely to go upward, if available, than right. This generator could be found in mazejs.
Last active
August 29, 2015 14:03
-
-
Save gongzhitaao/78a12c5b26ab18299c06 to your computer and use it in GitHub Desktop.
Maze DFS
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<meta charset="utf-8"> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/d3/3.4.8/d3.min.js"></script> | |
<script src="https://gongzhitaao.github.io/mazejs/js/maze.js"></script> | |
<body> | |
<script> | |
var width = 960; | |
var height = 500; | |
var cellSize = 18; | |
var gridSize = 1; | |
var rectSize = cellSize + 2 * gridSize; | |
var W = width / rectSize; | |
var H = height / rectSize; | |
var g, ctx; | |
g = maze.generator.dfs(W, H); | |
// init canvas | |
var canvas = d3.select("body").insert("canvas", ":first-child") | |
.attr("width", width) | |
.attr("height", height); | |
ctx = canvas.node().getContext("2d"); | |
ctx.fillStyle = "#000"; | |
ctx.fillRect(0, 0, width, height); | |
ctx.fillStyle = "#f00"; | |
ctx.fillRect(gridSize, gridSize, cellSize, cellSize); | |
// `forward_rect` and `backward_rect` are needed to calculate what | |
// rect to fill because walls have different size than paths. | |
function forward_rect(c, n) { | |
var d = [n[0]-c[0], n[1]-c[1]]; | |
var ret = [gridSize + rectSize * (n[1] - 1), | |
gridSize + rectSize * (n[0] - 1), | |
cellSize, cellSize] | |
var off = 2 * gridSize; | |
if (-1 === d[0]) | |
return [ret[0], ret[1], ret[2], ret[3] + off]; | |
else if (1 == d[1]) | |
return [ret[0] - off, ret[1], ret[2] + off, ret[3]]; | |
else if (1 == d[0]) | |
return [ret[0], ret[1] - off, ret[2], ret[3] + off]; | |
else | |
return [ret[0], ret[1], ret[2] + off, ret[3]]; | |
} | |
function backward_rect(c, n) { | |
var d = [n[0] - c[0], n[1] - c[1]]; | |
var ret = [gridSize + rectSize * (c[1] - 1), | |
gridSize + rectSize * (c[0] - 1), | |
cellSize, cellSize] | |
var off = 2 * gridSize; | |
if (-1 == d[0]) | |
return [ret[0], ret[1] - off, ret[2], ret[3] + off]; | |
else if (1 == d[1]) | |
return [ret[0], ret[1], ret[2] + off, ret[3]]; | |
else if (1 == d[0]) | |
return [ret[0], ret[1], ret[2], ret[3] + off]; | |
else | |
return [ret[0] - off, ret[1], ret[2] + off, ret[3]]; | |
} | |
(function tick(){ | |
if (!g.end()) { | |
var ret = g.next(); | |
var s; | |
if (ret.forward) { | |
s = forward_rect(ret.current, ret.next); | |
ctx.fillStyle = "#ddd"; | |
} else { | |
s = backward_rect(ret.current, ret.next); | |
ctx.fillStyle = "#fff"; | |
} | |
if (!g.end()) { | |
ctx.fillRect(s[0], s[1], s[2], s[3]); | |
setTimeout(tick, 10); | |
} | |
} | |
})(); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment