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February 13, 2014 02:14
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ブラウザ三国志 スキル込計算スクリプト
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// ==UserScript== | |
// @name bro3_atk_calc | |
// @namespace http://bro3nahahiro.wordpress.com/ | |
// @description ブラウザ三国志 スキル込計算スクリプト | |
// @include http://*.3gokushi.jp/card/deck.php* | |
// @version 1.0.5 | |
// ==/UserScript== | |
/*----------------------------------------------------------- | |
【Version】 | |
最終更新:2013/05/24 | |
1.0.5 課金UPの計算を修正 | |
1.0.4 飛蹄進軍等のスキルの速度を取得出来るよう修正 | |
1.0.3 デッキに1枚もセットされていない時に、スキルの位置が | |
おかしくなるのを修正 | |
1.0.2 飛蹄進軍等のスキルを取得出来るよう修正 | |
1.0.1 パッシブ絡みのバグ修正 | |
1.0.0 スクリプト作成 | |
-----------------------------------------------------------*/ | |
/*======================================================= | |
初期処理 | |
=========================================================*/ | |
//デッキセット済みClass取得 | |
var deckSet_ctl = document.getElementsByClassName("control"); | |
//○枚目カウント用 | |
var cardcnt = 0; | |
//デッキセット済カウント用 | |
var deckcnt = 0; | |
var skil1 = new Array(); //スキル1効果 | |
var skil2 = new Array(); //スキル2効果 | |
var skil3 = new Array(); //スキル3効果 | |
var skilcnt1 = 0; | |
var skilcnt2 = 0; | |
var skilcnt3 = 0; | |
var card_type = new Array(); //兵科 | |
/*===================================== | |
* 変更前ステータス | |
*====================================*/ | |
var card_att = new Array(); //攻撃力 | |
var card_int = new Array(); //知力 | |
var card_wdef = new Array(); //歩防御 | |
var card_sdef = new Array(); //槍防御 | |
var card_bdef = new Array(); //弓防御 | |
var card_rdef = new Array(); //馬防御 | |
var card_speed = new Array(); //移動速度 | |
//カード裏情報取得用 | |
var deck_CBack = document.getElementsByClassName("card_back"); | |
/*var sts_atk = document.getElementsByClassName("status_att"); | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[0].getElementsByTagName("td"); | |
sts_atk2[1].innerHTML = "<span style=\"color:#FF0000;\">999999</span>"; | |
var img = document.getElementsByClassName("soltype")[0].getElementsByTagName("img")[0].alt;*/ | |
/*======================================================= | |
表示関連 初期処理 | |
=========================================================*/ | |
//デッキセット済&カード表示用 | |
for (i = 0; i < deckSet_ctl.length; i++) { | |
html = SkilSet(i); | |
deckSet_ctl[i].innerHTML = html + deckSet_ctl[i].innerHTML; | |
var deckSkil = document.getElementById("deckSkil" + i); | |
deckSkil.addEventListener("change", function(){var e = this.className;SkilSelect(e);}, true); | |
var p_chk = document.getElementById("p_chk" + i); | |
p_chk.addEventListener("click", function(){var e = this.className;SkilSelect(e);}, true); | |
var kakinAtt = document.getElementById("kakinAtt" + i); | |
kakinAtt.addEventListener("click", function(){var e = this.className;SkilSelect(e);}, true); | |
var kakinDef = document.getElementById("kakinDef" + i); | |
kakinDef.addEventListener("click", function(){var e = this.className;SkilSelect(e);}, true); | |
cardcnt = cardcnt + 1; | |
deckcnt = i; | |
} | |
//カード表示以外の場合 | |
var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) { | |
var othercard = document.getElementsByClassName("otherDetail"); | |
var stscard = document.getElementsByClassName("statusDetail"); | |
var wk = document.getElementsByClassName("cardStatusDetail"); | |
