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March 5, 2017 08:53
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Does pygame have a bug or am I dummy?
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import sys | |
import pygame | |
FPS = 30 | |
WIDTH, HEIGHT = GEOMETRY = 420, 360 | |
screen = pygame.display.set_mode(GEOMETRY) | |
pygame.display.set_caption('Bug') | |
blocks = ( | |
pygame.Rect(WIDTH // 2, 0, 60, HEIGHT), | |
pygame.Rect(WIDTH, 0, 60, HEIGHT), | |
pygame.Rect(0, 0, 60, HEIGHT), ) | |
speed = pygame.math.Vector2(-10, 0) | |
time = 0 | |
clock = pygame.time.Clock() | |
while True: | |
clock.tick(FPS) | |
dt = clock.get_time() | |
time += dt | |
for block in blocks: | |
block.x += speed.x * (dt / 100) | |
if block.topright[0] < 0: | |
block.x = WIDTH | |
background = pygame.Surface(GEOMETRY, pygame.SRCALPHA) | |
background.fill((0xff, 0xff, 0xff, 0x99)) | |
screen.blit(background, (0, 0)) | |
for block in blocks: | |
pygame.draw.rect(screen, (0x99, 0x00, 0x00), block) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.flip() |
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import sys | |
import math | |
import pygame | |
FPS = 30 | |
WIDTH, HEIGHT = GEOMETRY = 420, 360 | |
screen = pygame.display.set_mode(GEOMETRY) | |
pygame.display.set_caption('No bug') | |
size = 4 | |
w = 60 | |
blocks = [ | |
pygame.Rect((WIDTH + w) / size * i, 0, w, HEIGHT) for i in range(size) | |
] | |
speed = pygame.math.Vector2(-10, 0) | |
time = 0 | |
clock = pygame.time.Clock() | |
while True: | |
clock.tick(FPS) | |
dt = clock.get_time() | |
time += dt | |
for block in blocks: | |
block.x = math.ceil(block.x + speed.x * (dt / 100)) | |
if block.topright[0] < 0: | |
block.x = WIDTH | |
background = pygame.Surface(GEOMETRY, pygame.SRCALPHA) | |
background.fill((0xff, 0xff, 0xff, 0x99)) | |
screen.blit(background, (0, 0)) | |
for block in blocks: | |
pygame.draw.rect(screen, (0x99, 0x00, 0x00), block) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.flip() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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import sys | |
import pygame | |
import math | |
from collections import namedtuple | |
FPS = 30 | |
WIDTH, HEIGHT = GEOMETRY = 420, 360 | |
screen = pygame.display.set_mode(GEOMETRY) | |
pygame.display.set_caption('To ceil or not to ceil?') | |
Block = namedtuple("Block", "position rect") | |
size = 4 | |
w = 60 | |
blocks = [ | |
Block( | |
pygame.math.Vector2((WIDTH + w) / size * i, 0), | |
pygame.Rect(0, 0, w, HEIGHT)) for i in range(size) | |
] | |
speed = pygame.math.Vector2(-10, 0) | |
time = 0 | |
clock = pygame.time.Clock() | |
while True: | |
clock.tick(FPS) | |
dt = clock.get_time() | |
time += dt | |
for i, block in enumerate(blocks): | |
if block.rect.topright[0] < 0: | |
block.position.x = WIDTH | |
block.position.x = block.position.x + speed.x * (dt / 100) | |
if i % 2: | |
block.rect.x = math.ceil(block.position.x) | |
else: | |
block.rect.x = block.position.x | |
background = pygame.Surface(GEOMETRY, pygame.SRCALPHA) | |
background.fill((0xff, 0xff, 0xff, 0x99)) | |
screen.blit(background, (0, 0)) | |
for i, block in enumerate(blocks): | |
color = (0, 0x99, 0) if i % 2 else (0x99, 0, 0) | |
pygame.draw.rect(screen, color, block.rect) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.flip() |
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