Created
November 18, 2021 23:59
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Create a completely custom PAW control for KSP
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEngine; | |
namespace UINumericFloatEdit | |
{ | |
[KSPAddon(KSPAddon.Startup.FlightAndEditor, false)] | |
public class CustomPartActionControlSpawner : MonoBehaviour | |
{ | |
public static GameObject prefabsHolder; | |
private static UIPartActionCustomFloatEdit prefab; | |
private static FieldInfo fieldControlTypesInfo = typeof(UIPartActionController).GetField("fieldControlTypes", BindingFlags.Instance | BindingFlags.NonPublic); | |
// this must run after UIPartActionController.Start() | |
void Update() | |
{ | |
if (prefabsHolder == null) | |
{ | |
prefabsHolder = new GameObject("PartActionCustomPrefabs"); | |
DontDestroyOnLoad(prefabsHolder); | |
} | |
if (prefab == null) | |
{ | |
foreach (UIPartActionFieldItem uiPartActionFieldItem in UIPartActionController.Instance.fieldPrefabs) | |
{ | |
if (uiPartActionFieldItem is UIPartActionFloatEdit stockComponentPrefab) | |
{ | |
prefab = UIPartActionCustomFloatEdit.CreatePrefab(stockComponentPrefab); | |
} | |
} | |
} | |
List<Type> fieldControlTypes = (List<Type>)fieldControlTypesInfo.GetValue(UIPartActionController.Instance); | |
if (fieldControlTypes == null) | |
return; | |
UIPartActionController.Instance.fieldPrefabs.Add(prefab); | |
fieldControlTypes.Add(typeof(UI_CustomFloatEdit)); | |
Destroy(this); // we're not needed anymore | |
} | |
} | |
public class UI_CustomFloatEdit : UI_FloatEdit { } | |
[UI_CustomFloatEdit] | |
public class UIPartActionCustomFloatEdit : UIPartActionFloatEdit | |
{ | |
public static UIPartActionCustomFloatEdit CreatePrefab(UIPartActionFloatEdit original) | |
{ | |
GameObject prefab = Instantiate(original.gameObject); | |
prefab.name = nameof(UIPartActionCustomFloatEdit); | |
UIPartActionFloatEdit stockComponent = prefab.GetComponent<UIPartActionFloatEdit>(); | |
UIPartActionCustomFloatEdit modifiedComponent = prefab.AddComponent<UIPartActionCustomFloatEdit>(); | |
modifiedComponent.fieldName = stockComponent.fieldName; | |
modifiedComponent.fieldValue = stockComponent.fieldValue; | |
modifiedComponent.incLarge = stockComponent.incLarge; | |
modifiedComponent.incSmall = stockComponent.incSmall; | |
modifiedComponent.decLarge = stockComponent.decLarge; | |
modifiedComponent.decSmall = stockComponent.decSmall; | |
modifiedComponent.slider = stockComponent.slider; | |
Destroy(stockComponent); | |
prefab.transform.SetParent(CustomPartActionControlSpawner.prefabsHolder.transform); | |
DontDestroyOnLoad(prefab); | |
return modifiedComponent; | |
} | |
} | |
public class CustomFloatEditTestModule : PartModule | |
{ | |
[KSPField(guiActive = true, guiActiveEditor = true, guiName = "custom floatEdit")] | |
[UI_CustomFloatEdit(minValue = 0f, maxValue = 10f, incrementSmall = 0.5f, incrementLarge = 1f, sigFigs = 1)] | |
public float modified = 5f; | |
} | |
} |
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