//alert(wk[0].clientHeight); | |
if (cardcnt == 0) { | |
deckcnt = -1; | |
} | |
for (i = 0; i < othercard.length; i++) { | |
wk[i].style.marginBottom = "45px"; | |
html = SkilSet((i + deckcnt + 1)); | |
othercard[i].innerHTML = html + othercard[i].innerHTML; | |
var deckSkil = document.getElementById("deckSkil" + (i + deckcnt + 1)); | |
deckSkil.addEventListener("change", function(){var e = this.className;SkilSelect(e);}, true); | |
var p_chk = document.getElementById("p_chk" + (i + deckcnt + 1)); | |
p_chk.addEventListener("click", function(){var e = this.className;SkilSelect(e);}, true); | |
var kakinAtt = document.getElementById("kakinAtt" + (i + deckcnt + 1)); | |
kakinAtt.addEventListener("click", function(){var e = this.className;SkilSelect(e);}, true); | |
var kakinDef = document.getElementById("kakinDef" + (i + deckcnt + 1)); | |
kakinDef.addEventListener("click", function(){var e = this.className;SkilSelect(e);}, true); | |
cardcnt = cardcnt + 1; | |
} | |
} | |
/*------------+---------------------------------------------------------+ | |
* スキル取得&コンボボックス作成処理 | | |
*------------+---------------------------------------------------------+ | |
* cnt | カード取得用カウント | | |
*------------+---------------------------------------------------------+ | |
* 戻り値 | | | |
*------------+---------------------------------------------------------*/ | |
function SkilSet(cnt) { | |
var passiveFlg1 = 0; //パッシブ有無フラグ | |
var passiveFlg2 = 0; //パッシブ有無フラグ | |
var passiveFlg3 = 0; //パッシブ有無フラグ | |
//スキル名(Lv込)取得 | |
if (deck_CBack[cnt].getElementsByClassName("skillName1 red").length > 0) { | |
passiveFlg1 = 1; | |
var wkskil1 = ""; | |
var wkskil1_1 = document.getElementsByClassName("skill1"); | |
skil1[cardcnt] = wkskil1_1[skilcnt1].innerHTML; | |
skilcnt1 = skilcnt1 + 1; | |
} else if (deck_CBack[cnt].getElementsByClassName("skillName1").length > 0) { | |
var wkskil1 = deck_CBack[cnt].getElementsByClassName("skillName1"); | |
var wkskil1_1 = document.getElementsByClassName("skill1"); | |
skil1[cardcnt] = wkskil1_1[skilcnt1].innerHTML; | |
skilcnt1 = skilcnt1 + 1; | |
} else { | |
var wkskil1 = ""; | |
skil1[cardcnt] = ""; | |
} | |
if (deck_CBack[cnt].getElementsByClassName("skillName2 red").length > 0) { | |
passiveFlg2 = 1; | |
var wkskil2 = ""; | |
var wkskil2_1 = document.getElementsByClassName("skill2"); | |
skil2[cardcnt] = wkskil2_1[skilcnt2].innerHTML; | |
skilcnt2 = skilcnt2 + 1; | |
} else if (deck_CBack[cnt].getElementsByClassName("skillName2").length > 0) { | |
var wkskil2 = deck_CBack[cnt].getElementsByClassName("skillName2"); | |
var wkskil2_1 = document.getElementsByClassName("skill2"); | |
skil2[cardcnt] = wkskil2_1[skilcnt2].innerHTML; | |
skilcnt2 = skilcnt2 + 1; | |
} else { | |
var wkskil2 = ""; | |
skil2[cardcnt] = ""; | |
} | |
if (deck_CBack[cnt].getElementsByClassName("skillName3 red").length > 0) { | |
passiveFlg3 = 1; | |
var wkskil3 = ""; | |
var wkskil3_1 = document.getElementsByClassName("skill3"); | |
skil3[cardcnt] = wkskil3_1[skilcnt3].innerHTML; | |
skilcnt3 = skilcnt3 + 1; | |
} else if (deck_CBack[cnt].getElementsByClassName("skillName3").length > 0) { | |
var wkskil3 = deck_CBack[cnt].getElementsByClassName("skillName3"); | |
var wkskil3_1 = document.getElementsByClassName("skill3"); | |
skil3[cardcnt] = wkskil3_1[skilcnt3].innerHTML; | |
