Created
September 27, 2014 19:28
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almost real fucking fractals finally
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import maya.cmds as cmds | |
#cube = cmds.polyCube(h=5, w=5, d=5) | |
#cubeName = cube[0] | |
#cmds.setAttr(cubeName + '.translateX', 5) | |
#cmds.setAttr(cubeName + '.translateY', 5) | |
#cmds.setAttr(cubeName + '.translateZ', 5) | |
selected = cmds.ls(selection=True) | |
print(selected) | |
def translations(name): | |
newShape = cmds.duplicate(name) | |
newName = newShape[0] | |
rx = cmds.getAttr(newName + '.rx') | |
ry = cmds.getAttr(newName + '.ry') | |
rz = cmds.getAttr(newName + '.rz') | |
scaleX = cmds.getAttr(newName+'.scaleX') | |
scaleY = cmds.getAttr(newName+'.scaleY') | |
scaleZ = cmds.getAttr(newName+'.scaleZ') | |
distX = cmds.getAttr(newName+'.scaleX') | |
distY = cmds.getAttr(newName+'.scaleY') | |
distZ = cmds.getAttr(newName+'.scaleZ') | |
if rx != 0: | |
rx*=1.9 | |
else: | |
rx+=30 | |
#rx += 30 | |
ry += 0 | |
rz += 0 | |
scaleX*=0.7 | |
scaleY*=0.7 | |
scaleZ*=0.7 | |
distX*=4.0 | |
distY*=1.0 | |
distZ*=1.0 | |
cmds.setAttr(newName + '.rx',rx) | |
cmds.setAttr(newName + '.ry',ry) | |
cmds.setAttr(newName + '.rz',rz) | |
cmds.setAttr(newName + '.scaleX', scaleX) | |
cmds.setAttr(newName + '.scaleY', scaleY) | |
cmds.setAttr(newName + '.scaleZ', scaleZ) | |
cmds.select(newName) | |
cmds.move(distX,distY,distZ, r=True) | |
#cmds.setAttr(newName + '.translateX', distX) | |
#cmds.setAttr(newName + '.translateY', distY) | |
#cmds.setAttr(newName + '.translateZ', distZ) | |
return newName | |
def fractalize (iterations): | |
returnedObj = selected[0] | |
for i in range(0, iterations): | |
returnedObj = translations(returnedObj) | |
fractalize(10) |
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