Created
April 12, 2016 18:20
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Deku Uptime Boxes
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<!doctype html> | |
<html> | |
<head> | |
<title>Uptime Boxes</title> | |
<style type="text/css"> | |
html, body { | |
margin: 0; | |
padding: 0; | |
font-family: sans-serif; | |
} | |
#fps { | |
position: fixed; | |
top: 0px; | |
right: 0px; | |
padding: 32px; | |
font-size: 32px; | |
text-align: right; | |
} | |
* { | |
box-sizing: border-box; | |
} | |
.server-uptime { | |
display: block; | |
overflow: hidden; | |
margin: 0 auto; | |
width: 50%; | |
} | |
.server-uptime + .server-uptime { | |
margin: 20px auto 0 auto; | |
border-top: 1px solid #999; | |
} | |
.days { | |
display: flex; | |
flex-direction: row; | |
flex-flow: wrap; | |
} | |
.uptime-day { | |
display: flex; | |
} | |
span.uptime-day-status { | |
width: 10px; | |
height: 10px; | |
margin: 1px; | |
} | |
.hover { | |
display: none; | |
} | |
.uptime-day-status:hover + .hover { | |
display: flex; | |
position: absolute; | |
margin-top: -35px; | |
margin-left: -30px; | |
border-radius: 4px; | |
color: #eee; | |
background-color: #333; | |
padding: 10px; | |
font-size: 11px; | |
} | |
</style> | |
</head> | |
<body> | |
<button id="playpause" onclick='togglePlay()'>Play</button> | |
<div id="output"></div> | |
<script src="../build/bundle.js"></script> | |
</body> | |
</html> |
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/** @jsx element */ | |
import {element, createApp} from 'deku'; | |
import {createStore} from 'redux'; | |
function exponentialMovingAverage(alpha) { | |
return (val, next) => val ? val + alpha * (next - val) : next; | |
} | |
function generateServer(name) { | |
let days = []; | |
for (let i=0; i<=364; i++) { | |
let up = Math.random() > 0.2; | |
days.push({ number: i, up }); | |
} | |
return { name, days }; | |
} | |
function updateServer(server) { | |
for (let i=0; i < 365; i++) { | |
server.days[i].up = Math.random() > 0.2; | |
} | |
return server; | |
} | |
function generateServers() { | |
return [ | |
generateServer("Stefan's Server"), | |
generateServer("Godfrey's Server"), | |
generateServer("Yehuda's Server") | |
] | |
} | |
let reducer = (state, act) => { | |
if (!state) { | |
state = { | |
fps: 0, | |
servers: generateServers() | |
}; | |
} | |
if (act.type === 'render') { | |
state.fps = act.fps; | |
state.servers.forEach(updateServer); | |
} | |
return state; | |
} | |
let UptimeDay = { | |
render({props: {day}}, children, dispatch) { | |
let color = `background-color: ${day.up ? '#8cc665' : '#ccc'}`; | |
let memo = day.up ? 'Servers operational!' : 'Red alert!'; | |
return <div class="uptime-day"> | |
<span class="uptime-day-status" style={color}/> | |
<span class="hover">{day.number}: {memo}</span> | |
</div> | |
} | |
} | |
let ServerUptime = { | |
render({props: {name, days}, children, dispatch}) { | |
let upDays = days.reduce((acc, day) => acc + (day.up ? 1 : 0), 0); | |
let {maxStreak} = days.reduce((acc, day) => { | |
if (day.up) { | |
acc.streak += 1; | |
acc.maxStreak = Math.max(acc.streak, acc.maxStreak); | |
} else { | |
acc.streak = 0; | |
} | |
return acc; | |
}, {maxStreak: 0, streak: 0}); | |
return <div class="server-uptime"> | |
<h1>{name}</h1> | |
<h2>{upDays} Days Up</h2> | |
<h2>Biggest Streak: {maxStreak}</h2> | |
<div class="days"> | |
{days.map(day => <UptimeDay day={day}/>)} | |
</div> | |
</div> | |
} | |
} | |
let Shell = { | |
render({props: {fps, servers}}, context, children, dispatch) { | |
return <div id="uptime-boxes"> | |
<div id="fps">{fps} FPS</div> | |
{servers.map(server => <ServerUptime name={server.name} days={server.days}/>)} | |
</div> | |
} | |
} | |
let store = createStore(reducer); | |
let render = createApp(document.getElementById('output'), store.dispatch); | |
// begin hacky benchmarking stuff | |
let clear = null; | |
let lastFrame = 0; | |
let started = false; | |
let fps = 0; | |
let ema = exponentialMovingAverage(2/121); | |
function rafCallback() { | |
let thisFrame = performance.now(); | |
let state = store.getState(); | |
if (lastFrame) { | |
fps = ema(fps, (1000 / (thisFrame - lastFrame))) | |
} | |
store.dispatch({type: 'render', fps: Math.round(fps)}); | |
lastFrame = thisFrame; | |
clear = requestAnimationFrame(rafCallback); | |
} | |
window.togglePlay = function () { | |
if (started) { | |
window['playpause'].innerHTML = "Play"; | |
cancelAnimationFrame(clear); | |
clear = null; | |
fps = 0; | |
lastFrame = 0; | |
started = false; | |
} else { | |
window['playpause'].innerHTML = "Pause"; | |
started = true; | |
lastFrame = null; | |
fps = 0; | |
clear = requestAnimationFrame(rafCallback); | |
} | |
} | |
store.subscribe(() => { | |
let state = store.getState(); | |
render(<Shell fps={state.fps} servers={state.servers}/>, {ema}); | |
}); | |
store.dispatch({type:'render', fps: 0}); |
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