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August 29, 2015 13:58
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Everything you need to make realtime connection between peer (perfect for simple multiplayer game with no cheat protection) with socket.io and express in 53 line (plus a chat in the console & a bunny)
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realtime |
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<html> | |
<head> | |
<title>Open the chat !</title> | |
</head> | |
<body> | |
<script src="/socket.io/socket.io.js"></script> | |
<script> | |
var id, socket = var socket = io.connect(); | |
/* | |
|\ /| | |
\|_|/ | |
/. .\ | |
=\_Y_/= | |
{>o<} | |
*/ | |
socket.on("new socket id", function(newId) { | |
id = newId; | |
}); | |
console.chat = function(message) { | |
socket.emit("publish",{name:"chat message",arg:message}); | |
} | |
socket.on("chat message", function(message) { | |
console.log(message); | |
}); | |
console.log("use console.chat to chat"); | |
</script> | |
</body> | |
</html> |
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var express = require('express'); | |
var app = express() | |
var port = 8087; | |
var http = require('http') | |
var server = http.createServer(app).listen(port) | |
var io = require('socket.io').listen(server); | |
app.use("/",express.static(__dirname + '/')); | |
io.sockets.on('connection', function (socket) { | |
socket.on('broadcast', function (data) { | |
socket.broadcast.emit(data.name, data.arg); | |
}); | |
socket.on('publish', function (data) { | |
io.sockets.emit(data.name, data.arg); | |
}); | |
socket.on('disconnect', function (data) { | |
io.sockets.emit(socket.id); | |
}); | |
socket.emit("new socket id",socket.id); | |
}); | |
console.log("listening on port "+port+".") |
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