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OpenGL contextの消失への対応(WIP)
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from __future__ import print_function | |
from kivy.config import Config | |
Config.set('kivy', 'pause_on_minimize', 1) | |
# Config.set('graphics', 'fullscreen', 1) | |
from kivy.app import App | |
from kivy.factory import Factory | |
from kivy.graphics.texture import Texture | |
import kivy.core.window | |
from sys import stderr | |
class TestApp(App): | |
def build(self): | |
texture = Texture.create(size=(2, 2, ), colorfmt='rgb') | |
texture.blit_buffer( | |
b'\xff\xff\xff' # White | |
b'\xff\x00\x00' # Red | |
b'\x00\xff\x00' # Green | |
b'\x00\x00\xff', # Blue | |
colorfmt='rgb') | |
return Factory.Image(texture=texture, keep_ratio=False, allow_stretch=True) | |
def on_pause(self): | |
print('on_pause', file=stderr) | |
return True | |
def on_resume(self): | |
print('on_resume', file=stderr) | |
def on_start(self): | |
print('on_start', file=stderr) | |
def on_stop(self): | |
print('on_stop', file=stderr) | |
if __name__ == '__main__': | |
TestApp().run() |
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