Skip to content

Instantly share code, notes, and snippets.

View goshki's full-sized avatar
👨‍💻
Such development, much coding. 😵‍💫

Adrian K. goshki

👨‍💻
Such development, much coding. 😵‍💫
View GitHub Profile
@dougvalenta
dougvalenta / Hypertext.cs
Last active February 20, 2018 10:05
Hypertext for Unity UI
/*
* Copyright 2018 Doug Valenta
* Licensed under the MIT license
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Text.RegularExpressions;
@ppolsinelli
ppolsinelli / GoogleSheetDownload.cs
Last active April 5, 2023 09:11
Getting Google Sheet Data Updates In Unity
YOUR METHOD HERE - BEGIN
if (SOME_CONTROL_OF_YOURS && Application.isEditor)
{
Action<string> commCallback = (csv) =>
{
LoadCSVText(csv);
};
StartCoroutine(DownloadCSVCoroutine(spreadSheetId, commCallback, true, "YOUR_ASSET_NAME_NO_EXT", tabId));
@LotteMakesStuff
LotteMakesStuff / EditorExtensionMethods.cs
Last active January 12, 2025 14:33
A reimplementation of the logic in the Unity Editor that draws an inspector for a component. We can use this to learn how unity actually draws the inspector. for more info see https://www.patreon.com/posts/16724128
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
public static class EditorExtensionMethods
{
// Public reimplmentation of extention methods and helpers that are marked internal in UnityEditor.dll
@simonbroggi
simonbroggi / BuildAutomation.cs
Last active March 14, 2024 06:01
Build mutliple Unity applications for multiple platforms with one click
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class BuildAutomation {
public struct BuildTargetAndGroup {
public BuildTargetGroup group;
public BuildTarget target;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
using System.IO;
// Scene selection
@LotteMakesStuff
LotteMakesStuff / PlayerLoop.cs
Last active September 24, 2024 06:38
Player Loop Visualizer: Built to explore the new PlayerLoopSystem api in Unity 2018.1b2. This tool shows you all the PlayerLoop systems that unity uses to update a frame, and demos how to add your own and even remove systems from the player loop. For more info see the patreon post https://www.patreon.com/posts/unity-2018-1-16336053
// Put this in an editor folder
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.LowLevel;
using UnityEngine.Profiling;
@joethephish
joethephish / Exp_for_zooming.md
Last active March 12, 2018 01:36
Using Mathf.Exp for zooming

Using Exp for zooming

One of the things I’m happiest to have learned in the past few months is a great use for Log + Exp in games when zooming in and out.

You may have already know that linear speeds work horribly for zooming, e.g.:

void Update() {
    scale = scale + speed * Time.deltaTime;
}
@yagero
yagero / ScriptExecutionOrder.cs
Last active November 3, 2022 13:28
Control Unity's Script Execution Order by code
using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ScriptExecutionOrder : Attribute
{
public int order;
public ScriptExecutionOrder(int order) { this.order = order; }
@snlehton
snlehton / UIFollow.cs
Created December 19, 2017 12:08
A simple Unity example script that makes a UI component track position of world space object rendered with specific world space camera. Canvas needs to be in Screen Space Camera mode.
// A simple Unity example script that makes a UI component track position of world space object rendered with
// specific world space camera. Canvas needs to be in Screen Space Camera mode.
[ExecuteInEditMode]
public class UIFollow : MonoBehaviour
{
[Tooltip("World space object to follow")]
public GameObject target;
[Tooltip("World space camera that renders the target")]
public Camera worldCamera;
[Tooltip("Canvas set in Screen Space Camera mode")]
@phosphoer
phosphoer / AudioManager.cs
Last active April 20, 2025 05:37
Simple Unity AudioManager
// The MIT License (MIT)
// Copyright (c) 2025 David Evans @festivevector
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O