Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
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Shader "ToggleTest" | |
{ | |
Properties | |
{ | |
[Toggle(FILL_WITH_RED)] | |
_FillWithRed ("Fill With Red", Float) = 0 | |
} | |
SubShader | |
{ | |
Pass |
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#import <GPUImageThreeInputFilter.h> | |
extern NSString *const kGPUImageFourInputTextureVertexShaderString; | |
@interface GPUImageFourInputFilter : GPUImageThreeInputFilter | |
{ | |
GPUImageFramebuffer *fourthInputFramebuffer; | |
GLint filterFourthTextureCoordinateAttribute; | |
GLint filterInputTextureUniform4; |
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while read p; do | |
echo "SAVING : $p" | |
filename=$(basename "$p") | |
extension="${filename##*.}" | |
filename="${filename%.*}" | |
echo " -- Filename : $filename" | |
curl -o "/file/save/location/$filename.$extension" "$p" | |
done < /soure/url/list/image_list.txt |