skilcnt3 = skilcnt3 + 1; | |
} else { | |
var wkskil3 = ""; | |
skil3[cardcnt] = ""; | |
} | |
//兵科取得 | |
card_type[cardcnt] = document.getElementsByClassName("soltype")[cardcnt].getElementsByTagName("img")[0].alt; | |
/*===================================== | |
* 変更前ステータス取得 | |
*====================================*/ | |
card_att[cardcnt] = document.getElementsByClassName("status_att")[cardcnt].innerHTML; //攻撃力 | |
card_int[cardcnt] = document.getElementsByClassName("status_int")[cardcnt].innerHTML; //知力 | |
card_wdef[cardcnt] = document.getElementsByClassName("status_wdef")[cardcnt].innerHTML; //歩防御 | |
card_sdef[cardcnt] = document.getElementsByClassName("status_sdef")[cardcnt].innerHTML; //槍防御 | |
card_bdef[cardcnt] = document.getElementsByClassName("status_bdef")[cardcnt].innerHTML; //弓防御 | |
card_rdef[cardcnt] = document.getElementsByClassName("status_rdef")[cardcnt].innerHTML; //馬防御 | |
card_speed[cardcnt] = document.getElementsByClassName("status_speed")[cardcnt].innerHTML; //移動速度 | |
//コンボボックスにセット | |
var html = ""; | |
html += "<div style=\"height:30px;width:220px;display:table;display:table-cell;vertical-align:middle;margin:auto;\">\n"; | |
html += "<select name=\"deckSkil" + cnt + "\" style=\"width:200px;\" id=\"deckSkil" + cnt + "\" class=\"" + cnt + "\">\n"; | |
html += "<option value=\"0\">指定無し</option>\n"; | |
if (wkskil1 != "") { | |
html += "<option value=\"1\">" + wkskil1[0].innerHTML.substring(2) + "</option>\n"; | |
} | |
if (wkskil2 != "") { | |
html += "<option value=\"2\">" + wkskil2[0].innerHTML.substring(2) + "</option>\n"; | |
} | |
if (wkskil3 != "") { | |
html += "<option value=\"3\">" + wkskil3[0].innerHTML.substring(2) + "</option>\n"; | |
} | |
html += "</select><br />\n"; | |
if (passiveFlg1 == 0 && passiveFlg2 == 0 && passiveFlg3 == 0) { | |
html += "<input type=\"checkbox\" id=\"p_chk" + cnt + "\"disabled=\"disabled\" class=\"" + cnt + "\" />パッシブ \n"; | |
} else { | |
html += "<input type=\"checkbox\" id=\"p_chk" + cnt + "\" class=\"" + cnt + "\" />パッシブ \n"; | |
} | |
html += "<input type=\"checkbox\" id=\"kakinAtt" + cnt + "\" class=\"" + cnt + "\" />攻撃課金 <input type=\"checkbox\" id=\"kakinDef" + cnt + "\" class=\"" + cnt + "\" />防御課金\n"; | |
html += "</div>\n"; | |
return html; | |
} | |
/*------------+---------------------------------------------------------+ | |
* スキル選択後処理 | | |
*------------+---------------------------------------------------------+ | |
* l | 選択コンボボックス番号 | | |
*------------+---------------------------------------------------------+ | |
* 戻り値 | | | |
*------------+---------------------------------------------------------*/ | |
function SkilSelect(l) { | |
var val = document.getElementById("deckSkil" + l).value; | |
var passiveFlg = document.getElementById("p_chk" + l).checked; | |
var kakinFlg = document.getElementById("kakinAtt" + l).checked; | |
var kakinFlg2 = document.getElementById("kakinDef" + l).checked; | |
var skil_res = ""; | |
if (val == 1) { | |
skil_res = skil1[l]; | |
} else if (val == 2) { | |
skil_res = skil2[l]; | |
} else if (val == 3) { | |
skil_res = skil3[l]; | |
} | |
//フラグが無ければステータスALLクリアし抜ける | |
if (skil_res == "" && passiveFlg == false && kakinFlg == false && kakinFlg2 == false) { | |
document.getElementsByClassName("status_att")[l].innerHTML = card_att[l]; //攻撃力 | |
