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local SpringEasing = {} | |
-- EASING | |
local inflectX, inflectY = 0.075, 0.2 | |
local outflectX, outflectY = 1 - inflectX, 1 - inflectY | |
local decay = 12 | |
local function springIn(progress) | |
return progress ^ 4 | |
end | |
local function springOut(progress) | |
return -(2 ^ (-decay * progress)) + 1 | |
end | |
local function springInOut(progress) | |
if progress < inflectX then | |
return inflectY * springIn(progress / inflectX) | |
end | |
return outflectY * springOut((progress-inflectX) * outflectX) + inflectY | |
end | |
local function springEase(t, tMax, start, delta) | |
return start + (delta * springInOut(t / tMax)) | |
end | |
-- PUBLIC | |
function SpringEasing.transition(object, options) | |
if options.time == nil then | |
options.time = 600 | |
end | |
options.transition = springEase | |
return transition.to(object, options) | |
end | |
return SpringEasing |
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