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gameboy-lcd-shader-batocera
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/* https://www.reddit.com/r/RetroArch/comments/144jt9x/nice_shader_for_gba/ */ | |
/* Download https://forums.libretro.com/uploads/default/original/3X/e/e/eeeebe8475fd95fffd3b877040766254a423edd0.png and save as 16gbabalanced.png in the same folder */ | |
/* Credits: https://forums.libretro.com/t/trying-to-make-a-switch-online-gba-shader-out-of-vba-color/41057/7 and https://www.reddit.com/r/RetroArch/comments/144jt9x/nice_shader_for_gba/ */ | |
shaders = "2" | |
shader0 = "/usr/share/batocera/shaders/reshade/shaders/LUT/LUT.glsl" | |
wrap_mode0 = "clamp_to_border" | |
mipmap_input0 = "false" | |
alias0 = "" | |
float_framebuffer0 = "false" | |
srgb_framebuffer0 = "false" | |
scale_type_x0 = "source" | |
scale_x0 = "1.000000" | |
scale_type_y0 = "source" | |
scale_y0 = "1.000000" | |
shader1 = "/usr/share/batocera/shaders/handheld/shaders/lcd1x.glsl" | |
wrap_mode1 = "clamp_to_border" | |
mipmap_input1 = "false" | |
alias1 = "" | |
float_framebuffer1 = "false" | |
srgb_framebuffer1 = "false" | |
BRIGHTEN_SCANLINES = "24.000000" | |
BRIGHTEN_LCD = "12.000000" | |
textures = "SamplerLUT" | |
SamplerLUT = "16gbabalanced.png" | |
SamplerLUT_linear = "true" | |
SamplerLUT_wrap_mode = "clamp_to_border" | |
SamplerLUT_mipmap = "false" |
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