document.getElementsByClassName("status_int")[l].innerHTML = card_int[l]; //知力 | |
document.getElementsByClassName("status_wdef")[l].innerHTML = card_wdef[l]; //歩防御 | |
document.getElementsByClassName("status_sdef")[l].innerHTML = card_sdef[l]; //槍防御 | |
document.getElementsByClassName("status_bdef")[l].innerHTML = card_bdef[l]; //弓防御 | |
document.getElementsByClassName("status_rdef")[l].innerHTML = card_rdef[l]; //馬防御 | |
document.getElementsByClassName("status_speed")[l].innerHTML = card_speed[l]; //移動速度 | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[1].innerHTML = card_att[l]; | |
sts_atk2[3].innerHTML = card_int[l]; | |
sts_atk2[5].innerHTML = card_wdef[l]; | |
sts_atk2[7].innerHTML = card_sdef[l]; | |
sts_atk2[9].innerHTML = card_bdef[l]; | |
sts_atk2[11].innerHTML = card_rdef[l]; | |
sts_atk2[13].innerHTML = card_speed[l]; | |
} | |
return; | |
} | |
/*===================================== | |
* 正規表現用セット | |
*====================================*/ | |
//var re1 = /\d+(?:\.\d+)[%%%]?/; //スキル効果(小数点含む) | |
var re1 = /\d+(?:\.\d+)?[%%%]?/; //スキル効果(小数点含む) | |
/*===================================== | |
* 各上昇率用セット | |
*====================================*/ | |
var wk_att_skil = 0; | |
var wk_def_skil = 0; | |
var wk_spe_skil = 0; | |
var att_skilnum = 0; | |
var def_skilnum = 0; | |
var spd_skilnum = 0; | |
var atk_kakinFlg = 0; | |
var def_kakinFlg = 0; | |
if (passiveFlg == true) { | |
//パッシブ取得 | |
var p_skil = new Array(); | |
/*if (deck_CBack[l].getElementsByClassName("skillName1").length > 0) { | |
var wkskil1_1 = document.getElementsByClassName("skill1"); | |
p_skil[0] = wkskil1_1[l].innerHTML; | |
} else { | |
p_skil[0] = ""; | |
} | |
if (deck_CBack[l].getElementsByClassName("skillName2").length > 0) { | |
var wkskil2_1 = document.getElementsByClassName("skill2"); | |
p_skil[1] = wkskil2_1[l].innerHTML; | |
} else { | |
p_skil[1] = ""; | |
} | |
if (deck_CBack[l].getElementsByClassName("skillName3").length > 0) { | |
var wkskil3_1 = document.getElementsByClassName("skill3"); | |
p_skil[2] = wkskil3_1[l].innerHTML; | |
} else { | |
p_skil[2] = ""; | |
}*/ | |
p_skil[0] = skil1[l]; | |
p_skil[1] = skil2[l]; | |
p_skil[2] = skil3[l]; | |
for (i = 0; i < 3; i++) { | |
var wkskil_res = p_skil[i]; | |
wk_att_skil = 0; | |
wk_def_skil = 0; | |
wk_spe_skil = 0; | |
wkcnt0 = wkskil_res.indexOf("自動"); | |
if (wkskil_res != "" && wkcnt0 > -1) { | |
//攻撃力用 | |
wkcnt0 = wkskil_res.indexOf("攻撃力"); | |
if (wkcnt0 > -1) { | |
wkcnt1 = wkskil_res.indexOf("武将の攻撃力"); | |
if (wkcnt1 > -1) { | |
wkcnt2 = wkskil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
wkcnt3 = wkskil_res.indexOf(card_type[l]); | |
if (wkcnt3 > -1) { | |
wk_skil = wkskil_res.substring(wkcnt3); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} | |
} else { | |
wk_skil = wkskil_res.substring(wkcnt1); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} | |
} else { | |
wkcnt2 = wkskil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
} else { | |
wk_skil = wkskil_res.substring(wkcnt0); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} | |
} | |
} | |
//防御力用 | |
wkcnt1 = wkskil_res.indexOf("武将の防御力"); | |
if (wkcnt1 > -1) { | |
wkcnt2 = wkskil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
wkcnt3 = wkskil_res.indexOf(card_type[l]); | |
if (wkcnt3 > -1) { | |
