WRAPPED implementation of Game of life. The project could be found in lifejs. The above pattern is known as Spaceship-Weekender.
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August 29, 2015 14:02
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Game of life
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<!DOCTYPE html> | |
<html> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="https://gongzhitaao.github.io/lifejs/js/life.js"></script> | |
<body> | |
<script> | |
var width = 960; | |
var height = 500; | |
var live = "#222"; | |
var dead = "#eee"; | |
var pat = { | |
data: "bo12bob$bo12bob$obo10bobo$bo12bob$bo12bob$2bo3b4o3bo2b$6b4o6b$2b4o4b4o2b2$4bo6bo4b$5b2o2b2o!" | |
}; | |
var param = { | |
width: 32, | |
height: 16, | |
startx: 3, | |
starty: 3 | |
}; | |
var size = 30; | |
var offx = (width - param.width * size) / 2; | |
var offy = (height - param.height * size) / 2; | |
var canvas = d3.select("body") | |
.insert("canvas", ":first-child") | |
.attr("width", width) | |
.attr("height", height); | |
var ctx = canvas.node().getContext("2d"); | |
var gol = life.wrapped(); | |
var next = gol.reset(pat, param); | |
(function init() { | |
var i, j; | |
ctx.fillStyle = dead; | |
for (i = 0; i < param.height; ++i) { | |
for (j = 0; j < param.width; ++j) { | |
ctx.fillRect(offx + size * j + 2, offy + size * i + 2, | |
size - 4, size - 4); | |
} | |
} | |
})(); | |
(function tick() { | |
var i, xy; | |
ctx.fillStyle = live; | |
for (i = 0; i < next.born.length; ++i) { | |
xy = next.born[i]; | |
ctx.fillRect(offx + size * xy[0] + 2, offy + size * xy[1] + 2, | |
size - 4, size - 4); | |
} | |
ctx.fillStyle = dead; | |
for (i = 0; i < next.dead.length; ++i) { | |
xy = next.dead[i]; | |
ctx.fillRect(offx + size * xy[0] + 2, offy + size * xy[1] + 2, | |
size - 4, size - 4); | |
} | |
next = gol.next(); | |
if (next.dead.length > 0 || next.born.length > 0) | |
setTimeout(tick, 500); | |
})(); | |
</script> | |
</body> | |
</html> |
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