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WebGPU: test bindGroupLayout filtering and depth
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html, body { | |
margin: 0; | |
height: 100%; | |
} | |
canvas { | |
width: 100%; | |
height: 100%; | |
display: block; | |
} |
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<canvas></canvas> |
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const code = ` | |
@group(0) @binding(0) var tex : texture_depth_2d; | |
@group(0) @binding(1) var smp : sampler; | |
//@group(0) @binding(2) var tex2 : texture_2d<f32>; | |
// Load the depth value and return it as the frag_depth. | |
@compute @workgroup_size(1) fn cs() { | |
_ = textureSampleLevel(tex, smp, vec2f(0), 0); | |
//_ = textureSampleLevel(tex2, smp, vec2f(0), 0); | |
} | |
`; | |
(async() => { | |
const adapter = await navigator.gpu?.requestAdapter(); | |
const device = await adapter?.requestDevice(); | |
if (!device) { | |
alert('need webgpu'); | |
return; | |
} | |
device.addEventListener('uncapturederror', e => console.log(e.error.message)); | |
const module = device.createShaderModule({ code }); | |
const p = device.createComputePipeline({ | |
layout: 'auto', | |
compute: { module }, | |
}) | |
const tex = device.createTexture({ | |
size: [1], | |
format: 'depth16unorm', | |
usage: GPUTextureUsage.TEXTURE_BINDING, | |
}) | |
const tex2 = device.createTexture({ | |
size: [1], | |
format: 'rgba8unorm', | |
usage: GPUTextureUsage.TEXTURE_BINDING, | |
}); | |
const smp = device.createSampler({ | |
minFilter: 'linear', | |
}); | |
const bg = device.createBindGroup({ | |
layout: p.getBindGroupLayout(0), | |
entries: [ | |
{ binding: 0, resource: tex.createView() }, | |
{ binding: 1, resource: smp }, | |
//{ binding: 2, resource: tex2.createView() }, | |
], | |
}); | |
const encoder = device.createCommandEncoder(); | |
const pass = encoder.beginComputePass(); | |
pass.setPipeline(p); | |
pass.setBindGroup(0, bg); | |
pass.dispatchWorkgroups(1); | |
pass.end(); | |
device.queue.submit([encoder.finish()]); | |
})(); |
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{"name":"WebGPU: test bindGroupLayout filtering and depth","settings":{},"filenames":["index.html","index.css","index.js"]} |
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