wk_skil = wkskil_res.substring(wkcnt3); | |
wk_def_skil = String(wk_skil.match(re1)); | |
wk_def_skil = parseFloat(wk_def_skil.substring(0, (wk_def_skil.length - 1))) / 100; | |
} | |
} else { | |
wk_skil = wkskil_res.substring(wkcnt1); | |
wk_def_skil = String(wk_skil.match(re1)); | |
wk_def_skil = parseFloat(wk_def_skil.substring(0, (wk_def_skil.length - 1))) / 100; | |
} | |
} | |
//移速用 | |
wkcnt1 = wkskil_res.indexOf("移動速度"); | |
if (wkcnt1 > -1) { | |
wkcnt2 = wkskil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
wkcnt3 = wkskil_res.indexOf(card_type[l]); | |
if (wkcnt3 > -1) { | |
wk_skil = wkskil_res.substring(wkcnt3); | |
wk_spe_skil = String(wk_skil.match(re1)); | |
wk_spe_skil = parseFloat(wk_spe_skil.substring(0, (wk_spe_skil.length - 1))) / 100; | |
} | |
} else { | |
wkcnt3 = wkskil_res.indexOf("移動速度が半分"); | |
if (wkcnt3 > -1) { | |
wk_spe_skil = 99999; | |
} else { | |
wkcnt3 = wkskil_res.indexOf("移動速度が半減"); | |
if (wkcnt3 > -1) { | |
wk_spe_skil = 99999; | |
} else { | |
wk_skil = wkskil_res.substring(wkcnt1); | |
wk_spe_skil = String(wk_skil.match(re1)); | |
wk_spe_skil = parseFloat(wk_spe_skil.substring(0, (wk_spe_skil.length - 1))) / 100; | |
} | |
} | |
} | |
} | |
} | |
att_skilnum = att_skilnum + wk_att_skil; | |
def_skilnum = def_skilnum + wk_def_skil; | |
spd_skilnum = spd_skilnum + wk_spe_skil; | |
} | |
} | |
if (kakinFlg == true) { | |
//att_skilnum = att_skilnum + (10 / 100); | |
atk_kakinFlg = 1; | |
} | |
if (kakinFlg2 == true) { | |
//def_skilnum = def_skilnum + (10 / 100); | |
def_kakinFlg = 1; | |
} | |
if (skil_res != "") { | |
var wk_skil = ""; | |
var wkcnt0 = 0; | |
var wkcnt1 = 0; | |
var wkcnt2 = 0; | |
var wkcnt3 = 0; | |
wk_att_skil = 0; | |
wk_def_skil = 0; | |
wk_spe_skil = 0; | |
//攻撃力用 | |
wkcnt0 = skil_res.indexOf("武将および全兵科の攻撃力"); | |
if (wkcnt0 > -1) { | |
wk_skil = skil_res.substring(wkcnt0); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} else { | |
wkcnt0 = skil_res.indexOf("攻撃力"); | |
if (wkcnt0 > -1) { | |
wkcnt1 = skil_res.indexOf("武将の攻撃力"); | |
if (wkcnt1 > -1) { | |
wkcnt2 = skil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
wkcnt3 = skil_res.indexOf(card_type[l]); | |
if (wkcnt3 > -1) { | |
wk_skil = skil_res.substring(wkcnt3); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} | |
} else { | |
wk_skil = skil_res.substring(wkcnt1); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} | |
} else { | |
wkcnt2 = skil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
} else { | |
wk_skil = skil_res.substring(wkcnt0); | |
wk_att_skil = String(wk_skil.match(re1)); | |
wk_att_skil = parseFloat(wk_att_skil.substring(0, (wk_att_skil.length - 1))) / 100; | |
} | |
} | |
} | |
} | |
//防御力用 | |
wkcnt1 = skil_res.indexOf("武将の防御力"); | |
if (wkcnt1 > -1) { | |
wkcnt2 = skil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
wkcnt3 = skil_res.indexOf(card_type[l]); | |
if (wkcnt3 > -1) { | |
wk_skil = skil_res.substring(wkcnt3); | |
wk_def_skil = String(wk_skil.match(re1)); | |
wk_def_skil = parseFloat(wk_def_skil.substring(0, (wk_def_skil.length - 1))) / 100; | |
} | |
} else { | |
wk_skil = skil_res.substring(wkcnt1); | |
wk_def_skil = String(wk_skil.match(re1)); | |
wk_def_skil = parseFloat(wk_def_skil.substring(0, (wk_def_skil.length - 1))) / 100; | |
} | |
} | |
//移速用 | |
