Created
June 5, 2014 18:04
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Key full rotation of selected objects - in Maya
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#keyRotation.py | |
import maya.cmds as cmds | |
def keyFullRotation (pObjectName, pStartTime, pEndTime, pTargetAttribute) : | |
cmds.cutKey(pObjectName, time=(pStartTime, pEndTime), attribute=pTargetAttribute) | |
cmds.setKeyframe(pObjectName, time=pStartTime, attribute=pTargetAttribute, value = 0) | |
cmds.setKeyframe(pObjectName, time=pEndTime, attribute=pTargetAttribute, value=360) | |
cmds.selectKey(pObjectName, time=(pStartTime, pEndTime), attribute=pTargetAttribute, keyframe=True) | |
cmds.keyTangent(inTangentType='linear', outTangentType='linear') | |
selectionList = cmds.ls( selection = True, type='transform') | |
if len(selectionList) >= 1: | |
#print( 'Selected Items: %s' %(selectionList)) | |
startTime = cmds.playbackOptions(query = True, minTime = True) | |
endTime = cmds.playbackOptions(query = True, maxTime = True) | |
for objectName in selectionList: | |
#objectTypeResult = cmds.objectType( objectName ) | |
#print ('-- %s is of type %s' %( objectName, objectTypeResult)) | |
keyFullRotation(objectName, startTime, endTime, 'rotateY') | |
else: | |
print (' Please select at least one object' ) | |
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