Created
November 12, 2014 04:33
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Unity Cone of Sight
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public static bool Sight (Vector3 target, Vector3 myPos, Vector3 myViewDir, float myViewDist, float myViewAng) { | |
bool res = false; | |
float ang = Vector2.Angle(DirGet2D(myPos, target), VecGet2D(myViewDir)); | |
if (ang <= (myViewAng/2f)) { | |
if (DistGet2D(myPos, target) < myViewDist) | |
res = true; | |
} | |
return res; | |
} | |
public static Vector2 VecGet2D (Vector3 v) { | |
return new Vector2(v.x, v.z); | |
} | |
public static Vector2 DirGet2D (Vector3 v1, Vector3 v2) { | |
return (VecGet2D(v2) - VecGet2D(v1)).normalized; | |
} | |
public static float DistGet2D (Vector3 v1, Vector3 v2) { | |
return Vector2.Distance(VecGet2D(v1), VecGet2D(v2)); | |
} |
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