wkcnt1 = skil_res.indexOf("移動速度"); | |
if (wkcnt1 > -1) { | |
wkcnt2 = skil_res.indexOf("兵科"); | |
if (wkcnt2 > -1) { | |
wkcnt3 = skil_res.indexOf(card_type[l]); | |
if (wkcnt3 > -1) { | |
wk_skil = skil_res.substring(wkcnt3); | |
wk_spe_skil = String(wk_skil.match(re1)); | |
wk_spe_skil = parseFloat(wk_spe_skil.substring(0, (wk_spe_skil.length - 1))) / 100; | |
} else { | |
wkcnt0 = skil_res.indexOf("武将および全兵科の攻撃力"); | |
if (wkcnt0 > -1) { | |
wk_skil = skil_res.substring(wkcnt1); | |
wk_spe_skil = String(wk_skil.match(re1)); | |
wk_spe_skil = parseFloat(wk_spe_skil.substring(0, (wk_spe_skil.length - 1))) / 100; | |
} | |
} | |
} else { | |
wkcnt3 = skil_res.indexOf("移動速度が半分"); | |
if (wkcnt3 > -1) { | |
wk_spe_skil = 99999; | |
} else { | |
wkcnt3 = skil_res.indexOf("移動速度が半減"); | |
if (wkcnt3 > -1) { | |
wk_spe_skil = 99999; | |
} else { | |
wk_skil = skil_res.substring(wkcnt1); | |
wk_spe_skil = String(wk_skil.match(re1)); | |
wk_spe_skil = parseFloat(wk_spe_skil.substring(0, (wk_spe_skil.length - 1))) / 100; | |
} | |
} | |
} | |
} | |
att_skilnum = att_skilnum + wk_att_skil; | |
def_skilnum = def_skilnum + wk_def_skil; | |
if (wk_spe_skil != 99999) { | |
spd_skilnum = spd_skilnum + wk_spe_skil; | |
} | |
} | |
//攻撃用 | |
if (att_skilnum != 0 || atk_kakinFlg == 1) { | |
var wkcalc1 = 0; | |
if (atk_kakinFlg == 0) { | |
wkcalc1 = Math.ceil((parseFloat(card_att[l]) * att_skilnum) + parseFloat(card_att[l])); | |
} else if (atk_kakinFlg == 1 && att_skilnum != 0) { | |
wkcalc1 = Math.ceil((parseFloat(card_att[l]) * att_skilnum) + parseFloat(card_att[l])); | |
wkcalc1 = Math.ceil((wkcalc1 * 0.1) + wkcalc1); | |
} else if (atk_kakinFlg == 1 && att_skilnum == 0) { | |
wkcalc1 = Math.ceil((parseFloat(card_att[l]) * 0.1) + parseFloat(card_att[l])); | |
} | |
var sts_atk = document.getElementsByClassName("status_att"); | |
sts_atk[l].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc1 + "</span>"; | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[1].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc1 + "</span>"; | |
} | |
} else { | |
document.getElementsByClassName("status_att")[l].innerHTML = card_att[l]; //攻撃力 | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[1].innerHTML = card_att[l]; | |
} | |
} | |
//防御用 | |
if (def_skilnum != 0 || def_kakinFlg == 1) { | |
var wkcalc2 = 0; | |
var wkcalc3 = 0; | |
var wkcalc4 = 0; | |
var wkcalc5 = 0; | |
if (def_kakinFlg == 0) { | |
wkcalc2 = Math.ceil((parseFloat(card_wdef[l]) * def_skilnum) + parseFloat(card_wdef[l])); | |
wkcalc3 = Math.ceil((parseFloat(card_sdef[l]) * def_skilnum) + parseFloat(card_sdef[l])); | |
wkcalc4 = Math.ceil((parseFloat(card_bdef[l]) * def_skilnum) + parseFloat(card_bdef[l])); | |
wkcalc5 = Math.ceil((parseFloat(card_rdef[l]) * def_skilnum) + parseFloat(card_rdef[l])); | |
} else if (def_kakinFlg == 1 && def_skilnum != 0) { | |
wkcalc2 = Math.ceil((parseFloat(card_wdef[l]) * def_skilnum) + parseFloat(card_wdef[l])); | |
wkcalc3 = Math.ceil((parseFloat(card_sdef[l]) * def_skilnum) + parseFloat(card_sdef[l])); | |
wkcalc4 = Math.ceil((parseFloat(card_bdef[l]) * def_skilnum) + parseFloat(card_bdef[l])); | |
wkcalc5 = Math.ceil((parseFloat(card_rdef[l]) * def_skilnum) + parseFloat(card_rdef[l])); | |
wkcalc2 = Math.ceil((wkcalc2 * 0.1) + wkcalc2); | |
wkcalc3 = Math.ceil((wkcalc3 * 0.1) + wkcalc3); | |
