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Getting Google Sheet Data Updates In Unity
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YOUR METHOD HERE - BEGIN | |
if (SOME_CONTROL_OF_YOURS && Application.isEditor) | |
{ | |
Action<string> commCallback = (csv) => | |
{ | |
LoadCSVText(csv); | |
}; | |
StartCoroutine(DownloadCSVCoroutine(spreadSheetId, commCallback, true, "YOUR_ASSET_NAME_NO_EXT", tabId)); | |
} | |
else | |
{ | |
var data = Resources.Load("YOUR_ASSET_NAME_NO_EXT") as TextAsset; | |
LoadCSVText(data.text); | |
} | |
YOUR METHOD HERE - END | |
public static List<List<string>> ParseCSV(string text) | |
{ | |
text = CleanReturnInCsvTexts(text); | |
var list = new List<List<string>>(); | |
var lines = Regex.Split(text, LINE_SPLIT_RE); | |
if (lines.Length <= 1) return list; | |
var header = Regex.Split(lines[0], SPLIT_RE); | |
bool jumpedFirst = false; | |
foreach (var line in lines) | |
{ | |
if (!jumpedFirst) | |
{ | |
jumpedFirst = true; | |
continue; | |
} | |
var values = Regex.Split(line, SPLIT_RE); | |
var entry = new List<string>(); | |
for (var j = 0; j < header.Length && j < values.Length; j++) | |
{ | |
var value = values[j]; | |
value = DecodeSpecialCharsFromCSV(value); | |
entry.Add(value); | |
} | |
list.Add(entry); | |
} | |
return list; | |
} | |
public static string CleanReturnInCsvTexts(string text) | |
{ | |
text = text.Replace("\"\"", "'"); | |
if (text.IndexOf("\"") > -1) | |
{ | |
string clean = ""; | |
bool insideQuote = false; | |
for (int j = 0; j < text.Length; j++) | |
{ | |
if (!insideQuote && text[j] == '\"') | |
{ | |
insideQuote = true; | |
} | |
else if (insideQuote && text[j] == '\"') | |
{ | |
insideQuote = false; | |
} | |
else if (insideQuote) | |
{ | |
if (text[j] == '\n') | |
clean += "<br>"; | |
else if (text[j] == ',') | |
clean += "<c>"; | |
else | |
clean += text[j]; | |
} | |
else | |
{ | |
clean += text[j]; | |
} | |
} | |
text = clean; | |
} | |
return text; | |
} | |
public static IEnumerator DownloadCSVCoroutine(string docId, Action<string> callback, | |
bool saveAsset = false, string assetName = null, string sheetId = null) | |
{ | |
string url = | |
"https://docs.google.com/spreadsheets/d/" + docId + "/export?format=csv"; | |
if (!string.IsNullOrEmpty(sheetId)) | |
url += "&gid=" + sheetId; | |
WWWForm form = new WWWForm(); | |
WWW download = new WWW(url, form); | |
yield return download; | |
if (!string.IsNullOrEmpty(download.error)) | |
{ | |
Debug.Log("Error downloading: " + download.error); | |
} | |
else | |
{ | |
callback(download.text); | |
if (saveAsset) | |
{ | |
if (!string.IsNullOrEmpty(assetName)) | |
File.WriteAllText("Assets/Resources/" + assetName + ".csv", download.text); | |
else | |
{ | |
throw new Exception("assetName is null"); | |
} | |
} | |
} | |
} | |
//CSV reader from https://bravenewmethod.com/2014/09/13/lightweight-csv-reader-for-unity/ | |
public static readonly string SPLIT_RE = @",(?=(?:[^""]*""[^""]*"")*(?![^""]*""))"; | |
public static readonly string LINE_SPLIT_RE = @"\r\n|\n\r|\n|\r"; | |
public static readonly char[] TRIM_CHARS = { '\"' }; | |
public static List<List<string>> ReadCSV(string file) | |
{ | |
var data = Resources.Load(file) as TextAsset; | |
return ParseCSV(data.text); | |
} | |
public static List<List<string>> ParseCSV(string text) | |
{ | |
text = CleanReturnInCsvTexts(text); | |
var list = new List<List<string>>(); | |
var lines = Regex.Split(text, LINE_SPLIT_RE); | |
if (lines.Length <= 1) return list; | |
var header = Regex.Split(lines[0], SPLIT_RE); | |
bool jumpedFirst = false; | |
foreach (var line in lines) | |
{ | |
if (!jumpedFirst) | |
{ | |
jumpedFirst = true; | |
continue; | |
} | |
var values = Regex.Split(line, SPLIT_RE); | |
var entry = new List<string>(); | |
for (var j = 0; j < header.Length && j < values.Length; j++) | |
{ | |
var value = values[j]; | |
value = DecodeSpecialCharsFromCSV(value); | |
entry.Add(value); | |
} | |
list.Add(entry); | |
} | |
return list; | |
} | |
public static string DecodeSpecialCharsFromCSV(string value) | |
{ | |
value = value.TrimStart(TRIM_CHARS).TrimEnd(TRIM_CHARS).Replace("\\", "").Replace("<br>", "\n").Replace("<c>", ","); | |
return value; | |
} |
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