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GLSL Transitions Editor template - GPL 3 license
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
void main() { | |
vec2 p = gl_FragCoord.xy / resolution.xy; | |
gl_FragColor = mix(texture2D(from, p), texture2D(to, p), progress); | |
} |
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{} |
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GPL 3 License [TODO] |
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