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@emilianavt
emilianavt / VRM.md
Last active September 27, 2025 12:48
Converting an avatar to VRM format

Converting an avatar to VRM format

In this guide, I assume you already know the basics of Unity and probably have previously uploaded an avatar to VRChat. If you haven't, you can still try to follow along, but some descriptions might be a bit too brief.

A more in-depth guide with screenshots can be found here.


Setup

// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
// by Etienne JACOB
// motion blur template by beesandbombs
// needs opensimplexnoise code in another tab
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
@BlueMagnificent
BlueMagnificent / setupGraphics.js
Last active July 31, 2021 18:03
Javascript 3D Physics Setup Graphics
function setupGraphics(){
//create clock for timing
clock = new THREE.Clock();
//create the scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xbfd1e5 );
//create camera
@BlueMagnificent
BlueMagnificent / index.html
Last active July 31, 2021 18:54
Javascript 3D Physics Snippet Three
<html>
<head>
<meta charset="utf-8">
<title>JS 3D Physics</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
@mateuszwojt
mateuszwojt / disney_brdf.glsl
Created August 13, 2019 01:51
Disney Principled BRDF GLSL shader implementation
// Principled PBR Path tracer. Except where otherwise noted:
// Copyright © 2019 Markus Moenig Distributed under The MIT License.
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
@donmccurdy
donmccurdy / README.md
Last active September 25, 2024 15:50
Convert legacy three.js (JSON) files to glTF 2.0

legacythree2gltf.js

Converts legacy JSON models (created by the three.js Blender exporter, for THREE.JSONLoader) to glTF 2.0. When original .blend files are available, prefer direct export from Blender 2.80+.

NOTE: JSON files created with .toJSON() use a newer JSON format, which isn't deprecated, and these are still supported by THREE.ObjectLoader. This converter does not support that newer type of JSON file.

Installation:

npm install canvas vblob three
@BlueMagnificent
BlueMagnificent / bonus.html
Created December 28, 2019 13:03
Javascript 3D Physics Tut 2 Bonus
<html>
<head>
<meta charset="utf-8">
<title>Move JS 3D Physics</title>
<style>
body { margin: 0; }
</style>
</head>
<body>