Created
April 6, 2018 16:10
-
-
Save gottadiveintopython/d9a2935560469bd8a8d0a890180003c7 to your computer and use it in GitHub Desktop.
simple gradient fill (GLSL, Kivy)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from kivy.app import runTouchApp | |
from kivy.core.window import Window | |
from kivy.factory import Factory | |
from kivy.lang import Builder | |
from kivy.graphics import RenderContext | |
from kivy.properties import StringProperty | |
Builder.load_string(r''' | |
<ShaderWidget>: | |
canvas: | |
Rectangle: | |
pos: self.pos | |
size: self.size | |
''') | |
class ShaderWidget(Factory.Widget): | |
fs = StringProperty(None) | |
def __init__(self, **kwargs): | |
self.canvas = RenderContext( | |
use_parent_projection=True, | |
use_parent_modelview=True, | |
use_parent_frag_modelview=True) | |
super().__init__(**kwargs) | |
def on_fs(self, __, value): | |
shader = self.canvas.shader | |
old_value = shader.fs | |
shader.fs = value | |
if not shader.success: | |
shader.fs = old_value | |
raise Exception('Failed to compile GLSL.') | |
def on_size(self, __, size): | |
self.canvas['resolution'] = [float(size[0]), float(size[1]), ] | |
GLSL_CODE = ''' | |
uniform vec2 resolution; | |
void main(void) | |
{ | |
float sx = gl_FragCoord.x / resolution.x; | |
float sy = gl_FragCoord.y / resolution.y; | |
gl_FragColor = vec4( 1.0, sx, sy, 1.0); | |
} | |
''' | |
root = ShaderWidget(fs=GLSL_CODE) | |
runTouchApp(root) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment