Created
June 5, 2014 16:19
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Random cubes in Maya
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# randomCubes.py | |
import maya.cmds as cmds | |
import random | |
#get the same list of "random" numbers each time | |
random.seed (1234) | |
''' <- this is how you comment out large chunks | |
#list all cubes called myCube in the scene | |
cubeList = cmds.ls( 'myCube*' ) | |
#if there are any, then delete them all | |
if len(cubeList) > 1: | |
cmds.delete(cubeList) | |
''' | |
#make a new polyCube, name it myCube# (# means whatever number is next). save it as "result" | |
result = cmds.polyCube (w=1, h=1, d=1, name='myCube#') | |
#print ('result:' + str(result)) | |
#result contains the cube (named myCube1) and the cube shape (named polyCube1) | |
#get just the shape in order to instance | |
transformName = result[0] | |
#create an empty group for our instances | |
instanceGroupName = cmds.group( empty = True, name=transformName + '_instance_grp#') | |
for i in range( 0, 50): | |
#instance initial cube | |
instanceResult = cmds.instance( transformName, name = transformName + '_instance#') | |
#add the new instance to our instance list | |
cmds.parent(instanceResult, instanceGroupName) | |
#print( 'instanceResult:' + str(instanceResult)) | |
#random location | |
x = random.uniform ( -10, 10) | |
y = random.uniform ( 0, 20) | |
z = random.uniform ( -10, 10) | |
cmds.move( x, y, z, instanceResult) | |
#random rotation | |
xRot = random.uniform( 0, 360) | |
yRot = random.uniform( 0, 360) | |
zRot = random.uniform( 0, 360) | |
cmds.rotate(xRot, yRot, zRot, instanceResult) | |
#random scale | |
scalingFactor = random.uniform(0.3, 1.5) | |
cmds.scale(scalingFactor, scalingFactor, scalingFactor, instanceResult) | |
#hide initial cube | |
cmds.hide (transformName) | |
#set a center pivot for the whole group | |
cmds.xform (instanceGroupName, centerPivots = True) | |
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