Created
August 14, 2014 03:05
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[JSB]shader
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if(!cc.GLProgram.createWithByteArrays){ | |
cc.GLProgram.createWithByteArrays = function(vert, frag){ | |
var shader = cc.GLProgram.create(); | |
shader.initWithVertexShaderByteArray(vert, frag); | |
shader.link(); | |
shader.updateUniforms(); | |
setTimeout(function(){ | |
shader.link(); | |
shader.updateUniforms(); | |
}, 0); | |
return shader; | |
} | |
} | |
var isHtml5 = (typeof document !== 'undefined'); | |
var SHADER_POSITION_GRAY_FRAG = | |
"varying vec4 v_fragmentColor;\n"+ | |
"varying vec2 v_texCoord;\n"+ | |
(isHtml5? "uniform sampler2D CC_Texture0;\n":"")+ | |
"void main()\n"+ | |
"{\n"+ | |
" vec4 v_orColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);\n"+ | |
" float gray = dot(v_orColor.rgb, vec3(0.299, 0.587, 0.114));\n"+ | |
" gl_FragColor = vec4(gray, gray, gray, v_orColor.a);\n"+ | |
"}\n"; | |
var SHADER_POSITION_GRAY_VERT = | |
"attribute vec4 a_position;\n"+ | |
"attribute vec2 a_texCoord;\n"+ | |
"attribute vec4 a_color;\n"+ | |
"\n"+ | |
"varying vec4 v_fragmentColor;\n"+ | |
"varying vec2 v_texCoord;\n"+ | |
"\n"+ | |
"void main()\n"+ | |
"{\n"+ | |
"gl_Position = "+ (isHtml5?"(CC_PMatrix * CC_MVMatrix)":"CC_PMatrix") + " * a_position;\n"+ | |
"v_fragmentColor = a_color;\n"+ | |
"v_texCoord = a_texCoord;\n"+ | |
"}"; | |
function graySprite(sprite){ | |
var shader = cc.GLProgram.createWithByteArrays(SHADER_POSITION_GRAY_VERT, SHADER_POSITION_GRAY_FRAG); | |
shader.addAttribute(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION); | |
shader.addAttribute(cc.ATTRIBUTE_NAME_COLOR, cc.VERTEX_ATTRIB_COLOR); | |
shader.addAttribute(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORDS); | |
sprite.setGLProgram(shader); | |
} |
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