Created
September 16, 2013 08:17
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| #include <iostream> | |
| #include <algorithm> | |
| #include <iomanip> | |
| #include <cstring> | |
| #include <stdint.h> | |
| #include <pthread.h> | |
| #include <unistd.h> // sleep() | |
| struct Point { | |
| int x; | |
| int y; | |
| }; | |
| // a little less insane thread id management since pthread_self returns | |
| // the lwp thread id | |
| int thread_id = 0; | |
| pthread_mutex_t thread_id_lock = PTHREAD_MUTEX_INITIALIZER; | |
| int thread_id_next(void) { | |
| int ret; | |
| pthread_mutex_lock(&thread_id_lock); | |
| ret = ++thread_id; | |
| pthread_mutex_unlock(&thread_id_lock); | |
| return ret; | |
| } | |
| void *PrintXY(void *data) { | |
| Point *point = reinterpret_cast<Point*>(data); | |
| pthread_t self = pthread_self(); | |
| sleep(point->x); | |
| std::cout << "thread id: " << thread_id_next() << "\n"; | |
| std::cout << "lwp id: " << std::hex << *reinterpret_cast<uint64_t*>(&self) << "\n"; | |
| std::cout << point->x << "\n"; | |
| std::cout << point->y << std::endl; | |
| return reinterpret_cast<void*>(new int(27)); | |
| } | |
| int main(int argc, char **argv, char **envp) { | |
| // threads | |
| pthread_t t1; | |
| pthread_t t2; | |
| // points | |
| Point p1 = { 1, 2 }; | |
| Point p2 = { 3, 4 }; | |
| // controls | |
| int c1; | |
| int c2; | |
| // returns | |
| int *r1 = 0; | |
| int *r2 = 0; | |
| if ((c1 = pthread_create(&t1, NULL, &PrintXY, (void*)&p1))) | |
| std::cerr << "error = " << c1 << std::endl; | |
| if ((c2 = pthread_create(&t2, NULL, &PrintXY, (void*)&p2))) | |
| std::cerr << "error = " << c2 << std::endl; | |
| // join will wait | |
| pthread_join(t1, reinterpret_cast<void **>(&r1)); | |
| pthread_join(t2, reinterpret_cast<void **>(&r2)); | |
| std::cout << "the status of thread 1: " << std::dec << *r1 << "\n"; | |
| std::cout << "the status of thread 2: " << std::dec << *r2 << std::endl; | |
| // free the resources | |
| delete r1; | |
| delete r2; | |
| } |
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