wkcalc4 = Math.ceil((wkcalc4 * 0.1) + wkcalc4); | |
wkcalc5 = Math.ceil((wkcalc5 * 0.1) + wkcalc5); | |
} else if (def_kakinFlg == 1 && def_skilnum == 0) { | |
wkcalc2 = Math.ceil((parseFloat(card_wdef[l]) * 0.1) + parseFloat(card_wdef[l])); | |
wkcalc3 = Math.ceil((parseFloat(card_sdef[l]) * 0.1) + parseFloat(card_sdef[l])); | |
wkcalc4 = Math.ceil((parseFloat(card_bdef[l]) * 0.1) + parseFloat(card_bdef[l])); | |
wkcalc5 = Math.ceil((parseFloat(card_rdef[l]) * 0.1) + parseFloat(card_rdef[l])); | |
} | |
document.getElementsByClassName("status_wdef")[l].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc2 + "</span>"; //歩防御 | |
document.getElementsByClassName("status_sdef")[l].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc3 + "</span>"; //槍防御 | |
document.getElementsByClassName("status_bdef")[l].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc4 + "</span>"; //弓防御 | |
document.getElementsByClassName("status_rdef")[l].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc5 + "</span>"; //馬防御 | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[5].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc2 + "</span>"; | |
sts_atk2[7].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc3 + "</span>"; | |
sts_atk2[9].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc4 + "</span>"; | |
sts_atk2[11].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc5 + "</span>"; | |
} | |
} else { | |
document.getElementsByClassName("status_wdef")[l].innerHTML = card_wdef[l]; //歩防御 | |
document.getElementsByClassName("status_sdef")[l].innerHTML = card_sdef[l]; //槍防御 | |
document.getElementsByClassName("status_bdef")[l].innerHTML = card_bdef[l]; //弓防御 | |
document.getElementsByClassName("status_rdef")[l].innerHTML = card_rdef[l]; //馬防御 | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[5].innerHTML = card_wdef[l]; | |
sts_atk2[7].innerHTML = card_sdef[l]; | |
sts_atk2[9].innerHTML = card_bdef[l]; | |
sts_atk2[11].innerHTML = card_rdef[l]; | |
} | |
} | |
//速度用 | |
if (spd_skilnum != 0 || wk_spe_skil == 99999) { | |
var wkcalc6 = 0; | |
if (wk_spe_skil != 99999) { | |
//wkcalc6 = Math.floor((parseFloat(card_speed[l]) * spd_skilnum) + parseFloat(card_speed[l])); | |
wkcalc6 = (parseFloat(card_speed[l]) * spd_skilnum) + parseFloat(card_speed[l]); | |
} else { | |
//wkcalc6 = (Math.floor((parseFloat(card_speed[l]) * spd_skilnum) + parseFloat(card_speed[l]))) / 2; | |
wkcalc6 = ((parseFloat(card_speed[l]) * spd_skilnum) + parseFloat(card_speed[l])) / 2; | |
} | |
document.getElementsByClassName("status_speed")[l].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc6.toFixed(1) + "</span>"; //移動速度 | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[13].innerHTML = "<span style=\"color:#FF0000;\">" + wkcalc6.toFixed(1) + "</span>"; | |
} | |
} else { | |
document.getElementsByClassName("status_speed")[l].innerHTML = card_speed[l]; //移動速度 | |
//カード表示以外の場合 | |
/*var sortflg = document.getElementsByClassName("sortTotal"); | |
if (sortflg[0].value != 1) {*/ | |
if (deckcnt < l) { | |
var sts_atk1 = document.getElementsByClassName("statusParameter1"); | |
var sts_atk2 = sts_atk1[(l - deckcnt - 1)].getElementsByTagName("td"); | |
sts_atk2[13].innerHTML = card_speed[l]; | |
} | |
} | |
} |
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