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WebGPU: Compat - test if having unused textures in the pipeline layout counts against the combo limit
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/*bug-in-github-api-content-can-not-be-empty*/ |
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/*bug-in-github-api-content-can-not-be-empty*/ |
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async function main() { | |
const adapter = await navigator.gpu.requestAdapter({featureLevel: 'compatibility'}); | |
const device = await adapter.requestDevice(); | |
const features = [...device.features]; | |
if (features.length) { | |
console.error('There should be no features but these were found:', [...device.features].join('\n')); | |
return; | |
} | |
device.addEventListener('uncapturederror', e => console.error(e.error.message)); | |
/* | |
maxCombinationsPerStage = min(maxSampledTexturesPerShaderStage, maxSamplersPerShaderStage) | |
for each stage of the pipeline: | |
sum = 0 | |
for each texture binding in the pipeline layout which is visible to that stage: | |
sum += max(1, number of texture sampler combos for that texture binding) | |
for each external texture binding in the pipeline layout which is visible to that stage: | |
sum += 1 // for LUT texture + LUT sampler | |
sum += 3 * max(1, number of external_texture sampler combos) // for Y+U+V | |
if sum > maxCombinationsPerStage | |
generate a validation error. | |
*/ | |
const maxCombos = Math.min(device.limits.maxSampledTexturesPerShaderStage, device.limits.maxSamplersPerShaderStage); | |
const numExternalCombos = (maxCombos - 1) / 3; | |
const numUsedByExternal = 1 + 3 * numExternalCombos; | |
const numExtraCombos = maxCombos - numUsedByExternal; | |
console.log('maxCombos:', maxCombos); | |
console.log('numExternalCombos:', numExternalCombos); | |
console.log('numCombosRemaining:', numExtraCombos); | |
const range = (num, fn) => new Array(num).fill(0).map((_, i) => fn(i)); | |
const bgls = [ | |
{ | |
entries: [ | |
{ | |
binding: 0, | |
visibility: GPUShaderStage.COMPUTE, | |
externalTexture: {}, | |
}, | |
...range(numExternalCombos, i => ({ | |
binding: i + 1, | |
visibility: GPUShaderStage.COMPUTE, | |
sampler: { | |
type: "filtering", | |
}, | |
})), | |
...range(3, i => ({ | |
binding: numExternalCombos + i + 1, | |
visibility: GPUShaderStage.COMPUTE, | |
externalTexture: {}, | |
})), | |
], | |
}, | |
]; | |
const code = ` | |
@group(0) @binding(0) var tex: texture_external; | |
${range(numExternalCombos, i => `@group(0) @binding(${i + 1}) var smp${i + 1}: sampler;`).join('\n')} | |
@compute @workgroup_size(1) fn cs() { | |
${range(numExternalCombos, i => ` _ = textureSampleBaseClampToEdge(tex, smp${i + 1}, vec2f(0));`).join('\n')} | |
} | |
`; | |
console.log(code); | |
const module = device.createShaderModule({code}); | |
const layout = device.createPipelineLayout({ | |
bindGroupLayouts: bgls.map(bgl => { console.log(JSON.stringify(bgl, null, 2)); return device.createBindGroupLayout(bgl)}), | |
}); | |
const pipeline = device.createComputePipeline({ | |
layout, | |
compute: { module }, | |
}); | |
device.queue.submit([]); | |
} | |
main(); |
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{"name":"WebGPU: Compat - test if having unused textures in the pipeline layout counts against the combo limit","settings":{},"filenames":["index.html","index.css","index.js"]} |
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