Created
May 11, 2011 08:57
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ActionScript 3 serialization of multi-nested vectors
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package { | |
import flash.text.TextField; | |
import flash.utils.ByteArray; | |
import flash.display.Sprite; | |
import flash.net.registerClassAlias; | |
public class MultiNestedVectorsSerializationTest extends Sprite { | |
public function FlashTest() { | |
registerClassAlias( "String", String ); | |
registerClassAlias( "XML", XML ); | |
var myObject:Object = new Object(); | |
// Test strings | |
var myStrings:Vector.<String> = new Vector.<String>(); | |
var myStringsVectors:Vector.<Vector.<String>> = new Vector.<Vector.<String>>(); | |
myStrings.push( "hello" ); | |
myStrings.push( "there" ); | |
myStringsVectors.push( myStrings ); | |
myObject.myStringsVectors = myStringsVectors; | |
// Test XMLs | |
var myXMLs:Vector.<XML> = new Vector.<XML>(); | |
myXMLs.push( new XML( <text>Hello</text> ) ); | |
myXMLs.push( new XML( <text>there</text> ) ); | |
var myXMLsVectors:Vector.<Vector.<XML>> = new Vector.<Vector.<XML>>(); | |
myXMLsVectors.push( myXMLs ); | |
myObject.myXMLsVectors = myXMLsVectors; | |
// Serialize | |
var bytes:ByteArray = new ByteArray(); | |
bytes.writeObject( myObject ); | |
// Deserialize | |
bytes.position = 0; | |
myObject = bytes.readObject(); | |
// Assert | |
var debug:TextField = new TextField(); | |
debug.appendText( "" + myObject.myStringsVectors[0][0] + " " + myObject.myXMLsVectors[0][1] ); | |
addChild( debug ); | |
} | |
} | |
} |
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