Created
October 16, 2018 20:43
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var possibleCombinationSum = function(arr, n) { | |
if (arr.indexOf(n) >= 0) { return true; } | |
if (arr[0] > n) { return false; } | |
if (arr[arr.length - 1] > n) { | |
arr.pop(); | |
return possibleCombinationSum(arr, n); | |
} | |
var listSize = arr.length, combinationsCount = (1 << listSize) | |
for (var i = 1; i < combinationsCount ; i++ ) { | |
var combinationSum = 0; | |
for (var j=0 ; j < listSize ; j++) { | |
if (i & (1 << j)) { combinationSum += arr[j]; } | |
} | |
if (n === combinationSum) { return true; } | |
} | |
return false; | |
}; | |
const Stars = (props) => { | |
return( | |
<div className="col-5"> | |
{_.range(props.numberOfStars).map(i => | |
<i key={i} className="fa fa-star"></i> | |
)} | |
</div> | |
) | |
} | |
const Button = (props) => { | |
let button; | |
switch(props.answerIsCorrect){ | |
case true: | |
button = | |
<button className="btn-success"> | |
<i className="fa fa-check" onClick={props.acceptAnswer}></i> | |
</button>; | |
break; | |
case false: | |
button = | |
<button className="btn-danger"> | |
<i className="fa fa-times"></i> | |
</button>; | |
break; | |
default: | |
button = | |
<button className="btn" onClick={props.checkAnswer} disabled={props.selectedNumbers.length === 0}> | |
= | |
</button>; | |
break; | |
} | |
return( | |
<div className="col-2 text-center"> | |
{button} | |
<br/><br/> | |
<button className="btn btn-warning btn-sm" onClick={props.redraw} | |
disabled={props.redraws === 0}> | |
<i className="fa fa-refresh">{props.redraws}</i> | |
</button> | |
</div> | |
) | |
} | |
const Answer = (props) => { | |
return( | |
<div className="col-5"> | |
{props.selectedNumbers.map((number, i) => | |
<span key={i} onClick={() => props.removeNumber(number)}> | |
{number} | |
</span> | |
)} | |
</div> | |
) | |
} | |
const Numbers = (props) => { | |
const numberClassName = (number) => { | |
if(props.usedNumbers.indexOf(number) >= 0) { | |
return 'used'; | |
} | |
if(props.selectedNumbers.indexOf(number) >= 0) { | |
return 'selected'; | |
} | |
}; | |
return( | |
<div className="card text-center"> | |
<div> | |
{Numbers.list.map((number, i) => | |
<span key={i} className={numberClassName(number)} | |
onClick={() => props.selectNumber(number)}> | |
{number} | |
</span> | |
)} | |
</div> | |
</div> | |
) | |
} | |
Numbers.list = _.range(1,10); | |
const DoneFrame = (props) => { | |
return( | |
<div className="text-center"> | |
<h2>{props.doneStatus}</h2> | |
<button className="btn btn-secondary" onClick={props.resetGame}> | |
Play Again | |
</button> | |
</div> | |
) | |
} | |
class Game extends React.Component { | |
static randomNumber = () => { | |
return 1 + Math.floor(Math.random()*9); | |
} | |
static initialState = () => ({ | |
selectedNumbers: [], | |
randomNumberOfStars: Game.randomNumber(), | |
answerIsCorrect: null, | |
usedNumbers: [], | |
redraws: 5, | |
doneStatus: null, | |
}); | |
state = Game.initialState(); | |
resetGame = () => this.setState(Game.initialState()); | |
selectNumber = (clickedNumber) => { | |
if(this.state.selectedNumbers.indexOf(clickedNumber) >= 0) {return;}; | |
this.setState(prevState => ({ | |
answerIsCorrect: null, | |
selectedNumbers: prevState.selectedNumbers.concat(clickedNumber) | |
})); | |
}; | |
removeNumber = (numberToRemove) => { | |
this.setState(prevState => ({ | |
answerIsCorrect: null, | |
selectedNumbers: prevState.selectedNumbers.filter(number => number !== numberToRemove) | |
})) | |
}; | |
checkAnswer = () => { | |
this.setState(prevState => ({ | |
answerIsCorrect: prevState.randomNumberOfStars === | |
prevState.selectedNumbers.reduce((acc, num) => acc + num, 0) | |
})) | |
}; | |
acceptAnswer = () => { | |
this.setState(prevState => ({ | |
usedNumbers: prevState.usedNumbers.concat(prevState.selectedNumbers), | |
selectedNumbers: [], | |
answerIsCorrect: null, | |
randomNumberOfStars: Game.randomNumber() | |
}), this.updateDoneStatus) | |
}; | |
redraw = () => { | |
if(this.state.redraws === 0) {return;} | |
this.setState(prevState => ({ | |
randomNumberOfStars: Game.randomNumber(), | |
answerIsCorrect: null, | |
selectedNumbers: [], | |
redraws: prevState.redraws -1 | |
}), this.updateDoneStatus); | |
}; | |
possibleSolutions = ({randomNumberOfStars, usedNumbers}) => { | |
const possibleNumbers = _.range(1,10).filter(number => | |
usedNumbers.indexOf(number) === -1 | |
); | |
return possibleCombinationSum(possibleNumbers, randomNumberOfStars); | |
} | |
updateDoneStatus = () => { | |
this.setState(prevState => { | |
if(prevState.usedNumbers === 9){ | |
return {doneStatus: "Done! Nice work!"} | |
} | |
if(prevState.redraws ===0 && !this.possibleSolutions(prevState)){ | |
return {doneStatus: "Game Over :("} | |
} | |
}) | |
}; | |
render(){ | |
const { | |
selectedNumbers, | |
randomNumberOfStars, | |
answerIsCorrect, | |
usedNumbers, | |
redraws, | |
doneStatus} | |
= this.state; | |
return ( | |
<div className="container"> | |
<h3>Play Nine</h3> | |
<hr/> | |
<div className="row"> | |
<Stars numberOfStars={randomNumberOfStars}/> | |
<Button selectedNumbers={selectedNumbers} | |
checkAnswer={this.checkAnswer} | |
answerIsCorrect={answerIsCorrect} | |
acceptAnswer={this.acceptAnswer} | |
redraw={this.redraw} | |
redraws={redraws}/> | |
<Answer selectedNumbers={selectedNumbers} | |
removeNumber={this.removeNumber}/> | |
</div> | |
<br/> | |
{doneStatus ? | |
<DoneFrame doneStatus={doneStatus} | |
resetGame={this.resetGame} /> : | |
<Numbers selectedNumbers={selectedNumbers} | |
selectNumber={this.selectNumber} | |
usedNumbers={usedNumbers} /> | |
} | |
<br/> | |
</div> | |
) | |
} | |
} | |
class App extends React.Component { | |
render(){ | |
return ( | |
<div> | |
<Game /> | |
</div> | |
) | |
} | |
} | |
ReactDOM.render(<App />, mountNode) |
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