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@goooseman
Last active March 1, 2024 11:29
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gameboy-lcd-shader-batocera
/* https://www.reddit.com/r/RetroArch/comments/144jt9x/nice_shader_for_gba/ */
/* Download https://forums.libretro.com/uploads/default/original/3X/e/e/eeeebe8475fd95fffd3b877040766254a423edd0.png and save as 16gbabalanced.png in the same folder */
/* Credits: https://forums.libretro.com/t/trying-to-make-a-switch-online-gba-shader-out-of-vba-color/41057/7 and https://www.reddit.com/r/RetroArch/comments/144jt9x/nice_shader_for_gba/ */
shaders = "2"
shader0 = "/usr/share/batocera/shaders/reshade/shaders/LUT/LUT.glsl"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "/usr/share/batocera/shaders/handheld/shaders/lcd1x.glsl"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
BRIGHTEN_SCANLINES = "24.000000"
BRIGHTEN_LCD = "12.000000"
textures = "SamplerLUT"
SamplerLUT = "16gbabalanced.png"
SamplerLUT_linear = "true"
SamplerLUT_wrap_mode = "clamp_to_border"
SamplerLUT_mipmap = "false"
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