Created
July 29, 2018 02:18
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function draw () { | |
let WIDTH = visualizer.width | |
let HEIGHT = visualizer.height | |
// loop this | |
window.requestAnimationFrame(draw) | |
// get the current Data (gets placed into array arg) | |
player.getAnalyzerTimeBytes(1, f1visualData) | |
player.getAnalyzerTimeBytes(2, f2visualData) | |
player.getAnalyzerTimeBytes(3, f3visualData) | |
// set the canvas style | |
vCtx.fillStyle = '#EEE' | |
vCtx.fillRect(0, 0, WIDTH, HEIGHT) | |
vCtx.lineWidth = 2 | |
// now that we have the current Data for each wave, loop | |
// through each and draw each point value | |
drawWave(player.getAnalyzerFFTSize(1), '#26a69a', f1visualData) | |
drawWave(player.getAnalyzerFFTSize(2), '#ec407a', f2visualData) | |
drawWave(player.getAnalyzerFFTSize(3), '#29b6f6', f3visualData) | |
function drawWave (bufferLength, color, dataArray) { | |
// draw the path - loop through | |
// the Uint8Array and draw each pt | |
vCtx.beginPath() | |
vCtx.strokeStyle = color | |
// space between each point | |
let sliceWidth = WIDTH * 0.75 / bufferLength | |
// x position to draw current pt | |
// incremented by sliceWidth | |
let x = 0 | |
dataArray.forEach(soundVal => { | |
// (0, 255) / 256.0 -> (0.0, 1.0] | |
let y = (dataArray[soundVal] / 256.0) * HEIGHT | |
// on first value, go to beginning | |
soundVal === 0 | |
? vCtx.moveTo(x, y) | |
: vCtx.lineTo(x, y) | |
x += sliceWidth | |
}) | |
vCtx.lineTo(WIDTH, HEIGHT / 2) | |
vCtx.stroke() | |
} | |
} |
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